Job type: Tasks in Elea: Eos

Required conditions: outpost on Eos

Starting location: Eos

How to get a: install seismic hammer

Install the first seismic hammer

Eos

The level of seismic activity on Eos is increased. If you influence the shocks with a seismic hammer, the water supply of Prodromos can improve. Find the location of the first seismic hammer (1) and activate it. Get ready to attack the Relics.

Install a second seismic hammer

Follow the waypoint (2) to the Relic monoliths where the second hammer should be placed. As you approach, you meet people.

Check out the aliens

People from this group call themselves citizens of the sovereign state of Advent. They don't have enough water and would like to make a deal: produce natural gas for Prodromos in exchange for water. You can agree, in which case the leader of the group will direct you to the next hammer.

After your conversation, two navigation points will appear on the map (3) (4) . Point water extraction (3) , natural gas at the point (4) . You cannot use both deposits at once. But no matter what you choose, the result will be the same - an epic battle awaits you.

Set up a second hammer to start extracting water or gas

After choosing the location of the drill, another navigation point appears nearby to place the final seismic hammer (5) .

Install third seismic hammer

Place the hammer on the last navigation point (5) .

Defeat the Relic Architect

After placing the third Seismic Hammer, a giant Relic emerges from the ground. This is the "father" of all Relics, called the Architect. On each planet where you set up an outpost, you can meet your Architect. Ammo and health crates can be found throughout the battlefield. Use them and take cover often to defeat the Architect.

First you need to warn about something - you will no longer see the old Renegade / Paragon system. So be prepared for the fact that playing the purest angel or the most malicious bastard in the universe will now be a little more difficult, and to be precise, a little different, but no one was going to take these options from you.

There is no longer a good, neutral or evil answer, but this simple system has been replaced by a more complex system that will allow you to more accurately roleplay the personality you need. However, when entering Mass Effect Andromeda for the first time, some players did not fully "drive" into this new system due to carelessness, or for some other reason.

In this article, we'll take a closer look at Mass Effect Andromeda's dialogue system. This new addition to the series can be roughly divided into two parts: response options that affect the outcome of the conversation between you and the NPC, and response options that differ emotional coloring. We will now take a closer look at these answers.

Let's start with dialogue branches, which provide additional options during the dialogue, as well as trigger important processes, such as the beginning of a romance or the formation of a friendship. But before that we will get there.

Divergent arrow is a common response option that serves as an option to advance your dialogue with the NPC in a natural way. If you want to move the plot, click on the arrows, it's logical and simple.
Question mark- this option means exactly what you expect from it. If you want to learn something new or Additional information about the topic of your conversation, then there will be an icon with a question in the dialogue.
Two people- this option will help you make friends with the NPC you are talking to. Also, with the help of this dialogue branch, loyalty missions are opened for you, which we can remember from the old Mass Effect trilogy. Plus, it's worth noting that if you choose this answer, you don't have to worry about your romantic relationship if your character is romantically involved with that NPC.
Heart- this answer will lead you to your cherished romantic relationship with the character you want .

The above is something like the controls in the dialogs. Now let's move on to the answers in the dialogues, with which you can respond with a certain emotional color.

In total there are four special answers in the dialogues that can be used to characterize your Ryder, whose psychological profile, by the way, can be viewed in the Codex, which is a good addition to the new dialogue system.

Emotional response (heart)- color your answers with emotions, but just be careful, or rather, attentive, because sometimes your Rider can express negative emotions. In general, start from the situation.
Logic answer (gear)- the answer is filled with logic and pragmatism. Suitable for people who want to achieve their goals as quickly as possible and not waste time on unnecessary worries.
Simple answer (spiral)- easy answers that relieve tension in the current situation. Sometimes this answer can be responsible for sarcasm or some kind of joke.
Professional answer (square spiral) clear, professional response. Sometimes reminiscent of the answers of the renegade from the original Mass Effect series, but they do not cross all boundaries, like the same Renegade.

Players will now be far beyond Milky Way, deep in the Andromeda galaxy. The main character (or heroine) will take on the role of the Pathfinder and thereby lead the search for a new home not only for humanity, but also for many other races in a new, hostile corner of space. Discover new and completely unfamiliar secrets of the endless galaxy, eliminate alien threats, create your own powerful and combat-ready team, plunging headlong into a deep system of development and settings of skills (abilities).

The Andromeda Galaxy is a completely new chapter in the history of mankind, so it will depend on your choice whether the new founders will be able to survive in it and find a new home for themselves. As you delve into the mysteries and secrets of Andromeda, with the future of many species resting on your shoulders, ask yourself the question... What are you willing to do to survive?

Walkthrough of the mission: "Get comfortable on the Nexus"

“The Nexus is full of different organizations and departments. To fully understand what is happening, talk to the leaders and key personnel of the base.

This is the first optional quest that can be obtained during the playthrough. storyline at the very beginning of the game. After the shocking news, the main character (or heroine) is offered to look around and get to know everyone, so the main four tasks appear: the first - «» , second - «» , third - «» , fourth - «» .

First of all, talk to Addison, because she will be the closest - on the captain's bridge a little higher. It will be possible to discuss many things with her, so the dialogue will turn out to be amusing. At the very end, I recommend talking with Director Tann, because after talking with him, the Mass Effect: Andromeda storyline will continue. Kandros can be found by going down a little further (he will stand on the right side in a small peculiar compartment). Professor Gerick on the task «» can be found at the very end of the same room in which they spoke with the Tyrant Kandros. As for Kesh, it can be found in opposite side from director Tann's quarters on the other side. After that, you can already go, in fact, to Director Tann, talk to him, complete the first additional task and continue the storyline.

Walkthrough of the mission: "Sabotage at the station"

“Teznik Raj Patil believes that someone is deliberately damaging the systems of the Nexus. You are asked to inspect the places where problems have arisen.

After a conversation with Director Tann on the Nexus, right next to the exit you can see a person delving into some details of the panel. Soon he will have a small explosion, so you can approach and talk to him. As a result, after a short dialogue, he will ask the main character (or heroine) to help in solving technical problems on the Nexus, so if you agree, then you will receive this task. In any case, several main tasks will appear, each of which is related to the investigation and inspection of the station: the first - «» , second - «» , third - «» . Return to the headquarters of the pioneer (it is closest). The damaged panel in this location can be found for small tree in a pot. Use the scanner to inspect it.

♦ : “The explosion at the node occurred as a result of the system's attempt to compensate for a major energy surge. If we can trace the origin of the spike, we can determine who had control over the system.

Now be careful and do not turn off the scanner, because thanks to it it will be possible to trace the next crime scene using some analog of the wiring (yellow lines). At some point, you will notice that the line breaks at the top, so go up the stairs and scan the next location.

: “This relay is designed to collect a small amount of excess charge each time power is distributed to other systems. If it had not been found, it would eventually lead to overload and severe discharge. Only someone with physical access to the console could install it."

In this place, the finds end, so go to the next place, or rather to the militia barracks and look for the next place with a breakdown up there - this is, as usual, a square, inside of which there are a bunch of all sorts of technical gizmos, and around there are black spots indicating explosions and short circuits.

: “The damage in the area was caused by direct blocking of the safety devices. There are many names on the work list. I (SAM) will collate all other data.”

The next cell is hidden because it is locked and located behind the crates, right on the corner. By eye, it may not be possible to immediately determine the correct place, but if you turn on your scanner, then immediately look for a broken panel.

: “Someone interfered with the operation of the system in such a way that randomly a discharge pulse has been created that will erase the system's memory. The sabotage was carried out remotely. If we can trace the source, we may be able to determine who had access to this site."

After this find, the next yellow strip will appear, which you need to follow to the next panel, so climb the stairs nearby and turn to the right side, where the next panel is right next to the crates. The scanner will most likely not scan the cell immediately, so wait a bit. After scanning, Raj Patil will contact the hero by radio, who will tell you that Zara Kellus worked with these panels. This is how the task appears: «» .

: “There was a complete sabotage here. Only a few technicians had permission to enter here.”

So, in order to find the right character, you need to get to the living deck, and for this you need to go down, go through the doors between the stairs, get further to the monorails and press the button to go to another location.

Upon arrival, go forward, go down the stairs, turn right and stomp to the Atrium, where you will find a saboteur. After the dialogue, it turns out that Zara Kellus is the same ordinary technician who noticed strange problems in the panels, so a version appeared that a third party was involved in this whole thing. This is how the task appears: «» . Get to the Command Center (to do this, go back to the monorails).

Check all security records upon arrival. There will be three entries in total, and only in the third one will it be possible to find a clue. Immediately after that, two main tasks will appear: the first - «» , second - «» . For show, scan all employees nearby (although you can immediately go to the Hyperion), then go to the monorails to go to another location. During the sanitization, sooner or later you will stumble upon Dale Atkins, who will match in all respects, so you will need to talk to him. At the end of the dialogue, you will have to decide what to do with it, but in any case, the task will be completed.

Walkthrough of the mission: "First strike"

“Militia strike teams are conducting risky operations throughout the cluster. Talk to Kandros and see if he needs your help."

During the conversation with the Tyrant Kandros, you can find out about the strike groups, and next to him there will be a control panel with the image of the planet, so click on this panel and get the current task, the first task of which will be: «» .

It will be easier, of course, to immediately, being on the Nexus, come up and talk to him. After the conversation, a task will appear: «» . You won't have to go far, because the right panel is nearby. There will be nothing difficult in the APEX strike force control panel itself, so when you select the appropriate task to complete, the current task will be completed.

: “To support the Initiative's endeavors, you can hear shock troops on missions. If successful, they receive experience points, and Ryder - rewards. If you fail, there will be little experience, and no reward at all.

: “A strike force on the most important missions in the sector. Select and press the "Space" key to send the APEX there. The game will save before the launch of the multiplayer game, and you will take on the role of one of the APEX operatives as part of a small group. APEX Missions can be completed online with friends or through matchmaking to earn rewards and bonuses for your Pathfinder."

Passage of the mission: "The first killer"

“Nilken, an employee of the Initiative, was accused of murder, but not the fact that he is really guilty. Everything must be checked to establish the truth."

The passage of this task begins on the Nexus, after a conversation with a turian. The first task in this case: «» . The guard will allow you to talk to the prisoner without any problems. Moreover, Renzus (aka a prisoner) will tell you that the murder on the mission happened unintentionally, and since the “Pioneer” is an unbiased person, he asks for an investigation, so the task appears like this: «» . So head back to the Turian Commander at Militia Headquarters for a chat.

After the conversation, two tasks will appear: the first - «» , the second additional - «» . Since the audio recording is nearby, you can listen to it on the control panel. But in any case, you have to go to the witness. Go to the Department of Colonization and climb to the very top. After talking with the girl, go to Director Tann (he is in the Pioneer Headquarters) to talk to him now.

Director Tann will be open to suggestions, so he will kindly provide Pathfinder with coordinates from the crime scene where the body can be examined, but he only asks that no one be told anything, since it is not yet clear whether he is really innocent. Either way, I'll have to go to the planet where, according to Renzus, the kett were spotted.

As you already understood, the path now lies on the planet Eos, where you need to urgently inspect the crime scene. Upon arrival, simply follow the marker on the map. When you are in place, scan what is left of the dead. After you finish, SAM will report that in fact Nilken did not commit a crime, but he wanted to, he was simply ahead of him. So now with the information received, you can return to Director Tann to make a key decision.

Option One - Let Nilken Go

If you still decide to release Nilken, then he will receive work for public works, as part of this mess, but will remain on the Nexus. When you talk to Marietta, she will express her deep gratitude to you. In addition, when you warn Nilken to watch his behavior in the future, Marietta will ask him what the "Pioneer" had in mind, but he will evade the answer and your paths will part ways.

Option Two - Banish Nilken

In this case, Nilken will be expelled, that is, he will be kicked out of the Nexus. And after talking with Kandras, he will say what you did right choice. However, this is not the end, because the next meeting with Nilken will take place on the planet Kadar, in the Govorkam star system, where he will already try to establish a life in exile. But that's all.

Walkthrough of the mission: "Monkeys in space"

Walkthrough of the mission: "Fire Brigade"

"Dr. Aridana asked me to add some complex formulas to the SAM module."

"Fire Brigade" - a side task in which this time you have to deal with the cult of people who despise the very existence of artificial intelligence. In this walkthrough, you will learn how to complete the "Fire Brigade" mission in the game.

"Doctor Ariadana, upon arrival, will ask her to do her a favor."

How to complete the task "Fire Brigade"?

In order to take on this quest, the first step is to check Ryder's mail in his private quarters. The message you receive will tell you that Doctor Aridana is asking for the help of the Pathfinder on the Nexus. The girl needs the SAM to solve certain equations. After you go to the core and after SAM solves the equations, it turns out that in these puzzles there was a special virus that could disconnect SAM from Ryder, but this did not happen. The doctor will be out of business, but on the Habitat Deck, Ryder will meet Avina (AI assistant), who turns out to have been hacked by hackers. Moreover, the hackers will think that their venture ended in success and therefore SAM will offer to play along with them, which, in fact, will need to be done. As a result, the hackers will promise to bring the hero to the leader of their group, whose name is Knight. But the meeting will take place only if you must select the option “Can I meet her?” in the dialogue. In general, after this conversation, you will have to wait for the moment when a letter arrives in the mail.

"AI-Avina will be hacked by hackers."

As a result, the message will only come when you visit Kadar, because the lair of new "friends" will be located on this planet. During the conversation, you will find out why she hates so much artificial intelligence. And thanks to this, it will become clear that the girl has started something dangerous, so you have to find out exactly where Knight is going to strike his next blow. In total there will be two options for solving the problem: option one - you can safely kill absolutely everyone in the lair, because any of your scans will still lead to this; the second option - it will be possible to make implants for the son of Knight (Alena), which will help to recover from a serious illness, after which he will issue a search word in the system.

"Implants for Knight's son can be made on Tempest."

And once you have the information, you can safely return back to the Nexus to disable the three devices. Once you've done that, you can talk to Knight again. However, now you have to decide: kill Knight or arrest (although there is a possibility that the possibility of arrest appears only if you cured Alain).

However, there is another option. If you cure Knight's son with an implant, but still run a scan and then kill the entire hacker team, then there will be another gloomy ending. Knight's arrest will fail, so she will be shot. Immediately after that, a letter will come to the post office from Alain (son), where he swears that he will avenge the death of his mother.

"Location of the first device."


"Location of the second device."


"Location of the third device."

Walkthrough of the mission: "Stones for Science"

"Use the scanner on unexplored worlds to test Lucan's new VI for geophysical exploration."

The task can be taken near Professor Gerik from a character named Chef Lukan. The first task will be: «» .

Walkthrough of the mission: "Missing Scientists"

“Doctor Aridana sent a group to investigate the Fel, but the group has not been in contact for a long time. There is reason to fear the worst. You are being asked to find out what happened to the scientists."

The task is taken on the Nexus from Dr. Aridana. The first task will be: «» . In fact, finding a ship will not be so difficult: when it becomes possible to fly to outer space, go to a system called "Eriksson", in which you carefully study the "Fel". When the radar on the background of the Blight lights up in green, then an anomaly will be found, which will be the wreckage of the ship, and the one that needed to be found.

: "The ship was heavily damaged by the Corruption, which destroyed everything internal systems. Dr. Aridana's team died instantly. The ship is drifting, it is impossible to use it due to radiation contamination. The name of the shuttle is "Yudoxus". Number of crew - 7".

Walkthrough of the mission: "The Lost Arks"

"Tann asked you to look for clues that could lead to the missing arks."

The task is taken on the Nexus from Director Tann. Thus, there are three main tasks: the first - «» , second - «» , third - «» .

Passage of the mission: "Secrets of the Ryder family"

“Your father has blocked part of SAM's memory and he cannot access some data. To gain access, look for memory activators while exploring planets."

During the passage story mission «» , after a private conversation with SAM, this task appears, the first task of which will be: «» .

Where to find the first memory activator?

First of all, I recommend going to the cabin of the late father of the Ryders, which is located on the left side of the SAM Module. In the cabin you can find the first memory activator (such a round luminous circle in the center). Click on it and talk to SAM about the unlocked memories. SAM will say that his program has certain conditions that must be met in order to unlock the memory, so go back to the SAM Module to listen to important information.

Walkthrough of the mission: "The path of the hero"

"Asari journalist Keri T'Vessa wants to interview you for a documentary on current events."

The task is taken on the Tempest, and the first task will be: «» .

Walkthrough of the mission: "The Ghost of Hope"

Walkthrough of the mission: "Traces of data"

Walkthrough of the mission: "Models of spheres"

Walkthrough of the mission: "Shock therapy"

Passage of the mission: "Wonderful life"

Walkthrough of the mission: "Early awakening"

Walkthrough of the mission: "Movie Night: The Beginning"

Walkthrough of the mission: "Search for the past"

Walkthrough of the mission: "Trade benefits"

Trade Perks is another side mission in Mass Effect: Andromeda. So, when you find yourself on a planet called "Aya", a merchant named Sohkaa Esof, who can be found in the port (near the "Storm"), will ask the hero (or heroine) to deliver an important cargo to him. In return, the merchant promises not only to enter into trade relations with the character, but also to put in a good word with the leader of the Resistance. In this walkthrough, you will learn how to complete the Trade Perks quest in Mass Effect: Andromeda.

Take the task from Sokhki Esof, fly to the planet Voeld and follow the mark on the map.

Go to the planet indicated above, find the merchant and take the task from him. Sohkaa will ask you to deliver him boxes of goods that are located on a snowy planet called Voeld. Gather a team and go to the marked place.

Scan the boxes and return to the merchant back to Aya.

Arriving at the indicated place, go to the active mark, which is located in the southeast. Move until you come across a broken patrol, near which supplies will lie. In the same place, use the scanner to examine all the objects, during which you fall into an ambush, the initiators of which will be the ketts. Nothing will be difficult, so just fight back and go back to the supply boxes. Scan them, collect them and return back to Aya to return the cargo to Sohke Esof. As soon as you transfer the cargo to him, it will be possible to trade.

Passage of the mission: "Restoration of the world"

“Remnant technology is the key to rebuilding Voeld and turning it into the golden world it should be. But first, you need to find the vault by activating all the Remnant monoliths.”

Restoring Peace is an optional mission on the planet Voeld. As on the planet Eos, you will need to activate three Relics (or, more simply, monoliths) in order to improve the atmosphere for building a colony. The main problems during the passage arise with puzzles, which are Sudoku. In this guide, you will learn how to complete the "Restore the World" quest in Mass Effect: Andromeda and how to decipher the codes of the Relics (monoliths).

The character will receive the task automatically when he arrives on the planet Voeld, having swept through the surroundings. Below are screenshots that show the location of all the Relics on the planet Voeld and their solution.

The first Relic on the planet Voeld

Go to the places that are marked in this order. Upon arrival at the specified location, look for the missing glyphs that are needed to decipher the relic code. The screenshot below shows the correct solution to the Relic code.

Deciphering the first code of the Relics on the planet Voeld.

Second Relic on the planet Voeld

The second Relic is located inside the cave, where you can also find the necessary glyphs, so turn on your scanner and look for important items for the task. After the search is successful, hack the Relic console.

Deciphering the second code of the Relics on the planet Voeld.

Third Relic on the planet Voeld

The third monolith will be a little more difficult than the rest. First, this time you will have to fight with enemies. Secondly, after the destruction of the enemies, you will need to find glyphs, two of which are on the surface, and not inside the specified cave. If you do everything right, then the character will open the location of the storage, from which the lock will now have to be removed.

Deciphering the third code of the Relics on the planet Voeld.

Vault on the planet Voeld

Once in the vault, there are two very important things to do: the first is to activate the emergency generator, the second is to remove the lock from the vault. All these actions can be done using the relic console. After activating the emergency generator, the hero (or heroine) will enter the next location, which will contain platform elements from the previous planet. In case you don't want to mess around with access to all sorts of random extra rooms with pretty good stuff, activate the console to the right and head off to unblock the vault.

In the storage on the planet Voeld, you can find an additional room with good things. On the left side of the Vault unlock console.

In the middle of the path you have to go upstairs - there is an additional room. Inside, you will need to destroy a couple of powerful opponents. Next, approach the console and hack it, after deciphering the Relic code. In addition, after the decryption is completed, your character will be able to receive two additional skill points.

Deciphering the code of the Relics in the Vault on the planet Voeld.

Everything worked out? Then you need to continue the path forward to unlock the vault. Activate the console, then quickly move away from the black smoke in order to stay alive and, in the end, seal the vault.

Walkthrough of the mission: "Removal of the heart"

Walkthrough of the mission: "Frequency"

"A scientist from Voeld complains about some kind of interference interfering with the operation of the equipment"

Frequency is one of the planetary missions in Mass Effect: Andromeda. You can get the task in one of the camps of the Angara rebel base. Inside the building is a researcher who will ask for help. The bottom line is that you need to investigate an unknown signal, so the character receives the main task and the first task: «» . In this guide, you will learn how to complete the "Frequency" mission on the planet Voeld in Mass Effect: Andromeda.

Talk to the scientist and get important coordinates.

In this mission, you will need to deal with a strange and unknown signal source that causes certain problems for local rebel scientists. After a conversation with a research assistant, he will mark a key place on the map, so a task will appear: «» . As soon as he does this, you can safely go to the marked point in the east. In addition, along the way you can stumble upon several Kett outposts, so if you want, then you can clear them.

Scan the fallen meteorite and follow further instructions.

When you arrive at the specified location, the hero (or heroine) will notice a huge piece of a stuck meteorite, so analyze and scan it at the same time. However, be on the lookout, because soon your team will be attacked by a pack of Savage Ahdi, from which you can get a couple of Visible Plates. But still, after you kill all the enemies, it remains to neutralize the signal and the task will be completed.

Walkthrough of the mission: "Cashes with medicines"

"A Resistance doctor on Voeld needs medical supplies to save the lives of wounded soldiers and civilians affected by the planet's harsh conditions."

Medical caches are one of the optional quests in Mass Effect: Andromeda. You can receive the task at the Angara resistance base, on a snow-covered planet called Voel. The main character (or heroine) will be asked to find three boxes of medicines in the form of supplies. The most problematic of these boxes is the third, because, as it turned out, it is not so easy to get to it. In this guide, you will learn how and where to get medical caches on the planet Voeld in Mass Effect: Andromeda.

Talk to Dr. Kharin to get the coordinates for the location of the medical supplies.

So, the doctor who will issue the task can be found inside the Resistance base. After the conversation, the doctor will mark the location of the boxes with medicines on the map, so you can safely go in search.

In this screenshot, all medicines are marked and I recommend looking for them in the specified order.

The first two crates of medicines are fairly easy to find. In addition, one of them will be unguarded, but there will be an ambush by the kett, which you can safely ignore and go immediately after the second box. The second will be a little more difficult, as you will stumble upon small base ketts with several enemies inside, so you can only get another crate of medicines after killing ketts.

As soon as you get to the landing zone of the capsule, drive up the slope and look for a cave.

As for the third cache, it can cause certain difficulties, because it is located on the top of the mountain. So that you do not get confused, navigate and follow thanks to the map. First of all, get to the capsule, and then climb higher up the slope. Eventually, you will reach the cave, but to enter you will first need to deal with the kett (they will ambush your team). So fight off the enemies, take the last box of medicines and go back to Dr. Kharin to complete the task.

The second cache can be found inside the cave after you kill a couple of aggressive ketts.

Walkthrough of the mission: "Sleeping Dragons"

“A group of protesters are demanding that their families be taken out of cryostasis. We need to talk to Nexus management about how best to resolve this situation.”

Sleeping Dragons is a side quest on the Nexus in ME: Andromeda. So, the protesters on the Nexus find themselves unhappy with the fact that their family members have not yet been awakened from stasis after the colonization of the planet Eos. In this guide, you will learn how to complete the Sleeping Dragons side mission in Mass Effect Andromeda and you will learn what to do with the protesting villagers.

Protesting residents can be found in the common area of ​​the Nexus, after the construction of an outpost on the planet Eos. They stand in the hydroponics zone. Upon arrival, talk to them, after which they will convey all their complaints to the main character (or heroine). It turns out that all the protesters will be unhappy with your choice on Eos, no matter what it was (military or scientific). The family members of these rebels were next on the list to unfreeze, but character selection on Eos dropped them down the list. So they will send you to talk to Kandros.

And if you do not talk to them, then it will look like you ignored the protesters' complaints, so they will end up in jail. In general, I recommend talking to him. After the conversation, he will arrange a meeting with Director Tan, Cash and Addison. In the course of a conversation with them, such arguments will appear that are directed in favor of nipping the rebellion in the bud. They will argue that the Initiative is unable to support any additional colonists at this stage, so they believe this matter should be dealt with with a firm hand.

Therefore, by the end of the conversation, the "Pioneer" will have to choose how to deal with the protesting residents. There are two options for solving the problem, which pass without any serious consequences, and they also do not affect the main storyline in any way. Two options for solving the problem: 1 - "Stop the protest" (Kandros will arrest all the protesters), 2 - "The protesters are right" ("Pioneer" will personally unfreeze all relatives).

Walkthrough of the mission: "Nexus: Infestation"

“The initiative was brought out of cryostasis by a citizen suffering from an incurable infection. Track down the patient and bring her back to the capsule before she spreads the infection."

"Infection" is a side mission in . The plot and events of this quest will revolve around the search for one local resident of the Nexus, who turns out to have disappeared. The task, in turn, is quite long and has a difficult choice at the very end. So this walkthrough guide will help you complete the quest, so you will find out exactly what will happen if you kill or spare the Roekaar leader.

Useful information: The task "Infestation" can only be accepted after you open Kadara, however, you will not be able to complete the passage of the task until you have access to the slums of Kadara (which means that you will need to complete the main mission of the storyline under titled "The Hunt for the Archon").

How to complete the mission "Infection" inMass effects: Andromeda?

So, after Kadar is opened, then upon returning to the Nexus, Ryder will receive a message from Captain Dunn. You can talk to her on Hyperion. The girl will talk about the fact that a sick woman has disappeared, so she will ask for more details about the incident and problems to talk with Dr. Carlisle in the infirmary on the same ship.

After the doctor, you will need to talk with the officer who is in charge of immigration in the common area. The next step in this task is to scan the common area. The purpose of the scan is to look for traces of Ruth Becker's activities. The trail should lead you to a bar called Whirlwind. Follow the trail inside, where you will need to scan the hologram next to the table.

"Use the scanner to follow Ruth Becker's footsteps."

A salarian named Lator will stand by the bar - talk to him. During the conversation, he will send the hero to command center, where, in turn, you will already need to talk with Theron. The next stop after the conversation with Theron is once again the docks. In this place, find and talk to the wounded pilot. It turns out that Ruth Becker stole his ship, so he will have to go on the "Tempest" in pursuit.

“It is necessary to scan anomalies to find out exactly where the girl sent next.”

As soon as you find yourself in space, the game itself will tell you which system you need to scan. Beacons will need to be launched to the indicated place, as usual, and as soon as the first trace (anomaly) of Ruth Becker is found, it will be possible to move on to the next indicated system. Soon, in this way, you will find yourself on Kadara, where the girl is now arriving.

In the northwestern part of the map to Kadara, you will first need to find Ruth's shuttle. Then you will need to follow the path straight to the shelter called "Roekaar". Along the way, you will definitely run into bandits, so after you kill them, enter the lower floor of the base. Use the terminal to open the doors upstairs. As soon as the hero enters the room on top floor, you will find that Ruth Becker is standing at gunpoint from the local leader of the Roekaar hideout

“The choice is yours: save Ruth Becker and thereby release the bandit from the virus, or kill the bandit and Ruth, thereby eliminating the possibility of the virus spreading.”

Option One - "Kill Leader Roekaar"

The only problem is that Ruth Becker is a carrier of the infection. Leader Roekaar, in turn, plans to take a sample of the virus and use it as a new one. biological weapons. If you decide to kill him, then he will kill Ruth and there is no way to prevent this. However, in this case, the infection will be stopped, so not everything is so bad. At the end, Ruth Becker's body will have to be transferred to the Nexus in a cryo-chamber.

Option two - "Let the Roekaar leader escape"

If you give the bandit leader the opportunity to escape, he will escape with a degraded and even possibly unsuitable virus for the sample. In addition to being a risk, Ruth Becker's life could also be saved in this way. After this incident, Ruth will have to freeze and go with her back to the Nexus.

Walkthrough of the mission: "Betrayal of the Krogan"

"William Spender, no doubt Difficult person. But there is reason to believe that the assistant director of colonial affairs is actively digging under the krogan. Drac wants you to check it out."

The Krogan Betrayal is the first quest that is intended to increase Drak's loyalty in the game. Assistant Addison (named William Spender) turned out to be dishonest and does everything in order to interfere with the krogan, thereby compromising their work on the Nexus. You, in turn, will have to lead this person to clean water. In this part of the guide, you will learn how to complete the "Krogan Betrayal" quest in Mass Effect: Andromeda.

Passage of the task "Betrayal of the krogan"


"Comrade Kandros after the dialogue will provide access to the security records."

Head to the Nexus to talk to Kandros, Kesh, and, in fact, Spender himself. So, it turns out that Kesh thinks that Spender is hiding something, so he asks Kandros to find out if there is evidence of Spender's crimes on the records from the security cameras. Having gained access to the security cameras, you will find out that there is a recording, but it is the only one and has poor quality, so the SAM will come into play, which will determine the coordinates of Kadara, so it will go there. Upon arrival on Kadar, go down to the local slums and then on the "Nomad" drive straight on the trail of Spender. Right in front of the lair there will be a mined field, so you have to get off the all-terrain vehicle and walk further on your own two with a scanner in your hands.

“You can get to that distant building, but you won’t be able to get there, because the field around is mined, so go there on foot, using the scanner along the way.”

After all resistance is crushed, it turns out that Spender is selling stolen goods on the Nexus to some exiles, and he also works with a certain person named Aoran. So it's time to head back to the Nexus and visit Spender's apartment to get the scrambler (hidden behind a monitor on the wall). And after the device is found, transfer it to the technician and finally speak with Drak, who will issue next task, and the current one will be executed.

"The scrambler can be found just behind the monitor."

Walkthrough of the mission: "The future of the people"

"The krogan tracked the stolen transport to the mines outside of Elaaden. The krogan colony could face starvation if Pathfinder and Drac don't return the stolen seeds."

"The Future of the People" is the second quest that deals with Drak's loyalty in the game. According to the plot, the transport of the krogan colony, which in turn was transporting a unique seed fund, was stolen, so Drak asks Ryder to help find him. This mission is essentially a direct continuation of the Krogan Betrayal mission, so this walkthrough will guide you through the Future of the People mission in Mass Effect: Andromeda.

How to pass the task "The Future of the People"?

“Here, in fact, is New Tuchanka.”

After accepting the task, go to Elaaden, and on the planet, get behind the wheel of the Nomad and get to a place called New Tuchanka. Upon arrival, talk to a krogan named Hark, under whose guard, in fact, the ship was hijacked. So, he will give you the coordinates of the local pirate lair, so you can go immediately to this place.

"Guard Hark will send the protagonist in search of a pirate lair."

Upon arrival, a long fight with the local guards will start, but when the fight is over, you will meet the same Aroan who was lit up in the last task. So, after another shootout, Ryder will be contacted by Vorn (a laboratory assistant, without which the fund is absolutely useless). They will not put your hero before the choice, because this time Drac will decide everything himself, but after saving Vorn, another shootout will follow. Then, after the battle, you will have to go for the cargo, where the battle will start again.

Overcoming enemies, the chase will end with Ryder and Drak meeting with Aroan again. And now we have to decide how to deal with this interesting personality: kill or keep alive. If it is decided to kill Aroan, then Drak will throw him into the abyss without delay, but if you leave him alive, it will be possible to find out something from him about Spender. However, in any case, the task, one way or another, will be completed.

"It's up to you to decide exactly how to deal with Aroan: kill and enjoy revenge, or let him live and get valuable information."

Walkthrough of the mission: "Voeld: The Lost Song"

“Outlaws prey on the Yeevara, local creatures revered by the Angara. Hunt down the poachers and earn the respect of the people of Voeld."

The Lost Song is an optional quest that can be picked up on the planet Voeld. According to biologists, creatures called "Yevara" are quite rare view, which, in addition to everything, was attacked by local poachers. The main character will have to not only find the poachers, but also punish them. In this walkthrough, you will learn how to complete the Lost Song quest on the planet Voeld.

“The first thing you have to do is talk to the biologists. After the dialogue, you will not only receive the task itself, but also find out where the poachers are now.”

How to pass the task "The Lost Song"?

So, near the camp, which is located in the very center of Voeld, you can find biologists. After talking with them, it turns out that the sacred animal species of Yevar is at the stage of extinction and therefore needs effective protection from attacks by poachers. And since they are sacred to them, they ask for help. Therefore, as soon as you receive the task, go along the presented route to find the poachers. Upon arrival at a key location, scan and read the data block carefully. Based on the information received, you will find out exactly where the poachers' camp is located.

"Find a block of data that will help you now find the location of the poacher's lair."

When you get to the camp, the first thing you need to do is clear the area of ​​kett and local mercenaries. Thus, free the entrance to the cave. Making your way through the cave inside, you will again encounter several enemies along the way, but nothing difficult, so follow the marker ahead. At the very end of the cave, Ryder will stumble upon the leader of a gang of poachers, Voeld, who will tell his version of what is happening around. After listening to everything to the very end, you have to make a rather difficult choice.

"At the very end of the cave you will meet with the leader of the gang, but after a short conversation you will learn new details of the whole story, so you will have to make a difficult choice."

Dear visitors! Passing additional Mass missions Effect: Andromeda is under development, so please bookmark this page for more updates!

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bB CHPNPTSOPUFSH UDEMBFSH VTPOA OHTsOP RMBFYFSH PYULBNY YUUMEDPCHBOIK FPK TBUSCH, LPFPTPK RTYOBDMETSYF VTPOS. pYULY YUUMEDPCHBOIK LPRYFSH UMPTSOP, OE FPTPRYFEUSH YI TBUIPDPCHBFSH.

chschwytben pthtsye h Mass Effect Andromeda

EUMY CHSC YZTBEFE CHPYOPN Y YURPMSHHEFE VTPOA TEMYLFPCH, FP Y PTHTSIE TEMYLFPCH CHBN RPPDKDEF LBL OEMSHЪS LUFBFY. ffp PTKhTSYE OE FTEVHEF VPERTYRBUCH Y UFTEMSEF MHYUBNY, RTBCHDB POP NPTSEF RETEZTEFSHUS, RPFPPNKh UMEDYN b DBFUYLBNY.

MHYUEE PTHTSIE CH YZTE Mass Effect Andromeda:

  1. uOBKRETOOLBS CHYOPCHLB uETOBS hDPCHB
  2. pTHTSYE VMYTSOEZP VPS NEYU bbty
  3. dTPVPCHYLY BRPUFPM YMY YYY
  4. yFHTNPCHSHCHE CHYOPCHLY GILMPO YMY rHMENEF zBFMYOZB
  5. rYUFPMEF N7 hTBZBO

rPMEOSCHE CHPYOKH NPDYZHYLBGYY PTHTSYS

FEIOPMPZYS TEMYLFPH
mHUECHPK ZOEETBFPT (PTHTSYE) - RETELMAYUBEF PTHTSYE CH TETSYN MBETB
LTYPLPODEOUBFPT (PTKhTSYE, VTPOS: RPOPTSY) - BNPTBTSYCHBEF CHTBZB
ZEOETBFPT EIFPH (WTPOS: ZTHDSh) - HUYMYCHBEF EIFSHCH

FEIOPMPZYS MMES
nPDHMSh RMBNEOOOPK ЪBTSDLY (PTKhTSYE: DTVPCHYL) - RMBNEOOSHCHE ЪBTSDSH

FEIOPMPZYS nMEUOPZP RHFY
LMELFTPLPOFHT (PTHTSYE) - LMELFTYUEULYE OBTSDSCH
ZTBOBFPNEF (PTHTSYE) - LBTSDSHK ЪBTSD RTCHTBEBEFUS CH ZTBOBFH

RPMEOSCHE TBUIPDOSCHE NBFETYBMSCH

TEJETCH utsp - CHSHTSYCHBOYE CH PRBUOSCHI UTEDBI
HUYMYCHBAEYK OBVPT - VSHCHUFTBS RETEEBTSDLB, KhTPO Y FPYUOPUFSH 25%
lPODEOUBFPT EIFB - HUIMEOIE EIFB 20%

LBLIE LTYPLBRUKHMSCH PFLTSCHCHBFSH H RETCHHA PYUETEDSh

bBTVBFSHCHCHBEN PYULY RETEURELFICHOPUFY BODTPNEDSC YMY prb. rPUME LPMPOYBGYY uPUB X YZTPLB RPSCHMSEFUS CHPNPTSOPUFSH TBVMPLYTPCHBFSH prb. DMS LFPZP ZPCHPTYN ABOUT oELUKHUE U dYUUPOPN Y VELLPN, RPUMEDOYK PVYASUOYF LBL PFLTSCHFSH DPUFHR L LFPNH FETNYOBMH. rPFPN RPMShЪPCHBFSHUS FETNYOBMPN Y PFLTSCHCHBFSH LTYPLBRUKHMSCH NPTsOP VKhDEF UP UCHPEZP LPTBVMS Y DMS LFZP OE PVSBFEMSHOP MEFBFSH ABOUT boobies.
pYULY RETEURELFICHOPUFY BODTPNEDSHCH (prb) NPTsOP RPMHYUYFSH UMEDHAENY URPUPVBNY:
  1. pFLTSCHFYE NPOPMYFPCH Y ITBOYMYE TEMYLFPCH ABOUT RMBOEFBI (40% RETURELFYCHOPUFY)
  2. Updboye BCHBORPUFCH Y Chshchchch Retedpchshchi UFBOGIK ABOUT RMBOEFBI (20% RETURELFYCHOPUFY, 2% RETURELFYCHOPUFY)
  3. CHSCRPMOOEOYE RTYPTYFEFOSHCHI BDBOYK RMBOEF (10% -20% RETURELFYCHOPUFY)
  4. bBICHBF VPMSHYI VB LEFPPCH, HOYUFPTSEOIE bTIYFELFPTPCH (10% RETURELFYCHOPUFY)
  5. CHSHCHRPMOOEOYE RTYPTYFEFOSHCH LCHEUFPCH Y RPVPYUOSCHI BDBOIK (2% -5% RETURELFYCHOPUFY)
RTY HCHEMYYUEOYY PYULCH RETURELFYCHOPUFY HCHEMYYUYCHBEFUUS Y TBCHYFYE oELUKHUB, UFP DBEF PYULY LTYPUFBB Y CHPNPTSOPUFSH PFLTSCHCHBFSH LTYPLBRUKHMSCH.
chBTSOSCHE CHPEOOSHCH Y LPNNETYUEULIE LTYPLBRUKHMSCH, LPFPTSHCHE OHTSOP PFLTSCHFSH LBL NPTsOP ULTTEEE:
  1. TBCHEDLB - OBIPDYF ULTSCHFSHCHE FBKOILY (OHTSOP CHSHCHBFSH RETEDPCHSHCHE UFBOGIY ABOUT RMBOEFH)
  2. YOFEOWYCHOBS RPDZPPFCHLB - DBEF DPRPMOYFEMSHOSHCHE PYULY PRSCHFB bB CHSCHRPMOOEOYE BDBOIK (+10% PRSCHFB)
  3. CHUEZDB OBZPFPCHE - PFLTSCHCHBEF DPRPMOYFEMSHOSHCHK UMPF DMS LLYRYTPCHLY. (OHTSOP 70% RETURELFYCHOPUFY PUB)
  4. fPTZPCHSHCHK RPFEOGYBM - HCHEMYYUYCHBEF TBNET YOCEOFBTS

URCHFOILJ C Mass Effect Andromeda

LPNBODB H BODTPNEDE RP UPUFBCHH UYMSHOP RIPTSB ABOUT LPNBODH LBRYFBOB yERRBTDB. fPMSHLP ЪDEUSH CHNEUFP BYBTY MYBTSCH EUFSH BIBTY RYVY, CHNEUFP LTPZBOB TELUB EUFSH LTPZBO dTBL, CHNEUFP FKhTYBOGB zBTTHUB - FKhTYBOLB CHEFTB, ChNEUFP yYMY - LPTB, Ch NEUFP dTSEKNUB - MYBN, B CHNEUFP sCHYLB - dTSBBM. CHUE YDEOFYUOP, FB CE LPOUFTHLGYS, FPMSHLP CHOEYOPUFSH URHFOILPCH DTHZBS/ tBMYYUBEF FY DCHE LPNBODSCH FPMSHLP FP, YUFP IBTYЪNBFYUOPUFY H CHUEI CH BODTPNEDE, CHLMAYUBS ZMBCHOPZP ZETPS, opmsh. oP ffp hce OE FBL CHBTsOP.

YUIFBA CH UEFY NOPZP PFTYGBFEMSHOSHCHI PFSCHCHCHCH RTP Mass Effect Andromeda YOE NPZH RPOSFSH, RPYUENH LFB YZTB LPNKh-FP OE RPOTBCHYMBUSH. yMY PVUYTBFSH IPTPYYE YZTSCH UEKYUBU NPDOP? RP RTBCHDE S UBN OE PTSYDBM, UFP RPUME FTEI RPUMEDOYI RTPCHBMSHOSHCHI YZT Y UENY MEF OEZBFYCHB BioWare UNPTSEF UDEMBFSH UFP-FP OPTNBMSHOPE. UBN LTYFYLPCHBM YI OEHDBYUOSCHE RTPELFSHCH, OP DEUSH OBPVPTPF POY RPUFBTMBMYUSH Y UDEMBMY YZTH CH LPFPTHA YOFETEUOP YZTBFSH. RHUFSH RETUPOBTSY OE UFPMSh IBTYЪNBFYUOSCH LBL CH RETCHPK YUBUFY PTYZYOBMSHOPC Mass Effect, OP LFP OILBL OE RPTFYF YZTH.

YZTB IPTPYBS. CHETOKHMBUSH CHPNPTSOPUFSH YUUMEDPCHBFSH RMBOEFSHCH, BOE FHRP VEZBFSH U RHYLPK. CHETOHMBUSH TPMECHBS YZTPCHBS NEIBOYLB, BOE FPMSHLP FHRPE NPYUMPCHP. uACEF RTPDKhNBMY OE IHCE UATSEFB RETCHPK YUBUFY YZTSCH Y UDEMBMY EZP YOFETEUOSCHN Y YZTBVYMSHOSHCHN.

NEOS UMPTSOP YUEN-FP HDYCHYFSH CH LPNRSHAFETOSHCHI YZTBI, S YZTBA EEE U UETEDYOSCH DECHSOPUFSHCHI ZPDCH RTPYMPZP CHELB, OP DEUSH CHSHCHTBTSBA NPE CHETOKHCHHYEUS HCHBTSEOYE TBTBVPFUYLBN. y FFP FPMSHLP OBUBMP, DCHE RETCHSHCHE NYUUYY. xCHETEO, UFP DBMSHYE CHUE VHDEF FPMSHLP YOFETEUOEEE YOE TSBMEA RPFTBYEOOSCHI ABOUT YZTH DEOEZ.

Ps. rPYZTBCH CH BODTPNEDH 100 YUBUPCH NPTsOP U HCHETEOOPUFSHHA ULBBFSH, UFP LFP OE RTPUFP IPTPYBS YZTB, LFP pyueosh iptpybs yztb.
OP UPCHETYEOUFCHP, LBL ZPCHPTYFSHUS, OCHPЪNPTSOP Y EUFSH, ABOUT NPK CHZMSD, H FFK YZTSCH PYO UETSHEOSCHK OEDPUFBFPL - FP UTEENETOSCHK RBTLHT Y BTLBDOPUFSH. rPUFPSOOBS OEPVVIPDYNPUFSH RTSCHZBFSH U RMBFZHPTNSCH ABOUT RMBFZHPTNKh CHHUNETFSH ЪBDBMVSHCHCHBEF, B FBL CHUE OPTN :).

Kadara: Murder at the Port

Reyes Vidal will assign Ryder to help him solve a bunch of murders that have been committed in the port of Kadar. His suspicions fall on the Roekaars, and accordingly, Ryder has to confirm his suspicions.

  • If Ryder completes the quest and punishes all those responsible, then the killings will stop.
  • If Ryder ignores the task, then the killings will continue, and as soon as he visits Kadara, everyone will gossip and talk about them.

Kadara: Reyes vs. Sloane

During one of additional tasks you will see how Reyes and Sloane will grapple with each other. You will be prompted to choose a side and support someone.

  • If you support Kelly, then the Outcasts will continue to control Kadara, and the girl herself will come to the rescue in subsequent tasks.
  • If you side with Vidal, then his faction the Collective will rule on the planet and already he will come to the rescue.
  • If you don't participate at all, then the leadership of the planet will remain with Sloan, and the factions will continue to conflict.

Voeld: Brother's Destiny

Angara Maarel will want to know about the fate of her brother. Rider will be able to shed light on it.

  • If tell the truth, then Maarel will go to Havarl to mourn.
  • If lie, then Maarel will return home.

During the Quest for the Past mission, Ryder will have to decide the fate of the Angaran Ancient AI at the end.

  • You can kill him, but it will not lead to anything important and significant.
  • If you leave "live", then the AI ​​will kill the Hostage, and Ryder can use it for good.

Then you have to choose how to use Ancient AI

  • If allow you to work with SEM, then there will be no effect on the apparent importance.
  • If, against the will of the AI, hand it over to the hangar, That hangarans will help you in the final battle using the data that the AI ​​will present to them.

Elaaden: secret source of water (reservoir)

The task of one of the additional quests on Elaaden is to find a secret water tank, which is captured by one of the factions. When you find it, find yourself in the epicenter of the confrontation and you will have to make a choice who to support.

  • If you let me control Annie's water, she will also give you a bribe and provide support in subsequent missions.
  • If you decide to assign the source to yourself, then you have to fight the girl. Annea will run away and disappear (maybe she will return in DLC or another game). She will be replaced by Raya, a human representative from the Nexus.

Elaaden: Remnant Engine Core

At the end of the story on the planet, when the opportunity to decide the fate of Elaaden is almost open, you can find the core of the engine of the Relics, which is a powerful source of energy. The krogan will want to own it.

  • If you give it away, then krogans will allow you to improve and populate the planet but there may be consequences in the future.
  • If you don't trust the krogan, then keep the core for yourself, get 2000 credits and 1000 Relic research points, BUT, you will not be able to establish an outpost on the planet Elaaden and complete quests.

Turian Ark: The Fate of Avitus