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TARGET- explore the positive and negative impact of computer games on schoolchildren's health.

TASKS

    Examine the literature on this issue.

2. Conduct research to

detect computer addiction.

3. Mathematically process the results of the survey.

4. To analyze the results.

5. Assemble among students a memo with a complex of exercise for the eyes and muscles of the neck.

Introduction

Computerization of mankind.

Humanity has always sought to ease their lives. In order to improve labor, people invented all new and new devices and devices for easier tasks.

The mechanization of labor did not bypassed mental work. The person created a computer that laid the beginning of the computerization of society, that is, the process of the development of the information society.

Computerization (Computerization) is the process of implementing computers providing automation information processes and technologies in various fields human activity. The purpose of the computerization is to improve the quality of life of people by increasing productivity and facilitate the conditions of their labor.

The performance of personal computers for about ten years has increased several thousand times, and their cost, on the contrary, decreased, which allowed many private users to have computers at home.

So the concept of home computerization appeared.

Home Computerization is a process for equipping households with computer devices.

Computer use goals

The computer now takes an important place in many areas of human vital activity. With the help of a computer, you can perform work at home. If there is a good amplifier, the computer can please you with a very decent quality of your favorite music.

DVD player and television tuner easily get along in any modern computer, so it can easily demonstrate any movie or TV shows.

With the help of the computer, you can access the archives of the largest libraries of the whole world, and get at your disposal almost any book. With the help of a computer, you can "walk" on the museums of the world and admire the masterpieces of the greatest artists. If you wish, you can print yourself a copy of anyone and make your album reproductions. The computer allows you to listen to various radio stations.

Today, the computer combines all types of communication:

Mail; Internet pagers (a message to the Subscriber to any end of the globe reaches less than half a second); IP telephony (the ability to talk on the phone with a much lower cost of long-distance and international calls, video telephony is possible when the conversation is carried out using a camcorder); Fax (a computer with a printer and a scanner successfully replaces any, even the most expensive fax machine); chats; Forums, guest books and internet diaries. The computer will also be useful for the implementation of course and thesis, for writing abstracts. Computer - shop with delivery to the house or office.

To date, the computer is not only a machine for performing some tasks, but also a full-featured entertainment center. Well, who at least once tried to shoot monsters or wander around the house with the lead, guessing the riddles. Who did not fulfill missions on Mars or in the jungle of Amazon or somewhere else? The world of computer games is so wide that almost everyone can choose a suitable game to pass a couple of hours, so far nothing to do.

Theoretical part.

Computer games

Computer game is a computer program that serves to organize the gameplay (gameplay), links with the game partners, or self-serving as a partner.

Modern computer games offer a beautifully drawn three-dimensional world, which, having won, can be taken for the real due to high Quality Images and sound effects.

Computer games are created now a lot.

The term "game" is so extensive that several concepts come into it immediately, absolutely not similar friend On a friend. The game can be like fun, competition, training, creative occupation, reincarnation in someone else's role. Depending on which the basis is put in the game, the target in this game changes.

Consider the classification of games for the purpose:

Game for passage (execution of goals, plot).

In a plot game, all game tasks are interrelated, followed by one after another, forming a plot line. This type of game type is finite, after passing the plot, the game ends (if there are elements of the sandbox game elements, it remains only access to these elements). Scene games are not durable, immediately after passing the plot, interest disappears. This game can be compared with reading the book, watching the film. (Example: Half Life).

Educational game (Receiving new knowledge).

These are general colors for children or highly specialized simulators for adults. In the game of the game in the game Forms are given information to explore.

Casual (Casual) game (enjoyment of the process itself).

For the development of gaming mechanics, you need a minimum of time, everything is simple and intuitive. The game is built so that it can be temporarily interrupted at any time, and then continue. Often the game of the game is divided into small levels. (Example: Angry Birds., Plants VS Zombies).

Sandbox game (Creative opportunities, choosing goals).

Games without a plot and goals. OS. new game-Wellis are a variety of gaming opportunities that the player can apply at its discretion. Quite often sandboxes, these are not separate games, but special modes in plot games. (Example: Grand Thief AUTO, Minecraft, Simsity).

Competition game (Duel, Championship) (rivalry).

The game in which players compete with each other for the status of the winner. Many games have the opportunity to compete both with real players and with computer opponents. High-quality competition games are very durable - they can play on decades after the date of the game, which is not natural for other video games. (Example: Starcraft, Counter Strike, Battlefield).

Hardcore (very complicated) game (Improving game skills).

The game created specifically for experienced players is for testing their gaming skills. A distinctive feature: the game is divided into small levels, each level is calculated the time or number of points earned. Players once again pass the same segments of the game to get the best result - a record. In these games in the first place there is a gameplay and intricate level design. (Examples: Super Meat Boy, Battleblock Teathre).

Often to hardcore games are also scene games With elevated complexity, where many times have to pass the same game situation until it turns out to pass it. But in this case, the reward is not a record, but access to the next stage of the game. (Example: Dark Souls).

Also classify games by genre: Game genre is a group of games that have similar game mechanics and similar rules of the game. The game genre determines what actions most often need to perform a player for victory. Examples: In shooters you need to shoot well, in action - have a good reaction and apply various abilities in battle, in the platformers - to overcome obstacles, in races - to overtake rivals, in strategies - develop and act smarter than rivals;

by setting:setting (from English. "SETTING" - furnishings, scenery, entourage) - game world, place and time in which the artistic work occurs.

The setting is indicated when describing the game, since the genre defines only the gameplay (answering the question "What?"), The setting also defines the surrounding entourage in the game (answers the questions: "Where?" And "When?").

The authors can combine various settings among themselves, thus hybrid fictional worlds appear, like: Fantasy world in the era cyberpunk; Mythology different countries in one world; "Guest" characters from other universes.

There are many games, there are useful and harmful, for example, "Manhunt", prohibited in many European countries, where the main character is a maniac, who should kill all the people walking along the path by any way. Or "Quake" and "Doom", where the elements of the Interior is the Satanic symbolism and images of demons or the game, where the player performs the role of the Russian commander, who, commanding the artillery calculation, should stop the promotion of fascist tanks and protect his homeland? And there are "Strategy" games, where you do not need to shoot anyone at all, but to develop or city, or the state, or colony of settlers, lay roads, build granaries, libraries, identify income and expenditures of the state budget, to establish diplomatic relations with neighbors and neighbors and T.P.

"Quests" games also do not require the "murder of innocent monsters", they tend to impose a set of mysteries twisted into the plot and questions. Another type of games is "simulators." In them, too, no murders: the player learns to drive a virtual car, cross around obstacles, etc.

In addition, there are hundreds of logical games and the reaction games.

In the end, there is such a computer game as "chess".

Finally, a computer game that introduces a player with the device and the appointment of the Orthodox church has already been released in the Yekaterinburg Diocese.

Of course, computer games have a number objective flaws. First, they are not collective, and with a computer, children tend to communicate one on one that does not contribute to the development of communication skills. Secondly, the child, instead of physically developing, spoils his eyes behind the monitor.

Kimberly Thompson and Kevin Haninger from Harvard installed: Popular Category E video games recommended for children over six years old, bring up a tendency to violence and cruelty in Chad. There you need to beat, shoot and kill, and for it is rewarded. In Action type games, 91 percent of time leaves, and in 27 percent of games, violence leads to death.

But in parallel with the vaccine cruelty, the computer generation is dropped mental abilities. Scientists University of Tokhoku in Japan found that computer games stimulate only those cerebral sites that are responsible for vision and movement, but do not contribute to the development of other important sites. Games stop the development of frontal brain shares that are responsible for human behavior, memory training, emotions and training.

So, computer games lead to the degradation of the frontal fraction. And those children who are engaged in old good arithmetic and solve traditional math problems, Lob's shares are developing.

gambling addiction

Gambling is more dangerous than the carpal tunnel syndrome, Internet addiction or informational oversaturation.

First, there is a powerful game industrywhich contributes to the development of negative phenomena associated with computer games.

Secondly, computer games for many are associated with gambling, which is a real danger, primarily for a wallet.

Gaming addiction.

Today, millions of people voluntarily sharpen themselves in the matrix of computer games by chaining themselves to the keyboards virtual reality addiction. Employed with breathtaking fantasy battles, dependency victims live in the game, leaving in our world only a sloped, noveranny body. Sometimes his livelihood systems refuse during the next session of computer entertainment, and the person dies.

Experiences associated with virtual heroes are experienced as their own, and adrenaline is thrown into the blood - drug itself, forcing the brain areas responsible for the pleasure. In ordinary situations (take at least sport), this hormone "spurs" the body, forcing us to do everything "faster, higher, stronger," and is destroyed when driving. But in the blood of the sitting body, it is stirred by destroying the nervous system. As a result - neurasthenia and irreparable changes in the work of the brain.

Consciousness begins to exist already "on the other side of the screen." The gaming game is playing, the less he reacts to the external stimuli. The need to eat and sleep is replaced by the needs of the murder of virtual monsters, and the human mind ceases to hear the natural signals of the body. As a result - dysfunction of cardio-vascular system, exhaustion of the body, loss of consciousness and leaning fabrics. The man slowly dies, this is not aware of this. So, for example, Thais died Tanet Sommi and Yuen Long, losing the whole night in the "Counter-Strike" and "Diablo II", respectively. The unfortunate "lucky", which happened to be publicized only because it happened in the Internet cafe.

Scientists have discovered that aggressive behavior can be largely due to too complex the passage of the game, the inability to master it. In August 2014, American scientists watched five-graders in three US cities. It turned out that children who play more than 2 hours into games with cruelty scenes, have more pronounced depression symptoms compared to those who play less than 2 hours a day in games without cruel scenes. In November 2013, scientists from the USA, Italy and the Netherlands conducted a study with the participation of 172 Italian high school students. Children were divided into two groups. Some played neutral computer games (pinball or golf), while others in more aggressive. The first experiment was that before each child, during the game, put a basket with chocolate and said that he could take as many sweets as he wants, but it is harmful to health. Children who played more aggressive games have eaten more chocolate. Then the children were offered to go through a logical test consisting of ten questions. For each correct answer, the child received a lottery ticket that could be exchanged for prizes. At the end of testing, the schoolboy said how much the right answers he gave, and offered to independently take the corresponding amount from the envelope lottery tickets. Scientists have found that children who played aggressive games, eight times more often deceived experimenters and took more tickets than they were supposed to. Based on these results, conclusions were made that the passion for aggressive, cruel computer games reduces self-control. But there is in computer games and a positive moment. A major study ended in March 2016 showed that the child's passion for computer games has a positive effect on mental health, cognitive and social skills.

The "first bells" of the game addiction, which should alert: a constant increase in the amount of time that a person spends in the game. Permanent thoughts and talk about games during other activities and events. The desire to sit at the computer and play every time you want to run away from anxiety and depression. A dependent person seeks to hide that he spends a lot of time in the game, because of this lies his native and friends. Irritation, anger, aggression when trying to close to reduce the game time. The dependent person falls out of society, it becomes less sociable, refuses to be former hobbies. Most often, computer gambling suffer from adolescents and men under 30 years old. As a rule, these are smart and creative peopleBut they have no friends, reduced self-esteem, they are experiencing problems in society.

Practical part.

I was interested in this topic and I began to watch a friend who likes to play computer games. It was possible to trace the condition of the studied within 30 days: from April 7 to May 7, 2016.

Aggression; 8 days.

Did not take action; 8 days

Calm; 5 days.

            • Voltage; 10 days.

7 April- did not take action. On April 8, the studied was in the "voltage" due to external stimuli. April 9, the studied was in peace. 00 April-studied was in aggression due to a series of lesions in a computer game. 11 April- investigated was depressed due to "major defeat in the game." 12 April- did not play. 13 April- did not play.14 April-studied was in aggression due to problems with the Internet compound, as a result of which the game was difficult. 15 April- investigated was in peace. April 16, not played. On April 17, the studied was in the "voltage" due to external stimuli. On April 18, the studied was depressed due to interventions in the game .. 19 April- investigated was in peace. 20 April- investigated was in peace. On April 21, the investigated was depressed due to the "departure of the game" .22 April-studied was in the "voltage" due to the defeat in the game. 23 April-studied was in the "voltage" due to external stimuli. April 24- did not play.25 April-studied was in the "voltage" due to the problems arising from the PC during the game. 26 April-studied was in the "voltage" due to external stimuli. 27 April- did not play. On April 28, the studied was in aggression due to a series of lesions in a computer game. April 29, the studied was in aggression due to a series of lesions in a computer game. 30 April- investigated was in peace. May 1 - studied was in the "voltage" due to external stimuli. May 2, not played. May 3 - the studied was in aggression due to the problems with electricity. On May 4, the studied was in voltage due to the problems associated with the keyboard. On May 5, it was not played. 6 May - the studied was in the "tension" due to external stimuli. On May, the studied was in aggression because of major defeats, began to accuse people. Which were 1.5 m radius from the studied.

Conclusion: after the experiment spent, which lasted on 31 days, the studied began: scattered, aggressive (he could hit the table, to increase the tone, offend the comrade). The experiment showed that the studied began to deal with the rules of the game and spent 700 rubles for the game for 31 days.

Internet addiction

Multipurous seat on the Internet, in chat rooms, social networks, on the forums, or for games can lead to dependence. People who spend time on the Internet often need social and psychological support. On the Internet they can find communication, support, people who share his views.

For a month, I watched my "friends" "in contact". Of the 112 friends, daily went to their pages - 74%; On weekends, on Saturday, Sunday is 98%, especially in the evening.

Computer dependence

Communication on the Internet or communicating with a friend to Java: 56% chose communication over the Internet, and 44% of communication with friend Yava; 36% answered that they have permanent wish play games. Probably, these students are prone to gambling. 74% answered that they have no thrust for computer games.

At the given question: what computer games do you prefer to play? 37% answered that they prefer to play in the flour, 32% prefer strategies, 21% prefer logical games.

Positive effect of computer per person

Computer games develop:

  • speed reaction

    small motility hands

    visual perception of objects

    memory and attention

    logical thinking,

    visual and motor coordination.

    And also computer games teach:

    classify and summarize

    analytically think in a nonstandard situation,

    achieve your goal,

    improve intellectual skills.

A man who since childhood freely focuses on the computer, feels more confident because he has access to the world of modern technologies.

Negative influence of the computer on the human body

Computers influence on different systems Human organism organs. The influence of electromagnetic emissions, impairment of vision, violation of the psyche (especially in adolescents), muscle diseases and joints is particularly dangerous.

Major harmful factors operating on a person at a computer:

    sitting position for a long time,

    impact electromagnetic radiation monitor

    overload of the joints of the brushes,

    stress when losing information.

conclusions

The computer though facilitates life of life, but at the same time can cause a major dependence. Immersing in the virtual world, a person is caught fire from reality, ceases to be interested in others. And children and adolescents who have not yet formed as individuals and are easily vulnerable in this regard. For some games, adolescents are formed dependence, similar to narcotic ones. Many computer games cause aggressive mood, but there are also those developing positive qualities.

The development of new school training technologies requires good knowledge Personal computer. Learning your own work in many programs is quite difficult. It is necessary to have a sufficiently strong motivation in order to comprehend "unknown" alone. But still, it is better to make a computer not a means of entertainment, but an instrument for learning, the school will help in this schoolchildren.

Computers will be modified, becoming more secure and comfortable. But while the computer brings significant harm to our body must take all measures in order not to lose their health, as there is nothing more expensive than health.

List of references:

1. Babayeva, Yu. D. Gifted child behind the computer / Yu. D. Babayev, A. E. Dlysksky. - M.: Scanrus, 2003. - 336 p.

2. Belavina, I. G. Perception by a child of a computer and computer games / I. G. Belavin // Questions of psychology. - 1991. - № 9. - P.62-69.

3. Kasapchuk, A. Computer dependence / A. Kakapchuk // http://www.tiensmed.ru/

4. Mendelevich, V. D. Psychology of deviant behavior: Tutorial / V. D. Mendelevich. - M., Medpress, 2001. - 432 p.

5. Motorin, V. N. On the use of a computer in pedagogical process / V.N. Motorin // Pre-school education. - 2001. - № 12. - C.21-26.

6. Panov, S. "Internet dependence": causes and consequences / S. Panov // Teacher. - 2007. - № 12. - C.12-16.

7. Stupova, O. in a computer cradle? In computer networks! / O. V. Stukova // Anomaly. - 1996. - № 23.

http://allrefs.net/c3/1w1tz/p7/

https://ru.wikipedia.org/wiki/

http://gamesiSart.ru/game_class_all.html#game_class_3

http://psihomed.com/igromaniya/

application

Spectator gymnastics while working on a computer

Exercise 1.(with visual labels).

Without turning the head, translate a look from one mark to another by the team of the teacher.

Exercise 2. (with visual labels and head turns)

Stop next to the workplace.

Translate a look from one mark on another teacher team.

Spectatic gymnastics after work on the computer.

It is running or standing, with rhythmic breathing, with the maximum amplitude of the eye movement.

Exercise 1.

Close your eyes, strongly straining eye muscles, at the expense of 1-4, then reveal the eyes, relaxing the muscles of the eyes, look into the distance through the window to account 1-6. Repeat 4 - 5 times.

Exercise 2.

Without turning the heads, see the right and fix a look at the account of 1-4, then to see the distance directly to the account 1-6. Similarly, exercises are conducted, but with the layout fixation to the left, up and down.

Exercise 3.

Hold your head straight. Pour, not bothering eye muscles, on account 10-15.

Exercise 4.

Translate a look quickly diagonally: right up - left down, then right away at the expense of 1-6; Then left up - right down and look into the distance to account 1-6.

Exercise 5.

Close your eyes without tightening eye muscles on account 1-4, widely reveal the eyes and look into the distance to the account 1-6. Repeat 2 - 3 times.

Exercise 6.

Without turning the heads (head straight), do slowly circular movements with eyes up - right - down - left and in reverse side: Up - Left - Down - Right. Then see the distance to the account 1-6.

Exercise 7.

With a fixed head, it is noted with a fixation of it to account 1 - 4 up, on account 1-6 directly; After that, in the same way down - right, left - right.

Move the movement diagonally into one and the other side with the translation of the eyes directly to the account 1 - 6.

Exercise 8.

For 10 seconds, look at the subject that is 30 to 35 cm from the eye, then translate a look at the remote object outside the window and look for 10 seconds. Exercise repeat several times.

The duration of this gymnastics is 1.5 minutes.

Gymnastics for removing general fatigue.

Exercise 1.

Source position - Foot apart. On account 1 - hands to the shoulders; 2 - Hands raise up, progress; 3 - Hands through the sides lowering down; 4 - come attentive. On account 1-2 - inhale, on the score 3 -4 - exhale. Repeat 3 times.

Exercise 2.

Right position - the legs apart, the hands bent in front of the breasts in the elbows. On account 1-2 - two barn bent bent back; 3 -4 - two jerk back straight hands; 5-6 - Hands omit. At the expense of 1-2 - exhalation, 3-4 - inhalation, 5-6 - exhale. Repeat 3 - 4 times.

Exercise 3.

Source position - legs apart, hands up. On account 1 - without shifting from the place of the legs, turn the torso to the right, 2 - to come to its original position, on account 3 - turn the torso to the left, according to the account 4 - return to its original position. At the expense of 1 - inhale, 2 - exhale, 3 - inhale, 4 - exhale. Repeat 3 -4 times.

Exercise 4.

The initial position is the hands down, the legs spread wide. On account 1-2 - hands to connect to the castle and raise up the head. On account 3 - sharply lower your hands down, 4 - come to its original position. At the expense of 1-2 - inhalation, 3-4 - exhalation. Repeat 3 times.

The gymnastics for removing a general fatigue is performed after working on a computer, not indoor a computer class, when performing, it is necessary to follow the ventilation mode.

To reduce eye fatigue every 30 - 45 minutes of work at the computer, you need to charge an eye.

1. Palming. Our palms are an excellent tool for sewing eye. If you connect your fingers in the center of the forehead, then the palms close your eyes tightly, which will allow your eyes to rest faster and restore blood circulation. Two-minute Palming is so improving the vision that it seems that a new light source appeared. With the right palming edge, palms should only touch the nose, and the thumbs should lie on the temporal area.

2. Firmly grumble eyes for 3 -5 seconds. Then open your eyes at the same time. This is an exercise to strengthen the muscles of the eyelids, improving blood circulation, relaxation of the eyes. Sitting is running.

3. Looking in front of yourself 2 -3 seconds, then keeping in front of the eyes at a distance of 25 -30 cm. Indicing finger right hand, look at his end 3 -4 second. Lower your hand. Repeat exercise 10 -12 times. This is an exercise to reduce fatigue with long work. Performing standing.

4. 30 times to frog through your eyes.

5. Motionlessly look at the same point (30 seconds)

6. View up and quickly translate your eyes down, to the sides. Repeat with eyes closed.

7. Look at the tip of the nose, then the view is not a distant subject.

Borisova Alena, Moshkin Valeria, Sokolova Catherine

Performs leisure of children and adolescents, passionate about computer games.

Purpose:Determining the amount of time spent by students at the computer, and their health dependence on this factor.

Personalizing computer games may be less if you give this passion to the more rational nature and make your leisure activity of children more diverse.

In our stormy age, perhaps there is no child who would not know what computer games are. There are almost every family computers, and therefore, children are hardly learning to handle them hardly than pronounce their first word. And nothing if computers were used with exclusively with the good purpose - to teach, for example, a child to read or solve mathematical tasks ... Unfortunately, the lion's share of time spent on the monitor screens, children dedicate to computer games.

Download:

Preview:

Municipal general Education Secondary school №3 Taldoma

The relevance of the project

year 2013

Participants:

Leader:

Borisova A. 11 "A" CL.

Moshkin V. 11 "A" CL.

Sokolova E. 11 "A" CL.

Nuriyev I. A.

Study of the problems of computer dependence of children in Russia takes particular importance in the rapid development computer technology. IN last year Computer games impose a certain imprint on the development of the personality of a modern child. Powerful stream of new information, application of computer technologies, namely distribution of computer games big influence On the educational space of modern children and adolescents. The creation of educational space is prerequisite The formation of the child's personality is not only in the walls of the educational institution, but also beyond. Significantly changes the structure of leisure children and adolescents, because The computer combines the capabilities of the TV, the DVD console, music center, books.

IN currently The number of children and adolescents can work with computer programs, including playing computer games. However, undoubted positive meaning Computerization should be noted the negative consequences of this process affecting the socio-psychological health of children and adolescents. Negative consequences This process is the phenomenon of computer addiction. The term of computer addiction appeared back in 1990. Psychologists classify this harmful habit as a kind of emotional "addiction" caused by technical means.

Computerization of all spheres public Life The person is one of the most impressive events of the last quarter of the 20th century. The computer has become an integral part of modern life, capturing its influence of modern children and adolescents.

The object of this research work Performs leisure of children and adolescents, passionate about computer games.

purpose

Determining the amount of time spent by students at the computer, and their health dependence on this factor.

Tasks

  1. explore the theoretical substantiation of the influence of computer games for students;
  2. install, what problems of the physical and psychological plan arise after the game on computers?
  3. to identify the connection between the computer games and the development of cognitive processes and the communicative qualities of the child's personality.

The following methods are used in the process:

  1. Theoretical (analysis of psychological and pedagogical literature)
  2. Empirical (observation)
  3. Methods of statistical processing of results

Hypothesis

Personalizing computer games may be less if you give this passion to the more rational nature and make your leisure activity of children more diverse.

Introduction

In our stormy age, perhaps there is no child who would not know what computer games are. There are almost every family computers, and therefore, children are hardly learning to handle them hardly than pronounce their first word. And nothing if computers were used with exclusively with the good purpose - to teach, for example, a child to read or solve mathematical tasks ... Unfortunately, the lion's share of time spent on the monitor screens, children dedicate to computer games.

Many parents began to notice how children, playing began to use words more often: "I was killed," "I am killed", etc. Many mothers began to notice this after the children play "Shooting" on the computer, and after all, no one is no longer a secret that in the bulk of computer games, the main action is murder. The computer industry goes forward with huge steps, the games are becoming more realistic, the murder in the game was done realistic, the killed people fall, for this they work on the physics of human behavior, he walks, shoots, falls and dies like a real person. Computer game developers know that games affect children, for this they are introduced into the games of a kind of restrictions, such as not to show blood during the murder, but it changes little. In many countries, there are no longer a hearing of the ban on some computer games, for example, such as"Counter Strike" (Shooting from the first person, where terrorists are in with the police). But the prohibitions do not stop developers, and every year new hits come out.

Many of you were running in childhood and played in the "Winner", but let's not forget about virtual realitywhich every year becomes more real. Take the magazine with a description of computer games, there when describing the new game is written that it is still realistic and even has an assessment of the game in such parameters as: realistic, graphics, sound support. The more realistic game, the more score. Developers take into account all (sound, physics, graphics) to immerse a person in virtual reality so that there is even more effect of presence. By the way, take the magazine on computer games, if it is in your family, and see how the next hit of the season describe. There I. detailed passing There are games that answer such questions: where? as? when? And who? kill.

In foreign news, it repeatedly described how teenagers were shot at the school of children. Why did this happen? Yes, just because "Shooting" allow you to make killing psychologically more acceptable. There are certain computer programs for the military (also "shooting"), which are just learning to kill the enemy.

During World War II, it turned out that American soldiers who fearing in the target on the exercises could not kill the enemy, this happened just because they were shot only on targets, and in the war live people, a psychological barrier worked, And they started using the computer to vaccinate these skills.

The Americans concluded that the techniques used to teach the military to kill are freely constructed for the children's audience.

History

First computer gameSpacewar Born in distant1961 in the Massachusetts Institute of Technology, however, the programmers played this game, since there were no computers.

In 1971, Nolan Basnell created and began selling the first commercial gameCOMPUTER SPACE. , but most of all noise has done another game (released in1972), which was calledPong. . In it, two plates hit the ball, trying to keep it on the playing field.

The victorious procession of computer games worldwide began from the beginning of the eighties, when everyone began to buy game consoles.

In 1981, an event turned over the world: IBM first introduced the audience IBM PC. A release in 1989 pocket computer gameGameboy. laid the foundation that we are today we call the computer games industry.

Today, the fascination of some people, and especially children, computer games reaches the level of dependence, called specialists with gambling, or gembling. How does this disease develop? You will learn at once: it is immersed in myself and in the virtual world, ignores external events, not adopted to life in reality. The first stage of addiction is another easily-free disorder. At first, the child is simply passionate about the "new toy" to the detriment of other matters and studies. Gradually, he is moving away from relatives and friends. As a rule, hides from parents, how much time he spends at the computer. The second stage is an avalanche-like rise of symptoms. If a child is forcibly "to tear off" from the computer, he experiences a feeling like "breaking" addict. A child can steal money to pay for the time spent in the Internet club. It is characterized by a decrease in performance, violation of attention, appearance obsessive thoughts, headaches, cutting in eyes, insomnia ... The third stage is already social deadaption. The child completely "leaves" in the virtual world, the state of depression arises.

Why do not children prefer innocent logical "toys", and those in which in excess and idle form are violence, cruelty, murder and other activity related to destruction, destruction? The fact is that such games give the child to feel omnipotent. The feelings of superiority, omnipotence - this is what, as a rule, is not given to feel the child in the real world, where it is stronger: parents, teachers, other children ... And the immersion into the world of the game, in which you act as a omnipotent hero - an excellent opportunity "Take revenge."

Over the past 30 years, more than 1,000 studies have already been conducted by the leading institutions and specialists in the field of psychiatry in which it has been established that there is a connection between violence on a television screen or monitor and aggressive behavior Children. This means that viewing scenes of violence may well lead to the appearance of aggressive feelings, reactions and inadequate behavior of children. And, in addition, the child abusing the observation of cruel scenes becomes insensitive to violence in real life.

Conclusions of scientists and real facts

IN 1997 3rd children were killed at the city of West Paducah (USA). The attacker Michael Kernielu was 14 years old. As it became known, the young man was fond of playing games like Doom, Quake and Mortal Combat.

IN 1999 High school students Eric Harris and Villan Clebold killed 12 students of the school of Littleton (USA), and then committed suicide. They were constantly playing at Doom and Duke Nukem 3D, as well as in the Network "Death Match" (Deathmatch).

In 2002, an article on the 18-year-old maniac was published in one of the popular Ukrainian newspapers, which in the city of Chernivtsi attacked people, following the rules of his favorite computer game.

A B. 2007 Gymnasist R. Steinhuer killed 16 people: 13 teachers, 2 students and the 1st policeman, and after that he shot himself, saying before this phrase "Now I played." And this is only part of this kind of cases.

Negative impact of computer games

A wave of murders, motivated by an abundance of violence in computer games, caused universal concern. So, for example, Unreal, Grand Theft Auto, Resident Evil II, Wild 9, Sanitarium and Carmageddon II disappeared from French stores. 6 games were prohibited in Brazil, as they considered that they provoke real violence (a fine of 10 thousand dollars threatened those sellers who will implement Doom, Mortal Kombat., Blood, Postal, Requiem and Duke Nukem 3D). This list can continue to continue: in many countries there is a fight against games that are considered to initiate outbreaks of violence.

It is believed that role-playing computer games are considered a special problem, that is, games in which the player acts as prescribed in a plot to a certain computer hero. The study conducted at the Department of Psychology of the Kemerovo GU has shown that when playing role-playing computer games, the process of "entering" a child in the game, and in clinical cases - the process of loss of individuality as a result of identifying themselves with computer Character. Employees of the department have proven that this kind of computer games cause a qualitatively different level of psychological dependence, in contrast to the irrelevant games or any kind of non-game computer activity. This dependence is the most powerful to the degree of its influence on the identity of the playing.

Negative consequences of hobbies by computer games that are clearly stimulated by aggressiveness and the culture of cruelty is planned quite clearly. Children who often play games containing violence elements, as often often consider violence as the most effective method Conflict resolution. Viewing scenes of cruelty leads to a decrease in the ability to adequately emotional response and cruelty at all. Cruelty in computer games makes perceive the world as a place where evil reigns. In addition, the fear of becoming a victim of violence, resulting in distrust of others.

Psychologists noticed that the more problems in a child in a life reality, he is more willingly immersed in virtual reality, especially for boys. Care into virtual reality is inherent in people with a thin vane psyche. In life, they may have problems with friends, etc., and coming home and turning on your favorite game, they immersed in the virtual world, where he becomes the king, he only needs to skillfully hover the cursor and press the buttons on time. Such children get used to the fact that in the game they have several lives for passing and everything is easily given, and in of real life There is no such similar, and to achieve something, you need to overcome much. The game is filled with primitive actions, such as pressing buttons. Such a primitiveness is becoming more and more, children are dumping from books and look a lot of cartoons, where violence is no less.

Doctors have long ago noted that frequent light flashes adversely affect the rhythms of the brain. The pleasure is achieved by the simple excitation of the corresponding structures in the brain, it has a relaxing effect on the personality and acts as a drug, such children are not interested in anything. Computer games (shooters, flodings) lead to the fact that the child begins to think technologically, and not creatively.

The results of numerous tests that were conducted by psychologists with children playing for a long time in brutal computer games, such: computer games block the process of positive personal DevelopmentMakes the child immoral, worm, cruel and selfish.

Games recognized by harmful children's psyche:

Doom, Quake, Duke Nukem 3D, Unreal, Grand Theft Auto, Resident Evil II, Wild 9, Sanitarium, Carmageddon II, Mortal Kombat, Blood, Postal, Requiem.

Pluses of computer games

However, scientists refrain from finding the root of all the problems in the influence of computer games for children's psyche. Yes, in general, and games are different. There are quite innocent and kind "toys" who do not cause harm to the child. Many games are even useful because they develop useful skills and skills in children and teach find a solution in difficult situations. In principle, any passage of the game from beginning to end is the most real victory, the feeling of which is necessary for the normal development of the child. And the fact that children behave aggressively, not only computer games can be to blame, but also factors such as unfavorable furnishings in the family, the influence of peers, the availability of firearms, etc.

It would be wrong to buzz as an ostrich, head in the sand, forbiving the child even approach the computer. We live in an era when it is difficult to imagine the implementation of any actions without the help of a computer. The computer is not a monster devouring your child, but a big assistant in your everyday life. And such specialties as programmers and components of computers are one of the most sought-after and highly paid. You only need to try to make the computer not replacing the child of parents. Parents need to pay attention to him, interested in his life, spend more time with him, offering him alternative methods Strengthening (mugs, sections, etc.). And if you avoid the child to spend time behind computer games, it is not necessary to understand this issue, learn more about interesting educational games and play them with him.

Not all computer games have a negative impact, there are also educational games, these are the games and you need to buy a child, but do not forget about the time that the child should spend on the game, for children 4 years old is not more than 15-20 minutes.

Age of Empires3, Disciples Word, Medieval 2: Total War, Settlers 2, Sid Meier`s Civilization 4, Need for Speed, Richard Barns Rally and other strategies, races, quests and simulators.

Conclusion

In conclusion, I would like to say that the only proven way is not to give a teenager to be depending on computer games - it is to attract it into processes that are not related to computers so that electronic games and processes have not become replaced by reality. Show the growing person that there is a lot interesting ways free pastime besides a computer that not only allow you to survive the thrill, but also train the body and normalize psychological condition. The task of teachers, parents - to organize the leisure of the child in such a way as to protect it from negative impact information technologies, including computer.

Project prepared

Students 11 "A" class

MOU SOSH №3.

Taldoma

  1. Borisova Alena
  2. Sokolova Ekaterina
  3. Moshkin Valery

Project Manager

IT-teacher

  1. Nuriyev Inna Alexandrovna

At school, in society and families often there are discussions about what more in computer games: harm or benefit? Today, many children are passionate about computers and especially computer games: in the game they cease to be passive observers, and get the opportunity to actively influence the events of the virtual world. Unfortunately, parents do not quite understand that there are their own guilt in this problem. However, to return to the Earth lost in the child's network of their debt.

Many people love to play computer games, since 4-5 years old and older. Boys love to play various "shooters", containing scenes of murders, blood, fights, accompanied by sound effects in the form of hysterical screams, screams, etc. Computer games block the process of positive personal development, makes a child with immoral, smooth, cruel and selfish.

Children begin to behave like that on the street, nightmares are shot at night, try to repeat movement. This is a special degree of concentration on any object internal or external world. In computer games, attention is concentrated on repeated, stereotypical actions (runs - shoots) occurring on the screen. The feeling of real time is lost, the child is immersed in a peculiar trance. If there are often games for a long time, the plots of which include only chases and murders, and people act in the role of victims, it is gradually laid and fixed in the unconscious level information about what can be killed and not to suffer punishment. Such an unconscious attitude towards violence can sharply reduce the psychological barrier on such actions in real life.

There is a problem "hanging" in the virtual world, when a child can not break away from the screen for several hours. At the same time, the interaction of the child with people is limited, communication skills are lost, required child For normal mental and social development.

With long work in front of the monitor, overwork, and even the depletion of the nervous system. Therefore, sanitary standards must be respected. Special attention should be paid to children with minimal organic lesions of the nervous system (associated with the pathological course of pregnancy and childbirth among the mother or infections in the child in the first months of life). Such children are inattentive, hyperactive or, on the contrary, are slow and sluggish. Their nervous system is experiencing an increased need for a protective reaction - trans. The processes of the unconscious capture of information and the development of computer dependence are more quickly.

But besides the physical health of children, it is important to think about their mental health.

Scientists have proven that in large doses, computer games lead to accumulation of chronic stress with all the consequences for the body.
How are computer games ("toys") affect the mental development and identity of the child? Can they promote it emotional development, cause deviations in his behavior, aggressiveness and cruelty? There are many commercial computer games of cognitive and educational orientation. They expand the horizons and general awareness, develop the logical thinking of the child, the eye meter, the speed of reactions, form the child to plan mental actions. But along with them, there is also a lot of "toys", which are classified on "flying", "shooting", "militants", "racing", "strategies". They also contribute to the development of the individual abilities of the player, but at the same time negatively affect the psyche of the child. Despite this, most children love them much more than not aggressive cognitive and educational games. Still, playing, the child feels the "cool" omnipotent superhero.

Almost all of these games have age limits that are indicated on the cover. But who does it take into account? And parents do not think about these issues at all. Can some computer toy harm? It turns out, maybe even a considerable one. Psychological studies, in particular domestic scientists, indicate that the commercial computer games of Western production, which dominate today in the market, raise an aggressive-individualistic moral in the child. Binding to the role of the main character, driving a hero or placed on the bottom panel of the display with a weapon, the child has the opportunity to freeze with virtual victims unimpeded. Often in such games it is the number of "killed" and "wounded" is a quantitative indicator of the level of achievements of the player: the greater the number of victims, the more points the car will accrue, therefore more baby will be pleased with himself. All this very quickly affects his consciousness, then false installations are formed: "I am against everyone!", "The more I" kill ", the better!" Many games promote violence, gross speech.

Some researchers believe that the game in aggressive "toys" gives the child the opportunity to free oneself from negative emotionswho are familiar to restrain and raise disgust for violence and cruelty. However, often children with plotting rolling games with peers or serious life situations Mimicize violence, the examples of which they saw on television or "worked out" during the computer game. As a rule, aggressive reactions are most pronounced in adolescents, but they are fixed and enshrined in early childhood. Already younger schoolchildren are incremented to imitate the so-called asocial heroes from film and telecast, video and televisionilms, computer heroes, whose aggression is usually rewarded and appears in the winning light. Children are inclined not only to identify themselves with individual victims or aggressors, but also to transfer these roles into real situations. In addition, the child can become insensitive to rudeness and cruelty after watching a large number of scenes of violence. And finally, children, especially the youngest, may on the basis of what have seen begin to consider violence a permissible model of behavior and even a way to solve their problems.

Scientists have discovered that computer games stimulate only a certain part of the children's brain, so children should read more, write and engage in mathematics. In addition, children are useful to play on the street and communicate with other children as much as possible. Instead of "traditionally" in sports, such as football, preference is given to the FIFA simulator. So there is a problem. Society does not pay for due attention. And the computer continues to engage in the virtual world more and more and more peoplemaking them dependent.
How to help the child get out of "captivity"?
You need to limit the time of work at the computer and games on it, because long stay Before the monitor screen can adversely affect the physical health of the child. These are problems with vision, with spine, hands, psyche and sleep, as well as information overloads. Electromagnetic vibration and ionizing radiation of even the most protected modern monitors - a large load on sight and posture of a still emerging children's body. Given this sanitary and hygienic requirements are quite categorical: no more than 30 - 40 minutes a day for children of younger school age and no more than an hour for teenagers and boys.

In conclusion, we can say the following. Just as Parents take care of the quality and sufficient nutritional nutrition for a child, they should take care of the quality and quantity of computer products consumed by the child, to interest the child with educational and educational games, prevent the use of base games and follow the time that the child spends the computer.

People do you think? Does the games affect your life? On the psyche? For the behavior of the surrounding circle of people?

I am an ordinary student, and I fully think that computer games have influenced my life.

And now I will write a short article about it.

Technical progress of the 21st century is not just racing, this is a revolution. If 30 years ago, no one could think about what it would be possible to find it so easy to find information, having to learn or even work with a computer. What can be accepted using the phone from anywhere in the world, and besides not only to talk, but also to play, read. Modern technique works wonders. She not only entertains and teaches, but also helps, saves and happy man.

Computer games are such programs that are created to entertain a person, occupy free time. Playing computer games, people relax, go with their heads into the virtual world. Sometimes you can calm the child only with the help of computer games, sometimes, when there is nothing to do, it is a remedy for boredom. However, not all people think about how computer games are affected by the human psyche.

About how the games are influenced by children, speak many benefits, articles, newspapers and magazines, talking about television, radio and children's clinics. After all, this problem becomes more and more relevant. Children are delayed in computer games worse than adults. After all, the psyche of a person, especially small, can be easily influenced from the outside.

Walking down the street, you will no longer see, as before, the crowd of children playing classics or catch-up. Not everyone even remembers such games. But this is a real life, not virtual. Parents to divert the child, do not follow him and not worry about him, just give him a mouse in his hands. It is not right, and this is a traveling society. Computer games are, of course, fun and interesting, but in a certain amount. Otherwise, their impact on the psyche of a person will be too strong and will be difficult from computer games to tear off.

Children psychologists do not advise the abuse of computer games, as it is dangerous affects the psyche of man. The child can grow nervous and cruel. If you teach a person from childhood to the fact that cruelty is good, he will not be able to distinguish between the borders, the rules and laws will not be able to follow. Computer games affect the psyche of the child, because the main task Games are rivalry. With you (to beat the record, delivered earlier), the dismissal of his partner, or even against the game itself. Therefore, the child is annoyed, becomes nervous and twig. Child who with early childhood Plays computer games, it is hard to converge with peers. He is closed, shy, squeezed.

On adults, computer games also affect how good and bad. Games are forced to fight, games are excitement. Each computer game can teach something: strategies, logic, taught to reflect and draw conclusions, strive for something. However, a person who abuses computer games can forget about real life. This is the dependence, the same as alcohol, smoking, drugs and gambling.

On the Internet a lot online games. This is an excellent way of profit. Man, carried away, is dragging. As a result, he is ready to give all the money for some game. This psychology and those who know how to influence the psyche of a person can earn it well.

Finding into the virtual world, people do not think about their problems in real. The virtual world is most often more interesting. He fascinates, attracts. There, a person can live that life as he wanted to live sometime or wants to live now. However, many people forget that the person is building his own, and only he can change it. Computer games are just a way to hide from reality. That is what attracts people.

Computer games are not only an interesting game. On computer games create movies, cartoons, write books. People collect thematic evenings that are devoted to a particular game.

Many couples get acquainted with the help of computer games, many find so good friends, comrades or just cheerful company. Therefore, the virtual world is closely related to real.

Computer games are not such a safe thing. After all, many go crazy on this soil. People do not stand the load that goes to them from the present world, and besides, they are influenced by the virtual universe with all cruelty, murders and fake emotions.

As not strange, but computer games affect not only the mental state of a person, but also to physiology. First, they have an impact on male potency. Now, in modern computer games, which is not only. Men ceases to delight sex, he is pushed out of the game to the background. Secondly, computer games are a passive type of activity. If they abuse them, a person will change the physique. Cellulite, dystrophy muscles, joint pain - this is all because of a long-term sideways. Also getten vision, headache, the vessel burst in the eyes, under the eyes of black circles.

Because of the computer games, a person, especially the guy, is hard to communicate with people in reality. In the game you can be anyone: elf, dragon, knight or prince. When a person comes out of the virtual world in real, he is aware of who really is. There is nothing wrong with being just a man. However, this means that there are no adventures and that heroism, which was in the game. People are simply disappointed in their lives, fall into depression, become irritable and unfriendly.

If you sit at the computer for a long time, playing games, you can lose individuality. Jump shared bad and good. Computer games in small quantities make life more fun, in great - kill the desire to live. It is impossible to allow a child to play such games for a long time, otherwise it will grow wild and disobedient. It is unlikely that you can do someone happy if all the time to disappear in virtual reality. First of all you will not make yourself happy. Therefore, it is necessary to see in everything, and not to fall into extremes, because nothing good will not work out.

Many parents began to notice how children, playing began to use words more often: "I was killed," "I am killed", etc. Many mothers began to notice this after the children play "Shooting" on computerbut no one is no longer a secret that in the bulk computer games, The main thing is the murder. The computer industry goes forward with huge steps, the games are becoming more realistic, the murder in the game was done realistic, the killed people fall, for this they work on the physics of human behavior, he walks, shoots, falls and dies like a real person. Computer games developers knowThat games affect children, for this they are introduced into the games of a kind of restrictions, such as not to show blood during the murder, but it changes little. In many countries, there are no longer a hearing of the ban on some computer games, for example, such as the "Counter Strike" (a shooter from the first person, where terrorists are inventing the police). But the prohibitions do not stop developers, and every year new hits come out.

Many of you will return that we were running in childhood and played in the "Winner", but let's not forget about the virtual reality, which every year becomes all realney. Take a magazine with a description computer gamesThere, when describing a new game, it is written that it is still realistic and even has an assessment of the game in such parameters as: realistic, graphics, sound support and the more realistic game, the greater the ball. Developers take into account everything (sound, physics, graphic) to immerse a person in virtual reality so that there is even more effect of presence. By the way, take the magazine computer gamesIf it is in your family, and see how the next hit of the season describe. There are also detailed passing games that are responsible for such questions: where? as? when? And who? kill.

If you still doubt that the "shooters" are capable influence On your child, then think about this fact: you probably heard in foreign news, as a teenager shot at the school of children. Why did this happen? Yes, just for the fact that "Shooting" allow you to make killing psychologically more acceptable. There are certain computer programs for the military (also "shooting"), which are just learning to kill the enemy. (Little history: During World War I, it turned out that American soldiers who fearing in the target on the exercises could not kill the enemy, this happened just because they were shot only on targets, and in the war live people, a psychological barrier worked , So you started using the computer to vaccinate these skills).
The Americans came to the conclusion that the techniques used to teach the military to kill are freely constructed for the children's audience.

Respected parents if you do not limit the child from computer influenceAt the older age, he will have a big chance of the "gathering" onto roulette or slot machines.

Adults and Effect of Computers

In the way, since we started talking about adults, let them and let them take a little attention and learn how the computer affects the adult person who has already formed a psyche. You probably have heard how adults people learn their blood money in slot machines, and then delivered money more money and their. There are many such people and sometimes lost all states. Slot machines are also computers. What computer influence mechanism here? Everything is very simple, here with an adult come, because at one time an academician of Pavlov was received with his dogs. Imagine the following: A man comes into the game club, everything flashes and buzzing in this club, the person's attention is scattered on all this, and if so, he is no longer able to analyze the situation. Then he throws a token in the machine and presses the buttons, everything starts flashing on the screen and sound, during the winnings another sound and the device congratulates the winner. It turns out the same as Pavlov's dogs, a bulb - meat - saliva, then Pavlov cleaned meat, and saliva continued to stand out. Here the same thing, money - winnings - positive emotions. Even removing the winning chain from this chain, there are some positive emotions from automatons, so the reflex arc was formed, and adult uncle flee into clubs and leak money. In addition, people perform the same unemployed operation for a long time, manicly seek to fulfill this operation again. Similar disease in people who work on the conveyor. And a person who cannot cope with his passions is becoming more like an animal. By the way, for what people sing beer in these clubs? Yes, everything is simple to drown out the second signal system (logical) and calmly develop a reflex.
Comes and adults can not resist the influence of the computer !!!
If you still doubt influence of computer, as you like this: the owners of game clubs in some countries should pay the rehabilitation of LudoMan by law. Ludomans are people addicted to the game. Such citizens put on accounting and special service to ensure that they do not attend the gambling halls. Feel like influenced computer on these people. By the way, doctors argue that to cure the addict is easier than Ludoman.

What do the effects of computer psychologists talk about

Psychologists noticed that the more problems in a child in a life reality, he is more willingly immersed in virtual reality, especially for boys. Care into virtual reality, inherent in people with a thin vane psyche. In life, they have problems with friends, etc., and coming home and turning on the favorite game, he plunges into the virtual world, where he becomes the king, he only needs to skillfully hover the cursor and press the buttons on time. Such children get used to the fact that in the game they have several lives for passing and everything is easily given, and in real life there is no such thing, and to achieve something, it is necessary to overcome much. The game is filled with primitive actions, such as pressing buttons. Such primitiveness is becoming more and more, the children will disagree from books and look a lot of cartoons, where violence is no less ()
Doctors have long ago noted that frequent light flashes adversely affect the rhythms of the brain. The pleasure is achieved by the simple excitation of the corresponding structures in the brain, it has a relaxing effect on the personality and acts as a drug, such children are not interested in anything. Computer games (shooters, flodings) lead to the fact that the child begins to think technologically, and not creatively.
The results of numerous tests that spent psychologists with children playing for a long time in brutal computer games, such: computer games block the process of positive personal development, makes a child immoral, worm, cruel and selfish.
Not all computer games have a negative impact, There are also educational games, these are such games and you need to buy a child, but do not forget about the time that the child should spend on the game, for children 4 years old is no more than 15-20 minutes.

Influence of computer on health

Influence of a computer on a child's psyche We disassembled. Now let's wonder how does a computer affect other organs and human systems

Influence of computer on vision

To begin with, imperceptibly approach the child who is passionate about the game and see how he looks at the monitor. His look is literally chained to the monitor. And we are well aware that eye fatigue exists with any work, in which vision is involved, and in this case the eyes are tired even more, because The eyes of the child look at the high brightness device, besides the monitors flicker, all these factors lead to the overload of the eye muscles. Child, and in general, anyone during the game rarely blinks, as a result of what the eye redness occurs, tearing, the feeling of "sand in the eyes", joins headache. Also, during the game, the distance from the eyes to the monitor is always constantly disturbed by the accommodation of the muscles of the eyes, gradually a person notes that he does not see the objects in the distance. All this indicates a "computer visual syndrome".

Computer influence on hand brush

Long, monotonous work with brushes and fingers leads to gradual damage to the ligament and articular apparatus of the brush. If during not take action, then the disease can become chronic.

Influence of computer on pelvic organs

Work or a computer game, forces a person to preserve a relatively fixed state for a long time, as a result of which the blood supply to the pelvic organs and limbs is reduced. Prolonged violation of pelvic organs contributes to the development of such diseases as hemorrhoids. Hemorrhoids is the expansion of the veins of the lower part of the rectum, and the reason is a blood stagnation as a result of a low-lifestyle lifestyle.

Influence of computer on digestion

Yes, yes you have read everything correctly. When a child has a computer addiction, it starts to eat without leaving the computer. As a rule, it is "dry" food in which little vitamins and nutrients.

Effect of computer on the musculoskeletal system

Long seating before computer It may cause a violation of the posture or spinal curvature. This promotes the wrong position on the desktop, gradually the child gets used to the fact that it is not correct, and the disease only progresses.

Computer influence on attention

Work or game for computer - This is intellectual work. And therefore, the bulk of the load falls on the nervous system, namely on the brain. Often long working at the computer may cause headaches. There are several types of headaches that can be provoked by the work at the computer. One of the factors provoking the appearance of headaches is chronic overvoltage.
Disorders of attention and the inability to concentrate are a consequence of chronic overvoltage. Sometimes due to long-term work, there may be noise in the ears, dizziness, nausea. If these symptoms occur, you need to seek advice to the doctor.

Many of you will be repaired that in our time without computer Nor where. Yes, I agree with you. But you need to follow several rules. If you are mom, then your inner light will tell you what games are harmful to the child. (Women are the keeper of the focus, and your intuition will tell you up), if you are dad, then show the game to your wife. ;)) There are many games (quests, logical) that can be offered to the child, again follow the time that the child spends at the computer. Remember that boys are more susceptible influence of computer. Find a child worthy lesson, hobbies, record on the section. See how the playgrounds were empty in the yard, with the advent of computer games.

I hope my article turned out to be useful if so, then give a link to other parents or place a link to the useful forum. Thank you for your attention and take care of children they are our future !!!

Computer influence

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