State budgetary educational institution

secondary school number 406

in physical education lessons

in primary school.

Compiled by the teacher of physical culture Petukhov N.G.

Moscow 2012

Folk games as a means of developing motor qualities.

Outdoor play is a natural companionthe life of a child, a source of joyful emotions, which has great educational power. From time immemorial, they vividly reflected the way of life of people, their way of life, work, national foundations, ideas of honor, courage, courage; desire forget along with strength, endurance, speed and beauty of movements; show ingenuity, endurance, creative invention, inLiu, the desire to win. Leading representatives of culture (K.D. Ushinsky, E.A. Pokrovsky, G.A. Vinogradov, etc.)even before the Great October Revolution, they called for everywhere to collect and describe folk games in order to convey to the descendants the national flavor of customs, the originality of self-expression of a particular people. Folk games are integralpart of the development of patriotic feelings of love and devotion to the Motherland.In terms of content, all folk games are classically laconic, expressive and accessible to a child. They cause active workthoughts, contribute to the improvement of all mental processes, stimulate the body's transition to a higher stupano development. The game situation captivates and educates the child, and the beginnings and dialogues found in some games directly characterize the characters and their actions, which must be skillfully emphasized in the image, which requiresactivation of mental activity (for example, "geese-swans", "wolf in the moat", "catching monkeys"). In games that do not have a plot and are built only on certain game tasks, there is also a lot of cognitive material that contributes to the expansion of the sensory sphere, the development of his thinking and independence of actions. So, for example, in connection with the movements of drivingand by changing the playing situation, the child must show a more complex, that is, instant and correct reaction,since only the speed of action leads to a favorable result ("the wand is a lifesaver", "tags").

When preparing a place for the game, especially on the street, you need to check everything around so that nothing interferes with the participants and could not injure them.

Great educational value lies in the rules of the game. They determine the entire course of the game, regulate actions andthe behavior of children, their relationships, contribute to the formation of will, that is, they provide conditions within which the child cannot but show the qualities of the upbringing ("shootout", "kite and brood hen").It is very important to have an agreement with the participants of the game about the general moral principles of behavior during game situations. I propose to adopt a code for outdoor games players:

    Play honestly, amicably, strictly observing the established rules;

    Remember the law of all games: "one for all, and all for one." Putting the interests of the team ahead of your own;

    Do not get excited, show more invention and ingenuity;

    Never get angry if you are accidentally pushed or stepped on your foot in a game;

    Play boldly, with initiative, coordinating actions with your comrades;

    Do not interfere with others and do not allow any rudeness, try to control your behavior, behave in a disciplined, clear, orderly manner;

    Having learned, teach.

In folk games, there is a lot of competitive enthusiasm, jokes, often games are accompanied by unexpected funny moments, tempting and beloved children counting rhymes, drawing lots. According to the definition of the Russian folklorist Vinogradov, they are like a game prelude, they make it possible to organize the players, adjust them to an objective choice of leadinggeneral, unconditional implementation of the rules. For example, a rhyme: "peas were rolling on the dish, you drive, but I won't", "there was a cuckoo past the net, and behind it little cuckoo children ask for a drink, come out - you should drive. "Draws also create an emotional mood, carry away the process itself, are used when children need to be divided into teams (" the black horse remained under the mountain. Choose which horse: gray or golden-maned? ", or shortercues: "red apple or golden saucer?", "thread or needle?" All this is firmly remembered and passed down orally from generation to generation and never gets old.

It should be remembered that play for children is an important means of self-expression, a test of strength. The task of the teacher is to teach children to play independently and with pleasure. The game allows the teacher to learn betterpupils, their character, habits, organizational skills, creative possibilities, which will allow himfind the most correct ways of influencing each of the children. And what is important is that the game brings the teacher closer to the dety, helps to unite the children's team.

When choosing games, it is necessary to take into account age-related anatomical, physiological and psychological characteristics.children. The teaching methodology is based on the general laws of the learning process, its effectivenessclosely related to realistic didactic principles. Teaching children to play folk games should beto be an organized system that ensures complete mastery of the complex of necessary games. FundamentalsA new requirement for such a system is the degree of complications. The transition from simple games to more complex ones should be timely, without waiting for students to lose interest in famous games. It is important to support Xia on the existing experience, as this will facilitate the assimilation and will contribute to the consolidation of skills and abilities.The choice of the game depends on the tasks that are set before the lesson. It is in the direction of the game that the teacher's skill is manifested, based on his ability to see and understand the course of the game, skillfully apply measures of encouragement and punishment.(penalty points) .Dosing the load in the game is an important task for the teacher, since high emotionalitymakes it difficult for the players to control their state, therefore, there is excitement and overwork.

Regulation takes place in various ways:

a) shortening the duration of the game.

b) introduction of breaks;

c) change in the number of players;

d) decrease in the size of the playing area;

e) changing rules and changing roles playing.

To not get tired of playing, children need to propose and introduce new rules into the games, to know the various options for games. It is necessary to finish the game in a timely manner and obligatory summing up.

A very effective help for increasing the effectiveness of physical culture lessons is the skillful saturation of the games used in it with suitable elements of modern systems of physical exercises that have high motivational value and relevance (athletic gymnastics, shaping, popular types of martial arts).

And one moment. For the most effective solution of the tasks of the lesson, the games used in it must correspond to the basic curriculum of this educationalinstitutions, taking into account the material and technical base and regional climatic conditions.

Thus, the teacher's practical activity consists of the following elements:

a) the choice of the game;

b) preparation of the site and equipment;

c) the organization of the players;

d) explanations of the game;

e) guiding the game;

f) summing up.

So, thanks to outdoor games, children not only strengthen their health, improve the functional capabilities of the body, but also master the actual methods of physical activity with general application and sports and recreation.the educational focus of the subject; help students in the process of socialization.

These games are planned for the third trimester (module 5) in 6 lessons (6 hours).

First grade.

Game "Change of Places".

Circles with a diameter of 0.5 m are drawn on the floor along a circle - "houses" (you can use hoops). Their number is one less than the number of players. The driver is selected from the participants in the game. He becomes in the center, all the others are located in the "houses". At the command of the driver, the children should switch places, running from circle to circle. The driver is trying to take the vacant seat. The player who is left without the "house" becomes the driver, and the game is repeated.

"Stop, deer!" Games of the peoples of the north.

Games of the Komi peoples The players are located in different places of the site (its boundaries are marked). The shepherd is chosen. Having received a stick, he stands in the middle of the platform.

After the signal "Run, deer!" everyone scatters around the playground, and the shepherd tries to catch up with one of the players, touch him with a stick and shout: "Stop, deer!" The one touched by the wand moves aside. The game ends when the shepherd catches five deer.

Rules of the game. You can run away only at the signal "Run, deer!" The littered ones retreat to the appointed place. Salt must be careful.

"The Wolf and the Deer". Games of the peoples of the north.

The wolf is chosen from the players, the rest are deer. At one end of the site, a place for a wolf is outlined. Deer graze on the opposite side. At the signal "Wolf!" the wolf wakes up, leaves the den, at first walks around the herd with a wide step, then gradually narrows the circle of circumambulation. At the signal (growl of the wolf), the deer scatter in different directions, and the wolf tries to catch (touch) them. He takes the caught deer to himself. Rules of the game. You can only run out of the circle on a signal. Whoever gets caught must follow the wolf.

African tag in a circle. (Tanzania).

10 or more people play.
We need a leaf from a tree. Players stand in a circle facing the center. The driver walks behind them and touches the players' palms with a sheet. Then he puts the sheet in someone's hand and runs. The player with the sheet is behind him. If the driver runs a circle and is not caught up, he will stand in an empty seat, and the player chasing him becomes the new driver.

"Good morning, hunter!" (Switzerland).


10-15 people play.
The course of the game: players stand in a circle, choose a hunter who walks behind the players' backs. Suddenly he touches the player's shoulder. The one who has been touched turns and says: "Good morning, hunter!" Having gone around half a circle, they meet, the player again says: "Good morning, hunter!" And both run to take the empty space in the circle. Anyone who did not manage to do this becomes a hunter.

"At the Bear in the Forest."

A wolf is selected from the children (for the first time it is better to choose an adult who will show how to play), all the other children. On one side of the site, a house for children is marked, on the opposite side is a bear house. The bear sits down in the house and pretends that he is sleeping.

Children leave their houses and slowly approach the bear with the words:

The bear in the forest
I take mushrooms, berries,
And the bear does not sleep
And looks at us.

While the children read the text, they depict how they pick mushrooms and berries and put them in a basket.
As soon as the words "looking at us" are pronounced, the bear wakes up and runs to catch up with the children. Children run away to their house, where the bear can already catch them.

"Swan geese". Russian folk outdoor game.

Having chosen two or one wolf, depending on the number of children, they choose the leader, the one who starts, that is, starts the game. All others represent geese.

The leader stands at one end, the geese at the other, and the wolves hide to the side.

The leader walks up and down, glances and, as he notices the wolves, runs to his place, claps his hands, shouting:

Leader. Geese-swans, go home!

Geese. What is it?

Leader. Run, fly home, There are wolves behind the mountain!

Geese. What do wolves want?

Leader. Gnaw gray geese Yes gnaw bones.

The geese are running, giggling: "Ha-ha-ha-ha!"

Wolves jump out from behind the mountain and throw themselves at the geese; those who are caught are taken up the mountain, and the game begins again.

It is best to play swan-geese in the wild, in the garden.

Second class.

Sick Cat. (Brazil).

More than five people play.
Game progress: one player is a healthy cat trying to catch everyone else. Every player who is spotted must place his hand exactly where he was spotted. He also becomes a cat, but sick and helps a healthy cat when fishing. A sick cat can only stain with a healthy hand. The player who is not tainted wins. He becomes a healthy cat the next round.

"The statue". (Armenia)


5-20 people play.
The course of the game: players are divided into catchers and runners. For every 5 people, one catcher is appointed, for 20 people, four catchers. According to the appointment of the leader, the catchers go out of the field, and the runaways are freely located on the site. At the signal, the catchers chase the rest of the players, trying to kill one of them. The bitten must immediately stop (freeze in place), in the position in which he was shocked. Anyone who is frozen can be "released" by any player by touching him. The game ends when all players are fired. After that, new catchers are chosen, and the game continues.
Rule 1. It is possible to grease the player by touching any part of the body with the palm of the hand, except for the head.
Rule 2. An evader who has run out of bounds by inertia is considered to be out of the game.

"Train". (Argentina).

7 or more people are playing.
We need a whistle. Each player builds a depot for himself: draws a small circle. In the middle of the site there is a driver - a steam locomotive. He does not have his own depot. The driver goes from one car to another. To whom he approaches, he follows him. This is how all the cars are assembled. The locomotive whistles unexpectedly, and everyone runs to the depot, the locomotive too. The player left without a seat becomes the driver - a steam locomotive.

"Gray cat". Ukrainian folk game.

The players stand in a row one after another, take each other's hands and walk slowly. The first player is the "cat". The last participant is the "mouse". This line of children goes on the sly. The cat asks loudly:
- Are there mice in the haystack?
The last one answers loudly:
- There is!
- Are they afraid of the cat? - Asks the "cat".
- No, - the "mouse" answers.
- Oh, how the cat moves its whiskers, suppresses all the mice! - The "cat" shouts, tears off his hand and runs after the "mouse", and the "mouse" hides behind the children who are holding hands. If the "mouse" has time to run from one edge to the other and the "cat" does not catch it, then the "cat" remains the "cat" and stands forward. If the "mouse" is caught, then the "cat" is out of the game, and the "mouse" becomes a "cat". The game continues.

"Cones, Acorns, Nuts."

Preparation. The players form a circle, in the middle of which the driver becomes, and the rest, breaking into triplets, stand one after the other facing the center (the first number is three or four steps from the driver). The leader gives all the players names: the first in the triples "cones", the second "acorns", the third "nuts".

The content of the game. At the signal, the driver says loudly, for example: "Nuts". All players, called "nuts", must swap places, and the driver seeks to take any vacant place. If he succeeds, then the player left without a place becomes the driver. If the driver says "acorns", the second ones in the threes are swapped, if the "cones" are the first ones in the threes. When the game is mastered, the driver can call two or even three players in threes, for example: "cones, nuts". The summoned must also swap places.

Players who have never been driving win.

Rules of the game: 1. The summoned is prohibited from staying in place. 3. Players cannot run over to any other triple (otherwise the player becomes the driver).

"Empty place" .

Empty Space is a fun, active game that develops the reaction of the players well and is designed for a large number of players.
Description of the game
The participants of the game stand in a circle, and the driver remains behind the circle. The driver walks around the circle and touches one of the players, touching the shoulder or arm. This means that he challenges this player to a competition. The driver runs around the circle in one direction, and the called out - in the opposite direction. Having met, they greet and continue to run further, trying to race to take the free space (left by the summoned player). The one who managed to take this place remains there, and the one left without a place becomes the driver, and the game continues.

Rules of the game

1. Players stand in a circle, and the driver stays behind the circle
2. The driver walks around the circle and touches one of the players, touching the shoulder or arm - this means that he calls this player to the competition
3. The driver runs around the circle in one direction, and the called out - in the opposite
4. Having met, they greet and continue to run, trying to race to take an empty seat
5. The first one who succeeds - remains in this place, and the second becomes the driver

Third class.

"Kite" . Ukrainian folk game.



"Sly Fox" . Ukrainian folk game.

"Grasshoppers" (Konika). Belarusian folk game.

Boys and girls 9-13 years old are playing (in a clearing, lawn, an area of ​​about 20 X 50 m or in a gym). The number of players is from 5 to 20 people.

Description ... In the middle of the site, draw a circle of such a size that all the "grasshoppers" can freely fit in it. Then, by counting or by agreement, a "starling" (leading) is chosen. "Starling" is in a circle, "grasshoppers" - behind a circle. The "starling", coming out of the circle, begins to catch (salty) the "grasshoppers", chasing them in any way: jumping on one leg, on two crossed legs, walking in a "goose step", etc. All "grasshoppers" should move like this just like him.

When the "starling" bitches the "grasshopper", he leads him into a circle and himself remains there, and the caught one becomes a "starling" instead of him. This new "starling" can move in a different way, and the "grasshoppers" should move the same way.

The game ends when all players are in the circle.

Rules.

    The "starling" who has left the circle has no right to change the way of movement until it has visited the circle again.

    "Grasshoppers" that have gone beyond the boundaries of the site are considered caught and stand in a circle.

"Mayalka". Belarusian folk game.

(Lighthouse - from the word "may" ). Mostly girls 8-12 years old play. A place to play is any playground. Inventory - ball. The number of participants is 7-15 people.

Description ... The players choose the driver. They draw on a circle with a diameter of 4-6 m, into which the driver becomes, and 3-4 m from him - a semicircle. Then all, except for the leading one, stand on the line of this semicircle (Fig. 2). The driver throws the ball up over the circle and quickly calls the name of one of the players. The named must run up to the circle, catch the ball and return (pass) it to the driver. Anyone who does not catch the ball is out of the game. When only 3 players remain in the semicircle, the driver says: "That's it!" This means that all three must catch the ball at the same time. Whoever catches it wins.

Rules.

    The driver can call the same player no more than 3 times in a row.

    If the ball thrown by the driver falls outside the circle, it means that the driver himself is "worn out". In this case, the game is paused and a new driver is selected.

"Hunters and Ducks". Russian folk game.

Preparation.

The content of the game.

Rules of the game:

Burners. Russian folk game.

They choose the driver. Then the participants are distributed in pairs and must join hands. They stand in front of the leading "column", that is, they line up in a column at the back of each other's head.
They begin to play at the command of the driver, for example:

“One, two, three - run!”;
"Fish, jackdaws, bread, bast ... A couple from behind - they ran!" etc.

So, as soon as the driver gave the command "Come out ...", the last pair runs forward, separating their arms (one participant runs around the column to the left, and the other to the right). The task of the couple is to stand in front of the column and again join hands.
The driver tries to prevent this, and if he manages to grease (catch) one of the players, he stands with the person caught at the head of the column. The unpaired player goes to drive.
If the driver is not lucky enough to grease one of the runners and they manage to become the first pair, then he continues to drive.

Fourth grade.

"Kite" . Ukrainian folk game.

Let's conditionally call children chickens. One child - "Kite" - stands aside.
To the words of the teacher "Kite!" Children run in a circle drawn at the opposite end of the site, and the "kite" catches them.
Instructions for the game. Caught is what the kite touches.

"Sly Fox" . Ukrainian folk game.

Children stand in a circle with their hands behind their backs. The teacher walks behind the children and unnoticeably touches one of them. The child touched by the teacher becomes a "sly fox".
Then the teacher chooses one of the players and asks them to look at their comrades to determine who the sly fox is. If the child does not find the fox the first time, all the playing children ask loudly: "Sly fox, where are you?", And then carefully follow the faces of their friends and try to guess. After three unsuccessful attempts, the fox says: "I'm here!" and is trying to catch one of the children. Having caught 3 - 4 people, the game stops and a new fox is selected.

"One in a circle." (Hungary)


5 or more people are playing.
Course of the game: Players stand in a circle and toss a large light ball to each other until someone makes a mistake and drops it. This player enters the circle and stands in the middle. The players continue to throw the ball, but try not to be grabbed by the person in the center, and the ball hits him. If, nevertheless, the central player manages to catch the ball, then he can throw it at anyone. Whoever gets hit takes his place. The game becomes more interesting if it goes at a good pace and with a quick pass it is possible to make the person standing in the center turn around and jump.

"The Lion and the Goat". (Afghanistan)
10-20 people play. Need masks of a lion and a goat.
Course of the game: choose "lion" and "goat". The rest of the players, holding hands, form a circle. The "goat" is inside the circle, the "lion" is behind the circle. He has to catch the goat. The players let the "goat" pass freely, while the "lion", on the contrary, is delayed. The game continues until the "lion" catches the "goat". If they are successful, they exchange roles or another pair is chosen.

"Hunters and Ducks". Russian folk game.

Preparation. The players are divided into two teams, one of which - "hunters" - stands in a circle (in front of the line), the second - "ducks" - enters the middle of the circle. The "hunters" have a volleyball.

The content of the game. At the signal, the "hunters" begin to knock the "ducks" out of the circle. Each player can throw the ball himself or pass the ball to a team-mate to be thrown. "Ducks" running inside the circle, escape from the ball, dodging and bouncing. The padded duck leaves the circle. The game ends when there are no ducks left in the circle, after which the players switch roles.

The winner is the team that managed to shoot the ducks in less time. The leader can set the game time for throwing the ball at the ducks. Then the total is summed up by the number of "ducks" knocked out during this time.

Rules of the game: 1. When throwing the ball, it is forbidden to step over the line. 2. Those in the circle are not allowed to catch the ball with their hands. 3. Players are not kicked out if the ball hits them after bouncing off the floor.

"White bears". Russian folk game.

Preparation. The site is a sea. A small place is outlined to the side - an ice floe. The driver is standing on it - "polar bear". The rest of the "cubs" are randomly placed all over the site.

The content of the game. "Bear" growls: "I'm going out to fish!" - and rushes to catch "cubs". First, he catches one "teddy bear" (takes him to the ice floe), then another. After that, the two captured "teddy bears" join hands and begin to catch the rest of the players. The "bear" is retreating onto the ice floe. Having overtaken someone, two "teddy bears" join their free hands so that the caught one is between the hands, and shout: "Bear, help!" The "bear" runs up, greases the caught and takes him to the ice floe. The next two caught also join hands and catch the cubs. The game continues until all the cubs are overfished. The last one caught becomes a "polar bear".

The last player caught wins.
Rules of the game:
1. The "bear" cannot slip out from under the hands of the couple who surrounded him, until the "bear" has pissed him off. 2. When fishing, it is forbidden to grab the players by their clothes, and those who run away to run out of the area.

"Crucian carp and pike". Russian folk game.

Preparation. On one side of the site there are "crucians", in the middle "pike".

The content of the game. At the signal, the "crucians" run across to the other side. The Pike catches them. The caught "crucians" (four or five) join hands and, standing across the site, form a net.

Now "carp" should run across to the other side of the site through the net (at hand). "Pike" stands behind the net and lies in wait for them. When the caught "carp" will be eight or nine, they form baskets - circles through which you need to run. There may be one such basket, then it is depicted holding hands, 15-18 participants. "Pike" takes place in front of the basket and catches "carp".

When the number of caught "carp" becomes more than the number of uncaught, the players form tops - a corridor of caught carp, through which the uncaught run. "Pike", located at the exit from the top, catches them.

The last one is considered the winner. He is entrusted with the role of the new "pike".

Rules of the game: 1. The game starts at the signal of the head. 2. All "crucians" are obliged to cross the net, basket and tops when dashing. 3. Standing not

have the right to detain them. 4. The players forming the basket can catch the "pike" if they manage to throw their intertwined arms behind the back of the "pike" and drive it into the basket or slam the tops. In this case, all "crucians" are released, and a new "pike" is selected

Used Books:

    Volodchenko V.Yu., Yumashev V.B. Come out to play in the yard. M .: Mol. Guard. 1984.- 126s.

    Kodzaspirov Y. G. Educational games at physical education lessons 5-11 grades.Toolkit. M., Bustard, 2003-176s

    Kuznetsova Z.M. Folk games at physical education lessons. Na6.Chelny, 1996-100s

    Children's outdoor games of the peoples of the USSR. M., Enlightenment, 1989-239s

    Physical culture: upbringing, education, training. Scientific and methodological journal of RAO, Russian State University of Physical Culture, Sports and Tourism, 2004, No. 5

    Zhukov M.N. Outdoor games: Textbook. for stud. ped. universities. - M .: Publishing Center "Academy", 2000. - 160 p.

    G.I. Pogadaev Folk games at physical education lessons and after school hours. 1-11 grades. Toolkit. M., Bustard, 2010-145s

Used materials from the site:; .

1 class. MOVING GAMES OF DIFFERENT PEOPLES OF THE WORLD (6 hours)

Learning new material

Conversation: National Games, the reflection of the traditions and cultural values ​​of the people in them. Running exercises. Opening complex with a rope. The game "Become and Disperse", "Change of Places", "African Talks in a Circle", "Good Morning Hunter". Relay races.

Know: rules of outdoor games.

Be able to:

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. The game "Become and Disperse", "Change of Places", "African Talks in a Circle", "Good Morning Hunter". Raising the body, pulling up. Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Complex

"At the Bear in the Forest", "Geese, Swans". Raising the body, pulling up. Long jump from a place. Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. The game "Become and Disperse", "Change of Places",

"At the Bear in the Forest", "Geese Swans". Shuttle run. Raising the body, pulling up. Long jump from a place. Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Complex

Running exercises. Opening complex with a rope. The game "Become and Disperse", "Change of Places",

"Stop the deer", "The deer and the wolf". Shuttle run. Raising the body, pulling up. Long jump from a place. Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. The game "Become and Disperse", "Change of Places",

"Stop the deer", "The deer and the wolf". Shuttle run. Raising the body, pulling up. Long jump from a place. Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Approximate planning of lessons for outdoor games of different peoples of the world

Grade 2. MOVING GAMES OF DIFFERENT PEOPLES OF THE WORLD (6 hours)

Lesson number

Lesson topic

number of hours

Lesson type

Control type

D / Z

date

conducted

Lesson number

Outdoor games of different nations.

Learning new material

Conversation: National Games, the reflection of the traditions and cultural values ​​of the people in them. Running exercises. Opening complex with a rope. Game "Big Cat", "Statue". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. Game "Big Cat", "Statue". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Complex

Running exercises. Opening complex with a rope. Game "Train", "Gray Cat". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. OSU complex without items. Game "Train", "Gray Cat". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Complex

Running exercises. OSU complex without items. Game "Cones, galls, nuts", "Empty space". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. Game "Cones, galls, nuts", "Empty space". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Grade 3. MOVING GAMES OF DIFFERENT PEOPLES OF THE WORLD (6 hours)

Lesson number

Lesson topic

number of hours

Lesson type

Requirements for the level of training of students

Control type

D / Z

date

conducted

Lesson number

Outdoor games of different nations.

Learning new material

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Complex

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. Game "Stop deer", "Deer and wolf". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Complex

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. Game "Hunters and Ducks", "Polar Bears". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

4th grade. MOVING GAMES OF DIFFERENT PEOPLES OF THE WORLD (6 hours)

Lesson number

Lesson topic

number of hours

Lesson type

Requirements for the level of training of students

Control type

D / Z

date

conducted

Lesson number

Outdoor games of different nations.

Learning new material

Conversation: National Games, the reflection of the traditions and cultural values ​​of the people in them. Running exercises. Opening complex with a rope. Game "Kite", "Sly Fox". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. Game "Kite", "Sly Fox". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Complex

Running exercises. Opening complex with a rope. Game "Stop deer", "Deer and wolf". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. Game "Stop deer", "Deer and wolf". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Complex

Running exercises. Opening complex with a rope. Game "Hunters and Ducks", "Polar Bears". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Outdoor games of different nations.

Improvements

Running exercises. Opening complex with a rope. Game "Hunters and Ducks", "Polar Bears". Relay races.

Know: rules of outdoor games.

Be able to: master the technique of competitive actions and techniques from national outdoor games.

Current

Complex 3

Children's outdoor games of the peoples of the world are outdoor games that children from different countries play with pleasure.

1 Russian folk game "The Bees and the Swallow".

The course of the game. The playing children - "bees" - are squatting. "Swallow" - in its "nest".

Bees (sit in the clearing and hum).

Bees fly, honey is collected!

Zoom, zoom, zoom! Zoom, zoom, zoom

Martin. The swallow flies

The bee will catch!

"Flies out" and catches "bees". Caught becomes a "swallow".

2 Russian folk game "Cabbage".

Purpose: to develop the physical activity of children.

The course of the game. The circle is a vegetable garden. In the middle are folded scarves representing cabbage. The "owner" sits down next to the "cabbage" and says:

I'm sitting on a pebble

I amuse the pegs with crayons.

I am amusing pegs with small pegs,

The garden is your city.

So that the cabbage is not stolen,

They didn't run into the garden

Wolves and tits, beavers and martens,

The mustachioed hare, the clubfoot bear.

Children try to run into the "vegetable garden", grab the "cabbage" and run away. Whom the "owner" catches - is eliminated from the game. The participant who took away the most "cabbage" is the winner.

3 Russian folk game "Ball up".

Target. develop the ability to hit the target.

The course of the game. The players stand in a circle, the driver goes to the middle of the circle and throws the ball, saying: "Ball up!" The players at this time try to run away from the center of the circle as far as possible. The driver catches the ball and shouts: "Stop!" Everyone should stop, and the driver, without leaving his place, throws the ball at the one who is closer to him. The player who hit the ball becomes the leader.

4 Russian folk game "Wolf".

The course of the game. All the players are "sheep", they ask the "wolf" to let them take a walk in the forest: "Let us, wolf, take a walk in your forest!" He replies: "Take a walk, walk, but don't pinch the grass, otherwise I won't have anything to sleep on." “Sheep” at first only walk in the forest, but soon forget the promise, nibble the grass and sing:

We pinch, we pinch the grass, the green ant.

For grandmother on mittens, for grandfather on a caftan,

Dirt on a shovel to the gray wolf!

The "wolf" runs through the clearing and catches the "sheep", the caught becomes a "wolf", the game resumes.

Rules of the game. Walking through the forest, the "sheep" should disperse throughout the clearing.

5 Russian folk game "Wandering Ball".

Purpose: to develop attention, dexterity.

The course of the game. All players, except for the driver, stand in a circle at arm's length. They pass a big ball to each other. The driver runs outside the circle and tries to touch the ball with his hand. If he succeeds, then he goes to the place of the player in whose hands the ball was, and the player goes out of the circle. The game repeats itself.

Rules of the game. Passing the ball, the players must not move. You cannot pass the ball through one, only a player standing next to it. The player who drops the ball becomes the driver.

6 Bashkir folk game "Sticky hemp".

Purpose: to develop dexterity and speed of movement.

The course of the game. Three to four players squat as far apart as possible. They represent sticky hemp. The rest of the players run around the court, trying not to come close to them. "Penechki" should try to touch the children running by. Those who are touched become "stumps".

Rules of the game. "Hemp" should not get up.

7 Belarusian folk game "Vanyusha and Swans".

The course of the game. A circle with a diameter of 10 m is drawn on the ground. This is a forest, and in the middle there is a small square - this is a forester's house. Vanyusha is placed in the square and the "forester" is chosen. The rest are "swans". The “swans”, flying into the forest, try to take Vanyusha, and the “forest man” - to catch the “swans” with his hand. The "swan", who manages to get Vanyusha out of the forest, becomes a "woodman" himself, and the game starts all over again.

Rules of the game. It is impossible to run into the house of the "lesovik". The captured "swans" are eliminated from the game until the roles change. "Lesovik" has no right to leave the forest and stand near the house all the time, he must move around the site.

8 Udmurt folk game "Water".

Purpose: to develop dexterity, speed.

The course of the game. Draw a circle. This is a pond or lake. The driver is selected ("water"). The players run around the "lake" and repeat the words: "There is no water, but there are a lot of people." "Water" runs in a circle ("lake") and catches players who come close to the "shore" (line of the circle). Those who are caught stay in a circle. The game continues until most of the players are caught.

Rules of the game. "Water" catches without going beyond the line of the circle. Those who are caught also become traps. They help the "waterman".

9 Caucasian folk game "Pulling".

Purpose: to develop strength, dexterity.

The course of the game. A large circle is drawn on the site. It is halved by a line. On either side of it, with their backs to each other, there are two participants in the game. A steel hoop is put on them. At the signal, both players begin to pull each other out of the circle. Whoever pulls who won.

Rules of the game. You should start pulling at the same time on the command: "March!" You only need to pull forward using the body and legs.

10 Mordovian folk game "Circular".

Purpose: to develop accuracy, speed of reactions.

The course of the game. The players are divided into two teams, draw a large circle and agree who will be in the circle and who will be behind the circle. Those who remain behind the circle, evenly distributed, try to hit the children in the circle with the ball. If someone in the circle manages to catch the ball, he tries to hit any other child around the circle with it. If he succeeds, then he has a point in reserve, if not, then he leaves the circle. When all the children are spotted by the ball, the players switch places.

Rules of the game. The ball can only be caught from the air; caught from the ground does not count. The child who catches the ball and hits the player outside the circle remains in the circle. If he is hit, he remains in the circle, since he has a spare point.

11 Game of the peoples of the North "Drag".

Purpose: to develop strength, speed of movement.

The course of the game. On the site, two lines are drawn at a distance of 3-4 meters from one another. The players, divided into two teams, stand behind these lines facing each other. One of the players who play of their own accord and with the consent of their comrades, shouting "I'll pull it over!" runs to the other team, each member of which extends his right hand forward. The runner takes someone from the opposing team by the hand and tries to drag him across the court for his own line. If he succeeds, then he puts the prisoner behind him. If he himself turns out to be beyond the line of the enemy team, then he becomes its captive and is located behind the back of the player who pulled him to his side. Game continues. The attacking player is now being sent by another team. The game ends when one team pulls all the players of the other team to itself.

12 Caucasian folk game "Zhmurki-porters".

The course of the game. A small table is placed at one end of the platform, 10 small toys are laid out on it. At the other end of the site, 10-15 paces from the table, there are two chairs. Two porters are selected from among the players. They sit on chairs facing the table, both are blindfolded. Each porter must carry 5 items from the table to his chair. The winner is the one who gets the job done earlier.

Rules of the game. Both porters start the game at the same time, at the signal. You can transfer only 1 item. During the game, it is necessary to ensure that the carriers do not collide, going towards each other.

13 Game of the Peoples of the North "Deer Catching".

Purpose: to develop accuracy, speed of movement.

The course of the game. Two "shepherds" are chosen from among the players, and the rest are "deer" who stand inside the outlined circle. "Shepherds" are behind a circle, opposite each other. At the signal of the presenter "One, two, three - catch!" The "shepherds" take turns throwing the ball at the "reindeer", and they run away. The “deer” hit by the ball is considered caught. After four to five repetitions, the number of caught "deer" is counted.

14 Tatar folk game "Guess and Catch".

Purpose: to develop attention, quickness of reaction, dexterity.

The course of the game. The players sit on a bench or grass in one row. The driver sits in front with closed eyes. One of the players approaches the driver, puts his hand on his shoulder and whispers by name. The driver must guess who it is. If he guesses, then quickly removes the bandage and catches up with the fleeing one. If the driver called the player's name incorrectly, then another player approaches. If the name is called correctly, the player touches the driver on the shoulder, making it clear that he needs to run.

Rules of the game. If the driver does not understand the friend, you can repeat the name again. Having caught the player, the driver sits down at the end of the column, and the caught one becomes the driver. There is a strict sequence in the game.

15 Russian folk game "Keys".

Purpose: to develop attention, speed.

The course of the game. The playing children stand in circles drawn on the ground. The driver approaches the player and asks: "Where are the keys?", He answers: "Go to Sasha (Seryozha), knock." During this conversation, the players try to swap places. The driver must quickly take a circle that is free during the dash. If he cannot keep him busy for a long time, he can shout: "Found the keys." At the same time, all the players must change places, and the driver takes someone's circle. A child left without a place becomes a driver.

16 Game of the peoples of the North "I am".

Purpose: to develop motor skills.

The course of the game. Children are divided into two identical teams. In the middle of the site, at a distance of 2-3 meters, two lines are marked, behind which two lines are built opposite each other. The players on the fleeing team clap their hands together, turn and quickly run to their edge of the court. The driving team runs after them, trying to catch at least one of the fleeing people before they cross the line outlining the site. The player who has been touched must shout out loudly: "I am!" After that, he and his entire team turn and catch the players of the driving team who are trying to escape the line at the end of their court.

Rules of the game. You can catch any player. The caught must necessarily shout: "I am!" It is not allowed to run over the side line of the court.

17 Russian folk game "Herd".

Purpose: to develop memory, attention.

The course of the game. The players choose "shepherd" and "wolf", and everyone else - "sheep". The house of the "wolf" is in the garden, and the "sheep" have two "houses" at opposite ends of the site. "Sheep" loudly call "shepherd":

Shepherd boy, shepherd boy, play the horn.

The grass is soft, the dew is sweet,

Drive the herd into the field, take a walk free.

The "shepherd" drives the "sheep" out into the meadow, they walk, run, and nibble the grass. At the signal of the "shepherd" "Wolf!" all the "sheep" run into the house on the opposite side of the site. The "shepherd" stands in the way of the "wolf", protects the herd. Everyone caught by the "wolf" is out of the game.

Rules of the game. During the dash, the "sheep" must not return to the house from which they left. The "wolf" does not catch the "sheep", but touches them with his hand. The "shepherd" can only shield the "sheep" from the wolf, but must not hold him back with his hands.

18 Belarusian folk game "Prela-burned".

The course of the game. The presenter together with the driver hide toys in different places, accompanying the actions with the words:

She burned, she flew over the sea,

And when I arrived, I sat down there somewhere,

Whoever finds it first will take it for himself!

After these words, everyone scatters around the site, looking for hidden objects. Whoever finds more will win.

Rules of the game. You can start looking for objects only after the spoken words. While unfolding toys, everyone should stand with their eyes closed and not peep. You need to hide toys quickly.

19 Belarusian folk game "Ring".

Purpose: to develop attention, observation.

The course of the game. The players stand in a circle, keeping their hands in front of the boat. One presenter is selected. He has a small shiny object in his hands (This can be a ring, a wrapper made of foil). The presenter walks in a circle and as if puts a ring in everyone's hands. At the same time he says:

Here I go in a circle

I put a ring for you all,

Hold your hands tighter

Watch it, don't yawn!

He discreetly puts a ring on one of the children, and then leaves the circle and says: "Ring, ring, go out on the porch!" Anyone with a ring in their palms runs out, and the children must quickly join hands, try to hold him back, not let him out of the circle.

20 Dagestan folk game "Raise the toy".

Purpose: to develop dexterity of movement.

The course of the game. The players stand in a circle, in the center of it they put any large toy. The teacher hits the tambourine, all the players move in a circle. At the end of the ringing, each participant in the game tries to be the first to pick up the toy.

Rules of the game. You cannot pull the toy and leave the circle before the tambourine stops sounding.

21 Kazakh folk game "Shawl with a knot".

Purpose: to develop dexterity and coordination of movements.

The course of the game. The driver gives one of the participants a handkerchief tied in a knot. Participants stand in a circle around the driver. At the command of the driver "One, two, three!" all participants scatter. The driver must catch up with the player with the handkerchief, touch his shoulder and take the handkerchief. At the moment of pursuit, a player with a scarf

22 Russian folk game "Snow Woman".

Purpose: to develop the motor apparatus, dexterity.

The course of the game. The "snow woman" is selected. She sits on the core points at the end of the site. Children go to her, stamping.

The snowy woman is standing

Sleeps at night, sleeps for days,

Waiting quietly in the evenings

At night everyone goes to scare.

At these words, the "snow woman" wakes up and catches up with the children. Whoever he catches becomes a "snow woman".

23 Buryat folk game "Needle, thread and knot".

Purpose: to develop attention, dexterity.

The course of the game. The players stand in a circle holding hands. The "needle", "thread" and "knot" are chosen with a reading device. All of them one after another run into the circle, then run out of it. If the "thread" or "knot" came off (fell behind or ran out of the circle incorrectly after the "needle" or ran into the circle), then this group is considered to be the loser. Other players are selected. The winner is the troika that moves quickly, dexterously, correctly, keeping up with each other.

"Needle", "thread", "knot" hold hands, they must, without delay, let them out of the circle and immediately close it.

24 Georgian folk game "Day and Night".

Purpose: to develop physical activity.

The course of the game. Two lines are drawn at some distance from each other. Boys line up on one line, girls line up on the other. Leading in between. The boys 'team is "Night" and the girls' team is "Day". At the command "Night" the boys catch the girls, at the command "Day" the girls catch the boys. The one who is caught goes to the opposing team.

25 Buryat folk game "Wolf and Lambs".

Purpose: to develop dexterity, speed of movement.

The course of the game. One player is the wolf, the other is the sheep, the rest are the lambs. The "wolf" is sitting on the road along which the "sheep" with the "lambs" are moving. She is in front, followed by the "lambs" one after another in single file. They come up to the "wolf". "Sheep" asks: "What are you doing here?" “I'm waiting for you,” says the “wolf”. "Why are you waiting for us?" "To eat all of you!" - with these words he throws himself at the "lambs", and the "sheep" blocks them. "Lambs" hold on to each other and to the "sheep".

Rules of the game. The wolf can only catch the last lamb. "Lambs" must deftly make turns to the side, following the movements of the "sheep". The "wolf" cannot push the "sheep" away.

26 Dagestan folk game “Put on a hat”.

Purpose: to develop attention, coordination.

The course of the game. The boy is sitting on a chair. They take the driver 8-10 steps away from him, turn his face to the seated one, so that the driver orientates himself where he is sitting. They close their eyes to the driver, turn them around and give a hat in their hands. He must take a certain number of steps and put a hat on the boy. The rest of the players count out loud the steps of the driver and cheer for him. When the game is repeated, other children are assigned to these roles.

Rules of the game. The driver must not spy; the players should not help the driver, prompt him.

27 Belarusian folk game "Hare-month".

Purpose: to develop the speed of movement.

The course of the game. The players stand in a circle. The leader and the children begin to roll call:

- Hare-month, where have you been? - Where did you put it?

- In the woods. - Under the deck.

- What did you do? - Who stole it?

- Hay mowed. - Chur.

Whoever gets the word "chur" catches up with the children, and they scatter all over the place.

Rules of the game. You can only run after the word "chur". A caught player is a player who is touched by the one who catches.

28 Georgian folk game "Children and a rooster".

Purpose: to develop dexterity, speed.

The course of the game. One of the players is a rooster. "Rooster" comes out of his house, walks around the site and crows three times. The players answered: “Cockerel, cockerel, golden comb, oily head, silk beard! Why do you get up so early, you don't let your children sleep? "

After that, the “rooster” crows again, flaps its “wings” and begins to catch the children who, leaving their houses, run around the playground.

Rules of the game. You cannot catch children in the house.

29 Tatar folk game "Clapperboards".

Purpose: to develop quickness, dexterity.

The course of the game. On opposite sides of the site, two cities are marked with two parallel lines. The distance between them is 20-30 meters. All the children line up near one of the cities in one line: the left hand is on the belt, the right one is extended forward with the palm up. The driver is selected. He approaches those standing by the city and utters the words:

Clap yes clap! - This is the signal.

I'm running, and you follow me!

With these words, the driver easily slaps someone on the palm. The driver and the tarnished race to the opposite city. Whoever runs faster will remain in the new city, and the straggler becomes the driver.

Rules of the game. Until the driver touches someone's palm, you cannot run. During the run, the players should not touch each other.

30 Tatar folk game "Interceptors".

Purpose: to develop dexterity, speed.

The course of the game. At opposite ends of the site, two houses are marked with lines. The players are located in one of them in a row. In the middle, facing the children, is the driver. Children in chorus pronounce the words:

We can run fast

We love to jump and jump.

One, two, three, four, five,

There's no way they can catch us!

After the end of these words, everyone scattered across the site to another house. The driver is trying to tarnish the defectors. One of the tainted ones becomes the driver, and the game continues. At the end of the game, the best guys are celebrated who have never been caught.

Rules of the game. The driver catches the players by touching the shoulder with his hand. The stained ones retreat to the appointed place.

31 Tatar folk game "Chanterelles and Chickens".

Purpose: to develop physical activity.

The course of the game. At one end of the site are "chickens and roosters in the hen house." On the opposite side there is a "chanterelle". "Chickens" and "roosters" walk around the site, pretending to peck grains, looking for worms, etc. When a "fox" sneaks up on them, the "roosters" shout: "Ku-ka-re-ku!" At this signal, everyone runs to the "chicken coop", the "fox" rushes after them, which tries to catch any of the players.

Rules of the game. If it is not possible to stain any of the players, then the "fox" drives again.

32 Game of the peoples of the North "Fifteen on a sled."

Purpose: to develop dexterity, speed of movement.

The course of the game. Several pairs are playing. In each of them, one player carries the other on a sled. A pair of drivers is selected. Drivers seek to catch up with any other pair and stain one of them. The player sitting on the sled catches it, he does it only with a touch of his hand. If there is one player in a pair, this pair becomes the leading one.

Rules of the game. You need to play within a certain area. The couple, who drove off the site, becomes the driver, and the game continues. You cannot catch the players of the pair that was just leading.

33 Game of the Peoples of the North "Deer Catching".

Purpose: to develop accuracy, dexterity.

The course of the game. Two “shepherds” are chosen among the players - the rest are “deer”. They stand inside the outlined circle. "Shepherds" are behind a circle, opposite each other. At the signal of the presenter "One, two, three - catch!" The “shepherds” take turns throwing the ball at the “deer”, and they run away from it. The “deer” hit by the ball is considered caught. After four to five repetitions, the number of caught "deer" is counted.

Rules of the game. The game should be started only on a signal. You need to throw the ball only at the feet of the players. A direct hit is counted, not after a bounce.

34 Russian folk game "Big Ball".

Purpose: to develop dexterity of movement, speed.

The course of the game. You need a big ball to play. The players stand in a circle and join hands. The driver with the big ball is in the middle of the circle. He tries to roll the ball out of the circle with his feet, and the one who missed the ball becomes the driver and stands behind the circle. The players turn their backs to the center. Now the driver needs to roll the ball into the circle, the players turn again to face each other, and in the middle stands the one who missed the ball. The game repeats itself.

DC "Aquarelle

Sports entertainment

"Games of the peoples of the world"

Educator: Shaidulina Luza Zinnurovna

Novosibirsk, st. Sibiryakov-Guards 27/1

2015

Purpose of the holiday:

Formation in preschool children of a sense of tolerance, interest and respect for other national cultures. Fostering a sense of community, friendship and unity with people of different nationalities living on Earth, in Russia, in the region.

Educational tasks:

Generalization and expansion of children's knowledge about the beauty and variety of games of different nations.

Combining the experience and knowledge of children to create a holistic picture of the multinationality of the planet Earth, Russia, Tatarstan, etc. To form the ability to see and understand another person, to show respect for the culture and customs of other nationalities.

To form a culture of interpersonal interaction of children in a group.

Educational tasks:

To educate in children the consciousness of a “man of the world”, a sense of patriotism and belonging to everything that happens on Earth.

To teach to be aware of their individuality, significance for other people, to stimulate a positive attitude towards peers.

Foster respect and tolerance for people regardless of race and nationality.

Developmental tasks:

To form social ways of behaving in various situations, the experience of a benevolent attitude towards each other.

Form the notion that people are not alike, but everyone is equal.

Presenter: The land is dear, the land is golden!

No, it’s better to tell her: "Dear"!

"Our dear earth, kind mother" -

So it will be more affectionate, or rather say.

After all, everything that we love, everything is created by her!

And mountains, and rivers, and forest and flowers,

And autumn, and summer, and rain, and we!

Presenter: Hello guys! On our big, blue planet Earth, there are many countries and cities in which people of different nationalities live. And although they are all very different and speak different languages ​​- they have one common home - planet Earth.

Presentation showing: "Peoples of the World".

Do you like to play? This is very good now we will arrange a competition for this we need to divide into 2 teams.

Whose team will be smarter, faster and more active today will win and receive a prize.

Leading.
1.Well guys, it's time to get started.
Our first task will be the game "One, two, three pictures, collect - and the name of the people Name" (I will give each team 2 envelopes with cut pictures into pieces, your task is to collect these pictures as quickly as possible and guess what kind of peoples are depicted on them.

2. Now let's play the Tatar game "" Take a seat "(Bush uryn)

One of the participants in the game will be the driver, and the rest of the players, forming a circle, walk hand in hand. The driver goes around the circle in the opposite direction and says:

I chirp like a magpie

I won't let anyone into the house.

I cackle like a goose

I'll slap you on the shoulder -

Run!

Having said run, the driver lightly hits the back of one of the rivals, the circle stops, and the one who was hit rushes from his place in a circle towards the driver. The one who ran around the circle earlier takes up a free space and wins, and the loser becomes the driver.

Rules of the game ... The circle should immediately stop at the word run. It is allowed to run only in a circle, without crossing it. While running, do not touch those standing in a circle.

3. Presenter: There are lively, cheerful kids living in Europe, they love to play, run and catch up with each other. Mobile game "Fast train""Fast train"

Children are divided into two teams. The players of each team are lined up one after the other in a column. A flag is raised in front of each team at a distance of 6 - 7 m. The first player in the team runs to the flag, runs around it and returns to the place where the next participant grabs it, and the children run to the flag together. Then they come back and take the third, etc., until the whole team runs around the flag. The first team to finish the game wins.

4. Host: Russian game "Push out of the circle"

Rules of the game.
A circle is drawn on the site. Participants stand in a circle on one leg, and keep their arms crossed over their chest. At the signal from the presenter, the children begin to move, try to push each other out of the circle with their shoulders. It is forbidden to move your hands. Anyone who stands on two legs or is pushed out of the circle is immediately eliminated from the game. The game goes on until the whistle. Of whose team there are more people, that team will win.

5. Next game from Australia Relay "KENGURU"

The child squeezes the ball between the knees and jumps to the rack and back. Then the ball is passed to the next player, and stands at the end of the column. Whose team copes with the task faster and won

6. "Yurt" Bashkir game

The game also involves two teams, each of which forms a circle at the corners of the site. In the center of each circle there is a chair on which a scarf with a national pattern is hung. (whistle) At the signal, two teams form one circle holding hands, everyone walks in a circle and sings:

We, funny guys,

Let's all gather in a circle.

Let's play and dance

And we'll rush to the meadow.

With the end of the words, you need to quickly run up to your chair and form a yurt. The first team to build the yurt wins.

Leading: These are the games of different nations. They all look a little alike, but how could it be otherwise, because children play in them. And children all over the world are the same. Mischievous, inquisitive, agile. This is our holiday

ends. We count the points. Winners receive quest envelopes and coloring books, while losers receive a coloring book consolation prize.

The synopsis contains games of different nations that can be played with children in a gym or on the street. The games are selected taking into account the load for children, from low to high mobility, and the lesson ends with a game of medium mobility. The presentation in the lesson is also used.

Download:


Preview:

Game physical training

In the older group

"FOLK GAMES FESTIVAL"

Physical education instructor

Plotnikova Anna Nikolaevna

MBDOU d / s No. 102

2016 Nov.

The purpose of the lesson:

Formation in preschool children of a sense of tolerance, interest and respect for other national cultures. Fostering a sense of community, friendship and unity with people of different nationalities living on Earth, in Russia.

Educational tasks:

Generalization and expansion of children's knowledge about the beauty and variety of games of different nations.

Combining the experience and knowledge of children to create a holistic picture of the multinationality of the planet Earth, Russia. To form the ability to see and understand another person, to show respect for the culture and customs of other nations.

To form a culture of interpersonal interaction of children in a group.

Educational tasks:

To educate in children the consciousness of a "man of the world", a sense of patriotism and belonging to everything that happens on Earth, in Russia.

To teach to be aware of their individuality, significance for other people, to stimulate a positive attitude towards peers.

Foster respect and tolerance for people regardless of race and nationality.

Developmental tasks:

To form social ways of behaving in various situations, the experience of a benevolent attitude towards each other.

Form the notion that people are not alike, but everyone is equal.

Course of the lesson:

To the song “Let's make a big choir,” the children enter the hall.

1 part .

Instructor: Tell me, what do all children in the world love to do the most? Play, of course! The game is perhaps the favorite pastime of many, both children and adults. But games are different - entertaining, educational, sports and, of course, folk. And today we have a holiday of folk games.

Our country - Russia is inhabited by different peoples. Our state is multinational. What nationalities do you know? (Answers of children). So, with the help of games, we can get acquainted with the peculiarities of the life of all those peoples who live in our country. Games reflect the peculiarities of people's lives, their way of life, work, traditions and customs.

And in order for us to better know what games are played by different peoples of the world, I suggest you go to visit them. Do you agree? Well, then let's go!

Warm-up to the song "Children of the whole earth are friends."

But first you need to look at the map. Russia. The first stop awaits us in the Republic of Bashkortostan.

Presentation.

(the guys are met by a girl in a Bashkir national costume)

Bashkir woman: Haumyhygyz! Hello, friends! We, the Bashkirs, have very unusual houses, not like yours, they are very comfortable, because you can always take them with you when you want to move to live somewhere else. And they are called - yurt. We even have such a favorite folk game "Yurt".

  1. Bashkir folk game "Yurt".

(the guys are met by a girl in the Udmurt national costume)

Chuvashka: Salam! Hello dear guests! And I want to tell you about our favorite Chuvash holiday Uyav. It takes place at the very beginning of summer, when the sowing work in the fields ends. On this day, young people gather outside the outskirts and arrange round dances with dances and songs. And also on Uyav we play traditional Chuvash folk games. I want to teach you how to play one of these games.

  1. Chuvash folk game "Predator in the sea".

Instructor: Guys, take a look at the map, what's ahead of us? And you and I ended up in the Republic of Azerbaijan.

Azerbaijani: Salam!

  1. Azerbaijani folk game "Pull the scarf".

Instructor: Our journey continues and we will mix with you in Armenia.

Armenian: Barev dzez! Hello! You are in the sunny country of Armenia! We love to sing, dance and play outdoor games. I propose to play an interesting game.

  1. Armenian folk game "Statue"!

Instructor: Russia is our Motherland. And we are all Russians. And in Russia they have always loved funny games. So let's play andRussian folk game

5." Floor, nose, ceiling. "

Instructor: This concludes our journey. What countries have we visited and what games do you remember?

Children's answers.
Instructor: For Misha from the hall, march!

Application

  1. Bashkir folk game "Yurt"

The game involves four subgroups of children, each of which forms a circle at the corners of the playground. In the center of each circle is a chair with a scarf hung on it. Holding hands, everyone walks in four circles with variable steps and sings:

We, funny guys,

Let's all gather in a circle.

Let's play and dance

And we'll rush to the meadow.

Gradually all move into a common circle. At the end of the music, everyone runs to their chairs, takes a scarf and pulls it over their heads in the form of a tent (roof), yurts are obtained. The first group of children to build a yurt wins.

  1. Chuvash folk game "Predator in the sea"

For this game, you need to fix a peg (column) in the center of the field or site. A rope is put on this peg from above, which is fixed at a height of 20-30 cm from the surface of the earth with a non-tightening loop. The driver is taken by the other end of the rope. He presses this end of the rope to his thigh and runs in a circle.

The circle formed with the rope is the "sea" and the rope is the "predator". The rest of the children are "fishes" who seek to escape from the "predator" - the rope, jumping over it.

The driver can twist the rope either clockwise or counterclockwise, then speed up or slow down his run, and the “fish” that hit the “predator” (the rope) drop out of the game. The game should be continued until only 2-3 "fish" remain in the sea. Then you can choose a new driver and continue the game.

Rules:

1. Do not lift the rope above hip level, as this will make the game dangerous.

2. "Fish" that jumped out of the "sea" are considered to be the losers.

  1. Azerbaijani folk game "Pull the scarf!"

10 or more people play.

Two teams line up against each other at some distance. A line is drawn between them. Each one has a handkerchief or kerchief tucked behind his belt. By lot, one of the teams becomes the leading team. At the command of the judge, the children move forward (the drivers stand still), cross the line, and then the judge shouts:"Fire!" The players run back, and the opponents (drivers) try to catch up with them in order to pull the scarf from their belt.

Then the teams switch roles. The team that captures the most headscarves wins.

  1. Armenian folk game "Statue".

5-20 people play.

Players are divided into catchers and runners. One catcher is assigned for every 5 people. According to the appointment of the leader, the catchers go out of the field, and the runaways are freely located on the site. At the signal, the catchers chase the rest of the players, trying to kill one of them. The bitten must immediately stop (freeze in place), in the position in which he was shocked. Anyone who is frozen can be "released" by any player by touching him. The game ends when all players are fired. After that, new catchers are chosen, and the game continues. Rules:

1. You can grease the player by touching any part of the body with the palm of your hand, except for the head.

2. The runner who has run out of the field by inertia is considered to be out of the game.

5. Russian folk game “Sex. Nose. Ceiling"
With your right hand, point to the floor and say, "Paul."
Then point to the nose (it will be better if you touch it), say: "Nose", and then raise your hand up and say: "Ceiling." Do this slowly.
Let the guys show with you, and you will call.
Your goal is to confuse the guys. Say: "Nose", and show yourself at this time at the ceiling. Guys should listen carefully and show correctly.
Well, if you can cheerfully comment on what is happening: “I see someone's nose fell to the floor and lies there. Let's help find the fallen off nose. "
The game can be repeated many times at a faster pace.


Family club MBDOU DS №3 "Stream"

Theme: "Games of the peoples of the world"

Spent: physical education instructor Kulyapin E.N.

Date: May 24, 2016

Target: development of physical culture and sports and popularization of a healthy lifestyle among children and parents of kindergarten.

Tasks:

    to promote the formation of the foundations of a healthy lifestyle among preschoolers;

    introduce new outdoor games;

    help to strengthen family ties;

    promote outdoor activities.

Event progress:

Good afternoon, dear parents and children! I am very glad to welcome you to the next meeting in our family club, which is dedicated to a healthy lifestyle and outdoor activities. Today it will be unusual and therefore will be held on the street: I will introduce you to outdoor games of the peoples of the world, which can be played on the street with the whole family.

1. FOX AND HARE

Russia

Children and parents stand in a circle. Two of them, standing opposite, are given toys: one - a fox, the other - a hare. On a signal, they begin to pass these toys around. The hare "runs away" and the fox "catches up".

2. AFRICAN SALKS IN A CIRCLE
Tanzania

10 or more people play.
Inventory: leaf from a tree.
Players stand in a circle facing the center. The driver walks behind them and touches the players' palms with a sheet. Then he puts the sheet in someone's hand and runs. The player with the sheet is behind him. If the driver runs a circle and is not caught up, he will stand in an empty seat, and the player who was chasing him becomes the new driver.

3. BUFFALOES IN THE COUNTER
Sudan

10 or more people play.
The course of the game. Players stand in a circle and join hands. Two or three players stand in the center. These are buffaloes. Their task is to break out of the circle. They take a running start trying to break through the circle by raising their hands up. Rough tricks are not allowed. If they failed to break through in one place, they try to do it in another. If they succeed, those players who have failed to contain them become buffaloes.
4. SICK CAT Brazil
More than five people play.
The course of the game. One player is a healthy cat trying to catch everyone else. Every player who is spotted must place his hand exactly where he was spotted. He also becomes a cat, but sick and helps a healthy cat when fishing. A sick cat can only stain with a healthy hand. The player who is not tainted wins. He becomes a healthy cat the next round.

So, dear children and parents, we have met with you several games that we are happy to play in other countries. Of course, there are a lot of such games, and I think that at the next meetings in the family club, we will continue to get acquainted with them. Goodbye, see you soon!