All skills in the game are divided into three categories: combat, magic and thieves. This article will focus on combat skills.

The Blacksmithing skill is responsible for creating new items here. Offensive skills are Shooting, One-handed weapon And Two-handed weapon, and defensive - Heavy armor and Blocking. Activating the Warrior Stone increases combat skill growth rate by 20%.

hand-to-hand combat

In the game, in addition to various weapons and magic, you can also use your own fists. Damage in hand-to-hand combat is always dealt to the opponent's health, not to their magicka or stamina pool. Hand-to-hand combat is not as effective as other fighting styles, but it can still kill. If you play as a Khajiit and find yourself a pair of heavy gloves, then somewhere up to level 10, the damage dealt by the hands can exceed the damage from the weapons. It is important to note that bare hands can deal critical damage from stealth mode, but poison cannot be applied to hands. The distance of fighting with hands is approximately equal to the distance of fighting with daggers, the speed is average. You can combine hand-to-hand combat with the use of magic or a shield, striking with only one hand. Unfortunately, since hand-to-hand combat is not one of the skills, your development in the early game with heavy use of this style of combat can stall a bit.

Barehanded damage at the start of the game is fixed for each race. All races, with the exception of Argonians and Khajiit, deal damage by default equal to 4 . Argonians and Khajiit have base damage equal to 10 , and the latter also have a passive ability that increases the total damage with hands up to 22 . These values ​​do not change with level and are associated with only one perk - Fists of Steel, which can be found in the branch heavy armor.

Humans and elves Base unarmed damage: 4

Total Damage: 4


Argonians Base unarmed damage: 10

No additional bonuses

Total Damage: 10
Khajiit
Base unarmed damage: 10

Additional damage: 12

Total Damage: 22

Increase damage in hand-to-hand combat

The Fists of Steel perk adds melee damage numerically equal to the base armor rating of the gloves worn by the protagonist. The maximum base rating is daedric gloves, and, accordingly, the damage added by them is equal to 18 . Growth of skills or improvement of gloves in the forge does not affect this number.

There is only one item in the game that improves unarmed combat skills. It's called Fighter's Gloves. You can find him in the Rat Hole, the infamous sewers of Riften, with a friend named Gian the First. This item can be broken on the altar of enchantment and then enchanted with a ring or other gloves to increase damage from punching. There is also a ceiling here and it is equal to 14 .

Thus, the maximum damage that you can achieve in the game without the use of alchemy is 10 (base) +12 (khajiit claws) + 18 ( daedric gloves) + 28 (ring and glove enchantment) = 68

Weapon fight

In order to use a weapon, you must assign it to the left or right hand. Two-handed weapons and bows require the use of both hands. Shields automatically appear in the left hand when equipped, and cannot be reassigned to the right hand.

If you deal enough damage when attacking to kill an enemy, the game may show a kill animation. If you have activated perks Merciless Strike And Crushing Blow in skills One-handed weapon And Two-handed weapon accordingly, sometimes you will be able to observe the decapitation of the enemy. Finishing off occurs only in relation to the last enemy in the immediate vicinity at a certain distance.

Two weapons

This fighting style is characterized by speed and pressure. If you assign a weapon to each trigger, you will not be able to block the enemy's attacks, but you will be able to interrupt his attacks with a continuous hail of blows. A double attack takes about one and a half times longer than a one-handed attack, but the damage dealt is much greater.

The speed of the double attack is determined by the weight of the weapon that is in your left hand, and the stamina cost is based on the weight of the weapon in right hand. Thus, it makes sense to hold a dagger in the left hand so that the double attack is faster. But, most likely, using one type of weapon will be more effective due to the perks used.

The Double Whirlwind perk increases weapon speed not only when hitting with both hands, but also with one if you have a weapon in both hands.

If you assign a spell to the main hand, then you will lose the bonuses of combat with a dual weapon, while assigning spells or a shield to the other hand, the bonuses remain.

Power attacks

A power attack is carried out by holding the corresponding key. It deals twice as much damage as a normal attack, and also gives a chance to stun the enemy. Your stamina decreases according to the following formula:

Power attack stamina cost = (20 + weapon weight) * attack cost multiplier * (1 - perk effect)

The attack cost multiplier is 2 for a power attack with one hand and 3 for an attack from two hands (the protagonist inflicts 3 hits in a row).

Depending on the direction of movement, you can perform various power attacks. So, when performing a forward power attack, you will lunge, which will quickly close the distance between the enemy and you. Power attack while moving backwards can effectively counteract the blows of the enemy. Using the Fan Attack perk allows you to deal damage to all enemies in front of you with power attacks with a two-handed weapon while moving sideways.

The stamina that is spent on an attack does not determine the damage dealt to enemies, so if you began to spend less stamina on an attack, this does not mean that the damage has decreased.

WITH comparison of different fighting styles

Possible variations of different fighting styles are described below. The consideration does not include hand-to-hand combat, since it was discussed above, and combat with a weapon in one hand, because it is obviously weaker than combat with two-handed weapons.

One-handed weapon and shield

One of the most popular fighting styles, balancing between attack and defense. One of the benefits of this fighting style is the passive bonus to overall armor rating that the shield provides. Leveling the Blocking skill minimizes physical damage received. perk Elemental Protection in Block, reduces magic damage from elemental spells by half.

Unfortunately, to get the full benefit of this fighting style, you need to spend a large number of perks - 25 . Even a more “budget” option with only the left side of the Blocking skill tree and investing in the Strong Arm and Fighting Stance perks in One-handed weapon will require about 15 perks. For the same number of perks, you can use two-handed weapons more effectively.

Two-handed weapon

Using this fighting style will make you less protected than using a weapon and a shield, however, the benefits are also great: more damage per second, as well as truly devastating power attacks. In this case, you can still use the block, albeit not as effectively. In order to get the full benefit of this fighting style, you need to spend only 15 perks.

Two weapons

This fighting style is characterized by the least defense among all the others. The in-game tooltip states that a two-handed strike deals twice as much damage at once, but this is not entirely true, because it takes 50% more time. And the total damage per second increases to 133% of the base. The Double Whirlwind perk speeds up attacks with one, two hands, as well as power attacks (if the weapon is in both hands). With two-handed power attacks, you land a total of three hits in a row. The main perks for this combat style are Strong Arm, Fighting Stance, Double Whirlwind and Double grinder. It will take about 9 perks. The payback for such cheapness is the almost complete lack of protection and increased consumption of stamina, so you should take care of potions to restore health and stamina in advance, and act decisively and quickly in battle. Redguards with Battle Fury can do without stamina potions.

word warrior

Word warriors are skilled at combining a weapon in their main hand (because weapons in that hand are 15% faster) and a spell in the other. Word Warriors can be divided into two categories: some add magic to melee weapon damage, others use support spells. The former concentrate on the school of destruction and weaken the enemy at a long distance and, after the depletion of the magic supply, use the weapon. Others call on Oblivion creatures to help, heal themselves, etc. Since one of your hands can have absolutely any type of spell, from flame jet to illusion spells, it is quite difficult to say how many perks are needed to see the most effective work of the chosen one. style. The most "budget" warrior of the word is obtained after taking the perks Strong arm, Fighting stance and several from the school of Restoration (a full-fledged school of magic). This style of fighting is very easy to combine with the above two-wield fighting style.

Difficulty also affects the cost and duration of the Change spell Balance.

Fall Damage

If you fall from high altitude, you will receive a certain damage, which is calculated by the following formula:

Fall damage = ((height - 600) * 0.1)^1.45 * modifiers

The Soft Padding perk in Heavy Armor reduces fall damage by half.

The damage that other characters receive is calculated using a more "harsh" formula:

Fall damage = ((height - 450) * 0.1)^1.65 * modifiers

Addition

  • Two-handed combat improves not two-handed weapons, but one-handed weapons.
  • Unlike the previous two games in the Morrowind and Oblivion series, weapons in Skyrim do not require repair, cannot break, and do not degrade when used.
  • Fighting is one of the points of persuasion. After the victory, the character will give you all the information you need.
  • Swords, axes and maces are combined into one skill, and the required specialization is determined by perks.
  • Using your fists as a weapon will not level you up, as hand-to-hand combat isn't tied to any of the skills.

Main Information

Management exclusively Russian-speaking.
Here you can find teachers of all skills and their location in Cyrodiil,
Tips and ways to improve skills without teachers,
Method for pumping attributes to the maximum
And the location of all books that increase skills and their ID.
For convenient switching between sections, you can use the panel on the right.

Teachers of all skills

This is a list of all teachers that can be found in Cyrodiil.

Each skill has 2 beginners, 2 intermediates, and 1 master. As soon as the skill exceeds 70 - go to the middle-level teacher and ask him about Learning, he will direct you to the Master.

All names and titles are similar to those in the "Golden Edition" from 1C.

Where it is written - House in *city name* - means that the character lives in a named house.

Acrobatics:

1) Quill-Weave - House in Anvil
2) Ida Vlinorman - House in the Elven Gardens of the Imperial City
3) Tsrava - J'Bari's house in Leyawiin
4) Gunredel - House in Cheydinhal
5) Thorburn - Camp Eirin

Alchemy:

6) Felen Relas - Mages Guild in Anvil
7) S "drass - Mages Guild in Leyawiin
8) Ardalin - Mages Guild in Bravil
9) Brotch Calus - Broome House
10) Sinderion - Sinderion's cellar in the West Weald tavern in Skingrad

Change:

11) Dovin Aren - House in the Elven Gardens of the Imperial City
12) Ditsan - Mages Guild in Cheydinhal
13) Atragar - Mages Guild in Chorrol
14) Abuki - Tavern "Faregil"
15) Sea Tooth - By the river north of Bravil

Gunsmith:

16) Aithar - House in Leyawiin
17) Tadrosa Helas - Fighters Guild in Bravil
18) Rossan - "Soldier's Fortune" in the Imperial City Market District
19) Rasheda - "Fire and Steel" in Chorrol
20) Jyn-Vulm - "Best Defense" in the Imperial City Trade District. Walk route: Shopping district - Elven gardens

Athletics:

21) Uras Shepherd - House in Skingrad
22) Mahai - House in Leyawiin
23) Winding Ropes - in Anvil Waterfront
24) Hondithar - hustling in front of the Chorrol Mages Guild
25) Rusia Bradus - House in Anvil

Blades:

26) Naspia Cosma - Cheydinhal Castle
27) Right Wind - Fighters Guild in Bruma
28) Sherina - Fighters Guild in Leyawiin
29) Early - Anvil Fighters Guild
30) Alix Lenkolia - Tavern "Faregil"

Blocking:

31) Fadus Calidius - House in Skingrad
32) Hurven - Anvil Fighters Guild
33) Lam gro-Barot - Fighters Guild in Chorrol
34) Ambrose Cann - House in Skingrad
35) Andragil - House in Bravil

Crusher weapon:

36) Bugak gro-Bol - Southern Books in Leyawiin
37) Vigdis - Anvil Fighters Guild
38) Christophe Maran - Tavern "Brina Cross"
39) Azzan - Anvil Fighters Guild
40) Irene Metric - House in the Elven Gardens of the Imperial City

Witchcraft:

41) Fatis Aren - Bravil Castle
42) Sulinus Vassinus - Mages Guild in Skingrad
43) Alberic Litt - Mages Guild in Chorrol
44) Arenthus Fulvius - Great Church of Talos in Bruma
45) Olin Seran - Shrine of Molag Bal

Destruction:

46) Chanel - Chorrol Castle
47) J "Skar - quest "Recommendations of the Guild of Mages in Broome"
48) Mark Gulitt - Anvil Mages Guild
49) Delphine Jend - Mages Guild in Bravil
50) Bralsa Andaren - Sanctuary of Kynareth West of Weatherlech

Hand to Hand Combat:

51) Nasi Guild - Fighters Guild in Bravil
52) Rufrius Vinicius - House in Anvil
53) Davela Hlaren - Imperial Bridge Tavern
54) Ra "Kanar - Cheydinhal Castle
55) Helvius Sisia - House in Bruma

Heavy Armor:

56) Brodras Guild - Fighters Guild in Leyawiin
57) Bamf gra-Gash - Fighters Guild in Broome
58) Valus Odile - "The Gray Mare" in Chorrol
59) Varnado Shop - "Best Defense" in Imperial City Trade District
60) Pranal - Tavern "Roxy"

Illusion:

61) Hill Tall - Great Church of Arkay in Cheydinhal
62) Jantus Brolus - House in Broome
63) Carahil - Mages Guild in Anvil
64) Kud-Ai - Mages Guild in Bravil
65) Martina Floria - Imperial City Arcane University

Light Armor:

66) Dul gro-Shag - House in the Elven Gardens of the Imperial City
67) Olfand - "Northern Winds" in Broome
68) Luciana Galena - House in Bravil
69) Adarji - House in Leyawiin
70) J "bari - House in Leyawiin

Shooting:

71) Edla Darkheart - Regner House in Broome
72) Shamir - House in Skingrad
73) Reman Brodeur - House in Skingrad
74) Pinarus Inventius - House in Anvil
75) Alaven - Candle Troll Camp

Trade:

76) Forok - Tavern "Gottsho" southwest of Kvatch
77) Mak-Na - Books of Mak-Na in Cheydinhal
78) Margartha - House in Leyawiin
79) Sid-Nius - Northern Goods in Chorrol
80) Paloniria - "Divine Elegance" in Imperial City Market District

Mysticism:

81) Angalmo - Mages Guild in Chorrol
82) Friendship - Mages Guild in Skingrad
83) Ita Rienus - Mages Guild in Bravil
84) Boderi Farano - Imperial City Arcane University
85) Dagail - Mages Guild in Leyawiin

Recovery:

86) Sirrok - Great Church of Talos in Broome
87) Marie Palielle - Great Church of Julianos in Skingrad
88) Marz - Great Church of Mary in Bravil
89) Otessa - Great Church of Arkay in Cheydinhal
90) Oleta - Great Church of Akatosh in Kvatch or Refugee Camp

Breaking into:

91) Malinthus Ancrus - House in Chorrol
92) Samuel Bantien - House in Talos Plaza Imperial City
93) Dro "shanji - House in Bravil
94) Mandil - House of Otrelos in the Elven Gardens of the Imperial City
95) J'Bana - Imperial City Imperial Prison District

Stealth:

96) City Swimmer - House in Bravil
97) Glistel - House of Malinthus Ancrus in Chorrol
98) Otrelos - House in the Elven Gardens of the Imperial City
99) Mirabelle Monet - "Kubrick" in the Port of Anvil
100) Marana Rian - House in the Temple District of the Imperial City

Eloquence:

101) Alga - House in Broome
102) Uravasa Otrelas - Great Church of Mary in Bravil
103) Varon Wamori - House in Bravil
104) Gruiand Garrana - Great Church of Arkay in Cheydinhal
105) Tandilvi - Temple of the One in the Temple District of the Imperial City

Leveling Tips

Tips for leveling skills without teachers.

Light skills
Alchemy
It's wise to start with this skill, combining it with Heavy Armor/Block/Gunsmith (to increase Stamina at early levels). Alchemy will give not only experience, but also money for sold potions. There are two excellent ingredient deposits: a vineyard at the western walls of Skingrad along with a tomato field at its northern walls, and outdoor crates/barrels with two alchemists and a food vendor in the Imperial City Market District. Beginner tools can be taken for free at any Mages Guild, you just need to join it. Money is very useful for learning such complex skills as Eloquence, Trade, Hacking and Athletics.

heavy armor
We go to Leyawiin and take the Staff of the Eternal Scamp from Rosentia Gallenus. Four scamps are weak, but immortal (of course, you can kill them, but after half a minute they will resurrect again). Three weak blows on each - and now they are already quickly scratching us with their frail claws. We heal, we fix, we endure blows. At the same time, we pump a little Recovery with the Gunsmith and the possession of blades / clubs / bows / fists. Also, instead of scamps, you can pump the skill on rats in the sewers of the imperial city. By the way, for pumping it is not necessary to repair armor, hitting even completely broken ones increases the skill. The repair will reduce the damage taken, which is useful when leveling at early levels.

light armor
They swing like heavy ones.

Blocking
Swings much longer than armor (swings at the same speed if you block with your hands). Let's practice a little on eternal scamps and go to Hackdirt. There, in the cellars, we collect a crowd of cultists and, moving into a corner or a cave corridor, we block the blows of weak, but numerous clubs. Beware! On high levels there will be more than a dozen cultists, so it's worth stocking up on healing potions and a couple of scrolls for massive damage.

Gunsmith
You will have to take a walk to the Shivering Isles and talk with the Khajiit Ajazda in the Nakhodka store in the Crucible. She will ask you to bring her three items, one of which is the Amulet of Disintegration. That's what we need. We put on the amulet, take it off, repeat it several times (so that it eats up every part of the armor), repair it, put it on and take it off again, etc ... The stronger the armor on us and the more hammers we have, the better. It will be more convenient to assign the amulet to the number, so as not to go into inventory every time.

stealth
Rolls easily and effortlessly. One of the good places is the Merchant's Inn in the Imperial City's Market District. We go up the stairs to the door to the second floor and, looking at it, turn on stealth and the autorun key. The innkeeper is nearby, but he does not see us, thus increasing stealth. The participation of the player is not required, so you can safely go to drink tea / smoke.

You can pump this skill at the beginning of the game. When escaping from prison during stealth training, we are asked to walk past the Goblin. And then we act in the same way, turn on the auto movement and go to drink tea. The time between skill upgrades is 10-15 minutes, depending on what level you are at.

Acrobatics
There is one feature thanks to which you can quickly raise the acrobatics to 100. The further the jump and the harder the landing, the faster the skill increases. Jump more from the mountain, but look, don't get killed. A good place to level is Cloud Peak, northwest of Chorrol. We climb up, jump down the road, heal up, go back through the fast travel and jump again. A noticeable increase in skill is guaranteed. It's also possible to find a low place where you fit in full height plus a little more space. We often jump (resting on the ceiling, the jumps come out very short) and quickly pump the skill.

Magic skills
For convenient pumping of magical skills, we need to earn the recommendations of all branches of the Guild of Mages and gain access to the University. There, on the machine, we create the cheapest spell of the desired magic school, put the mug on the conjuration button, and go to drink tea / smoke / go about our business, periodically dropping by to press the “OK” button when reaching 25, 50, 75 and 100 skill levels. Below are examples of spells for each school.

Changes
"Shield 3p. for 1 sec. to myself".

Illusion
"Light 3p. for 1 sec. to myself"

Witchcraft
"Summon Skeleton for 1sec."

Mysticism
“Detect life for 1sec. to myself"

Destruction
“Vulnerability to lightning 3p. for 1 sec. to myself"

Recovery
“Restore health 3p. for 1 sec. to myself"

Note: Destruction and Recovery take an extremely long time. For example, if you don't specialize in Magic and Restoration as your main skills, it will take an hour to go from 50 to 60.

Combat skills
The ability to paralyze the enemy will be very useful. If you are fluent in the schools of Illusion and Restoration, create a spell for a long paralysis with the absorption / restoration of stamina. Alternatively, you can use a homemade set of enchanted things for 100+ chameleon.
Skills increase not from the strength of the damage, but from the number of hits. For pumping, it is beneficial to use the fastest weapon.
There is one extremely convenient place for leveling weapons skills - Benirus Mansion in Anvil, which can be purchased for a modest 5000 gold in the Count's Arms tavern near the western gates of the city. After the first dream, tenacious ghosts appear in the mansion, but using very weak magic. They do not block our attacks and respawn after a couple of hours of waiting outside the door. Beat them with enchanted (even with a spent charge) or silver / daedric weapons, a simple one does not affect them and does not increase the skill. Alas, they are also immune to punches.
Watching Blades practice at Cloud Ruler Temple will increase Blade and Block skills by 2 points. You can also watch Branwen and Salit next to the Imperial City Arena, the Hand-to-Hand Combat skill will rise by 5 points.
Blades
It is most convenient to pump with daggers or short swords. If you have a double click button on your mouse, use it to attack.

Blunt weapon
One-handed axes are our choice. The double click button is also welcome.

Shooting
It is not necessary to pull the string to the limit - the score is kept by the number of hits. So faster.

hand-to-hand combat
Damage the stamina of enemies and hit. Exhausted, they will not resist. Each punch wears them down, forcing them into a defenseless position to catch their breath. It is also worth a couple of minutes to look at the training of two fighters near the arena, this will increase the skill by 5 points.

Difficult skills
It is these four skills that are worth spending every opportunity to learn.

Breaking
Unlike Morrowind, Oblivion does not have a lock spell, which makes it extremely difficult to level hacking on your own. It is possible to lift a few shutters, exit the burglary window and do it again, but learning from teachers is highly recommended.

Trade
You can somehow raise it to 15 points on your own, but pressing the “Yes” button hundreds of times to increase it by 1 point is a mockery. The Argonian Sid-Neus from the Nordic Goods store in Chorrol will be able to teach you up to 70, increase your skill by 5 for the task to save her daughter, and refer you to the master teacher.

Eloquence
On your own, you can increase to 40 by "playing" in persuasion, training on a guard. The main thing is not to let the attitude rise too high, otherwise the conviction will become inaccessible. Next we go to study.

athletics
Study, study and study again. We don't run that much ourselves. Unfortunately, auto-running into a wall does not work - the game counts the movement, not the time spent running.
Yes, pity. But on the other hand, auto-swimming just improves it quite well. We jump into the water and set it to swim into the wall on the car. Don't drown. Ring of Rumar can help a lot (Quest "Fishing")

Leveling Tips (Optional)

1. Lockpicking, Gunsmith, Trade, Speech: You can cast a spell that gives +100 to one of these stats for 10 seconds. This will replace all of these skills completely. Since the game is paused when using these skills, you can take your time. To use, you need the skill "Restoration" 100 and access to the spell altar.

2. Most likely the information will be known to you, but still I will write. When you wait in-game (T by default), your health, magicka, and stamina are fully restored (unless you have an illness or a birth sign that makes this impossible). This can be helpful so you can recover quickly. If enemies are nearby, waiting is not possible.

3. If you have max Alchemy skill, then you can collect flax seeds (very common plants) and make very strong potions of magicka recovery from them. Since the presence of the second ingredient is not necessary with the maximum skill of Alchemy, you can use it.

4. The game has the ability to get a master key that does not break (Skeleton Key), and it also increases the lockpicking skill by 40 units. To do this, you must complete the task from the Daedra Prince Nakturnal. You must be at least level 10 to accept this quest. The Nacturnal does not require anything as an offering. The map shows where the sanctuary is located:

Leveling Attributes

You may have noticed that after you have increased all your main skills by 100, the level no longer increases, however, the attributes are not developed to the maximum. That's how the game is meant to be. But then I found a way by which you can develop the attributes to the maximum. To do this, you need to commit big crimes, go to jail and serve time. Your skills will go down and, pumping them over again, the progress of experience will grow.
Example: Start a grand war against the guards, kill a dozen people, ask for surrender and go to jail.

Skill books part 1

When you open the tutorial book for the first time, your hero will level up in the corresponding skill immediately. Such an increase is always +1 (one point). If the main skill is increased, then this increase will also go to the "piggy bank" of increasing the level of the player's character, if the skill is secondary, then only to the "piggy bank" of bonuses to the attribute.
Here are all the skill books, their IDs and locations in the game.
*Notes
*Also, don't forget that you can buy skill books in shops (mostly bookshops).
* In the chest of the leader (boss chest) you can find one of 20 training books.

Acrobatics:

Black arrow. Book 01
(000243cd) In a chest in Torbal the Sufficient's house in Brindel Farm.
Dance on fire. Book 01
(000243cb) In Ganredhel's house in Cheydinal, on the table above.
Dance on fire. Book 04
(000243cc) In Kwacha Castle, on a table to the right of the entrance. Available after The Battle for Castle Kvatch quest
The Secret of Princess Talara. Book 01
(000243ce) Random container.
Thief
(000243ca) House S "Krivva (S" Krivva) in Bravil, on a shelf.

Alchemy:

Treatise "calcinators"
(00073a5f) Imperial Bridge Inn, under the bed on the second floor.
De Rerum Dirennis
(000243d2) "All for Alchemy" shop in Skingrad, on the bookshelf on the second floor.
game at lunch
(000243cf) In the Corolla Mages Guild, on a bookshelf on the first floor.
Mannimarco, King of Hearts
(000243d0) In the Mystic Archives of the University, on the ground floor, in a display case (brown book)
Ancient Legends of the Dwemer, Part 5. Song of the Alchemists
(000243d1)In the University's Listratorium, on a bookshelf, on the first floor.

Change:

Daughter of Niben
(000243d4) Skingrad Mages Guild, up the stairs, on a bookshelf in the northeast room.
Breakthrough Dragon
(000243d5) Imperial City, Elven Gardens, Dovyn Are's house, in the bedroom. A penalty is possible.
Lunar Lorkhan
(000243d8) In Henantier's dream, during the side quest "A Bad Dream".
Reality and delusions
(00073a69) Leyawiin, Southern Books, second floor, on a shelf.
Sithis
(000243d6) Temple of Leyawiin, on the desk in the office.

Gunsmith:

Gunsmith competition
(000243d9) Imperial City, Market District, "First Edition", can be bought or stolen from the owner/Warriors Guild in Cheydinal, second floor, right in the bookcase on the shelf.
Anequina's heart. Cherim's view
(000243dc) Imperial City, Market District, "First Edition", on the desk in the bedroom on the second floor
Heavy Armor Repair
(00073a68) Random container.
Akrash's last scabbard
(000243da) Imperial City, Market District, Luck in Battle, in the bedroom. A penalty is possible.
Light Armor Repair
(00073a67) Bravil Castle barracks on a shelf.

Athletics:

Argonian report. Book 01
(000243e2) Random container.
Beggar
(000243e1) Cloud Ruler Temple, bookshelf in the great hall.
Dance on fire. Book 03
(000243df) Skingrad, home of Uuras the Shepherd, on the third floor in a bookcase.
Ancient Legends of the Dwemer, Part 1. Ransom for Zarek
(000243de) Imperial City, Arena, Blood Office, closet to the right of Owyn.
red food lover
(000243e0) Anvil Castle, on a table in the private quarters.

Blades:

2920, Morning Star. Book 1
(000243e4) Cheydinal's Castle, private quarters/Leyawiin Castle, private quarters/
Reward for the Warriors Guild quest "The Wandering Scholar".
Battle of Sancre Tor
(00073a61) Great Hall of Bravil Castle, on display under the castle/Random container
Fire and darkness
(000243e5) In the Hall of Ages in a chest during the Thieves Guild quest "The Ultimate Heist".
Song of Hrormir
(000243e6) Imperial City, Arena area, in chest next to boxers, key at Branwen Penalty possible/Bravil Castle, east wing of private quarters.
Words and philosophy
(000243e3) Coroll, home of Modryn Oreyn, on a shelf.

Blocking:

Dance on fire. Book 02
(000243ea) House of Guards in the Elven Gardens area of ​​the Imperial City, downstairs on a table.
Abernanite's Deathblow
(000243e8) Fighters Guild in Anvil. In the dining room, in the chest.
Mirror
(000243e9) Security Barracks in Leyawiin, downstairs in the pantry on a shelf.
Deformation of the West
(000243ec) Temple of the Cloud Ruler, on a desk in the great hall after the quest Dagon's Sanctuary/Brother Piner in Weynon Abbey will give it if requested after the Amulet Courier/Random Container quest.
Warrior
(000243eb) Leyawiin Castle, Countess's room, in the cupboard on the right side of the room.

Blunt weapon:

Ancient legends of the Dwemer, part 3. On the importance of the place
(000243ee) Prison in Bravil Castle, on the table.
King
(000243f0) Anvil Castle Royal Quarters, on a shelf.
Legendary Sancre Tor
(00073a62)‏‎ Coroll, Vilena Donton's house, third floor, stairs to the left.
Mace etiquette
(00073a66) Random container.
Night comes to Sentinel
(000243ef) Goblin Jim's Cave

Witchcraft:

2920, the last year of the First Era. Book 10
(000243f5) Anvil Temple, in the lobby on a desk.
2920, the last year of the First Era. Book 09
(000243f4) Bruma Temple, on a shelf in the hall.
Oblivion Gate
(000243f2) Fort Caractacus, under the table at Ancotar/Anvil Mages Guild, bookshelf on the second floor/Temple of the Cloud Ruler, on a table in the great hall after the Blood of the Gods main story quest.
threshold bridges
(00073a60) Arcane University, Mystic Archives, second floor in the display case.
Mythic Dawn. Comments 1
(00022b04) According to the main story quest "The Path of Dawn", from the followers of the Mystic Dawn.
Warrior worries
(000243f6) Random container.

Destruction:

The Art of Combat Magic
(000243fa) Leafrot Cave, on a ledge (along the Panther River).
The Horrors of Zir Castle
(000243f7) Bravil Mages Guild, on the third floor, on a shelf.
Alleged cunning
(000243f9) Skingrad Castle, Count's Quarters, on a shelf.
The Secret of Princess Talara. Book 03
(000243fb) Random container.
Mythic Dawn. Comments 2
(00022b05)Given by Tar-Meena during the main story quest "Path of Dawn"/Also found by cult members in their homes.
In response to Bero's speech
(000243f8) Arcane University, Arcane Archives, ground floor, bookshelf (blue book)

Hand to hand combat:

Azirr Trajijazeri
(000243fe) The Dark Brotherhood Sanctuary in Cheydinal, in a barrel next to the M'raaj-Dar chair in the Gym/Bruma, J'Ghasta's home.
immortal blood
(000243fc) Bandit camp outside Vilverin (near the bed) / Imperial City, Temple area, Seridur's house, on a bookshelf in the basement of the Order of the Chaste Blood/Bruma quest, J'Ghasta's house.
History of Master Zouraim
(00024400) Random container.
The path of the open hand
(00073a6a) Black balconies in Fieldhouse Cave, on the ground under a stone mushroom.
Wolf Queen. Book 2
(000243fd) Skingrad Castle, Count's quarters.

Continued below

Skill books part 2

Heavy Armor:

2920, the last year of the First Era. Book 06
(00024402) Koroll, "Fire and Steel", on the shelf.
Ancient Legends of the Dwemer, Part 6. Caimervamidium
(00024403) Imperial City, Prison area, barracks, second floor on a shelf. A penalty is possible.
History of the Fighters Guild, 1st ed.
(000a915c) Coroll City Fighters Guild, first floor, in a display case under the castle/Arcane University, Arcane Archives, display case on the first floor/Anvil City Fighters Guild, in a display case on the third floor.
Hallgerd's Tale
(00024401) Koroll City Fighters Guild,
History of the Fighters Guild
(00024405) Random container
How Orsinium Passed to the Orcs
(00024404) Heavy Armor Bruma Castle, Count's Chambers, on the desk.

Illusion:

Argonian report. Book 03
(00024407) Arcane University, Arcane Archives, upstairs.
Incident at Necrom
(00024408) Tree Shaft in Skingrad, on the desk.
The Secret of Princess Talara. Book 04
(0002440a) Fort Caractacus, under Ancotar table/Random container
Mythic Dawn. Comments 3
(00022b06) Given by Gwinas or Phintias during the Path of Dawn main story quest.
Palla. Book 01
(00024409) Arkved's Tower, on the table, next to Vaermina's flask during the Vaermina statue quest.
Wolf Queen. Book 3
(00024406) Mages Guild in Bruma, on a table, in the basement in the southeast room (orange book).

Light Armor:

Ice and chitin
(0002440C) Leyawiin, Ahdarji House, Second Floor, in a chest.
Lord Jornibret's Last Dance
(0002440d) Bleak Flats Cave, on a table.
rearguard
(0002440b) Dark Brotherhood Sanctuary in Cheydinal, in a chest in the fitness room.
Refugees
(0002440e) Imperial City, Market District, "First Edition", 1st floor, bookshelf to the left of the door/Temple of the Cloud Ruler, on a table in the great hall (only after the Blood of the Gods main story quest).
Rislav the Righteous
(0002440f) Random container.

Shooting:

Black arrow. Book 02
(00024531) Dark Brotherhood Sanctuary in Cheydinal, in Telaendril chest/Random container.
Dance on fire. Book 05
(00024411) Bruma, Rgner's house, down the stairs, on a table.
Niben's father
(00024530) Bravil Castle, private quarters, north wing, on a ledge.
gold ribbon
(00024410) Dark Brotherhood Sanctuary in Cheydinal, in a chest in the training room.
Vernaccus and Burlor
(0002452f) For sale at Books Renois, in Corolla.

Trade:

2920, the last year of the First Era. Book 07
(00024534) Imperial City, Market District, office of the Black Courier magazine.
Game of trade
(00024532) Imperial City, Elven Gardens, home of Fathis Ules. A penalty is possible.
Dance on fire. Book 06
(00024535) Corolla, home of Casta Scribonia, up the stairs, on a shelf
Dance on fire. Book 07
(00024536) Random container.
Wolf Queen. Book 4
(00024533) Imperial City, Market District, office of the Imperial Trading Company.

Mysticism:

2920, the last year of the First Era. Book 02. Sunrise
(00024538) Temple in Skingrad, on the table in the room (purple). A penalty is possible.
Chronicles - Volume 1. Before the beginning of the era of people
(00073a63) Arcane University, Cairanesium, first floor, altar for creating magic items.
Pros and cons of black magic
(00024539) Imperial City, Market District, Mystic Shop, on a table.
Riot in Firsthold
(00024537) Cheydinal's Mages Guild, in the basement on the bottom shelf of a bookcase.
Mythic Dawn. Comments 4
(00022b07) At Raven Camoran during the main story quest "Path of Dawn"
Souls: black and white
(00073a6b) Fort Cuptor Battlemains, on the stone slab next to the bed/Random container.

Recovery:

2920, the last year of the First Era. Book 04
(0002453f) Temple in Bravil, on a shelf.
Exodus
(0002453e) Temple in Skingrad, on a bookshelf in the southwest room (brown) Penalty possible.
The Secret of Princess Talara. Book 02
(00024540) Random container.
Notes on Racial Phylogeny
(0002453d) Temple in Corolla, in a chest.
Counterclock-wise
(0002453c) Mages Guild in Leyawiin, on the second floor, on the bookshelf, top shelf (green book)

Breaking into:

The Art of Lockpicking
(00073a65) For sale at Books of Mach-Na in Cheydinal (or can be stolen from the owner)/Fingerbowl Cave, on the altar of necromancers.
locked room
(00024541) Smuggler's Cave under Anvil Castle, in a chest.
Lock Design Basics
(00073a64) Imperial City, Waterfront District, Dareloth's house, on the table (Grey Fox only).
Feast of Thieves
(00024545) Random container.
Wolf Queen. Book 1
(00024542) Bravil, Dro'shanji's house.

Stealth:

2920, the last year of the First Era. Book 08
(00024547) Bravil, City-Swimmer's home, in a closet.
Legend of the House of Crately
(00024549) Cloud Ruler Temple, east wing, top shelf.
stolen shadows
(0002454a) Random container.
Irrefutable Witness
(00024548) Lake Arrius Caverns, living quarters, in a chest (only during the quest "Sanctuary of Dagon").
Wolf Queen. Book 6
(00024546) Shrine of the Dark Brotherhood in Cheydinal.

Eloquence:

2920, the last year of the First Era. Book 05
(0002454d) Imperial City, Palace, on a bookshelf in Imperial Battle Mages' quarters, top shelf (only during the Thieves Guild quest "The Ultimate Heist").
Biography of the Wolf Queen
(0002454b) Imperial City, Waterfront District, Armand Christophe's House, in a chest. Possibility penaltyReward for Bravil city quest "Caught in the hunt".
Wolf Queen. Book 5
(0002454c) Eloquence Imperial City, Temple District, home of Hastrel Ottus.
Wolf Queen. Book 7
(0002454e) Eloquence Cheydinal's castle, count's quarters.

And if you love pumping your characters to the maximum level, then this article will certainly be useful to you. The game is replete with many ways to upgrade your character. Of course, you can always find cheat codes for skills in Oblivion, but it's fun to use the bugs and tricks that are hidden inside the game.

Where does the flow start?

We choose our character and his gender. The choice depends on who you want to play, which will be closer to you: melee combat, the use of magic, or do you prefer theft and a bow? Of course, the game gives you the opportunity to become a supercharacter by accumulating the skills of all classes. There are cheats for skills in Oblivion, but their use can often affect the appearance of various bugs and glitches, which will be difficult to fix.

Upgrading a warrior

In Oblivion, you need to increase the skill for warriors in such characteristics as strength, endurance, followed by dexterity, luck and speed. It is worth noting that luck is important for everyone. Thus, for a warrior it is better to select a strong and hardy race. The best choice would be a male Nord, Orc or Redguard. It is worth immediately making a reservation regarding gender. The following statement is always true: more feminine traits, such as agility and speed, are inherent in women. The male sex is distinguished by its strength and endurance.

Nord can be taken if you want to have cold resistance. Orcs have an excellent Berserk spell, due to which once a day you can become very strong and hardy, however, lose a lot of dexterity. Of course, the orc is preferable to those who do not pay attention to the appearance of the hero.

A great solution would be to choose a redguard. It has excellent features and fine skill: Once per day, increases Speed, Agility, Stamina and Strength by 50 points for 60 seconds. One minute will be enough for you to throw a bunch of things on yourself and run out of the cave or give a good chat to your enemies.

Guiding star

After you need to choose a constellation that will accompany the hero. Skill levels in Oblivion can be increased for quite some time. However, after carefully reading all the characteristics, we can conclude that the most fighting constellation is a warrior, a thief and a horse.

The horse gives +20 speed. This is useful for pumping speed, although it is not the most important ability for a warrior.

Constellation of the Warrior adds +10 points to strength and stamina. This is a very useful skill.

Constellation of the Thief adds +10 to Agility, Luck and Speed. Of course, for a warrior, agility and speed are not the primary skills, but luck is very useful! To pump it in the game, you need to spend 10 level increases on it. Strength and stamina increases by +5 points when leveling up, and luck by only one.

Think carefully about which constellation will best accompany your hero.

What class would be the best fit?

Now let's move on to the most important thing - choosing your character's class. Initially, you are presented in the game a large number of classes: bard, inquisitor, rogue and so on. Each of them has its own unique abilities and characteristics. However, we decided to take a warrior, so we choose him.

Skill selection

Now we have the most important thing - to choose the skills that will be considered basic for the character. Leveling up your skills in Oblivion will help you fight hordes of enemies with ease. Basic skills are +25 points higher than others from the start and level much faster. Do not think that you need to take those skills that you will use most often. It is important to understand the very meaning of getting levels in Oblivion.

For example, you raised the main skills in total by 10 points. It would seem great, but there is one thing. Each attribute, such as strength or stamina, has three more skills associated with it. For example, hand-to-hand combat, blades and blunt weapons are suitable for strength. Got +10 to blades or +5 to blades and +5 to hand-to-hand combat, or +3 to blades, +5 to hands, and +2 to blunt weapons. So, with an increase in the level to the strength indicator, we get +5. If we take into account that for reaching the level you can choose to increase three attributes, then it turns out that you need to increase the total of 30 times the skills that relate to these attributes. But out of these thirty ups, only 10 should be major skills.

As a result, if you choose blades as your main skill, then you will have to run around with blunt weapons or even with fists for half a game in order to raise the required parameter of strength, agility and endurance by +5 points. And if you run with blades, then you will get all +5 to strength, but +1 to the rest, maximum +2. You can study skills for a long time, consider and weigh all the pros and cons of your choice.

For example, you can choose the following set to successfully increase skills in Oblivion.

  • Alchemy. Affects intelligence. Of course, it will rarely be useful to warriors, but it will not hurt.
  • Illusion. Whatever class you choose, magic will still be available to the player, but you will only use this ability when you need it.
  • Light armor. They affect the speed.
  • Mysticism. Useful but rarely needed magic.
  • Gunsmith. A useful skill that makes it possible to repair equipment, thereby increasing stamina.
  • Invocation. Again magic that will rarely be used.
  • Hand-to-hand combat. Affects strength indicators. If you want to get +5 strength, then you only need to get your fists and finish off your opponents.

The result is that you can safely fight with blades, take damage to your heavy armor, block blows and shoot with a bow without leveling up prematurely. But you will calmly raise all the multipliers to the +5 attribute.

Consider an example: we fight with a sword and get +7 to blades. Next, we get damage to the armor, increase the endurance skill to +6. We just run, thereby increasing the speed by + 7, and now we can start pumping the basic skills in the Oblivion game.

We put on something light or just constantly jump, thereby pumping light armor or acrobatics to +3, and that's it. The necessary parameters for us grow by +5 - these are strength, speed and endurance. We increase the hand-to-hand combat skill in Oblivion, increasing strength to +3, and thanks to the repair of your equipment, we increase endurance to +4.

The basis for pumping the Mage

With mages, it is much more interesting to choose a race and initial tactics, because they have an interesting constellation of Atronach, which gives the following very useful qualities.

  • Mana will not regenerate over time, after sleeping or waiting. Of course, this is not an advantage.
  • 50% of the spells that will hit us will not deal damage, but on the contrary, we will process them into mana. You will conditionally eat fireballs and lightning that opponents will throw at you.
  • The Atronach has 150 more initial mana than the others. Thanks to this, at later levels of magic, it will be possible to create very powerful spells that other constellations of magicians would not have the necessary resource for.

What we get as a result: an initial 50% vulnerability against all spells with the ability to absorb these spells and turn them into mana, as well as 150 additional mana points. If during the game you find more artifacts with the ability to absorb magic for 50 points, then your Atronach will become completely invulnerable against any magic. Thus, pumping skills in Oblivion will be much easier.

If you decide to take this constellation, then the best option would be to choose a race of female high elves. This race has more mana than the others (by 100 points), resulting in +250 mana from the start of the game. However, they are subject to a 25% weakness to various magic. For example, such as electricity, cold and fire. However, choosing the Atronach constellation will allow you to absorb fireballs and other magic, which eliminates your weakness.

You can create another version of the magician, less extreme. It might be British. He has +50 mana and resistance against magic 50. Choose the Mage constellation instead of Journeyman, because 100 extra mana comes with 100% magic vulnerability, which we don't need. If appearance is not of much interest to you in this game, then you can choose a dark elf, imperial and other races for your magician, but about the best option we have already told.

In Oblivion, skills for a mage need to be pumped in the same way as for a warrior. The only thing is that it is best to put more non-magical abilities in the main skills, such as bows, eloquence, and so on. The priority for mages is willpower, but not for the Atronach. Intelligence as well as stamina and high health are desirable for all characters.

Oblivion's Most Successful Thief

The thief is not the most viable class, because you will have to fight in the world of Oblivion, one way or another. The thief is best viewed as a light warrior equipped with a short sword or bow.

The best races for this would be Khajiit, Argonians or Wood Elves.

Wood elves are not the first choice as they have pretty useless racial abilities to say the least, though they do have a penchant for bows.

Argonians have a 75% immunity to disease, are completely resistant to poisons, and breathe easily underwater. This race has nothing more special, however, for a thief, in principle, any race, even an orc, can be suitable.

Khajiit. Almost all the skills of this race for a thief are initially high. These are athletics, stealth, hacking and light armor. It will be much easier for our thief to start his journey.

Constellation Thief

As the main constellation, it is worth taking the Thief, and not the Shadow. Once a day, becoming invisible, to put it mildly, is pointless. The tower is also not a priority, because the ability to open a lock of medium difficulty once a day will not be so useful.

When creating your class, choose what most affects agility, then stamina and speed. We need speed to run away from enemies, periodically shooting at them with a bow. Endurance is needed, like all other heroes, and agility can significantly increase the damage dealt by the bow.

For example, you can take the following skills for a thief to upgrade his skills in Oblivion.

  • Alchemy. A useful skill for making poisons, though you won't use it too often.
  • Illusion. Gives the ability, partially or completely, to become invisible, which is sometimes useful.
  • Heavy armor. Of course, you will run in the lungs and take damage in them, so you won’t level up too quickly.
  • Mysticism. This is the kind of magic that you won't use too much during the game.
  • Gunsmith. Useful skill for all classes, which is not so often used.
  • Invocation. Magic that you will hardly ever use.
  • Breaking into. A very commonly used skill, extremely useful for a thief. It is with its help that you will improve your dexterity.

It turns out that your thief will shoot from a distance with a bow, fight at close range with daggers or a short sword, he will pump all his main parameters thanks to hacking and bow, athletics, light armor, equipment repair and blocking blows.

Who can teach skills?

In the game, you can meet characters that will help you raise your money. For money, of course. There are 5 teachers for each of the 21 skills. Two of them will allow you to pump the skill to level 40, two more will help you reach level 70, and only one teacher will help you unlock all the secrets of the craft that interests you. With it, you can reach level 100. Master mentors certainly charge a lot for their services.

However, learning from a master is not at all easy. First you need to reach level 70 and get a referral from your specialist teacher. Until then, the master will be no different from other people that you will meet in this vast world. But even after receiving the direction, the master will not train you right away. First, he will test your skills by giving you a small task.

All other teachers can start training immediately. However, even here everything is not so simple, because the teacher still needs to be found. They live in different cities, and some even prefer to live the life of hermits. It is worth remembering that at the initial stages the cost of such training will be very large for you. To move to a new skill level, you will have to pay several hundred septims. And the higher your level, the more gold you need to give to teachers. You can only learn 5 lessons per level.

In Oblivion, skill teachers and their placement are very different. Of course, you will meet many of them in Cyrodiil, because this is the capital with many useful acquaintances. However, other masters may be in more remote cities or even in the forest more often.

Where can you find craftsmen?

In Oblivion, the Athletics skill teacher is Rusia Bradus in Anvil City.

Blocking is taught by Andragil, who lives in a house in Bravil.

The blunt weapon will be shown to you by Irene Metric, which is located in the Elven Gardens in the Imperial City.

Blades are masterfully wielded by Alix Lenkolia, who sits in the Faregil tavern.

The Master Gunsmith is Jin-Wulm, who works in " Better Defense» in the Imperial City Market District.

Hand-to-hand combat will show you Helvius Sisia, who lives in Bruma.

Heavy armor is taught by Pranal, who sits in the Roxy tavern.

Acrobatics will be opened to you by Thorburn, which is located in the Eirin camp.

Hacking is taught by J "Bana, who walks around the Imperial Prison area.

Eloquence will be masterfully taught by Tandilvi, who lives in the Temple of the One in the Temple District in the capital.

Light armor is taught by master J "bari, who is in a house in Leyawiin.

Stealth can be taught to you by Marana Rian, who lives in a house in the Temple District of the Imperial City.

In Oblivion, the shooting skills teacher is Alaven, who can be found in the Troll Candle camp.

Trading will be explained by Paloniria, who is located in the "Divine Elegance", located in the Market District of the capital.

Alchemy is taught by Sinderion, who sits in Sinderion's cellar, which is located in the Western Weld tavern in the city of Skingrad.

Recovery will help you study Olet in the Akatosh Chapel.

Change teaches the Sea Tooth that lives on the river if you go north from Bravil.

Illusions are taught by Martin Florius of the Arcane University in the capital of Cyrodiil.

Witchcraft is taught by master Olin Seran, who lives in the Sanctuary of Molag Bal.

Mysticism can be learned with Dagail at the Leyawiin Mages Guild.

Destruction will tell you Bralsa Andaren, who lives in the Sanctuary of Kynareth, it is located southwest of Chorrol.

Cheat codes for skills in Oblivion

There are always multiple ways to play the game. You can spend a lot of time on improving the necessary characteristics or use secrets to quickly improve.

Of course, there are cheats for skills in Oblivion. You can open the console with tilde and type player.setav (skill name) (number). For example, you can enter player.setav Speechcraft 55 to increase your Speech skill to 55.

If you want to improve your strength, endurance and other attributes, then use the code modpca (attribute name) (value). For example, enter modpca Intelligence 150 to add 150 points to the character's intelligence.

The AdvLevel code will help increase the character's level by 1. AdvSkill increases the skill level by one unit.

How far is Yoda? How long does it take to get there?

— Not far. Yoda is not far away. Patience. Soon you will be with him ... I am preparing a delicious cornelian!

film "The Empire Strikes Back"

There is no character in the game more useful and kinder than a coach... teacher, guru, educator, sensei. Remember how simple and easy it was with them in Morrowind? Always help, never refuse. The hero met the desired dark elf under a clear sky on the plantations - and took as many lessons as needed. It was possible to pump several levels on teachers in a row - there would be enough money. And, I remember, the Scamp-ATM Crawler was responsible for the money, so under the gray sky of Vvanderfell, learning was easy and simple.

Things are different in Cyrodiil.


Skills, of course, are smaller - only twenty-one. Munchkin's methods of training work almost as easily and simply, but the teachers have been cut. Almost to the root. Players can no longer take more than five lessons at one level. So you have to take a cup of coffee and go to an open field for rats.

But sometimes even they do not help at high levels. And then, to be honest, the hero goes to the coaches. Each skill in the game is taught by five NPCs. Two can only give knowledge up to the fortieth level of proficiency. Two - up to the seventieth. And only one, unique trainer-master will help you learn the skill to the last, ominous number 100, which threatens the player with new features. The "hundredth" acrobat can jump from the surface of the water, the "hundredth" blacksmith gets an eternal hammer, the "hundredth" armadillo gets weightless armor - you all know this.

But where to look for a sensei who is ready to improve our skills for honestly earned drakes? If your hero is only interested in knowledge, its cost, and how to acquire it, then you want to learn the secrets of the Cyrodiil Field Universities.

For your information: usually low-level teachers can be found through street conversations and dialogues with NPCs. They won't direct you to "seventies" teachers, and you'll have to look for them yourself. But those, in turn, will indicate the approximate path to the "sensei" as soon as the skill rises to the seventieth level.

Acrobatics

Teachers under 40: Lizard Quill-Weave from Anvil and Vlinorman in the elven ghetto of the capital. The lizard loves to play tricks on her Dunmer neighbor, and the climber elf loves to climb the sheer walls of churches.

Teachers under 70: Tsrava from home J "Bari in Leyawiin (very dislikes dogs) and Ganredhel from Cheydinhal (loves them).


Master sensei, acrobat lives in the northeast of Cyrodiil - north of Cheydinhal and east of Azura's temple. You will be told her name - Aerin.

It is important: you will not be able to start studying with a sensei until the teacher "before seventy" has told you where to find him. You can't just walk up to a sensei and say, "Here, I've already upgraded to seventy, teach me." You have to take the quest.

When you find Eirin's camp, you will only find a strange Nord named Torbern.

Did you come here to study? he asks the hero. Eirin was looking for? Well, she doesn't. But there is me, and I can do something.

We will never know where Eirin went and who Thorburn is related to. But he will be able to teach the hero acrobatics up to the last, hundredth level of acrobatic mastery.

For your information: in front of you is the only selfless sensei. Only he will teach you without any conditions. Remember his honest face - you will have to run after the rest of the masters.

Alchemy

Teachers under 40: Felen Relas at the Anvil Mages Guild and S "drassa at the Leyawiin Mages Guild.

Teachers under 70: Ardaline in the Bravil Mages Guild (she once lost her staff) and Brotch Calus who lives in Broome.


Master of Alchemy - Elf Sinderion. You probably remember him - after all, it was he who so pitifully begged you for the roots of Nirn. He lives in the basement of the West Weald Inn in Skingrad. The damned alchemist is also a drunkard - he will not want to teach you until you deliver two rare bottles of wine to him with a nosebleed - Tamika And Surilie Brothers 399 of the year.

The easiest way to get them is in the basement of Skingrad Castle. And don't let your conscience torment you - alcohol is generally harmful to vampires, they drink one "undedovka".

Athletics

Teachers under 40: Uuras, a shepherd who loves Roquefort cheese, lives in the south of Skingrad, and Mahei from Leyawiin, unfortunate and sad henpecked.

Teachers under 70: Hauls-Ropes-Faster, a pirate, an Argonian, whom everyone calls by his nickname, because his name is unpronounceable in imperial - he lives in the Fo "c" sle tavern in Anvil. Honditar, a hunter, lives in Horrol.


Rusia Bradus- Local Cyrodiil Traveler. She lives in Anvil and is ready to teach you how to run fast, but only on one condition - if you have already visited thirty places in Cyrodiil. Even if you are not a noble runner, you probably already fulfilled this requirement a long time ago, without knowing it yourself.

Security

Teachers under 40: Malintus Ancrus- A thief from Horrol. Bantien, a former thief, lives in Talos Square in the capital.

Teachers under 70: Dro'Shanji, lives in the north of Bravil. mandil, lives in the elven ghetto.


Master lockpicker - a cat named J"baana languishing in imperial dungeons. Not in prison, but behind bars - he walks through the locked part of the imperial prison quarter. I must say, he walks quite freely and sleeps in his own tent. Not bad entertainment for the absolute genius of locks and master keys.

There are three ways to get to it. First, steal the keys from the guard. Secondly, open the door behind the room attendant (inside the prison). Or just wait until Jbaana himself approaches the grate.

The cat will give you a simple task - to bring him a note from Skrivva (the thief cat from Bravil). Skrivva grimaces, but gives you a note. Hand it over to Jbaana and it's done!

Block

Teachers under 40: Fadus Calidius from the Skingrad Warriors Guild and Huurwen from the Anvil Warriors Guild.

Teachers under 70: Lum gro Baroth in the Warrior Guild of Horrol and Ambroise Canne who lives in Skingrad and grows grapes (a popular hobby of the Skingradites).


Master "blocker" - elf Andragil. She lives in Bravil, on the second floor above the house of Dro "Shanji. It will be a very simple and painful way to test your abilities and your suitability for training. She will walk the hero on the sides with a huge glass hammer for a whole minute. This is called, give the elf a glass hammer, she will hurt the hero and cut herself.

Your task is to cover yourself with your hands and shout: “Do not hit, auntie!” - run from Andrazhil all over the house. You can try to cut a couple of circles around the table - not hits are counted, but only the time during which the elf will chase the hero with a smirk on her face.

Restoration

Teachers under 40: healer Cirroc in the temple of Talos (Bruma) and Marie Palielle at the Temple of Julianos in Skingrad.

Teachers under 70: Marz in the temple of Mary (Bravil) and Ohtesse at Cheydinhal Temple.


Recovery Master - Elderly Imperial Oleta from the temple of Akatosh in the city... Kvatch. Excuse me, is Kvatch destroyed by the Daedra? If you have not started the main branch yet, then Oleta is locked in the temple behind the gates to Oblivion - the gates must be closed, the Daedra in the square should be killed, the townspeople trapped in the trap, respectively, released. But Oleta will not want to teach you while the Daedra remain in the city. And this means that you need to complete the quest "Fight for the fortress of Kvatch" and clear the entire city of creatures from another world.

If you have already done all this, then try looking for a master in the refugee camp at the bottom of the hill.

Blunt weapon

Teachers under 40: unfriendly orc bookseller Bugak gro Bol in Leyawiin (Southern Books store) and Vigdis at the Anvil Warriors Guild.

Teachers under 70: Christophe Marane, owner of the Brina Cross tavern, on the road northeast of Anvil. Notorious Azzan at the Anvil Warriors Guild.


When you can no longer study with Christoph and Azzan, you will be pointed to Irene Metrick, a Breton from the elven ghetto. She does not tell anyone about her past and, probably, she does the right thing.

— How many NPCs have you killed in your life, hero? Irene asks.

“Well… a couple dozen or so.

- Not good - I killed more, so I'm not going to teach you, newbie.

I've always said that Cyrodiil's blunt weapons have something sinister... You need to kill about fifty NPCs for a Breton to agree to teach you blunt and slash. You can find the exact figure on the hero's statistics page.

Alteration

Teachers under 40: Dovyn Aren in the elven gardens of the capital and a kind-hearted lizard Deetsan at the Cheydinhal Mages Guild.

Teachers under 70: Athragar in the Mages Guild of Horrol and Abhuki in the Garegul tavern, which is on the Green Road south of the capital.


To find the master, go along the shore of the bay - from Bravil to the north. Argonian bed Tooth-in-the-Sea(Tooth-in-the-Sea) don't miss it, although the host will most certainly be absent. Tooth explores the bottom of the bay all day long like a true Cousteau.

He will not demand wine from you, but he will want to test it in action. You need to spend three hours underwater with him. It's not as sinister as it sounds - it's just that you can't get behind an Argonian, and you can't come up to the surface for air. This means that you will have to somehow breathe underwater for six minutes of real time. It is very easy to pass this test with the most elementary water breathing spell, with the help of potions, scrolls, or things enchanted with water breathing.

If you do not have any of the above, then just visit the guilds of magicians in Broome, Horrol, Leyawiin, the shops of the trading district - and buy as many potions of the Sea as you need (four strong potions or eight regular ones).

This is interesting: if you're an Argonian, Tooth in the Sea won't test you for water resistance - he'll take your word for it.

Illusion

Teachers under 40: Hill the Tall, a priest in the temple of Cheydinhal - he loves everyone and everything, be vigilant! Jantus Brolus from Bruma - a good Spellsword.

Teachers under 70: Carahil at the Anvil Mages Guild and Kud-Ei in Bravil Mages Guild (friends of this lizard are rare dormice, I tell you).


University Chironasius - this is the place where he lives Martina Floria— master of illusions and no fraud. You can’t get into this holy of holies of sorcery and slander until you have received everything letters of recommendation from branches of the Mages Guild.

Martina will require ten Welkynd Stones from you - such sparkling aquamarine pieces that are scattered and placed throughout the dungeons of the Eilids. Ten is very few. For one campaign, you can get twenty or thirty pieces.

Blades

Teachers under 40: Naspia Cosma- A valet from the fortress of Cheydinhal, who was once a gladiator in the Arena. right-wind, hangs around the Bruma Warriors Guild.

Teachers under 70: Sherina from the Leyawiin Warriors Guild and Rhano from the Anvil Warriors Guild.


Your aim - Alix Lencolia, a wandering blademaster, a sensei in the most oriental sense of the word. He stopped at Faregil's tavern, south of the capital. From Bravil go northwest along the road, after the Ill Omen tavern, look for a left turn - there will be Faregil's tavern.

Alix does not want to teach just anyone. Give him famous (or infamous) heroes. The number twenty is important - it doesn't matter if you are loved or hated.

Sorcery (Conjuration)

Teachers under 40: Fathis Arena, court mage at Bravil Fortress and Sulinus Vassinus at the Skingrad Mages Guild.

Teachers under 70: Alberic Litte in the Mages Guild of Horrol and Arentus Falvius, who by profession ... a priest? Yes, the priest at the Temple of Talos in Bruma is fond of summoning demons in his spare time.


Olyn Seran walks in circles at the temple of Molag Bal (exactly east of Weatherleah Farm, between the cities of Skingrad and Horrol). He will ask you to summon a Faded Wraith for him. Difficult task, because to summon you need to have at least level 75 Spellcraft. If you do not want to get these five units by summoning scamps and armor by the sweat of your brow, then try looking for a scroll - it drops from sorcerers and necromancers from caves.

Eloquence (Speechcraft)

Teachers under 40: Young northerner, bard Alga from Bruma and the priest Uravasa Othrelas from the Temple of Bravil.

Teachers under 70: Bard Varon Vamori from Bravil and Gruiand Garrana from the temple at Cheydinhal.


It doesn’t matter if the temple of the One in the temple district of the capital is intact, or broken in the battle of Dagon and the Dragon - it wanders in circles Tandilwe, an elf with a really hanging tongue. Her task is the most difficult - you need to find all the beggars of Cyrodiil and talk to them. Do not convince, do not persuade to get a job - just start a conversation. It's difficult.

Five beggars live in the capital, there are two of them in each main city. There were nineteen people in all.

For your information: beggars are contagious, so keep a potion of cure common diseases handy.

The easiest way to find a beggar at his bed in the fresh air is at night. Only in bad weather do these homeless citizens prefer not to sleep under open sky. And here is the list of beds:

    At the well in the southwest corner of the elven quarter of the capital.

    To the south of the street in the northwestern part of Talos Square of the capital.

    At the well in the southeast corner of the business district of the capital.

    In the northern part of the temple quarter of the capital.

    At the pier of the capital, next to the place where they accept thieves (go around a small piece of the wall, just don’t miss the couch).

    Behind the Flowing Bowl in Anvil Wharf.

    East of Anvil's main city gates.

    Behind the Lonely Suitr Lodge in Bravil.

    Behind The Fair Deal in Bravil.

    Near the north gate behind the rocks in Broome.

    Behind Anora's house in Broome.

    At the well northeast of the west gate in Leyawiin.

    In the southwest corner of Leyawiin.

    Between the houses southeast of the west gate in Cheydinhal.

    In the southwest corner of Cheydinhal.

    Among the stones at the south wall in Horrol.

    Behind the rocks north of the temple in Horrol.

    Behind the stable next to the West Weald Tavern in Skingrad.

    Next to the Skingrad Warriors Guild.

For your information: if one of the beggars died before you took the quest, it's not scary. It will be credited to you automatically. But this is no reason to exterminate them preventively. Although...

Blacksmithing (Armorer)

Teachers under 40: Eitar from Leyavin (lives in a house near the cathedral) and Tadrose Helas, a blacksmith at the Warriors Guild in Bravil.

Teachers under 70: Rohsan- He is easy to find, he owns A Fighting Chance in the shopping district of the capital. Rasheda is the owner of the Fire and Steel store in Horrol.

For your information: to access the services of trainers from the warriors guild, you must be a member of the guild. For thieves and mages, this is generally easier.


Master Blacksmith - Argonian Gin-Wulm, a blacksmith from The Best Defense shop in the shopping district. You may have to wait for him in the store - the slacker loves to roam the streets hometown. If you do not want to wait, try to catch him on the streets of the elven ghetto and the shopping district. Look for a red-green-faced lizard wearing a discreet brown vest and light brown pants.

The blacksmith loves riddles. He will ask you simply and directly:

Who is Khazadir?

What do we care about some Khazadir? But the lizard is adamant. The hero was saddened, but there was nothing to do. Go to the First Edition store and read the book The Armorer's Challenge("Competition of blacksmiths"). Everything is written in the form of an instructive novel.

— Khazadir won the contest.

- Right. You will learn from me.

Light armor(Light Armor)

Teachers under 40: Dul gro-shug from the elven ghetto and Olfand from the Nord Winds shop in Broome.

Teachers under 70: Luciana Galena, Thieves Guild Buyer - lives in the south of Bravil. Ahdarji from Leyavin (loses valuables and hates reptiles).


J "Bari from Leyawiin, an old rogue, wants a gift in the form of an elven cuirass. Why, well, why does a cat need a cuirass?

She will start to come across to you on bandits, vampires, pirates and in prey from the fifteenth level. You will get it by completing the warrior guild quest - it is on the bandit Azani Blackheart. I can't give you more directions - leveled trophies are unpredictable.

Accuracy (Marksman)

Teachers under 40: Edla Dark Heart, an assassin from Skyrim - lives in the south of Bruma in the house of Ragnar. Winemaker Shameer- as you may have guessed, he is from Skingrad (his house is next to the cathedral).

Teachers under 70: Reman Broder, another winemaker from Skingrad. Hunter Pinarus Inventius from Anvil (perhaps you once exterminated lions side by side with him).


elf Alawen camped east of Anvil (south and slightly west of the fork to Kvatch and Skingrad). It is better to talk with her when she is not hunting, but she hunts from ten in the morning until almost evening.

She will ask you to show her an elven bow. These are sold in stores from the thirteenth level (Bravilian "Arrow Paradox") and are found in the wild from the ninth.

Mysticism

Teachers under 40: Angalmo in the Mages Guild of Horrol and Druja at the Skingrad Mages Guild.

Teachers under 70: Ita Rienus at the Mages Guild of Bravil and Boderi Farano in the Mystical Archives of the Unseen University - it is obviously impossible to get there without going through the guild's recommendation quests.


Master of Mysticism - Dagail at the Leyawiin Mages Guild. Remember that crazy old lady with the wild hairdo? You can’t call her for a sincere conversation until you complete the task of the Mages Guild. If you returned the amulet that restores a relatively clear mind to the unfortunate elf, she will be able to train you - but only if you have closed at least three portals to Oblivion.

Still, something out of this world was left in her.

Destruction

Teachers under 40: Chanel, a court magician in Horrol's fortress and an excellent artist, I'll tell you. Do not offend her, because then she will not teach you destruction. However, it can be replaced to some extent by the notorious cat J "skar, addicted to invisibility spells. You will not be able to get an appointment with him until you complete the Broom recommendation quest in the Mages Guild.

Teachers under 70: Marc Gulitte at the Anvil Mages Guild and Delphine Jend at the Bravil Mages Guild.

For your information: these two may have to be persuaded for a long time to give you secret information - where to find the master trainer Andaren.


Bralsa Andaren lives at the sanctuary of Kynareth (northwest of the statue of Sanguine, west of the same farm Weatherleah). She will simply and clearly let you know that without twenty bearskins you have nothing to do with her. Bears begin to roam the forests from the seventh level and are not so common. However, the skins are sold in stores, so you can try your luck in the cities.

Hand-to-hand combat (Hand to Hand)

Teachers under 40: Nahsi in the Bravil Warriors Guild and Rufrius Vinicius at the Anvil Warriors Guild.

Teachers under 70: Davela Hlaren from the tavern Imperial Bridge, which is on the Silver Fish River east of the Yellow Highway. Ra "qanar in the fortress of Cheydinhal.


Master Helvius Cecia lives in Broome. He will give you the opportunity to take revenge on the world for the beating in Bravil - after all, in order to test the strength of the hero's fists, Helvius will offer the hero beat him up. He will not resist. You need to demolish a fair amount of sensei's health with your fists in half a minute.

It is a pity that the fun cannot be repeated. New sparring with the master is not provided in the game.

Sneak

Teachers under 40: City-Swimmer, a lizard from Bravil. It can often be found in city canals - it swims there. Glistel, wife of Malintus Ancrtus, lockpicking teacher. Lives with him in Horrol to the envy of the neighbors.

Teachers under 70: Othrelos from the elven gardens of the capital. Mirabelle Monet, owner of a hotel for sailors in Anvil (at the pier).


Master of Stealth - Marana Rian, a resident of the temple quarter of the capital (she often wanders around the arboretum). Marana, wanting to test your skills, will offer you to steal a coin from her. No sooner said than done! After all, you have, after all, at least seventy units of secrecy behind your soul.

Trade (Mercantile)

Teachers under 40: Foroch in a tavern Gottshaw("Gotsho") between Kvatch and Anvil. Mach Na, an elderly bookseller from a bookstore in Cheydinhal (named after the owner).

Teachers under 70: Magrarte, the wife of Eitar, a blacksmithing teacher, lives with him in Leyawiin in the house near the temple and really wants to start collecting rare ingredients. Seed Neeus, owner of Northern Goods in southern Horrol.


There is no need to go far for the master - this is Palonirya, owner of the Divine Elegance store (jewelry and trendy, divinely elegant clothes). To achieve her location is very simple - you need to have ten thousand drakes with you.

Heavy Armor

Teachers under 40: Brodras in the Leyawiin Warriors Guild and Bumph gra-gash at the Bruma Warriors Guild.

Teachers under 70: Valus Odiil from Horrol - sends a hero to save his field and children from goblins. Varnado, a blacksmith from The Best Defense shop in the capital's shopping district.


Pranal- a middle-aged Redguard, a former gladiator. He lives in the Roxy Tavern (northeast of the capital, by the shore of Lake Rumare) and knows all about heavy armor. But his task will be ... unusual. He will ask you to get him gifts for the owner of the tavern - a silver jug ​​and four silver glasses. He will allocate fifty gold to cover the expenses.

Glasses are sold in general goods stores - for example Copious Coin Purse or three brothers in the capital. It is very easy to steal a jug in the same shops or in hotels. Pranal will ask you to present a gift on his behalf. Do it.

I will say right away - the owner of the tavern does not love him, and is unlikely to ever love him.



Now you know exactly where to look for sensei masters and what to offer them. They may not be able to lift you on their mighty shoulders to the upper levels, but help they will provide. Good luck to you and your hero in reaching the heights of knowledge and skills!

Your character is eligible to level up after upgrading any combination of basic skills by 10 points. You need to rest on the bed for the level to take effect. How many secondary skills you have increased during this time does not affect the level.

Benefits of pumping

A key aspect of Oblivion is that as you level up, the strength of most opponents increases: many NPCs will level up and you will encounter more difficult creatures. On the other hand, there are many benefits. Maximizing these advantages will allow you to stay ahead of your enemies.

Your health is increased by 10% of your stamina.
You can increase 3 attributes by 5 points each. Many improvements are only possible by increasing your attributes:

  • Maximum weapon damage requires an increase in either Strength (melee) or Dexterity (bows), as well as an increase in the corresponding skill.
  • Maximum magic requires an increase in intelligence.
  • Magicka regeneration depends on willpower and maximum magicka.
  • Fatigue depends on a combination of your strength, stamina, agility and willpower.
  • All Daedric quests have level requirements.
  • The equipment you can get depends on your level.
  • The amount of gold you find depends on the level.
  • The quality of weapons and armor depends on the level (in stores, in chests and taken from enemies).
  • Many battle rewards are more effective at higher levels.
  • The power of randomly found enchanted items depends on the level (for example, weapons and armor).
  • Enchanted items that you can make yourself are more powerful.
  • Better quality alchemy equipment is only available at higher levels. In addition, many ingredients are effectively only available at higher levels because they are sourced from higher level creatures.
  • You can purchase training up to five times per level.

Attribute boost

When you level up, you can increase the values ​​of three attributes. The amount you can increase an attribute depends on how many points you have gained in the skills controlled by that attribute (primary and secondary) before gaining the 10th primary skill increase.

  • 0 skill points gives +1 bonus
  • 1-4 skill points gives +2 bonus
  • 5-7 skill points give +3 bonus
  • 8-9 skill points give +4 bonus
  • 10 or more skill points gives a +5 bonus

It is never possible to gain more than a +5 attribute bonus when promoted. Attribute bonuses not used at one level (or surplus points over 10 in attribute-controlled skills) do not carry over to the next level.

For example, let's say a character has the following basic skills (seven in total, listed by attribute):

  • Agility: no
  • Endurance: Armor
  • Intelligence: spell
  • Personality: illusion
  • Speed: no
  • Strength: Weapon
  • Willpower: Destruction; recovery

From their previous level, they have increased some skills (see below, increase in parentheses after each skill). When they acquired the 10th Core Skill Growth, they were level qualified. The attributes it lists will be listed on the right side of the examples below.

There are several strategies for overcoming the leveling problem. One of them is to never let your character sleep, as a result your character will never level up (as described in the Upgraded section). The other is simply to reduce the difficulty of the game.
The fact that monsters and other enemies level up at the same time as your character leads to the “leveling problem. If you make the wrong choice when leveling up, your character will become relatively weaker than the monsters as you level up. Therefore, this situation in the game will become more difficult, not easier, even if you expect the same situation to be easier for higher-level characters.

On the other hand, you can play at high levels, and your character constantly becomes stronger than enemies. To achieve this, you must use the maximum advantage of each bonus available to your character when you level up. All in all, this requires careful planning from the moment you start playing, because many of these benefits are only available with certain character creation options.

Some components of a successful leveling strategy include:

Great health requires high stamina, both by creating a character with a high starting stamina rating and by gaining +5 attribute bonuses each time your character climbs up.
Get +5 / +5 / +5 bonuses per level (or +5 / +5 / +1 if you want to increase your luck), and don't forget to get those bonuses in the attributes most useful to your character. This is the basis effective increase level.
Spend enough time in each level to get the best gear for that level. For example, don't advance from level 3 to level 4 until you've found a full set of leather (if you're wearing light armor) or plate (heavy armor). You also need to modify items with the most powerful spells available to your character.
Characters who rely on spells should make sure to acquire new spell effects as they become available and create more powerful custom spells.
These strategies can only be implemented with careful character creation. Standard classes are not suitable for planned leveling as they overload core skills controlled by the same attribute. This causes frequent level ups before you can get the full bonuses for those attributes.

Also, some +5 attribute bonuses are not possible without a special class. For example, take the standard Warrior class. Ideally, a warrior type character will want +5 attribute bonuses in both stamina and strength. However, this is not possible with the Warrior class. Getting two +5 attribute bonuses requires 20 proficiencies in skills managed by stamina and strength, i.e. some combination of Armor, Block, Swords. But since all six of these skills are core skills, as soon as 10 skills are obtained, the character will level up. You have to choose between trying to get +5 in only one of those attributes (and then possibly getting +5 in an attribute that is far less useful to you) or getting two +3 attribute bonuses.

Similar problems occur with any standard class. In all cases, selected class attributes that seem to want to be maxed out cannot get +5 attribute bonuses because most of the skills controlled by this attribute are core skills. At least one attribute-controlled skill must be a minor skill, allowing for consecutive +5 attribute bonuses, and maximum control is gained if two of the attribute-controlled skills are minor skills.

So for example, a warrior who wants +5 bonuses to stamina and strength at each level must choose at least one of the stamina-controlled skills (Armor, Block, and Heavy Armor), and at least one of the Force-controlled skills (Swords, Hand-to-Hand Combat, Blunt) to be a secondary skill. In addition, you must often use secondary skills. Remember that in these six skills at each level, you need to get a total of 20 skills (10 in endurance-driven skills and 10 in strength-driven skills); no more than 10 of these achievements can come from core skills (because after 10 your character will always level up). Thus, at least 10 skill achievements must come from minor skills. Since it takes more experience to advance minor skills than major skills. Much more than half of your character's time should be spent on minor skills. So if Swords is chosen as a secondary skill, the warrior will need to fight more with swords than with other weapons or fists.

Details

Additional information about character leveling:

  1. If all of your attributes are at their maximum, you cannot raise them; but then again, most players will probably never exceed all of their attributes.
  2. Your attribute bonuses are set when you gain skill level 10. Training skills after that, but before you sleep/level up, begins the process of accruing skill bonuses for the next level. Several times in a row you can sleep with several levels.
  3. You can get up to three levels after you have mastered your skills. Completing all Daedric Shrine quests will give you Oghma Infinium. This book will raise your three skills by ten points, even if they are already mastered. There are a few more free skills that can also be used to collect additional skills and can also be used to get one or two levels.
  4. You can also continue the level after you have gained maximum skills by going to prison.
  5. Using a free skill boost to increase spell skills above 100 does not reduce the cost of casting.

Maximum Attributes

If all of your core skills have been maxed out, one way to continue leveling up your attributes is to have your core skills reduced by serving a prison sentence, allowing you to continue leveling up your character. However, there are some pros and cons to this method.