Rockstar games published a series of screenshots and a bit of information on the future expansion GTA Online: Gunrunning... To enter the arms business, the head of a criminal organization, the president of a motorcycle club or a VIP will need his own bunker - a huge underground hub from where the affairs of the new enterprise will be managed.

To control operations in the field, it will be proposed to purchase a Mobile Operations Center (MOC). This mobile headquarters is made up of various modules, including the auto shop, weapons workshop, luxurious personal apartments and control center, and allows you to improve and personalize your arsenal and modify paramilitary vehicles, including the gun turrets of the MOC itself. The mobile center can be stored in a bunker, and it will move around the state using a tractor with a semi-trailer.


Militarized vehicles are a separate type of vehicle that can be stored and modified at will. In this category are both an amphibious armored personnel carrier equipped with cannons, and an air defense mini-trailer, which is able to force more than one pilot to sprinkle the territory of San Andreas with debris. Paramilitary vehicles can be used as cover during the operation.


In addition to producing weapons for sale, the bunker staff is capable of other activities. White collar workers can be tasked with developing new types of improvements and modifications to weapons, vehicles and a mobile command center.


In the GTA Online Arms Trading update, street savvy won't be enough to build a thriving business. For new dangerous missions, you will certainly need new, more powerful vehicles and weapons to deal with the feds and competitors. Deliver weapon shipments to customers in Los Santos and Blaine County and money will flow to you, and in addition you will receive powerful new upgrades, modifications and heavy weapons. In this article we will tell you about the new products that you will find in the "Arms Trade".

It all starts with a bunker - a huge underground complex for your new business. Here, any chef, boss or president of the motorcycle club can start a successful career as an arms dealer.

To carry out dangerous mobile operations, the arms dealer will need to invest in a mobile command post (MCP). Previously, only gangs of professional killers and special services of rogue nuclear countries had such powerful equipment. The control panel can be stored in a bunker; It is modular in design, so inside you can easily equip a workshop for handling vehicles and weapons, a luxurious living room or even a command center. A workshop for upgrading weapons and modifying vehicles with weapons (you can even install turrets on your MOC, for which your fighters can stand) is also at your complete disposal. All this is transported by a reliable tractor, which in turn can be modified.

Weaponized vehicles are a completely new type of vehicle that you can buy and modify. Collect a collection of such vehicles, and take on missions the one that best suits a specific situation - from an amphibious armored personnel carrier with a cannon to a mobile trailer with an anti-aircraft gun to terrify all pilots. On a transport with weapons, you can even complete missions to sell weapons to customers.

Why limit yourself to manufacturing and selling? Assign your men in white coats to develop new weapons and gain access to a host of additional upgrades - unique weapon mods, fancy weapon mods, and formidable upgrades for your mobile command post.

So, the release of the "Arms Trade" update for GTA Online did take place and millions of players rushed to push their far from safe goods to the citizens of a free nation. Enough time has passed for players to discover heaps of secrets and features that you might not even know about. In this article, we decided to tell you about 16 secrets and features in the Arms Trade update for GTA Online that you might not know about.

1. Rapid loss of wanted list using the control panel

The police can really get on their nerves at times, can't they? However, with the advent of such a multifunctional little thing as a mobile command post in GTA Online, you have the opportunity to throw off the police pursuit from your tail.

How can this be done? Quite simply - go inside the PKP during the chase and ... that's it. It is not entirely clear whether this is a glitch or a feature, but the fact remains that you can drop your wanted level to zero simply by entering your mobile "castle".

2. AFK during development and production in the Bunker

Developing and manufacturing products in the Bunker is a rather long process that can take literally hours. The situation gets even worse when you learn that you need to be in the game to progress this whole thing. Naturally, no one wants to just sit in the game and wait for the end of the running processes.

Here one trick will come to your aid, with the help of which you can safely leave the game alone, and do something else yourself in the real world. So, you need to start the desired development or production of goods in the Bunker, and then sit down at your laptop and leave your character in this position.

The thing is that your character, sitting at the computer, will supposedly do some action, and if you are busy with something, the game will not kick you out for a long AFK, as she likes to do.

3. More players - less time for development and production

This item can also be included in the ranks of those with which you can save your time on the development and production of stocks. It turns out that if you invite as many players as possible from the lobby of your bunker, then, for whatever reason, all the processes you start will accelerate significantly (depending on the number of players).

Why it happens? Nobody knows, but most likely this is just a bug that will be fixed soon (or not) by Rockstar. In the meantime, if you have comrades, then why not collect them in your bunker for profit.

4. Ability to carry more throwing weapons

At the moment, players are able to carry with them as many as 25 units of projectile weapons, i.e. pomegranates, stickies, molotov cocktails, etc. However, you have the opportunity to increase the already huge supply by as much as five units.

For this upgrade, you need to complete the second level of challenges in the dash of your bunker. Once you pass these challenges, your projectile limit will be increased by five, thus making a maximum stock of 30.


5. You can now be arrested in GTA Online ... under certain circumstances

As we all know, the police do not arrest players in GTA Online. You can easily get arrested in single player, but not in multiplayer. However, with the arrival of the Arms Trade update for GTA Online, players still have the opportunity to be arrested ... to some extent.

Go to your mobile command post, sit behind the turret and gain yourself a wanted level of all five stars. As soon as you fight the cops on the fifth level using the turret in the MOC, then you will have a chance for the message "Busted" to appear on your screen. This can happen at any time and in general not even always. Obviously this is a glitch, but it's still funny. After reporting the arrest, your character will be transported to the nearest police station.

6. Half-Track is hard to drown

Did you know what a vehicle like Half-Track is quite difficult to drown? You can submerge this truck all the way to the roof, and you still have the ability to drive it.

Try to drive it into the water on the roof and you will see everything for yourself. This kind of uniqueness of this transport gives you many advantages. For example, you can ambush opponents by submerging Half-Track into the water to the very roof, and then unexpectedly attack them, because he will hardly be seen under such "camouflage".

7. Ballistic equipment is deadly

Returning to the topic of water - the Juggernaut costume is an incredibly dangerous piece for the player if he is near the water space. If you put on this armored outfit and try to go into the water at least up to your waist, and sometimes even smaller, then an unknown force will immediately kill you.

It is clear that Rockstar wanted to make an imitation of what will happen to you if you enter the water in full outfit - you will simply go to the bottom. However, in reality, you probably would not have drowned in water up to your waist, but in GTA Online the virtual world works differently. If you want to buy a Juggernaut costume, which some players consider a waste of money for reference, then beware of water. Seriously.

8. The Mk II submachine gun can be used on a motorcycle

That's right, you heard right. Now you can safely use the Submachine Gun, but you need to upgrade it to Mk II, which is done through the armory in your bunker or mobile command post.

As soon as you upgrade the cannon, you can ride a motorcycle and shoot from it. It is worth mentioning that the Mk II Submachine Gun is a pretty powerful weapon if you also consider the new types of ammunition.

9. Glitch with the entrance to the Bunker

The next point is not exactly a feature or a secret, but a bug that you can try to complete purely for fun. You can get inside the entrance to the Bunker, i.e. go through the model itself and be inside it.

This can be done with the help of two components: a heavy vehicle and one friend. Climb up to the top of the Bunker entrance, then have your friend in the transport run over you and start pressing into the concrete pavement of the entrance. One way or another, under the weight of the truck, you will fall under the very entrance to the Bunker itself.

You will not find anything special under the entrance to your underground base, only you will understand that it does not lead anywhere, but is a simple transition to another location.

10. In the PKP, you can carry other vehicles

If you install a car workshop in your control panel, then you will have the opportunity to modify vehicles from the update directly through this mobile base. In addition to mods, you can also simply carry vehicles inside the PKP.

To do this, drive the vehicle you need inside the control panel, and then get out of its interior in order to leave it in the workshop. Next, go outside the control panel, get behind the wheel of the truck and drive to where you need to be.

However, it is worth warning right away - having a car repair shop, you will not be able to put any vehicles you want inside the PKP, but only samples added with the Weapon Trade update for GTA Online. This also applies to personal transport. If you make attempts to put an unsuitable vehicle in a mobile workshop, then this will come to nothing.

Otherwise, there is a separate place for personal vehicles. On the Warstock website, you can install the Vehicle Storage Mod. After confirming the purchase, you can store any personal transport in the PKP, but you will not be able to modify it.

11. A mobile command post is a tough thing.

If you thought that the PKP could not be destroyed, then you are deeply mistaken. This castle on wheels is completely destructible, like other vehicles in GTA Online. Tell me you already tried to do it, but nothing came of it? There is nothing to blame for you, as it is damn hard to undermine the MCP.

To destroy the PKP, you need to attach and detonate 25 (!) Sticky bombs on it. This is a lot of stickiness and this is a huge amount of damage, no matter how you look at it. Also, do not worry that something will happen to him when destroyed, as this is not so - after its destruction, the PKP will simply teleport back to your bunker.


12. The control panel and the Tractor unit can be disconnected

Continuing the theme of the PPC in GTA Online. You have the ability to easily disconnect the tractor from the command post, and continue to drive around on a fairly nimble and agile truck.

As we already mentioned in the previous paragraph, the PKP is a very strong thing and therefore you can safely leave it somewhere (preferably disguised), and go about your business yourself. It is possible to unhook the truck from the mobile command unit by pressing down on the D-pad.

Also an interesting fact: instead of the custom-made Hauler, which is just pulling your mobile command post, you can hook the control panel to another truck - JoBuilt Phantom Wedge.

13. Additional functionality of the wardrobe

As we all know, in order to wear, for example, clothes with a hood, we had to make certain combinations in a clothing store in order to achieve the desired result.

However, with the arrival of the Arms Trade update in GTA Online, everything has changed. Now you do not need to go to a clothing store and select the necessary wardrobe for yourself, since Rockstar has finally been able to expand the functionality of the clothing.

You can safely go to the Interaction Menu and put on / take off the hood or open / close your jacket. Now there is no need to run to stores to dress up in a different kind of the same clothes - we went to the Interaction Menu and changed it the way you want.

14. Long flight on the Oppressor motorcycle

Rockstar decided to add with a bunch of military equipment to GTA Online also ... the Oppressor flying motorcycle. Well, some players thought that it would be possible to simply make long jumps on it, but no - this transport can literally fly, albeit in a limited form.

By jumping on the Oppressor, you can fly a fairly long distance before gravity takes its toll. However, even this already huge flight distance can be increased. This is done quite simply.

As soon as you launch this iron horse into flight, start flying forward on it, but only lowering and raising its front wheel in the air, or, more simply, move your motorcycle vertically along a winding line.

In this not the most graceful way, you can cover even farther distances. Given that the Oppressor is also equipped with its own weapons, it could become something of a small fighter.

15. Any player can become a VIP

Previously, to become a VIP, a player had to have about a million dollars in his bank account. However, the "Arms Trade" for GTA Online made a difference. Now, to become a VIP, there is no need to have such a decent amount on your account. All you need is to keep only $ 50,000 in your wallet and you can become a VIP. Considering such a small amount, at the moment almost any player will be able to take this position.

16. It is better to trade weapons from the place of the motorcycle club

All players who occupy the seats of Bosses, Presidents of Motorcycle Clubs or VIPs can start their own Arms Trade venture. However, the owners of the Motoclub will get much more benefits from this enterprise than others.

To begin with, if you sell the created products as the president of the motorcycle club, then your partners will not be credited with $ 5,000, but as much as $ 30,000, which is six times more.

The second plus is that you will not have 4 seats in the organization, but 8 if you start selling weapons from the position of the president of the motorcycle club. In general, no matter how you look, but the motorcycle club will receive much more benefit from this dangerous enterprise compared to other factions.

DLC "Gunrunning" for GTA Online has raised a lot of questions from players on the game mechanics of the new update. In that FAQ all useful information about the "Arms Trade" will be collected, as well as answers to all your questions.

FAQ will be updated periodically.

Bunker

Q: How to start mastering the new update?

A: First of all, with the purchase of a bunker. The bunker is a command post, production and warehouse.

Q: What is the difference between bunkers?

A: Nothing but location.

Q: What does the bunker produce?

A: Using purchased or stolen raw materials, the bunker can produce weapons (goods) and / or modifications (improvements to equipment and weapons). You can distribute the consumption of raw materials through a laptop.

Q: Can I choose which modification to develop now?

A: No. The selection is made automatically. All 45 modifications are developed one at a time, in random order.

Q: How long does it take to produce a complete stock of weapons?

A: About 12 hours real time... The item is filled by $7,000 every 7 minutes.

Q: How much does the finished product cost in the bin?

A: A complete warehouse costs $ 700,000 when sold in Blaine County, and $ 1,050,000 when sold in Los Santos. Prices shown include performance upgrades installed.


Q:
What is a shooting gallery for?

A: In addition to the opportunity to practice shooting with different types of weapons, completing tests in the shooting range opens up new items and opportunities. When completing the first challenge level for all weapons, you will receive several new skins for your MK II weapon. For completing Level 2 Challenges, your supply of throwing weapons will increase by +5. After completing all 3-star challenges, you will receive 3 caps, 6 T-shirts and 3 hoodies in your wardrobe.

As for the weapon that appears near the shooting range, you can only pick it up by approaching it with empty ammunition. Fixed. Now weapons can always be picked up.

Q: How to pass tests in the shooting range?

A: In the tests of the shooting range, everything is decided by coordination and accuracy, almost everything depends on the shooter. But a few more or less universal advice can still be given:

  • shoot at targets using the zoom (mouse wheel up). For better magnification, buy scopes for your MK 2 weapon;
  • aim at the center of the target's head, it is there that you can knock out the maximum number of points;
  • shoot in short bursts from automatic weapons;
  • try not to miss as this resets the score multiplier. Better to spend more time aiming than losing the X3 multiplier;
  • pass the test for each weapon to the end. For example, when taking on the passage of the Heavy Machine Gun tests, make it up to 3 stars. So you will be able to "target" a certain type of weapon;
  • Try to complete the shooting range with a first-person view;

Mobile command post

Q: Do I need to buy PKP? If so, why?

A: In order to be engaged in the production and sale of weapons, the PKP is not needed. The control panel has three main functions:

  1. From it, missions with special vehicles are launched (analogous to the update);
  2. All modifications of your personal weapon are installed in the PKP;
  3. Inside the control panel there is (with a certain configuration) a car workshop for customizing vehicles such as HVY APC, BF Dune FAV, Bravado half-track, Pegassi oppressor, Declasse Weaponized Tampa.

In addition, the control panel can store, like a garage, one of the above vehicles.

Q: How to modify vehicles in PKP?

A: To do this, you need to drive the control panel out of the bunker, adjust the vehicle for tuning to the entrance to the control panel and press E.

Q: Will the PKP and its upgrades remain if I decide to change the bunker

A: Yes, you will keep the POC with all the upgrades.

Transport

Q: How to summon a trailer with air defense?

A: Interaction Menu ("M") -> "Transport" -> "Request a trailer with air defense." The trailer appears on a nearby road along with an off-roader towing vehicle.

Q: How to call the vehicle stored in the control panel?

A: Interaction Menu -> Mobile Command Post -> Request Transport.

Q: Can I use the transport from the update Gunrunning in PvE missions like heists?

A: Yes, all vehicles can be summoned through a mechanic. You can even summon an air defense trailer (see above).

Q: What ammunition do the armored personnel carriers and the air defense trailer carry?

A: In stock versions of weapons, the ammunition is unlimited. Having unlocked new types of weapons for these types of transport, the ammunition of the armored personnel carrier is limited to 60 missiles, the air defense trailer is limited to 32 missiles.

Other

Q: What Bunker mission series?

A: These are 7 confrontation modes we already know, but moved to the location of the bunker:

  • Every cartridge counts;
  • Juggernaut;
  • Kill quota;
  • Resurrection;
  • Maniac;
  • Until the death tear us apart;
  • Swap places;

15 June 2017

80 comments on the Arms Trade FAQ

    Mark Winston, yes, you can. On the site where you bought it.

    Can you tell me if it is possible to change the compartments in the control panel after purchase?

    HENDLAIN, no.

    Can a bunker be sold?

    VOSTOK_7777777, it's just a Game Blog. Rockstar games have never heard of us 🙂

    "Renton, April 10th, 2018 at 23:30 left a comment:"
    Yes, I tried it, in the variants when there was not enough money for purchases - they sent for the purchase of a Shark card to buy game money. I didn’t risk the risk of buying the equipment again because of the fear of losing money irrevocably. "Earlier, for a long time, there was a ban. "!!!
    Can you tell me if this forum is visited by the GTA administration, or is it just communication between players?
    Thanks for the answer.

    VOSTOK_7777777, have you tried pressing the button? In theory, the purchase should not take place if you already have this transport in stock. Of course, we are talking about Pegasus transport, not personal. Personal can be purchased in any quantity.

    Right now, the word "PURCHASED" is not displayed on the purchased equipment, IT IS PERMITTED TO BUY ONCE AND TWICE ONCE. Earlier, for a long time, there was a ban. It is difficult to explain with technical support, only one and a half lines are allotted for an explanation. what should I do with this glitch?

    Vladimir, in the bunker the goods are produced whenever you are online except for the time periods when you mine raw materials or sell goods. It is difficult to say in the motorcycle club enterprises, because of the strong bugs.

    If you perform various tasks, for example, the case - Air quota, is the product produced at this time? (I played for an hour and a half, went into the bunker, there is no raw material, there are no goods either) I have some strange things happening, what's with the bunker, what's with the laby meta ( moto club) Either the raw materials disappeared, the goods were not, then once you carry the raw materials - it shows that the lab is completely filled with raw materials.

    With all the improvements, how long will it take to develop modifications?

    Kimoto, only in the PKP (as well as their purchase).

    how to change the type of cartridges for weapons in battle, or is it no use if you change the magazine in the trailer for ordinary cartridges?

    Rikko, unlike the special cargo of office mechanics, the destruction of a cargo of weapons entails a complete loss of goods (except for the one that you managed to deliver).

    What will happen to the weapon if I transport it, and at that moment other players kill me and destroy the cargo?

    Damn, as it turned out not fun, everything works in the robbery missions and preparatory missions for them, but as soon as you start open missions, the missile homing disappears, well, just vigilante turns into zilch, and not only for him, but also for buzard, Yes, and probably all of whom are samonavadyachki. The question is, what is it and why was it done, and I want to know the main thing, so as not to get into an awkward position when homing works and when not?

    Vladimir, no, you cannot increase it.

    Is it possible to increase the number of rockets on a vigilante to 60, now it costs 30. If possible, how?

    Vladimir, no, the armor does not affect the running characteristics.

    If you reinforce a wheelbarrow with armor, will it affect its weight, maneuverability? I'm afraid to put on the armor.

    Vladimir, yes, all developments remain. Tractor for PKP is better Hauler, it is more powerful and more durable. By compartments - here, who likes what more. The living compartment is useless, and the storage for transport in certain situations causes bugs, due to which you can lose transport, which is stored in the PKP forever. Personally, I use the command center and weapons workshop + car workshop bundle.

    I want to buy a control panel, what is the best way to fill the compartments and which cabin is better?

    Will the developments remain unlocked?

    Vladimir, when buying a new bunker, only the goods / raw materials that are in it and installed are lost bunker upgrades(staff, security, etc.). PKP, its upgrades, vehicle upgrades made in PKP, all this remains.
    Consideration should be given to the following factors when choosing a bin location:
    1. Locations of your other businesses;
    2. Convenient access to the bunker (try to drive up to your bunker on the control panel from different sides to understand this);
    3. Consider the transport you use most often. If these are aircraft, then it makes sense to buy a bunker east of the Sandy Shores runway.

    I want to change the location of the bunker, which means I need to buy a new one. But the improved control panel will remain, or it will be necessary to pump it over again in the auto repair shop of the bunker, put a weapon on it, put the armory in it. And yet, if you open development, mods and put rockets on vigilante, will this mod be removed when you change the bunker? In general, what can I buy, do, so that later, when changing the bunker, I do not get lost and do not have to do it again, buy. And missiles for vigilante will probably be limited and you will have to buy them every time, but where is this done, in a bunker or in a control point? And yet, what place is better to choose for the bunker, the most expensive one near the prison or next to the runway or another?

    Many thanks! Among all the internet, I finally got the long-awaited answer 🙂

    Andrey, Greetings.
    1. The control panel remains when changing the bunker
    2. All developments are saved
    3. I won't say for sure here, but it seems that when exchanging a bunker, the upgrades installed in it are not included in the price

    Hello!
    If I buy another bunker:
    1. Will my PCP remain or will it be sold? If sold, at what price?
    2. Will modifications to weapons and equipment disappear or remain?
    3. Will half the amount be refunded for modifications to the bunker or not?

    Thank you in advance.

    "As for the weapons that appear near the shooting range, you can only pick them up by approaching them with empty ammunition" - this has already been corrected. Now all weapons are always picked up in the bunker, on the yacht, and in the hangar.

    Renton, I'm going to save up for the office.

    Andrey, this is in case there is no office. With an office, you can become a boss for free every time.

    Renton, Already found everything. 50 thousand for becoming a boss every time. We need to play more often.

    Andrey, the name of the company (CEO) can be changed either in the office, through the interaction menu, or on the in-game Internet, on the site where the offices are purchased

    Can I change the name of the company in the bunker later?

    I put the insurgent in the PKP for customization, but nothing is customizable ... It just stands there, as for storing the insurgent. What to do?

    Paul, Most often, with a full bunker, 3 insurgent pickups are given, but there are also 4 big feet, for example.

    Actor, to completely fill the hopper, you need about 5 full strips of raw materials.

    and if I leave the bunker with the maximum raw material for 12 hours, will my raw material be enough to fill the maximum?

    please tell me, how many people do you need to sell all the cargo from bunker 3 or 4?

    Andrey, you could say that.

    I just thought there was some way to summon the air defense immediately attached to the Nightshark. It turns out that this is a big omission of Rockstar.

    Andrey, technically, both the air defense trailer and the Nightshark are your personal vehicles, so you cannot call them at the same time. The only option is to ask the other player to summon the AA defense trailer, and you will summon the Nightshark.

    I bought a Nightshark, but when I call the air defense then Sadler acts as a tractor for it. How do I attach AA defenses to the Nightshark?

    LLIKeT, by various vehicles. FAV Buggy, Marshal, Insurgent pickup, etc. The more goods, the more transport.

    How is the delivery process going to Los Santos?

    Maksim, no, you can only have one.

    Can the player buy multiple bunkers to increase production?

    Artyom, Certainly.

    Is development going on while I'm inside the bunker?

    Haltfax, unfortunately, there is no way to fight against this. When CEO warehouses first came out, they also had similar problems. These are connectivity issues with R * servers. Please try again later. By the way, in most of these cases, the goods are returned to the bunker.

    Hello! I have a problem the transaction does not go through after the sale of the cargo from the bunker, I go through the sale task and at the end of the black screen "failed to perform the operation, contact support (and something like that)" the goods are returned back to the bunker, 4 attempts and everything is the same the day before everything was in order, but when selling special cargo and cars, errors are not observed, everything goes well, please help

    Val, I do not know about bunkers, but when exchanging an apartment, office or warehouse, 50% of the cost was returned.

    I have a bunker for 1.650.000 how much will I get back from the sale?

    Shaft, will return, but not complete.

    If I want to buy a bunker in a different place, will the full amount be returned to me for the old one? (no upgrades, etc.)

    Sasha, with an exchange, but compensation for the old penny.

    Roman, no. Only when online.

    Say a new bunker is bought with an exchange or like a new one from scratch!

    and when you play single player at this time in GTA Online the raw material fills up?

    The police can really get on their nerves at times, can't they? However, with the advent of such a multifunctional little thing as a mobile command post in GTA Online, you have the opportunity to throw off the police pursuit from your tail.

    Roman, remains.

    Does the control panel remain when buying a new bunker or do I need to buy it again?

    Oleg, insiders, as usual, say that the second part will be. True, they also promised "Police DLC", and casinos, and street racers, etc. 🙂 Before autumn - definitely not.

    Do you think it makes sense to wait for Part 2 of the Arms Trade? To be honest, I'm a little disappointed, I can't say that the update is bad, unlike the previous updates, it is much more interesting, those were sluggish.

    Roman, the same.

    and purchased raw materials less fill the scale of goods?

    Roman, not at the moment. Most likely rockstars will introduce this feature soon.

    Is it possible to pump technical with a machine gun or insurgent (pickup) in the PKP? screenshots of where Technical and insurgent (pickup) could be pumped in the control panel were leaked

    Mork, all vehicles that are modified in the PKP can be sold there.

    Ilya, yes, you can.

    For example, can you sell an Oppressor motorcycle?

    I am interested in such a moment: is it possible to use improved weapons in PvE missions, robberies, random events?

    a full warehouse costs $ 700,000 when sold in Blaine County, and $ 1,050,000 when sold in Los Santos. And this is when upgrading personnel or without upgrading personnel?

    Roman, yes, you can buy modifications. Through the site where the bunker is bought.

    Is it possible to make repairs in the bunker? Let's say I bought a bunker without a shooting gallery and then wanted to buy a shooting gallery. is it possible?

    XiolUs, no, all modifications will have to be reinstalled.

    And if you change the bunker to one located in a different location, will there be any modifications to equipment, personnel, and security?

  1. What about the weapons that spawn at the shooting range in the bunker? It is not taken from me, although the shooting range is three stars.

The bunker is the centerpiece of this update. The whole scheme of the arms trade is built around it. First you have to buy it. You can paint the walls, buy underground vehicles, a shooting range, a gun cabinet, a private room. The first time you enter it, Agent 14 will take you on a short tour. Then you can start trading. We activate the enterprise, and many functions open before us:
- replenish stocks of raw materials (buy or steal, respectively)
- development - you can open various modifications of weapons and equipment, development takes some time, after which the subject of development becomes available
- sell the product (the principle is like with a motorcycle club - it is better to sell in Los Santos, since all bunkers are located in Blaine County.
- personnel - here you can transfer personnel to various tasks, there are 3 translation options: completely for development, completely for production, distribution equally
- purchase of modifications, 3 types: equipment, personnel and safety
- to close the enterprise (termination of production, respectively)
The bunker is quite a profitable thing, with all the modifications purchased, it turns out $ 7,000 in 7 minutes, $ 60,000 per hour, we take into account that the raw materials are not consumed very quickly and we find that the bunker is more profitable than any of the motorcycle club enterprises and has more functions. Also, if we sell to Los Santos, then we get 1.5 times more "gold".
As for me, it is a very profitable investment of money.

Mobile command post (PKP)