Become a legendary hero much easier when there are a couple of powerful artifacts under the side. There are a lot of them, but what are the best of your kind? The best one-handed weapon was collected in this guide, which is perfect for those who went to master on Nintendo Switch!

Best one-handed gear in Skyrim

Skyrim has the so-called unique items, for the sake of obtaining which it really is worth. They are almost never found on sale to take possession of them, you will have to carry out dangerous tasks and go to the most distant Skyrima.

If you are tired of going where your eyes look, fulfilling all the tasks in a row and getting some kind of useless, then this guide for you. In it, we collected the best one-handed weapons of different classes, and also put ways to receive them. This manual for the treasure seeker and gunsman-enthusiast!

The best unique daggers in Skyrim

The game has a lot of unique daggers, but we will dwell only on a couple of absolutely shocked. They will be useful to anyone who bet on secrets and lightning shocks from the shadow: a razor Merness (Mehrune "s Razor) and Blade of Grief (Blade of Woe)

How to get a razor mereless gun

Compact weapons having a very good basic damage (11), but valuable primarily for its magic properties. Each Merness razor strike has a chance of instant murder, which exalts this weapon over all the others.

To get a Merness razor, you need to perform the task of the "fragments of the former glory" (Pieces of the Past), killing the power of Wella (Silus Vesuius). The quest itself becomes accessible only after reaching level 20. The courier will bring a letter in which Dovakina will be invited in the vicinity of Danstara (Dawnstar). To start the task, you need to talk with the above-mentioned silence.

How to get a weapon blade grief

It has a higher base damage (12), and the involvement will be useful in any battle: Each blow to the blade grief absorbs 10 health from the opponent.

Blade grief can be obtained from one of the characters of the game during the passage of the task "Death embodied" (Death Incarnate). It is part of the plot line of the Dark Brotherhood (Dark Brotherhood).

By the way, you can get a dagger much faster if you begin to follow the goals of the task of the "Death embodied" before the official entry into the Brotherhood. It is enough just to kill Astrid (Astrid) and take the blade grief from her damaged body. The minus has such a quick way only one: after the deed, it is impossible to join the brotherhood.

Top Unique Bulaws in Skyrim

In The Elder Scrolls 5: Skyrim has a crushing weapon for every taste. For any situation, you can pick up something cool, alone unique masts in the game enough to arm a small army. But only one bulva is good enough to have the right to be called the best - Mace of Molag Bal (The Mace of Molag Bal)

How to get a weapon Mel Malag Bala

This daederic artifact is dangerous even without magic, which is enclosed in it: the base damage is 16. Each shock is burning 25 endurance and magical energy, which makes it possible to effectively fight against magicians.

But this is not all: if the enemy dies within 3 seconds after hitting the male could be a ball on him, his soul moves into a stone shower if it is in inventory.

Bulawa Molhag Bala is a reward for the passage of the Daeric task "House of Horrors". In the city of Marcart (Markarth) near one of the houses in Dovakin, a pedestrian Turan (Tyranus) will contact, asking for help in stripping an abandoned house from Daedrapoclons. The task will start immediately as soon as you enter the house. Further everything happens pretty quickly, but do not wait for!

The best unique swords in Skyrim

Swords are the most popular class of weapons, and unique blades in the game more than any other dangerous "glands". Among them are both good and very good. And there are the best. It is about them that will go a conversation: Miraak Sword (Miraak "s Sword), a cooler (Chillrend), the Beach of Dragonbane (Dragonbane), a stitcher and a bloody braid (SoulRender and BloodScythe), Blackblade's black blade.

How to get a weapon sword miracle

This sword was added in the last official addition -. And for real connoisseurs of cold weapons, this is almost a reason to fork. This weapon has a good base rate, as well as a powerful enclosure, absorbing enemies.

To get a sword of Mirka, it is necessary to start the storyline of the "Dragonborn" (DragonBorn), having departed on Solstheim Island. Almost immediately after the landing, the protagonist will face two cultists who will tell him about the very first dragonborn, and then try to kill.

There will be many more adventures, and only at the end of the task "at the top of the apocryph" (at the summit of apocrypha), Dovakin will finally be able to take possession of the miracle sword. The main thing is not to forget to seize the body of the dead villain. Yes, it's all for a very long time, but also worth it!

How to get a weapon cooler

The glass sword (it sounds nonsense, but the standard logic in the world of "ancient scrolls" does not work), whose strikes are damaged by cold. An excellent choice against the Sugostites, which are vulnerable to this element. As another pleasant bonus, there is a chance to paralyze the affected opponents. Well, the damage is good, you will not argue with it.

The cooler is the personal weapon of the chapter of the thieves guild named Mercer Frey (Mercy Frey). The easiest way to get the cooler is to pick it up from Freya's home during the implementation of the Pursuit: The Pursuit. Dagger is located in a closed box, so you have to work with the launders.

By the way, the power of the cooler depends on the strength of the character. Therefore, it is not necessary to hurry with the fulfillment of the task, because you can get a weapon that will turn into a useless tooth in the future. The power of the cooler is determined at the moment when Dovakin first enters the house of Frey Mercer.

How to get a weapon Beach Dragons

In The Elder Scrolls 5: Skyrim often have to deal with dragons, so there is nothing better than getting a weapon, which is "sharpened" under battles with hefty winged reptiles. CHAIRS Beach Dragons apply additional damage on dragons, and also beat all opponents with lightning.

As in the case of a cooler, the strength of this weapon depends on the level of the character, therefore, it is possible to "roll up" a little before running the scourge of the dragons.

Katana can be found in the temple of the Heavenly Harbor in the course of performing the quest "Wall Alduin" (Alduin "s Wall). The task is plot, so it will be difficult to miss it. Beach of the Dragons lies in the room, which is a little bit away from the main hall of the temple. You can also Find blades.

How to get a weapon and a bloody braid

In fact, these are two separate weapons, but only together they are worthy to be called one of the best swords in Skyrim. They appeared in the game with the release of DragonBorn add-on and perfectly show themselves when the character takes them into hand. And the scenario, and the bloody braid perfectly absorb magical energy and health, and also reduce the physical and magical opponent's resistance.

To get both blades, you need to reach 36 levels, and then you will have to swim to the island of Saltheim, where the history of "dragonborn" develops. Further the smallest will remain: find the book "Print of Death" (Deathbrand) in Tel Mitrine (Tel Mithryn) or on the Raven Rock) and set the task of the same name.

How to get a weapon black blade of Halder

Another weapon, the effectiveness of which is determined by the power of the character at the first occur in the location of the task to receive. At the best case, the basic damage of the Black Blade of Galder will be 36. It is very cool, and because the sword can still be improved in the forge, having a pepper of the forging of the dwarf gear.

Also included with good combat power there is a success, restoring the health of the blade host.

You can get the Black Blade of Handwood as a trophy at the end of the "Forbid Legend" task (Forbidden Legend). To start the quest, you need to find the book "Lost Legend Skyrima", in which it will be left to where you can find Halder - the famous Nordic warrior of antiquity. The book itself can be found in almost any city.

If for some reason all copies of the books turned out to be lost, you can find another one in the Lake Rock (Reachwater Rock). In the end, Dovakina will have to go to Folgunthur (Folgunthur) - the last abode of the Halder Deadman.

Top unique axes in Skyrim

Not so universal, like swords, axes are still very popular, especially among dyed Nordling. Among the heaps of a variety of rubble, only two truly good axes can be distinguished: Okin (OKIN) and RuNene Ax Guard (Dawnguard Rune Axe).

How to Get Okinc Weapons

Very spectacularly looking ax in Nordic style. It is damaged by cold, burns the enemy's endurance and has a basic damage 12. It should be improved, the benefit for this will need only perk on the forging of steel equipment.

To get an OKIN into your corn hands, you need to task "Silenced Tongues). You can take it at the very end of the study of Kurgan Volunuud. Actually, OKIN is a quest reward. By the way, Okinc has a relative weapon - EDUJ (EDUJ), but it is not as cool, as it may seem at first glance.

How to get a weapon rune ax guiding dawn

As it follows from the name, this sample of a brilliant military thought of Tamriel is among the items from the add-on. Damage by light by the revived dead, and this damage is dynamic: the more the "dead" killed since the last dawn, the more damage. Yes, and basic damage is very good.

Get weapons is easy - you just need to move through the plot line of addition. Sooner or later, Dovakin will get to the task "Lost Relic" (LOST RELIC).

In fact, this is a radiant quest, it means that it can be repeated many times, every time getting a new award. Therefore, it will be quite likely to go on the stripping of another gold town several times, so that the fate segreases Dovakin and awarded his rune ax Guard of dawn.

Introduction

One-handed and two-handed weapons

In pumping the skills of owning weapons, the main thing is to know that the calculation is not on the number of shocks, but on the amount of damage caused. It is best to pump out weapons with a big damage, and on enemies with a lot of HP - trolls, giants, mammoths, etc.

Let's start with alchemy, and for what reason: in the game the routing of this skill seemed to me
the most invoice in view of a number of factors.

1. The first and main factor - the simple potions do not make a lot of skill.

Simple potions you can download the skill for a very long time, as in the game mechanics, pumping skill depends not on quantity, but on quality. Let's say the skill of wearing heavy or light armor depends not from how many times you sworn, and how many damage caused you this blow.

Banal Potion on Magic Regeneration (Salt + Garlic)

after creation, it will increase the existing level of alchemy well, somewhere by 1-3% strips.

While a complex potion having a bunch of parameters (by the way, both negative and positive)

for one bank can increase the existing level somewhere by 10-15% strips.

Another omission in the game is that side - Unnecessary alchemical effects only increase the value of potions. Although the logic of things of the poison that simultaneously causes damage and he treats him, a complete nonsense, but this nonsense will cost more than a poison that causes damage and takes Magic for example.

I think you will immediately see that complex potions are not an example more than simple potions.
Since the pumping of Alchemy directly depends on the quality of potions, then I will immediately answer your question:
- Yes, if you wear things on a bonus to create a potion, the cost of the generated potions will increase greatly, but on pumping skill, alas, it will almost not affect.

Here is the value of the created potion without things giving a bonus to the strength of the potions created.

But the tone of the created potion of cooked in things that give a bonus to the strength of the potions created.

2. The second factor arising from the first - to create complex potions it is necessary that there are many different ingredients in the presence.

Therefore, it is common to spend all the mugs that collect all the thumbs of giants, all the eggs. Space all, all that can be collected, steal, buy! Yes, buy, so you need to earn septim. (Good in Skyrim is not a problem)

3. Third factor - with an increase in skill in alchemy, pumping starts to be braked.

This is expressed in the following, if with the skill of Alchemy 25 you make the potion - the regeneration of magic (salt + garlic) and to raise from 25 to 26 you need to make 10 cans, then on raising from 30 to 31 you are already making 13 cans.
In view of which alchemy I shook at three receptions:
From 1 to 40, it is possible to pump up the creation of simple potions.
From 40 to 70-80 he studied the mind of Arkadia, which is in Waitran. In parallel collected, bought, cradle tons of ingredients.
Where all the teachers of Alchemy dwell, I do not remember, and I don't need to look here.
From 80 to 100, scattered exclusively by creating complex poisons and potions.

Who in alchemy will not "shake", spend the master class.
We look here

On the example I will show what.
Watch the sign here.
We look at what we have in the inventory and choose the ingredient, say the language of the dragon. We choose on the plate you liked its property - the resistance of fire and an increase in skill: two-handed weapons.
Now we are looking for an ingredient with these properties, plus some other positive properties. (You can both negative) Let there be an amicer - our potion will have two properties. Now it is necessary to add such an ingredient to "open" in the potion still a couple of properties. Look, what kind of amanita has properties? - It is rabies and regeneration of the stock of forces.
Over the table we are looking for an ingredient having these two properties ... yeah is Mora Tapineella.
In the end, we get such a potion:

The cost of potions, like his power, will depend on the abilities taken in the alchemy skill branch at the time of creating the potion and from the bonus that enchanted things give us.

The main required abilities in the ability "Alchemy"

Alchemist 5/5 - (potions and poisons are 20% stronger (+ 20% for each additional level of ability) - Well, it is clear, a good potion is a strong potion.
Healer - (Your potions, restoring health, magic or reserves, are 25% more efficient) - the ability to pass to take the following ability.
Pharmacist - (you can create potions that will have a 25% percent more favorable effect)
As you can see, I took only the most necessary abilities to enhance the potions received by me.

Pumping is very easy, on the spell "". Just use it and that's it.

Witchcraft

Also, do not forget to buy a pick-up with him - it will be useful for the mining of ore.

Mining ore
In your travels, mostly in various dungeons you will have various "cores", for example, "iron ore", using this stone, with the presence of a kirk with you, your character will achieve a bit of ore, and perhaps any gem:

After that, the ore needs to be overpacing in the mel. One of them can be found in Weitran, right immediately at the entrance to the city:

Or weapons here with such an effect.

Such a weapon should be achieved by our victim by applying her the last or penultimate blow.
Then we go to the merchant, we buy soul stones from him, some will be filled out, others will fill in the game in the game.
If you still do not have several thousand septimov, then it will be enough to buy the most tiny stones of the souls.
For scrupulous players who do not want to catch tiny souls into large stones of the souls, I will give an indicative list about the size of the souls and creatures suitable for filling them.

The tiny stone shower is the creatures up to 4 levels.
Hen
Deer
Dog
A fox
Goblin
Mud Crab)
Rat
Sheep
Wolf
Skeleton
Killer Fish (Slaughterfish)

The small stone shower is creatures up to 16 levels.
Brown Bear (Brown Bear)
Corus (Chaurus)
Boar (BOAR)
Falmer (Falmer)
Ghost (Ghost)
Goblin-Warrior (Goblin Skirmisher)
Demon (imp)
Ice Wraith (Ice Wraith)
Horse (Horse)
Saber Cat)
Northern Wolf (Ice Wolf)
Forest Wolf (Timber Wolf)
Draughr (Draugr)
Troll (Troll)
Skeleton Guardian (Skeleton Guardian)
Zombie (Zombie)

The usual shower stone is the creatures up to level 28.
Ancient Ghost (Ancient Ghost)
Frame Atronach (Flame Atronach)
Cave Bear (Cave Bear)
Clanfear (clannfear)
DRAGR SCOURGE (DRAUGR SCOURGE)
Mountain Lion (Mountain Lion)
Faded Wraith (Faded Wraith)
FROST TROLL)
Goblin Berserker
Visp (Will-O-The-Wisp)
Minotaur (MINOTAUR)
Zombies without head (Headless Zombie)
Black Bear (Black Bear)
Right Wood (Spriggan)
Maddy dog \u200b\u200b(Stray Dog)
Skeleton Hero (Skeleton Hero)

Big stone shower - creatures up to 38 levels.
Daedroth (Daedroth)
Mother of the Sisp (Wispmother)
Draghr Death Lord (Draugr Death Overlord)
Thunderstorm Atronach (Storm Atronach)
Terrifying Zombie (Dread Zombie)
Goblin Shaman (Goblin Shaman)
FROST ATRONACH)
Lich emptiness (Nether Lich)
OGR (OGRE)
Skeleton Champion (Skeleton Champion)
Dade Spider (Spider Daedra)
Dreugh (Land Dreugh)
Bringing (Wraith)
Giant (Giant)

The great stone shower is the creatures from level 38.
Gloom Wraith (Gloom Wraith)
Lich (lich)
Minotaur Lord (MINOTAUR LORD)
Guardian Gatekeeper
Wild OGR (Savage Ogre)
Goblin Lord (Goblin Warlord)
Ksivilai (Xivilai)
Giant Killer Fish (Giant Slaughterfish)
Mammoth (Mammoth)

Filling the stones of the souls, after several hours of stripping and passing, we need to find somewhere or buy a weapon from a merchant with one of the following effects: Exile, health absorption, mischievous, fear.
Exile

This is one of the most profitable effects for weapons.
For things, the most profitable is " Raising skill: secrecy»
The cost of the enchanted thing depends on the effect, on it is superimposed.
But! It is worth citing a couple of nuances with which you will come across when connecting things:

For things, the effect will depend, first of all, from the size of the stone! When using a tiny stone, the effect will be 3%, and when using the Great 30%
The cost of such a thing will be very kept, as it depends very much on the size of the shower stone you use.
For weapons, the effect strength depends only on our level of smoking skill and taken abilities. The charge will depend on the size of the stone. The charge slightly affects the final cost of things.
The main role in the cost of weapons will play exactly the effect.
Above I brought the four most profitable effects of weapons.

The most profitable is the enchantment of weapons - Even when using tiny stones Shower, the cost of things increases significantly.

The main required abilities in the skill "Enchantment"

Engagement 5/5. - (new spells by 20% stronger (+ 20% for each additional level))
Chairs skills - (Enchanting armor by 25% stronger)
Life charms - (Enchanting health, mana and endurance on armor by 25% stronger)
Additional effect - (you can put two shocks for one thing)

Secrecy

Pumping when you are in secure position moving next to other NPC. It is believed that the more NPC in a certain radius - the better pumping up. The easiest way - in some city, rest in the fence, and put something heavy on the "w" button

  • Remember that the higher your skill, the more stronger rivals you will come across travel.

So, we all know that as we pump out our Dovakin gets glasses skills. Now let's try to figure out where to invest them so that it does not painfully hurt for the aimlessly living levels.

Attention! This text is the translation of the official English-speaking guide, focused on users of a localized version. That is, the names of the skills and peaks are translated in accordance with the official translation. If you are an original amateur - I advise and guide in the original to read.

★ This icon means that from the point of view of the compiler of the official guide, this Perk is more interesting than others. So it or not - he is visible

Also for each skill there is its brief description. For the most part it is written in the spirit of captain of obviousness. So if you understand what is the skill and from what it increases - boldly skip the whole text at the beginning of the spoiler (the skills name are allocated - not mishash).

blacksmith craft

You can invest 10 points of skills.

Blacksmithing business - craft, allowing you to create and improve weapons and armor. To do this you need for a forge (creation), workbench (improvement of armor) or a grinding stone (improving weapons). Any action produced using these items will increase your forgery skill on an individual value depending on the complexity of the subject.

For the most fast pumping skill, creators recommend not only to create weapons and armor, but also immediately improve them.

Although balance and does not smell - to joke a penny dagger with minimal resource requirements (1 Iron ink, 1 skin strips) is more profitable than expensive armor sets. Therefore, the real Machcin will be covered with several tons of iron ingots and the bag of straps, after which it is easy and quickly the dock skill to a maximum. (here and further - approx. translator)

Iron and leather items are available initially, the rest are open as the perks study. It is also immediately available to improve any items, but initially it will not be so effective.

Ore mining, melting of metal and destruction of the skin make it possible to create materials for craft independently, but the skill level does not increase. Also blacksmithing is useful for the development of keyboard skill, as it can provide a beginner sorcerer to work material.

The selection of the branches of the peppers is related to what type of armor you prefer: Light or heavy.

1. Steel armor

Allows you to create steel armor and weapons, increases the quality of improvement of all items.

Requirements: Blacksmithing 20

2. Kuznets-Wizard ★

Allows you to improve the enchanted items.

Requirements: Blacksmithing 60

Almost the most demanded perk. Without it, unique items with chairs inaccessible to player will quickly become useless trash. It also allows you to significantly raise the sales price of unnecessary artifact.

3. Elven armor

Allows the creation of elven armor and weapons, increases the quality of improvement of all items.

Requirements: Blacksmithing 40, Steel Armor

4. Complex armor types

Allows you to create lamellar and lamellar armor, increases the quality of improvement of all items.

Requirements: Blacksmithing 50, Elven Armor

5. Glass armor

Well, you understand, yes? Description Standard, so I do not see sense to repeat.

Requirements: Blacksmithing 70, Complex Types

6. Delmer Armor ★

Requirements: Blacksmithing 30, Steel Armor

Extremely interesting in the plan of pumping and replenishment of the purse purse - the dormant ruins is quite a lot, and different scrap metal in them. If your hero is physically strong - you can combine the skill pumping (faster, because the blamor objects are considered more complicated than iron) with a tangible replenishment of the wallet.

Do not be lazy before going to the ruins to see (or write down on a piece of paper, it is quite large) in the melted list of materials for the dwelling metal ingots, because not the entire scrap metal is equally useful. And to drag in the city of iron to 25 pounds weighing and find out that it can only be sold for a pitiful 30 coins - a shame.

7. Orc and Armor

Requirements: Blacksmithing 50, Dwemer Armor

8. Ebonite armor

Requirements: Blacksmithing 80, Orcy Armor

9. Daederic armor

Requirements: Blacksmithing 90, Ebonite Armor

Daederic equipment in stores is not for sale, so you can get it in two ways: create or found in the world.

10. Dragon armor

Similar to the previous, but the new weapon will not be - only armor.

Requirements: Blacksmithing 100, Glass Armor or Daederic Armor

Neither dragon scaly armor, nor dragon shecrease armor (light and heavy, respectively) in stores is not for sale. So you can get it again in two ways: create or find.

Heavy armor

You can invest 12 points of skills.

Heavy armor increases the effectiveness of the following armor: iron, steel, dwell, orc, ebonite, daederic and dragon chancers. These reservation types are perfectly protected, but have a lot of weight and slow down the character. Bewie reservation types are a big rarity, therefore the simplest way to get them - raise to the appropriate level for a blacksmithing business and create yourself.

This skill rises every time you get damage from cold weapons. The magnitude of the increase depends on the number of incoming damage, if the character is dressed in the armor of different types - damage for the growth of skills is divided in proportion to the number of objects of each type. Therefore, it is advisable not to try to focus only on it.

The wood of heavy armor perks is divided into two branches: the left contains peppers capable of giveing \u200b\u200ba tactical advantage in certain situations, the right increases the effectiveness of armor full of heavy armor set in battle (helmet, pure, gloves, boots).

Attacks without weapons do not increase by any of the skills, but they can be interesting from the point of view of playing the role, especially kazhitam (the racial feature of "claws" continues to work). Also, this Perk greatly simplifies fights.

7. Good Equipment ★

A complete set of heavy armor gives an additional bonus to the armor of the armor in 25%.

Requirements: Heavy Armor 30, Juggernaut 1

The bonus folds with the effect of other perks. Extremely desirable for all characters specializing in heavy armor.

8. Soft becking

Reduces 50% damage from the height when wearing a complete set ..

Requirements: Heavy Armor 50, Steel Fists

Now breaking from the rock in the study of the world is not as dangerous to health.

9. Center of gravity

When using a complete set you lose your equilibrium by 50% less often.

Requirements: Heavy Armor 50, Good Equipment

10. Stubborn training

Heavy armor, equipped with a character, does not weigh anything and does not slow down movements.

Requirements: Heavy Armor 70, Soft

The same effect can be obtained if you find the appropriate keeper stone.

11. Full set

It gives an additional 25% to the armor class if the complete set of one type of armor is.

Requirements: Heavy armor 70, center of gravity

It makes up with other peppers. Find a complete set of dragon or daederic armor is not easy, at least if you do not have a blacksmithing business.

12. Reflection of strikes

It gives a chance of 10% on the reflection of the damage in the near battle back the enemy, if you wear a complete set of heavy armor.

Requirements: Heavy armor 100, full set

Blocking

You can invest 13 points of skills.

Blocking allows you to protect against enemy shocks with a shield or weapon. The skill level affects the amount of damage absorbed and how often you lose the balance when blocking the impact.

The skill increases with each successful blocking (depending on the overall damage) and with the shields shield or weapon.

ATTENTION: Blocking does not necessarily require a shield, skill and peppers work and when blocking weapons. But if you use weapons or magic in your left hand, the blocking becomes impossible.

In the peaks tree, the left side is responsible for the reduction of damage (a shield is required), and the right - on the attacking application of blocks.

1-5. Schieldocec (5 levels)

Blocking more effective by 20/25/30 / 35/40%

Requirements: Blocking 0/20/40/60/80

6. Decomposition

The shield when blocking completely absorbs the damage of arrows.

Useful to combat archers. But not particularly effective: if the enemies are somewhat, then on time to close the shield can hardly succeed.

7. Silence Punch Plafhmy

Allows you to grab the enemy during blocking.

Requirements: Blocking 30, Schieldrone 1

The push is so strong that the enemy can go to the flight. Effective monitoring of the arsenal of hand-to-hand attacks, especially if you prefer a fight with a shield.

8. Fast reflements

Slows down time when blocking the power attack of the enemy.

Requirements: Blocking 30, Schieldrone 1

It gives the opportunity to evade or counterattack the enemy.

9. Deathback Plastep

Increases damage from points 5 times.

Requirements: blocking 50, power punch Pla |

Shocks do not cause serious damage, therefore they are auxiliary reception. Even despite the bonus, to chop up the sword is still easier than scorching the shield.

10. Print from Elements ★

When blocking a shield, protection against fire, cold and electricity increases by 50%.

Requirements: blocking 50, raging arrows

Simplifies fights with martial magicians. In combination with a racial feature of brortones or percom, the resistance of magic (in the skill change) can give absolute protection from all three elements.

11. Block on run

When blocking a shield, the movement speed drops weaker.

Requirements: blocking 70, grant from elements

It makes it possible to faster to reduce the distance to an archer or magician, and also increases the range of the pepper of the live hammer.

12. Disarming ★

When you push, you can disarm the enemy.

Requirements: blocking 70, death blow

Gives a chance to knock out weapons from the hands of the enemy, if you apply a push while the power attack has done. The enemy usually has a spare weapon with him (most often the sword or dagger), less efficient compared to the main one, so it becomes easier to win.

This Perk can be replaced by the corresponding scream.

13. Live hammer

Sprint in combination with blocking the shield knocks down the majority of enemies.

Requirements: blocking 100, block on run or disarming

Allows you to pave the way through the crowd of opponents or win the time for the respite in hot battle.

Two-handed weapon

You can invest 19 points of skills.

Two-handed weapons increases the efficiency of such weapons, like two-handed swords, secrets and combat hammers. Improving the skill occurs at each impact and depends on the damage (the damage from the enchantment is not taken into account), the number of impacts does not have the value.

1-5. Barbarian (5 levels) ★

Increases damage from two-handed weapons by 20/40 / 60/80 / 100%.

Requirements: Two-handed weapons 0/20/40/60/80

It does not depend on the type of weapon used, so it is useful for all lovers of heavy hardware.

6. Champion rack ★

Power attacks with two-handed weapons require 25% less endurance.

Requirements: two-handed weapons 20, barbarian 1

Allows power attacks more often. Considering their destructive power, it will be a great choice.

7-9. Deep wounds (3 levels)

When attacks two-handed sword there are 10/15/20% chance to apply a critical damage.

With a critical impact, the damage increases by 50%. On average, at level 1, the damage increases by 5%, and at the level of 3 - by 15%. Also good, but the barbarian is better.

10-12. Dismembering (3 levels)

Accusion attacks apply additional damage from blood loss.

Requirements: two-handed weapons 30/60/90, barbarian 1

The blood loss depends the damage of secrei, but mostly every blow gives 1-3 units of damage for 3-6 seconds. With increasing level, the effect rises. It is essentially an analogue of a poison with a small effect.

13-15. Cleper cramps (3 levels)

Attack by hammer ignores 25/50 / 75% target target.

Requirements: Two-handed weapons 30/60/90

16. Crushing strike

Power attacks standing give a bonus of 25% to the damage and a chance to cut off the enemy head.

17. Great Jewhead

Requirements: two-handed weapons 50, champion rack

Weaker than it seems from the description: the double critical damage passes only at the first strike and (more importantly) is complicated. But for playing the role of Berrkerker is invaluable.

18. Ferry Ataka

The power attack with the movement towards all goals in front of you.

Requirements: two-handed weapons 70, crushing shock or great jerk

Indispensable for the extermination of weak, but numerous opponents or boss suits.

19. Master of Martial Arts

The power attack with the movement back paralyzes the enemy with a probability of 25%.

Requirements: two-handed weapons 100, fan attack

One-handed weapon

You can invest 21 points of skills.

One-handed weapon increases the effectiveness of such weapons, like swords, battle axes, makeups and daggers. Improving the skill occurs at each impact and depends on the damage (the damage from the enchantment is not taken into account), the number of impacts does not have a value. So you will kill the bandit 10 tunes of the dagger or three blows brow, it does not matter.

Part of the peppers affects only a certain type of weapon, so if you use everything in a row - spell the skills of skills to more universal.

1-5. Strong hand (5 levels) ★

One-handed weapon is in 20/40 / 60/80 / 100% more damage.

Requirements: one-handed weapon 0/2040/60/80

It does not depend on the type of weapon used, therefore it is useful for all fencers.

6. Combat Rack ★

Power attacks require 25% less endurance.

Requirements: one-handed weapon 20, strong hand 1

Allows power attacks more often. Especially useful if you prefer the attacks with two hands, as it is perfectly combined with a double whirl and a double meat grinder.

7-9. Mechnik (3 levels)

When attacking the sword there is a 10/15 / 20% chance to apply a critical damage.

With a critical impact, the damage increases by 50%. On average, at level 1, the damage increases by 5%, and at the level of 3 - by 15%. Also good, but a strong hand is better.

10-12. Kostolov (3 levels)

Attack Shop ignores 25 / 50/75% target reservation.

Requirements: one-handed weapon 30/60/90, strong hand 1

It is useless against the unarrived goals, but facilitates the struggle against heavily-worked opponents. For example, most bosses.

13-15. Shirt (3 levels)

The attacks of the ax applied additional damage from blood loss.

Requirements: one-handed weapon 30/60/90, strong hand 1

The blood loss depends on the damage of the ax, but mostly every blow gives 1-3 units of damage for 3-6 seconds. With increasing level, the effect rises. It is essentially an analogue of a poison with a small effect.

16-17. Double Whirlwind (2 levels)

Attack with two hands on 20/35% faster.

Requirements: One-handed Weapon 30/50, Strong Hand 1

18. Jewhead

Allows the power attack during the sprint. At the same time, the critical damage is applied.

Weaker than it seems from the description: the double critical damage passes only at the first strike and (more importantly) is complicated. Although in the case of playing the role of a berserker with two swords can be useful: Perk swordsman and weapons in both hands provide a good chance of a critical strike.

19. Ruthless kick

Power attacks standing by 25% more damage.

Requirements: one-handed weapon 50, battle stand

Gives a tangible bonus to the damage. Cutting the head is suitable only as a fatalith - only when the enemy only works (there is no chance for killing from one strike).

20. Double meat grinder ★

The power attack from two hands is 50% more damage.

Requirements: one-handed weapon 70, double whirlwind 1

Magnificent Perk, if your character is focused on the attack from two hands - the effect is much higher than in the perfume punch and jerk (and also folds with both).

21. Picking strike

Power attack with a movement back in 25% of cases paralyzes the enemy ..

Requirements: one-handed weapon 100, ruthless blow or jerk

Shooting

You can invest 16 points of skills.

Shooting increases the efficiency of the use of onions. Improving the skill occurs at each hit and depends on the damage damage (the damage from the enchantment is not taken into account, the bonus damage from the boom is taken into account), the amount of the values \u200b\u200bspent has no value. If the enemy completely blocks the arrow, then the skill increases.

1-5. Excessive tension (5 levels) ★

Luke apply to 20/40 / 60/80 / 100% more damage.

The only increases damage perk. Be sure to take first.

6-8. Critical shot (3 levels)

An arrow with a probability of 10/15 / 20% causes critical damage.

Requirements: shooting 30/60/90, excessive tension 1

With a critical impact, the damage increases by 50%. On average, at level 1, the damage increases by 5%, and at the level of 3 - by 15%. Also good, but excessive tension is better.

9. Eagle eye ★

Pressing the "block" key during aiming zooms the picture.

Requirements: Shooting 30, excessive tension 1

Allows you to feel like a sniper. Especially useful in conjunction with the skill of secrecy - now the first shot will become more often for the enemy last.

10-11. Solid hand (2 levels)

During aiming with zoom, time slows down by 50/50%

Requirements: Shooting 40/60, Eagle

It is useful for minimizing the misses due to the fact that the goal is not in time stirred. Especially useful for firing on flying dragons (although the order must still be taken).

12. Pre-Hunter

The corpses are stored 2 times more than your arrows.

Requirements: Shooting 50, Critical Shot 1

It is useful only when using rare and expensive arrows. If you use distributed (iron, steel, etc.), that is, there are much more interesting options.

13. Powerful shot ★

The arrows hit forces all opponents, except the largest, in 50% of cases.

Requirements: shooting 50, eagle eyes

Very useful skill: during the time until the enemy restore the balance, you can release another one or two arrows. Also, caste spells and block are knocked down. Yes, and break the distance, if the enemy came closely, there will be no superfluous for the archer.

14. Eger

The speed of movement during aiming falls weaker.

Requirements: Shooting 60, Pre-Hunter

15. Fast shooting

The string is stretched by 30% faster.

Requirements: Shooting 70, Powerful Shot

16. Sniper

15% arrows paralyzes the victim for 10 seconds.

Requirements: Shooting 100, Fast Shooting Oh Hunts

It is useful on medium and close distances, as it makes it easy to finish the helpless enemy. And it is meaningless to the distant - the paralyzed victim falls, which means to get into it will become at least more difficult.

Throme, friend! In honor of the exit Skyrim Special Edition, the updated version with HD textures, we release a series of articles on this topic. The first will be an article about choosing and finding better weapons and armor. And since I like better speed and ease, we start with one-handed weapons, shields and light armor.

So that you do not have any questions, in Skyrim Special Edition included all additions to the original game, so that all items described below will be available to you.

Best one-handed weapon in Skyrim

Undoubtedly, the most powerful weapon with the basic damage is dragon, but it is also much harder (if you do not count the daggers, where the dagger from the Dragon bone is heavier only by 0.5 kg). Landing on a unit base damage Stalgistic Bulava or the ax will be much easier and in the amount - better, with the exception of swords, where the praised daederic blade has a greater basic damage and almost the same weight.

All this weapons may be superimposed by chairs, but you cannot do this on unique artifacts (in most cases), so some weapons below can be good, only if you do not have such specialization.

Bulava Molhag Bala
16 18
"Cars 25 units of magic and 25 blows. Capture shower. "
The weapon is stitched from an ebony, it is lighter by 1 kg than non-name samples, and has a basic damage of dragon. You can get the task on it in an abandoned house in the moca.
Sword Mirak
16 3
"He steals 15 units for the blow"
There was a lightweight sword, only 3 kg and damage to the most powerful dragon weapon. Unfortunately, it is possible to get it only at the end of the game, in the course of the main storyline (taking into account the presence of Supplement "DragonBorn").
Razor Merness
11 3
"Instant death comes with a probability of 1.5%."
By 3.5 kg lighter than dragon dagger, but 2 less basic damage. Despite this, thanks to its effect, makes the dagger with a good option for the left hand. Quest can be started with a visit to the museum in Dunstara.

Best Light Armor in Skyrim

From the craft sets in the game, two most powerful light armor are available: stagnic (with DRAGONBORN) and dragon scales. The difference between them is small, and if one armor element is better, then the other is worse.

Stalgistic boots, the violation has the same basic parameter of the armor as the dragon.

With a bib and helmet, not all unambiguously.

The bib is easier for 3 kg, but less in armor on 2. It is not deprived of meaning to wear an elf's gilded armor, the armor class is inferior to 6, but also its weight is 6 less.

The shield is undoubtedly from the scales of the dragon - weight of 4 is easier, yielding in armor only by 1.

The helmet is lighter than 2 kg, but less in armor to 1. But according to the reservation parameter in comparison with the masks of dragon priests, any other lightweight helmet. You are suitable for Crossis, Walthung or Mirac (DragonBorn). You can meet all 8 main masks and will go to the past, where you will encourage a heavy mask of the leader. Crosis is the best, from freely accessible, for receipt, go to double-headed peak.

Legendary Light Skyrima Armor

If you do not have a chapel armor on your own, then you will be interested in the legendary sets, and if you do not have a DLC installed, the best that you can get - scold from the dark fraternity, more precisely its old version in the factional task "Find Assassin from the Past". Its kits if they have if not the same parameters, then the droplet is better.

Two more powerful kits are available to the owners of Supplement "DRAGONBORN".

The weapon plays an undoubtedly the main role in Skyrim, and therefore, from the very beginning of the game, you should decide on the type of weapons, if you do not know, it happens:

  • One-handed (swords, short, daggers, axes)
  • Two-handed (secrets, alabards, spears)
  • Rifle (Crossbow, Luke)

In the article where to find the best weapon in Skyrim. We will consider in detail all possible options for receiving exactly the attacking types of weapons (the rifle is excluded, as on our website in the section onions and crossbows, you will find the same article about the arms rifle).

Let us immediately explain that this post is of a purely informative nature, that is, all your statements that are negative will be ignored, since everyone has their own ideals.

We only consider the original (vanilla) types of weapons, all unofficial mods and additions are not taken into account!

Where to find the best weapon in Skyrim - in stages

Beginning of the game

For those who want from the very beginning of their history to "bend" enemies from the very beginning, it is worth thinking about the passage of the storyline for the thieves guild, since at the end of all major quests, you will be equipped Nightingale clinics, Nightingale onion, and nightingale armor, and not a small amount of money. And if you use the whole whole set, then you immediately understand that it is just perfect, as it has impressive spells.

The next exhibit will be sword "Phantom Blade"which can be obtained by killing Ansilvund. His feature is a complete ignoring of the opponent's armor, that is, it does not matter how it is equipped, in heavy or lung armor.

It is also worth mentioning about the topor of Okin and the EDUC sword. With their help, you can easily defeat quite strong enemies.

Medicine pumping

We now move on to more experienced players. Many will like it topor Vutrad Which can be obtained after passing the chain of quests for comrades, as it is in the literal sense of "kill."

After passing the quest for one of the Daedra princes, you will get Razor Merenus. It has a form of dagger, and a 5% chance for the instant murder of the enemy. Especially if you take it into the right hand, and use as an auxiliary, then attacking for example the usual sword, without enchancing, you also have a chance to kill the enemy in one blow.

Peak pumping

After performing a set of quests, you will need a really good weapon. For example, the staff Rosa Sangvina It is excellent for the players who do not pump out the Tree of magic, as he can call the Daedra who will fight on your side.

For those who love hunting dragons, weapons will fit well Beach DragonSince it has an additional bonus in 25 damage around them.

Another proven way is the forging of weapons. The most relatively good basic damage has Daederic and Dragon Weapon. But for their creation you need to ride a blacksmithing case (from 90 to 100).

Video column where and how to take the best weapon in Skyrim

Where to get the best basic weapon

Top 10 of the most powerful weapon (upser review)

The most powerful weapon

As a result, you must say that for everyone you need to select the best weapon separately, and therefore to say which weapon is really the best, say the following.

The best weapon in Skyrim is that weapon that saved you no longer once, or simply choose Daedrick, swing it, entertain and bend the whole multifaceted world! Thank you for your attention, all good mood!