Having gone to the north of the state and passing the wall of radiation of the 5th level, you find yourself in Hollywood in Wasteland 2. After talking with the locals, we learn that the Chamber of Commerce and Industry is in charge of everything. Nevertheless, the government is mired in corruption, banditry and lies, and the drug "Salt" is spreading throughout the city.

First of all, we go to the cemetery and take the quest from Joni Maloney to clear the cemetery from wild boars. Having shot opponents, we hand over the task.

Now we go to John Lin's shop and accept a complaint about insects - we go to figure it out and find the dog, taking it with us. We go outside, speak with a man near the store (with the help of the Ass Licking skill, you can get rid of the pet).

We head to the Wild Cow and talk to Ma Brown, after which we go to Lam (an officer from the patrol service) and talk to him. With the help of the same “Ass Licking”, everything can be resolved peacefully by paying 100 scrap and taking a letter that we refer to Ma.

In the north of the map there is a transmitter to communicate with the leader of the New Citadel. It is also possible, with the help of Matthew, to turn into synths, but for this you need to capture Rodia and the Temple of the Angel.

If you go to Shwong's and talk to Flo, turning the dialogue towards discussing Agent Zhivchik, then the girl will offer to meet later at the cemetery. Further, in search of evidence of Zhivchik's crimes, we go to the sewers. Here we destroy the bandits, free the slaves and at the same time pay attention to the order book, in which the proof that Shwong worked together with the bandits.

Hollywood in Wasteland 2

Once in the "Heidi" brothel, we speak with Veronica and using "Ass Lick" or "Smart Ass" we open a thread of conversation about the elimination of slavery. We show her compromising evidence, then we transfer the documents to Heidi, after which we return and inform that a complaint will be filed.

There is a room with a bodyguard in "Heidi's Secret Place" - we clear this room, activate the statue and get into the room where there is a key to the laboratory, as well as an entrance to the Hollywood sewer.

Inside, you need to be wary of mines, so it's better if there are characters in the group with the perks "Vigilant Eye" and "Demolition Man". In fact, you have to destroy salt addicts and drug production. Having passed to the north of the location, we find a door with a code - we open it with a card found in a brothel or we break it open, then we destroy the bandits and at the same time the tanks with the substance.

In the sewers there is also Uncle Wilpool, who needs help repairing the toaster and Josie, who needs the help of a surgeon, after which the character needs to be taken to Raja.

Well, in the end, in order to go to the Griffith Park location, you need to clear the blockage at the Matthew transmitter with explosives.

When we figure it out in Arizona, we go by helicopter to California to Los Angeles. The helicopter will crash and we will end up in Santa Fe Springs.

note to the map

  1. Entrance to the location
  2. Dave is a surviving ranger surrounded by dogs. He can be cured, but that won't help if he's been bitten on the leg and the infection has gotten inside. He will ask you to find Woodson
  3. Locked inside Lieutenant Woodson, destroy the dogs and he will open the door. Now, to get a new level and skills, we report to him. He will also ask you to patch up the holes that the dogs go through. After you cope, return to this place and talk to the dying Dave, he will give further tasks for the group. Talk to Woodson again, he will ask you to bring him cat litter to create powerful radioactive suits
  4. A camouflage bag is suspended from a crane, you can knock it down by shooting at it. In it I found a good sniper rifle"Sabra Marie"
  5. Lumber, useful for patching holes from dogs
  6. Places where you need to patch holes in the wall
  7. Tear Open Toaster No Special Things
  8. Exit to Los Angeles. The key will be given by Woodson when we patch up the holes in the wall.
  9. Container can be opened with dynamite

Talk to Dave Carson and then find Woodson. They will ask you to patch holes in the fence so that wild dogs cannot get into the base. After that, Woodson will give the key to the exit to the wasteland. Going out into the wasteland We will have a Hollywood marker on the map, but you can’t get to it, because there is a lot of radiation around. And other points can be found only by examining the map.

Cerritos

Woodson will transmit radio signals to us, in one of them Cerritos will ask for help.

Note. to the map

  1. Entrance to the wasteland
  2. Old woman, go ahead and destroy the synths, then the cows will be free. When the cows are free talk to her she will give a book +1 skill
  3. The corpse of a man in his hands is clamped assault rifle"Sweetness "
  4. Type 12 brother is a legitimate Matthew collector. Just destroy them and take the cows.

Los Alamitos

note to the map

  1. Exit to the wasteland
  2. A dog named Jake, use the trainer's skill to take him to the Firehawk.
  3. toaster inside Video cassette with the series "Sanford and Son". You can give it to an old merchant in Long Beach, for it he will give a book +1 gunsmith
  4. cat litter
  5. Probst is crazy
  6. Take the dog named Luke to the Hawk
  7. Dekar the Firehawk use surgery to get him back on his feet. He will ask you to find the dogs. You can also give him a dog whistle, which is located in a toaster in Long Beach.

Long Beach

note to the map

  1. Old merchant give him Video cassette with the series "Sanford and Son" You can also pay him, he will show Seal Beach on the map. Although it is better not to do this, you can ask about him for free further on this map.
  2. The children of the Citadel will ask you to deal with the robots and tell you where Seal Beach is. If you tell them that you are rangers, they will attack you and the quest with them will be lost. Destroy the robots at point 4 and get scrap from them. After that, they can be destroyed if you want experience.
  3. Meson cannon robots
  4. cat litter
  5. The toaster is inside a dog whistle, give it to the Firehawk in Los Alamitos.

Baldwin Mountains

note to the map

  1. Entrance to the location
  2. Roger Lee. Destroy the fake rangers. Explain to him that there were fake rangers at the entrance. The captain of the proofreaders will appear and say that he will put in a good word for us in the Temple of Angels. He will also give us a book + 1 badass. Roger Lee will then tell you about the safe at the location.
  3. toaster inside Bus schedule 761 route.
  4. Safe, inside cat litter.

note to the map

  1. Pastor Jinto, he wants to shoot the villagers. You can use well-pumped conversational skills on it. But using ass-licking, he demanded to shoot one of the villages, in general, I put it down. Take the quest item on the pastor's corpse zeolite bag.
  2. Energy weapon death ray may be given randomly
  3. Power armor can be given randomly
  4. Toaster Necklace

Playa del Rey

  1. In this place we will see that there was a massacre and we were late
  2. On the wall is the star of the rangers
  3. Place of another battle
  4. The proofreaders think you attacked this place. You can destroy them, or you can go to Baldwin to prove your innocence and come here
  5. cat litter
  6. Toaster Gloves can be given to Ethan White in the Temple of Angels.
  7. Broken GPS devices in Dariwin could be found on display. Insert it into it, a mark will appear on the map mysterious temple behind the radiation.

When you get out new map, start clearing the area. We need to free the guy in the middle of the corn field. Also, when passing the game Wasteland 2, you need to look into the corners. There are benefits there. Be careful, as most of the boxes are mined. When you are at the end of the location, then dress better. A tough opponent lies ahead. Your best bet is to look for piles of pigeon droppings. Show it to Sue later.

Soak the mutants in the room, then talk to the man in the bloody puddle. After the conversation, he will lunge at you. He walks around and often fires a pistol. It is necessary to place the soldiers in advantageous positions in advance. Dialogue should be conducted militantly. When you defeat him, turn the valve, go to the scientists. On the way back there will be several ambushes, get ready. More than a dozen zombies will be waiting in the field.

Doctor

After returning to the doctor, you will receive a task - to clean up the center from the infection. You will receive 5 tubes of infection. Do not spend the medicine on yourself, then you will not be able to complete the task! To pass the Wasteland 2 game, go further into the corridor on the right, find the door, which is overgrown with plants. Inside, you need to apply one tube to the barrel. That's it, you can hand over the doctor's assignment. Then head to the antenna, which is in the left corridor in the main hall. When you get there, shoot the vines, then use the relay on the panel nearby. That's it, the main task is completed.

Go to Sue, ask about the pigeon droppings. You will find Sue in the tunnel, which is to the left of the panel, in the basement. The guy will talk about what he did, then he will offer to clean up a number of infected places. They will be marked on the map. You can try to dilute it with chatter. Everyone, leave the center.

Highpool

Go to the second antenna, to Highpool. Visit the merchant at the ranger base in advance. Drain junk, bribe supplies. With the further passage of the game Wasteland 2, head to Highpool. Everyone here is already dead. It is necessary to clear the area from small groups, then go into the building. At the end of the corridor, quickly kill three guards, talk to the survivor. He will share information. Then climb up to the broken tower. Take the quest item from it, when you get the coordinates, leave from there.


Jail

When you are at the prison location, head along the road. Meet the merchant and the goat. Pull out his cart using brute force. Talk to him. He will tell about the place on the hill and about Red, about the scorpions. You can trade with him. To the left of the entrance to the city is a farm. They will ask you to return the stolen pigs. A little further you will see a wounded woman.

On the right side of the location there will be a settlement, a couple of houses. There is a task to repair the well. If you have a skilled technician, fix it. Then talk to all the characters, go up. Scorpions with checkpoints will ask for money. If you do not want to pay, go around through the left settlement. There will be a crane that, with the help of a good hacker, will help remove the container from the entrance to the cave.

If you want to peacefully resolve the issue with scorpions, you should not kill them. Go around the checkpoint and patrols. If you want to walk quietly, direct through the main passage. However, you still have to fight once in a while.

When passing the Wasteland 2 game through the basement, you will have to soak a dozen enemies. In the box at the back there is a grenade launcher that will help with this. When you're outside, take a position on top of the ledge, kill the guards from above. You need to go to the farms.

Farm

On the farm, you can also bypass the battle. Chat with locals. But the most important thing is with the man at the dovecote. After iditol on the left side, knock out the door of the pigsty. Free the pigs - the farmer's task is completed.

Next, you need to talk with the key character whose name is Red. This is for the main quest. Return to the farmer who was looking for pigs. Then go to the wounded woman. Not far from it you will find a descent into the mine. The grid can be hacked. Through the tunnel, exit to the merchant on the goat mountain. You can get to Red through the front door, where you have to fight. It is fashionable, however, to enter the client code on the panel.

Jail

Passage of the game Wasteland 2 continues. During the conversation, you will learn that you need to go to the prisoner in the rangers' stronghold. When you arrive at the place, head to the main gate. Run around all merchants and characters. Next, you need to go to prison and release the prisoner. In return, get help finding a suit. You can now go to the stash in the west of Trailer Rick. Here you will find a suit from radiation. The code for the safe is 733.

The perpetrator can now be released. Then run through the stations that are infected in Sue's task. Please note that you need a lot of medicine.

You can also run through the locations to the south. Nothing complicated, just kill weak mobs and collect usefulness. You can even look beyond the radiation boundary. There may be hiding places in which good weapon, ammo, armor. But go there only in a suit. When passing the Wasteland 2 game, do not forget to look into the mysterious temples. There is a boost there. After that, go to the Radio Tower location to check the signal. We'll have to soak the heels of the robots.

Everyone, go to the main task. Passage behind the fields east of the prison. Put on a suit, go all the way until there is a voice on the radio. He will give directions. After the 4th field there will be a passage to another location. When you find yourself on the map, you will immediately kill one fighter. Go further. You can now heal the tramp who is lying around. Remember that a critical failure will lead to conflict. If you manage to cure, then buy very cheap drugs from the merchant.

On the right side, you will meet another type, which will indirectly tell you about the location. After that, you can help him if the badass or ass-licking skill is well pumped. With the further passage of the Wasteland 2 game, you will understand that he goes through the badgers, who have high level. So don't go there for the time being.

Next, meet another stranger. Talk to him. He offered to give stars to the monks, having made his way to them in the order. This is where speaking skill comes in handy. In order to help the army of snakes, it is necessary not to wet the people who are sitting in ambushes near the checkpoints. It is also better to bypass the patrol after the 1st checkpoint.

To take a task from them, find a secret entrance to their base. The point is shown in the photo below. When you arrive at the place, you need to touch the refrigerator by the rock, then take off half of the lives in the fight with the aunt. Hand over your weapons, go to the center. Take the quest from the boss. This is a little later, for now, go through the posts of the guards.


When passing the Wasteland 2 game, go straight ahead. There will be a post ahead. There you will be asked for the passage of junk. It's better to pay instead of going to the right with a detour where the monsters are waiting. Moreover, in the further dialogue you can talk about the bribe. When you go back, you will no longer see the offenders, and things will be waiting for you. At the cordon, talk to the leader. He will offer three materials to be sacrificed to the god. In addition, an escort will be assigned to the group.

When you go forward, you will stumble upon an ambush. Take AK from corpses. Maybe not beat them, but get around. But it will not be easy, as you will need a skill to break open and knock out doors. Next, go and see the quest items. At the corpses on the left you can see a smelly boar. It is necessary to take him to the checkpoint, where they gave an escort. Barrels the most. You can buy a sample of two barrels for 350 bucks.


Location of slurry barrels.

The third barrel will only be yours if you use stealth. With the further passage of the Wasteland 2 game, you need to persuade the guard, either get involved in a fight with him or go to the honey badgers. The fifth barrel will be yours after the fight with the bandits who do not want to talk. So, you have collected the barrels, now stomp north along the road. She goes over the bridge and wild beasts. To the right along the road there will be a secret entrance, to the left - the path through the third post to the temple.

In case you take the quest from the snakes, then your guide will be killed anyway. For this reason, you will have to fight the raiders. If you undertake to help in capturing the bomb, then you will receive a decoder in return.

Ranger Citadel Home

The game begins with the fact that General Vargas at Ace's funeral gives us the task to search the place where Ace's body was found, find his diary and find repeaters. Ace was given the task of placing repeaters on three radio towers and picking up the signal. Ask him for more details and he will mark on the map where the desired radio tower is located on the map. In a conversation with Vagas, you can use one of the conversational skills (unless, of course, you have pumped them, at least with one of the characters and are talking to them), and then he can immediately let us into the citadel.

After talking to the general next to him, pick up the shovel. For now, we're not allowed to desecrate ranger graves, so don't dig them. Go to the citadel and if you have enough communication skills talk to the major at the entrance, he will give you a shotgun and ammo. Before entering the global map, it is unforgettable to dig holes and take Angela Det to the team.

At the exit, answer the radio signal. On the radio you will be given Additional tasks And so on. Also, the global map will be hidden from you and moving along it you will gradually run out of water and accumulate radiation. Click to move to the radio tower.

radio tower

Note. to the map

  1. Enter exit
  2. Ace's star is located
  3. Ace's bloody remains
  4. The radio tower itself
  5. Ace's diary page
  6. Traces of blood and oil
  7. plastic leg of the robot, give it to captain Ethyl Mercaptan in the citadel, get a lot of experience
  8. a cave in which there are repeaters and another page of Ace's diary. Also, the robot, if you hack it, we get the detail of the synth
  9. Toaster opening it I got a can of Aerosol paint, give it to the territory of the citadel (see point 7) we get a book +1 melee
  10. Secret doors can only be found with perception 5. Inside in a crate I found an amulet that gives +2 leadership

Move forward along the road you should come across the star of the ranger Ace. Going further we will meet Spike Alpha. He will demand a fee for passage. He can be paid, the gang can be destroyed or the communication skill can be used. I used the ass licking skill and it marked a new place on the global map " mysterious temple“If we go there, we get + 1 skill. The radio tower can be repaired using the skills of a computer engineer and hear the signal in the form of Morse code and beyond the signal. Report on the radio that you found the radio tower

Examine the territory of the tower and find the page from Ace. Next, head to the cave, the entrance to which is located on the right at the top of the map, there will be a toad inside, destroy it and pick up the found repeater, diary page, inspect the robot without a leg. After that, a label will appear on the world map " rail nomad camp". Report the find by radio. You will open new labels SH-center and Highpool. You will be asked to bring the part of Ace's killer - you can see where the robot's leg lies on the map.

Also look around other caves in one of them there will be a skill bonus for the team and there will be a secret cave that can only be entered with intelligence 5

SH center

Ruined CX Center outside

Note. to the map

  1. enter exit
  2. Kathy Lawson will be here if you didn't help.
  3. purple liquid
  4. entrance to the central complex

After you leave the area of ​​the radio tower, you will receive two signals for help from the SH center and Highpool, you have to choose who you will help. I went to the CX center. Explore the territory, destroy larvae and flies, also do not approach red plants, but destroy them from a distance or go around. At the top of the card from the intercom, we will be addressed by Katie Lawson. Talk to her and she will open the door to the central building.

We talk with Kathy, she will ask us to save the scientists and stop the spreading infection by collecting 10 fruits. She will open passages for us further.

destroyed central SH complex

Also talk to Matt Forrestal for him it will be necessary to find a fungicide to cure him. After going left into the corridor and going through the door to the left we will meet Dr. Rosa. Be sure to talk to her, she will ask to join our team and will open some closed doors for us. Go further along the corridor to the gateway. On the way, you will meet a girl who is infected; you can destroy her. The rose will open the passage to the greenhouse for us.

Going inside the greenhouse, you will see how the infected and the flies surrounded 4 scientists, save them until they are killed, engaging in battle with the enemy. After that, destroy the fruits from a distance and collect the fruits inside them. Give them to Kathy. Then she will ask us to solve the infection problem. After that, go to another greenhouse, where the plate we need is located. Rescue Giulio who was attacked by rabbits. After you have cleared the SH and done all the tasks described below, you can insert the repeater into satellite dish and go to Highpool.

Central basement

mushroom caves

Go down the central corridor to the basement of the complex. There will be a computer inside if you have enough computer hacking skills, then you can hack it and open all the gateways at once, if not, you will have to unlock them one by one. Defeat the enemies and go into the caves, then turn left into a small laboratory, behind it there will be a door that you can break open or talk to the Skinner who is there, he will ask him to take him out, next to him will be serum fungicide needed for Matthew Forrestal.

Take him to the central computer, he will ask you to find Sergio. Further in the caves, you can free the scientist from the plants, for this we use surgery. Return to Kathy and bring her the serum, she will inject Matt with it and ask us to put the medicine in the fertilizer tank. Talk to Matt, he will give you the key to his office and the code to the safe. 80085 .

East Wing

To the left and right, the corridors are poisoned by spores. We take two people from the detachment, it is not necessary to take everyone and we make our way through the fans. One turns off the fans, the other quickly runs through them. It is better to take the attached team members - they have the most lives. We turn on the fans from the very end to clear the corridor from poison gas. Go back a little, in the room where there will be a scientist bound by plants, free with the help of Rose, using surgery. You can also play around with the blood test.

Get out on the field, as soon as you leave there will be a house on the left, pick the lock and save the scientist and plants. Another scientist will be chained to the container and one behind the building where we will find Ryan. Save Ryan in the center of the map. Talk to him and tell him the sad news about Rachel (after you manage the fields, he will be in the complex and if you convince him he will heal you for free). Head further into the cow pen where the rabbits are killing the cows. Destroy the enemy. Go further, where you will see a corpse next to the bloody inscription (do not trust). go inside the room where there will be enemies and Dr. Patrick Larsen.

Larsen deliberately staged this mess so that the Rangers would come and he would destroy us. Let's fight him. After the victory, turn off the valve of the irrigation system

western field

In one of the locks, you need to go through only up to one fan. There will be a robot standing there, if you have enough computer skills, you can use it to break through a barrier of plants, or break it through using a fighter. Get to the fan, turn it on and exit to the West Field area.

On the western field we see Melon Lewis fighting off the rabbits. After talking with him, he will decide to go with us and help in the fight against rabbits. In one of the rooms there will be a broken generator. Use Rose to hack the computer next to him and slow it down or there is an alternative option. There will be a building to the left a little behind Melon Lewis, you can break open the door or break through to take inside it flow controller and use it to fix the generator. Also next to the pigeon cages, there will be a building, go into it and put Sue on her feet with surgery.

If you were already in the East Field and found cages with pigeons there, then talk to Sue, he will tell us about the fact that he wanted to spread the seeds of mutated plants through pigeons. We will have several locations: Infested Pumping Station, Infected Farm and Infected Village. And the opportunity to go there to deal with the spread of infection

When you've done everything in the basement, Katy will give you a serum that you will need to place in a tank, it is located nearby in the complex behind the infirmary, or you can keep it for yourself. After completing the task, report to Katie and go to insert the repeater into the satellite dish.

Infested farm station and village

After you pick up Sue in the CX center and talk to him about the pigeons, it will open up several infected locations on the map for us to place the medicine in. One of them will be an infected farm. There is nothing particularly interesting in it except for loot and experience. Yes, you can still tame cows on the farm will give +1 to coordination. Otherwise, on the farm and the pump map, you just need to get to the water tank and add the medicine. There will still be a wounded woman at the station, but she will turn into a zombie.

There will be barricaded civilians in the village. Just break the plants on the grate, the sheriff himself will open the cage and tell us the password to the safe at the end of the Mayberry card. Report to Sue in the CX center that you have done the job, he will give you a leather jacket.

Introduction.

On the page you will find full walkthrough Wasteland 2 games. The guide is supported by screenshots and comments by the author. Passage Wasteland 2 completed 100% to the best final ending.

Attention!

In the client with localization from BUKI, critical errors were found in the dialogs. Simply put, replicas and choices began to disappear. All this leads to stupor in tasks and can ruin the passage. In case of inconsistencies in the dialogues, switch to English. and re-pass this section.

Detailed walkthrough Wasteland 2 games. Part 1.

Walkthrough Wasteland 2 begins with a briefing by General Vargas. Listen to him fully and ask about all the subtleties of the task. At once take a shovel at the graves and along the way we drip embankments, any useful junk can get there. After marking the quest on the map, go up and to the left, further down and talk to Angela. She'll want to help with the search for the missing boy and the mission with the relays and the tower. I took her to the team.

Walk until the map and get to the destination - "radio tower". Along the way, do not forget to report on the radio, this is not only a way to get a promotion, but also a special quest mechanism through which you will interact with your superiors, and also sometimes receive incoming signals, that is, extra. missions. Entering the location, we stomp right and carefully peer into the bushes to the left of the mountains, the badge of the deceased will be lying around in the water of them. After, following the footsteps, we go higher and going out to the gang, we start a dialogue.

Here we either wet them or pay. You can also go to the right, but there you have to disable the alarm and break open the door. If such skills are absent, then in any case you will have to go to the breach. After the battle, by the way, with the help of a computer engineer, you can set up a tower signal and get something like Morse code in response. On the map, in addition to the plot campaign, there is one cave with toaster and statue, which gives additional experience, and there are a couple of boxes on the right in the street. Don't forget to check the finds for traps.

After entering the cave, in the north of the map, kill a huge frog and collect ALL quest items nearby. You should have a repeater and scraps of a diary. Now we leave and stomp to the south. On the way, the chief will contact us and give us two points for verification, these are also towers. But everyone will be attacked, so here you need make a choice to which rush first. I drove my company first to "SH-center".

Having entered the location of the SH center, go straight and you can run around the neighborhood in search of mutant beetles and other living creatures. In the center, you can cut down the fence and open the box. To the left, if you move away from the fence in that direction, you can find a sealed door on the south side of the building and a mined one on the west. Inside the safe and boxes with weapons. We undermine the door and we are inside. Now go through the thickets to the end, there is still a safe and boxes.

Now stomp to the northern part, to the door, shrouded in vines. Bazaar on the "intercom" with a scientist and cutting down the plants, we go inside. First, we undermine the pulsating contraption to the left of the passage from a distance, but only from a distance so as not to get infected. In the future, you also need to avoid this rubbish, although if you complete the tasks at the center by 100%, then you will eventually receive the medicine.

Inside we talk with the staff and get the task of saving the complex. As well as a task to search for fruits from those plants that explode on contact. There are 10 fruits in total. After the dialogues, three passages will unlock. We go to the right and if skills allow, then we hack the doors from above, and then from below. After meeting with the scientist, in the first door on the right, you can join the lady to the team and she will also cope with combination lock. We stomp further.

On the way, four people from the laboratory will be caught in an ambush. We take a position behind the fence and bring down all the zombies and insects. Then we break the plants and collect the remaining fruits. Returning to the center, give the find to the doctor and go left. Now we unlock another door with a combination lock. Then you have to go through the location again and at the end save the person from the rabbits. We speak with the man, then we head to the last, central door and dive into the basement.

Now you need unlock the gateway, which is opposite the control panel, not to the sides. We get down and kill the guards that come across along the way. Don't forget to search the holes with a shovel. We find a passage in the wall on the right. Inside, take the weapon from the corpse and go forward. In the next room, chat with a person, take a spray gun, further, behind the locked door, there are more nyshtyachki. If you have the skills to break locks and electronics, then rummage around. One box is mined. Now take the man out of the basement and go to the lady and the man in the wheelchair, they are located where you met the doctor who is now on your team.

Give the sprayer to the doctor, and she will cure the cripple, but not you. We return back to the basement. And now we go through the gateway to the left of the control panel. Here you need to break open the doors, for this you need a good burglar. After, move forward and if there is a technician in the team, then repair the robot, it will break through the plants. If not, then knock out the boards by force and kill the guards in the cave. Finally, you must come to the surface.

Once at the location of the prison, go along the road and find a merchant with a goat. We pull out his cart with the help of brute force, and then we talk. He will tell us about the place on the hill, where Red sits under the turrets. He will tell you about scorpions and you can also trade with him. To the left of the entrance to the city, there will be a farm, where one of the inhabitants will ask you to return the stolen pigs to him. A little further, a wounded woman will lie. She will ask you to kill her, but if you do this, the farmer and his family will hide from you.

To the right of the location there is also a settlement and a couple of houses. There you can also take the task of repairing the well, if there is a skilled technician, then we repair it. Then we talk with all the characters on the territory and go up. Scorpions at the checkpoint will ask for money, supposedly a tax on weapons. If you don’t want to pay, then you can go around through everything, too, the settlement on the left. There is a tap there, and if there is an intelligent hacker, then the container from the entrance to the cave can be removed and the prison can be entered from the basement. Also, there is another move, already to the left of the container.

Attention!

If you want to amicably resolve conflicts with scorpions, do not kill them, bypass patrols and checkpoints.

If you want to walk quietly, then stomp through main passage and not through the basement. There, along the minefield, to the left and further up, to the main farms, but you still have to fight once. If with a fight, it is better to approach from the basement. In the basement itself, you will also have to fill up about a dozen enemies. I found a grenade launcher in a crate at the back, so I slipped through the place very easily. After leaving the street, take a position from above on the ledge and extinguish the guards from above. Nothing difficult either. When finished, knock the enemies out of position on the uphill and exit to the farms.

On the farm, if you pass the patrol on the road, you can walk without a fight. Talk to all the inhabitants, and most importantly with the man at the dovecote. Now go on the left side and knock out the door at the pigsty. After freeing the pigs, you will complete the task of the farmer. You can do this quietly or by shooting. If you want to be quiet, then break through the fence on the other side of the pigsty and two more passages behind the corn field. If you go down to the prison itself, then you will stumble upon a protected area from minefield and two turrets.

There is no way to get through here yet, a step behind the stones and the whole group is mashed. Let's chat with a key character named Red, on the main quest. We return to the farmer who was looking for pigs, and then we go to the wounded woman. Next to it there is a descent into the mine, through the grate. It can be broken or hacked, the tunnel will lead to a merchant on the goat mountain. You can also get to Red through the front entrance, but there you have to fight with the turrets or enter the client code into the panel (I never found the code). If you don’t feel sorry for the cartridges and first-aid kits, go ahead. (Sniper, turrets don't reach, use that).

In conversation, you will learn that you need to visit the convict in the rangers' stronghold. Upon arrival, go to the main gate. Inside, we run around all the merchants and all the characters. When the tour is over, go to the prison and free the prisoner in exchange for help in finding a suit. Now you can go to his stash (it's in the west of "Rick's Trailer"), there you can find a radiation protection suit, code to the safe "733". The criminal was released, as promised. After that, I scrambled through the infected stations, on a mission from Sue. Unfortunately, I could not complete it, because. one medicine was not enough. Earlier, I wrote later so that you do not spend the medicine, if you obey, then complete the task.

I also ran through the locations below, in the south. Nothing special, just killed the weak mobs and collected the goodies. At the same time, I recommend looking beyond the border with radiation, sometimes there are caches where you can find good weapons, armor and ammunition. Without a suit, of course, it is better not to go there. Do not forget to look into the mysterious temples, they give pumping. After all this, I also went to the previously explored location "Radio Tower" to check the signal. The point will have about five robots, we clean the loca and leave

It is also worth finding people in the center behind the truck and taking a task from them to clean up the building opposite. You can go there through the front entrance. After killing everyone, report to the man, the water cooler is inside the building, near the entrance. After that, you can go to the merchants, which are located in the northern part, they are guarded by robots, but it’s worth fighting for a good merchant. If you give some weapons to the second girl, then she will give you a "big berta" machine gun, though under the caliber 7.62.

In the diner in the center of the map, you can find two people who have lost a girl, we agree to help them. We go higher and come across 10 robots and one turret. To win, we bring the robots to ourselves, while leaving part of the group on the hill to the left, there is still a statue. After killing everyone, move on, not aggro a group of monsters in the center, but carefully, along the wall, we exit to the hangar. We grope for the entrance and prepare for battle. Making a separate save.

First you need to decide whether you will save the girl, which is held in the middle by a humanoid robot. If you do, then you do not need to fight next to the generator and computers that are in the corner. You can sneak to a cage with people and fight there as much as you like.

We kill all the robots that have come running, then we take on the enemy in the center of the map. We remove half of his lives and then he will stop the shootout and allow him to enter into a dialogue. We don’t tire him with conversations, he won’t say anything anyway. Just at this moment, go to the computers and hack the settings indicated in the screenshots, strictly in the order described above. Set up an ambush around the robot in advance and try not to hit the tied girl in battle.

For those who do not want to bother and look for sophisticated solutions, you should just shoot the enemies, remove the key from the boss's neck and go to the tower across the yard. I preferred the bloodless option.

We scout the situation and visit the temple. Now you need to find beer on the roof of the temple in the chest. Then go out into the courtyard and give the beer to the soldier at the table. He will talk and blurt out about the eye, it needs to be stolen. It is located next to this place, near the fence. You can steal it through a gap in the same fence. Taking the eye, go to your wife in the temple and show it. In return, she will give dirt on the head. Take it to the person at the cells with people. Then proceed to the hall. After killing the head, you will be given a key. Use this key to unlock the door in the yard.

At the checkpoint, take all bags of zeolite (3 pcs.). There are two more in the safe, but you will need a good lockpicking skill here. At the end of the location there will be another tower, insert the transmitter. In the dialogue, do not forget to mention Matvey, and we ourselves leave the loca. If you want to help the prostitutes win back the place, then break the door panel with brute force and kill the guards in the yard. After, prostitutes will run in and you will be able to hand over the task to the leader in the pack. It is not necessary to finish off the rest, but it is possible for the sake of experience.

As a result, we should get 6 bags of zeolite. This is enough to create a suit for 6 radiation. We go home and get a suit from the chief. When you go out into the wasteland, you will receive a signal about the attack of a giant synth. The fight with him will be easy. Place the soldiers around the perimeter and do not climb close, otherwise you will run into a flamethrower and small bugs. After killing everyone, we go to the Seal Beach. The denouement is approaching, collect cartridges, improvements, first-aid kits. Clean out your backpacks. Nothing else is useful to you, merge all white objects and unnecessary trash.

At the point we speak with the merchant and do not recommend him to go to the synths with toys. There will be two synths on the left, one of which will lead you into an ambush, and the second one really wants to help. We don’t torture our heads, Johnny will help, the second one needs to be shot. We follow Johnny and when he falls down, you can shoot an ambush or hack the terminal and close the door. Having penetrated the subway, we begin the search for the main workshop.

As soon as you stumble, get ready for a solid fight. A tank, two shooters and melee warriors from the heels will be placed against. You won’t be able to sit out, the enemy will take up defense, and the tank’s cannon, every three moves, will strike very painfully. The easiest option is to work with grenade launchers on groups of enemies and on a tank, but, in principle, it all depends on equipment and skills. If the energy weapon is well pumped, then the synths will die quickly. For example, I was able to get almost everyone with a sniper and headshots. No one was worried about damage in 480. The tank was overwhelmed by numbers.

Before leaving the surface, prepare for an even more serious mess. A combat scorpion, a tank and a main synth with minions await you. Theoretically, you can dump without a fight. the helicopter standing behind has an active icon for leaving the location, but I still killed the enemies. And, by the way, not in vain, the main one turned out to have good set protection and weapons that cost 2k scrap in the store.

Arriving at the battlefield last time bargain with sellers, stock up on everything you need as much as possible and storm the citadel.

In the first couple of fights, it will be possible to retreat and bribe, entering the citadel, the path to the merchants will be cut off. We go down into the opened hatch. Boss ahead. Send the doctor from the SH center forward, and without a weapon, if she is still on your team, she will definitely become one of the enemies. And you yourself take positions along the perimeter, better even a hill. Carry on a dialogue with Matvey, and when "AI Kochis" moves into him, choose your fate. I chose to fight.


The fight is hard, there are sooo many enemies. To win, coordinate the work of all soldiers in such a way as to prevent mixing. The enemy must keep his distance. You need to beat off three waves. Moreover, even if the enemy seems to be defeated and only snipers and grenade launchers remain on the horizon, still do not rush to attack. There will be reinforcements, right behind the two structures in the center. Hit them until they run out. Then storm the positions and finish off the former Matvey.

Attention!

Immediately after the fight, a countdown will begin and when it reaches 100%, humanity will be destroyed. Drop everything, there is no time for a search, do not scrape weapons and supplies, they will no longer be needed. You need to quickly rush to the edge and leave the location. Next, we hack the panel and go out into the flight room. There will be a turntable and our former partner. We speak with her (the timer will stop). Now there are several options: fly away without detonating the bomb, or go to detonate it.

If you are going to undermine, then prepare the burglar, he must go down the sills and break two doors on the left. The room will nuclear bomb. In the dialogue with the bomb, one hero can sacrifice himself for the sake of the group. The rest are saved.

Everything, the successful passage of the game Wasteland 2 is completed. The main thing is that mankind has been saved from the threat of complete annihilation. Next, a debriefing will take place, where you will be shown the results of your walk. Enjoy.