Regional workshop - workshop

TECHNOLOGY "WE ARE TOGETHER!"

or "10 games for socializing preschoolers"

In our dynamic time, knowledge, which only recently seemed unshakable, is replenished and changed so quickly that special stabilizers in the form of special qualities are required for the sustainable development of a personality. These qualities include:

The ability to select from the flow of information the one that is relevant and important;

Ability to work together for a common goal;

The ability to adequately assess your capabilities and find the right partners to achieve your goal;

In a word, there was such a situation when social competence and the morality of the pupils has much greater importance than the body of knowledge they have acquired.

The complexity of the pedagogical task associated with the positive socialization of preschoolers is aggravated by the fact that today's generation of teachers will have to educate a generation with a level of abilities and freedoms that surpasses the level of abilities and freedoms of their educators.

In such situations, technology comes to the rescue. I will introduce you to the technology offered by E. Ryleeva for children 4-7 years old, focused on the development of cooperation skills, adequate self-esteem and the beginnings of personal development. The technology was named "We are together!" The technology is based on description 10 didactic games, which ensure the solution of educational problems through the use of all basic child: play, communication, cognitive - research, visual, motor activity.

This technology will help teachers to effectively implement the Federal State Educational Standard of preschool education, one of the goals declared by the Standard - positive socialization of preschool children, as well as one of the basic principles of the Standard - familiarizing children with socio-cultural norms, traditions of the family, society and the state.

Any educational task can be realized through one of the 10 games presented.

To play the game: Full description games, goal and tasks, rules, materials, equipment, organization of the playing space, rules (variants of rules) and the course of the game, approximate topics of tasks, examples of preferred exits from non-standard situations.

To build the educational process: recommendations for the inclusion of games in the educational process, the system feedback, lesson design, sample notes continuous cognitive development, productive activities, forms of analysis of measures of continuous educational activities, instructions for conducting an examination of the quality of a lesson, rules for filling out a form, its processing, drawing up an opinion, examples of filling out a lesson analysis form, an algorithm for checking the cognitive and emotional activity of children in continuous educational activities, a ladder of social maturity (targets that can be used to implement educational area"Social and communicative development" of preschoolers).

The proposed games organically complement the didactic system, significantly expanding the scope of the motor and communicative activity of preschoolers when performing tasks. Children move (according to the rules), actively interact and communicate (according to the rules), defend their point of view or refuse it (also according to the rules). Compliance with the rules is a condition for creating equal starting opportunities for all participants in the process, which is why it is so necessary. Then, as a result, we will get a socially competent pupil with developed cooperation skills.

Let's dwell on some of the 10 games.

Game "Magic Wand"

In order for children to learn to express their opinions culturally, you need to train them to actively listen to the answers of all participants in the conversation. The Magic Wand game has rules that will make speech etiquette not only understandable for preschoolers, but also pleasant to observe.

This game can be used in situations where there is a need to listen to the opinion of all students or to get an answer to a question, providing all participants with equal opportunities in an attractive form.

An adult who undertakes this task will require a lot of tact and patience. The main thing is not to demand everything from the pupils at once.

The children are shown a substitute for the "magic wand" and its purpose in the game is explained: "This is a magic wand. She is magical because she knows all the correct answers to all questions in the world. Now I have the magic wand. So I am a driver. I choose a partner in a circle (the teacher approaches any of the children), I ask him a question.

If the answer is correct, the wand will go to the respondent, if not, it will remain with the driver.

All other participants in the game will follow the children's answers and help the magic wand. But this should be done according to the rules: if you agree with the answer - inform the stick about it with applause, if not - you must inform the stick about it by stamping.

The teacher can introduce additional rules into the game: answers should not be repeated, for repetitions - a signal: clap, stomp, if the answers are over, you can suggest another topic for conversation so that there are no pauses, etc.

This game will help to educate in children endurance, patience, because only the one who has the "magic wand" speaks

Today in the lesson you saw the game "Magic Wand", the children talked about their dreams, passing the wand to their neighbor.

Find your group game

It is assumed that there are sets of pictures on a specific topic. These can be cut pictures (first, children assemble a whole picture from parts, then they can unite into groups according to the objects depicted in the picture), the reverse side can be the same or (for complication) different in color. You can play at the table, on the carpet, on the easel.

Option 1 of the game: children are invited to take one picture at a time. “Look carefully at the picture and unite in several groups so that in each group there are pictures that have something in common. At the end of the game, a discussion is held in which each participant must defend their point of view regarding their belonging to the group.

2 version of the game: Children take a fragment of the picture and go to the table, marked with the same color as the color of the base of the picture. A group of children gathered at the table, collect the picture, define the image and the whole group decide what is common between all the images.

Option 3: The task becomes more complicated: children need to figure out on their own which groups to join and at which tables to sit. This option creates the most favorable conditions for social creativity, but it requires a higher group.

Option 4: 3-4 puzzles are taken out of each assembled picture, laid out on different tables. Children are invited to get one puzzle from the magic bag and determine at which table he will have to work.

The game is used as Organizing time for an introduction to the topic when the teacher needs to separate the children for productive activity, thus, the teacher solves his specific tasks.

The division into groups can take place without reliance on clarity. Today in the classroom you saw this game, the children were distributed in pairs according to the color scheme in clothes, in subgroups by birth of children in different time years, by social role in society, by gender: girls, boys.

Game "Auditorium"

This game is played according to more complex rules than the previous one. The complication lies in the fact that children are asked to perform a series of operations sequentially: find their group, find their row, find their place in the row, evaluate the correctness of the task.

For example: there are entrance tickets on the table - cards depicting people of different sexes and ages - from junior preschool to the elderly. Assignment: arrange the cards on the chairs of the cinema hall in order in two rows: on the first - representatives of the male half of humanity - from birth to old age, the second - representatives of the female half of humanity - from birth to old age.

Children enter the auditorium, on chairs in four rows there are pictures depicting boys and girls, young men and women, the third - old men and women, the fourth - pets. Children sit at random, take a picture and listen to the assignment: imagine that you all live in the same apartment as one family, who brings you the one who is depicted on your card? Let's see who can live in a large human family.

Cards at the beginning of each row - TV, book, toy, ball, boy, girl. Children take places first in the first row, then they are sequentially transplanted to the next row.

Questions: What is your favorite TV show, what is your favorite toy, what kinds of sports are there, where is the ball, what is the name of your boyfriend or girlfriend?

Today in the classroom you saw this game, the children sat down in rows, naming their social role in society, sat down like children, adults and the elderly, sat down if they continued the apple growing chain.

The book presents a variety of tasks for children and many options for games. If there is a teacher's desire to teach a child to be socially adapted to life situations, then these games will help to realize his plans.


Games card file and play exercises aimed at the social and personal development of the preschooler.

Educator

MDOU "No. 78 Combined type"

G. Saransk, RM
Relevance.

Modern society needs an active, creative personality capable of establishing conflict-free communication, in order to avoid interethnic, interstate conflicts.

The period of development of the child's emotional and personal sphere is preschool childhood, because relationships with other people arise and develop most intensively in preschool age. The first experience of such relationships becomes the foundation on which the further development of the individual is built. The subsequent path of his personal and social development, and therefore his future fate, largely depends on how the child's relations in the first team in his life - the kindergarten group - will develop.

Currently, the focus is on the problem social and personal development and education of preschoolers, which is one of the components of the project State standard preschool education. The social and personal development of a preschooler, that is, the formation of a child's attitude to himself and to the environment, the development of social motives and needs by him, the formation of his self-knowledge is a rather complicated process, requires a lot of labor from the teacher and in terms of effectiveness, as a rule, is delayed in time. Socialization occurs in the interaction of the child with the outside world and thanks to play activity, preschoolers master the basic techniques of tool activity and norms of social behavior.

Preschool childhood is a short but important period of personality formation. It was during these years that the child acquires initial knowledge about the life around him, he begins to form a certain attitude towards people, to work, the skills and habits of correct behavior are developed, character is formed. The leading activity in this period of children's life is play, in which the peculiarities of the child's thinking and imagination, his emotionality, activity, the need for communication are clearly manifested, all aspects of the personality are developing.

The child strives for vigorous activity, and it is important not to let this desire fade away, it is important to contribute to his further development. The fuller and more diverse the children's activity, the more significant it is for the child and corresponds to his nature, the more successful his development is. That is why the closest and most natural for a preschooler are games and active communication with others - with adults and peers. The main attribute of a person's social essence is speech, which develops exclusively in a social environment. The richer and more correct speech the child, the easier it is for him to express thoughts, the wider his possibilities in the field of cognition of the surrounding reality, the more meaningful and fuller relationship with peers and adults. Therefore, it is so important to take care of the timely formation of the speech of children.

Observing children in the period of their adaptation to the conditions of kindergarten, I more and more often note with concern that many of them experience serious difficulties in communicating with others, especially with their peers: they are fussy and noisy children, or, conversely, passive, communicating in short, distorted phrases, shy, withdrawn, conflict, children with low self-esteem, emotional instability, aggressiveness. Therefore, these children face communication problems, both with children and with adults. This determined the theme of my work with children of this category "The use of gaming technologies in the social and personal development of a preschooler."

Greeting games.
Relevance: Creating a good atmosphere at the beginning of the day can be tricky, and how the day begins depends on a lot. To create a warm and friendly atmosphere in a group of children, psychological speech settings can be used. It is best to carry out speech adjustments after the morning reception of children. Their main goal is the formation of a positive attitude, a benevolent attitude of children towards each other and towards the teacher. This is why I suggest based on simple techniques that create a welcoming, creative, calm atmosphere - with greeting games accompanied by fabulous instructions.

Psychological games contribute to the unification of children in a group, remove conflicts, educate the ability to understand the feelings of other people and respond to them, correct violations of children's behavior, form a positive psychological microclimate in the group.

Greeting games can be used daily and become a good ritual to help set everyone up in a certain way: high level creative activity, for mutual understanding, for group work, for team cohesion, for creating a calm and friendly atmosphere. Games have no age limit, teenagers and even adults are happy to play them.
1. Stand up children, stand in a circle

Stand in a circle, stand in a circle

You are my friend and I am your friend.

Most best friend... (Children clap their hands.)
2. Our hands are like flowers,

Fingers are like petals.

The sun is waking up

The flowers open up.

All day long they are again

Everyone will play together.
3. Are you having fun? And what is your mood? (funny)

How are you? - Like this!

Are you swimming?

Are you running?

Are you looking in the distance?

Are you expecting lunch?

Are you waving after?

Do you sleep at night?

Are you naughty?

Are you in a hurry to class? (For each question, the children show movements and answer “like this).
4. I love our Kindergarten

It is full of:

Mouse? - No

Chickens? - No!

Ducklings? - No!

Belchat? - No!

Guys? - Yes!

5. I am your friend and you are my friend!

Let's join hands together

And we will smile at each other.

We will join hands

Let's smile at each other.

We will go in a circle.

Let's start a round dance (walking in a circle)
6. In our group every day

Doing exercises

Doing exercises

Strictly in order:

Everybody sat down

They stood up together,

Turned your head

Reached, turned

And they smiled at each other!
7. Hello sun!

Hello heaven!

Hello, my whole Earth!

We woke up very early

And we welcome you!
8. Hello, the sun is golden!
Hello, the sky is blue!
Hello, free breeze!
Hello little oak tree!
We live in the same land-
I greet you all!

9. Let's stand side by side, in a circle,
Let's say "Hello!" each other.
We are not too lazy to say hello:
Hi all!" and "Good afternoon!"
If everyone smiles -
Good morning will begin.
- GOOD MORNING!!!

10. We consider together: "One!".
In the sky, the month suddenly went out.
Let's count together: "Two!".
The dawn is breaking.
Let's count together: "Three!"
- Clear sun, burn!
... Morning begins -
The countdown is over!

Games for the development of communicative perception.
Relevance: From the obligatory minimum content of the educational program implemented by a preschool educational institution (preschool educational institution), communicative competence of a preschooler includes recognition of emotional experiences and states of others, the ability to express their own emotions in verbal and non-verbal ways.

In addition, by the older preschool age, the child should already master communication skills. This group of skills is made up of well-known skills ".

Cooperate;

Listen and hear;

Perceive and understand (process) information;

Talk to yourself.

But practical work shows that in connection with the implementation of other areas of general education preschool programs, the purposeful formation of communication skills in preschoolers often remains outside the scope of attention. The lack of time in the classroom leads to the fact that teachers' questions suggest monosyllabic answers of children, situations for interaction and dialogue are not often created enough.

1. Game "Goose, goose, I will stick as I take it."

Target: Developing group cohesion, relieving stress.

Description of the game: Children stand behind each other and hold the shoulders in front of the one standing. In this position, they overcome obstacles:


  • get up and get off the chair,

  • crawl under the tables,

  • go around the "wide lake",

  • get through the "dense forest",

  • hide from "wild animals".
Throughout the exercise, participants should not detach from their partner.

2. Game "Send the signal".

Target: Group cohesion, development of communication and a sense of responsibility.

Description of the game: Participants stand in a circle holding hands. The presenter asks everyone to close their eyes and sends a signal (shake hands twice, raise their hand up, etc.). The signal received from the right or left must transmit it to the next one in the chain. The game is over when the presenter receives the signal he has transmitted. The game uses the "broken phone" principle.

3. The game "Crossing the bridge".

Target: development of communication skills, motor dexterity.

Description of the game: an adult invites the children to cross the bridge over the abyss. To do this, a bridge is drawn on the floor or on the ground - a strip 30-40 cm wide. According to the condition, two people must walk simultaneously on the "bridge" from both sides towards each other, otherwise it will turn over. It is also important not to cross the line, otherwise the player is considered to have fallen into the abyss and is eliminated from the game. Together with him, the second player is eliminated (because when he was left alone, the bridge turned over). While two children are walking along the "bridge", the rest are actively "rooting for" them.

4. Game "Mirrors"

Target: development of observation and communication skills.

Description of the game: the presenter is selected. He becomes in the center, the children surround him in a semicircle. The presenter can show any movements, the players must repeat them. If the child is wrong, he is eliminated. The victorious child becomes the leader.

5. Game "Newspaper"

Target: development of communication skills, overcoming tactile barriers.

Necessary accessories: newspaper, 4 children play.

Description of the game: an unfolded newspaper is laid on the floor, on which four children stand. Then the newspaper is folded in half, all the children must stand on it again. The newspaper is folded until one of the participants can stand on the newspaper. During the game, children must understand that in order to win, they need to hug - then the distance between them will be shortened as much as possible.

6. The game "yes - no"

Target: development of communication skills of children, development of auditory attention.

Description of the game: the adult speaks sentences, and the children should evaluate whether or not this may be, by clapping their hands if they agree, or stomping their feet if the statement is not true.

7. Game "I want to become ..."

Target: development of communication skills.

Description of the game:an adult and children are playing. The adult begins the game with the words: “I would like to become ... (baby, bird, cat, etc.). How do you think why?" The child expresses his opinion. When the child finishes speaking, they switch roles with the adult. But one cannot assess his desire and one cannot insist on an answer if he does not want to confess for some reason.

8. Game "Association with a toy"

Target: finding positive meaning in unexpected things.

Description of the game: Teachers are offered a black non-transparent bag with soft toys. The leader in a circle invites you to touch any toy and think about how this toy is similar to him. Next comes the discussion in a circle.

9. Game "Go to the zoo"

Target: development communication skills, the ability to recognize the language of facial expressions and gestures, the removal of bodily clamps.

Description of the game: more fun to play with teams. One team depicts different animals, copying their habits, postures, gait. The second team - spectators - they walk around the "menagerie", "photograph" the animals, praise them and guess the name. When all the animals are guessed, the teams switch roles.

10. Game "Help the old man"

Target: development of communication skills, trust, empathy, development of motor dexterity.

Description of the game: children are divided into two teams - grandmothers (grandfathers) and grandchildren (granddaughters). The "old men" are blindfolded - they are very old, so they see and hear nothing, and they must be taken to a doctor by all means. You will have to go across a street with heavy traffic. Grandparents should see their grandchildren (granddaughters) doing their best not to be hit by a car.

Then they draw a street with chalk, and several children become "cars", running back and forth along the "street". The task of the grandchildren is not only to transfer the "oldies" across the road, but also to show the doctor (his role is played by one of the children), and to buy medicine at the pharmacy, and then bring them home.

Peaceful games.

Relevance. All children, without exception, quarrel. And everyone is offended. Sometimes a quarrel can proceed quite peacefully, last very short, and sometimes - with a fight and the subsequent declaration of prolonged hostilities. The loud phrase "conflict resolution" for children sounds completely different: "let's make up" - says the baby. But not all children know how to put up. Let's teach them this.

Adults, as they can and as best they can, try to reconcile the quarreling kids, but this does not always work out. But don't think that conflict is bad. It is the quarrel that helps the child learn how to build relationships in adulthood, find a compromise, and sometimes defend their beliefs. Children who prefer not to quarrel at all tend to behave this way because their parents are too rigid in their behavior. This is what in the future will seriously hinder the child from adapting to the children's team.

The ability to make peace is a very important skill. Parents should teach their child to forgive, this will help in life. Everyone knows that the play of children cannot do without quarrels. Mirilki were invented for this case. Mirilki are magical good rhymes in case of a quarrel, helping to put up and forgive all insults, because it is so difficult to say sometimes the first words of reconciliation.

1. Enough for us to be angry

Everyone is having fun!

Hurry up, let's put up:

You're my friend!

And I am your friend!

We will forget all the insults

And be friends, as we will be before!
2. To make the sun smile

I tried to warm you and me

You just need to be kind

And put up with us soon!
3. Finger, finger - help out!
Promise to reconcile us!
Hug your little finger with your little finger!
Sasha with Katya (insert your names)

Make peace!
4. Give me your little finger as soon as possible.
Hook him over mine.
One, two, three, four, five -
We are friends with you again!
5. Make up, make up, make up
And don't fight anymore.
And if you fight
I will swear.
But we can't swear,
After all, we are friends again!
6. The sun will come out from behind the clouds
A warm ray will warm us.
And we can't swear,
Because we are friends.
7. We will share a smile
And walk with friendship through life.
Please don't be there anymore
We hurt each other.
8. I want to put up with you
I want to be friends with you.
We will play together
Run for a long time, laughing.
9. Than to swear and tease
Better we put up with you!
It's very boring to live in a quarrel,
Because - let's be friends!
10. Don't fight, don't fight
Come on quickly make up!

Games for the correction of negative emotional experiences, withdrawal emotional stress.

Relevance: Positive relationships between the children of the group are the key to success and communicative behavior in the future, because it is so important to teach children of this age to play together, and not next to them. Meanwhile, conflict situations are inevitable in the children's team. The task of the teacher is not only to skillfully resolve acute situations among pupils, but, more importantly, to prevent their occurrence. And this can be done only by creating friendly relations between the guys.

A preschooler always strives for something unusual, fun. Positive emotions reliably protect babies from mental overload, because what entertains never tires. Joyful emotions bring the child games aimed at relieving emotional stress, because they completely lack edification.

1. Game "Handshake"

Purpose of the game:removing the emotional barrier between children.

Description of the game:Join hands and pass, like a baton, a handshake. The teacher begins: “I will pass on my friendship to you, and it goes from me to Masha, from Masha to Sasha, etc., and finally returns to me again. I feel that the friendship has grown, as each of you added a piece of your friendship. May it never leave you and warm you. "

2. "Dreamers"

Target: develop attention, defuse the emotional situation in the group.

Description of the game: Children move to funny music, portraying clowns. At the signal "Stop!" they stop, and the teacher puts on one of the children a dreamer's hat (paper cap) and asks: "What in the world does not happen?" The child must respond quickly (for example, a flying cat).

3. The game "The soldier and the rag doll"

Target: to teach children to relax is to teach them the alternation of strong muscle tension and subsequent relaxation.
Description of the game: invite the child to pretend that he is a soldier. Remember with him how to stand on the parade ground - stretched out to the string and froze. Have the player play such a military man as soon as you say the word "soldier". After the child has stood in such a tense position, say another command - "rag doll". While doing it, the boy or girl should relax as much as possible, lean forward slightly so that their arms dangle, as if they were made of fabric and cotton wool. Help them imagine that their whole body is soft, pliable. Then the player must become a soldier again, etc.
Note... Such games should be finished at the stage of relaxation, when you feel that the child is sufficiently rested.

4. Game "Well of resentment".

Purpose of the game: helps the child get rid of resentments and claims.

Description of the game: it is necessary to build a well or something to replace it. You can take a toy, you can build it from a charging mat, or make chairs. We remember our grievances, or ask the child to remember theirs. If we know how to write, we write on a piece of paper, if we do not know how, we draw. Now crumple up all your grievances and throw them into the "well". Place chairs near the "well", climb on them with your child and look at your grievances from above. They will become small and insignificant.

5. Game"Dr. Aibolit"

Purpose of the game: develop imagination, expressiveness of movements and speech, group cohesion, empathy; teach techniques to help relieve emotional stress.

Description of the game: a teacher or a child plays the role of doctor Aibolit. The rest depict sick monkeys. The doctor approaches each monkey, regrets, heals it. After the doctor bypasses everyone, the monkeys recover and are glad that nothing hurts them.

6. Game Catch the Ball!

Purpose of the game: removal of emotional stress in the group.

Description of the game: the teacher stands in the center of the circle. In his hands he holds a stick, at the end of which a ball is tied with an elastic band. The presenter raises the stick, and the task of the children is to catch the ball, which flies up all the time.

7. The game "Sculpt a fairy tale".

Target: working with plasticine makes it possible to shift the “fist energy”. Kneading plasticine, the child directs his energy to it, relaxes his hands, which allows him to indirectly realize aggressive feelings.

Description of the game: children are invited all together to mold some kind of fairy tale. When choosing a fairy tale, it is important to take into account that there should be enough characters in it so that each child can sculpt one of them. Before playing, children discuss the fragment they are going to depict and relate their ideas to each other.

8. Game "Barbell"

Target: removal of emotional stress. Promotes muscle relaxation.

Description of the game: children stand in a circle. Imaginary barbells are raised from the floor, ranging from light to heavy. Necessary condition, to show all emotions, when lifting "weight" on the face.

9. The game "Velcro-attachment".

Target: the game promotes the development of the ability to interact with peers, relieve muscle tension, and unite the children's group.

Description of the game: all children move, run around the room, preferably with fast music. Two children, holding hands, are trying to catch their peers. At the same time, they say: "I am sticky-sticky, I want to catch you." Velcro takes each child caught by the hand, joining him to their company. Then they all together catch others in their "nets". When all the children become Velcro, they dance in a circle to calm music, holding hands.

Note: If the musical accompaniment is not possible, the adult sets the pace for the game by clapping his hands. In this case, the pace that is fast at the start of the game slows down as the game progresses.

10. Game "Guess who came."

Target : the game helps to relax, helps to cope with your negative emotions.

Description of the game: the teacher in turn invites children to remember characters from fairy tales, and try to portray his character, his facial expression, his behavior. Aloud to name - whom you are portraying, the rest of the participants must guess who the presenter is portraying.

Games to develop the ability to express and

understand the emotions of others.

Relevance: Emotions play important role in the lives of children, helping to perceive and react to reality. A child's emotions are a message to others about his condition. For kids early age emotions are the motives of behavior, which explains their impulsivity and instability. If babies are upset, offended, angry or dissatisfied, they begin to scream and cry inconsolably, kick their feet on the floor, and fall. This strategy allows them to completely throw out all the physical stress that has arisen in the body.

In preschool age, there is a development social forms expressions of emotion. Thanks to speech development, the emotions of preschoolers become conscious, they are an indicator of the general condition of the child, his mental and physical well-being.

Organized pedagogical work can enrich the emotional experience of children and significantly mitigate or even completely eliminate deficiencies in their personal development. Preschool age is a fertile period for organization pedagogical work on emotional development children. The main purpose of such work is not to suppress and eradicate emotions, but to properly direct them. It is important for the teacher to specifically acquaint children with a kind of emotional primer, to learn to use the language of emotions to express their own feelings and experiences and to better understand the state of other people, to analyze the reasons for various moods.
1. The game "The fourth extra".

Target : development of attention, perception, memory, recognition of various emotions.

Description of the game: the teacher shows the children four pictograms of emotional states. The child must highlight one condition that does not fit the rest:

Joy, good nature, responsiveness, greed;

Sadness, resentment, guilt, joy;

Hard work, laziness, greed, envy;

Greed, anger, envy, responsiveness.

In another version of the game, the teacher reads the tasks without relying on picture material.

Sadness, grief, fun, sadness;

Joy, fun, delight, anger.
2. Game “What would have happened if. ".

Target:

Description of the game : the teacher shows children plot picture, whose hero (s) do not have face (s). Children are asked to name which emotion they think is appropriate for the case and why. After that, the adult invites the children to change the emotion on the hero's face. What if he became cheerful (sad, angry, etc.?

3. Game “What happened? "

Target: teach children to recognize various emotional states, develop empathy.

Description of the game : the teacher exhibits portraits of children with various expressions of emotional states, feelings. The participants in the game alternately choose any state, name it and come up with a reason why it arose: “Once I was very strong,” because… ”For example,“ Once I was very offended because my friend…. "

4. Game "ABC of Moods".

Target: teach children to find a constructive way out of the situation, to feel the emotional state of their character.

Description of the game: the teacher shows the children pictures with the words: “Look at the pictures I brought you (cat, dog, frog). They all experience a sense of fear. Think and decide which of the characters each of you can show. At the same time, it must be said about what your hero is afraid of and what needs to be done to make his fear disappear.

5. Game "Guide".

Target: develop a relationship of trust with each other.

Description of the game: the objects "obstacles" are laid out in the group. Children are divided into pairs: master-slave. The follower puts on a blindfold, the leader leads him, telling him how to move. For example:

- Step over the cube,

- On the way, a chair, go around it,

- Ahead of the stream, jump over.

Then the children switch roles.

6. Game "Pictograms".

Target: teach children to correctly express their emotions and "see" the emotions of other people.

Description of the game: Children are offered a set of cards depicting various emotions. There are pictograms of various emotions on the table. Each child takes a card without showing it to others. After that, the children take turns trying to show the emotions drawn on the cards. Viewers, they have to guess what emotion is shown to them and explain how they determined what emotion it is. The teacher makes sure that all children participate in the game.
7. Game "I am glad when ..."

Target: teach the child to understand their emotions and desires.

Description of the game: teacher: “Now I’ll call one of you by the name, throw him a ball and ask, for example, like this:“ Sveta, tell us, please, when are you happy? ”. The child catches the ball and says: "I am glad when ....", then throws the ball next child and, calling him by name, in turn asks: "(child's name), tell us, please, when are you happy?"

Note: This game can be diversified by inviting children to tell when they are upset, surprised, afraid.
8. Game "Broken Phone".

Target : teach children to understand the emotions of others.

Description of the game: all participants in the game, except for two, "sleep". The presenter silently shows the first participant any emotion using facial expressions or pantomime. The first participant, "waking up" the second player, conveys the seen emotion, as he understood it, also without words. Further, the second participant "wakes up" the third and gives him his version of what he saw. And so on until the last participant in the game.

After that, the presenter asks all the participants in the game, starting with the last and ending with the first, about what emotion, in their opinion, they were shown. This way you can find the link where the distortion occurred, or make sure that the "phone" was fully functional.
9. "Little Raccoon".

Target: develop the ability to recognize and express various emotions.

Description of the game: One child is Little Raccoon, the rest are his reflection ("The one who lives in the river"). They sit loosely on the carpet or stand in a line. The raccoon approaches the “river” and depicts different feelings (fear, surprise, joy), and children accurately reflect them with the help of facial expressions and gestures. Then other children are selected in turn for the role of the Raccoon. The game ends with the song: "A smile will brighten everyone."

10. Mimic game: "Transfers".

Target: develop the ability to control your emotions.

Description of the game:


  1. Send a smile to your neighbor (in a circle)

  2. Pass the "heart" (angry expression)

  3. Pass cotton (claps can be different - on the table, on both palms, with one palm on the table, on your knees; combined claps: cotton over the table and two on the table). Complication - claps can convey a rhythmic pattern.

  4. Send "fright".

  5. Tell the "horror story"

  6. Give me a laugh

  7. Give a greeting, etc.
The game can be passed on until the fantasy runs out.

6. Games for emotional cohesion of the group.

Relevance: At preschool age, the child's world is no longer limited to the family. The people who are significant for him now are not only mom, dad, but also other children, peers. And as the baby grows up, it will be more and more important for him to have contacts and conflicts with peers.

In almost every group of children, a complex, sometimes dramatic scenario of children's interpersonal relations unfolds. Kids are friends, quarrel, reconcile, take offense, jealous, help each other.

The experience of the first relationships with peers is the foundation on which the further development of the child's personality is built. A person cannot live, develop outside of human society. However, he not only "functions" next to other people. For his own development and personality flourishing, he needs this to be a relationship. Positive, friendly, collective relationships.

In communicating with children, more and more often one has to observe the manifestation of such qualities as cruelty, unwillingness and inability to help a peer, to sympathize, to be glad with him, inability to give in. Children are intolerant of each other's individual characteristics.

Therefore, the important tasks of the teacher are the formation of humane interpersonal relations between older preschoolers and the establishment of a positive microclimate in the group. After all, it is here that children spend most of their time, and peers in the group are their main circle of communication.

A benevolent smile of the educator, nodding or shaking his head, glances, facial expressions, joint performance of tasks that are difficult for the child, listening, sympathy, approval, support, laughing at the child's jokes, creating a general emotionally positive microclimate in the group - all this affects the formation of moral qualities the personality of the child.


  1. Find a friend game.
Target: Develop observation skills, the ability to feel and understand a friend.

Description of the game: Children are divided into two groups, one of which is blindfolded and given the opportunity to walk around the room. They are invited to come up and get to know each other. You can find out with your hands, feeling your hair, clothes, hands. Then, when a friend is found, the players switch roles.

2. Game "The wind blows on ...".

Target: Foster a benevolent attitude of children to each other.

Description of the game: With the words "The wind blows on ..." - the teacher begins the game. In order for all participants in the game to learn more about each other, the questions may be as follows: "The wind blows on the one who has blonde hair" - all blonde ones gather in one pile. "The wind blows on the one who has a sister ... a brother ... who loves sweets the most ... and so on." The leader must be changed, giving everyone the opportunity to ask around the participants.

3. Let's write a story game.

Target: Learn to interact with each other, getting joy and pleasure from it.

Description of the game: The educator begins the story. “Once upon a time there were children middle group one kindergarten ... ", the next participant continues, and so on in a circle. When it’s the leader’s turn again, he corrects the plot of the story, makes it more meaningful, and the exercise continues.

4. The game "Dragon".

Target: Promote the formation of responsibility for their actions, reverent attitude towards each other. Help children feel a sense of love and trust.

Description of the game: The players stand in a line, holding the shoulders. The first participant is the "head", the last is the "tail" of the dragon. The "head" must reach the "tail" and touch it. The "body" of the dragon is inseparable. As soon as the “head” grabs the “tail”, it becomes the “tail”. It is desirable that more participants have been in two roles.

5. Game "Compliments".

Target: Continue to cultivate a friendly attitude towards each other, the ability to show attention and care.

Description of the game: Sitting in a circle, everyone joins hands. Looking into the eyes of a neighbor, you need to say a few kind words to him, for something to praise. The recipient of the compliment nods his head and says, “Thank you! I am very pleased. ”Then he compliments his neighbor. The teacher encourages, prompts, tunes children.

6. The game "Candles".

Target: Develop the ability to manage your emotional state, relax, talk about your feelings and experiences.

Description of the game: Children in comfortable positions sit around the candle, gaze intently at the flame for 5-8 seconds, then close their eyes for 2-3 seconds (the candle goes out). Opening their eyes, they tell what images they saw in the flame of a candle, what they felt at the same time.

7. Game "Pyramid of love".

Target: foster a respectful, caring attitude towards the world and people; develop communication skills.

Description of the game: Children sit in a circle. The teacher says: "Each of you loves something or someone; we all have this feeling, and we all express it in different ways. I love my family, my home, my city, my job. Tell us who and what you love. (Children's stories). And now let's build a "pyramid of love" from our hands with you. I will name something favorite and put my hand, then each of you will name your beloved and put your hand. (Children build a pyramid). Do you feel the warmth of your hands? Do you enjoy this state? Look how high the pyramid turned out to be. High because we are loved and love ourselves. "

8. The game "Crystal water".

Target: Develop the ability to manage your emotional state, relax.

Description of the game: Sit down, pick up handfuls of "water", raise your hands with "water" up and pour out the "water" on yourself, often jumping up and down and uttering a loud and joyful long sound "and-and-and". Run 3 times.

9. The game "Touch ...".

Target: Continue to foster a friendly attitude of children towards each other, to develop an atmosphere of warmth, love and affection.

Description of the game: The teacher offers to take a good look at who is in, what is dressed, pronouncing the colors aloud. Then he says, "Touch ... the blue!" Everyone should instantly orient themselves, find something blue in their clothes and touch this object. The colors change periodically, who did not have time - the presenter. The teacher makes sure that each participant is touched.
10. An outdoor game "Gossamer".

Target: teach children negotiate and interact in a peer group.

Description of the game: The teacher says that children, like spiders, will now weave a tangled web. Children stand in a circle, hold hands and, crawling under their hands one by one without unclenching their hands, entangle the cobweb, and then unravel it. The teacher says that often we are overly worried, we cannot concentrate on something, we worry, we are anxious.

We must learn to help ourselves.
Conclusion.
What does play mean for a preschooler? It means a lot for him. It is in the game that the personality traits of the child are formed, it is with the help of the game that he learns to communicate, learns to show his abilities, begins to strive for success, learns to independently acquire knowledge and find solutions. In addition, the child who played in childhood various games, more confident in himself, he has a well-developed imagination and curiosity and the ability to adhere to certain rules.

Games create a special space in which children gain new experience, develop social, emotional, bodily, intellectual abilities, prepare for new life requirements, including school ones.

The game for preschoolers is a special way of learning about the world around them. Under the influence of play, children develop a variety of interests, expand their vocabulary, such complex feelings are brought up as love for the Motherland, one's people, i.e. the personality of the future citizen of the country is being formed. At preschool age, play is the type of activity in which the personality is formed, its inner content is enriched. The main meaning of the game associated with the activity of the imagination is that the child develops the need to transform the surrounding reality, the ability to create something new.

Play has a polarizing effect on the development of a child, depending on the content of the activity: through play, you can raise a beast, or you can raise a wonderful person that society needs. In numerous psychological and pedagogical research It has been convincingly proved that in the mainstream of the game, the child develops many-sidedly.

Under favorable conditions for the use of gaming technologies, children master social behavior skills . The ability to establish relationships with peers in play is the first school of social behavior. Social feelings and habits are formed on the basis of relationships; the ability to act jointly and purposefully develops.

And it depends on you and me how we can teach children to navigate in play activities, in order to maximize the desire to experiment, the desire to see and love the world so beautiful and multifaceted!

Annotation: This system of games and exercises is aimed at the social development of the personality of the preschool child, in particular, at the development and correction of the social development of the personality of older preschoolers.

The system of games aimed at the social development of the child's personality

Target: development and correction of the social development of the personality of preschoolers.
Currently, the social development of the personality of a preschooler is becoming increasingly important. In preschool childhood, this is, first of all, the mastery of norms social life... The social development of a child is essential prerequisite development of the spiritual and practical sphere of the future activity of an adult, his moral character and creativity.
Leading teachers Vygotsky L.S., Zaporozhets A.V., Spivakovskaya A.B., Elkonin D.B., Lisina M.I., Yakobson S.G. believe that a huge role in the upbringing and social development of children belongs to play ... In the game, the moral foundations of the preschooler's personality are actively formed, the norms of social behavior are formed, which are subsequently transferred by children outside the game. Play is a peculiar way of assimilating social experience, characteristic of preschool age.
Play therapy - a method of psychotherapeutic influence on children and adults using games. Play has a stabilizing effect on personality development.
The level of emotional anxiety of older preschoolers can be corrected by introducing various collective outdoor games and games of a developing nature into their life activity. Outdoor games have a positive effect on the development of feelings and emotions, the joy of movement is enhanced by the presence of cheerful situations, a competitive attitude.
It is recommended to work with an anxious child in three directions: increasing self-esteem, teaching the child the ability to manage himself in the most exciting situations, relieving muscle tension, and rallying the children's team.

Games to overcome anxiety and improve self-esteem of preschoolers.

1. Game "Balloon"
Purpose: relieve stress, calm children.
All players are standing or sitting in a circle. The presenter gives instructions: “Imagine that now we are going to inflate balloons. Inhale the air, bring an imaginary balloon to your lips and, inflating your cheeks, slowly inflate it through your parted lips. Watch with your eyes how your ball gets bigger and bigger, how the patterns grow on it. Have you presented? I also presented your huge balls. Blow carefully so that the balloon does not burst. Now show them to each other. "
The exercise can be repeated 3 times.
2. Game "Portrait"
Purpose: to teach a child to recognize emotions, relieve psycho-muscular tension.
The child sits down opposite the adult. An adult is in the role of an artist. “Now I will draw your portrait. But for this I need your help. I will name the parts of the face, and you will tell me how to draw them. For example, what size should I draw a face? Bigger or smaller than yours? The child answers. What will the eyes be - big or small, or will we leave those as they are? " In this case, an adult outlines the contour of the eyes in the drawing. "What color will they be?" The child calls. Then the nose, cheeks, ears, hair are drawn in the same order. Eyebrows and lips expressing various emotions: joy, sadness, anger. Next, the child is asked to decide what mood this portrait will have. If the child identifies himself with the portrait, then he will reflect his mood. If he does not reflect his true mood, then it has either passed from negative to positive, or the child is dissatisfied with himself and wants to change.
3. Exercise "Fight"
Purpose: to relax the muscles of the lower face and hands.
"You and a friend quarreled. A fight is about to begin. Take a deep breath, clench your jaws tightly. Fingers in your fists, press your fingers into your palms until it hurts. Hold your breath for a few seconds. Think: maybe you shouldn't fight? and relax. Hooray! Trouble behind! " This exercise is useful not only with anxious, but also with aggressive children.
4. The game "Pump and ball"
Purpose: to relax maximum amount body muscles.
“Guys, break into pairs. One of you is a big inflatable ball, the other is inflating this ball with a pump. The ball stands, limp with the whole body, on bent legs, arms, neck relaxed. The body is tilted slightly forward, the head is lowered (the ball is not filled with air). The comrade begins to inflate the ball, accompanying the movement of the hands (they pump the air) with the sound "c". With each blow of air, the ball inflates more and more. Hearing the first sound "s", he inhales a portion of air, simultaneously straightening his legs at the knees, after the second "s" the torso straightened, after the third - the head of the ball rises, after the fourth - the cheeks puffed out and even the arms moved away from the sides. The ball is inflated. The pump has stopped pumping. A comrade pulls the pump hose out of the ball ... Air comes out of the ball with the sound "sh". The body went limp again, returned to its original position. " Then the players switch roles.
5. The game "Bunnies and elephants"
Purpose: to enable children to feel strong and courageous, to promote self-esteem.
“Guys, I want to offer you a game called Bunnies and Elephants. At first, we will be cowardly bunnies. Tell me, when a hare feels danger, what does he do? That's right, it is trembling. Show how he trembles. He presses his ears, shrinks all over, tries to become small and inconspicuous, his tail and legs are shaking, ”and so on. Children show.
"Show what bunnies do if they hear a person's footsteps?" Children scatter around the group, class, hide, etc. "What do the bunnies do if they see a wolf? .." The teacher plays with the children for several minutes.
"And now you and I will be elephants, big, strong, courageous. Show how calmly, measuredly, stately and fearlessly the elephants walk. And what do elephants do when they see a man? Are they afraid of him? No. They are friends with him and when They see him, calmly continue their journey. Show how. Show what the elephants do when they see a tiger ... "For several minutes, the children portray a fearless elephant.
After the exercise, the children sit in a circle and discuss who they liked to be more and why.
6. Game "Magic Chair"
Purpose: to help increase the child's self-esteem, improve relationships between children.
This game can be played with a group of children for a long time. Beforehand, an adult must learn the "history" of each child's name - its origin, what it means. In addition, it is necessary to make a crown and a "Magic Chair" - it must necessarily be high. The adult conducts a short introductory conversation about the origin of the names, and then says that he will talk about the names of all the children in the group (the group should not be more than 6 people), and it is better to call the names of anxious children in the middle of the game. The one whose name is told becomes the king. Throughout the story of his name, he sits on a throne in a crown. At the end of the game, you can invite the children to come up with different versions of his name (gentle, affectionate). You can also take turns to tell something good about the king.
7. Game "Blind dance"
Goal: developing trust in each other, relieving excessive muscle tension.
“Break into pairs. One of you gets a blindfold, he will be "blind". The other will remain "sighted" and will be able to drive the "blind". Now join hands and dance with each other to light music (1-2 minutes). Now switch roles. Help your partner tie the bandage. "
As a preparatory step, you can seat the children in pairs and ask them to join hands. The one who sees, moves his hands to the music, and the blindfolded child tries to repeat these movements, without letting go of his hands, for 1 - 2 minutes. Then the children change roles. If the anxious child refuses to close his eyes, calm him down and do not insist. Let him dance with open eyes.

As the child gets rid of anxiety states, you can start playing the game not while sitting, but moving around the room.
8. The game "Locomotives"
Purpose of the game: development of communication skills, rallying children, increasing self-confidence, arbitrariness.
A group of children is divided into threes, in each triplet the children stand behind each other, holding their hands around the waist of the person in front. The first of them plays the role of a "locomotive" (his eyes are closed and his arms are extended forward), the second is a "passenger", the third is a "machinist". The task of the "driver" is to drive the locomotive and avoid collisions. The "passenger" is the transmission link of the "driver" commands to the "train". One of the group of children plays the role of a "dispatcher", he sets the rhythm of the movement of trains with claps, speeding up or slowing down their movement.
At the command of the leader, the teams begin to move, then after a while they stop at the command, and the children and the troika change roles (the first becomes the third, etc.). It is important that all children experience three roles. It is advisable after the game to discuss with the children which role they liked the most and why.
9. Game "Theater of masks"
Purpose: to relax the muscles of the face, relieve muscle tension, fatigue.
"Guys! We will visit the Theater of Masks. You will all be artists, and I will be a photographer. I will ask you to portray the expressions on the faces of various characters. For example: show what the evil Baba Yaga looks like." Children, with the help of facial expressions and simple gestures, or only with the help of facial expressions, depict Baba Yaga. "Good! Great! Now freeze, I'm photographing. Well done! Some people even found it funny. You can laugh, but only after the frame has been shot."
Now depict the Crow (from the fable "The Crow and the Fox") at the moment when she squeezes cheese in her beak. "Children tightly clench their jaws, while stretching their lips, depict a beak." Attention! Freeze! I'm taking pictures! Thanks! Well done!
Now show how frightened the grandmother from the fairy tale "Little Red Riding Hood" was when she realized that she was talking not with her granddaughter, but with By the gray wolf". Children can open their eyes wide, raise their eyebrows, open their mouths." Freeze! Thanks!
And how slyly Lisa smiled when she wanted to please the bun? Freeze! I'm taking pictures! Well done! Did a good job! "
Further, a teacher or educator, at their discretion, can praise especially anxious children, for example, like this: “Everyone worked well, Viti's mask was especially terrible, when I looked at Sasha, I was frightened, and Mashenka looked very much like a cunning fox. tried, well done! "
"The actor's working day is over. You and I are tired. Let's rest. Let's sit so silently, relax and rest. Thank you all!"
10. Game "Change of rhythms"
Purpose: to help anxious children join the general rhythm of work, relieve excessive muscle tension.
If the teacher wants to attract the attention of children, he begins to clap his hands and loudly, in time to the claps, count: one, two, three, four ... Children join and, too, all, clapping their hands together, count in chorus: one, two, three, four ... Gradually the teacher, and after him the children, claps less and less, counts more and more quietly.
11. Game "Barbell"
Purpose: to relax the muscles of the arms and back, to enable the child to feel successful.
"Let's take a lighter barbell and raise it over our head. We took a breath, raised the barbell, fixed this position so that the judges would count you a victory. It's hard to stand like that, drop the barbell, exhale. Relax. Hurray! You are all champions. You can bow to the audience. All of you. clap, bow again like champions. " The exercise can be performed several times.
12. Game "Image of animals"
Purpose: to relax the muscles of the face, relieve muscle tension.
Portrayed sly Fox, cowardly hare, scary tiger, strong bear and, conversely, a cowardly bear, and Brave Bunny.

Group-building games.

1. Game "Mirror"
The driver is chosen: this is a person, all the others are mirrors. A person looks in mirrors, and they reflect him. Mirrors repeat all his movements, the actions of a person who, of course, grimaces from the heart. It is important here to ensure that the mirrors reflect correctly: if the person raised right hand, mirrors should raise the left, etc. In this game, it is convenient to encourage the most passive members of the group.
2. Game "Gift a card"
An adult, together with children, draws cards with pictograms indicating various positive traits... You should discuss with the children what each pictogram means.
For example, a card with a picture of a smiling man can symbolize fun. Each child is given 5-8 cards. At the signal of the presenter, the children fix all the cards on the back of their comrades (with the help of adhesive tape). The child receives this or that card if his friends believe that he has this quality. At a signal from an adult, children stop playing and usually eagerly remove "prey" from their backs. At first, of course, it happens that not all players have a lot of cards, but when the game is repeated and after discussion, the situation changes. During the discussion, you can ask the children if it is pleasant to receive the cards. Then you can figure out which is more enjoyable - giving good words to others or to receive them yourself. Most often, children say that they like both giving and receiving. Then the presenter can draw their attention to those who did not receive cards at all or received very few of them. Usually these children admit that they were happy to give cards, but they would also like to receive such gifts. As a rule, when the game is played again, there are no “outcast” children left.
3. The game "Sculpture"
This game teaches children to master the muscles of the face, arms, legs and relieve muscle tension.
Children are divided into pairs. One of them is a sculptor, the other is a sculpture. On the instructions of an adult (or a child presenter), the sculptor sculpts a sculpture out of "clay": a child who is not afraid of anything; a child who is happy with everything; a child who has completed a difficult task, etc.
An adult can suggest themes for sculptures, or children themselves.
The players usually switch roles. A variant of group sculpture is possible.
After the game, it is advisable to discuss with the children how they felt in the role of a sculptor, sculpture, what kind of figure it was pleasant to depict, what not.
4. Game "Lavata"
The players stand in a circle, hold hands and begin to move in a circle, singing loudly: "We are dancing, we are dancing, tra-ta-ta, tra-ta-ta, our cheerful dance is Lavata." Then everyone stops and the presenter says: "My elbows are good, but my neighbor's is better" - everyone grabs their neighbors by the elbows and starts to move again singing. The facilitator can name the parts of the body that he wants (waist, shoulders, heels, legs, etc.), the main thing is to relieve tactile tension in children.
5. The game "Toe-heel"(mini-training for bringing together and relieving tactile tension)
Everyone becomes in a circle very tightly, so that the toe rested against the heel in front of the person standing. When they got up right, everyone starts to squat slowly in this position - it turns out that everyone sits on the knees of the previous one. If you have successfully sat down, you need to try to hold out for so little.
6. Game "Triangle, square"
All stand in a circle and join hands. Then everyone closes their eyes. The presenter asks: “Guys! In complete silence, without words, build me a triangle ... a square ... a rhombus, etc. "
7. Game "Beep"
The whole group, with the exception of the driver, sits in a circle on chairs or armchairs. The blindfolded driver walks inside the circle, periodically sitting down on their knees. His task is to guess who he sat down with. Feeling with your hands is not allowed, you must sit with your back to the seated person as if you were sitting on a chair. The seated person should say “Beep”, preferably “Not in his own voice” so that he will not be recognized. If the driver guessed on whose lap he is sitting, then this child begins to drive, and the guesser sits in his place.
8. The game "Bug"
The driver stands with his back to the group, extending his hand from under the armpit with an open palm. The children and the psychologist line up behind him. Everyone's right hand is clenched and raised to chest level, thumb this hand is raised up. Someone from the line touches the driver's open palm and quickly takes the starting position, and the driver must turn to the group and guess who touched him. The driver drives until he guesses correctly. Then the one who guessed it starts to drive. The game reveals group relationships well.
9. The game "Putanka"
The driver is selected. He leaves the room. The rest of the children join hands and form a circle. Without unclenching their hands, they begin to get confused - whoever knows how. When a confusion has formed, the driver enters the room and unravels, also without unclenching the hands of the confused ones. The game maintains group cohesion.
10. Game "Birthday"
Purpose: to unite the group and create favorable emotional comfort in the group.
The course of the game: the birthday person is selected. Guests (children) are invited to come up with a greeting and prepare a gift. It is necessary to present a gift with the help of gestures and facial expressions. One of the participants gives an imaginary “gift-image” to the birthday boy, and all the others have to guess what was presented to him.
11. Game "Zhmurki"
The game is aimed at group cohesion and the initiation of tactile contacts, it is good at disinhibition of motor inhibited children.
The whole group stands in a circle, one counts to choose the driver. The driver blindfolded himself, someone from the group twists him in place to make orientation difficult. You can circle with different funny sayings or comic dialogues. For example; "What are you standing on?" - “On the bridge.” - “What to eat?” - “Sausage.” - “What are you drinking?” - “Kvass.” - “Look for mice, not us.” After that, everyone scatters, and the "blind man's buff" must walk around the room and catch the children. Children run around the room, tease the "blind man's buff", touch her to distract, etc., and she has to catch one of the guys and guess who it is by touch.
12. Game "Desert Island"
The game begins with sociometry - who will go to uninhabited island... Then, when mutual and forced couples have formed, everyone goes to an uninhabited island. Further, psychologists turn out to be natives on this island and attack the couples of children thrown out by the waves, causing aggression on themselves, they manage to rally the group well and remove the disappointment from sociometry.
Thus, the proposed games are aimed at the full social development of preschool children. The first group of games is aimed at overcoming anxiety and increasing self-esteem of preschoolers. The second group of games is designed to rally and unite the children's team.
The use of this system of games in correctional and developmental classes will effective remedy social development of the personality of preschoolers, which in the future will serve as protection for the child from social and interpersonal confrontations.

Literature:
1. Correctional and developmental classes for older preschool children. [Text] / Е.А. Alyabyeva. - M .: "Academy", 2003.
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center VLADOS, 1999.- 384p .: ill.
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Irina Krasilshchikova
Social and personal development of children through games

An article on pedagogical topics.

Article. " Social and personal development of children through games"

Description: This article will be useful for educators, teachers of additional education, primary school teachers.

Target: developing children's communication skills through games.

Currently, special attention is paid to the problem social and personal development and education of preschoolers, which is one of the components of the State standard for preschool education... Problem socialization takes a lifetime but the basis social development it is laid down precisely during childhood. Kindergarten - the beginning child's social life... The problem of joining social the world has always been and still remains one of the leading in the process of forming a child's personality. Raising awareness of problems socialization associated with a change socio-political and social-economic living conditions, with instability in society. In the current situation of an acute deficit of a culture of communication, kindness and attention to each other, society is experiencing difficulties in the prevention and correction of such negative manifestations. children like rudeness, emotional deafness, hostility, inability to empathize, etc. Social development personality is no less necessary than development of intellectual, creative, physical abilities... The main task of the teacher is so that any child feels happy, can adapt and overcome difficulties, have an idea of ​​the different sides of his "I AM", be able to understand feelings and experiences, adequately respond to them and find constructive ways to express their attitude to reality, the most effective methods and techniques for children to receive social skills.

The main goal of teachers is to help children enter the modern world, so complex, dynamic, characterized by many negative phenomena.

An important role in successful social and personal development preschoolers playing game. Play is the most effective means of strengthening a child's self-confidence, understanding of their personality traits and abilities in communicating with peers. Solving problems social development child in role-playing play involves close interaction between the preschool institution and the family. Parents can introduce the child to the main areas social life and interesting events, human relationships. To facilitate social development of the child, an adult needs to encourage all sorts of forms children play, since up to 7 years old the game remains the leading activity children... Communication is an integral part of it. During games development baby moves fast pace: social, mental, emotional. Take a closer look at how they play children: most often they reproduce the everyday life of adults in a playful way - they play at the store, at the doctor, at the kindergarten or school, at Mothers and daughters... When creating an imaginary situation in play, the child learns to participate in social life, "Tries on" take on the role of an adult. In the game, options for resolving conflicts are worked out, dissatisfaction or approval is expressed, children support each other - that is, a kind of model of the adult world is built in which children learn to adequately interact. The game allows the child to feel like an equal member of human society. In the game, the child gains confidence in his own strengths, in the ability to get real results. To ensure the child's emotional well-being, educators need to use communicative games by type"Good morning" when children call each other affectionate name, wish well, tune in to the good events of the day. For development the child's positive attitude towards the people around him, the work of the teacher with the pupil is implemented across:

didactic games aimed at familiarizing and fostering a tolerant attitude towards different people ("Peoples of the world", "Who has what home", pick up a picture). Development respect for the outside world (man-made, not man-made) promote didactic games natural history content. Development communicative competence baby contribute to: special games and exercises aimed at development recognition and expression of their emotions "Mood Cloud", "Mirror", etc., as well as games - dramatizations, theatrical games... For development of social skills in children the work of teachers is being built across: conducting didactic games (choose what is right and what is wrong, games - trainings "Save friends", special games for communication "Connecting thread", "Sculptors".

An important role in social and personal development pupils play mobile games which are an excellent remedy development and improving movements children, strengthening and hardening their body. The value of outdoor games is that they are based on different types vital movements, and in the fact that these movements are performed in a wide variety of conditions. A large number of movements are accompanied by chemical processes that activate respiration, blood circulation and metabolism in the body, which greatly contributes to muscle development, bones, connective tissues, increases the mobility of the joints, especially the spine. In pedagogical science, mobile games are reviewed as the most important means of comprehensive child development... Outdoor play is called the most important educational institution that promotes development physical and mental norms, rules of behavior, ethical values ​​of society.

The goal of all these games is that children should become free and responsible, have a sense of their own dignity and respect others. This will help them to be understandable, accepted and recognized, and therefore successful in the society of people.

Communication games: 25 interesting communication games for the development of communication for children and adults.

Communication games.

Communication games- so called games for the development of the ability to communicate, the ability to cooperate and interact with people in a variety of life situations... Communication games can be played both at home and in the yard, in a children's center, at a holiday or family party, at a training session, or used as moments of relaxation after class. The article contains games that I use in my communication with children and which we love very much. I will tell you in confidence that I played with them and with teachers, when I conducted classes with them on the development of communication in children. And even "adult aunts" played them with pleasure!

I wish you joyful games! Start playing communication games together with us.

Communication game 1. "Hello"

You need to have time for a limited time (1 minute or while the music is playing) to say hello to as soon as possible big amount people present. The way in which we will greet each other is stipulated in advance - for example, shaking hands. At the end of the game, the results are summed up - how many times did you manage to say hello, if someone was left without a greeting, what is the mood of the players now.

Communicative game 2. "Putanka"

There are two options in this communication game.

Option 1. "Putanka in a circle." Players stand in a circle and join hands. Hands must not be unhooked! Players confuse the circle - without disengaging their hands, stepping over their hands, turning around, and so on. When the mess is ready, the driver is invited to the room. He needs to unravel the players back into the circle without disengaging their hands.

This is a very fun and exciting game that kids, teenagers and adults alike play with great pleasure. Try it - you'll love it!

Option 2. "Snake" (the author of the option - N.Yu. Khryashcheva). Players stand in a line and join hands. Then they get entangled (the first and last players - that is, the "head" and "tail" of the snake pass under the hands of the players, step over their hands, and so on). The driver's task is to unravel the snake without disengaging the hands of the players.

Communicative game 3. "Engine"

The players stand one after the other. The first in the chain is a steam locomotive. His eyes are open. All the other players - "carriages" - have their eyes closed. The locomotive drives its train straight, and in a snake, and with obstacles. The task of the "trailers" is to follow the "steam locomotive" forward, without disengaging the hands. The task of the "locomotive" is to walk so as not to lose the trailers behind itself. If the "trailer" is unhooked, then the train is "repaired" and moves on.

Communication game 4. "Kangaroo and kangaroo"

Play in pairs. One player is a "kangaroo". It costs. Another player is the "kangaroo". He stands with his back to the kangaroo and crouches down. Kangaroo and baby kangaroo join hands. The task of the players in pairs is to reach the window (to the wall). The game can be played even with the smallest children both at home and on a walk.

Communicative game 5. "Mirror".

Players are divided into pairs. One player in a pair is a mirror. "Mirror" synchronously repeats all the movements of the second player in a pair. Then they switch places. It's not as easy as it seems at first glance - try to keep up with the player as a mirror!

Then, when the children have mastered the option of playing in pairs, it will be possible to play this game with a group of children. Children stand in a line, and the driver is in front of them facing the players. The driver shows the movement, and the whole group synchronously repeats this movement (note that the group repeats in a mirror image, that is, if the driver raised his right hand, then the "mirror" raises his left hand).

Communication game 6. "Hold the ball"

In this game, we will learn to adapt in our movements to the movements of our partner in the game.

Players stand in pairs and hold one big ball. Each player holds the ball with both hands. On command, the players must sit down without dropping the ball from their hands, walk around the room with it, jump together. The main task is to act in concert and not drop the ball.

When players can easily hold the ball with two hands, the task becomes more difficult - the ball will need to be held with only one hand for each player in a pair.

Communication game 7. "Favorite toy"

Everyone stands in a circle. The host is holding a soft toy. He says a few words about her - compliments: “Hello, little mouse! You are so funny. We really love to play with you. Will you play with us? " Further, the presenter invites children to play with a toy.

The toy is passed in a circle, and each player who receives it says affectionate words about the toy: “You have such a pretty face”, “I like your long tail so much”, “You are very funny”, “You have such beautiful and soft ears” ...

The game can be carried out even with small children - by offering them the beginning of the phrase that the kid will finish: "You are very ...", "You have beautiful ...".

Communicative game 8. "Greetings" ("Clapperboard").

I really love the different rituals invented with children. We, adults, very often think that this is a trifle, nonsense. But how important they are for children!

The children and I make a “firecracker” when we meet. Everyone stands in a circle, we stretch our arms forward. I open my palm, the children put their palms on my palm one on top of the other (it turns out a "slide" of our palms). Then we lift this "slide" up and do everything together at the command of the "clapperboard". I say: “One, two, three” (to these words we raise our hands and stretch up - and we stretch very high as soon as we can reach without separating our hands). "Clap!" At the word "clap", our common firecracker claps to everyone's joy - hands are quickly spread apart like a "fountain".

If there are not enough children, then during the circle until the clap we greet each other: “Hello, Tanya (Tanya's palms are in our clapperboard), hello, Sasha,” and so on.

Communicative game 9. "Needle and thread" (folk game).

All players stand one after another. One player is a needle. Other players are a string. "Needle" runs, changing the direction of movement - and straight, and snake, and in a circle, with sharp turns and smoothly. The rest of the players must keep up and adapt in their actions to their team.

Communication game 10. "What has changed?"

Players are divided into two groups. One group will guess, the other will guess. Those who will guess, leave the room. Players remaining in the room make a few changes to their appearance... For example, you can take someone else's handbag on your shoulder or unfasten one button on your shirt, tie a new elastic band on a pigtail, change places, change your hairstyle. When the players are ready, they call their comrades into the room. The other team must guess what has changed. Then the teams are swapped. The game can be played not only as a team, but even as a pair.

It is good if there is a mirror in the room where the changes will take place - this is very convenient. But you can do without it and play this game even on a camping trip. It's a lot of fun. Save some props for this game (neck scarves, straps, hairpins and other things with which you can make changes to your appearance).

Communicative game 11. "Compliments".

All players stand in a circle and compliment each other in turn. In compliments, you can note the mood, and appearance, and personal qualities and much more.

This is a very enjoyable game - try it.

Communication game 12. "Guess"

All players are sitting on the carpet. One player - the driver - turns his back on everyone. The players take turns stroking his back. The driver's task is to guess who stroked him now. Then the players switch places so that everyone can be in the role of the host. The game can be played not only on the carpet, but also while standing (for example, while walking).

A similar game can be played in another version - call the driver by name - you get the game "Guess who called."

Communication game 13. "Find your child"

This is a game for family groups and family holidays... This is a favorite, wonderful, funny game that we have already played many times. I love her very much!

Players are divided into two teams. Parents are on one team, their children are on the other. Parents take turns blindfolded and need to find their child among all other children by touch. At the same time, children are prohibited from saying anything and prompting. On the contrary, you need to confuse the parents - for example, change the jacket or remove the bow from the hair, run to another place in the room, sit down (so that they don't guess by the height), and so on. As soon as the parent guessed his baby, he says: "Here is Anya!" (calls the baby's name) and removes the bandage. If the parent has not guessed correctly, then he receives a phantom, which is won back at the end of the game.

The game is wonderful, we always play with pleasure. Play with your friends!

Communicative game 14. "Lame duck"

The duck broke its leg and now walks poorly. Her role is played by one of the children. The child, playing the role of ducks, tries to show how painful, bad and sad he is. All other children console him, stroke him, say affectionate words, hug him, support him. You can play in such a way that the children themselves perform the roles, or you can use toys and speak for them. In this communication game, toddlers learn to show empathy.

Communicative game 15. “Looking for a friend”.

This game can only be played with a large group of children. You will need a set of pictures or a set of toys (2-3 bears, 2-3 bunnies, 2-3 dolls, 2-3 ducks, and so on). Each child is given one toy or one picture, which has "friends" - the same pictures.

Children are encouraged to find friends for their toys (find paired toys, that is, find other bunnies for a bunny, and other bears for a bear). Children are looking for friends to the music. When friends for a toy are found, children with toys dance together and merrily to the music.

This is a game for young children who are just learning to interact with each other.

Communication game 16. "Catch the eye"

This game develops mutual understanding. An adult is leading the game.

Players sit on carpet or chairs. The presenter looks at the players, and then stops his gaze at one of them for a few moments, as if calling him to him. The one on whom the presenter's gaze rested must stand up. The task of the players is to guess by sight when the host of the game calls you.

Then, when the players are comfortable with the rules of the game, they lead the children and try to understand each other by looking.

The game can be played not only with a group of children, but also in a family.

Communication game 17. "Swap places"

We are all different, but we have so much in common! We will see this in the course of the game.

Players either stand in a circle or sit on chairs. The host of the game invites those who ... to change places. (Next are the tasks: "Switch places those who love candy", "Who makes his bed every day", "Who has a cat at home" and so on).

Communication game 18. "I want to be friends with you"

This game was developed by O.V. Khukhlaeva. The game helps to establish a friendly environment in a group of adults and children.

The leader says: "I want to make friends ..." and then describes one of the group members. The participant, who guessed that he was being described, quickly runs up to the driver and shakes his hand. And he himself becomes a driver in the game.

A very pleasant and friendly game.

Communication game 19. "Box with a secret"

This communicative game is also proposed and described by O.V. Khukhlaeva. You will need a large enough cardboard box(for example, from under a computer or other household appliances). She can always be found at friends. In this box, you will need to cut large holes so that your hand can easily fit through them. In total, you need to make 4-6 holes. Play, respectively, 4-6 people (as many holes in the box, as many players can be in your game). The players put their hand into the box (the leader is holding the box on the table at this time), there they find someone's hand, they get to know it and guess who it was, whose hand they just met.

A very fun and mischievous game! It is interesting for adults too.

Communication game 20. "Balls"

Players need to join hands and form a closed figure of any shape. If a lot of people play, then you need to first divide them into teams. A team can have several players (4-6 people).

Each team is given 3 colored balloons. The task of the team is to keep your balls in the air as long as possible without unhooking your hands (you can throw balls up with your shoulder and even knee, blow on them and use all the methods that come to your mind). The winner is the team that kept the balls in the air for the longest time.

If adults are playing, then during the game you can add 2 more balls to each team - this is much more difficult and interesting!

For the smallest children, you need to offer 1 ball, which is held in the air by a couple of three players. You can play with kids not only with a ball, but also with a cotton wool fluff, which you need to blow on (Russian folk old game).

Communicative game 21. "Animal piano".

This communication game was developed by O.V. Khukhlaeva and develops the ability to cooperate with each other. Children sit in one line (it turns out a piano keyboard). The presenter of the game (adult) distributes his voice to each child - onomatopoeia (meow, oink, woof, mu, kokoko, eider and others). The presenter, that is, the "pianist", touches the heads of the children ("plays the keys"). And the "keys" each emit their own sound.

You can also play on your knees - keys. Then you can also introduce the sound volume into the game. If the pianist touches the key lightly, it sounds very quiet, barely audible, if it is stronger, it sounds loud. If it is strong, then the "key" is to speak loudly.

Communicative game 22. "Snowball".

This game is good for dating, but it can be used in other cases as well. They play like this. The first player says his name. The next player says the name of the first player and his own name. The third player is the name of the first and second player and adds his own name. And so in a circle. We end with the first player mentioning all the names. The names are very easy to remember in this weight.

Not necessarily in this communication game call names - you can name who loves or dislikes what, who has what dream, who came from where (if we play with children in a country camp) or who has what kind of pet (that is, what we say, you can choose and invent yourself depending on the topic )

Communicative game 23. "Laugh at Nesmeyanu".

One player is Nesmeyana. All the others are trying to make Nesmeyanu laugh. Anyone who succeeds in this becomes Unreasonable in the next game.

Communication game 24. "Conspirator"

This game was developed by V. Petrusinsky. All players stand in a circle. The driver is in the center of the circle. He is blindfolded. Players dance around the driver. As soon as the driver says: "Stop", the round dance stops. The driver's task is to recognize the players by touch. If the driver recognizes the player, then the player leaves the game. The task is to become the best conspirator, that is, to make sure that you are not recognized at all or recognized as the last.

Very funny and entertaining game... What children do not do is stand on a chair or crawl on all fours, disguise their hairstyle under a cap and tie the bow of the dress the other way around (from the back, where he was, onto his stomach). Try it - you'll love it!

Communication game 25. "Ears - nose - eyes".

All players are in a circle. The presenter begins to speak aloud and at the same time show a part of the body on himself: "Ears-ears" (all show ears), "Shoulders - shoulders" (all show shoulders), "Elbows - elbows" (all show elbows). Then the driver begins to deliberately confuse the players: he shows one part of the body, and names another. Children should not repeat the movement in the event of a driver's mistake. The one who has never made a mistake wins.

Both toddlers and teenagers play this game with equal delight. It is also suitable for studying foreign languages... The vocabulary of the game (called body parts) depends on the age of the children playing. For the smallest, it is enough to name the parts of the body known to them - the nose, ears and others. For older ones - you can use more Difficult words- chin, elbows, forehead, eyebrows and others.

Communicative game 26. Draw a drawing.

The game is very simple. You can even play it together. One person begins to draw - draws a squiggle on a piece of paper. The second player of the pair continues drawing and hands the paper and pencil again to the first player. The first player continues and so on until the drawing is complete.

If you play with a group, the game is played a little differently. All players sit in a circle. They simultaneously begin to draw a drawing on a sheet of paper and, upon a signal from the presenter, pass their drawing to their neighbor on the left. And they themselves receive a drawing from a neighbor on the right. Each player finishes the resulting squiggle and, at the signal of the leader, again passes the sheet of paper to the neighbor on the left. So all the pictures move in a circle until the leader's signal about the end of the game. Then the resulting drawings are examined. We discuss what was conceived by the first player who started drawing, and what happened.

The game gives all children the opportunity to express themselves, here the fantasy is not constrained by anything. Even very shy children play this game with pleasure.

Communication game 27. "Conversation through the glass".

Play as a pair. One player appears to be in the shop. And the second is on the street. But they forgot to agree on what to buy at the store. The player “on the street” gestures to the player “in the store” what he needs to buy. Shouting is useless: the glass is thick, they will not hear. Can only be explained by gestures. At the end of the game, the players exchange information - what they needed to buy, what the buyer understood from the gestures of his playmate.

You can play this game with teams. One team makes a guess and its representative shows by gestures what is being made. The other team guesses. Then the teams change roles.

The game is interesting for both children and adults. You can “go” to different stores - and to “ children's World", And in the" pet store ", and in the" supermarket ".

Communication game 28. Sculptor and clay.

For this communication game with preschoolers, you will need pictures (photographs) of people in various poses. They can be copied online and printed.

Play in pairs. One child in a pair is a sculptor, the other is clay. Each couple receives a picture of a person in a particular pose. A child - "sculptor" needs to sculpt this figure from his "clay". You can't talk, because clay doesn't understand words, you can just "sculpt". Then "sculptor" and "clay" change roles.

With teenagers and adults, you can use more complex versions of the game: for example, sculpt a whole sculptural group of several people on a given theme. And then switch roles.

Communication game 29. The blind man and the guide.

This game is played by a pair. One player in a pair is blind. He is blindfolded. The other must lead him from one end of the room to the other end. Before the start of the game, obstacles are created in the room - they put boxes, toys, chairs and other objects. The guide needs to guide the "blind" so that he does not stumble. After that, the players switch roles.

Communicative game 30. "Braggart competition".

This game was developed by EO Smirnova (I highly recommend to teachers her book "Communication of preschoolers with adults and peers", publishing house Mosaic - Synthesis, in which you will find a system of wonderful games with preschoolers for the development of communication).

The players sit in a circle. The host proposes to hold a braggart competition. And the winner will be the one who boasts the best ... a neighbor on the right! You need to tell about your neighbor, what is good about him, what he can do, what actions he has done, what you like about him. The task is to find as many advantages as possible in your neighbor.

Children can name any virtues (from the point of view of adults, it may not be virtues - for example, a very loud voice - but the opinion of the child is important to us)!

Although this communication game is intended for children, it is very good to play with a team of employees at work. We played and everyone was very happy! It's so nice to praise colleagues and hear their words of support.

Author of the publication: Valasina Asya, author of the site "Native Path", host of the Internet Workshop of educational games "Through the game - to success!"

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