How to pass the time in a fun way? Of course, playing Board games! Moreover, from the props you only need a pen, a piece of paper in a cage and at least one comrade. So let's get started...

GALLOWS

Two are playing. One conceives a word and puts as many dashes as there are letters in the word. You can write the first and last letter of the word. The second player guesses one letter at a time. The correct letters fit in place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - a gallows is obtained. Then the rope, head, hands are drawn ... You need to guess the word in 8 attempts, otherwise you lose.

Here, for example, the word "abbreviation" is given. You can set the category of the word, for example, animals.

In order not to be confused and not to re-name the wrong letter, you can cross them out of the alphabet, or write down already named ones.

RHOMBUS

This is a kind of tic-tac-toe. Two are playing. A rhombus is drawn, as shown in the figure (the size can be changed). Players take turns circling one side of the square. The task of each player is to circle the last fourth side and put their cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, it is calculated how many crosses and how many zeros. Whoever has more is the winner.

DIAGONAL

You can play together, but it's more interesting when there are a lot of players. Each player draws squares in a notebook, as shown in the figure below, with sides 7, 6, 5, 4 and 3 cells.

Then, someone guesses a letter. This letter is written diagonally in all squares, and the game begins.

The goal of the players is to come up with and write in words containing this letter (nouns in the singular).

The winner is the one who completes all the words the fastest. If there are many players, then the winner is chosen as follows: the players read their words aloud. For each original word, there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

WORDS

Game for two or more people. Each player draws a table in their notebook, as shown below. Categories can be changed, come up with your own, but we played like this. One player says the letter A out loud and begins to mentally pronounce the alphabet. When the second player says "stop", the first player says the letter on which he stopped. For this letter, players must enter words in the table (if they cannot think of a word, put a dash). Whoever did it first stops the game.

Then the players count their points: for each original (not the same as the others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added up and the winner is chosen. The game is dynamic and very interesting.

SEA BATTLE

Two are playing. Two squares with a side of 10 cells are drawn. On top you need to sign the letters of the alphabet, and on the left the numbers from 1 to 10. The left field will be yours, and the right one - the enemy. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of the ships is shown in the figure below.

When everything is ready, start shooting in turn. One player names a cell (e.g. d2) where he expects to find an enemy ship. If it is empty, the second player says "by" and the turn passes to him. And if the first player hit the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If the player hit the ship, he gets the right to an additional move.

BALDA

You can play with two, three, four... Draw a square. The number of cells in the side must be odd (5, 7 or 9, no more). Sign the names of the players, think up and write down a word (a noun in the singular) in the center of the square.

Now the players take it in turns to come up with a new word by adding only one letter and using the existing letters. The invented word is written under the player's name and the number of letters is put.

The task of the players is to come up with a word as long as possible. The winner is the one who has the most points for all words.

These are the best board games that will help pass the time at school break, in long road, dull winter evenings not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking, attentiveness and logic.

The best board games on paper

How to pass the time in a fun way? Of course, playing board games! Moreover, from the props you only need a pen, a piece of paper in a cage and at least one comrade. So let's get started...

GALLOWS

Two are playing. One conceives a word and puts as many dashes as there are letters in the word. You can write the first and last letter of the word. The second player guesses one letter at a time. The correct letters fit in place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - a gallows is obtained. Then the rope, head, hands are drawn ... You need to guess the word in 8 attempts, otherwise you lose.

Here, for example, the word "abbreviation" is given. You can set the category of the word, for example, animals.

In order not to be confused and not to re-name the wrong letter, you can cross them out of the alphabet, or write down already named ones.

RHOMBUS

This is a kind of tic-tac-toe. Two are playing. A rhombus is drawn, as shown in the figure (the size can be changed). Players take turns circling one side of the square. The task of each player is to circle the last fourth side and put their cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, it is calculated how many crosses and how many zeros. Whoever has more is the winner.

DIAGONAL

You can play together, but it's more interesting when there are a lot of players. Each player draws squares in a notebook, as shown in the figure below, with sides 7, 6, 5, 4 and 3 cells.

Then, someone guesses a letter. This letter is written diagonally in all squares, and the game begins.

The goal of the players is to come up with and write in words containing this letter (nouns in the singular).

The winner is the one who completes all the words the fastest. If there are many players, then the winner is chosen as follows: the players read their words aloud. For each original word, there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

WORDS

Game for two or more people. Each player draws a table in their notebook, as shown below. Categories can be changed, come up with your own, but we played like this. One player says the letter A out loud and begins to mentally pronounce the alphabet. When the second player says "stop", the first player says the letter on which he stopped. For this letter, players must enter words in the table (if they cannot think of a word, put a dash). Whoever did it first stops the game.

Then the players count their points: for each original (not the same as the others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added up and the winner is chosen. The game is dynamic and very interesting.

SEA BATTLE

Two are playing. Two squares with a side of 10 cells are drawn. From above you need to sign the letters of the alphabet, and on the left the numbers from 1 to 10. The left field will be your own, and the right field - the enemy. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of the ships is shown in the figure below.

When everything is ready, start shooting in turn. One player names a cell (e.g. d2) where he expects to find an enemy ship. If it is empty, the second player says "by" and the turn passes to him. And if the first player hit the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If the player hit the ship, he gets the right to an additional move.

BALDA

You can play with two, three, four... Draw a square. The number of cells in the side must be odd (5, 7 or 9, no more). Sign the names of the players, think up and write down a word (a noun in the singular) in the center of the square.

Now the players take it in turns to come up with a new word by adding only one letter and using the existing letters. The invented word is written under the player's name and the number of letters is put.

The task of the players is to come up with a word as long as possible. The winner is the one who has the most points for all words.

. These are the best board games that will help pass the time during school breaks, on a long journey, on dull winter evenings, not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking, mindfulness.

How to print a picture with a paper game? If you have Internet Explorer, then just put the cursor on the picture and click on the printer icon that appears. In other browsers, you can select an image by dragging the mouse over it and choosing the File / Print... (Ctrl-P) menu. Or right-click on the picture, save it to disk and then print it.

To open a document in a new tab, hold down the Shift key while clicking.

Logic games on paper

Paper Sudoku is the most popular game in the world.

The game is more interesting than nima - logic game on paper "Dead end". Take your opponent to a standstill!

Deep mind game - "Klondike". Real logic game!

Very interesting game on paper "Skyscrapers". It will also be useful for children in 4x4 square options. Made by us in the form jigsaw puzzles online "Skyscrapers".

"Sea of ​​numbers", "4 signs", "Number and value": arithmetic games with a pencil for two. Author - Yuri Gurin.

Very simple like him logic paper game "Dots", invented by Yuri Gurin.

Our option logic game tic-tac-toe Silverman. There is an online version of the game on our website.

Our option super him games. This variant of the game does not have a simple winning strategy.

English mathematician Gustav Simmons invented paper sim game. We calculated it and wrote an article about this game on a graph.

Martin Gardner called this logic game on paper "Dots and squares" ingenious. We programmed it and give you positions to solve.

"Maxit" or do your best. Cross off the numbers in this game and add them to your total to make it bigger than your opponent.

Game of logic "Krem", these are advanced tic-tac-toe on a chessboard. A complex game with simple rules.

Download our free pack of logic games on paper. 3 games, 4 difficulty levels.

Logic game on paper for children "Go around all the empty cells"

In this series of paper games for kids, choose a starting cell and go through all the empty cells avoiding obstacles. Each move is made horizontally or vertically through all the cells that have not been passed until it stops at the passed cell, the occupied cell or the edge of the field. The solution in all these games on a piece of paper is the only one. For children from 10 to 90 years old.

Idea of ​​US mathematician Erich Friedman, levels made by IQFun.ru.

Word games on paper

Game "Pyramid". The two players take turns writing the words one below the other, and each player tries to find a word that can be read by moving down the levels of the pyramid.

Game on paper with letters and words "Buka". From a given set of 12 letters, make up words using as many letters as possible. There is a more difficult version of the game with gnomes. And here it is made by us in the form word game online with a high score table!

Word game on paper "Chain". Construct the smallest chain of words between the given words so that each next word begins with the last two letters of the previous one.

Word game "Telegram". This interesting game, in which players make funny telegrams by the first letters of the selected word.

Game "Mnemonics". This original pen and paper game was created by Dmitry Lyubich from St. Petersburg.

Game "Guess the word". Read this article of ours and play stronger.

Word transformations, or how to make an elephant out of a fly? Read about our record in this pen and paper game.

classical game with pencil and paper "Royal Square". Variations of this game for scholars are given. Made by us in the form free download game.

Game with pen and paper "Relay". Players must make as long a chain of words as possible.

Game on paper with the words "Riddles in honeycombs"

In the following games "Riddles in the honeycombs" go around all the cells of the honeycombs and solve riddles and proverbs.

Find the starting cell of the honeycomb and go around all the cells, moving through the sides of the hexagons. From the passed letters you get a riddle or a proverb. You must guess a riddle or restore a missing word from a proverb. This is a game for children from 12 to 82 years old. (Strictly speaking, this is not a game, but a puzzle.)

Idea and execution: IQFun.ru.

Levels 1-9, 19 cells:

Original taken from masterok 22 paper games for two

Look what an interesting next topic March table of orders. And he voiced it for us again anonymously, but I hope they just forgot to log in. But let's hear it anyway:


Games on paper (using a leaf and a pencil). For one, for two, for the company. It is interesting to read and learn (learn the secrets, if there are such games) to play them.


I am sure that even now it is a computerized and gadget time, but there are always situations when you will have nothing but friends and a piece of paper. So remember or write it down! There will be, like all known games, and I hope that for someone new. At one time, when, as you understand, there were no computers and mobile phones, I played almost everything!

1. Bulls and cows

The first player thinks of a four-digit number so that all the digits of the number are different. The goal of the second player is to guess this number. Each move, the guesser calls a number, also four-digit and with different numbers. If the figure from the named number is in the guessed number, then this situation is called a cow. If the figure from the named number is in the guessed number and is in the same place, then this situation is called a bull.


For example, the first player thought of 6109, and the second player called 0123. Then the first player must say: one bull and one cow (1b, 1k).


Each partner has his own word. They take turns. The one who guesses the opponent's number first wins.



The Executioner is another popular puzzle game designed specifically for two players. For this game, you will need clean paper and a pen.


The first player thinks of a word. It must be an existing word, and the player must be sure that the other player knows the word and is familiar with its spelling. It depicts a series of empty spaces needed to write a word. Then he draws the following diagram, which depicts a gallows with a noose.


The game begins when the second player suggests a letter that can be included in this word. If he guesses correctly, the first player writes it in the right blank space. If there is no such letter in the word, he writes this letter on the side and begins to draw the gallows, adding a circle representing the head to the loop. The opponent continues to guess the letters until he guesses the whole word. For each incorrect answer, the first player adds one body part to the gallows.


If the torso is drawn before the opponent can guess the word, the first player wins. If the opponent guesses the word correctly before the body is drawn completely, he wins, and then it is his turn to think of the word.

3. Tic-tac-toe on an endless field


To get rid of the predetermination of the result in Tic-Tac-Toe allows the expansion of the playing field.


On an endless field (a sheet of paper is quite suitable), the players take turns putting their sign (cross or zero). The game ends when one of the players wins or if the field ends.


The winner is the one who manages to line up five of his signs in one line, straight or diagonal.


If you play computer games, you can easily guess which creators have given this extended version of tic-tac-toe a lot of time.

4. Labyrinth

The field can be square or in the form of a pyramid. If desired, you can come up with more bizarre forms.


On the playing field, participants take turns putting lines one cell long - vertically or horizontally.


One of the participants who closed the square (placed the fourth component of it), puts his sign (cross or zero) in this square and walks again.


The task of the players is to put as many of their signs as possible, the one who, after completely filling the field, has more of these signs, wins.


The more complex and larger the field, the more interesting and unpredictable the game is.

5. Sea battle


The goal of this game is to destroy enemy objects (ships). Two people are playing. The events of the game take place on 2 square fields 10x10 in size. One of the fields is yours, the other is your opponent. On it you place your own objects (ships) and the enemy strikes at them. On the other field, the enemy places his objects (ships).

Your armed forces, as well as enemy forces, contain the following objects (ships):


1 deck (size 1 cell) - 4 pieces

2-deck (size 2 cells) - 3 pieces

3-deck (size 3 cells) - 2 pieces

4-deck (4 cells in size) - 1 piece.


Objects (ships) cannot be placed side by side, that is, there must be at least one free cell between two adjacent objects (ships) (note that the enemy cannot place objects (ships) side by side either).


When all the preparations are completed and the objects (ships) are placed, it's time to start the battle.


The player whose objects (ships) are located on the left field has the first move. You choose a cell on the opponent's field and "shoot" at this square. If you sank an enemy ship, then the opponent should say “killed”, if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent should say “wounded”. If you hit the opponent's ship, you continue to "shoot".

The game ends when one of its participants loses all ships.

6. Dots


Dots is a game of skill for two or four people. However, it is best to play only two. For this game, you will need blank paper and as many pens as there are players. The goal of the game is to connect the drawn lines into squares, the player who creates the most squares wins the game.


First, create a field on clean slate paper, draw horizontal and vertical lines from small dots at the same distance from each other. A very fast game would consist of ten along and ten dots across. You can make the field as large or small as you like, depending on the level of play and the number of players.


Once the field is created, each player takes turns making a move, drawing one line at a time connecting two dots. Dots can be connected horizontally or vertically, but sometimes they can be connected diagonally. Once a player completes a square, they put their initials inside the square and get their next turn, and so on, as long as they manage to create a square with one extra line.


Two strategies are possible in this game: first, you can prevent opponents from creating squares. Secondly, you can shape the field so that you can create a large number of squares with one additional line.

7. Football

To play football, you need a checkered piece of paper that will serve as a field. Two people are playing. The gate is six cells in size. The game starts at the center point of the field (leaf). The first move is played by lot.


The move is a broken line consisting of three segments, each of which is a diagonal or side of the cell.


Lines cannot be crossed or touched. If the player cannot make the next move, then the opponent breaks through the penalty: a straight line of six cells (vertically, horizontally or diagonally).


If, after a free kick, the ball stops on an already drawn line, or the player cannot make a move, then another free kick is taken.


They play until the first goal.

8. Chain

The task is to come up with a chain of metagrams for a given pair of words that turns one of these words into another. Each subsequent word is obtained from the previous one by replacing exactly one letter. The winner is the one whose chain is shorter. This game was invented by Lewis Carroll, the author of Alice in Wonderland. So, the GOAT turns into the WOLF, the FOX, the LEOPARD and other animals.


In 17 moves, NIGHT changes to DAY.


In 11 moves, a RIVER turns into a SEA.


For 13 from the DOUGH you can make a BUN.


Traveling through time will take 19 moves: MIG will turn into an HOUR, then into a YEAR, then a CENTURY will arise, and finally an ERA will turn out.


The first player writes a letter, the next player adds a letter in front or behind the written letter, and so on. The one who, as a result of the substitution of whom, a whole word is obtained, loses. Letters need to be substituted not just like adding another letter, you must have in mind some specific word in which the combination of letters written by you occurs. If the one who must make the next move cannot come up with a single word with the combination of letters that was formed before his move, he must give up. In this case, the player who wrote the last letter must say what word he had in mind, if he cannot name the word, then he loses himself, if he named it, the one who surrendered loses. The one who loses the first time receives the letter B, the second time - A, etc., until the word Balda is obtained. The one who becomes Balda first loses completely.


Naturally, you can play not only on paper, but also verbally.

10 . Football 8x12


A field of 12x8 cells is drawn. The dots in the middle of the short sides are the gates. The first move is exactly from the center of the field. They move alternately placing a dash on one cell (along a line or diagonally). If the move ends at a sketched point (that is, through which they have already walked - for example, the center of the field), then the right is given to one more dash, and so on, until the move ends at an empty point. The sides are considered to be sketched points (that is, the ball “bounces off the sides”). The goal is to score the ball into the goal.

An additional rule that we came up with in the class is that putting the ball into a position from which it cannot be exited is an illegal move (for example, a move to a corner). If this is the only move a player can make, then this is his loss.


Each field is played for one goal (if desired, for more, but practice has shown that it is better to play for one goal after all). The convenience of this game compared to standard football is that it takes up little space and you can also use a partially written sheet for it.

11. Maze with objects


Two are playing. Players draw two 10x10 fields. For convenience, you can assign the designations to the cells: a, b, c, ..., and, k - horizontally and 1, 2, 3, ..., 9, 10 - vertically. (Helps with communication on the game). On one field, a labyrinth is drawn, along which the opponent will walk. The second, while empty, field is the opponent's labyrinth, along which the player himself walks. It marks the objects of the enemy's labyrinth explored during the game. The goal is to take out the treasure from someone else's labyrinth faster than the opponent will take the treasure out of yours.

Here there is an opportunity to simultaneously prove yourself both as an adventurer and as a "owner of the dungeon."


Maze Requirements:


Between the cells there can be walls, which, in fact, form a labyrinth. In addition, the entire labyrinth along the perimeter is also surrounded by a wall, which is called the “wall of the labyrinth”.


The labyrinth should contain:


1 Crossbow

1 crutch

4 exits from the pits (each pit uniquely corresponds to one exit)

3 False Treasures

1 Real treasure

4 exits from the maze on each side.

In addition, each participant has 3 grenades at the beginning of the game.


Map example:



Game process.


Players tell each other the coordinates of the points from which they would like to start the game.

The players take turns. During a turn, a player can move one cell to the right, left, up or down, if the cell in which he is and the one he wants to move to is not separated by a wall. If such a wall is still present, the player is informed about this and he remains on his cell until the next move. If this wall is a maze wall, this is reported separately. However, by prior agreement, you can not make a distinction between the inner walls and the walls of the labyrinth and exclude the concept of "maze wall", but this can greatly delay the game. By spending one grenade, the player can eliminate any wall (including the labyrinth wall) until the end of the game. You don't need to discover it first. Let's say, having intuitively felt that there is a wall on the right, the player may not spend a move to go to the right and make sure that it exists. He can immediately use a grenade, and even then there will definitely not be a wall there. But it may be that it was not there, then the grenade is still considered spent. Throwing a grenade counts as a move. You cannot throw a grenade and move on the same turn.


After the player has moved to a new cell, the opponent informs him that new cage is located (and only one object can be located on one cell).

These can be (with examples of notation):


A) crossbow("A"). After visiting this cell, the player begins to "limp" and the enemy during his turn (already attacked) can take +1 action (move, throw a grenade, stumble on a wall). The crossbow works once, but its effect lasts until the end of the game.


b) crutch("Y"). Visiting this cell gives the player himself, starting from the next turn, to perform 1 more action per turn. This is not a cure for the action of a crossbow, but an independent object. The crutch works once, but its effect lasts until the end of the game.


The actions of the crutch and crossbow add up. That is, visiting both of these cells gives the same result as not visiting either of them. If you have found a crutch, and your opponent has a crossbow, then in a turn you can already do three actions (not four!).


V) trap("K"). Allow three moves. Those. while you are getting out of the trap (more correctly - traps), the enemy makes four moves, after which you can move again. The presence of the opponent's crutch allows him to make eight moves. If you fall into a trap after being wounded by a crossbow before, the enemy takes only four turns (permanently skipping moves does not work, because you still do not move). The trap triggers every time a player visits a square with it.


G) you fell into a hole No. 1, 2, 3 or 4. ("1,2,3,4") - instantaneous movement (in the same move) to the cell "Exit from the pit No. 1, 2, 3 or 4" ("I, II, III ,IV"), respectively. The exit coordinates are not reported to the player. He continues the game from the cage with the exit from the pit and determines his location by indirect signs. If the player got to the “exit from the pit” cell without falling into the pit itself, but simply “stumbled”, he is informed about it. Now, having fallen into the hole with this number, he will know where he will appear.


e) you found a treasure. False (“O”) or true (“X”), can only be found out by leaving the maze.

To exit the maze, you can use any of the exits that are available, one on each side, or break through a new one using a grenade. (However, we can agree that the walls of the labyrinth do not take grenades, although they are spent).


A player who exits the maze on his turn (accidentally or intentionally) is told that he has exited the maze. If at the same time he has a treasure in his hands, it is also reported what kind of treasure it is: false or real.


Only one treasure can be carried at a time. At the same time, the actions of the crossbow, crutch, trap are not canceled. You can’t throw treasure wherever you like, but you can change one for another. It is not necessary to take the treasure. If you find yourself on a cell with a treasure and decide to take it, you need to inform the enemy about it.


The maze must be designed in such a way that it is possible to visit each cell and exit the maze without using grenades, starting the game from anywhere. You can't build traps: when a player, having fallen into a hole, leaves it into a closed space from which he cannot get out without using grenades. The trap can be placed anywhere.

After leaving the labyrinth, the player can only enter the exit from which he left. However, the option with the possibility of re-entry through any exit also has the right to exist. In this case, you can fence off areas that can only be reached through a certain entrance to the labyrinth, if the starting point is outside them.

12. Nonsense


And even the seemingly stupid game "Nonsense" carries deep meaning if you play it with the whole family. Each player receives a piece of paper and writes the answer to the question “Who?” at the top. (Winnie the Pooh, Behemoth cat, neighbor Uncle Vasya, etc.). Then the answer is folded in such a way that it cannot be read, and the sheets are passed around. Next question- "With whom?" Then follow: “When?”, “Where?”, “What did you do?”, “What came of it?” When all the answers are written, the pieces of paper are unfolded and read. "So what's the point of all this?" - you ask. If the whole family laughs at the resulting nonsense, if parents and children are interested and have fun together - isn't this the main, most important meaning of any family games?

13. War of viruses


Virus War. game for two more is possible, but an even number of players is desirable, otherwise one quickly becomes a victim), on the field 10*10 ( again, you can do more, then even more interesting), “viruses” is denoted by crosses, circles and other evil spirits (each player has his own color or figure). Three "viruses" are exposed per turn. Viruses begin their reproduction from opposite corner cells of the field. You can put a "virus" only next to your other "live virus". If there is a "virus" of the enemy nearby, then you can eat it by painting the cell in your color. The enemy can no longer “overeat” this cell for the second time. Such formations are called "fortresses". If the "fortress" touches at least one living virus of its color, then you can create new "viruses" anywhere farther from it or there is an enemy. The goal of the game is the complete destruction of the living forces of the enemy. If both sides manage to hide their live viruses behind the opponent's fortress of eaten viruses, the game ends in a draw.


"Bedbugs". Virus Warriors variation. Can be played by 2 to 6 players, but 4 players are optimal. They play on a notebook sheet, each player must have his own color. The game begins with drawing the "main bug" - a cross surrounded by a frame and the "headquarters" environment of the "main bug" of 8 crosses in the corners of the sheet. Further, you can make 5 “walkers” per turn, and not 3 as in the “war of viruses”. The game is played to destroy the "main bugs". But the most interesting thing about this version of the game is that the players who play by default, each for themselves, have the right to make alliances and break them as the situation or personal preferences change. Often a good "political" intrigue in this variation brings more dividends than the combinational class of the game. Possible addition: a player who has built a square of 8 bugs can place a new "main bug" in the center, while the old one is painted over in the player's color. Such a revolution allows you to save your army from defeat, if the enemy gets close to the old "main".


"War". A very difficult variation of "virus warriors". Can be played by 2 to 6 players, but 4 players are optimal. They play on a notebook sheet, each player must have his own color. The game starts from the "generals", which are denoted by the letter G and are located in the corners of the sheet. For each move, the player may place:

4 infantrymen (indicated by the letters P);

2 horses that are placed with a letter as in chess (and are denoted by the letter K);

2 tanks that move through one cell (you can also diagonally) (indicated by the letters T);

1 plane that moves through 4 squares horizontally, vertically or diagonally (indicated by the letters C).

During any turn, you can abandon one type of troops and make an extra one extra walker with another type. For example, you can go immediately 3 more times by plane in one turn, refusing, respectively, from all infantrymen, from all horses and all tanks.

Unlike the “war of viruses”, new fighters can only be placed next to living fighters (or next to a “living” fortress) of the corresponding type, provided that they have a live connection with the general! That is, troops without control do not fight. Communication can be carried out through another type of troops. They play, of course, to destroy the generals.

14. Pyramid


Two players play. They take turns writing words in the form of a pyramid according to the crossword rule, in addition, it is forbidden to repeat the same words. They start with a three-letter word, under the word you can write a word of the same length or one letter longer. Under each word, you can only write a word of the same length once, the next word must be one letter longer. After the opponent's move, the player carefully analyzes the resulting game word pyramid and tries to make a word of at least three letters, taking for it the first letter from an arbitrary level of the pyramid, the second from the next level below it, etc. one letter from each next level. This word should also be common noun V initial form and not an abbreviation (not an abbreviation for the type of traffic police). The player who finds such a word adds as many points to his score as there are letters in this word. Then it starts next round, and so on, until any player scores 12 points. He becomes the winner.


An example of one round of this game with the words: the 1st player writes the word LUK, the 2nd writes the word MIG under it. The 1st player needs to find a 4-letter word already, he writes the word SHAWL. Both players try to pick up words from already used letters in order not to give the opponent a chance to win the round. Here the 2nd player is carefully looking to see if it is possible to make up some word, but all sorts of nonsense like KISH, LIL, YUM, etc. is obtained. Then the 2nd player writes the 4-letter word SHILO (and could also write the 5-letter word):


The 1st player analyzes the pyramid... He sees the words GAI, IL and SOUTH, which, according to the condition of this word game, do not fit, and does not notice the word KILO! The pyramid has another level:


Player 2 sees the words FACE and THORN, then notices the word KILO... And suddenly finds a beautiful 5-letter word LILY! It adds 5 points to the score of the 2nd player.


Such games on paper with words develop attentiveness and the ability to combine words.


Two players draw 7-10 "tanchiks" each. or? starships?, each on its own half of a double notebook sheet (preferably not in a box, but in a ruler or an empty A4). Having placed the army, the players begin to fire at each other in the following way: the shot is drawn on their own half of the field, then the sheet is folded exactly in the middle, and the shot, visible through the light, is marked on the second half of the field. If it hits a tank, it is knocked out (the second? knocking out? fatal), and if it hits it exactly, the tank is immediately destroyed.

Each successful shot gives the right to the next; in some versions of the game, you cannot fire the next shot at the same tank.

After a preliminary shooting, the game very quickly goes into the stage of "blitzkrieg", or rather, a rapid denouement. The winner, of course, is the one who first shot the opponent's army.

16. Barriers


A simple tactical game, the essence of which is the positional struggle for space. On an 8x8 field (i.e. the size of a chessboard), players draw small lines one after another that overlap any 2 cells in a row: i.e. for example, player 1 draws a vertical line occupying e2 and e3.

Player 2 does the same, but his line cannot cross or touch any existing ?obstacles?. As the field fills up, there is less and less free space, and at the end a sober calculation is needed to complete the game. A player who can no longer place his trait because everything is already blocked, losing.

A simple and rather fun game, built on the same principles as the parade of coins, but completely different in form.

On a small field (it can be a square or a rectangle of arbitrary size, it’s not particularly important), players place about 15-20 points in the most different places, although more or less evenly.

Then the first player draws a rounded but free-form rim that goes through at least 1 point. Maximum in classic version unlimited, although I would recommend giving a maximum of 4 dots per border.

The next player draws their own rim, the only limitation? it cannot intersect with already drawn ones. The rims can be drawn inside the rims, or, conversely, surround existing ones, the main thing is that they do not intersect. After a while, there is very little space left, and the one who draws the last rim loses.

A variation of this game is the rule to draw circles that cover only 1 or 2 points, no more.

In this game the main actor is an eraser. You will have to wash constantly, this is a war, and losses are inevitable. Many numbers will die for your victory!

The game is very fast and variable, and, in general, very simple.

You write a series of numbers from 0 to 9, in any sequence, in any combination. The length can be whatever you want, I recommend starting with 20. For example, it can be a series of 5,3,6,9,0,8,4,6,1,3,2,4,8,7,0, 9.5? or any other.

On their turn, a player can take one of two possible actions in the game:


  • change down one of the numbers, up to a maximum of 0 (there are no negative values ​​in the game);

  • erase any zero and all the digits to the right of it, thus reducing the length of the strip.

The one who destroys the last zero loses.

19. Dots and squares


The author of this game, the popularizer of mathematics and sciences, Martin Garner, considered it ?pearl logic games? . Without sharing his opinion, however, it is quite possible to call the game one of the best tactical games, interesting at any age.

Playing field? rows of dots from 3x3 to 9x9. It is better to start with a small field, and after feeling the taste, increase the size. The rules are very simple: the players connect two dots with a line, and when the player can close the square, he puts his sign in it (for example, the first letter of his name).

Closing the square, the player gets the right to an additional move, until he draws a line that does not close anything. At the end of the game, who has closed more squares is counted, and the winner is determined.

With seeming simplicity, the game is a good space for combinatorial play, especially on the fields of 5x5 and more. The essence of winning tactics? to force the field with semi-closed constructions, to sacrifice, it was necessary to carry, several squares in favor of the opponent, and then, when there is practically nowhere to bet, to force him to make an unfavorable move (not closing anything)? and after that close most of the squares in one series.


The simplest word game, according to the principle of tic-tac-toe, only with letters.

On a 3x3 field (then try other sizes), two players bet any one letter each, and the winner is the one who, by the end of the game (when all the fields are filled), will be able to write diagonally, vertically or horizontally more well-known words of 3 letters.

The game is useful for children who are learning to write. For adults, it does not have a rather small competitive value, but players with humor will find a lot of fun. For children, you can play the option? who will be the first to create a word, and not who will have more words.

21. Racing

More complex and long game built on the same principle as the other paper games on coordination: the movement of the handle, standing vertically, on the sheet from a slight click.

On a sheet (single or double) is drawn race track(Race), in the form of two curving, uneven circles, repeating the outlines of each other, 2-3-4 cells wide (depending on the number of participants). Then, in an arbitrary place of the resulting ring, a start / finish line is drawn, from which racing cars start.

With short, neat strokes, the racers move around the ring, overcoming bends and special obstacles, flying into a ditch, entering the field again, and as a result, one of them comes to the finish line first and reaps the laurels.

Each time a rider's line touches or crosses a line boundary, a cross is placed at the intersection and the rider skips the next turn by turning his car so he can continue the run. There are 5 such intersections for each car in stock. (5 hit points) and the sixth encounter becomes fatal.

In addition, there can be any obstacles on the track? for example, zones heightened danger: flying into such a zone, the car takes more damage, and loses two hit points. Or special obstacles that protrude from the edges and make the passage narrower, or, on the contrary, stand in the middle and force cars to squeeze into

It is also possible to enter touch points points, or rather, small circles, which the car must get into when passing by (i.e., through which the line must pass). The figure shows all the listed complications of the track at once, and it is clear that the race is still far from over.

You can invent and introduce your own rules, new obstacles, and if there are 4 or more participants, you can even arrange a racing series by making several tracks, and in between allowing players to purchase equipment, for the amount of points depending on the place taken. For example, buy extra hit points or attacking spikes, and take 1 hit point from the car you overtake.

22. Golf

Players start from two points next to each other at the bottom of a double sheet standing upright (see picture).

Everyone plays with a pen of his own color, and what is the task of each? behind minimal amount strokes (lines from the handle sliding on the sheet) to bring the ball into the hole. The hole is at the opposite end of the field, i.e. top of the sheet. And a person with good coordination needed a maximum of 4-5 strokes to drive the line into the hole.

But in advanced versions of Golf, the path to it is not so easy, because long straight lines are protected by hills that act as a buffer and do not allow the player. When hitting a hill, the enemy performs a rollback i.e. shoots the line of the violator in any direction, and he is forced to continue his series of blows from the place where this line came. Or, perhaps, 1 or 2 extra moves are attributed to the track of the one who hit the hill.



Well, if you go back to computer games then find out what it is

Games with a pen, paper and pencil are good because, on the one hand, they are very interesting and exciting (therefore, both children and adults participate in them with great pleasure), and on the other hand, they are also very useful (develop thinking, imagination). and memory). And yet (which is a big plus for parents) these games exclude the running around of participants of any age, wild jumps throughout the apartment, loud screams, ringing broken dishes

So, teach your kids these games!

And play with them from time to time!

Let's finish drawing

For the game, you will need to prepare in advance the same, but unfinished drawings - the tail or head of some animal, part of a piece of furniture, and so on. Help your friends discover their talents - invite them to finish the image.

Winners can be selected in several categories: authenticity, artistry, originality, and so on.

Erudite on paper

For this game, as the name implies, you will need a sheet of paper in a cage.

The one who will go first is chosen by lot; he comes up with a word and writes it in the middle of the sheet.

The rest of the players add one letter at a time so that a new word is formed. Words are not read like in a crossword puzzle - only vertically or horizontally, but can "turn" in any direction - right, left, up and down.

In the resulting new word, the letters are counted, and for each letter the player is awarded one point. If a player cannot come up with any new words, he skips a turn.

Whoever has the most points at the end of the game wins. The game can be ended at will or played as long as there is room on the sheet.

Mosaic

Cut a rectangle out of paper and cut it into ten pieces. different shapes. Mix the pieces. And now again make the original rectangle out of them.

You can make homemade “puzzles” from old colored postcards or from the pages of an old bright magazine. And you can also use purchased puzzles (only let the number of parts be not too large in order to have time to assemble the puzzle before the scheduled bedtime).

Guess who is?

One of the players draws on a piece of paper any “scribble-doodle”, and the other comes up with who this figure looks like. You can fantasize and finish drawing various parts to make it look like something specific.

It is interesting then to come up with a name if you got a little man, or a nickname if you got an animal or outlandish creature.

Feudal lords

For this game you will need a checkered notebook sheet and pens. different color.

You can mark the playing field on the sheet with a frame, then you can’t climb onto the frame. But you can not do this.

The playing field is the ground, so far it's a draw. The task of the players is to capture as much as possible more land for their feudal use. The players take turns. You can choose who goes first using a rhyme or a die from a board game.

Moves are points placed by players at the intersections of cells. In one move, you can put one point. In order not to get confused, each player should have a pen or pencil of a certain color.

To capture territory, you need to surround the enemy’s points, that is, make a ring of your points around one or more of his points, or even around the territory already captured by him.

The ring must be closed, that is, all its points must be located at a distance of a side or diagonal of the cell. When someone manages to surround the opponent's ground, he stops the game and connects the points of the ring with a line, outlining the captured territory. After that, he is entitled to a prize - an additional move. You can't surround empty space.

When the entire field is occupied, the game ends. The feudal lords count the area of ​​their lands, and the one who manages to capture more wins.

lock the cage

The playing field is a square five by five cells; it is not necessary to circle it, and for greater clarity, the corners of the cells can be marked with dots.

Two opponents move in turn, and each of them can connect two adjacent points with a dash in one move. After a few moves on the playing field, you will see cells fenced with such dashes on three sides. Whoever manages to close the cell now, marking the fourth side with a dash, he marks this closed cell with the first letter of his name (or any conventional sign). It may happen that one dash closes two adjacent cells at once - then both are marked. The game continues as long as there are still open cells.

Whoever has more cells by the end of the game wins.

The playing field can be larger - you can take a square of six by six or seven by seven cells.

airplanes

Take an ordinary notebook sheet (in a cage or a ruler - it doesn’t matter).

On it draw two groups of airplanes - red and blue.

Then the shootout starts. They shoot like that. A pen of “your color” is placed on “your” airplane. Hold it by the back with the index finger of the left hand. After a little aiming, with a flick of the handle, they shoot, leaving behind a trail of a shot, in the direction of the nearest enemy aircraft.

Shooting is accompanied by various kinds of sound effects.

scientist fly

Take a sheet of paper, draw a square sixteen by sixteen cells. A fly can be made from thread or paper, or you can simply take a small button that will symbolize a fly.

Place your "fly" on any cell of the playing field. Now you will order her how many cells and in which direction to move.

After you have given the fly several orders (for example: one cell up, two left, one down), the child should point to the place where the scientist fly ended up. If the place is indicated correctly, then move the fly to the appropriate cell.

(Then, accordingly, your partner gives instructions to the fly, and you follow them, etc.)

The vinaigrette

In this fun game It's better to play together.

Take a notebook paper. On the first line of the piece of paper, write a question to your friend. For example: "Who do you want to be like?" Then fold the sheet so that the question is not visible, and on the back, write only the beginning of this question: “To whom?” Give stock to a friend. He must answer only the question that he sees, without bending the sheet. After writing the answer, he wraps it up again and writes his question, for example: "Where do you like to play?" Then he folds over, writes on the back: “Where?”, Gives the sheet to you, and so on, until the sheet runs out. Then you unfold the sheet and read what happened.

For example, here is a funny dialogue that you can get:

- Where do you go in the evenings?

- To the kitchen.

- Who do you like to play with?

- With a cat and a mouse.

- Who are you?

- Aunt Motya.

What did your mother feed you as a child?

- A rag.

Make up new words

Each player should have a piece of paper and a pen. It is better to sit down so as not to see what others are writing.

Come up with a longer word, such as "tractor driver" or "cot". The more it will different letters, the longer and more interesting it will be to play.

Let everyone write this word on a piece of paper.

And now, in a certain time (for example, five minutes), make up as many words as possible that are “hidden” in this word. You can take only those letters that are in the original word, and exactly as many times as they occur in it.

For example, from the word TRACTOR OPERATOR: cancer, mouth, cake, mole, rice, cat, toast, wash, start ... (but not “actress” - there is only one letter “A”).

The longer the word, the more it is valued. We sometimes even complicate our task by agreeing to write only words of four letters and longer.

When the time runs out, the results are summed up. Everyone takes turns reading aloud all their words. If given word if someone else has it, then everyone who has it crosses it out. The one who ends up with the most uncrossed, i.e. unique, words is the winner.

Football on the table

Draw a football field on a checkered notebook sheet (only the borders, gates and center are significant).

A beginner from the center draws a continuous line of three parts, each of which runs either along the side (one) of the cell or diagonally. Then the enemy from the end point draws his same line. It is convenient to use pens of different colors. Crossing and touching already drawn lines and field boundaries is not allowed.

The goal is to drive the line into the opponent's goal.

If the player cannot make his move (there is no place), then his opponent hits a “penalty kick” - a straight line six cells long is drawn from the last point in any of the eight directions, while if the end point is on an already drawn place, then a free kick the strike continues (again in either direction).

Messed up letters

This game is best played with two people.

Guess one word at a time. It should be a noun, preferably not very short - for example, eight letters. Rearrange the letters in it haphazardly and write it down on a piece of paper. Then exchange sheets and try to understand what word your partner thought of. Out of habit, it can be difficult to guess, for example, that the “foreign” word “selnipa” is “orange”.

The more letters in the hidden word, the more difficult it is to restore it, but what scope for imagination! Do you want to work out? Guess what the words mean: sharkanda, shakish, sokbira, turarot, repyumokot.

sea ​​battle

For this game, each player will need a sheet of notebook in a cage, on which they need to draw two absolutely identical squares with sides of ten cells.

In each square, number the left column from 1 to 10, and the top row from "A" to "K".

The entire armada is located on the battle square with one indispensable condition: the ships must not touch either sides or corners.

The right of the first move can be determined using a simple rhyme.

And then everyone in turn tries to guess exactly where the ship or part of the enemy ship is located, naming the coordinate - the point of intersection of any horizontal row (indicated by a number) and vertical (indicated by a letter).

– A-3!

- Past!

- D-4?

- Got it!

– D-5!?

- Killed.

"Shots" and sunk enemy ships are fixed on the second square. The first one displays enemy hits.

In order to win in the Sea Battle, you need to know well and skillfully put into practice a number of technical and tactical tricks.

When destroying an enemy ship, sketch all the fields adjacent to it with dots - you can no longer shoot there, and the search circle for the rest of the ships narrows.

The main thing in a responsible naval battle is to place the ships correctly. You can place them close to the borders of the playing field, stretch them into a line, scatter them.

It is important to shoot correctly. Not just to guess, but to shoot "on the system." For example, in a checkerboard pattern. Or "comb" the entire playing field diagonally.

Gallows

An old but very interesting game. One of the participants thinks of a word and writes its first and last letters on paper, and also marks a place for the rest so that they can understand total letters. Next to the word, a gallows with a noose is schematically drawn. The second player guesses the remaining letters of the word. If he guessed correctly, the letter fits in the right place.

An incorrectly named letter is written next to the gallows, at the same time a circle is drawn in the loop - the head. The next mistake is the arm, leg, torso, etc. The game continues until the word is guessed, or the player is completely “hung”.

WE WILL NOT BE BORED ANYWHERE!


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Game entertainment on paper belongs to the category of games that are organized without toys and other entertainment items. You just need to have a sheet of paper and colored pens or pencils. Note that they are comfortable. You can fight in them on the road, in vehicles, at school recess. Such a pastime is useful not only for the development of logic in children, but also for the formation of thinking and memory. After all, adults, being kids, recklessly played such games. Therefore, today we present games on paper with a pen for two for children.

Tic Tac Toe

An old game that is already being forgotten. It is better and easier to play them on checkered paper, drawing three by three square fields. A complicated option is a large sheet, where they put five crosses or zeros in one row, moving in vertical, horizontal directions, using the diagonal method. And if your opponent managed to put three crosses in one line, you should urgently draw a zero from any side, preventing it from developing.

Pieces with a handle for two

They play on paper, the conditions are simple. Several points are placed on the sheet (at least eight, preferably fifteen). The game is played by two participants in turn, connecting any two points with a segment. It is forbidden to capture the third point, each is the tip of only one segment. The lines must not intersect. The loser is the one who cannot make the next move.

snake

The playing field is drawn in the form of a square. In the horizontal direction, lines are drawn along the sides of the cells, and in the vertical direction, along their central part. Each player is given a pen with different rods, which they put in certain places at one point, indicating the heads of their snakes. At the same time, keep in mind that one player works in a vertical direction, the second in a horizontal direction.

With each move, the player increases the body of his snake, painting a line by one cell. The loser is the one whose reptile reaches the maximum size first. When playing, it is forbidden for snakes to cross themselves, each other and the fields of the square.

points

This game, which develops ingenuity, can be played by two or even four. You will need a sheet of paper and colored pens according to the number of players. The main task is to connect the drawn lines into squares.

The one who draws wins largest area. To begin with, a field is created from horizontal and vertical lines in the form of dots located at the same distance from one another. Having created the playing field, the players alternately make moves, drawing along one line connecting a pair of dots. The movements are in different directions.

A square created by one of the players can be marked with initials or painted over.

sea ​​battle

This game can help your kids understand the coordinates in the vertical and horizontal directions, teach them to think logically, to reason quite sensibly. Many of the parents of the rules of this game should remember well.

For those who forgot: draw 2 fields 10 X 10 cells vertically, write numbers, horizontally letters. One field is yours, the second is your opponent's. We place 10 ships on our own. so that they are not connected by sides and corners! When both players have placed the ships, we start the game by naming the move: the opponent's move is 5 G, in this case, Fig. 1, the opponent killed the small boat. The killed ship is surrounded by points and no moves are made along the coordinates of these points. The opponent continues to move until he misses. The winner is the one who killed all the opponent's ships.

The game is possible on paper sheets or with the help of a specially purchased board game that helps the child to better master all its features.

two cells

In this game, a prohibited sign is discussed in advance, the conditions of which cannot be met (for example: to the left).

Next, the player sets a point from which the baby begins to follow all the instructions of the adult player: two cells to the right, two cells up, and so on. The winner is the one who correctly depicted the graphic dictation in the cells without responding to the agreed forbidden command.

Palms

Even small children who are familiar with numbers can play such a game. With its help, kids better navigate among the numbers, try to concentrate their attention. You will need two sheets of paper in a cage, on each the player circles his palm with a pen.

On the entire space, limited by a drawn palm, numbers are placed from one to the one that is previously agreed upon. One of the players names an arbitrary number, the other tries to find it in his drawing. The first at this time begins to quickly put crosses on his cells, starting from the top corner. The winner is the one whose field is filled with crosses the fastest.

Balda

One of the players writes any letter. The next one puts his on either side. The loser is the one who got the whole word as a result of the substitutions.

Please note that letters are added meaningfully, meaning a specific word that has your letter combination. If the opponent, making the next move, did not come up with a letter, he is considered a loser. In this case, the partner voices the word he has conceived. If he cannot do this, he himself is considered a loser. The number of losses of each is marked with letters, until the word "bullshit" is eventually obtained.

We hope that the listed . They will spend time usefully developing not only communication skills with each other, but also other useful qualities.