1. Gunsmith

You are a true weapon lover! Having studied enough educational material, you have gained skill in mounting additional addons (sights, silencers, grenade launchers).

2. Collector

You are a real artifact hunter! Having found all the types of artifacts found in the Zone, you got acquainted with their characteristics. This will allow you to receive anomalous zones artifacts more often.

3. Rogue

You are a real thrill seeker! Having gone through all the most dangerous anomalies of the Zone, you have tempered your character and increased your authority. This will allow you to go through the most dangerous places without risk to life.

5. Patriot

You are a real citizen of your country! By providing invaluable assistance to the military in the fight against the dangers of the Zone, you have rendered a considerable security service. This has raised your credibility and will allow you to receive regular free help from the army in the form of weapons, ammunition and provisions.

6. Komsomolets

You are a real Komsomol member! By retaining one of the symbols of communism, you showed your reverence for socialist values. Now some of the previously useless cobblestones you found in the Zone can turn into valuable artifacts right in your hands. For the Motherland, for Lenin!

7. Black digger

You are a true treasure hunter! Having excavated a sufficient number of graves belonging to various good and not so good people, you have increased the anomalous energy of the "Bashka" artifact, which pointed you to such an exciting activity. Now this artifact has gained a very beneficial features and changed appearance, becoming the "Anomalous Skull".

8. Butcher

You are a real butcher! By stealthily killing a dangerous opponent with a knife, you have proven that you can wield this weapon better than many others. Now your skill with knives has increased and the effectiveness of melee combat has improved so much that it allows you to deal with most opponents with one blow.

9. Sniper

You are a real sniper! Destroying with rifles and other sniper weapon more than 20 opponents, you have increased your skill in handling this type of weapon. You now have the ability to shoot more effectively using weapons of the class " sniper rifle and a powerful sniper rifle.

10. On those in borscht!

You are a cruel person! After destroying 10 enemies from a sawn-off shotgun from close range, you have earned the reputation of a brutal killer.

11. Scout

You are a cautious and cold-blooded scout. By sneaking past all of the Scientist's agents in Under Construction and never revealing yourself, you've increased your Stealth skill.

12. Curious

You are a curious person. After spending your time collecting seemingly useless items, you have gained the ability to turn one artifact into another using an anomalous artifact album.

Back in 2015, the development of an interesting plot mod "Golden Ball - Zhekan's Adventures" was started, which showed great promise of becoming a truly landmark project. But the development of the mod was delayed, all Stalker fans have been waiting for the release for a long time, and they didn’t wait! The production of the mod was curtailed, and the buggy and unfinished beta version of the modification went online. Players complained about constant crashes, script failures, broken saves, raw gameplay. The mod failed because it was not really finished.

But the end of 2017 pleased us - the development of the mod was resumed and brought to its logical end. New Product received the final name - "Golden Ball. Completion". Now we have a product that claims to be the best story mod of the year! Let's talk about the features of the game.

Key features:

A new, unique in its kind stalker plot.
The bookish atmosphere of Roadside Picnic.
17 updated locations with new objects.
Well thought out quests.
Updated music and sound part.
A rich selection of weapons and armor.
A new quest character-doll that helps us with advice.
Decent dialogues that enhance the atmosphere of what is happening.
New anomalies and mystical mutants.
New system use and improve artifacts.
Changed, unlike other mods, the survival system.
The mystery and mysticism of what is happening.
Lots of interesting little gameplay changes.

The main fat minus of fashion is low stability. When playing, be prepared for crashes, save more often with special saves through the game menu. The mod was created by only one person, so you can understand what caused this shortcoming.

Download mod "Golden ball. Completion" from Yandex disk.

Download mod "Golden ball. Completion" from Google Drive.

Sound patch for those who do not have sound in the game.

The mod is unpacked and then installed on the original game "", version 1.0006. If necessary, a sound patch is placed on top.

Video with an overview of the modification:

A very good mod for the first "Stalker": present common sense, logic, intrigue, interesting story. The mod itself is quite large (I completed it in about a week in the evenings, despite not really bothering with secondary missions). The atmosphere is appropriate. Maps - similar to the original ones, but not quite the same: either modified or taken from some kind of hodgepodge (I haven't played all the mods, so I can't say for sure).

Now about the sore.

A lot of bugs. Realistically, too much. Moreover, the third patch has already been released. And the first Stalker itself often crashed, the same mod crashes literally from scratch: I talked with a sergeant in army warehouses - it flew out stably, killed one of the enemies on the Brain Burner - it flew out steadily. Moreover, even the steamers on YouTube, who went through this mod for the video, directly talk about this: where and when will you fly out. And it's very embarrassing. Because the game is good.

Slightly less offensive bugs - when grammatical errors you see in the texts of the dialogues. But here you can understand: fingers dance on the keyboard, you can’t see all the mistakes.

And now the amazing: this mod (pretty big mod!!!) was developed by one person. And one more thing - the movement of characters on the cards. Well, several of his people helped them with tests and voice acting. Amazing! Because there is a LOT of work put into this game!

The second unpleasant feature is scripting. The biggest plus of the original stalker was that you could complete the game without really bothering with quests. There were a couple of missions that were indispensable (especially in the 3rd part), but in general it was possible to run through all the maps without any problems. It was possible not to kill anyone, but it was possible to kill everyone in a row, it was possible to complete missions, or earn loot by carrying swag. It was possible to kill warriors, Svobodovites, Dolgovets, and EVERYTHING IS EQUAL to reach the Monolith. This is not the case in Golden Ball. There is a line of quests that you still have to go through. For otherwise, other quests do not open. In fact, this is not a shooter with quest elements. This is a quest with elements of a first-person shooter. If you didn’t do something, didn’t talk to someone - you can even run around the map until you’re blue in the face - in most cases you won’t get the next quest. It will not work to run from Cordon to Chernobyl without talking with key figures: you will get stuck on Cordon railway, in the Garbage - in the minefield in front of the Bar.

By the way, this also applies to most individual quests: you can find a box, but it does not open until you talk to the key character. The result is a lot of empty running around.

Separately, I would like to say about the murdered Yuri at Agroprom: he died, but the quest was not canceled, he is lying dead, and the mark is on him. As a result, I didn’t get into the dungeon, got stuck, and lost 2 days to replay (I looked on YouTube why he died, and what should have been done so as not to die)

The third feature: I did not master half of the quests. This is because often there are no hints, or the hints are not particularly user friendly. In the Bar, many times I had to run from a key item to a key character, and back. It's stressful.

Although I agree: the Stalker's approach is "run wherever you want - everything is open, then we'll deal with the tangle storylines"This is a rare gem.

The fourth feature: you can not get to some locations at all. I never got to the Outskirts of the zone, and I just looked into the Wild Territory: the entrance was closed with bars, I thought that later there would be a quest to get there, but no, I can’t go back. And it's embarrassing. Because the first game could be run in all directions.

Accordingly, I did not go to Yantar to the scientists either.

More or less adequate navigation is Cordon - Landfill - Agroprom - Dark Valley. The rest work on the principle of "only forward!"

It's especially disappointing for the "Eye" artifact: in theory, it was supposed to create teleports, at least within the same map. In fact, this feature only worked in the Junkyard and in the Dark Valley. It's a shame.

In general, there are a lot of good chips that, in principle, could improve the game, but were not fully deployed: teleporters, radios, walkie-talkies (there were already 3 of them in the backpack. But there was no point), a guitar, a radio (which in theory, it was supposed to report on the enemy’s snatches, but it didn’t report anything), a completely unnecessary tape recorder with cassettes (I threw it out of my backpack in the Bar) ...

Transport is also present, it can be repaired and driven, but in fact, in order to assemble a car, you need to run, and there is nowhere to go: an anomaly on anomalies. In fact, it turned out only to get into the armored personnel carrier, and then only because without it you couldn’t get to the Bar.

There were many storylines that were never finalized. For example, on the roof of the Agroprom military base, a hologram of people was found above the artifact. I found the reason for her appearance in the notes, but it would be interesting to "release" them. However, maybe I just did not get to this quest.

Separately, I would like to say about weapons: they are ... but somehow in passing, or something ... I saw cool examples on YouTube. But you won’t carry them in a backpack (you run out of steam very quickly. Even if there are 30-40 kg of free space left), and if you leave it, you won’t be able to go back and pick it up. And it's embarrassing. I never found either an SVD or a custom M16 with a silencer, which fired single shots, and the screw cutter was found only at the Chernobyl nuclear power plant.

All improvements (sights, silencers, grenade launchers) are attached only after reading the documentation. Which, of course, I didn't find. And that's embarrassing too. In Stalker, such things were duplicated: I didn’t find it in one place - there is in another. Perhaps it is the same in the Golden Ball... but the optionality of some locations (I wrote about this above), as well as endless caches (which you won’t find without cheats!) make the search process not very exciting. In general, I found 4 sights, 2 silencers and 3 grenade launchers, but I never used them.

At the beginning there is also a "self-propelled gun", but this is completely useless garbage. It doesn't actually kill anyone.

And then there are the turrets. The coolest thing is that on Cordon you can shoot her down with a pistol, and in the Dark Valley they are immortal. There are also portable turrets, but I didn't find any.

Characters.

Mind is no different. Everyone without exception climbs into anomalies (the dude who set up the trajectories - he is a sham!). At the same time, key characters are immortal, and enemies always die immediately.

Spawns right under your nose - yes, it is also present in in large numbers. Especially in the Agroprom swamp.

In general, the Zone in the Golden Sphere is extremely deserted. The original Stalker had a lot of characters to trade with, or get additional quests, or just information. There is nothing like that here, only those who perform some action in the story, or enemies. There are only two types of human enemies: either military (at the beginning) or "agents". Boring.

She is not developed at all. There is practically no point in buying something (the assortment is neither wide nor deep), you only use what you find. Selling something to someone is also almost impossible: the buyer is only on Cordon (but you can’t get to him), the rest of the characters have no money. I sold only one artifact in the whole game, and that is the cheapest. Weapons - I didn’t sell a single unit at all. I just unloaded a lot of swag from my backpack right on the road (ammo, weapons, and artifacts). Because it is impossible to convert it to at least something. And this is another reason why there was no point in looking for hiding places.

Artifacts.

There are many and they are different. And it's cool. But in fact I only used 3-4 of them. "Eye" hung uselessly on the belt for half the game. Streamers on YouTube used the artifacts to the fullest. I, for example, did not find even half. But they had some kind of “doll” that gave hints, and I went on an increased difficulty, I figured everything out myself.

In general, a double feeling remained from the passage: it was interesting to play, but the unfriendly interface was annoying. There were not enough people, and there was not enough greater freedom of movement. This mod is worse, but much better than many others I've played.

But the fact that only a dozen people made it is worthy of praise! Games are just hell of a job.

Z.s. Special thanks to YouTube channel Top Secret", who went through this game and figured out the quests, otherwise I would have abandoned this game a long time ago.

About the article:
In addition to the branched plot, various achievements were introduced into the modification of the Golden Ball: Completions, which increase the skills of the Main Hero in a given situation

Gunsmith

You are a true weapon lover! Having studied a sufficient amount of educational material, you have gained the skill in mounting additional add-ons (sights, silencers, grenade launchers).

Collector

You are a real artifact hunter! Having found all the types of artifacts found in the Zone, you got acquainted with their characteristics. This will allow you to get artifacts from anomalous zones more often.

rogue

You are a real thrill seeker! Having gone through all the most dangerous anomalies of the Zone, you have tempered your character and increased your authority. This will allow you to pass through the most dangerous places without risking your life.

warrior

You are a real fighter! By destroying the leaders of all major societies in the Zone, you have shown who is the boss here. This has raised your authority and will allow you to earn more income from the sale of artifacts.

Patriot

You are a real citizen of your country! By providing invaluable assistance to the military in the fight against the dangers of the Zone, you have rendered a considerable security service. This has raised your authority and will allow you to receive regular free help from the army in the form of weapons, ammunition and provisions.

Komsomolets

You are a real Komsomol member! By retaining one of the symbols of communism, you showed your reverence for socialist values. Now some of the previously useless cobblestones you found in the Zone can turn into valuable artifacts right in your hands. For the Motherland, for Lenin!

Black digger

You are a true treasure hunter! Having excavated a sufficient number of graves belonging to various good and not so good people, you have increased the anomalous energy of the "Bashka" artifact, which pointed you to such an exciting activity. Now this artifact has acquired very useful properties and has changed its appearance, becoming the "Anomalous Skull".

Butcher

You are a real butcher! By stealthily killing a dangerous opponent with a knife, you have proven that you can wield this weapon better than many others. Now your skill with knives has increased and the effectiveness of melee combat has improved so much that it allows you to deal with most opponents with one blow.

Sniper

You are a real sniper! Having destroyed more than 20 opponents with rifles and other sniper weapons, you have increased your skill in handling this type of weapon. You now have the ability to shoot more effectively using sniper rifle and powerful sniper rifle class weapons.

On those in borscht!

You are a cruel person! After destroying 10 enemies from a sawn-off shotgun from close range, you have earned the reputation of a brutal killer.

Scout

You are a cautious and cold-blooded scout. By sneaking past all of the Scientist's agents in the Underbuild without ever revealing yourself, you've increased your stealth skill.

Curious

You are a curious person. After spending your time collecting seemingly useless items, you have gained the ability to turn one artifact into another using an anomalous artifact album.

Date added: 08/05/17 Views: 18079

Description

Description:

The modification "Golden Orb: Completion" turned out to be a very interesting, as well as a little confusing modification. This article contains tips on quests that take place in the Cordon location.

Question: Where is the key to Gopher's house?
Answer Near the house, in the bushes, in a backpack

Question: How to get into the closed house in the village of beginners?
Answer Jump from the neighboring house and climb through the attic

Question: How to get out of a closed house?
Answer The key is in the safe. Password - 1812

Question: Where to drag the corpse of a stalker on Cordon?
Answer First drag to the fire, where the shelter of the Stalkers is, then take it to the cemetery

Question: What to do with the controller on the ATP?
Answer It is highly recommended to kill him quietly with a knife, for this we pass to the left into the bush and try to make sure that the zombies do not notice you (I did it 5 times)

Question: Where can I get the doll?
Answer In the house near which the Wolf originally stood, in one of the rooms there will be a doll

Question: How to talk to the Wolf at the mill?
Answer Go to the window

Question: I eat something and start to vomit, what is it?
Answer Loaves now worthless palmed off. This is the departure. Treated with water and normal food

Question: I caught an infection, what should I do?
Answer Buy a cure for the plague (Skidan costs 5k)

Question: Where can I find spare parts for the cannon on Skidan's order?
The answer is in the landfill. In the cemetery of technology, the corpse of a foreigner has a broken rifle. You give it to Skidan

Question: Where is the place that the GG sees after he puts on the Mask
Answer: The place is opposite the village of beginners. In the stones lies a backpack with a note, a weapon

Question: Where to look for Vitalik's Khabar in the Village
Answer: The backpack lies in the chimney of the destroyed building