Pordia stick Caracal Newbie is not easy. It is connected with the fact that it is mainly tankers with a great distance. With my skills, the flight range is 44 kilometers, that is, by 38 - 40 km we can calmly orb the goal. In addition, we definitely install which gives 572 mt / c speed, it allows you to keep the distance for a long time.

Let's start fitting the carakal with a high slot, for missions 2-3, we will suit us [XR-3200 Heavy Missile Bay *] put on top and charged rockets [Celli] on the kinetics. We choose missiles under the mission. If the fite hole is not in the kinetics and in the thermal, it means that I put the rockets - put the inference rockets. Five launchers are put on Caracal It is enough to apply decent DPS.

Further go to medium power connectors.
Classic 10mn afterburner It is mandatory and on "Caracal" for sure. Now go to passive patch tank. Here we have two modules that add volume to the main shield. You must know the shield is regenerated passively. And we will try to disperse the maximum regenerates the shield and its number so that we have enough to effectively perform the missions of the third level. So two [Large Schildo Ekstander] guarantees significant increase in the total number of shield.

The next module is an Invulka T2 [Adaptive Invulnerability Field II] gives 30% of the resistant: resistance to any type of damage, accordingly greatly increases our tank abilities.

And the next module is a shield of the reenitator this module increases the speed of the shield recharging. In this case, one thing is enough to ensure sufficient shield recovery rate.

Therefore, it concerns the lower modules. Two again, T2 for this you need a leased skill [weapon optimization] in 4k, it is better to download the sooner that Lousha is otherwise it is very difficult to fume the ships. [Weapon Optimization] Reduces CPU consumption by starting installations.
Here we have two [battery control system II] in order to increase DPS damage rockets.

The next module is - again, the Meta fifth here. Increases the influx of energy to the shields increasing the speed of recharging, too, an important module that improves our tank capabilities.

And the last module is [Power Diagnostic System II] without this module simply will not fit all the rest it is mandatory for the doodle. It is unlikely to replace it. You can certainly experiment with phits.
What I see came: I think optimal Caracal Fit for Misak Third Level. That is, if you are still a Drake, and you already want to fly, that is, the meaning is to fuse such a Caracal.

And Riga, Riga is already with us are mandatory and they are fixed these three burgers on the shield that call this shield faster regenerated. There are options with Extrares, but they give significantly less than the Burgers, bringing the increase in the maximum volume - we get less tank than by increasing the regeneration rate of the shield.


In principle, as for Fita Caracal, it is all! The main trick of this ship is that it is capable of passing third level missions It is quite comfortable to keep 40 kilometers away from the goal. This allows you to make a sufficient number of damage and does not require constant dumpors from us, if you carry out a constant distance in order to continually go through the third level bowls.

The disadvantage of this Karabl is the fact that he has a fairly low DPS. As you see 151 DPS from five rockets and rockets are pumped into the top three and you can develop more to the top five. And by the way there are two more smiling drone of which can be placed in the carakal of the ODI 34 DPS, the drones will always be useful to you in cases if minor goals are emerging. Which is better to keep and rolling with clamped drones while you understand the main opponent and remove the DPS - Ie Bateship and BatelloRerar.

In addition, another important feature of rockets I put in your incident take those with what enemy will come across. But do not forget that it would be nice to take a little [launching] T2, they mean they are informative to be informed on small goals, if suddenly the drone does not cope. In addition, there is an option [Caldari Navy Scourge Heavy Missile] of fractional missiles from them makes sense as DPS is a bit higher than these missiles more. Here in a trailer with fits cut everything, let's fly on a bowl and see if everything is in order.

What to fly initial missions of 1go and 2nd levels, examples of fitness of ships and necessary skills

The sequence of study of ships EVE Kaldar branch for missions:

KESTREL -\u003e Caracal -\u003e Drake -\u003e Teng

CESTREL (KESTREL) -Fregate T1, active tank, level mission 1go

Caracal (Caracal) - Cruiser T1, Passive Tank, Mission 2Go level

Drake (DRAKE) - linear cruiser T1, passive tank, mission of the 3rch and 4th levels

Tengu (Tengu) is a strategic cruiser T3, a passive or active tank, the mission of the 4th level.

Protection of ships of this branch is carried out shield modules

Under active tank is meant to protect the active pumping module HP shield

Passive tank - protection with modules that increase the degree of resistance of the shield with various types of damage and increasing the recovery rate of the passive shield.

In this article, consider FITS for EVE Kesters and Caracal ships

Mission of the level of level and fite of Kesterla

Caldar Rassager Fregat has a bonus to increase the damage caused by light missiles (Light Missile) by 5% and increasing the speed of controlled missiles (Missile) by 10% per skill level (Caldari Frigate)

FIT KESTREL T1 for level 1 mission.
High power connector

4x Experimental TE-2100 Light Missile Launcher

(Scourge Light Missile)

Middle power connector

Medium Azeotropic Ward Salubrity I
Experimental 1mn Afterburnner I
Limited Adaptive Invulnerability Field I

Low power connector

BETA REACTOR CONTROL: Diagnostic System I
Micro Auxiliary Power Core I

Riga



In this fit, there is a great energy consumption of a capacitor with a shield module Small C5-L Emergency SHIELD OVERLOAD ISo do not keep it constantly included. Included on a couple of cycles dropped off the shield and turned off, during which time the ship's ripple will be restored.

Installing this fit on the ship.

See the information on the modules in the "Requirements" tab, the necessary skills are prescribed.

Example Module Micro Auxiliary Power Core I - skill requirements.

Read more about the vehicle modules and for which they answer, see the article "Fit of the ship - the base ..."
Skills for installing modules T1 and increasing the protective and offensive parameters of the ship.

  • Caldari Frigate 3ur - the ability to fly on Kesterle, the same skill increases the damage from missiles and their flight speed.
In order for this fit to get on the ship by PG and CPU and Capacitor the ship must have (learn) skills
  • CPU Management 3ur. - increases the CPU ship
  • Power Grid Management 3ur. - Increases the PG-reactor of the ship and the ability to install Micro Auxiliary Power Core
  • SHIELD UPGRADES 3UR. - To install the shield expansion modules and reduce the load on the CPU.
  • Energy Grid Upgrades 3R - To install the Capacitor Power Relay type redistribution modules, Shield Power Relay, Power Diagnostic System and reduce CPU requirements for installation
  • Capacitor Management 3ur. - increasing ship ripple
  • Capacitor Systems Operation 3ur - increasing the rate of recharging energy of the cailer
  • Weapon Upgrades 3ur - Reducing the CPU requirement for ship weapons and the ability to install Ballistic Control System
Ship Protection - Shields
  • SHIELD UPGRADES 3UR - To install Shield Extender (Medium Azeotropic Ward Salubrity I) and reduce the claim of PG.
  • Shield Compensation 3R - To install an active pump pumping module (Small C5-L Emergency SHIELD Overload i) and reduce the consumption of the cailer.
  • Shield Management 3R - increase in ship shield volume
  • SHIELD OPERATION 3UR - Increase the speed of passive panel recharging
  • TACTICAL SHIELD MANIPULATION 3UR - To install Adaptive Invulnerability Field resistant protection modules

Speed, ship maneuverability

  • Navigation 3R - Increase the base velocity of the ship
  • Evasive Maneuvering IV - Increased maneuverability of all ships
  • Afterburner 3ur - For Fita 1mn Afterburner and reduce the cailer you need to activate AB
  • Fuel Conservation 3R - Reducing the Energy Consumption Afterburner Module
  • Acceleration Control 3ur - Increase Speed \u200b\u200bGrowth for Afterburner
  • Warp Drive Operation 3R - Reducing the Energy of the Capacitor required by the VP
Capture system target
  • Target Management 3ur. - +1 Additional goal on the level of skill
  • Signature Analysis 3ur. - increase the speed of capturing goals
  • Long Range Targeting 3r. - increase the range of seizure of goals
Armament
  • Missile Launcher Operation 3ur - Basic, passing skill. Increases the rapidity of PU.
  • Missile Bombardment 3R - Increases Rocket Flight Time
  • Missile Projection 3ur - Increases Rocket Flight Speed
  • Rapid Launch 3ur - Improves the speedflow

In order to increase the efficiency of your weapons and the damage, accordingly, it is necessary to study the skill

Missile Launcher OperationOd 5 - Further increase in the rate of rocket attitudes and the ability to study the following skills:

  • Guided Missile Precision 3ur - Reducing the rocket explosion radius. It is necessary for shooting for small goals.
  • Target Navigation Prediction 3ur - Increases the speed of the explosion of rockets. It is necessary for shooting at rapid goals.
  • Light Missiles 3R - an increase in damage from light rockets.
  • Warhead Upgrades 3ur - an increase in damage applied by all types of rockets.
Riga
  • Mechanics 3R - passing skill
  • Jury Rigging 3R - Passing Skill
  • SHIELD RIGGING 3RU - Ability to install Core Defense Field Extender Riga and reduce their negative effects (ship signature)

Tip: Explore Connections Skill to increase the booth's growth when working on agents. The stand will grow faster, go faster to the following level missions. For more information about agents and types of stands, see the article "Interaction with EVE Agents ..."

If you reached the missions of level 2, then you can transplane the Cracal cruiser, if you still fly the mission of the 1st level, that is, it makes sense to add skills to install T2 modules and skills to increase the efficiency of weapons, protection, speed ...

Kesterla Fit with T2 equipment.

High power connectors

4X Experimental TE-2100 Light Missile Launcher (Scourge Light Missile)

Medium power connectors

MEDIUM SHIELD EXTENDER II

Adaptive Invulnerability Field II
Small C5-L Emergency SHIELD OVERLOAD I

Low power connectors

Micro Auxiliary Power Core I
POWER DIAGNOSTIC SYSTEM II

Riga

2x Small Core Defense Field Extender I
Small Semiconductor Memory Cell I

Skills for modules T2

To install this fit, you must add to the 4th level following the following skills:

  • CPU Management 4ur.
  • SHIELD UPGRADES 4UR.
  • TACTICAL SHIELD MANIPULATION 4UR
  • Energy Grid Upgrades 4ur

These skills will be useful for Fita Modules T2 on Caracal, Drake, Tengu, and other ships.

Tip:Whatever it is better to get used in the game. Pass the sails of trial and training tasks. Money from the first trial can be transferred to the second, through the transmission from one trial on other equipment and ships. In the help of newcomers in the game "Trial subscription for 21 days and a bonus from the site ..."

Mission 2Go level and ship for their passage

On the missions of the level of EVE, more dangerous NPC ships will meet you. And accordingly, your ship should be more protected. Therefore, from the frigate go to the cruiser. The cruiser compared to the frigate is already more shield, armor, CPU, PG and more connectors.

For Budget FITA T1 Cruiser Caracal, you need skills listed above for Kesretla to manage a cruiser and an increase in arms bonuses need to learn Caldari Cruiser skill - Level 3


Poster BonusCaldari Cruiser, for each level of skill: increasing the rate of fast fast missiles (Rapid Light), heavy rockets (Assault Missile Launcher) (Assault Missile Launcher) (Assault Missile Launcher) (Rapid Light), heavy rapid missiles Heavy Missile Launcher and heavy assault rockets (Assault Missile Launcher) by 10% in the Caracal Fite We will use Rapid Light Missile Launcher launchers.

FIT T1 Caracal for mission 2nd level.

High power connector

Middle power connector

2x Large F-S9 Regolith Shield Induction
Experimental 10mn Afterburner I
2X LIMITED ADAPTIVE INVULNERABILITY FIELD I

Low power connector

2x Ballistic Control System I
2x BETA REACTOR CONTROL: Diagnostic System I

Riga

Dronbee

2x HOBGOBLIN IPO DRONE Look Article "Drona - Classification, Skills ..."

From this fitness the most expensive modules are Riga, if not enough money, install Riga to raise the ship resists, they are cheap

  • Medium Anti-Em Screen Reinforcer I
  • Medium Anti-Thermal Screen Reinforcer I
  • MEDIUM ANTI-KINETIC SCREEN REINFORCER I

If there are checkers to buy a more expensive fit, then put modules T2

Skills for modules T2 are similar to Kestrel skills (see above)

A plus

Weapon Upgrades - 4 level for Ballistry CONTROL SYSTEM II

FIT T2 Caracal for the 2nd level missions.

High power connector

5X Prototype "Arbalest" Rapid Light Missile Launcher (Scourge Light Missile) (SCOURGE LIGHT MISSILE)

Middle power connector

2X LARGE SHIELD EXTENDER II

2x Adaptive Invulnerability Field II

Low power connector

2x Ballistry CONTROL SYSTEM II
2x Power Diagnostic System II

Riga

Medium Core Defense Field Purger I2x Medium Core Defense Field Extender I

Dronbee

2X HOBGOBLIN I.
When passing the missions EVE, use various types of missiles depending on the NPC fraction. Learn how the type of damage to beat the NPC is here "Information for Hunters and Ageners ..."

Type T1 rockets for Kesterla and Caracal:

  • INFERNO LIGHT MISSILE - Thermal Damage
  • MJOLNIR LIGHT MISSILE - EM DAMA
  • Nova Light Missile - Explosive (Expl) Damage
  • Scourge Light Missile - Kinetics Damage

You can use Caldari Navy Fractional Rockets They are a little more expensive, but also the damage from them more.

See what non-ration to the mission, in tab. Find what to beat her. Suppose Guristasov needs to be destroyed by the Scourge Light Missile - kinetics.

To protect the carakal, it is possible instead of two Adaptive Invulnerability Fieldwhich closes all ship resists to supply profile modules to protect one type of resistors. Profile modules will ensure better protection, but one resistant. This is if you are sure that the NPC causes damage with some kind of specific type. Suppose Guristasy is given by kinetics (79%) and thermal (20%). It means to pass the mission with Guristas instead of two Adaptive Invulnerability Field, you can put Thermic Dissipation Field II (thermal protection), Kinetic Deflection Field II (kinetics protection). It will be fully open, but because Guristasi do not use weapons, it does not matter. If, with zero, the value of protection will be taken under the NPS, we will lose the ship very quickly, because The damage applied by noisions will be 100%, and we reduce this damage with an increase in the ship resists.

Tip: Do not forget to salute the verendors of the destroyed ships of the NPC. This will give you an additional income. What is Salvazing and on which ship is more efficient than Salvay, see the article "Salvazhing (Salvaging) in EVE. Or dismantling the remains of ships ... "

Corax in EVE Online - the destroyer of Caldari State designed to use launchers; Among its main advantages, you can select a good balance of characteristics for PVP and PVE. Like other representatives of this class, Corax combines fire power close to the standard cruiser, and the madness of the frigate. In this note, we will consider the features of the ship and the options for his fitness.

Corax ship and Caldari philosophy

Caldari military doctrine can be quite accurately described by the phrase "force - in quantity". The message sent by the enemy must be powerful and unambiguous. This is applicable equally to peace negotiations and real fire contacts - there should be no single reason to doubt the strength of Kaldari's spirit, or in the fact that others followed the first blow.

Corax corresponds to the Caldari Military Spirit 100%. He does not "wipes" his opponents with lead rain and does not "roasts" their rays of light. Instead, it causes strong, painful blows in a stable pace, fairly fast to shake the target and remove it from equilibrium. High DPS allows you to use it in real combat operations. Start playing Eve today with a free trial and participate in large-scale PVP battles along with veterans!

Long-range guns and maneuverability - the advantages of destroying

Corax is the Caldari destroyer presented in the Retribution expansion. For novice capsules, which likes the gameplay, built around the use of rocket installations, this vessel will be next after Kestrel. The destroyer is a transition step to Cracal Craceser. Any players can start their combat path from this ship.

Corax in EVE Online shows itself well as a sniper due to its large number of upper slots. Since he has enough fragile armor, it reveals its potential fully when running the battle at a distance of more than 20 kilometers. Holding opponents at a distance and using the entire potential of the vessel, the competent pilot Corax is going without any problems most of the first and second level missions. The same factor made Corax with a powerful PVP destroyer, which without problems Kiteit other ships of its class with relative simplicity. Even the newcomer will disaster with it quite quickly!

You can fly effectively with a very small attachment of skilpoints and a minimum investment in the Missile Launcher Operation skills. As such, it serves as an effective presentation of the sphere of rocket combat for both newcomers and veterans looking for new opportunities.

DPS FITS FOR CORAX in EVE Online

Fit on Corax for PVP in EVE Online looks like this:

  • 7x Arbalest Compact Light Missile Launcher;
  • 5mn Y-T8 Compact Microwarpdrive I;
  • F-90 POSITIONAL SENSOR SUBROUTINES;
  • Phased Weapon Navigation Array Generation Extron;
  • WARP DISRUPTOR II;
  • Ballistic Control System II;
  • Small Polycarbon Engine Housing I;
  • Small Anti-Em Screen Reinforcer I;
  • Small Ancillary Current Router I.

If you need a budget version of the sniper platform to pass T2 missions, take advantage of this selection of fitness.