Tips and secrets of the game STALKER Clear Sky

Divided the article into chapters:

1 Artifacts
If the artifact is in your field of vision, but you are not close enough to it to become visible, save and load the game - the artifact's radiation will become visible for a few seconds, which will greatly facilitate the search.
a) There is a twist on the railway tracks of the Agroprom location. Near the tunnel where the Bandits first settled. Between the tower and the wagons. (Like so, if not, then just walk along) I found a detector bought from Sakharov (a thousand and something rubles).
b) There are two artifacts "Moonlight" in the building where earlier (In the Shadows of Chernobyl) Mole was hiding from the military. Now there are electr and psi-zones. We save ourselves from the first ones by pressing the torso against the wall)) They lie on the second floor.
c) The kolobok artifact is also located at the Agroprom location. In the same swamps where the deserter used to sit. Not far from the house (he is alone there) towards the transition to Yantar, deep in the cleft and reeds.
d) Still there, at the only location of the anomaly "Symbiont" lies " Night star".
e) At the Junkyard in the cemetery of radioactive equipment, where Bes once was, there are artifacts "Fireball" and "Mother's beads", and in the same locationTwo "Chunks of Meat" in acid swamps.
f) When moving from Cordon to the Dump, without crossing the outpost, looking at the North, turn right. We stumble upon Anomalies - in one of them "Night Star".
g) When the Forester gives the task to bring him a compass artifact, there is a ladder down on the way to it (the artifact).
g) the "Battery" artifact, there is in the Dark Valley on the territory of the Freedom base, there, next to it, in the tunnel, the frying flies back and forth ... here, I came across the "Night Star" there
h) At the beginning, I found 5 artifacts in the Swamp, I will try to roughly describe where they are:
1) in the anomaly, as the current left the base to help fight off the monsters, if at the beginning they didn’t know how to look or simply ignored the tower to be in the west, go back and find it.
2) we go to the north there is an anomaly and we select the chemical burn artifact.
3) right in the Burnt Farm there is a ruin with an anomaly there is an artifact of fire.
4) there is an anomaly of fire about 50 meters north of the mechanical yard.
5) if you then go 200 meters to the east, there is an electrical anomaly, there is an electroshock artifact ... dumb, really.
By the way, how to use the map and where the north I hope you know =)
i) In the red forest (where you accompany the stalkers) in a very large anomaly (in the form of such fingers) there are 2 pieces of art ... which - I don’t know, I couldn’t get it.
j) There is a very good art on Yantar. Gives -6 to radioactive contamination. Directly behind the base of scientists there are several puddles overgrown with reeds. There is still a constant green fog swirling. If you throw bolts, you can not get into anomalies, but it will still sting with poison.
j) In the red forest, on the way to the tank with the teleport, you will meet a group of stalkers. You will be offered to bring them to a certain place and for this they will promise an artifact. It costs a lot (against the background of most art). If you don't let snorks, dogs, and a pseudo-giant eat them, get it. With snorks and dogs, it's quite simple - get ahead of the group and throw a grenade at them. But the giant is very fat. Run backwards and shoot back. IMPORTANT, do not run too far, stay close enough to him, otherwise he will switch to stalkers and quickly devour them.
- Added 5 new artifacts: Compass, Duva, Bubble, Eye, Snowflake
Previously Known: Slime, Slug, Mica, Coil, Gravity, gold fish, Drops, Fire ball, Crystal,
Thorn, Crystal Thorn, Sea Urchin, Stone Blood, Chunk of Meat, Soul, Medusa, Stone Flower,
Night star, Bengal fire, Flash, Moonlight, Battery, Dummy, Mom's beads, Film,
Spring, Kolobok

Wearing artifacts is allowed only if there are special slots in the costume
P.S. Artifacts with a minimum discount are bought by Sidorovich and scientists.

2 Money
You can earn money endlessly. At each point that any grouping can occupy, there is a special box in which supplies are stored. The greater the strength and resources of the group, the more things are in the box. The contents of each such box is often updated, so you can simply walk around the points captured by a non-hostile group and collect ammo, first-aid kits and food.
a) interesting way extra income: At the Swamp location, the main task is to capture and hold the main points. As soon as all the positions are captured by the pure-bombers, we go to the main base and get a few pieces of money and a suit of clear sky as a reward.
But the Renegades periodically respawn and go to the Mechanic Yard. We do not intervene, we let it be captured, and then we beat it back again and, as soon as the ChN detachment arrives, we get the main task to capture all the points again completed. And again we get money and overalls at the main base
b) As soon as we go out to Cardon, a machine gun snarls at us. We don’t leave such raids with impunity, we immediately go to the warriors at the checkpoint, and then, collecting trophies, I found a box in the barracks where there were VERY many different cartridges. I didn’t even take everything away, I drove it to Sidor, I put everything in a box there, and when I returned, the warriors appeared there again, I had to fight a second time, but the box was filled again !!!

3 Weapon
a) The easiest way to get SVD at the beginning of the game is to remove one of the debtors at Agroprom.
b) PSO 1 can be found on a tower in the swamps at the very top there is an open box inside the scope.
c) You can repair weapons for free!!! So... in order. In the hands of a broken trunk. Repair under 10,000. Sorry for the money. So you need to find a benefactor who will subdue for nothing. Who will do it. Bandits! We go to the Gopnik parking lot and look into the optics. We are interested in whether there are guys with pistols and the more the better. If there are any, we rush to them in the parking lot and throw off the screw cutter. You need to throw in a place where you can lure this crowd to him. Please note that guys with pistols will not be able to ignore such a cool gun. They will not only seize it, but also charge and repair it. And then it's a matter of technology. Turn in the forehead to your master and return your property. The condition of the weapon has moved from the "full tryndets" mark to the mark of 70-80%. With this state, you can already use it. Or finish with a more qualified master. The repair cost will then drop to ~ 1500 re. Just make sure you don't get laid off of it XD
That's all .. The idea, by the way, was born as soon as he took possession of the dead gun. Purposefully went to the bandits and checked. Everything works. Strange that no one has written about this yet.
d) Vintorez can be found in the car next to the railway tunnel at Agroprom.
e) In Limansk, in the building where the bandits settled, there is a "bulldog" lying around with a bunch of charges to it! Charging it really takes forever. There is also a bulldog in a cave, near the Kaper base, in the Red Forest, he is there on the lower tier in the toilet.
f) In the patched version, in the Swamps, on the farms that are controlled by the Chistonebovtsy (not just captured, but where they have been standing for a long time), in houses in nychka (in iron boxes) are often found and different cartridges(5.45 for Kalash, 9.39 for Vintorez and Groza, 5.65 for NATO rifles) and a first aid kit with bandages.
g) In the Army Warehouses next to the main building there is a tank, next to a box, in a box of RPG
g) The following parameters can be changed for weapons:
* accuracy (scatter),
* flatness (movement of a bullet or projectile almost parallel to the ground at a low altitude),
* rate of fire,
* store volume,
* the weight,
* return,
* caliber...
For assault rifles - up to 15 improvements in each of the 2 branches of development - sniper (accuracy) and assault
(power). Sniper rifles and machine guns have only one branch of development - accuracy and power
respectively. Some changes are not compatible with each other. At the same time, the maximum improvement
it is possible to expose extremely rare and expensive weapons
Implemented: repair of weapons by specialized NPCs and sighting (the longer it is used
separate type of weapon, the higher the accuracy of shooting from this type). Various NPC repairmen have their own
individual specialization (armor, sniper rifles, heavy weapons)
The peculiarity of armor-piercing cartridges lies in the greater lethal force. It means no sooner
defeat of the enemy when hit in the head, and penetrating ability - breaking through not only the door or
wooden fence, but brick wall, iron gate, car body, other objects
A method for comparing the accuracy of combat of individual "barrels": we take samples of the weapons being compared, on
significant (!) removal, we determine the target (for example, a fragment of the wall), save, execute a series
shots in the mode you are interested in (to a specific selected point), we approach and fix the result
(you can - a screenshot). We repeat this with each sample of weapons, returning to the shooting line earlier
made by saving (save "ohm). As a result, we compare the results with each other

4 Miscellaneous
a) "Fall with minimal damage", falling from the tenth floor will not work, but from the first or second - completely. The focus is that the main character Takes less damage if he sprints before falling off the roof. For example, the base of Clear Sky, the beginning of the game - you can just jump off then the minimum damage will be received, or you can click on "sprint" and slide off the roof - no damage.
b) In the Garbage, according to the plot, you need to go down to a small basement behind the Fang PDA, a stretcher explodes there and a couple of Bundyuks take away all the things of the GG. This can be partially avoided as follows: before descending, we simply throw all our things on the ground, and then we simply pick them up. True, money cannot be saved, so it is better to prudently spend it on the Svoboda base, for example, on a brand new jumpsuit
d) Even completely killed armor is better not to throw it away, it always has some protection from bullets.
e) The contents of the metal boxes now, when broken, can not only fall through to the floor below, but also FLY THROUGH THE WALL TO THE NEIGHBOR ROOM, or TO THE TOP FLOOR. Or maybe in parts in all directions.
f) It is now easy to kill crows from any small arms
g) The guitar can be found at the Liberty base. Second floor, on the way from bartender to mechanic. still can't pick
g) In front of the bandit checkpoints, throw away equipment, food and pharmacies somewhere nearby, and you will only lose money from the raid.
h) At the Chernobyl nuclear power plant, it is not necessary to run after the Strelok, you can fill him up on the spot: when they give a gaus, walk a couple of meters to the piece of iron, sit down behind it so that they don’t shoot from the left, shoot at him and he will run down, then appear on the ground right in front of you.
i) It's just a joke. There is a stalker, where Petruha used to stand on Cardona, he also looks through binoculars, but sometimes he forgets to take it and it turns out comically
-Bullets, as in reality, ricochet off any surface, such as the ground.
-Do not shoot through the bushes - in them the bullet can change the trajectory.
-Padlocks on the doors are broken by shots.
-Closed wardrobes open with shots to the castle area.
Don't waste your money! For 19 tyr. you can buy a suit "Seva" from Sakharov on Yantar (10 tyr. are given before that by the debtors at Agraprom, and the rest can be scraped together by the bottom of the barrel - throw off all the left weapons at the Svoboda base - there it ... eat it - and the required amount will be typed). Sakharov also has advanced devices for finding artifacts. The controller in the dungeon of Agroprom in the traditional way (hiding behind a corner, waiting for a bullet in the head) fails. Here I only had one way - you run out at him close (but so that you don’t tear with your claws) and roll a clip into the head with direct fire. The only way. So far, I haven’t found anything more decent than the M-16 with optics from weapons. Unless he took 2 of them and upgraded one for Kalash cartridges. This is more comfortable. Armor-piercing cartridges solve many problems without headshots. All advice for now.
Good luck to you STALKERS in the study of the ZONE!!!

Divided the article into chapters:

1 Artifacts
If the artifact is in your field of vision, but you are not close enough to it to become visible, save and load the game - the artifact's radiation will become visible for a few seconds, which will greatly facilitate the search.
a) There is a twist on the railway tracks of the Agroprom location. Near the tunnel, where they first settled. Between the tower and the wagons. (Like so, if not, then just walk along) I found a detector bought from Sakharov (a thousand and something rubles).
b) There are two artifacts "Moonlight" in the building where earlier (In the Shadows of Chernobyl) Mole was hiding from the military. Now there are electr and psi-zones. We save ourselves from the first ones by pressing the torso against the wall)) They lie on the second floor.
c) The kolobok artifact is also located at the Agroprom location. In the same swamps where the deserter used to sit. Not far from the house (he is alone there) towards the transition to Yantar, deep in the cleft and reeds.
d) Still in the same place at the only location of the anomaly "" lies the "Night Star".
e) At the Junkyard in the cemetery of radioactive equipment, where Bes once was, there are artifacts "Fireball" and "Mother's beads", and in the same locationTwo "Chunks of Meat" in acid swamps.
f) When moving from Cordon to the Dump, without crossing the outpost, looking at the North, turn right. We stumble upon Anomalies - in one of them "Night Star".
g) When the Forester gives the task to bring him a compass artifact, there is a ladder down on the way to it (the artifact).
g) the "Battery" artifact, there is in the Dark Valley on the territory of the Freedom base, there, next to it, in the tunnel, the frying flies back and forth ... here, I came across the "Night Star" there
h) At the beginning, I found 5 artifacts in the Swamp, I will try to roughly describe where they are:
1) in the anomaly, as the current left the base to help fight off the monsters, if at the beginning they didn’t know how to look or simply ignored the tower to be in the west, go back and find it.
2) go north there and pick up the chemical burn artifact.
3) right in the Burnt Farm there is a ruin with an anomaly there is an artifact of fire.
4) there is an anomaly of fire about 50 meters north of the mechanical yard.
5) if you then go 200 meters to the east, there is an electrical anomaly, there is an electroshock artifact ... dumb, really.
By the way, how to use the map and where the north I hope you know =)
i) In the red forest (where you accompany the stalkers) in a very large anomaly (in the form of such fingers) there are 2 pieces of art ... which - I don’t know, I couldn’t get it.
j) There is a very good art on Yantar. Gives -6 to radioactive contamination. Directly behind the base of scientists there are several puddles overgrown with reeds. There is still a constant green fog swirling. If you throw bolts, you can not get into anomalies, but it will still sting with poison.
j) In the red forest, on the way to the tank with the teleport, you will meet a group of stalkers. You will be offered to bring them to a certain place and for this they will promise an artifact. It costs a lot (against the background of most art). If you don't let snorks, dogs, and a pseudo-giant eat them, get it. With snorks and dogs, it's quite simple - get ahead of the group and throw a grenade at them. But the giant is very fat. Run backwards and shoot back. IMPORTANT, do not run too far, stay close enough to him, otherwise he will switch to stalkers and quickly devour them.
P.S. Artifacts with a minimum discount are bought by Sidorovich and scientists.

2 Money
You can earn money endlessly. At each point that any grouping can occupy, there is a special box in which supplies are stored. The greater the strength and resources of the group, the more things are in the box. The contents of each such box is often updated, so you can simply walk around the points captured by a non-hostile group and collect ammo, first-aid kits and food.
a) An interesting way to earn extra money: In the Swamp location, the main task is to capture and hold the main points. As soon as all the positions are captured by the pure-bombers, we go to the main base and get a few pieces of money and a suit of clear sky as a reward.
But the Renegades periodically respawn and go to the Mechanic Yard. We do not intervene, we let it be captured, and then we beat it back again and, as soon as the ChN detachment arrives, we get the main task to capture all the points again completed. And again we get money and overalls at the main base
b) As soon as we go out to Cardon, a machine gun snarls at us. We don’t leave such raids with impunity, we immediately go to the warriors at the checkpoint, and then, collecting trophies, I found a box in the barracks where there were VERY many different cartridges. I didn’t even take everything away, I drove it to Sidor, I put everything in a box there, and when I returned, they appeared there again, I had to fight a second time, but the box was filled again !!!

3 Weapon
a) The easiest way to get SVD at the beginning of the game is to remove one of the debtors at Agroprom.
b) PSO 1 can be found on a tower in the swamps at the very top there is an open box inside the scope.
c) You can repair weapons for free!!! So... in order. In the hands of a broken trunk. Repair under 10,000. Sorry for the money. So you need to find a benefactor who will subdue for nothing. Who will do it. Bandits! We go to the Gopnik parking lot and look into the optics. We are interested in whether there are guys with pistols and the more the better. If there are any, we rush to them in the parking lot and throw off the screw cutter. You need to throw in a place where you can lure this crowd to him. Please note that guys with pistols will not be able to ignore such a cool gun. They will not only seize it, but also charge and repair it. And then it's a matter of technology. Turn in the forehead to your master and return your property. The condition of the weapon has moved from the "full tryndets" mark to the mark of 70-80%. With this state, you can already use it. Or finish with a more qualified master. The repair cost will then drop to ~ 1500 re. Just make sure you don't get laid off of it XD
That's all .. The idea, by the way, was born as soon as he took possession of the dead gun. Purposefully went to the bandits and checked. Everything works. Strange that no one has written about this yet.
d) Vintorez can be found in the car next to the railway tunnel at Agroprom.
e) In Limansk, in the building where the bandits settled, there is a "bulldog" lying around with a bunch of charges to it! Charging it really takes forever. There is also a bulldog in a cave, near the Kaper base, in the Red Forest, he is there on the lower tier in the toilet.
f) In the patched version, in the Swamps, on the farms that are controlled by the Chistonebovtsy (not just captured, but where they have been standing for a long time), in houses in nychki (in iron boxes) there are often different cartridges (5.45 for Kalash, 9.39 for Vintorez and Thunderstorms, 5.65 for NATO rifles) and first aid kits with bandages.
g) In the Army Warehouses next to the main building there is a tank, next to a box, in a box of RPG

4 Miscellaneous
a) "Fall with minimal damage", falling from the tenth floor will not work, but from the first or second - completely. The trick is that the main character takes less damage if he runs up before falling off the roof. For example, the base of Clear Sky, the beginning of the game - you can just jump off then the minimum damage will be received, or you can click on "sprint" and slide off the roof - no damage.
b) In the Garbage, according to the plot, you need to go down to a small basement behind the Fang PDA, a stretcher explodes there and a couple of Bundyuks take away all the things of the GG. This can be partially avoided as follows: before descending, we simply throw all our things on the ground, and then we simply pick them up. True, money cannot be saved, so it is better to prudently spend it on the Svoboda base, for example, on a brand new jumpsuit
d) Even completely killed armor is better not to throw it away, it always has some protection from bullets.
e) The contents of the metal boxes now, when broken, can not only fall through to the floor below, but also FLY THROUGH THE WALL TO THE NEIGHBOR ROOM, or TO THE TOP FLOOR. Or maybe in parts in all directions.
f) It is now easy to kill crows with any ranged weapon
g) The guitar can be found at the Liberty base. Second floor, on the way from bartender to mechanic. still can't pick
g) In front of the bandit checkpoints, throw away equipment, food and pharmacies somewhere nearby, and you will only lose money from the raid.
h) At the Chernobyl nuclear power plant, it is not necessary to run after the Strelok, you can fill him up on the spot: when they give a gaus, walk a couple of meters to the piece of iron, sit down behind it so that they don’t shoot from the left, shoot at him and he will run down, then appear on the ground right in front of you.
i) It's just a joke. There is a stalker, where Petruha used to stand on Cardona, he also looks through binoculars, but sometimes he forgets to take it and it turns out comically
Don't waste your money! For 19 tyr. you can buy a suit "Seva" from Sakharov on Yantar (10 tyr. are given before that by the debtors at Agraprom, and the rest can be scraped together by the bottom of the barrel - throw off all the left weapons at the Svoboda base - there it ... eat it - and the required amount will be typed). Sakharov also has advanced devices for finding artifacts. The controller in the dungeon of Agroprom in the traditional way (hiding behind a corner, waiting for a bullet in the head) fails. Here I only had one way - you run out at him close (but so that you don’t tear with your claws) and roll a clip into the head with direct fire. The only way. So far, I haven’t found anything more decent than the M-16 with optics from weapons. Unless he took 2 of them and upgraded one for Kalash cartridges. This is more comfortable. Armor-piercing cartridges solve many problems without headshots. All advice for now.

Good luck to you STALKERS in the study of the ZONE!!!

Hello. In this article, you will learn how to survive the first day in the Exclusion Zone, how to complete some quests, which ones you should not complete, secrets, the best income, and more.

Note: because The chronology of the events of the S.T.A.L.K.E.R .. universe begins precisely with the second part (Clear Sky), so I first write the guide for this part.

Let's go directly to the game. You play as the character Mercenary Scar, who was hit by a large blowout and miraculously survived. His body was picked up by stalkers from the Clear Sky group. On the basis of the CN, he was released, he regained consciousness, then a dialogue follows, which I strongly recommend reading.

Next, you are sent to look around at the base, namely to the bartender. After a dialogue with him, they are sent to the very first task. It lies in the fact that you need to help the checkpoint fight off the attack of the boars. You are taken out of the base, and then you go on your own. On the way, be sure to look for an artifact! It can be found in the passage between the gravity anomalies, closer to the water on the left. Be sure to use bolts to probe the road! If you fall into a gravity anomaly, you are a corpse. Even if you survive, you will most likely bleed to death.

Advice: Always use bolts when going through anomalies.

Advice: not fight the boars, but quickly climb the tower and wait for the further unfolding of the plot.

Next, you need to clear the swamps from the bandits of the Renegades group. Go to the aid of your "fellow clans", money is paid for each successful sweep. Than in big places The more you help, the more money you get.

Advice: it is worth running and helping to fight off control points and fend off mutants. At the very beginning of the game, this is a very good income, which I recommend leaving. It's not worth spending money on buying (or modifying) better overalls and weapons, because during the game you can find it somewhere or buy something better.

Now that the main points in the swamps have been taken, return to the base for a reward, run around the area more, collect artifacts in the anomalies, search the caches, and then sell the extra trash and get out of the swamps, you are unlikely to return here again.

A couple more swamp survival tips:

    Do not step in the swamp, radiation is a dangerous thing.

    Avoid encounters with wild boars. If you still can’t escape from these mutants, wait until he starts to accelerate at you, let him through, moving to the side, and cut him with a knife right in the side.

    Use pistols and shotguns. Yes, this is not a very powerful and convenient weapon, but in the fight against renegades it is better not to show off and not waste expensive cartridges from AKM or Viper, because they are still hard to find.

    Do not litter in the backpack shotguns with PMM. You sell them for a penny, and they add quite a lot of weight. For sale, it is better to collect cartridges, food, and medicines from corpses.

    You can walk to the trailers from the video. There is a broken Vintar lying around. Put it in some hiding place, and someday come back for it with ammo and money to fix it.

    Don't forget to repair your jumpsuits so as not to lose protection. With a broken jumpsuit, you will fall with one bullet.

Upon arrival at Cordon, you go out under the noses of the military, who shoot at you with a machine gun.

Advice: run away from the machine gun in a zigzag and do not forget to turn on the run in time and use first-aid kits with bandages.

Next, look around in the village of beginners, take available quests, they are not complicated, but the money will come in handy. You also need to take all available quests from Sidorovich in the basement and complete them to earn money. By the way, he issues the main story quest, during which you need to return the lost case. There is a complicated story, I will not spoil it, I will give only a couple of tips and tricks:

    Do not tank in battles with the military. Seriously, if you don't die, you'll go broke on bandages and repairing your overalls. Their AKMs work wonders against your starting suits. It is better to run, shoot from behind cover, throw grenades.

    Search all the corpses, collect AKM ammo.

    Take several AKMs from the corpses of the military for sale to Sidorovich, you will have a little money.

    Still, give this "prisoner" Khaletsky a gun, hiding places are never superfluous;)

In general, you can go there without hesitation, because there are no major anomalies with artifacts on Cordon, there is no particular movement. Only on the basis of stalkers can you get a couple of tasks to clear a key point from bandits or mutants.

Advice: take these jobs. Often, to complete them, you do not need to run far and risk your life, so this is also a good income.

Valerian, by the way, offers to join their group. The moment is debatable. In fact, this does not give anything, no advantages, except for a couple of quests to clear key points in the Garbage and Cordon. Then the bandits immediately become your enemies. Perhaps, when you go to the Garbage, they immediately become your enemies, however, I personally received tasks from bandits to protect the point from mutants. After that, they became neutrals for me, and I was able to calmly go to their base, chat with a technician, godfather and other characters, and also received a couple of quests, after which I even had the opportunity to join the ranks of bandits. Therefore, decide for yourself which side you will be on, but in the fight Lonersvs. bandits I always choose Singles.

Advice: do not take part in the war of factions, so as not to make enemies for themselves.

In general, most often the first day in the Zone ends in the Swamps, but if you do not hesitate, then they can end in the Cordon, or even in the Landfill (mine ended in the Cordon).

And these three locations are the most difficult at first, because you have nothing - no normal weapons, no strong overalls, no good artifacts. Further, in the course of the plot, it will be much easier for you. It's not for nothing that you saved money;)

Now a couple of tips regarding the whole game, not a specific location:

  • At the junkyard, don't go into piles of scrap metal.
  • In the dark valley, redeem as many things as possible. Artifacts, medicines, weapons, ammo, overalls - redeem everything. Later, on the quest, you will be robbed by bandits in the basement at the flea market. You can return your things, you can even grab a little extra, but you won’t return the money, and then at least sell all the redeemed gear.
  • Don't walk through the landfill alone. If you are alone, then run quickly, otherwise the bandits will take in quantity. (If they are your enemies)
  • The best assault weapon is the FT. After him - GP37 (purely my opinion)
  • the best sniper weapon is Vintar. If you have an exoskeleton, then SVD or IED.
  • If you come across a pack of dogs without a pseudo-dog, look for some kind of box or something like that, get in there and shoot from above. If there is a pseudo-dog, then most likely it will throw you off from above anyway.
  • A real psi-dog is marked on the map with a red dot (like any enemy), so throw a grenade there and run away from phantoms.
  • In general, speaking of dogs, the best weapon against any variety of them - an underbarrel grenade launcher. You can even shoot at your feet if you are completely pressed down (he himself saved his life a couple of times in this way, although the suit breaks quickly).
  • At each key point there is a box in which you can find loot.
  • If somewhere they demand money from you for something, kill without hesitation.
  • On Yantar, when restarting the cooling system of the PSI brain, do not shoot back at the zombies. The fact is that the stalkers in the group with Lefty are immortal! They'll manage on their own.
  • Think carefully before going to Limansk. There are no transitions back from Limansk, so there will be no way back. Before going to this city, collect a larger amount - there will be CHN technicians in the squad with you, as well as buy the desired overalls and weapons.
  • FT-200M can be found at the Monoliths closer to the Chernobyl nuclear power plant. The probability of meeting him earlier is very small, if not zero.
  • The best way to make money is to trade artifacts and rare species weapons.

Now, the anomaly map. The following screenshots show major anomalies in the Zone that contain artifacts. Artifacts are marked with a pink dot with a green center.

"Stalker: Clear Sky" is a kind a separate story, telling about the fate of one of the conductors of the zone. It should be noted that in comparison with the first part, a lot of new things and features have appeared in the game. For example, the X-Ray 1.5 engine provides support for DirectX 10, which makes the picture even more spectacular and photographic. A huge selection of new weapons, equipment, upgrades, new monsters, locations and characters. Well, now let's take a look at "Clear Sky" separately. The passage of the game consists of a number of stages, the mechanics of which are intuitive and simple.

swamps

It all starts with watching the introductory video, in which our main character, along with a group of scientists, falls under the blowout, where only he survives. Waking up, we find ourselves at one of the strongholds located in the swamps, where we are taught the basic aspects of the game. The first task is to go to the bartender and get all the necessary equipment from him. Next, you should talk with Lebedev - the main person in this camp. During the conversation, he will ask us to help repel the attack on one of the outposts. With a sensitive and compassionate heart, we agree. At the very exit, the hero will be provided with the most important thing - a pistol, a shotgun and cartridges. Having beaten off the attack, we are exposed to a not very pleasant thing - another ejection. And again the main character wakes up in the same bed in the same camp. Now you can go to the bartender and collect your reward. Throughout the game "Stalker: Clear Sky", the passage of which is intertwined with the completion of tasks, the hero will be given rewards in the form of money, artifacts or rare equipment.

Increasing Influence

Lebedev will ask you to complete one more task - to strengthen the influence of his group ("Clear Sky") in the swamps. The main character will need to go there with the guide. Next, a random map will be loaded (tower, fishing farm or other), where you need to help the allies fend off an attack or conquer a new stronghold. As you already understood, we have to play exclusively for the Clear Sky grouping. The passage of the game will repeatedly throw up missions of this kind: capture or protect. When the influence of our grouping in the swamps becomes dominant, a new task will be available - to capture the farm where the Renegades base is located ( opposing side). Having dealt with the problems in the swamps, you need to go to the cordon to Sidorovich, familiar to many players from the first part of the game Shadow Of Chernobyl. Now he has also appeared in the game "Stalker: Clear Sky", the passage of which will bring the main character with him several times.

old friend

Sidorovich, just like Lebedev, will give us various tasks, associated mainly with the opposition to the opposite grouping. In this case, the military is main problem our old friend. An interesting moment in the game "Clear Sky", the passage of which is a separate storyline, there is the fact that there is the possibility of quickly moving from one location to another, so as not to waste time on long walks (but for someone, on the contrary, this is a pleasure). Having destroyed the main base of the military, we talk with Sidorovich and get a new task - to pick up a case with swag. The word "swag" in the game "Stalker: Clear Sky", the passage of which will be filled with such surprises, is understood as a kind of stash, which has a rather high cost. The passage of other tasks is similar to past missions, which consist in capturing new areas, fighting enemy factions or searching for rare artifacts. Among other things, it is recommended to install the "Clear Sky - Serpentine" mod, the passage of which will add many new features and adventures to the game.

Walkthrough Stalker Clear Sky: S.T.A.L.K.E.R.: Clear Sky. Passage. Part 2

We go. We immediately bring down the zombies from one and the second exit of the bunker and run to Sakharov. We get c.u. on a trip to the complex - to get information about installing a burner, they say, there is no way without it. We carefully demolish the dogs, take out the artifact from the anomaly standing next to it. We shman corpses, then either we run forward, we don’t stop, or we shoot about 15 zombies from behind and from the front along the course. We burst into the bunker - Sakharov will explain the situation a little and again send him to work on errands for some Lefty. Only fleas were missing. We run above the bunker, we meet the attacking group. We are starting a breakthrough. We shoot again and again. We cross the wall into the inner territory. We get the task to cover the cooler reboot group. We run onto the roof, take a position with some stalker and wait for zombies in exoskeletons. And we are waiting for them, waiting for them in the head, 3-4 pieces in a wave, we still have time to shoot at the rest of the zombies walking along the aisle a little further or to the right along the stairs. Everybody! The process has been restarted. Sakharov made a mistake and will tell about Strelka running to the Red Forest.

Do not forget to pick up the Bubble, Mom's beads and at least an Empty or a Snowflake at the location. And collect all the junk from zombies and dead stalkers, it's a pity of course that Sakharov does not buy weapons. We'll have to carry it to the research institute.

red forest

Run after Strelok. Why?, but much more. We run into single Vasya-Petya and for some reason everyone dies. The shooter blows up the passage. MOST IMPORTANTLY, do not kill the last Chukhan - he will raise his hands when he is left alone. You can get Strelka's cache for free, it contains the Bubble artifact.

All have arrived. The bridge is captured by renegades, the tunnel is undermined. Then they will tell the story of the most honest scenario, they say, except for the Forester, no one will help and that's it.

GSC makes good games, but with scripts they cant.

If we run directly to the Forester, we run into a furious bloodsucker, at least not like the others. We run up to the closed bars. AND! straight to them

Vasya-Petya runs up, but is silent, because the lattice is transparent, but like a steel sheet, I can’t talk to him, even with a heel-toe. And there is a fork in the events - there are at least 2 quests in the scripts, after which the Dolgovtsy must open the doors!

You can run to the passage where the gates with dead stalkers have opened and take off the PDA with the map of the Red Forest from them. You can also rush straight to the stalkers standing not far from the exit to the Garbage. The system is the same. Accept the offer to lead the group. Move faster than them and shoot the snorks in advance, go to the clearing with the Symbiote anomaly and kill the pseudo-giant. Stalkers in the rear should thank with a good artifact. Catch a couple more from the anomaly, Eye or Flame is provided to you. Then run forward, where I flash Electra. We find a tank and a whitish ball next to it. Familiar cordon anomaly! The area is notable for anomalies and an artifact in them, you can still find the dead father of Valerian, although this is his clone, how to drink, he is a dog, alive on Cordon and not to bathe. Proven - alive. Regardless of the snorks, do not forget to pull out 2000 rounds of ammunition for the RP-74 (we'll hide it for a rainy day) from the tank's turret hatch, jump into the anomaly. By the way, there may also be a quest RP, the task is taken from local debtors.

We appear near the place of residence of the forester. Let's look at him. The picture after the conversation does not clear up much, to return the Compass artifact. We run out of the gate to clean the Renegades in the tunnel. Akhtungi in the forest! Nobody got lucky. The compass lies here, we select. And below are poltergeists and an artifact. Simply put, we evict everyone from the cave with the confiscation of property. Here the Dolgovtsy will come running and sit in the tunnel. Of course the joy is what - a free living space. One stalker is retrained as a merchant. Wrong, but still a merchant.

We run back to the Forester, give the Compass, we get a reward of a slightly grated vintar, which no one grades to the end. The plot develops, it forces you to go to the Military Warehouses, you need to catch a signal for help from mercenaries from Limansk, who fell into a spatial anomaly.

Military warehouses

We appear. We speak with Svoboda, they will send bloodsuckers to the mercenaries in the village. Those will send to the tower / tower right there on the outskirts. Along the way, shooting the creatures, we listen to the SOS signal. We run again to the Forester, we need to help the people.

At the same time, by the way, you can get hold of first-class artifacts, although the level is not rich in them like the neighboring forest, but the quality is excellent - Flame, Firefly and / or Goldfish will consistently find their owners.

red forest

The forester will tell you that from the base in the military warehouses you need to send a message to the stuck mercenaries. Here again, the imperfection of the scripts pops up - after going to the Military warehouses and talking with the mercenaries again, they will send you on the attack along with the Svobodovites. Like a crowd fill up the military, and then you can send a message from the installation on the tower from the same base. But you can score on the Svobodovtsy, the military and the mandrel of the message. Do you want to shoot ?, you still shoot, so the weapon will start to wedge. The choice is up to the player. We return to the Red Forest.

We go to the bridge, since the guides will guide you for a penny, you won’t be able to stomp through the forest. We begin to knead the renegades. Lebedev & Co. will help with this. We are waiting for the mercenary Leshy with a brigade, they are lowering the bridge with your support. Again a marauder's paradise.

Do not immediately run to Limansk. Chat with Lebedev, he has prepared for you a reward of 50,000 rubles and a good trunk FT200m. Only he “forgot the reward at home.” Take all the best from the hiding places, fix everything, put on the best armor and forward into the tunnel to Limansk.

We crawl, burdened with the best, in your opinion, deadly stray.

Why so? And you can't go back. No matter what you carry, but SVDm is welcome and she will steer, guaranteed. We watch a scene with bandits and run forward through the blocks, simultaneously shooting at the windows of the intruders and catching mines on the fifth point. We burst into the house to the left of the mercenary, who shouted something about the offensive. We make stuffing for everyone, we silence the RP, as well as its application in the Exoskeleton. Immediately we select the Bulldog and in the box under it 24 pieces of VOG-25. Here euphoria sets in for everyone and the state begins - a scribe for everyone, just a shot like an irrevocable. What is the reason for this - roofing felts with an accidentally grabbing RP-74, which, even without data, puts everyone like a tuzik heating pad, or maybe like a tuzik heating pad, although what's the difference, or maybe hand grenade launcher sows the fields of streets with corpses for one or two - it's not clear. In short, everyone on the way is carried away to the forefathers, it is not clear how, there was just a scribe.

We go to the right of the anomaly that blocked the passage, through the playground. We go up the stairs to the top floor of the building. We wander around the house and go out to the area with a bridge and a building inhabited by the military. You can take it by storm, but the allegedly worn SVDm infects all visible people in advance with a headache of 7,62 caliber. Here again, you can pick up RP or at least defuse it. We run further and maneuver between the ghost balls quickly and painlessly making a hamover, jump into the bus through ctrl + shift. We go to the construction site. As they say - there is no vegetation, no minerals, it is inhabited by Monoliths. Optics with a magnification higher than x1.6, or simply SVDm, includes such dichlorvos here that the “cockroaches” have nowhere to rush.

We fall out behind the construction site. We run forward, we bring down the monolith. It turns out they made a trick - they let the current through a puddle. We run right into the house and through the attic, onto the roof, through the pipes we pass into the ill-fated building with a generator. The installation lived for a couple of seconds and then skipped to the pre-final level.

You will go to the left from the place of the central disassembly (from the mini fountain), i.e. of the local cemetery, opposite the deceased Zil, shoot at the door, breaking the boxes behind it, go down a couple of flights, shoot at the door again and, after passing through the hall, you will see a teleport. Such a mini feature.

Abandoned hospital

Mission - exclusively in a straight line to arrange a mess.

We run along the ravine, fly inside. We shoot. We receive an order to bring down the sniper, go around, simultaneously shooting at the bad guys. We bring down the sniper. We shoot again. We shoot the Monoliths again. We pass to another area, climb the stairs. We shoot, we shoot, and again the same thing. Under cover, we spire to another parapet. We protect the CHN while they kill the machine gunner. We shoot again, we crawl further, we shoot. Helicopter! You can even shoot with PM - but for a long time. With RP 50-60 rounds. Destroy the bad ones again. Here the main weapon will start to wedge very often. Again moving to a new area. And then, as they trample, bring down everything that moves, it is at least not of your nationality, do not forget to go along the left side of the ChN, do not accidentally mow it down. Like everything, we dive into the passage.

We speak with Lebedev, watch the script, and do not run to dive into the telepot. Measured shoot at Strelka, do not be afraid, he will often be in your sight. The main thing is that you can hit the aura of the glow of the main bad guy. Although you can jump on the portals, swear at the respawning Monoliths, but the effect will be the same. Strelok's defenses have been destroyed. Ejection.

Where does the mercenary Scar disappear to science is not known ...

p.s. there was another ending where Gunslinger killed Scar, but it was cut.