rail nomad camp map

note to the map

  1. Entrance to the location
  2. Jessica
  3. Where will Ralphie drown
  4. Topecan with a severed leg
  5. Mine the bike in the playground
  6. shooter junkies
  7. radioactive mushrooms
  8. Cemetery, possible to dig a large number of fascinating things, perhaps from the toaster to reach the medal of honor this medal can be given in the Atkinson camp to Honest John. The star will say Bellona, ​​which is the password for the safe in Darwin Village.
  9. Archive in there will be a book "Rise of the Midnight Bomber" +1 to the skill of the caller
  10. house with people
  11. Here is Ralphie whom we saved, at the time when he was drowning in the river, it is possible to take him into his own team. He has a perfectly pumped toaster repair skill 5
  12. woman Anna will give us the item "Anna's eagle feather"
  13. Scotchmo might have this bum on his own team. If you do not want him to be in your team, transfer him to the team everything that he has in his inventory to the second team member and exclude him.
  14. The rotting corpse of a desert ranger. Pick up the A.K. Ranger Star from it. and his diary. Give General Vargas
  15. This is an entertaining and at the same time a little boring quest. Apply force to the turtle, then follow it. She will plod along for a very long time and eventually die on the shore and a stump will appear near her, which can be dug out.
  16. A place that you have the opportunity to dig if you follow the turtle
  17. Æthelwulf utopia, it is possible to give the captain Ethyl Mercaptan in the citadel
  18. Use the animal taming skill on the statue. A scientist rat will come out from under the statue. The owner of the animal will be subject to the effect of N.I.M.Z secret. + 1 intelligence
  19. It is possible to use a train whistle
  20. The bar in which Gorkinovich is located, which implements the squeeze. You need to have the 4th ass-licking skill and then the Gorkinovich distillery label will appear on the map. In the bar, ask Samuel about the ranger Ace, with the pumped dialogue skills, he will agree and tell about the ranger and the robot battle and give you Ace's diary. If you take Angela Det to the bar with you, she will shoot him. Contact the base and report back.
  21. A gun shop where Mr Holliday will be. It is possible for him to return the stolen goods by drug addicts. The goods are in the Atkinson camp
  22. Old slot machines. Go inside and talk to Quorex, offer him help. He will ask you to bring an old CD-I device for him. Located in the Atkinson camp, can be purchased from Honest John
  23. Going into this trailer on the cabinet shelf, take the book “Do Androids Dream of Electric Sheep?” give it to Corporal Flintlock Eggleston at Ranger Citadel
  24. Merchant "Torchok" It is possible to shove radioactive mushrooms into him. See the location on the map (7)
  25. If there is Scotchmo in the domestic team, he will take us to the hiding place
  26. An unusual person will follow us
  27. Dilapidated radio tower, we need to find details of it in case we want to attach a repeater to it
  28. The meeting room where the Topekan chief resides
  29. entrance to Camp Atchinson
  30. If you wish to steal the golden crutch (does not lead to peaceful response) Generator. Disarming the alarm before trying to disarm it. Turn off the generator.
  31. Side entrance to the meeting room, you need to remove the alarm and hack, you need a huge level of skills. It is necessary besides this in order to steal the golden crutch
  32. The golden crutch

Peaceful response to conflict between Topekans and Akinsons

At the time when you deal with the SH-center or Highpool in without fail go to the citadel to sell the trash to buy and take other tasks. Upon completion of this task, you will be allowed inside. Here I will not describe all the additional tasks.

We run to the city center. A woman, Jessie, will run out to meet us and ask for help for a drowning man. Run after her to the bridge, run along it to the pillars.

Ralphie will be in the water, use force on the pillar, it will fall into the water and Ralphie will be saved. Talk to him and go further into the city. On the way you will come across a Topekan with a severed leg, help him by applying surgery.

Then it is possible to go to the camp ... .. and chat with Kekkab - report to him that we helped one of the Topekans. Talk to him. He will tell that they have hostility between the Atkinsons and the Topekans. He does not want us to help him in conflicts.

In order to talk to him, you need to find the brake pad.

Go to the Atchinson camp. Talk to leader Casey. If you ask him about the pads, he will tell you to bring his daughter to him and then he will tell you where the pads are (the pads are in the swing next to his house, you need to break them easily). It is fundamentally important: but if you bring the stocks to Kekkab, then he will inform us now, we will wipe them all off the face of the earth and will do it without that, in general, this is not a solution to the problem.

In order to peacefully resolve the conflict, talk to Casey with a proposal for peace (do not ask questions about the pads) Then he will report that he is ready for a truce if we bring his daughter.

We go back to Kekkabu, then you need the smart-ass skill - 6 or ass-licking - 5. If you have one of the skills, he will let Jesse go. Go back to Casey and talk to him. He will offer to meet near the broken roads.

Note that at the end of his sentence, the word together is in italics. Write this word right on the line. Then you offer him new version“But what if you both become it?”.

In general, he agrees.

Again we run to Kekkabu, he will demand that Casey chop off himself left hand and then he agrees to the world. We go to the arrow, which will be near the entrance to the Atchinson camp and talk about it to Casey. He will agree.

Camp Atkinson

Camp Atkinson Map

note to the map

  1. enter exit
  2. Holliday's Stolen Supplies
  3. rail thief camps
  4. Camp Atkinson, Melissa
  5. Antiquities of the switchman - Honest John's trading shop it is possible to give him a medal He will tell about Darwin. Buy a CD-I from him
  6. The house where there is a broken toaster. After repairing it, I took a liquid fertilizer sprayer and give it to Melon Lewis in the CX center. He will give you a melon, use it and you will see the effect melon +1 charisma +2 AP
  7. Chisel is located, if we solve the conflict between the camps, he will be at the exit from the camp of rail nomads, it will be possible to take him to the group good tank but little mind
  8. Casey James Principal Atkinsons
  9. brake pads - hidden in the swing, you need to smash them. As has been repeated before, pads do not lead to a peaceful response to the conflict between the warring camps.

Gorkinovich distillery

Gorkinovich distillery

The mark on the map will appear only after we chat with Gorkinovich in the camp of rail nomads, and you need to have more than 4 ass-licking skills. He will ask you to find his missing party. Take a look at the plant at the end and report to Gorkinovich.

note to the map

  1. Larry he was surrounded by tramps, here it is possible to use conversational skills in order to peacefully resolve the conflict, or fight. In addition, if you take Scotchmo with you, he will solve the problem. Ivan will ask us to deal with honey badgers
  2. Ben, it is possible to give him dried juniper berries, which are available in the toaster in the colony location. For this he will give a special squeeze.

Wasteland 2 WORLD in the Rail Nomads Camp walkthrough (part 5) release version 2014 Steam

Wasteland 2- computer role-playing post-apocalyptic game developed by the American company inXile Entertainment (the founder of this company is Brian Fargo). The sequel to the legendary Wasteland is available for Windows, Mac OS X and Linux platforms. Fundraising for the project was carried out through Kickstarter and Paypal. The leader of the Desert Rangers, General Vargas, receives information about mysterious radio transmissions that contain information about the synthesis between humans and machines. In addition, a mysterious voice threatens to completely destroy the so-called keepers of order. Ranger Ace was sent to set up repeaters and locate the source of the radio transmission, and is found dead a few days later. The main characters have to go to the wastelands and investigate this murder.

Radio tower and SH center

The game starts with creation of a fighting group. The player can create new characters and distribute specializations at their discretion, or choose ready-made fighters. It is recommended to take in your squad medica, computer specialist hacker, hacks various digital devices) and lockpicker(it is worth noting that breaking safes and breaking door locks are two different specializations.




Ranger Citadel

The main characters arrive as new recruits at the headquarters of the desert rangers, who at this moment bury their comrade named Ace(he was trying to find the source of the unusual signal). Your squad receives their first combat mission from General Vargas: go to the tower in the wasteland and find relays and Ace's diary. As soon as they are found necessary items, the protagonists should contact the Ranger Citadel via walkie-talkie for further instructions. We move to the north of the camp to the ranger, who clears the wall of graffiti and find buried cache(the shovel could be picked up near Ace's grave). Next, we move south and meet Angela, who wants to avenge the death of her friend and is ready to join your squad (next to Angela is cache, also a buried cache is located near the exit).


We leave the camp and begin to move to the east of the wasteland to the tower, at any moment you can be attacked by bandits or wild animals. Your squad can travel without problems as long as there is water, you can replenish water supplies at various locations (the first oasis, which you will most likely find, is located in the east near the mountain, next to the infected area).


radio tower


1 - Boxes (one of the boxes is mined);
2 - Cave (inside it is part of the diary, repeaters and robot)
3, 4 - Boxes; 5 - radio tower a group of bandits
6 - Bloody footprints, Ace's badge in the bushes; 7 - Bandits
8 - Part of Ace's diary; 9 - Robot leg
10 - Cave, box; 11 - Box;
Inside the cave is statue, upon interaction with which your wards will receive one skill point. You can also find toaster, repairing which the main characters will have access to the content. Going to location "Radio Tower", move north and find bloodstains, in addition to this, in the bushes you can find ranger badge, which belonged to Ace (on the map - 6).


On east road corpses of refugees lie on the sand. Local bandits will let you pass if you pay a fee, otherwise you will have to destroy all the bandits. To pay duty, you need to meet with the leader of the gang, he is located near the radio tower (on the map - 5).


After cleaning the area, we use the radio tower and get a weak signal, the message contains information that the so-called rangers will be destroyed. We go beyond the fence and find the first part of Ace's diary(on the map - 8), we continue to follow the traces of blood and oil on the sand and find metal leg(on the map - 9).


Next, turn to the Southeast and follow the tracks to the cave(on the map - 2), inside the cave we enter into battle with a large toad. After the battle we raise part of the diary(we get a mark on the map "Camp of the Rail Nomads"), two repeaters and study what we found robot, medicines can be found in the box. If someone from your squad has the “Computers” skill, then you can get parts from the robot.


Getting in touch with Ranger Citadel and report the news. General Vargas sends the main characters to install the found relays on two towers in CX center And Haipule(corresponding marks will appear on the global map in the south, the player needs to make between these two objects, since only one can be saved from disaster, in this passage the choice was made in favor of the SH center). We leave the Radio Tower location and move south to the agricultural center (on the way to this location you can find an oasis and replenish the water supply). As soon as the main characters approach their destination, distress signals will be sent from the CX Center and Highpool at the same time.

1 - Wagon, boxes; 2 - Safe;
3,4,5 - Giant insects and animals;
6 - Warehouse;
The door to this building is mined, inside the Warehouse there are several boxes and a safe with a digital lock (you need the "Computers" skill to open it).
7 - Box; 8 - Safe, Box;
9 - Door to the Central Complex; 10 - Locked room with safe
As soon as your squad approaches the fence, a man infected with spores will appear and immediately die. We move through a hole in the fence and find gardens with giant insects and animals (on the map - 3,4,5).


After cleaning the area, we move north and find locked door(on the map - 9). We talk with the surviving scientists and ask to open the door (we destroy the plant that blocked the lock).


Central complex


1 - Control room; 2 - Cabinet Roses; 3 - Rachel;
4 - Mutants, Eastern greenhouse; 5 - Safe; 6 - Matt's room;
7 - Safe; 8 - Captured scientist;
9 - Western greenhouse, infected rabbits;
10 - Giulio, Satellite dish; 11 - Boxes;
12 - Central corridor; 13 - Tank with nutrients.
We go to the Central Complex and talk with Kathy Lawson(on the map - 1), which tells that plants and insects for some unknown reason began to mutate to enormous sizes and attack scientists and farmers. We give the scientist a piece of rattlesnake fruit to help in the study (next, you need to find 10 more similar fruits). Katie also talks about satellite dish shrouded in plants, which means that the main characters will have to bring it into working condition and only after that install a repeater. We move through the east door and turn right, the main characters meet Dr. Rose(on the map - 2), which will join the squad (the scientist knows access codes to greenhouses). In Rosa's room, behind a locked door, you can find a safe and a box (on the map - 5).


We meet at the end of the corridor Rachel, which turns into the Infected (on the map - 3). We clean the area and open the door to the eastern greenhouse.


We enter into battle with mutated insects and protect the embroidered farmers (on the map - 4). Collecting explosive fruit and dig up several hiding places in the greenhouse.


We return to the control room and give Cathy explosive fruits (on the map - 1), then follow the scientist and find out that for a cure for a fruit infection, you need to bring fungicide, you can find it in the basement on mushroom fields. We move through the western door and turn left, use the Brute Force skill and knock out the door. We find an explosive fruit and a safe (on the map - 7).


In the next room we find the scientist Winston (the door to the room will be mined), who was captured by plants (on the map - 8). You can free the scientist using the Surgery skill (for example, Rose can do this). In the eastern greenhouse, it is necessary to destroy the mutated rabbits that drove Julio into a trap (on the map - 9). This room contains satellite antenna, however, it is entwined with plants, which can be weakened if the irrigation system is repaired.


Through the central corridor we move north (on the map - 12) and get into basement(on the map - 13).


Central basement


1 - Exit from the location; 2 - Mutants, Buried Cache;
3 - Buried cache; 4 - Box; 5 - Captured scientist;
6, 7 - Boxes, safe; 8 - Mutants; 9, 10 - Boxes;
11 - Safe, Box (this part of the cave can be accessed after the plants are weakened);
12 - Skinner; 13 - Boxes, safe;
14 - Western corridor; 15 - Infirmary (there is a box in the room);
16 - Drill (to run, the skill "Computer" is required);
17 - Mutants (the wall breaks through with the help of brute force);
18 - Transition to the Western fields; 19 - Eastern corridor;
20 - Warehouse;
In this room there are mutants that must be destroyed. You can also find a captured scientist and some plants (you can extract them using the Survival skill).
21 - Eastern fields;
22 - Warehouse;
This room will become available when the irrigation system is in good working order. After clearing the area of ​​vines and mutants, you can find several boxes and a safe in this warehouse.
We hack into the central computer and open the gateways (the keys to the western and eastern gateway can be found in the same room). In the western and eastern corridors, poison gas is supplied through ventilation. We move to the south and get into the mushroom caves.


We destroy the mutants (on the map - 2) and examine the area, in this part of the fields there are several buried caches and a box (on the map - 3, 4).


We continue moving south, we find the captured scientist (on the map - 5) and with the help of surgery we remove the vegetation (again we use the skills of Rose). In this part of the cave there are also several mined boxes and a safe (on the map - 6, 7).


Further, in the east, you can find the entrance to a small room, inside of which is the body of Ryan Gerbison (on the map - 12). We talk through the door with Skinner and convince him to open the door (we will inform you that your group is the rangers who arrived on a signal for help). We select indoors fungicide(required for the vaccine), in the next room there are several boxes and a safe (on the map - 13).


We bring Skinner to the exit and go upstairs to the Central Complex, return to Kathy Lawson and transfer the found chemicals to her. Katy creates vaccine and heals the infected Mat (you can replenish your supplies if necessary).


We go down to the basement again and move to western corridor(on the map - 14), poisoned gas was released in this room, so we quickly move forward. We knock out the door, or break open the lock, and launch the drill (this requires the “Computer” skill, on the map - 16), otherwise, we break through the cracked wall and engage in battle with mutated animals (on the map - 17).


We move to the end of the corridor and climb the stairs (on the map - 18), your squad will move to a new location Western fields.

Western fields


1 - Exit from the location; 2 - Farmer Lewis;
3 - House Sue;
Sue is injured and needs help, which can be provided, for example, by Rose.
4 - Barn;
In this room there is a safe, several boxes and pump part.
5 - Pump;
supplies nutrients, and after sabotage, with dangerous chemicals all the vegetation in the Western fields.
6 - Rabbits; 8 - Room with two safes (one with a digital lock);
9, 10 - Buried caches; 11, 12 - Boxes;
We leave the barn (on the map - 1) and find Lewis(on the map - 2), which fights off a crowd of mutated rabbits. We talk with the farmer, Lewis will want to join your squad to clear the area from mutants.


We move to the east of the Western Fields and clear the area from the presence of giant mutated rabbits (on the map - 6).


Next, we penetrate inside the technical room (on the map - 5) and with the help of a belt we turn off pump(it can be simply destroyed, but this is not the most the best option). Now that the irrigation system has stopped supplying chemicals to the local plants, you can destroy the large thickets (there are a couple of supply crates in barn 4 behind such thickets).


We return to central basement, we move to the door control room (on the map - 1), this time we go to explore east corridor, in which poisonous vapors are also sprayed (on the map - 19). At the end of the corridor we go up the stairs (on the map - 21) and go to the location of the Eastern Fields.


Eastern fields


1 - Exit from the location; 2 - Group of rabbits; 3- control room;
4 - Scientist, Box; 5 - Box; 6 - Barn with boxes; 7 - Safe;
8 - Barn with boxes (several boxes are mined);
9 - Box, captured Scientist;
10 - Monument (with interaction you can get +1 to skills);
11 - Farmer Ryan; 12 - Boxes; 13 - Captured Scientist;
14 - Boxes, Buried Cache; 15 - Boxes;
16, 17, 18, 19 - Buried caches;
We move to the east of this location and in the area of ​​​​the barn we enter into battle with a group of mutated rabbits (on the map - 2).


Further, we move to the north of the field and find control room irrigation. We open the door and enter the battle with the mutated insects (on the map - 3).


We talk with the only surviving doctor Patrick Larsen, after a short conversation, the scientist admits that it was he who disabled the irrigation system and attacks the rangers. We destroy the enemy and put the irrigation system in order.


We leave the Eastern Fields and go down to the Central Basement. We return to the Central Complex and report to Cathy Lewis about the completion of the task. The scientist gives the main characters serum from a fruit infection, in case someone from your squad suffered from an explosion of a rattlesnake fruit, it is necessary to cure the disease. We move into a room with a large tank (on the map of the Central Committee - 14) and use the resulting serum. Next, we move to satellite dish , destroy the vines and install a repeater (on the map of the Central Committee - 10). We leave the CX center and head to Highpool, distress signals are still being received from this settlement.


Keywords: wasteland 2, wasteland, rangers, ranger stronghold, ace, funeral, general vargas, angela death, radio tower, badge, diary, robot leg, cave, toad, repeaters, synthesis, CX center, central complex, kathie lawson, mat, rattlesnakes, julio, rabbits, basement, mushroom fields, skinner, fungicide, western fields, irrigation system, eastern fields, patrick larsen, whey

Wasteland 2- computer role-playing post-apocalyptic game developed by the American company inXile Entertainment (the founder of this company is Brian Fargo). The sequel to the legendary Wasteland is available for Windows, Mac OS X and Linux platforms. Fundraising for the project was carried out through Kickstarter and Paypal. The leader of the Desert Rangers, General Vargas, receives information about mysterious radio transmissions that contain information about the synthesis between humans and machines. In addition, a mysterious voice threatens to completely destroy the so-called keepers of order. Ranger Ace was sent to set up repeaters and locate the source of the radio transmission, and is found dead a few days later. The main characters have to go to the wastelands and investigate this murder.

Seal Beach and Hollywood

In the previous stages of the game, the main characters dealt with the problems of the population in order to create a good reputation for the desert rangers. Concurrently, the Eco-1 group was engaged in mining cat litter, zeolite is needed to strengthen protective suits(you need to have 7 bags in total). After completing all tasks and collecting required amount filler, we return to Santa Fe Springs and go to report to the lieutenant Woodson. While the radio operator is upgrading, the main characters can go to the gate (near the exit from the location) and meet with the merchant. You will also meet with potential candidates for your fireteam (Brother Thomas and Ertan).


We turn to the global map and receive a radio message from Woodson, a synth attacked one of the settlements in the east of the state. The main characters must go to the settlement and destroy the aggressor. However, at the farm, the Desert Rangers get into ambush arranged by Matthew and his followers.


Santa Fe Springs

Lieutenant Woodson will get in touch with the main characters on the global map, anti-radiation suits ready and the Eco-1 team can head upstate to Hollywood. After the dialogue, the base of the desert rangers is attacked by Dugan's robots, the main characters must destroy the attackers.


Hollywood


1 - Cemetery; 2 - Undertaker Johnny Maloney;
3 - George Lin; 4 - NPC, pick up the dog;
5 - Ma Brown; 6 - Officer Lam;
7 - obstruction, Matthew; 8 - Institution "At Shwong";
9 - Sewerage; 10 - Brothel; 11 - Rambo Shop; The Eco-1 team travels to the north of the state and, after passing through level 5 radiation, enters Hollywood. After talking with local residents you can find out that the Hollywood Chamber of Commerce and Industry is following the rules. Unfortunately, TPPG has long been mired in corruption, as the bandits protect only their business, forgetting about the general population. In addition, we receive information that bandits in the city are distributing a drug called "Salt". In Hollywood at the cemetery(on the map - 1) wild pigs attacked the townspeople, desert rangers must destroy the animals in order to protect ordinary residents (there is a monument in the cemetery, +1 Skill point).


Undertaker Johnny Maloney(on the map - 2) asks the main characters to destroy the wild animals that filled the cemetery. We move east and destroy the uninvited guests, after which we return to the NPC and hand over the task.


George Lin(on the map - 3), the owner of the store, asks to clear the premises from insects. We go inside and find the dog, return to George and complete the task (we take the dog with us). Next, we go outside and talk with a man near the store (on the map - 4, the Ass Licking skill will allow you to get rid of the pet).


Ma Brown(on the map - 5), the owner of a small diner "Rampant Cow", gives additional task Eco-1 group. The establishment was closed on unfounded allegations. First, you need to talk to Officer Lam from the patrol service. We move to the location of the officer and talk with the NPC (on the map - 6), the conversation branch obtained with the help of the Ass Licking skill (minimum level 8) will solve the problem peacefully (Lam will have to pay 100 scrap). Next, we return to Ma Brown and transmit signed letter.


In the north of the location there is a transmitter that allows you to get in touch with the leader of the New Citadel. Matthew(on the map - 7) invites the main characters to enter into an alliance and receive transcendence (turn into synths). However, in order to do this, the Eco-1 Group must capture Rodia and the Temple of the Angel. Matthew also reports that the New Citadel combat group is about to attack the Desert Rangers' base in Arizona. In an institution "At Schwong's"(on the map - 8) we talk with Flo, the conversation thread about agent Zhivchik will lead to an interesting result. The waitress invites the main characters to meet at the cemetery. Hollywood attracts a large number of young people who are looking for a better life. Local pimps use this opportunity, your task is to find evidence of Zhivchik's guilt so that Flo can apply to the PSG.


In the sewers(on the map - 9) the servants of the order will have to face the slave traders, Zinger and his bandits keep teenagers in cages before being sold. After the destruction of the enemy, we release the prisoners into the wild. In the arsenal inside one of the boxes, you should pay attention to the order book. This document serves as proof that Schwong is working for the bandits.


In Heidi's brothel, we talk with Veronica, Butt Licking and Smart Ass skills will allow you to get a conversation thread in which Veronica will ask the main characters to eliminate slavery. We show compromising evidence to your new friend and hand over the documents to Heidi. We return to Veronica and inform that the case will be transferred to the PSG.


In the institution "Secluded Place Heidi" (on the map - 10), in one of the rooms you can find a bodyguard. After cleaning the area, we activate a small statue and get inside the bedroom, in this room you should pay attention to the safe, inside which is lab key. In addition, you can find the entrance to Hollywood sewer.


Sewerage


1 - Drug addicts; 2 - Salt laboratory;
3 - Wilpool; 4 - Josie; 5 - Red button; The passages in this location are mined, the Keen Eye skill will allow you to detect mines, and an experienced demolitionist will eliminate the threat. In the sewers, the main characters have to eliminate salt addicts and destroy the laboratory. In the north of the location is code door, to get through it, you must use the key card that was found in the safe in the brothel (or the door can be hacked with the "Geek" skill). Inside the room, the Eco-1 team will have to fight a small group of drug addicts. After clearing the area, you must destroy salt containers to stop production.


In the sewers, you can meet crazy Uncle Wilpool, who asks to fix his toaster (we get a key card as a reward). In a small room with drug addicts is Josie, the NPC needs the help of a surgeon, after which the girl must be taken to the Raja in the cemetery.


In the Rambo store (on the map - 11) you should pay attention to the powerful sniper rifle. Near the transmitter of Matthew is a small obstruction, with the help of explosives we clear the path and go to the location "Griffith Park".

griffith park

We leave the basement and meet McDade who leads one of the denominations. We use the branch of conversations about joining the "vigilantes" and we get an additional task, the main characters must receive compromising evidence on Mayweather. If the protagonists manage to convict the NPC of sins, McDaid will be able to lead the Salvation Church. Mayweather's wife has dirt on her husband, but at this stage it will not be possible to obtain information. We go outside and engage in battle with the paladin White, then we break open the stand near the fence and get Simms' eyeball (ex-husband Vera Mayweather). We pass the evidence to Vera and get dirt on Mayweather.


Next, we move to the central hall and become witnesses to the murder of Mayweather. We raise from the body of the NPC key and move to the radio tower, connect the repeater and get in touch with General Vargas. Worth paying attention to three bags of zeolite on the table in front of the tower and two in the safe.


California map


seal beach

We return to Santa Fe Springs and hand over the found medical zeolite to Lieutenant Woodson, in exchange the main characters receive reinforced anti-radiation suits. We buy ammunition and medicines, move to the south of the state and go to the Seal Beach location. In the west, the main characters meet two strangers - Jizl and John Zipper. A choice must be made between two NPCs to gain access to a secret passage (Jizl is a traitor).


We go down the stairs and go into the interior New Citadel. At this location, the desert rangers will have to face a large combat grouping of the Children of the New Citadel. It is worth noting that the premises of the citadel are full of shelters, the competent use of the terrain will allow you to destroy the enemy without much loss.


In the north of the location, the main characters fall into Assembly shop scorpions, next, the desert rangers meet Dugan. It is revealed that Matthew and Dugan are allies who put on a show in front of all of California. From the conversation, you can also learn that the creator of Dugan and Matthew is an artificial intelligence base "Conchis", which is going to be distributed to all digital devices in the world (using the Ranger Citadel in Arizona). After talking with the antagonists of the game, we enter into battle with a group of robots, while Dugan himself goes to the helipad. It is worth noting the presence of a meson gun as part of a combat group.


We clean the area and go to the location "New Citadel", now the main characters are attacked by themselves Dugan. In addition to him, the desert rangers will have to destroy the mechanized scorpion and the meson cannon.


Next, we sit in a helicopter and return to Ranger Citadel Unfortunately the Eco-1 Group arrived too late. Matthew with his army has already penetrated the interior and destroyed all the rangers in the Citadel. General "Serpent" Vargas offers to counter-attack the positions of the synths, everyone who previously helped the desert rangers to join your squad (for example, Matt Forrestal from the SH center, Commandant Danforth from the Prison, etc.). Near the gate, the main characters enter into battle with a mechanized scorpion, before entering the Citadel building, they also have to destroy a small group of robots.


Next, the Eco-1 group gets inside the captured Citadel and descends in the elevator to the basement. A lecture awaits you Matthew, about the forthcoming immortality and the reorganization of the whole world. However, the mind of the antagonist of the game dissipates, his place is taken by AI base "Conchis", which takes control of all the synths in the room. Also, if there is someone with cyber prostheses among you, then he will also be taken under control (for example, Lexicanum). We enter into battle with a large group of synths and clean the room. Despite the destruction of Matthew, AI continues to exist and is going to take control of all digital devices on the planet.


We leave the basement and go to the laboratory of the demoman Min, one of your group should stay and activate bomb to stop the spread and destroy the Conchis Base AI. After the explosion, the game will be completed.




Keywords: wasteland 2, wasteland, rangers, ranger stronghold, ace, general vargas, ranger stronghold, whittier, ambush, hollywood, griffith park, radio tower, mcdade, mayweather, zeolite, general vargas, arizona, seal beach, new stronghold , Matthew, dugan, interiors, artificial intelligence conchis base, helicopter, ranger citadel, basement, nuclear bomb

Introduction.

On the page you will find full walkthrough Wasteland 2 games. The guide is supported by screenshots and comments by the author. Wasteland 2 walkthrough completed 100% to the best final ending.

Attention!

In the client with localization from BUKI, critical errors were found in the dialogs. Simply put, replicas and choices began to disappear. All this leads to stupor in tasks and can ruin the passage. In case of inconsistencies in the dialogues, switch to English. and re-pass this section.

Detailed walkthrough Wasteland 2 games. Part 1.

Walkthrough Wasteland 2 begins with a briefing by General Vargas. Listen to him fully and ask about all the subtleties of the task. At once take a shovel at the graves and along the way we drip embankments, any useful junk can get there. After marking the quest on the map, go up and to the left, further down and talk to Angela. She'll want to help with the search for the missing boy and the mission with the relays and the tower. I took her to the team.

Walk until the map and get to the destination - "radio tower". Along the way, do not forget to report on the radio, this is not only a way to get a promotion, but also a special quest mechanism through which you will interact with your superiors, and also sometimes receive incoming signals, that is, extra. missions. Entering the location, we stomp right and carefully peer into the bushes to the left of the mountains, the badge of the deceased will be lying around in the water of them. After, following the footsteps, we go higher and going out to the gang, we start a dialogue.

Here we either wet them or pay. You can also go to the right, but there you have to disable the alarm and break open the door. If such skills are absent, then in any case you will have to go to the breach. After the battle, by the way, with the help of a computer engineer, you can set up a tower signal and get something like Morse code in response. On the map, in addition to the plot campaign, there is one cave with toaster and statue, which gives additional experience, and there are a couple of boxes on the right in the street. Don't forget to check the finds for traps.

After entering the cave, in the north of the map, kill a huge frog and collect ALL quest items nearby. You should have a repeater and scraps of a diary. Now we leave and stomp to the south. On the way, the chief will contact us and give us two points for verification, these are also towers. But everyone will be attacked, so here you need make a choice to which rush first. I drove my company first to "SH-center".

Having entered the location of the SH center, go straight and you can run around the neighborhood in search of mutant beetles and other living creatures. In the center, you can cut down the fence and open the box. To the left, if you move away from the fence in that direction, you can find a sealed door on the south side of the building and a mined one on the west. Inside the safe and boxes with weapons. We undermine the door and we are inside. Now go through the thickets to the end, there is still a safe and boxes.

Now stomp to the northern part, to the door, shrouded in vines. Bazaar on the "intercom" with a scientist and cutting down the plants, we go inside. First, we undermine the pulsating contraption to the left of the passage from a distance, but only from a distance so as not to get infected. In the future, you also need to avoid this rubbish, although if you complete the tasks at the center by 100%, then you will eventually receive the medicine.

Inside we talk with the staff and get the task of saving the complex. As well as a task to search for fruits from those plants that explode on contact. There are 10 fruits in total. After the dialogues, three passages will unlock. We go to the right and if skills allow, then we hack the doors from above, and then from below. After meeting with the scientist, in the first door on the right, you can join the lady to the team and she will also cope with combination lock. We stomp further.

On the way, four people from the laboratory will be caught in an ambush. We take a position behind the fence and bring down all the zombies and insects. Then we break the plants and collect the remaining fruits. Returning to the center, give the find to the doctor and go left. Now we unlock another door with a combination lock. Then you have to go through the location again and at the end save the person from the rabbits. We speak with the man, then we head to the last, central door and dive into the basement.

Now you need unlock the gateway, which is opposite the control panel, not to the sides. We get down and kill the guards that come across along the way. Don't forget to search the holes with a shovel. We find a passage in the wall on the right. Inside, take the weapon from the corpse and go forward. In the next room, chat with a person, take a spray gun, further, behind the locked door, there are more nyshtyachki. If you have the skills to break locks and electronics, then rummage around. One box is mined. Now take the man out of the basement and go to the lady and the man in the wheelchair, they are located where you met the doctor who is now on your team.

Give the sprayer to the doctor, and she will cure the cripple, but not you. We return back to the basement. And now we go through the gateway to the left of the control panel. Here you need to break open the doors, for this you need a good burglar. After, move forward and if there is a technician in the team, then repair the robot, it will break through the plants. If not, then knock out the boards by force and kill the guards in the cave. Finally, you must come to the surface.

Once at the location of the prison, go along the road and find a merchant with a goat. We pull out his cart with the help of brute force, and then we talk. He will tell us about the place on the hill, where Red sits under the turrets. He will tell you about scorpions and you can also trade with him. To the left of the entrance to the city, there will be a farm, where one of the inhabitants will ask you to return the stolen pigs to him. A little further, a wounded woman will lie. She will ask you to kill her, but if you do this, the farmer and his family will hide from you.

To the right of the location there is also a settlement and a couple of houses. There you can also take the task of repairing the well, if there is a skilled technician, then we repair it. Then we talk with all the characters on the territory and go up. Scorpions at the checkpoint will ask for money, supposedly a tax on weapons. If you don’t want to pay, then you can go around through everything, too, the settlement on the left. There is a tap there, and if there is an intelligent hacker, then the container from the entrance to the cave can be removed and the prison can be entered from the basement. Also, there is another move, already to the left of the container.

Attention!

If you want to amicably resolve conflicts with scorpions, do not kill them, bypass patrols and checkpoints.

If you want to walk quietly, then stomp through main passage and not through the basement. There, along the minefield, to the left and further up, to the main farms, but you still have to fight once. If with a fight, it is better to approach from the basement. In the basement itself, you will also have to fill up about a dozen enemies. I found a grenade launcher in a crate at the back, so I slipped through the place very easily. After leaving the street, take a position from above on the ledge and extinguish the guards from above. Nothing difficult either. When finished, knock the enemies out of position on the uphill and exit to the farms.

On the farm, if you pass the patrol on the road, you can walk without a fight. Talk to all the inhabitants, and most importantly with the man at the dovecote. Now go on the left side and knock out the door at the pigsty. After freeing the pigs, you will complete the task of the farmer. You can do this quietly or by shooting. If you want to be quiet, then break through the fence on the other side of the pigsty and two more passages behind the corn field. If you go down to the prison itself, then you will stumble upon a protected area from minefield and two turrets.

There is no way to get through here yet, a step behind the stones and the whole group is mashed. Let's chat with a key character named Red, on the main quest. We return to the farmer who was looking for pigs, and then we go to the wounded woman. Next to it there is a descent into the mine, through the grate. It can be broken or hacked, the tunnel will lead to a merchant on the goat mountain. You can also get to Red through the front entrance, but there you have to fight with the turrets or enter the client code into the panel (I never found the code). If you don’t feel sorry for the cartridges and first-aid kits, go ahead. (Sniper, turrets don't reach, use that).

In conversation, you will learn that you need to visit the convict in the rangers' stronghold. Upon arrival, go to the main gate. Inside, we run around all the merchants and all the characters. When the tour is over, go to the prison and free the prisoner in exchange for help in finding a suit. Now you can go to his stash (it's in the west of "Rick's Trailer"), there you can find a radiation protection suit, code to the safe "733". The criminal was released, as promised. After that, I scrambled through the infected stations, on a mission from Sue. Unfortunately, I could not complete it, because. one medicine was not enough. Earlier, I wrote later so that you do not spend the medicine, if you obey, then complete the task.

I also ran through the locations below, in the south. Nothing special, just killed the weak mobs and collected the goodies. At the same time, I recommend looking beyond the border with radiation, sometimes there are hiding places where you can find good weapon, armor and ammo. Without a suit, of course, it is better not to go there. Do not forget to look into the mysterious temples, they give pumping. After all this, I also went to the previously explored location "Radio Tower" to check the signal. The point will have about five robots, we clean the loca and leave

It is also worth finding people in the center behind the truck and taking a task from them to clean up the building opposite. You can go there through the front entrance. After killing everyone, report to the man, the water cooler is inside the building, near the entrance. After that, you can go to the merchants, which are located in the northern part, they are guarded by robots, but it’s worth fighting for a good merchant. If you give some weapons to the second girl, then she will give you a "big berta" machine gun, though under the caliber 7.62.

In the diner in the center of the map, you can find two people who have lost a girl, we agree to help them. We go higher and come across 10 robots and one turret. To win, we bring the robots to ourselves, while leaving part of the group on the hill to the left, there is still a statue. After killing everyone, move on, not aggro a group of monsters in the center, but carefully, along the wall, we exit to the hangar. We grope for the entrance and prepare for battle. Making a separate save.

First you need to decide whether you will save the girl, which is held in the middle by a humanoid robot. If you do, then you do not need to fight next to the generator and computers that are in the corner. You can sneak to a cage with people and fight there as much as you like.

We kill all the robots that have come running, then we take on the enemy in the center of the map. We remove half of his lives and then he will stop the shootout and allow him to enter into a dialogue. We don’t tire him with conversations, he won’t say anything anyway. Just at this moment, go to the computers and hack the settings indicated in the screenshots, strictly in the order described above. Set up an ambush around the robot in advance and try not to hit the tied girl in battle.

For those who do not want to bother and look for sophisticated solutions, you should just shoot the enemies, remove the key from the boss's neck and go to the tower across the yard. I preferred the bloodless option.

We scout the situation and visit the temple. Now you need to find beer on the roof of the temple in the chest. Then go out into the courtyard and give the beer to the soldier at the table. He will talk and blurt out about the eye, it needs to be stolen. It is located next to this place, near the fence. You can steal it through a gap in the same fence. Taking the eye, go to your wife in the temple and show it. In return, she will give dirt on the head. Take it to the person at the cells with people. Then proceed to the hall. After killing the head, you will be given a key. Use this key to unlock the door in the yard.

At the checkpoint, take all bags of zeolite (3 pcs.). There are two more in the safe, but you will need a good lockpicking skill here. At the end of the location there will be another tower, insert the transmitter. In the dialogue, do not forget to mention Matvey, and we ourselves leave the loca. If you want to help the prostitutes win back the place, then break the door panel with brute force and kill the guards in the yard. After, prostitutes will run in and you will be able to hand over the task to the leader in the pack. It is not necessary to finish off the rest, but it is possible for the sake of experience.

As a result, we should get 6 bags of zeolite. This is enough to create a suit for 6 radiation. We go home and get a suit from the chief. When you go out into the wasteland, you will receive a signal about the attack of a giant synth. The fight with him will be easy. Place the soldiers around the perimeter and do not climb close, otherwise you will run into a flamethrower and small bugs. After killing everyone, we go to the Seal Beach. The denouement is approaching, collect cartridges, improvements, first-aid kits. Clean out your backpacks. Nothing else is useful to you, merge all white objects and unnecessary trash.

At the point we speak with the merchant and do not recommend him to go to the synths with toys. There will be two synths on the left, one of which will lead you into an ambush, and the second one really wants to help. We don’t torture our heads, Johnny will help, the second one needs to be shot. We follow Johnny and when he falls down, you can shoot an ambush or hack the terminal and close the door. Having penetrated the subway, we begin the search for the main workshop.

As soon as you stumble, get ready for a solid fight. A tank, two shooters and melee warriors from the heels will be placed against. You won’t be able to sit out, the enemy will take up defense, and the tank’s cannon, every three moves, will strike very painfully. The easiest option is to work with grenade launchers on groups of enemies and on a tank, but, in principle, it all depends on equipment and skills. If the energy weapon is well pumped, then the synths will die quickly. For example, I was able to get almost everyone with a sniper and headshots. No one was worried about damage in 480. The tank was overwhelmed by numbers.

Before leaving the surface, prepare for an even more serious mess. A combat scorpion, a tank and a main synth with minions await you. Theoretically, you can dump without a fight. the helicopter standing behind has an active icon for leaving the location, but I still killed the enemies. And, by the way, not in vain, the main one turned out to have good set protection and weapons that cost 2k scrap in the store.

Arriving at the battlefield last time bargain with sellers, stock up on everything you need as much as possible and storm the citadel.

In the first couple of fights, it will be possible to retreat and bribe, entering the citadel, the path to the merchants will be cut off. We go down into the opened hatch. Boss ahead. Send the doctor from the SH center forward, and without a weapon, if she is still on your team, she will definitely become one of the enemies. And you yourself take positions along the perimeter, better even a hill. Carry on a dialogue with Matvey, and when "AI Kochis" moves into him, choose your fate. I chose to fight.


The fight is hard, there are sooo many enemies. To win, coordinate the work of all soldiers in such a way as to prevent mixing. The enemy must keep his distance. You need to beat off three waves. Moreover, even if the enemy seems to be defeated and only snipers and grenade launchers remain on the horizon, still do not rush to attack. There will be reinforcements, right behind the two structures in the center. Hit them until they run out. Then storm the positions and finish off the former Matvey.

Attention!

Immediately after the fight, a countdown will begin and when it reaches 100%, humanity will be destroyed. Drop everything, there is no time for a search, do not scrape weapons and supplies, they will no longer be needed. You need to quickly rush to the edge and leave the location. Next, we hack the panel and go out into the flight room. There will be a turntable and our former partner. We speak with her (the timer will stop). Now there are several options: fly away without detonating the bomb, or go to detonate it.

If you are going to undermine, then prepare the burglar, he must go down the sills and break two doors on the left. There will be a nuclear bomb in the room. In the dialogue with the bomb, one hero can sacrifice himself for the sake of the group. The rest are saved.

Everything, the successful passage of the game Wasteland 2 is completed. The main thing is that mankind has been saved from the threat of complete annihilation. Next, a debriefing will take place, where you will be shown the results of your walk. Enjoy.

When you get out new map, start clearing the area. We need to free the guy in the middle of the corn field. Also, when passing the game Wasteland 2, you need to look into the corners. There are benefits there. Be careful, as most of the boxes are mined. When you are at the end of the location, then dress better. A tough opponent lies ahead. Your best bet is to look for piles of pigeon droppings. Show it to Sue later.

Soak the mutants in the room, then talk to the man in the bloody puddle. After the conversation, he will lunge at you. He walks around and often fires a pistol. It is necessary to place the soldiers in advantageous positions in advance. Dialogue should be conducted militantly. When you defeat him, turn the valve, go to the scientists. On the way back there will be several ambushes, get ready. More than a dozen zombies will be waiting in the field.

Doctor

After returning to the doctor, you will receive a task - to clean up the center from the infection. You will receive 5 tubes of infection. Do not spend the medicine on yourself, then you will not be able to complete the task! To pass the Wasteland 2 game, go further into the corridor on the right, find the door, which is overgrown with plants. Inside, you need to apply one tube to the barrel. That's it, you can hand over the doctor's assignment. Then head to the antenna, which is in the left corridor in the main hall. When you get there, shoot the vines, then use the relay on the panel nearby. That's it, the main task is completed.

Go to Sue, ask about the pigeon droppings. You will find Sue in the tunnel, which is to the left of the panel, in the basement. The guy will talk about what he did, then he will offer to clean up a number of infected places. They will be marked on the map. You can try to dilute it with chatter. Everyone, leave the center.

Highpool

Go to the second antenna, to Highpool. Visit the merchant at the ranger base in advance. Drain junk, bribe supplies. With the further passage of the game Wasteland 2, head to Highpool. Everyone here is already dead. It is necessary to clear the area from small groups, then go into the building. At the end of the corridor, quickly kill three guards, talk to the survivor. He will share information. Then climb up to the broken tower. Take the quest item from it, when you get the coordinates, leave from there.


Jail

When you are at the prison location, head along the road. Meet the merchant and the goat. Pull out his cart using brute force. Talk to him. He will tell about the place on the hill and about Red, about the scorpions. You can trade with him. To the left of the entrance to the city is a farm. They will ask you to return the stolen pigs. A little further you will see a wounded woman.

On the right side of the location there will be a settlement, a couple of houses. There is a task to repair the well. If you have a skilled technician, fix it. Then talk to all the characters, go up. Scorpions with checkpoints will ask for money. If you do not want to pay, go around through the left settlement. There will be a crane that, with the help of a good hacker, will help remove the container from the entrance to the cave.

If you want to peacefully resolve the issue with scorpions, you should not kill them. Go around the checkpoint and patrols. If you want to walk quietly, direct through the main passage. However, you still have to fight once in a while.

When passing the Wasteland 2 game through the basement, you will have to soak a dozen enemies. In the box at the back there is a grenade launcher that will help with this. When you're outside, take a position on top of the ledge, kill the guards from above. You need to go to the farms.

Farm

On the farm, you can also bypass the battle. Chat with locals. But the most important thing is with the man at the dovecote. After iditol on the left side, knock out the door of the pigsty. Free the pigs - the farmer's task is completed.

Next, you need to talk with the key character whose name is Red. This is for the main quest. Return to the farmer who was looking for pigs. Then go to the wounded woman. Not far from it you will find a descent into the mine. The grid can be hacked. Through the tunnel, exit to the merchant on the goat mountain. You can get to Red through the front door, where you have to fight. It is fashionable, however, to enter the client code on the panel.

Jail

Passage of the game Wasteland 2 continues. During the conversation, you will learn that you need to go to the prisoner in the rangers' stronghold. When you arrive at the place, head to the main gate. Run around all merchants and characters. Next, you need to go to prison and release the prisoner. In return, get help finding a suit. You can now go to the stash in the west of Trailer Rick. Here you will find a suit from radiation. The code for the safe is 733.

The perpetrator can now be released. Then run through the stations that are infected in Sue's task. Please note that you need a lot of medicine.

You can also run through the locations to the south. Nothing complicated, just kill weak mobs and collect usefulness. You can even look beyond the radiation boundary. There may be caches in which good weapons, ammunition, armor. But go there only in a suit. When passing the Wasteland 2 game, do not forget to look into the mysterious temples. There is a boost there. After that, go to the Radio Tower location to check the signal. We'll have to soak the heels of the robots.

Everyone, go to the main task. Passage behind the fields east of the prison. Put on a suit, go all the way until there is a voice on the radio. He will give directions. After the 4th field there will be a passage to another location. When you find yourself on the map, you will immediately kill one fighter. Go further. You can now heal the tramp who is lying around. Remember that a critical failure will lead to conflict. If you manage to cure, then buy very cheap drugs from the merchant.

On the right side, you will meet another type, which will indirectly tell you about the location. After that, you can help him if the badass or ass-licking skill is well pumped. With the further passage of the Wasteland 2 game, you will understand that he goes through the badgers, who have high level. So don't go there for the time being.

Next, meet another stranger. Talk to him. He offered to give stars to the monks, having made his way to them in the order. This is where speaking skill comes in handy. In order to help the army of snakes, it is necessary not to wet the people who are sitting in ambushes near the checkpoints. It is also better to bypass the patrol after the 1st checkpoint.

To take a task from them, find a secret entrance to their base. The point is shown in the photo below. When you arrive at the place, you need to touch the refrigerator by the rock, then take off half of the lives in the fight with the aunt. Hand over your weapons, go to the center. Take the quest from the boss. This is a little later, for now, go through the posts of the guards.


When passing the Wasteland 2 game, go straight ahead. There will be a post ahead. There you will be asked for the passage of junk. It's better to pay instead of going to the right with a detour where the monsters are waiting. Moreover, in the further dialogue you can talk about the bribe. When you go back, you will no longer see the offenders, and things will be waiting for you. At the cordon, talk to the leader. He will offer three materials to be sacrificed to the god. In addition, an escort will be assigned to the group.

When you go forward, you will stumble upon an ambush. Take AK from corpses. Maybe not beat them, but get around. But it will not be easy, as you will need a skill to break open and knock out doors. Next, go and see the quest items. At the corpses on the left you can see a smelly boar. It is necessary to take him to the checkpoint, where they gave an escort. Barrels the most. You can buy a sample of two barrels for 350 bucks.


Location of slurry barrels.

The third barrel will only be yours if you use stealth. With the further passage of the Wasteland 2 game, you need to persuade the guard, either get involved in a fight with him or go to the honey badgers. The fifth barrel will be yours after the fight with the bandits who do not want to talk. So, you have collected the barrels, now stomp north along the road. She goes over the bridge and wild beasts. To the right along the road there will be a secret entrance, to the left - the path through the third post to the temple.

In case you take the quest from the snakes, then your guide will be killed anyway. For this reason, you will have to fight the raiders. If you undertake to help in capturing the bomb, then you will receive a decoder in return.