Armored Warfare is insanely similar to World Of Tanks. In some cases, the brainchild of the company Obsidian Entertainment simply shamelessly copies the game wargaming. However, if these games are different, then the assortment of technology. And if the World of Tanks paid attention to exclusively tracked technology, then the Armored Warfare has devices and rubber moves.

Total in Armored Warfare Five types of equipment: the main combat tank, a light tank, a fighter of tanks, armored car, and self-propelled artillery installation. Even the avid fan of WOT is not easy to figure out what to download what to choose. Take about it and talk.

Let's start with the most basic: maintenance combat tanks .

Under the category of basic tanks there is the most popular, non-specific class. This type of technology has the lowest entry threshold, and it is easier to manage it. Although, on the other hand, and the responsibility for you will be higher. And so it turns out, it is on hard tanks going the greatest number so-called Deer, which is taking them due to lightness and clear management.

On this technique you can "tank". She decides the outcome of the battle. But also should be noted that the most effective, powerful tanks From this branch costs the maintenance more than just. In a word, the inhabile elite with the possibility of shooting not only from the main large-caliber gun, but also from self-leading rockets.

Light tank.

Light tanks for those who believe that mobility is much more important for survival on the battlefield than thick armor.

In Armored Warfare, if you compare it with a friend of all World of Tanks, two categories have merged here: medium and light tanks. The difference between them although there is, but, you need to admit, often it is small. On the lung tanks will not be "bending". Light tanks will not be able to confidently punch the enemies armor, or arrange positional shootouts. The task of technology of this category: shine and scroll through the reasons. The best thing that can happen to the category of these tanks is a breakthrough in the rear, where there is an artillery or "sleeping" tanks of the enemy. But here there will be no easy life for him, because artillery in Armored Warfare is not such a defenseless creation, as in World of Tanks, but this later.

Light tanks are also used as support and accompanying machines. It is not clear how it will be next, but so far the game in support ends not very good for light and medium tanks. They most often simply play the distracting role of the victims, which are more often shooting, for it is more vulnerable. Therefore, a typical game of light tanks is a mumbling shooting on the positions of the enemy and the constant lighting. Shine, and you will be useful for the team, because trying to solve the outcome of the battle by your light gun, which is not always able to cause damage in the region 200 - not effectively.

To survive it is necessary to rely on smoke grenades.

And here it has already been interesting. Most often - these are armored, fast, maneuverable machines on the rubber move, get rid of the caterpillars. Representatives of this class have the finest armor, the most powerful guns and are able to reach the highest speeds along with the class of light tanks. A classic tank fighter is a small, low-profile unit, having a bonus to the seat in the bushes in a fixed form. Their cannons are very accurate and powerful. If you like to push vulnerable places In enemy technique, this class is for you.

Separately, it is worth adding that on this technique to shoot well, sticking out because of the hill, when the enemy does not see you, and you already see it. This is achieved at the expense of the high removal of the gun. Those. The car itself is at the bottom, and the gun is high above. The only negative is an insufficient angle of vertical tip.

The guns in the fighters are quite high, therefore they have large decline angles, which gives certain advantages in battle.

In the rest of the fighters of tanks, you can not fall under shots. Vancheshots in Armored Warfare - the thing is not very frequent, here even artillery does not always kill the first time, but two good hits may not survive even the most powerful fighter tanks.

Armored car.

The creators of Armored Warfare considered that they were going to intelligence and shine on the light tanks, it's like shooting from guns on sparrows. Therefore, a special reconnaissance class was introduced into the game called the combat armored car. From the battle of her, by the way, one name. And in fact, we have very and very fast, small, imperceptible, yurt cars, having a special bonus for the detection of opponents, as well as a bonus to your own light. Yes, the armored vehicles are equipped with a famous "light bulb", which will raise you if you find it.

As a final argument in favor of using the car as a poker, it was equipped with a module of the target designation, which acts in a special disguising manner: you guide it on the enemy, and he, wherever he and no matter how he stands, becomes visible to all your allies. Thus, it is necessary to change the place of deployment in this way, because it is most likely to fly artillery shells.

Combat armored car can marry goals

To top it, you can add more and high efficiency of capturing the base. A couple of armored cars that have come to the database will be more efficient to gain capture glasses than four heavy tanks.

Well, even the cons of armored cars are understood even those who weakly understand the subject of tank networks: practically complete absence armor and useless gun that can only punch the same cars, fighters tanks, and artillery, and even that if you're lucky.

Self-propelled artillery installation.

This is an old, familiar artillery. But it seems so only at first glance. In reality, she is not so familiar. The main thing that you need to say, the developers of Armored Warfare, who have slipped almost everything with the World of Tanks, rightly decided that playing the art was very boring and tedious, and she herself sometimes causes real rage among players whose tanks are destroyed from the first hit. Therefore, artillery here was decided to rethink.

First you need to say that artillery has a considerable stock of lives. Often, a similar margin of safety heavy tanks Just twice the similar reserve in fragile, it would seem, artillery. In the same world of tanks, in most cases artillery fights to the first hit, then the situation is somewhat different, and the art can not only withstand a few shots, but also give a normal response in the near battle. In general, for the art here to play more fun. The only thing about it is complicated by life is the fact that it becomes visible for opponents after each shot, including the enemy artillery. Otherwise, this is all the same, in the brazen linked with WOT mode of refinement with a view from above.

Artillery installations are fire from a safe distance and may even affect those goals that are not in direct visibility.

The choice of technology, its class, as you can see, quite wide, and anyone can choose a tank in character. To receive new types of equipment, you need to be friends with suppliers, which will supply you new arms units. This most friendship is to earn a reputation, which, in fact, is nothing more than combat experience. The more experience, the more the equipment will be with your suppliers.

In addition to the purely individual approach in the selection, there is also a subjective approach. The fact is that in Armored Warfare there is a PVP mode, where the technique is not reborn, and PVE, where the respaun has a place to be. In addition, on an impressive multitude of cards that developers are promised to provide us in the future, there are similar features that leve out the superiority of one class, and adding points to another. Well, and to top item you can still add a shift system weather conditionswhich also increases and reduces the characteristics of combat vehicles.

In general, World of Tanks or War Thunder experience, if it helps in choosing a tank in Armored Warfare, then a little, for technical specifications Tanks are very different from what can be imagined. In general, it is still not clear how it will be in the future, but so far, one of the branded chips Armored Warfare - the inability to estimate positive and negative qualities Tanks. So, for example, a monster with a hefty tower and a large gun for calibration will be weak, removing 150-200 damage, and some heavy, slow tank, which, supposedly, should be impenetrable at all, will make their way very well almost from all sides. Therefore, it is necessary to wait for the final release, and to observe how the preferences and "testimony" of the developers themselves change. And if earlier they talked about the fact that, for example, in the PVE modes there will be Repaun, then recently they slipped the phrase that there will never be a respaun in PVE, and the deceased will remain in the observer mode.

You can just say only one thing: if you liked to play for fireflies and art at World of Tanks, then you will like to do it in Armored Warfare. With a class of heavy and light tanks, the situation is somewhat different, which can grow and delight and in disappointment. Well, and the only thing that is worth trying absolutely everything is a fighter of tanks, especially those who in World of Tanks and War Thunder love to play Fri.

Concept, game mechanics and tactical tricks "Armatian project": learn to win a new generation tank shooter

« Armored Warfare: Armatian Project» - new tankobsidian Entertainment Obsidian Entertainment Studio Shooter. The game is seriously different from other representatives of the genre, so if you want to spend a minimum of time to addiction and play at a decent level from the first battle - read our guide.

Suppliers and start games

In the "Armat" project there is no classical separation of technology by country, but there are two independent suppliers: Sophie Velfli and Marat Shishkin.

On the start you are available only two cars: Soviet light tank PT-76 from Marat and American armored personnel carrier M113 from Sophie. Fans of the traditional gameplay of tank shooters should start playing PT-76. Those who came to the "Armatha project" in search of new gaming experience should pay attention to M113.

Pumping and resources system

Each supplier has several blocks (branches) of technology. The starting branches from PT-76 and M113 will allow you to pump only to the second level. To open more blocks, you need to perform special conditions suppliers.

Pumping inside each block is built on the principle of gradual opening of models of more and higher levels. For example, to play by the eighth level Leopard 2A5, from Sophie Welphi, you must unlock its branch of the watery, and then sequentially open all the tanks starting with Leopard 1. The next level tank opens to you only after complete pumping of the previous one. After you have opened a new tank, it will need to buy - for this it is used by the usual currency of the game, loans.

The more efficiently you play, the faster your tank is swinging. For each fight you get quite a lot of experience for pumping former cars, loans and a bit of a common reputation, which you can spend on pumping any car in your garage.

If you completely pump out some tank, but you still like to fight on it - you can do it at your own pleasure, while you will have the so-called free reputation. It can be turned into a common, spending some gold - a resource that is bought for money.

Game modes

The game has both cooperative PVE missions and multiplayer PVP battles. It is better to start with PVE: here you can read the management, passing training and earn the first loans and reputation.

PvP - entertainment for more experienced players. Here are two modes: capture checkpoint and classic derby grip hold.

Types of ammunition

In the "project of Armat" three main types of ammunition: armor-piercing cumulative projectile (BCS), a fragmentary-fukeletal shell (Office), as well as an armor-piercing ammunition (BB).

Cumulative shells Do more damage than other ammunition, but at the same time they have a little less penetrating ability than BB. It is also worth remembering that the protection on many modern machines is designed for BCS, so you do not need to use them thoughtlessly. To understand whether the armor of a particular tank will be broken, you can not remember the entire model range, it is enough to know that the sight is changing the color: green - the probability of breaking through 100%, yellow - there is a chance of breaking, red - it is impossible to break through the armor at this point.

Armor-piercing shells possess the most high speed Flight and accuracy, therefore, especially effective when shooting on distant distances, as well as against screens and combined armor, absorbing damage from the BCS. Their main drawback - BB often ricochet.

Collective-fugasic - the slowest and weak type of ammunition. Exchangeful fugasic shells cause damage around the area. This allows you to quickly disable the nodes of enemy machines. Also, offs are able to apply a small damage without breaking, which makes them effective for achieving already battered technology.

One of key features "Project of Armat" - the presence in the game of anti-tank managed rockets. Putti guidance systems allow you to adjust the rocket flight until it is destruction. Rockets have a high penetrative ability and cause serious damage when hit. Their disadvantage is a low flight speed, as well as the presence of an indicator signaling the enemy about the approximation of the PTur.

There is in the game tactical ammunition. Some machines are equipped with smoke grenades. They need to be used if there are several opponents at your tank at once - the smoke curtain will hide the car from sight and you will have a chance to get to the shelter.

SAU can highlight a small zone using lighting ammunition. They can be used to detect a group of enemies anywhere map. For damage on the opponents, reputation and loans hoverred in this way.

The second type of tactical ammunition for SAU - smoke shells. With their help, you can hide the comrades in trouble. For successful use also credits and reputation are also charged.

Remember, use tactical ammunition needs to be accurate enough to accidentally not hide the technique of the enemy or not highlight the members of your team.

Classes of technology

The "project of Armat" presents five classes of cars: the main combat tanks (OBT), light tanks (LT), fighters of tanks (IT), combat armored vehicles (BBM), as well as self-propelled artillery installations (SAU).

Best class For a beginner - Oht. Moderate dynamics, heavy armor and powerful guns will allow an inexperienced player to deal with shooting and control, as well as explore the features of other classes.

How to play the main combat tanks

Oht - heavy well-protected caterpillar tanks with a powerful gun. Their task is to damage damage and destroy the enemy's technique. Machines of this class set the vector of all combat development. The main tanks always go on the tip of attacks.

The only winning tactic on the foundation is to be gathered into groups by enhancing the support of the scouting machine, and break through the line of enemy defense. Because of its cumbersome and low speed, these tanks are most effective on urban streets and other places with a lot of shelters.

Playing the wound, follow the following tips: enter the clinch when recharging, move jerks to knock the opponent's sight. Shoot in the lower armoredist or focus the weak areas of the tower and the top front part. And most importantly, be cold-blooded.

How to play light tanks

Light tanks - high-speed tracked cars with weak armor and a good tool. They do not lose accuracy when shooting on the go and possess increased permeability.

Playing on LT, you can not join the frontal collisions with heavy tanks. Therefore, at the beginning of the battle, it is better to avoid cities, factories and other places where heavy techniques are mostly fighting. The tasks of light tanks include a breakthrough on the flanks and the destruction of the fighters who have strengthened there, as well as those who occupied the supervisory position of the scouts. When successful breakthrough His plot should be destroyed by an opponent's artillery, and then head to shoot enemy circuit in stern.

How to play combat armored cars

BBM - high-speed wheel and tracked technique with weak weak weapons and armor, but with powerful observational devices. The main source of reputation is the damage that your allies are applied by detected goals. The only class whose representatives are equipped with a rapid tool. Amendrate technique can "marvel" - as a result of the enemy, for some time remains visible and gets critical damage. Also, the BBM is faster than others capture the base.

The best tactics for armored vehicles - take a competent position for intelligence. Often it is more profitable to put a label on the opponent than to open the fire and declassify your location.

How to play fighters tanks

Tank fighters are fast but weakly armored wheeled and crawler machines with a powerful gun. Designed to destroy heavy and light enemy tanks from shelter.

Playing for fighter tanks, it is necessary to promptly occupy favorable positions with good overview. These machines are often located at altitudes behind the Allies Group, from where they provide powerful fire support to comrades on the front line.

How to play self-propelled artillery installations

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Hi, tankers! If you are confused and do not understand how it is divided military equipment In the project of the Armat, then you definitely read this article.

I already wrote on this game and partly mentioned different types Armored vehicles, now I think it is worth staying on each of them and see all the details.

Martial Technology Classes in Armored Warfare, have their own distinctive features that directly affect the possibilities in battle and tactics.

Main combat tank

This is the most common type of military equipment. The foundation has a powerful tool, good speed, good armor and high strength, which allows them to be in the cleve of tank battles.

The key task of combat tanks is the suppression of the main forces of the enemy. To whom, how don't they go on a break and ask the pace throughout the battle? It is the commanders of these machines that take a significant part of the damage on themselves.

Thanks to the dynamic protection of the tanks, they become very survivable on the battlefield, and managed rockets make terrible opponents from them even for lovers to hide behind the stones. In the same time - this does not mean that driving this formidable weapons will not be dismissed on the nuts.

You are limited to a relatively small radius of the review and it can interfere with you in the most responsible moments, so do not forget that you are not alone in the team. Let other classes are engaged in the intelligence, and you, using our advantages, perform your role.

Light tank

Despite their weak armor, they have a fairly serious gun and rinse the nerves of enemies can be very good. Plus, light tanks have increased accuracy on the go and do not lose speed at rough terrain.

High mobility and good range allows you to quickly find opponents, shelling them and also quickly change the position. Such advantages make these kids very annoying and unpredictable.

Chimneal grenades will help hide from enemy sights that have increased stocks in light tanks.

Another important advantage is their unique regime, which is called "limit turns" - this thing can squeeze all juices from your tank and increase overclocking and maximum speed for some time.

If you like to deliver opponents of trouble in the most unexpected places, Try this class in action - it will have to do you like.

Tank Destroyer

If you like to make horror on opponents with the power of your shots, I will be the best choice. In Armored Warfare, they have the coolest guns, while they are distinguished by high precision at distant distances.

Of course, tank fighters are inferior in armor in the same circuit, but they are more mobile and less noticeable - this in turn allows the first to occupy good positions and remain unnoticed longer.

In the frontal attack on these machines you will not go, so try to keep the distance with the enemy and hold attacks in weak spots, for example, board and karma.

Battle armored car

The best scouts ride on these machines. They are practically invisible, rushed at high speed, and also have a big overview, especially if you stop. Plus, they can quickly capture all the enemy base.

A unique feature of this class is "targeting" - it allows you to mark the goal, after which the enemy becomes more vulnerable to all your allies. Its inconsistency is reduced, and all the shells who have fallen in such a goal are caused by critical damage.

The disadvantages are weak armor, so direct contact with tanks usually ends with access to the hangar.

Self-propelled artillery installation

Practically helpless in the near distances, but it can cover the opponents who are in the other end of the card with their projectiles. This is the only class of technology whose aiming occurs in a special mode, allowing you to see the map from above.

SAU fulfills the role of support for the main forces. If we talk about shooting on enemy technique, then the best option There will be a shelling of positions with the greatest cluster of enemies.

Due to the large radius of the lesion, it can hook and standing next to armored vehicles. Agree, it is better to damage a few targets than to beat one.

Artillery is also unique with special shells - it is highlighted, thanks to which you can light up a small area on the map and smoke - with their help you can cover the waste of allied players.

In addition, I suggest watching a video from manufacturers, in which the advantages and disadvantages of all combat classes also describe.

As a result, we have 5 varieties of equipment that covers different areas of action in tank battles. What you like will like - this is your choice, the main thing is to perform your role and then the team will have more chances to win.

I say goodbye to you for a while, write my comments, it is very interesting to know which classes of technology cause you more interest.

Concept, game mechanics and tactical tricks "Armatian project": learn to win a new generation tank shooter

« Armored Warfare: Armatian Project"- a new tank shooter from the Obsidian Entertainment studio. The game is seriously different from other representatives of the genre, so if you want to spend a minimum of time to addiction and play at a decent level from the first battle - read our guide.

Suppliers and start games

In the "Armat" project there is no classical separation of technology by country, but there are two independent suppliers: Sophie Velfli and Marat Shishkin.

On the start you are available only two cars: Soviet light Tank PT-76 from Marat and American armored personnel carrier M113 from Sophie. Fans of the traditional gameplay of tank shooters should start playing PT-76. Those who came to the "Armatha project" in search of new gaming experience should pay attention to M113.

Pumping and resources system

Each supplier has several blocks (branches) of technology. The starting branches from PT-76 and M113 will allow you to pump only to the second level. To open more blocks, you need to perform special providers.

Pumping inside each block is built on the principle of gradual opening of models of more and higher levels. For example, to play by the eighth level Leopard 2A5, from Sophie Welphi, you must unlock its branch of the watery, and then sequentially open all the tanks starting with Leopard 1. The next level tank opens to you only after complete pumping of the previous one. After you have opened a new tank, it will need to buy - for this it is used by the usual currency of the game, loans.

The more efficiently you play, the faster your tank is swinging. For each fight you get quite a lot of experience for pumping former cars, loans and a bit of a common reputation, which you can spend on pumping any car in your garage.

If you completely pump out some tank, but you still like to fight on it - you can do it at your own pleasure, while you will have the so-called free reputation. It can be turned into a common, spending some gold - a resource that is bought for money.

Game modes

The game has both cooperative PVE missions and multiplayer PVP battles. It is better to start with PVE: here you can read the management, passing training and earn the first loans and reputation.

PvP - entertainment for more experienced players. Here are two modes: capture checkpoint and classic derby grip hold.

Types of ammunition

In the "project of Armat" three main types of ammunition: armor-piercing cumulative projectile (BCS), a fragmentary-fukeletal shell (Office), as well as an armor-piercing ammunition (BB).

Cumulative shells apply more damage than other ammunition, but at the same time they have a little less penetrating ability than BB. It is also worth remembering that the protection on many modern machines is designed for BCS, so you do not need to use them thoughtlessly. To understand whether the armor of a particular tank will be broken, you can not remember the entire model range, it is enough to know that the sight is changing the color: green - the probability of breaking through 100%, yellow - there is a chance of breaking, red - it is impossible to break through the armor at this point.

Armored shells have the highest flight speed and accuracy, therefore, it is especially effective when shooting at distances, as well as against screens and combined armor absorbing BCS damage. Their main drawback - BB often ricochet.

Collective-fugasic - the slowest and weak type of ammunition. Exchangeful fugasic shells cause damage around the area. This allows you to quickly disable the nodes of enemy machines. Also, offs are able to apply a small damage without breaking, which makes them effective for achieving already battered technology.

One of the key features of the "Armat" project is the presence of anti-tank controlled missiles in the game. Putti guidance systems allow you to adjust the rocket flight until it is destruction. Rockets have a high penetrative ability and cause serious damage when hit. Their disadvantage is a low flight speed, as well as the presence of an indicator signaling the enemy about the approximation of the PTur.

The game has tactical ammunition. Some machines are equipped with smoke grenades. They need to be used if there are several opponents at your tank at once - the smoke curtain will hide the car from sight and you will have a chance to get to the shelter.

SAU can highlight a small zone using lighting ammunition. They can be used to detect a group of enemies anywhere map. For damage on the opponents, reputation and loans hoverred in this way.

The second type of tactical ammunition for SAU - smoke shells. With their help, you can hide the comrades in trouble. For successful use also credits and reputation are also charged.

Remember, use tactical ammunition needs to be accurate enough to accidentally not hide the technique of the enemy or not highlight the members of your team.

Classes of technology

The "project of Armat" presents five classes of cars: the main combat tanks (OBT), light tanks (LT), fighters of tanks (IT), combat armored vehicles (BBM), as well as self-propelled artillery installations (SAU).

The best class for the newbie - Oht. Moderate dynamics, heavy armor and powerful guns will allow an inexperienced player to deal with shooting and control, as well as explore the features of other classes.

How to play the main combat tanks

Oht - heavy well-protected caterpillar tanks with a powerful gun. Their task is to damage damage and destroy the enemy's technique. Machines of this class set the vector of all combat development. The main tanks always go on the tip of attacks.

The only winning tactic on the foundation is to be gathered into groups by enhancing the support of the scouting machine, and break through the line of enemy defense. Because of its cumbersome and low speed, these tanks are most effective on urban streets and other places with a lot of shelters.

Playing the wound, follow the following tips: enter the clinch when recharging, move jerks to knock the opponent's sight. Shoot in the lower armoredist or focus the weak areas of the tower and the top front part. And most importantly, be cold-blooded.

How to play light tanks

Light tanks - high-speed tracked cars with weak armor and a good tool. They do not lose accuracy when shooting on the go and possess increased permeability.

Playing on LT, you can not join the frontal collisions with heavy tanks. Therefore, at the beginning of the battle, it is better to avoid cities, factories and other places where heavy techniques are mostly fighting. The tasks of light tanks include a breakthrough on the flanks and the destruction of the fighters who have strengthened there, as well as those who occupied the supervisory position of the scouts. In the case of a successful breakthrough of its site, the opponent's artillery should be destroyed, and then head to shoot enemy forage in the stern.

How to play combat armored cars

BBM - high-speed wheel and tracked technique with weak weak weapons and armor, but with powerful observational devices. The main source of reputation is the damage that your allies are applied by detected goals. The only class whose representatives are equipped with a rapid tool. Amendrate technique can "marvel" - as a result of the enemy, for some time remains visible and gets critical damage. Also, the BBM is faster than others capture the base.

The best tactics for armored vehicles - take a competent position for intelligence. Often it is more profitable to put a label on the opponent than to open the fire and declassify your location.

How to play fighters tanks

Tank fighters are fast but weakly armored wheeled and crawler machines with a powerful gun. Designed to destroy heavy and light enemy tanks from shelter.

Playing the fighter of tanks, you need to quickly occupy favorable positions with a good review. These machines are often located at altitudes behind the Allies Group, from where they provide powerful fire support to comrades on the front line.

How to play self-propelled artillery installations

Did our site like? Or (notifications of new topics will be received by mail) to our channel in Myrtessen!

The game has five classes of technology from which you can choose more suitable for your style game. Briefly consider each of them.

Basic Tank (OTT)

Representatives of this class are incredible a large number of damage in the game. In addition, they are equipped with a high level of armor and medium maneuverability. Additional features - the presence of managed missiles on some models. Thanks to this, the OTT is universal and can be used for different tactics. The main combat tanks will suit the players who prefer to be in the very epicenter of the battle and are not afraid to take enemy damage.

Light tank (LT)

The name of the tank speaks for itself - this is a lightweight version of the Foundation. He has a completely powerful tool, but far from the highest level of armor, because of what to be a central participant in the battle for a long time he will not work. The main advantage of this class is mobility. Playing LT, you can quickly move around the map and constantly filling the opponent. It is convenient to do this, because the light tanks have increased accuracy during shooting on the go. There are no fines to the speed of cross-country movement. For some time, you can turn on the forced mode of the engine operation - then the speed increases and the acceleration time is reduced. In conclusion, I would like to say that Lt has a sufficient amount of smoke grenades, thanks to which it can immediately leave from the observation of the enemy. Playing LTs is especially pleased with the scouts, lovers to straighten with enemy machines without a sufficient stock of armor, as well as team players for covering flanks.

Tank Fighter (IT)

A distinctive feature of IT is the speed and the most powerful gun in comparison with the rest of the art. Fucking fighter tanks stands with all classes of technology, but he himself is quite vulnerable, and the correct game implies competent positioning and fast movement. A powerful tool is not the only dignity of the technique of this class: the decrease in noise makes it less noticeable during the shooting from the place. But for it you have to pay a small level of armor and a small radius of the review. Tank fighters will suit those who wish to apply an enemy team as much as possible damage.

Battle armored car (BBM)

This technique is equipped with a great range of review and has quick overclocking. Due to its lightness and compact dimensions, it is quite difficult to notice BBM. The main mission of this car in the game is intelligence. When stopping, the BBM receives an additional review. She also has another feature, which is called targeting. Using it, you can choose any enemy machine, and it will be vulnerable to the whole allied team: the imperiency of the "victim" on the map will decrease, it will be displayed on the mini-card, and each hit will be classified as a critical damage. But this is not all - in comparison with the other classes of technology, the BBM may quickly capture the enemy base. But to realize all the advantages of the combat armored car will not be so easy, since this is hampered by a meager number of armor. If you do not invent some tricks, do not hide and stop, it will be extremely difficult to survive.

Self-propelled artillery installation (SAU)

SAU - a special combat class, which can attack the enemy from quite a long distance. SAU has a special sight that is used to inspect the entire battlefield. Possessing a very strong tool, the car is practically devoid of armor protection. In this regard, fighting in the near distance, as the same OTT is simply impossible. Literally to locate sau on a safe distance; Does not hurt and the support of the allies.

Artillery is almost useless to use against single goals - it does not cause serious damage. But for a strike on a group of enemy equipment, this class of cars will be simple ideal - one SAU shot can cause damage along a huge area.

SAU can shoot special ammunition that are important in the battle: these are smoke and lighting shells, helping for a short time to hide allies from sight. Balanced this class makes weak protection and detection after each of its shots.