Hello dear tankers! Today we continue to consider the US tank destroyer branch and today one of the most incomprehensible and scary Tier 8 vehicles is next in line. Terrible not only for the enemy, but also for the driver. This is a machine that does not forgive mistakes. A machine, with the proper use of which, you can bring panic and fear into the enemy's ranks. This is one of the most obscure, creepiest, most unexpected cars in the game. Meet T28.

Well, the car is level 8. Despite its level, this vehicle does not find a place in the companies, like many other tank destroyers. This car is made for the scary bending of the random, however, you will have to work hard to bend each and every one individually. Many drivers of this PT and the next one also pay with their nerves, and many get a lot of fun. Therefore, if you do not like very slow and armored vehicles, then it is better to stop at the T25 AT. This machine differs from its predecessor in all respects and on each one individually. It's worth trying to play on this machine, perhaps even on OT (general test) immediately in the top configuration, but if the machine is not for you, then it's better not to torture yourself and the allied team - nerves are more expensive. It is also worth considering the fact that the T95 is a truly terrifying continuation of the T28 (in two senses of the word “terrifying”, for whom, decide for yourself). The value of this horror is 2,580,000 credits and 87,000 experience. The numbers are quite common for level 8, so there is nothing terrible and unattainable in them. From experience, this is even slightly less than that of the alternative T28 prototype. However, since the machine is quite demanding on the hands and does not forgive mistakes, we immediately need to install additional equipment, put a good crew and apply camouflage. We will talk about the equipment later, but already now expect to spend at least 1,000,000 credits on its purchase, since the previous vehicle was light, and this is a heavy tank with completely different class modules. As for the crew, everything is quite simple, but with its own moments. I have repeatedly said that the higher the level of the car, the more its characteristics are influenced by the crew. Therefore, I highly recommend transferring the crew from the previous car, since the specialties completely coincide. I advise you to transplant immediately with a 100% level of proficiency in the main specialty, this can be achieved in several ways:

  • The most convenient way is to retrain everyone for gold. The perks of us and our predecessors should match, so they don't even have to be reset. It will cost you 200 * 5 = 1,000 gold.
  • An alternative option is retraining for silver up to 100%. Here we will have to sacrifice a small amount of experience, as we will be forced to reset the skills of the crew and retrain them. Thus, part of the experience in the "plus" will cover the entire penalty amount, and plus, we will be able to choose new perks and skills. It will cost us 40,000 * 4 = 160,000 silver.

I also highly recommend applying camouflage to the car. We are a PT, which already means that we have a bonus to camouflage, and in combination with camouflage we will get a good increase ... It will cost 80,000 * 3 = 240,000 credits for 30 days. It's not that expensive for a level 8.

Equipment

Here is the machine research tree

Of course, the already opened pre-top gun and radio station cannot but rejoice. However, if you have already upgraded the alternative PT T28 prototype, then the gun and engine should already be open.

As usual, the choir must be opened and installed immediately to increase the load capacity of the machine. Also, we will significantly increase the turning speed and cross-country ability on different soils, which in turn is extremely important for the PT with our dynamics.

Both the top engine and the stock engine do not reach enough power to achieve more or less normal speed with our mass. Yes, the top engine is important, but the game is not based on dynamics on this tank, so the top gun will be more useful for us.

Well, the stock radio station will obviously not be enough for us to play at our levels, so we definitely immediately install the top radio station, since it was opened a very long time ago and is quite light in weight. It will be enough for us.

A terrible, very terrible top gun for this tank. Of course, many will say that the BL-10 will be better, but this is not so. Firstly, accuracy is better here, and secondly, one-time damage does not always solve. There are a lot of situations when it is more important to inflict 100 - 200 units. damage is faster than inflicting 700 - 800, but wait 15 seconds ... We have more than enough penetration even with basic shells, so we will not have problems with penetration of mouses, Is-7 and slippers. The damage is also quite good, and with a high rate of fire, we can pour in and pour in damage. As for the pre-top weapon, it is not enough for us, but be patient and gradually upgrade the top one, in the end you will get what you wanted and the game will become much more pleasant.

pumping

It is better to open and install modules in this order

  1. radio station
  2. Chassis
  3. Top gun
  4. Engine

The last 2 points can be swapped if you are too unbearable to ride with a stock engine.

Advantages and disadvantages of the car in the top configuration

pros

  • low silhouette
  • Excellent booking in the frontal projection
  • Great tool
  • Good shooting accuracy on the move

Minuses

  • Poor side and stern armor
  • Weak dynamics
  • No tower

Balance weight

We get into battles of 8 - 10 levels. In principle, we don’t care who to make holes, but we don’t care what kind of artillery to catch blanks from. However, we feel comfortable everywhere if the machine is for you and you know how to play it.

Profitability

A successful game with PA will bring us a little farm. All this is due to the good survivability of the vehicle and the ability to deal high damage to any opponents. However, this is all when using ordinary shells and consumables, with premium ones you will go into the red. The game without PA will also differ little from the last option.

Tactics

Well, get used to the fact that you are a mobile pillbox. We have an extremely weak dynamic, so we need to carefully choose the direction where to go from the very beginning. We are unlikely to be able to return to the base, not to mention the change of flank. It is also worth noting that we have a fairly long body, which means that it will not be difficult to break through you into a lateral projection, and to get there too. We should be wary of artillery, because the boards and feed are cardboard and splashes will pass perfectly. Also because of the low speed - we just can not quickly change position. Our worst enemy is CTs at short distances, they can simply get used to the side and hit us. Shoot down their tracks, crit the engine, do whatever you want, but don't let them near you. Well, according to this PT, perhaps all of the features. I will only say that you need to think well before each action, turn, shot. The game on this PT is built with the help of brains, not hands and experience, which is also important.

Optional equipment

Everything is standard here, but with some features

  • Rammer
  • Drives
  • Fan / lining / optics / mesh - depending on the style of play. Personally, I would put a lining, we don’t have dynamics anyway, so we won’t lose anything, but artillery will have to try hard when dealing damage. With such a lining, even a direct hit can only be an injection.

Equipment

Also standard

  • repair kit
  • first aid kit
  • Fire extinguisher

Crew Perks

Commander

  1. Sixth Sense
  2. Disguise
  3. The Brotherhood of War

gunner

  1. Disguise
  2. Sniper
  3. The Brotherhood of War

Driver mechanic

  1. Disguise
  2. Virtuoso
  3. The Brotherhood of War
  1. Disguise
  2. radio interception
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Non-contact ammo rack
  3. The Brotherhood of War

Machine vulnerabilities

Orange- commander, gunner, loader
Red- engine, tanks, transmission
Green- easily penetrated zones
White- ammo rack
Blue- driver mechanic.

And finally, a few videos on the car

But due to the presence of a turret, the tank can shoot from around the corner, it is more difficult to twist it and it is more flexible in use. hallmark pumping a tank is the ability to install all the top modules on the original chassis, which allows you to quickly get a good gun.

And the gun on the T28 Prototype is the best american gun in a game that makes the car a formidable opponent for any type of vehicle.

How to play tank T 28 prototype

Due to the fact that the chassis in the tank is from the T28, the armor of the sides and stern leaves much to be desired. Therefore, despite the presence of the tower, it is not recommended to engage in open confrontation in close combat. Removing the gun into the turret reduced its rate of fire, accuracy, and aiming speed, so at long distances the Prototype is inferior to turretless anti-tank guns. The optimal battle tactic would be to fight at medium range, where the T28 Prototype can fulfill its role of holding the opponent's heavies. Especially good if there is an impenetrable shelter nearby.
If randomly throws a car into the top of the list, then definitely it will be one of best tanks in battle. In this situation, you can play heavy. Good frontal armor and rate of fire will allow you to successfully push through enemy defenses from tanks of a lower level.
At the bottom of the task list T28 Prototype- sit in the bushes and play sniper. It is better not to enter into a direct confrontation at all, as this is fraught.

Crew and equipment what perks to put

  1. The sixth sense for the commander will be the first important skill.
  2. For the rest, we pump in everything that will allow you to shoot on the go more accurately.
  3. This is a smooth ride and a smooth turn of the tower. Repair will be far from superfluous, but not a paramount skill.
  4. The self-propelled gun must move, and a downed harp makes it vulnerable to artillery, since good armor only frontal.

Of the equipment, we definitely put a prototype on the T 28 tank

  • Rammer, with it the rate of fire will increase significantly.
  • To disguise the tank, we put the Maskset.
  • The next choice is a stereo tube if you prefer a war from the bushes, or Enlightened Optics if you like to tank.

T28 Prototype– excellent fighting machine, which copes with the tasks set with a bang. A powerful cannon allows you to fight on equal terms with the heavies of an opponent of the same level. Of the shortcomings, it is worth noting low speed machines and turret rotation. Also affects the lack of accuracy at long distances.

The Soviet T 28 cannot be called the strongest or one of the best tanks in World of tanks at the fourth level. It is rather an average worker, capable of performing certain tasks. combat missions, but at the same time possessing both strengths and weaknesses. We hope that guide to the T 28 tank in World of tanks help you better use strengths this ST.

    pros
  • high power density
  • Good acceleration dynamics
  • Capable of holding a speed of 45km/h
  • Precision gun
  • High DPM
  • Good armor penetration
    Minuses
  • Weak booking
  • Large dimensions
  • Mediocre review

On the one hand, there are not many minuses, but unfortunately they overlap each other, not only is the body pierced by everyone and sundry, and besides, it is also huge. So on the T-28 we are a large and light target, which also shines far, thanks to its size, but we ourselves are only able to see enemies at a distance of 340 meters.

Strengths at T 28 in World of tanks not a little. They can be summarized and said that the tank has good mobility and an excellent weapon for its level. Many players consider these qualities to be essential for a medium tank in the game, and they will certainly do well with the T-28.

Modules of the T-28 tank in WoT

Equipment

If you prefer to operate from afar, or in the PT style, then install on the T-28 stereo tube, reinforced aiming drives, camouflage net or send.

If you are closer to the role of a mobile ST, then good choice will be improved ventilation, sending, reinforced aiming drives.

Pumping the T-28 tank in WoT

First of all, it is worth digging out the ZiS-4 gun. By setting it to T-28 in WoT, you can significantly increase the damage dealt, which means you can earn more experience and silver needed to replace the rest of the modules. After the gun, we pump the engine, chassis and tower, then the radio.

Crew Perks

For the T-28 crew, camouflage is a good choice. This will make your tall tank a little less visible. Sixth sense is a good skill for a commander, useful on almost all tanks, it is mentioned in most guides for WOrld of tasnks. Given the high rate of fire, the Sniper perk will be useful.

Eagle eye and radio interception will help increase your visibility, which will not allow enemies to shoot your war machine with impunity.

Tactics of actions on the T-28 in World of tanks

Alone in the field is not a warrior - this phrase is great for the T-28, staying in the open you will become an easy target for enemies that you may not even see, but they will hit your outstanding hull with a fair amount of consistency. The Soviet ST has a good weapon with a high DPM, which means it can cause huge problems to the enemy team. In World of tanks, it’s not worth driving forward on the T-28, it is better to act as a support dealing damage from the second line.

Operating from the depths of the T-28 is able to fully open up. Allies will highlight enemies and take some of the damage on themselves, and you will be able to use the capabilities of an excellent weapon - the ZIS-4.

On the T-28, you can successfully operate in the style of an anti-tank self-propelled gun, setting up ambushes in the bushes. If you prefer this style of play, install a stereo tube and camouflage net.

Watch out for HE hits on your tank, because the T-28's armor is weak and you can take a lot of damage.

In September 1943, the United States launched a program to develop a number of heavy combat vehicles. Studies conducted by the armaments department showed that such vehicles may be needed in Europe to overcome advance fortified defensive lines such as the German "Western Wall". It was planned to use the new 105 mm T5E1 gun. The tank was planned to use 200 mm armor and electric transmission, developed for the heavy tank T1E1 and medium T23. The T5E1 gun had a high initial speed projectile and could effectively hit concrete fortifications. The head of the weapons department calculated that 25 of these tanks could be produced within eight to twelve months (usually it took so long to manufacture one prototype), which would allow them to keep up with the invasion of Europe. The Ground Forces did not agree with this and recommended that only three experimental tanks be made, and the electric transmission should be replaced with a mechanical one. After approvals in March 1944, the rear of the ground forces ordered five tanks, which received the designation T28. At the same time, the armor was increased to 305 mm, and the combat weight was raised to 95 tons.

According to the project, it was supposed to create a squat, turretless tank. At the same time, the 105-mm T5E1 gun was mounted in the front plate with pointing angles along the horizon of 10 °, and declination angles of + 20-5 °. The crew of four was supposed to include the driver and gunner, sitting in front to the left and right of the gun, respectively, the loader - to the rear-left and the commander behind the gunner. The driver and commander had observation towers at their disposal. A turret was mounted around the commander's cupola for a 12.7 mm Browning machine gun. It could only be used by the commander, standing in the hatch, which made it possible to consider the machine gun only as auxiliary weapons, except for the personal weapons of the crew members. The gunner had at his disposal a telescopic sight connected to the gun barrel and a periscope sight mounted on the roof of the fighting compartment.

On February 7, 1945, the head of the armaments department issued a memorandum proposing to change the name from T28 to the "self-propelled" T95, given the lack of a turret and weak auxiliary weapons. Order OSM 26898 dated March 8, 1945, this proposal was approved. Considering the pressure of the industry loaded with military orders, it turned out to be difficult to find the capacity even to manufacture five cars. The Pacific Car and Foundary Company agreed to implement the project, and in May 1945 she received the project drawings, a description of the gun mount and horizontal spring suspension. Immediately began the final fine-tuning of the project. The first casting of the frontal part of the hull was received on June 20, and the welding of the hull was completed in August 1945.

After the end of the Pacific War, the number of experimental vehicles was reduced to two in the order. The first of them was shipped to the Aberdeen Proving Ground on December 21, 1945, and the second on January 10, 1946. The first machine received registration number 40226809 and was used for testing at Aberdeen, and the second - N 40226810 - was transferred to Fort Knox, and then to engineering institute in Yuma, Arizona, to test floating engineer bridges.

The propulsion system of the T95 was almost identical to that installed on the M26 Pershing tank, although the latter was twice as light. Taking into account the traction characteristics of the 500-horsepower Ford GAF ​​engine, handling conditions and transmission ratio, the speed was no higher than 12 km / h. In reality, it was recommended to move at a speed of no more than 10 km / h at 2600 engine revolutions. The heavy weight of the machine forced Special attention to reduce the specific pressure on the ground. The solution to this problem was achieved by installing two pairs of tracks - a pair on board. The outer tracks, together with the side 100-mm screen, could be dismantled to move the tank on hard ground. The removed tracks were towed behind the self-propelled gun. Removing the outer tracks reduced the width of the vehicle from 4.56 m to 3.15 m. In Aberdeen, on trials, four crew members removed the outer tracks on the first attempt in 4 hours, the same amount was required for their installation. On the third attempt, both of these operations took 2.5 hours.

Heavily armored, with powerful weapons, the T95 self-propelled gun did not fit into the concept of armored weapons of the US Army. So, tanks had to have a turret, and self-propelled guns were usually lightly armored to achieve maximum mobility. T95 did not fit in either there or there. As a result, in June 1946 the name was changed again - the vehicle became the T28 heavy tank. It was considered that powerful weapons and heavy armor were more suitable for a tank. Nevertheless, T28 (T95) continued its tests at the Aberdeen Proving Ground until the end of 1947 - the survivability of parts and assemblies was determined during the operation of such a heavy machine. In total, 865 km were “wound on the caterpillar”, including 205 km on roads and 660 km on virgin soil. Needless to say, this took quite a long time due to the low speed of movement and little interest in the tank test program. The work was stopped due to the decision of the Department of Military Policy to stop all work in the class of 100-ton machines. One T28 (T95) is now on display in the collection of the Patton Museum at Fort Knox, Kentucky.

TTX super heavy tank T28 (105-mm self-propelled gun T95)
Crew 4 people
Length 11.12 m
Width 4.55 m
Height (by machine gun) 2.85 m
Weight (combat) 86260 kg
Armor thickness
gun mask 292 mm
hull forehead 305 mm
board (with screen) 152 mm
Armament:
105 mm gun T5E1 (62 rounds)
12.7mm anti-aircraft machine gun M2
Engine power 500 HP
Speed 13 km/h
Range on hard surfaces 160 km

24-09-2016, 10:16

Good day to all lovers of slow technology, the site is with you! Friends, now we will talk about a car that gives an excellent idea of ​​​​what awaits you when you continue to pass the selected branch. It's about about the American tank destroyers of the eighth level - in front of you is the T28 guide.

Indeed, in terms of gameplay, this unit is in many ways similar to the next tank in this development branch - the T95. But let's refrain from spoilers, let's take a closer look at the characteristics of the T28, and you yourself will understand what we are talking about.

TTX tank destroyer T28

To better understand what this unit is capable of, first of all it is worth saying that we have a good margin of safety by the standards of classmates, but the basic viewing range of 370 meters let us down, this will not be enough.

If we consider the T28 TTX of booking, this is a very controversial point. The strongest part of our vehicle is the forehead, the wheelhouse and hull are armored really well, but only by the standards of the eighth level. As soon as the opponent charges gold, or if tanks of levels 9-10 shoot at you, the armor immediately turns into mediocre.

As for the sides, they are cardboard, here the T28 tank can easily break through any firefly. The same applies to a thin roof and an even thinner stern; you need to stand towards the enemy exclusively with your forehead. By the way, there are also various hatches on the roof, it is also very easy to break through us here, you just need to get in.

The good news in terms of survivability is the fact that we have a rather squat silhouette, thanks to this, good camouflage is achieved and it is not so easy to detect this unit while you are standing.

The mobility of the T28 World of Tanks tank destroyers is very poor, this is exactly the factor that prepares you for playing on the T95. We have a very weak maximum speed, we are moving backwards at all disgustingly, the dynamics are terrible. As for maneuverability, this parameter is no better; even a more or less mobile cord can easily spin us.

gun

As you can see General characteristics our American leaves much to be desired, but do not despair, the situation with weapons is better here.

The T28 gun is far from the biggest on the alphastrike level, but we were given a good rate of fire, due to which we can deal about 2650 damage per minute, this DPM is one of the best on the level.

Regarding the parameters of armor penetration, the T28 WoT is also pretty good, the basic shells are enough to penetrate even armored vehicles of the tenth level in vulnerabilities, but carrying about 20-30% of gold ammo is worth it if the enemy is standing too well.

If we talk about accuracy, the tank has a good one. Yes, the dispersion is too big, but the stabilization is tolerable, and the T28 World of Tanks reduces quickly. But I want to warn you, at a distance of more than 350 meters it will not be comfortable to shoot.

The last thing I want to say in terms of weapons is that we have quite comfortable horizontal aiming angles, you can turn the gun 10 degrees to the left and 11 to the right. But the UVN of the tank destroyer T28 was greatly let down, the gun goes down only 5 degrees and this will often not be enough.

Advantages and disadvantages

Well, all the most important characteristics we have considered our guest today, so it's time to summarize all of the above, and to make it easier for you to navigate the variety of different parameters, let's break down the strengths and weak sides Tank destroyer T28 on points.
Pros:
Good forehead armor;
Excellent damage per minute;
High stealth coefficient;
good options armor penetration;
Decent accuracy;
Comfortable horizontal aiming angles.
Minuses:
Cardboard sides and roof;
Very poor mobility;
Uncomfortable elevation angles;
Long body, making it harder to hide;
Weak review.

Equipment for T28

Properly equip this anti-tank self-propelled unit with additional modules is quite easy. It is enough just to look at our main shortcomings, understand that there is practically nothing to fix here and switch to increasing the advantages of the tank. Thus, for T28 we select the equipment as follows:
1. - despite the fact that we already have a good DPM, raising it would be the right decision.
2. - despite the comfortable UGN, you still have to turn the body, and in order to spend less time on information, this option will be very useful.
3. - this module improves the range of vision well and suits the style of play on the T28 perfectly.

The third point has a good alternative -. With its help, we will become more dangerous in terms of fire potential, but we will deprive ourselves of vision, which makes us hope for team members who do not always live up to expectations.

Crew training

Regarding the choice of skills for the crew, everything is also extremely simple, a classic set for tank destroyers is suitable here, but we will have to slightly sacrifice accuracy in favor of improving our terrible mobility, so on T28 we download perks in the following sequence:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for T28

In the choice of consumables, as usual, you can stick to two configuration options. In the first case, this will be a democratic set of , , . But, there is one more nuance that we didn’t talk about before - shooting through the forehead of the hull, there is a high chance of an engine being critical. Knowing this, and simply in order to increase survival, it is better to carry equipment in the form of , , on the T28. You can also bet, but at your own peril and risk, the reason is clear.

T28 game tactics

Of course, in order to play well on this tank, it is very important to understand its strengths and weaknesses, as well as be able to use this knowledge. However, in the case of the T28, the battle tactics are based on the fact that this unit is very slow and clumsy, for this reason we will almost always use an ambush fighting style and fire at long distances.

The first thing to take care of is to take the most advantageous position from which a good shot will open in the chosen direction, to which we will not have to travel too long on the T28 World of Tanks and where it will be difficult for enemy artillery to shoot at us.

After that, we activate the horns, or we wait for the light of the allies. A fairly accurate gun allows us to shoot at long distances, but as mentioned earlier, the T28 tank starts to mow heavily if the distance to the target exceeds 350 meters. Playing from disguise, you can very well realize your powerful DPM, the main thing is that the opponents come across in the direction we have chosen.

If you want to be heroic, the T28 WoT Tank Destroyer can also play against armor, but this only applies to situations where we got into battle at the top of the list. In this case, you can go to the first line, play from the armor, but you need to turn the body quite a bit, always dancing between shots.

Otherwise, under no circumstances should we let the enemy on board, since the American T28 tank destroyer can be twisted even by a movable cord. It is better if there will always be several allies nearby, who, if necessary, will cover the rear.