25-01-2017, 12:17

Hello dear lovers of square German technology, with you site! Today we will talk about the next creation of German tank building, a medium tank of the sixth level, located in the German development tree - this is VK 30.01 (P) guide.

This unit is located in the branch of German heavy tanks, immediately after it comes the Tiger (P), and the path ends with the famous Maus. For this reason, looking ahead, VK 30.01 (P) WoT has some armor, but in general it is real and at the same time very good medium tank.

TTX VK 30.01 (P)

First of all, I would like to say that in terms of safety margin, we are similar to the vast majority of ST-6, this parameter can be considered standard. But to this is added an initially good basic view of 370 meters.

In terms of survivability, our German, as already mentioned, has quite strong sides, but it is not without weaknesses. To start with VK 30.01 (P) characteristics reservations are the most serious in the forehead of the tower. There's a solid 140mm gun mantlet that can deflect many of your classmates' projectiles, and will sometimes save you from level seven shots, but won't protect you from level eights.

The body in the forehead is armored much weaker, the slope of the armor plates is practically absent here, and therefore here medium tank VK 30.01 (P) breaks through easily by everyone, starting with classmates. In addition, the transmission is located behind the NLD and breaking through here, the enemy critiques the engine to us.

Separately, it is worth noting the sides of the car, since the available 62 millimeters of armor on the sides of the hull, with a good turn, can turn into 200 millimeters of reduction, that is, tank with a rhombus VK 30.01 (P) WoT tank it can, too, but only if you trust it well.

But it is also worth taking into account the large dimensions of the machine, which is why it is not only easy to hit us, but also the masking factor suffers quite a lot.

As for mobility, despite the shed size and impressive weight, our German turned out to be very mobile. Maximum speed at VK 30.01 (P) World of Tanks excellent, the specific power of the engine is enough to call the tank dynamic, and only the maneuverability leaves much to be desired.

gun

Among other things, this brainchild of the great German tank engineers stands out against the background of its classmates with formidable weapons, as there is an 88-mm cannon on board.

If you look at VK 30.01 (P) gun in more detail, we are the happy owner of an excellent alpha strike by ST-6 standards, and besides that, we have a good rate of fire and the ability to deal about 1900 damage per minute.

Unfortunately, penetration VK 30.01 (P) World of Tanks not the best, but at the level there are indicators much worse. We are able to confidently break through classmates and do a good job with most of the seventh levels. Well, for battles at the bottom of the list there are gold shells, of which you need to have at least 15 pieces.

In terms of accuracy, this barrel is not as good as we would like, but not bad either. We have slightly overestimated spread, long convergence time and poor stabilization, but these parameters can be corrected.

Advantages and disadvantages

The general characteristics of this German are considered in detail, we also managed to get acquainted with his weapons, so it's time to sum up. Let's highlight the most important strengths and weak sides VK 30.01 (P) WoT and break them down point by point.
Pros:
Good review;
Decent forehead armor of the tower;
Excellent maximum speed and suitable dynamics;
Powerful alpha strike and DPM;
Good penetration;
Comfortable vertical aiming angles.
Minuses:
Weak hull armor;
Poor maneuverability;
Shed dimensions;
Mediocre accuracy;
High chance of engine crits.

Equipment for VK 30.01 (P)

Without additional modules, it’s not easy to go into battle, because among the shortcomings of our tank there are parameters that would be good to fix, and it never hurts to strengthen the existing advantages. Thus, considering the lists of pros and cons, on tank VK 30.01 (P) equipment we will put the following:
1. - the more often we can implement our powerful alpha strike, the better, and the increase in damage per minute is not the last argument.
2. - For a medium tank with a good basic view, this module will fit perfectly, it gives a lot of advantages on the battlefield.
3. - everything is simple here, even more PDM, more better review, and we will correct the situation with accuracy a little.

But for those who absolutely lack the speed of aiming and do not like the accuracy of the gun, it is better to put instead of the third item. With them, we will be brought down an order of magnitude faster, due to which it will be easier to fight and use our mobility.

Crew training

Particular attention should always be paid to the choice of skill for tankers sitting inside the tank, since a mistake in this direction will cost a lot of time spent and efficiency in battle. But let's omit the superfluous words, because for VK 30.01 (P) perks optimally download as follows:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for VK 30.01 (P)

There are no changes in terms of the choice of consumables, that is, if you do not have extra silver, you can stop at a gentleman's set of , , . Otherwise, it is much more reasonable to carry on VK 30.02 (M) equipment as , , . As for replacing the last item with , everyone makes this choice at their own peril and risk.

Tactics of the game on VK 30.01 (P)

In our hands turned out to be a really strong tank for its level, but despite all its advantages or disadvantages, for VK 30.01 (P) tactics combat depends a lot on who you have to fight.

When we get to the top of the list, that is, there are no opponents older than the sixth level, we can act actively, but not too much. It means that in this case we have armor, but the forehead of the hull must always be hidden. Wherein German medium tank VK 30.01 (P) able to tank with a turret or sides, showing part of the hull from behind cover at a good angle.

Skillfully managing these advantages, as well as connecting to them his excellent mobility and powerful weapon, VK 30.01 (P) tank becomes a very dangerous opponent for his classmates, who can not only hold back damage, but also snap back very strongly.

But in battles against the seventh and especially the eighth levels, the strategy of behavior changes greatly. Such active actions and confrontation on the first line will lead to a quick departure to the hangar. In this way, VK 30.01 (P) WoT should either implement its damage at a distance, trying not to glow, or become a support tank.

By the way, last role this German is given very well and here you can act in different ways. Firstly, you can stay behind the allied bands and help them push through the directions, or form a powerful offensive fist with other MTs, trying not to be strongly substituted. Secondly, VK 30.01 (P) World of Tanks again he can use his mobility and dynamics, deceiving the enemy, driving from unexpected sides or spreading him for a shot or playing from the tower. But it should be understood that in this case we are talking about a 1 on 1 collision, otherwise you will simply be crushed by numbers.

Otherwise, as usual, you have to keep an eye on the mini-map, beware of artillery and always save your health.

As is usually the case with all design bureaus that develop tanks, the German designers who created the famous Tiger family had a lot of intermediate models of tanks on the way to creating these tanks. On these tanks, designers gained experience in creating tanks, although in some cases, the combat value of some tanks raised certain doubts.

Sketch drawing of the tank VK 30.01(H)

The first "swallows" from a series of "probes" of heavy German tanks were the DWI and DWII, which had 50 mm armor and were armed with a 75 mm gun. However, in terms of combat characteristics, they were not very suitable for conducting modern war. Moreover, at Soviet Union there was already a T-34 tank, which, in general, was superior to these machines. It was necessary to oppose this tank with a more modern vehicle, with thick armor and powerful weapons. Therefore, it's time for more modern tanks. After the outbreak of World War II, in September 1939, the German war machine was in full swing. It was then, commissioned by Wa Pruef 6, that a dispatch was sent to the Henschel firm demanding the development of a new heavy tank. Moreover, the design department of this company had experience in creating tanks. New tank soon received the designation Panzerkampfwagen VI (7.5 cm) or VK 30.01 (H). In the terms of reference, again, the same requirements were indicated: 50 mm hull armor and a 75 mm gun in service, however, they planned to make a tank with a 105 mm gun in parallel.

In order not to lose much time on the design of a new chassis, the designers from Henschel decided to take the chassis from the DWIII tank project, changing only the size of the track tracks, however, during the calculations it turned out that the previous chassis will not withstand the increased weight of the tank. Therefore, the designers added two more skating rinks to the five existing ones. As a result, the undercarriage began to consist of 7 double rollers, arranged in a checkerboard pattern (initially, the DWIII had 5 double rollers). The steering wheel was located behind, leading in front. For softness, all rollers were equipped with rubber bandages. The length of the caterpillar was 2970 mm, it consisted of 77 steel tracks, 52 cm wide and the track pitch was 16 cm.

Relatively tanks PzKpfw IV and DW, the hull of the new VK 30.01(H) received almost no changes. The hull was assembled from armor plates, the armor scheme was as follows: bottom 20 mm, roof 25 mm, sides and forehead - 50-35 mm. In the middle part there was a fighting compartment, which housed the gunner, loader and tank commander. In front of the case there was a transmission with controls, as well as a gunner-radio operator on the right and a mechanical driver on the left.


In terms of design, the turret of the VK 30.01(H) was similar to the PzIV, however, it differed in 50 mm armour. A 75 mm 7.5 KwK37 L / 24 gun (UVN from -10 to + 20 degrees) and a coaxial MG34 machine gun were installed in the tower. To counter enemy infantry, a second machine gun was installed in the hull, from which a radio operator could fire. For firing from the KwK37 L / 24 cannon, the TZF9 sight was used (viewing angle 24 degrees, 2.5x magnification).


Tank chassis VK 30.01(H)


Tank chassis VK 30.01(H)

The Maybach HL116 power 300-horsepower unit was installed in the aft part of the hull. The engine had air system cooling. The transmission consisted of a manual gearbox providing 6 forward gears and one reverse gear.


Testing the chassis of the VK 30.01(H) tank

In parallel with the VK 30.01 (H) tank, work was underway to create a heavy tank VK 30.01 (P) by Dr. Ferdinand Porsche. Which, with persistence, promoted the idea of ​​​​creating a tank with an electric transmission (later, on the heavy tank "Tiger Porsche" and on the self-propelled guns "Ferdinand / Elephant"). This transmission was technically complex, so work on the VK 30.01(H) was much faster.


The heavy tank VK 30.01(H) should have looked something like this

The first prototype of the VK 30.01(H) tank was ready in January of 1940, and by April and May of the same year it was already undergoing ground tests. According to the test results, it was clear that the VK 30.01 (H) tank as a whole is not inferior to the PzIV tank in terms of technical parameters. Although it maximum speed was only 35 km / h, and the range was not more than 150 kilometers. In general, the Wehrmacht suited such a tank. It is worth noting that the VK 30.01(H) tank had no armament during field tests, and a compensator equal to the weight of the turret was installed in place of the turret.


According to the data received, the designers managed to get a government order for a small batch of 8 chassis for new tanks. By the autumn of 1941, 3 chassis were ready. But by that time, the military abandoned the VK 30.01 (H) tank project, recognizing it as unpromising. BUT " green color"Received projects of heavy tanks VK 45.01 (P) and VK 36.01. They had good armor protection and more powerful weapons.


Testing the chassis of the VK 30.01(H) tank with a bulldozer blade

Therefore, the fate of the VK 30.01(H) tanks was a foregone conclusion, although they passed all the necessary tests. After that, all three chassis were transferred to a tank school for training future drivers. One of the German factories produced 6 out of 12 ordered turrets for the VK 30.01(H) armed with 75 mm short-barreled guns. These towers were used in the construction of the Atlantic Wall.


Turret with a 7.5 KwK37 L/24 cannon designed for the VK 30.01(H) tank mounted on the Atlantic Wall fortifications


Armor scheme of the VK 30.01(H) tank

Usually, after the completion of the tank project, the Germans dismantled the remaining chassis for scrap. But in this case it was not so. After german tanks troops and gunners encountered Soviet KV and T-34 tanks on the battlefield, they concluded that the troops needed an effective anti-tank self-propelled guns. At that time, the Wehrmacht had self-propelled guns with 45-75 mm caliber guns, which could not always cope with the armor of Soviet tanks. On the remaining two chassis from VK 30.01(H) they decided to install two 128-mm guns 12,8cm K L / 61 from Rheinmetall. The ACS project received the designation Pz.Sf.IV (12.8cm Selbstfahrlafette L/61) c. Since the 12,8cm K L / 61 gun was developed as anti-aircraft gun, its technical and weight data were appropriate, this and other German self-propelled guns will be discussed in another article.

The performance characteristics of the heavy tank VK 30.01 (H) (Henschel)

Overview of the German medium tank Tier VI VK 30.01 (D)

In today's review series Tanks World of Tanks, I suggest you consider combat characteristics German medium tank tier 6 VK 30.01 (D). This tank was introduced into the game relatively recently, in update 0.8.5, there is still very little information on it, so let's analyze all its qualities.

VK 30.01 (D) is a medium tank, its distinctive feature is an good review, excellent dynamics for a level 6 tank, a classic accurate German gun and weak armor. It differs from most other German tanks in that it has a classic layout, that is, the transmission and engine are located behind and side by side, and not longitudinally (transmission in front, engine in back - along game mechanics the engine and transmission are a single unit and because of this arrangement, German tanks often burn when they hit the NLD), which makes it not as burning as most other creations of the gloomy German genius.

Dynamics and speed

High-speed and dynamic characteristics are one of strengths this tank. The maximum speed is 56 km/h and the chassis turning speed is 38 degrees per second. The maximum speed is slightly higher than that of its main competitor, the T-34-85, but the chassis turning speed is at the same level. However, thanks to the 700 hp engine. from. and a mass of 33 tons, the ratio of the number of horses per ton is higher than that of the T-34-85, which makes it more dynamic, that is, it allows you to quickly pick up speed. At the same time, the tank weighs only one ton more, which allows you to sometimes use a ram against some other level 6 medium tanks.

However, the turret traverse speed of the VK 30.01 (D) is lower than that of the T-34-85, therefore, under equal conditions, the chances of turning the enemy in Soviet tank yet more.

Booking

The armor of the tank leaves much to be desired, but we must remember that it is the same for almost all STs and as compensation we have good speed and dynamics. The characteristics of the armor can also be compared with the Soviet T-34-85, the thickness of the German in question is similar and has the same rational angles of inclination. However, the VK 30.01 (D) has a greater thickness of armor in the front of the hull (60 mm), but less in the sides (40 mm). In the stern, the German tank also has a large armor thickness (50 mm versus 40 for the T-34-85), but this does not matter, since almost all tanks still make their way into the stern.

Things are worse with the armor of the tower, it does not have rational tilt angles or screens and the thickness of the armor is 80 mm in the forehead and 45 mm in the sides and in the stern. For comparison: the T-34-85 has a ricochet turret, and its armor is almost 2 times thicker. That is, the enemy has a chance to inflict damage directly on the forehead of the tower, simultaneously critiquing the gun and crew members.

In this way, weak points the tank is the sides, stern and turret.

Armament

We are armed with a classic accurate German gun. We will not consider the pre-top gun, but the top gun is an example of German quality. The T-34-85 nervously smokes to the side with its 85mm barrel. Yes, the caliber of the VK 30.01 (D) gun is 75 mm, which is 10 mm less... And this is the only indicator by which it is inferior to the Soviet ST gun. In all other respects, it is significantly superior to the Soviet one: 2 times more ammunition (120 shells), armor penetration and damage with the base shell are several units lower, but the penetration of armor-piercing sub-caliber shells is much higher (AP / BP / HE damage is 135/135/175, and penetration is 150/194/38), while in one minute the German ST makes 3 more shots, which makes its DPM higher than that of a competitor.

Don't forget the accuracy German guns- this distinguishing feature all German tanks. Specifically, the gun of this tank - 7.5 cm KwK L70 - is accurate, fast-firing and has not the worst penetration rate with the base projectile and excellent armor-piercing-sub-caliber.

In addition, the VK 30.01 (D) has good gun depression angles thanks to front location towers, which does not allow him to shoot from the opposite slope of the hill, however, and does not create problems on hilly terrain.

Communication range and visibility

The tank has an overview of 370 meters and a communication range of 710 meters. If the view is not large (but still more than the average for classmates), then the communication range is simply excellent, the radio station allows you to transmit intelligence data to almost the entire map. That is, even if you are left alone, you can somehow count on the support of the allied artillery.

The visibility of the tank is standard for a level 6 CT, the tank glows perfectly in the bushes with close range, however, from dense thickets or from the forest you can perfectly play a sniper, the tank will not be illuminated. One way or another, the disguise can be increased by the skills of the crew, if necessary.

Tactics

Close combat distances are not good choice for this tank. The rate of fire and dynamics, of course, allow you to spin a lone enemy, but the whole problem lies in the weak armor of the VK 30.02 (D). It will not be difficult for a competent enemy to remove the caterpillar for us or damage the engine, and then disassemble it without any problems. Therefore, it is better to try to avoid close collisions.

At medium distances, the tank already feels much more confident - an accurate gun allows you to aim vulnerabilities enemy. However, like any CT, VK30.01 (D) is recommended to use all kinds of buildings or objects and terrain for cover, since weak armor allows the enemy to deal damage by simply shooting at our silhouette. Excellent dynamic performance allows you to roll out, deal damage and roll, then roll out from the other side and also deal damage. At the enemy, who is distracted by your ally, you should shoot without rolling, a quick-firing gun allows you to very quickly knock out health points from him. If there are no shelters on the ground, then be sure to place the tank at an angle to the enemy, and in no case stop to fire. The spread of the gun is small, so you should move back and forth and turn your body to shoot at the enemy, then there is a possibility that the enemy’s projectile will ricochet off your armor.

At long distances, the tank feels generally great. VK 30.01 (D) allows you to conduct the tactics of "sniper from the bushes", this is facilitated by not the worst view, and, most importantly, for females - an accurate rapid-fire gun.

The optimal combat plan for this tank is as follows:

  • at the beginning of the battle, we are looking for a suitable hill with bushes and get up there, the dynamics of the tank allows you to do this quite quickly
  • we wait until the allied fireflies make the initial light. For some time we shoot from the bushes in someone else's light
  • when the allies begin to intensively press the flank, we rush to their aid, but try to stay behind
  • if the flank is pushed through, we break through to the enemy base and destroy artillery
  • depending on the situation, we stand up to capture or go to finish off the remaining enemies

Sometimes the situation requires you to return to your base and shoot down the capture, if there is one enemy - boldly break into the base and try to spin it, if the base is trying to capture 2 or more enemies, you should drive up carefully, light them from the nearest bushes and also shoot them down from the bushes capture. If you are discovered - we are looking for shelter, without ceasing to shoot back.

In certain situations, it makes sense to immediately go into a breakthrough, but this is risky and usually ineffective, since the armor of the tank is still rather weak.

Crew

The crew of VK 30.02 (D) consists of five people: commander, driver, radio operator, gunner and loader. Despite the fact that many recommend first of all to study repairs for everyone, I, relying on the above sniper tactics, recommend that everyone, except the commander, first learn disguise, and the commander "sixth sense". I advise many STs to do this, but for this tank in particular, because the greatest benefit the team can be brought by causing damage from the bushes so that the enemy does not even notice you. The driver mechanic needs to study a smooth ride in order to reduce the dispersion when firing on the move, the gunner needs to smoothly turn the turret for the same purpose, the radio operator needs radio interception to increase the communication range, and the loader needs a non-contact ammunition rack to prevent its undermining. The sequence of learning skills is as follows:

  • Commander: sixth sense, repair, disguise
  • Driver: camouflage, repairs, smooth running
  • Gunner: camouflage, repairs, smooth turret traverse
  • Radio operator: camouflage, repair, radio interception
  • Loader: camouflage, repair, non-contact ammo rack.

Equipment and equipment

The VK 30.01 (D) is equipped with a "universal" set of equipment that goes to almost all tanks: a gun rammer to increase the DPM, aiming drives for faster aiming and improved ventilation to enhance all the parameters of the tank as a whole. Instead of reinforced aiming drives for ambush tactics, you can install coated optics, but then the tank will not be so versatile.

We take a standard set of equipment with us into battle: a first-aid kit, a repair kit and a fire extinguisher. Since the tank doesn't burn as often as most German tanks, the fire extinguisher can be replaced with chocolate to boost the tank's stats a little more.

You should also take 10-15 armor-piercing sub-caliber shells into battle, since it is often necessary to inflict damage on a heavily armored enemy. The rest are ordinary armor-piercing.

In general, the tank turned out to be quite specific: having excellent dynamics and good gun, he has almost no armor. This is its main difficulty, the player, feeling that the tank shoots well and reloads quickly, forgets about caution and leaves for a crowd of opponents, as a result of which he quickly goes to the hangar. In no case should you do this, perhaps in some cases a breakthrough will be successful, but in 9 out of 10 battles this will lead to an unambiguous drain. The tank requires a certain skill, patience, coordinated actions and maximum caution. Most likely, it is impossible to call it interesting and fun, since there are more interesting specimens at the sixth level, however, this tank allows you to open the next one in the VK 30.02 (D) branch without forcing the player to experience any discomfort and difficulty when playing on it .

If you have any comments, additions or suggestions, please leave them in the comments to the article.

Thanks and good luck on the run!


Researched at PL 4 for 26,235 XP.

Module research order

  • Let's examine the engine first. I must say that with a stock engine, the tank moves at the speed of a KV-4 (which is very, very slow). With the second engine, the tank acquires normal mobility for the ST
  • Now we research and buy running gear
  • Now the tower. She adds 100 HP and is pretty well armored.
  • Now let's move on to the tools. 7.5 cm Kw.K. 40 L/48 - Stock gun, unremarkable. Too bad for a level 6. 10.5 cm Kw.K. L / 28 high-explosive. But with a high explosive at level 6?.. 7.5 cm KwK L70 is the best of all installed on this tank. Plays 8.8 cm Kw.K. 36 L/56 in alpha (one-shot) damage, but surpasses it in accuracy, reload speed and penetration. Personally, I ride with this gun
  • Walkie-talkies should have been researched a long time ago
  • for 45,100 experience.

Booking

Use in combat

The stock tank is bad. Very bad. The speed is at the level of the slowest TTs, the gun does not penetrate anyone and, in addition, has low damage. The VK has weak armor and a square shape like all German tanks, so it breaks through often and dies quickly. With further pumping and installation of new modules, the tank gets an accurate penetrating gun and a speed of 60 km per hour. Although our tank is quite large, it is quite difficult to hit it at such a speed.
The best tactic would be to support the allies and bypass the enemies on the flanks and from the rear. Speed ​​will allow us to strike quickly and drive back. Flattery is not worth the trouble because of weak armor. You can also use sniper tactics, this will help us with an accurate gun, which allows us to target the weak points of opponents.

One of the advantages of the VC is the strong frontal armor of the turret, in particular the mantlet of the gun. From all this comes the tactics of the game from the tower.
Also, the VC, like all German tanks, suffers on bad soils, so it will not be superfluous to pump the tankers with the appropriate skills, for example, mech-water - the off-road king.

Equipment and equipment

Our strongest side is the gun, so from the equipment it is worth putting rammer. You can also put stereo tube And reinforced pickup drives.

Equipment standard: first aid kit, repair kit and fire extinguisher.

Crew skills

Be sure to download repair, as well as any tank. VK is German, so its cross-country ability is not good, because of this it is desirable to pump mech-water off-road king And virtuoso, smooth running. VK has good accuracy, so you can download an eagle eye, disguise And radio interception.

Ammunition:

35-37 armor-piercing, 10 gold and 5 land mines.

That's all about this tank. I hope you liked my guide.

Prepared by: dfk33

VK 30.01 (P)- German Tier VI medium tank. It was a prototype heavy tank from Porsche.
It is presented in the game as a medium tank, which is researched for 26235 experience, and its cost is 920 thousand credits.

Booking

The tank does not have outstanding armor. The only place that can withstand hits is the front of the turret, most of which is covered by the gun mantlet. This gives armor thickness ranging from 140 to 160 mm. The forehead of the hull is protected by 75 mm plates, which can only save if the projectile hits at an acute angle. The sides are covered with 80 mm of armor in the turret and 62 mm in the hull. If necessary, you can try to go to the enemy of the same level "diamond".

Armament

The tank has a total of four guns to choose from, but one of them is stock and has very mediocre performance, and the second is a specific 105 mm high explosive, which does not look good at the sixth level. Therefore, it is worth stopping at the remaining two.
Gun Kw.K. 36 L/56 caliber 88 mm has a good one-time damage of 220 HP and penetrates 145 mm of armor with the main projectile. Accuracy is good, convergence is acceptable. Second gun, 75 mm Kw.K. 42 L/70 is suitable for those who prefer precision. In addition, it has slightly better armor penetration - 150 mm. But the one-time damage is only 135 units and the aiming speed is the same as that of the previous gun. In addition, it is inferior in terms of DPM.
Both guns are approximately equal, it all depends on the personal preferences of the player: someone is a sniper, and someone is more comfortable playing “from alpha”.

Mobility

This tank belongs to fast cars, its maximum speed is 60 km / h with a specific power of 17.5 hp / t. But at the same time, he experiences certain problems with maneuverability, because the chassis rotates only 28 degrees per second.

Gameplay

As in the case of other similar tanks, the game on VK 30.01 (P) depends on the installed weapon. The 88 mm cannon is best used in close combat and at medium distances. Vehicles of the eighth level can deliver certain difficulties, but most of them are penetrated by premium ammunition. And those that do not break through, it is desirable to avoid altogether. With a 75mm cannon, you can shoot from afar. True, her aiming speed is the same as that of 88 mm, so it is impossible to become a full-fledged sniper.
The tank can quickly move around the map and change positions, but nevertheless, it cannot be played as a light tank. On corners, it loses speed quite noticeably, that is, it is difficult to spin some kind of “heavyweight”, with the exception of such clumsy ones as the KV-3 or O-Ni.
In all respects, VK 30.01 (P) can be safely attributed to good tanks. It is quite easy to learn and has the right qualities for a pleasant game.

This tank is not a premium vehicle, however, in our premium store you can with a 100% guarantee of receiving from the site