The shotgun is one of the most effective destroyers of various undead in resident evil 7 biohazard. In this article, you will learn where to find a shotgun in Resident Evil 7 Biohazard and how to repair it.

Shotgun Locations in Resident Evil 7 Biohazard

First, you must get Skoripo's key in the basement of the house, then go upstairs and use it to open the previously locked door behind the main hall of the mansion. Inside Grandma's room and right on the table there will be a broken shotgun. The picture below shows in detail the place where the shotgun lies.

How to repair a shotgun in Resident Evil 7 Biohazard

Now the shotgun needs to be repaired, or more precisely, replaced. To subdue him, follow the shiny statue of a soldier on the first floor in the main hall. Place the broken shotgun in the hands of the statue, and take the worker from the newly appeared passage.

Shotgun ammo

Now you know where to find the shotgun in Resident Evil 7 Biohazard and how to repair it. Shotgun shells can be found in various places, but most often they lie in lockers and chests of drawers.

The BSAA Bioterrorism Unit is a model of professionalism, resilience and dedication. It is made up of highly qualified personnel the latest designs weapons, advanced technologies that help fight emerging threats and safeguard the future of humanity. Each of the four active characters available during the passage has its own specialization and weapon preferences. the main role relegated to Resident Evil: Revelations. It is she who will be able to take advantage of the fullness of choice when the entire arsenal is open. This will happen only after certain conditions are met, for example, passing an episode or scanning. Weapons in Resident Evil: Revelations are divided into categories: pistols, submachine guns, shotguns, rifles, and grenade launchers. All available weapons are stored in weapon boxes, marked on the ship map with a pistol icon. Here it can also be changed or improved due to the details that affect the characteristics, and also add unique opportunities. Ammo for weapons in Resident Evil: Revelations is not sold, they can be found using Genesis (key [C]), scanning the surrounding objects for caches. Unlock Messages secret weapon appear at the end of the task on the statistics screen.

Conditions for obtaining additional weapons in Resident Evil: Revelations:

  • Pistols:
    • M92F (firepower: 150; rate of fire: 1.58; capacity: 10; slots for parts: 3) - initial weapons.
    • Ruler/ Government (firepower: 200; rate of fire: 1.37; capacity: 7; slots for parts: 3) - after an unexpected parting with Parker in chapter 10-2 and the appearance of a timer, you need to turn back and look at the edge of the collapsed bridge.
    • PC356(firepower: 130; rate of fire: 1.58; capacity: 8; slots for parts: 5) - appears after killing 150 mutants in the "Campaign" mode.
    • G18(firepower: 120; rate of fire: 1.80; capacity: 16; slots for parts: 3) - appears after scanning 30 handprints throughout the game.
  • Magnums:
    • Python/ Python (firepower: 1500; rate of fire: 0.94; capacity: 6; slots for parts: 3) - in the room with the Veltro card check in the cabins on the lower deck (chapter 7-1).
    • L. hawk(firepower: 1200; rate of fire: 1.25; capacity: 6; slots for parts: 2) - at the terminal on the right side of the elevator in the room with the aquarium after the disinfection chambers at the entrance to the laboratory (chapter 8-3).
  • Shotguns:
    • Wyndham(firepower: 160x6; rate of fire: 0.74; capacity: 4; slots for parts: 2) - located on the wall in cabin 302 on the upper deck. To get the shotgun, you need to take the plate called "Comb" from the bookshelf in the captain's cabin on the bridge, behind the door with the image of the steering wheel. The key to the door is on the windowsill in the conference room, in the room opposite (chapter 3-2).
    • M3(firepower: 130x6; rate of fire: 0.94; capacity: 6; slots for parts: 4) - appears when meeting with Chris (chapter 8-3).
    • Hydra/ Hydra (firepower: 130x9; rate of fire: 0.91; capacity: 5; slots for parts: 2) - appears after completing Resident Evil: Revelations at the "Normal" level or higher.
  • Assault rifles and submachine guns:
    • MP5(firepower: 110; rate of fire: 7.50; capacity: 50; slots for parts: 3) - in a room with a weapon box behind the door with an anchor in the crew compartment on the way to Rachel, Raymond's murdered partner. The key to the room is given by Raymond at the exit from the radio room (chapter 4-1).
    • AUG(firepower: 120; rate of fire: 7.50; capacity: 42; slots for parts: 3) - on the table in the half-flooded boiler room in the zygomatic compartment, immediately after descending the ladder behind the "clockwork" with the restart key inside, where the gear is missing ( chapter 5-2).
    • G36(firepower: 140; rate of fire: 5.00; capacity: 30; slots for parts: 4) - appears when meeting with Chris (chapter 8-3).
    • P-90(firepower: 90; rate of fire: 10.00; capacity: 60; slots for parts: 4) - on the bar counter on opposite side swimming pool in the solarium in the game mode "Hell". To purify the water in the pool, you need to activate the shield in the technical room of the solarium in chapter 3-2. The entrance to the solarium is located on the third tier of an oval hall with a huge clock up to the ceiling (chapter 4-1).
  • Sniper rifles:
    • M40A1(firepower: 1100; rate of fire: 0.61; capacity: 8; slots for parts: 4) - in the technical room of the solarium (chapter 3-2).
    • PSG1(firepower: 700; rate of fire: 1.43; capacity: 5; slots for parts: 4) - appears after scanning 15 handprints throughout the game.
  • heavy weapons:
    • grenade launcher/ Rocket Launcher (firepower: 30,000; rate of fire: 1.00; capacity: 1) - spawns on the platform with containers on the way to the control room (chapter 7-2).
    • Infinite Grenade Launcher- Appears after completing Resident Evil: Revelations on the Underworld level.

Resident Evil 7 not exactly a first-person shooter, you will have to shoot much less in it than in previous games in the series. However, the game has a rather impressive arsenal of different weapons.

This guide covers full list weapons that are available in Resident Evil 7 during the passage.

List of weapons in Resident Evil 7

Weapon Type Weapon
close combat Axe
Jackknife
survival knife
Chainsaw
A circular saw
gunshot M19 (Pistol)
G17 (Pistol)
MPM (Shotgun)
M21 (double-barreled shotgun)
P19 (Machine gun)
44 MAG
Albert-01R
Special Flamethrower
grenade launcher

Location of weapons in Resident Evil 7

Melee weapon

Axe

  • Location of the ax in Resident Evil 7: The beginning of the game, in the house, the first fight with Mia.
  • When using an axe, the best strategy is first defense, and then a strong attack. Just press the defend button and then hit hard.

Jackknife

  • Jackknife location in Resident Evil 7: Main building, ground floor, corridor near the kitchen. The deputy sheriff will hand it to you through the window.
  • Having only a folding knife with you, it is better to immediately run away. If you have no choice, then use the same tactics as with the axe.

survival knife

  • Survival knife location in Resident Evil 7: The second floor of the ship, next to the elevator.
  • This weapon is slightly better than a folding knife, but special. Better to break boxes with it or use it as a last resort. Same tactic as with the axe.

A circular saw

  • Location of the circular saw in Resident Evil 7: Appears in an ammo box after beating the game in less than 4 hours.
  • Powerful weapon that kills with one hit.

Firearms

Pistols

M19

  • Location of the M19 pistol in Resident Evil 7: For the first time: the second floor of the guest house, in the attic. Second time: you can find a broken gun in the trailer, in the courtyard of the main house. Use the repair kit to fix the cannon.
  • Store Capacity: 7 ammo
  • When using any pistol, keep your distance, also try to always hit the head. The M19 is slightly more powerful than the G17 or MPM, but it has a smaller magazine capacity, so try to use your ammo carefully.

G17

  • Location of the G17 pistol in Resident Evil 7: In the garage of the main house.
  • Store Capacity: 10 ammo
  • Use the tactics described for M19.

MPM

  • Location of the MPM pistol in Resident Evil 7: In the room with the voice recorder for saving, on the ship.
  • Store Capacity: 10 ammo
  • Exact same strategy as with M19.
  • Location of the 44 MAG pistol in Resident Evil 7: Bought in the trailer for 9 coins.
  • Store Capacity: 7 ammo
  • Powerful revolver with small capacity and high recoil.

Albert-01R

  • Location of the Albert-01R pistol in Resident Evil 7: Awarded for completing the game, and is located in the supply box, and you can load any save and the gun will be in it.
  • Store Capacity: 3 rounds
  • Very powerful pistol, but he only has 3 rounds in his clip.

Shotgun M37

  • M37 shotgun location in Resident Evil 7: 1st floor of the main house, main hall. Use the broken shotgun found in the grandmother's room, on the second floor of the main building, to replace the shotgun by the statue.
  • Store Capacity: 4 rounds
  • M37 is better to hold for special occasion. There are few rounds of ammunition, but there is enough lethal force to oppose this shotgun to any opponent. This weapon does not have the best shot accuracy, so try to let the enemy get as close as possible.

Shotgun M21

  • M21 shotgun location in Resident Evil 7: Second floor of the main house, grandmother's room. Best used first to replace the M37 shotgun at the statue. After you get the wooden gun on the second floor of the main house, in the children's room, you can use it to replace the broken shotgun by the statue again. Use the repair kit on the broken gun to get it back in working order.
  • Store Capacity: 2 rounds
  • The M21 can only be loaded with two rounds, but it does more damage than the M37. If you decide to use a double-barreled shotgun, then keep in mind that few opponents will be able to withstand such a shot, but reloading takes an extremely long time.

R19 machine gun

  • P19 machine gun location in Resident Evil 7: Fourth floor, on the ship, in the captain's cabin. You must use the key to unlock the locker in the captain's quarters and take P19.
  • Store Capacity: 64 rounds
  • R19 submachine gun powerful weapon, but it requires targeted and accurate firing in bursts.

Special Weapon

Flamethrower

  • Location of the flamethrower in Resident Evil 7: First floor, old house. The flamethrower is disassembled into two parts. Both are in the old house. Combine both parts to use it.
  • Store Capacity: 150 charges
  • Deals damage to anyone in the path of the flames, while ignited targets continue to take damage. In fire, it is quite difficult to understand whether the target is alive or continues to advance, or if it is death throes.

grenade launcher

  • Grenade launcher location in Resident Evil 7: 1st floor, main house, in the supply room. You can open the room with the key with the Raven.
  • Store Capacity: One charge
  • This grenade launcher has several types of ammunition. The most effective are incendiary projectiles. Best reserved for bosses.

It is much more pleasant to travel through the frightening locations of Resident Evil 7: Biohazard with something weighty in your hands. Of course, a regular adjustable wrench will do, but a shotgun will definitely help Ethan survive in more difficult situations. Where to find it? Now we'll tell you.

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It is much more pleasant to travel through the frightening locations of Resident Evil 7: Biohazard with something weighty in your hands. Of course, a regular adjustable wrench will do, but a shotgun will definitely help Ethan survive in more difficult situations. Where to find it? Now we'll tell you.

Where to find a shotgun in Resident Evil 7: Biohazard

First you need to find the key of the Scorpion - it opens a characteristic door leading to the Grandmother's room. You will find the key in the basement of the house - it is hidden in one of the pieces of meat behind the blue door.

Did you find the key? Great. Go upstairs, open the door with the scorpion and look to the left - there is a broken shotgun on the table next to the door. Half the job is done. And don't forget to look around the whole room - there are some ammo and other useful things here.

It remains to get a working shotgun. Remember the shiny soldier statue on the ground floor? Go to her and exchange shotguns: put the broken shotgun from Grandma's bedroom into the statue's hands, and take the statue's shotgun for yourself.

That's it - now you're ready to face the Bakers.

By the way, you can get two shotguns at once. If you get the Serpent's key and make your way to the attic, then there is a wooden shotgun, which can also be put into the hands of the statue. What to do with the faulty shotgun from Granny's room? It can be repaired with a repair kit.

Resident Evil 7 is not a copy of Outlast, as many repeat. You do not need to constantly run away and hide, as in this. Although the Baker family is a rather serious opponent, they can still be dealt with. Moreover, in the game there are opponents besides the Bakers, who can be killed with a variety of weapons.

Some weapons can be found just by going through history. The rest need to be opened in a rather specific way. For example, the most best gun, a powerful shotgun and a grenade launcher are the weapons that can simply be missed during the passage of Resident Evil 7.

In this article, we have painted all the weapons that can be found in the game. Naturally, the information below contains spoilers, since it will be written there where and how to find one or another weapon of killing by the enemy. However, the whole plot will not be told here from cover to cover, no.

Resident Evil 7 guide: weapons in the game and their location

Melee weapon

Axe

You can find this lumberjack tool on the first floor of the Guest House. You will not be able to miss it, as you will have to pick it up during the plot twists and turns. A fairly simple weapon, which, in fact, is quite expected from an Ax. Using an ax is very effective at blocking enemy attacks, which is essential to your survival.

Folding knife

You can find this type of knife in the Main House on the first floor. Just like in the story with the axe, you will get the Switchblade just by going through the story. Prior to this, Jack chases you a little, but you will get him. This sample weapons are more suitable for careful research environment, for example, for breaking boxes. In combat, this tiny piece of metal is of little help. It is only useful against some small opponents or, at the very least, as a last resort.

survival knife

This knife is already more useful than some kind of folding knife. Still not as deadly a weapon as the Axe, but fighting an opponent with a Survival Knife will be much easier. The tactics of combat with the Survival Knife are exactly the same as with the previous weapons - we block the enemy's blow and counterattack him after.

A circular saw

Unfortunately, you will not be able to get a circular during the passage of the game. It will be unlocked for you only after beating the game, and not every person will go to the second run. What can you tell about the Circular Saw? This is a weapon that can deal monstrous damage.

Chainsaw

A truly terrifying weapon, but it is given to you only for a certain time in the game, unfortunately. Holding the Chainsaw in your hands is possible only during the battle with one of the Bosses, and then it will be taken away from you. It is possible that some modders will be able to return the Chainsaw to the PC game.

Firearms

M19(pistol)

Technically, the M19 is the first pistol you'll encounter in the game. You can find him during the prologue in the Attic. Later in the game, you will find this gun broken on a bed in the trailer. It can then be repaired with a Repair Kit. The M19 is slightly more powerful than the next pistol on this list, but it has fewer ammo per clip, which can be the deciding factor.

G17(pistol)

One of the pistols and game you are most likely to walk the longest with. You can get it during a small brawl in the garage with one amusing opponent. This sample weapon previously belonged to a police officer and is a reference to the Glock 17, which, in fact, can be easily identified by its appearance. It contains 10 rounds in its clip and does less damage than other pistols in the game.

MPM(pistol)

Pretty small pistol that some secret agent could carry. You can find this small cannon on the First Floor of the Broken Ship in the Save Room. In terms of functionality, this pistol is very similar to the G17: 10 rounds per clip and exactly the same damage.

Albert-01(pistol)

You will receive this very interesting pistol in the course of the story, almost at the very end of the game. But here's the cool thing about this gun: once you've finished playing through the game, a replica of this weapon will appear in your chest, which you can use on subsequent playthroughs. The Albert-01 holds only three rounds in its clip, but it makes up for it with massive damage. At the same time, the pistol still uses standard pistol cartridges.

M44 Magnum (revolver)

You can take this revolver for yourself as soon as you get out of the house and enter the yard. Although you still have to pay 9 Ancient Coins for it. The magnum fires slowly, but hits with such force that it looks like the enemy is hit by a truck. The downside is that the revolver requires very rare and unique cartridges. If you have the right amount of coins, then such a gun is simply necessary to purchase.

M37 (shotgun)

You will receive this shotgun shortly after the Scorpion Key falls into your hands. M37 is in the hands of the statue that stands in the Main Hall. Climb up to the second floor to Grandma's room. In it you will find a Broken Shotgun. Just replace the M37 Broken Shotgun and grab a working one. The M37 has a fairly wide shot spread and holds 4 rounds. Pretty powerful thing, but you need to shoot from as close a distance as possible.

M21(shotgun)

That broken shotgun you left on the plinth is the M21. Later in the game, you will find a Toy Shotgun that can replace the Broken Shotgun. As you progress through the game, you'll find the Second Repair Kit, which you can use to bring the M21 back to life. This shotgun can hold only two rounds, but shoots much more accurately and, accordingly, inflicts large quantity damage than the M37.

P19 (submachine gun)

P19 you can get during the direct deployment of the plot. It will be in your hands during one of the recordings of the VHS tapes. In real time, you can also hold this SMG. P19 is on the Wrecked Ship in the Captain's Office. The weapon will lie in a locked locker. You will have to go back a little to get the key, but you will find it quite easily. The P19 is a powerful submachine gun that holds a whopping 64 rounds per clip. However, be careful when shooting, as the recoil of the cannon is quite strong and you can release the entire clip into the milk.

homemade weapons

Flamethrower

Naturally, the "Flamethrower" refers to some kind of homemade weapon, since you definitely will not find a military flamethrower in a dilapidated house in the middle of nowhere. You can fold the Flamethrower in two parts in the Old House on the First Floor. It contains 150 units of gas and is quite convenient to use in a crowd of enemies.

grenade launcher

You can find the Grenade Launcher on the First Floor of the Main House in the Supply Room. You need the Raven Key to open the room. Maybe the Grenade Launcher was some side project of Lucas or Jack? The grenade launcher can fire two types of grenades. In cramped quarters, of course, they should not launch grenades.

remotely exploded bombs

This type of weapon can be skipped, but it is extremely difficult to do this due to the fact that it is literally shoved in your face. Bombs can be found on the VHS tape and on the Broken Ship. You can install them and undermine them from a remote location. You can also install one of these crafts directly on the enemy, for which you will even receive an achievement.

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