Foreword: development from 3k to 10k building rating is relative values ​​(if you develop colonies in turn, then the rating will come up more than with the simultaneous development of 3-4 planets). The development of planets and setting up the economy can last up to 20k and up to 40k rating, if you have a very wide scope in the development of the empire. Below we describe the minimum necessary things that will help you to become self-sufficient faster and without errors.

Types of planetary development

The first thing you need to know before expanding your empire is how best to build the planets. Practice has shown that for reasons of saving time, convenience of logistics and sometimes for political reasons - it is most effective to make highly specialized planets, which will be detailed below.

1. Planet for the production of materials (matovark).

A phosphorus planet of 1300-1500 sites is best suited for these tasks, where you can install a hyper gate, or if there is a hyper gate of your soal or a friendly player nearby - with whom you can always agree on the use of his gate.

The development of such a planet usually consists of Health center level 100-200, warehouses for an average of 500 million (most of them can be kept in orbit) and, accordingly - buildings for the production of materials. Usually, actively digging players build 2 or more Matovarks (Helions and Zects usually do not need more than 2 of these planets, unless a separate planet for the production of fuel when you start to fight the Borg with a large fleet).

The energy supply, if you are brave and have not particularly quarreled with anyone, can be carried into orbit. Specifically in the case of matovarks, if they are not in the first two orbits, it is best to use orbital thermonuclear reactor.

An ideal variant of a matovarka is a phosphorus for 1400+ pads in the first two orbits in the system with the ability to install a gate on it or if there is a gate nearby.

2. Planet-bank, she is a scientific planet on the population.

A distant planet with 150% housing stock is best suited, if there is a bonus to energy and science, even better. By the way, the parameter, "production" and the bonus to it, when you hover over the planet, also affects the growth of loans from the bank.

The development of the planet consists of the maximum level of the bank, the research center, the academy of sciences, and all other sites are built up by cities. This planet will bring you not only loans (the increase depends on the number of unemployed people), but also scientific potential. Also, it makes sense to establish a design bureau on all scientific planets with the appropriate number of laboratories for its maintenance (for work, it consumes HP only from laboratories).

Important: wherever you decide to build a planet-bank (even on ordinary phosphorus) - always look at what square the target planet is and what it is cultural situation. When the square does not belong to any of the alliances, or belongs to BUT, there is a lot of alien population and the dominant culture is no more than 5-10% - you can safely build a planet-bank there.

There is also another option for building a scientific planet, both on distant planets and on ordinary planets. It is done at the expense of scientific laboratories and culture. Explanation below.

When you need to either support culture or save it (for example, your other Soals live in a quadrant) and the culture there is maximum (50%), in such quadrants industrial planets, and when you come across a planet on 900+ sites of the native atmosphere, then it is these planets that are often allowed under small scientific planets on culture.

On such planets are built: a research center, an academy of sciences - max. levels. And all other sites are engaged scientific laboratories and the entire population that is required to maintain these facilities is covered cultural buildings ( Cultural Center) . The principles of culture are: 1 unit culture for 2 units. the population of the planet.

In addition, if you are not poor on IG, then rebuild the cultural center of the maximum level, and get the population so (often done in orbit) that it does not exceed planetary culture by more than 2 times aza.

By the way, the best energy supply of such planets is orbital solar power plants. If you put thermonuclear reactors on scientific planets, sooner or later you will be tormented to monitor the availability of fuel for their work.

3. Planet for the production of modules (for advanced players).

At a certain level of development, when you have the economy set up and your development does not depend on anyone, playing in an alliance, it makes sense to colonize the planet of the native atmosphere on 900+ fields, on which you will exclusively produce modules. High speed production of modules in developed and large alliances is a very important element of the game team. On such a planet, you need: a health center of level 100+, warehouses and the buildings themselves for the production of modules. They can do without such a planet, except perhaps - mruns, given that their modules are in demand the least.

4. Borgo farm - a colony in minax (for advanced players).

Borgo Farm is a phosphorus planet colonized in Minax, previously cleared of an orbital base and a Borg colony, where you can build a "Borg Industrial Center" that will allow the production of Borg modules (long and very expensive to develop). And also, an orbit with protective platforms is placed above such a planet, on which high-level planetary destroyers, deflectors and on-board computers are installed. When there is an orbit above the planet in minax, once a day a borg called Horror arrives there, your orbits easily deal with it and fragments from high-level modules remain on the field - very useful prey.

Given the large size of the planet itself - if you are in one of the developed alliances, it clearly makes sense to strive to colonize such a planet, which, without the help of experienced warriors, you are unlikely to succeed if you yourself are not one.

5. Observatory planet + radar (optional).

As a rule, any convenient planet closer to the center of the galaxy is colonized under the observatory planet, followed by the construction of both planetary and orbital observatories until the coverage radius covers the entire galaxy, including distant ones. However, it is best to do this to Astox or Velid, given their bonuses to espionage (affects the range of observatories and the strength of the radar). In addition to the fact that you will always have an overview of the entire galaxy, you can also build an orbital radar to detect camouflaged fleets within the coverage radius of your observatory BUT, firstly, in order to colonize the planet also under the radar, you need to do it there, where the culture of your alliance is 50%. Secondly, you need to raise pirate rating in order to open the orbital module "Phase Amplifier" and further increase its level. Without it, your radar strength will be too low...

6. Helium mining orbit (colonizing the planet is optional)

When you create a large fleet, especially for the war with the Borg - your fuel consumption will reach millions of units per day, and regardless of your reserves, sooner or later it will become necessary to create a fusion cooker for the production of thermonuclear fuels. Quite a lot of helium is needed to produce this type of fuel. Helium is not well produced everywhere, but only in distant orbits in the system. Find such a planet (7-10 orbits), preferably in a quadrant dominated by the culture of your alliance, and then build helium isotope enrichers in orbit for all free sites + residential modules and a few warehouses so as not to take out excess helium from there every day.

Also, such orbits should be hung with protective platforms with some kind of protection (guns are not necessary), just in case. Pirates have not been canceled.

7. Venegred planet (everything is thrown into one - neither fish nor meat).

A planet on which everything is mixed together and from which, as a rule, there is little sense. So better than the planet do not build up.

8. Auxiliary planet (often for advanced players)

Sometimes, if necessary, warehouse planets are built, as well as planets whose orbital bases are developed purely for orbital docks and repair shops. The more repair shops and docks, the faster ships are repaired and built. warships, especially with high level buildings, as a rule, are built for a long time. Sometimes, you will produce a fleet even for days, having long ago collected all the necessary resources and modules. Those players who do not want to wait a week until their long-awaited fleet is built - prepare planets for their construction in advance. Also, a large military fleet sometimes receives great damage, and repairs can also take a very long time, and to prevent this from happening, many repair shops are being built - accelerating the repair time of damaged ships.

Only in this game, the difficulty is so off scale that even a real space emperor could not have played better!

general review

The Star Federation is a global space strategy, and the word "global" is not a red word here. There are so many things in the game that would be enough for a dozen smaller games. Many races, resources, ships, promise the management of fleets, the destruction of other planets, a serious economy and scientific progress. All this is available right in the browser and is completely free, so it's worth considering this project in more detail.

Plot

There is no official plot in the game, but as you can understand from some game aspects, the action takes place in a galaxy far, far away. Eight races exist in this world, some of them are aggressive, some are peaceful, some fight among themselves, others make peace. The technology in this galaxy is very advanced, but each race wants to survive and become stronger than the others, in which we will help it. We will act as the ruler of one of the races and must lead it to the pinnacle of economic, scientific, commercial and military victory.

Control

Management is carried out only by the mouse, we did not expect another, in fact. There is no high dynamics here, so hot keys are useless. The interface is very convenient - at the top of the screen is data on research, money and construction, on the left are all the functions of the game menu, which are signed and illustrated, there is even a separate menu of tips. Against the background, we see a three-dimensional model of space and planets that are constantly moving, and all game tables open in a separate window.

Gameplay

The birth of a supernova

We have to try on the role of the captain of the space fleet, concurrently the ruler of the planet and the whole race. With the choice of one of these races, our path to victory will begin. Having chosen a side, we get to our planet and begin to develop our empire. Handy hints and learning tasks will help you get comfortable in the game world and understand the basics. And then ... further, such opportunities open up to us that the jaw hangs down on the floor itself. Judge for yourself - Scientific research, economic development, building a base, creating unique ships, space battles, espionage, forming alliances, trading, robbery attacks and even the destruction of entire inhabited lands. The federation gives newcomers some time to develop, so no one will attack us at first, but in the future attacks will be regular.

Races

There are 8 races in the game, but only seven are playable:

Helions are masters of creating cool engines and are strong in economic terms, the factories do not stop working day or night, but they are not strong in exploration or the sale of resources.

Astoxes - they have good spies and ships, they are good at extracting resources, but weak in science and population growth.

Velids are excellent warriors and spies, good at weapons and defense, but weak in resource extraction, trade and population growth.

Glargs are brainy guys, they are distinguished by intelligence and ingenuity, then they focus on science.

Tormali - good in trade and science, but worse in military affairs, production and mining.

Zects - they dig ore perfectly, they also produce quite a few useful things, but research and military affairs are not going at all.

The Mruns are the most prolific, the population grows faster, they are good builders and traders, but weak in science, espionage and military affairs.

The Borg (not playable) are a robotic race controlled by the computer and will often have to be fought, but they are strong in all aspects, so it is not easy to fight them.


The science

Science is very important aspect games, since the possibility of further development, construction and even war depends on its development. To build something, you must first research the corresponding branch of science to the desired level. Some scientific research becomes available only when you advance in other scientific aspects. Science can be done almost for free, it does not require the investment of money, resources or certain level. The more scientific buildings and population you have, the faster new branches of science are researched. Also, research will improve the design of new ships, and in the search for rare artifacts that give advantages to the race.

Economy

It is impossible to be a powerful civilization without a strong economy. So economic development is no less important than war or science. There are a lot of resources here, they need to be mined, bought and distributed wisely. It is necessary to distribute not only their use, but also their production, having directed the forces of the miners to the increased production of one resource, it makes sense to reduce the production of others so that the workers do not die and the energy does not end. Each race has its own materials, so you will have to trade and exchange them in order to build a strong fleet. Only with successful trading will it be possible to create powerful ships and strong weapons. You can even buy parts of ships, the ships themselves, weapons and even planets. The economy is one of the most difficult aspects of the game, here you will need to use your brains properly. In addition, money will be needed, and without a developed economy there will be a constant shortage of them.

Building

You will have to build a lot and often, buildings will also need to be developed, as well as monitor their energy consumption and resource extraction (for mining buildings). There are even more buildings here than scientific research. Some are responsible for the extraction of resources, others produce the energy necessary for the operation of other buildings, others help to get money and population growth, and the fourth - to create robots and warships. It is quite expensive to build buildings, as well as to improve them, and besides, it takes a lot of time. So choose wisely and learn to prioritize by keeping track of your race.

ships

A feature of the Star Federation is the ability to create unique spaceships. The base frame can be upgraded in every possible way by attaching modules, spare parts and weapons. It is possible to create a strong, deadly combat starship, but the space for modules is limited, so such a ship will be weakly protected and slow. You will either have to keep a balance in creating vessels, or make a variety of ships - strong, but without protection, fast, but weak, or with powerful shields, but with light weapons. A constructor lives in each of us, so this potential can be easily realized in this game. Building ships is a lot of fun and there is a lot of creative freedom.

Battle

The battles in the game take place in real time and require mental effort, you will need all your tactical potential to win. The battle takes place on the field, which is divided into thirty sectors in which your ships are located. There are no most powerful ships, no matter how hard you try, yours will have both pros and cons. For a successful attack, you need to be at the right distance, with the right weapon while avoiding enemy fire. You can destroy not only the enemy fleet, but also his planet. Most of the fights you will spend with an aggressive Borg race, but over time, other players will try to attack you. If you will be absent from the game for a long time, it is recommended to set the protection mode so that some pirate does not plunder you. Tactics in battle is very important - positioning, weaponry, modules and the location of ships are extremely important. In addition to the banal attack, espionage and sabotage are available.

Currency

There are two types of currency in the game - CR and IG. CR is the currency that is spent on all buildings, ships and their modules. You can earn this money by completing tasks, and you can also get them for killing the Borg. IG is quite valuable and rare view currency, which can be obtained by investing real money in the game. Also, by completing the Federation mission, you will receive some IG. You can still get some money by selling extra resources, ships or modules. The peculiarity of this currency is that it can be used to instantly conduct research or build buildings and ships. In this regard, players who invest real money develop faster, can buy resources and best ships on the market, therefore they will be stronger than those who play without donations.

Alliances

Alone in this harsh world of the stars will not be easy to survive, so you need to think about joining one of the Alliances. Alliances are analogous to guilds, players being members of an organization can access the map of allies, their research and receive help from friends. Resources will help you military equipment, which will contribute not only to more rapid development, but also protect against pirates and hostile players. Despite all the advantages, you can be a lone wolf, eke out the existence of a space pirate, attack and rob other players, destroy their planets, but you won’t last long (especially without a donation). All this is much more interesting and safer in the company of allies.

Star Federation is an online space multiplayer strategy game. With it, the player will feel like the head of a space empire, which will face a number of important tasks for its development. Eight races, independent design and construction of ships, as well as development in various directions.

From most creations of this genre Star Federation full freedom of action. You can become a merchant, invader, warrior, or mix it all together with the development of the federation in different proportions - it all depends on the player himself.

§ Races and economy in the online game Star Federation

At the registration stage, the player chooses the race that he will rule. Each of them has its own characteristics, and the vector of its development also depends on the choice of race. One of the races is not available to players as it is controlled by the game's AI.

More about races:

Borg. The most advanced race, its weapons are valued for their strength, and their ships for their efficiency. However, do not flatter yourself - it is she who is controlled by AI. Rarely shows aggression, can be used as a source of certain items, as well as experience and rewards for PvE battles.

Helions will suit those who adhere to an aggressive policy. Young race Star Federation one of the fastest growing. Only slightly inferior to the Borg in strength. They will not make good merchants or spies: the Helions have everything written on their faces.

Do you like warriors? Then you should choose Velid: best race with regard to military affairs. Their history is closely connected with wars, which could not but affect the slow population growth. Excellent weapon, superior defense, and good espionage are Velid's forte, while trading skills, as well as resource extraction, are reduced.

Tormals will be a good race for those who want to profitably trade. This race adheres to a more peaceful path of development than the Helions and Velids. Trade has led to the fact that their ships always have spacious cargo compartments, and in the cities themselves - large hangars. However, centuries of trade took a toll on them in the form of deteriorating combat skills and resource extraction skills.

The place of honor of the most unusual race is occupied by the Mruns. Bunches of pure energy, having intelligence and the ability to reproduce themselves, they quickly generate optimal conditions for the development of their race. Merchants second only to Tormali in this, while the race knows how to design and create the best habitation modules for ships.

Looking for mining? Then Zects will suit you, who rightfully bear the title of the best earners. The fall of an asteroid on their planet became a turning point in the life of the race: it forced the Zects to go underground and start mining vital resources. A peaceful race that does not know how to fight, but extracts the lion's share of resources game world. Their “trick” is unique drilling rigs for resource extraction, the most valuable commodity in this world.

The Glargs are practically on par with the Borg in terms of technology. This race is scientists, so they lead the industry Star Federation . Non-military diplomats, accustomed to solving problems peacefully. Their feature is the best energy shields and reactors.

Astox will suit fans of spy games. They are able to absorb every bit of information, making the most of it. Well camouflaged. This race produces the best means camouflage, as well as radars and scanners. Secrets must be protected, so the Astox are good at designing air defenses and missiles.

Now about the economy.

Fighting for 20 game resources, as well as selling them, is not easy, but exciting. Some fossils can be found on planets, while some of them can either be synthesized or found on asteroids. Resources and parts for ships are purchased with in-game currency. There are Alliances in the game, which provide the player with a considerable share of additional bonuses.

IG, currency Star Federation , can be obtained in several ways. This is the sale of materials and resources on the market, as well as donations. The game has an "Affiliate Program": inviting friends to Star Federation , You can get rewarded for this.

§ Combat, science and diplomacy in the Star Federation

Race created? To battle!

V Star Federation battles go step by step. The duration of the battle is from 1 to 30 cycles, each player can arrange their ships in accordance with their firing range. The battlefield is divided into 30 positions, for a successful outcome of the battle it is important correct location ships according to their potential. There is no perfect formula for winning, since different opponents have different modules and ships, so a weapon that is effective in one battle may become completely useless in another.

Remove the entire race from the planet clean, with all its developments and achievements? You can do it too. It will cost a pretty penny, but it's worth it.

Without scientific progress it is impossible to build perfect ships. Therefore, it is important for the player to maintain scientific research at the proper level - this will help to advance in the conquest of new planets and resources, as well as building diplomatic relations. The game contains buildings that generate scientific potential for research.

Players can not only fight - in Star Federation will be at your service a large number of options for diplomatic dispute resolution. The game has eight options for the contract, from war to trade and even the sharing of hypergates!

Star Federation is one of the most remarkable games in its genre. Constant updates, a lot of opportunities for development and improvement - what could be more interesting? The gameplay is as close as possible to the real strategy. The graphics are pleasing to the eye, it reminds the gamer of "Space Rangers".

Of the advantages of this game, one should separately highlight the "openness" of the world along with freedom of choice. This makes the Star Federation one of the best solutions for intellectual leisure.

§ How to start playing Star Federation?

Star Federation is a browser game, i.e. does not require downloading the client, and to start the game you just need to click on the button "PLAY!" located below. After that, you will be automatically redirected to the official website Star Federation , where you can immediately start playing by going through a simple procedure registration in Game Star Federation .

Star Federation is a browser-based online space strategy from a Russian manufacturer. The game was released some time ago and has already received stable online and good reviews. In this mini review of the Star Federation game, we will try to give you a general idea of ​​this project.

Setting

Before us is an endless universe and several races that inhabit it. Each race has its own characteristics, has strong and weaknesses. So, for example, the Velid race, which has the best weapons and protection on its ships, will not the best choice in terms of resource extraction. And Zects, on the contrary, are better than others at gutting an asteroid flying by in search of valuable minerals, but they are weaker than others for war or espionage.

As dark forces AI-controlled Borg perform. They are the most technically advanced of all known races, and therefore battles with them are always difficult and dangerous. As part of the fight against this enemy, the player will receive various tasks, through which the creators reveal the plot of the game.

Game screenshots Star Federation

Game process

After choosing a race, you can begin to get acquainted with the game. In front of us for real global strategy. Simple and familiar mechanics of classic browser strategy games in the Star Federation gives way to the need to manage multi-stage chains of extraction and production of resources, complex social processes in your mother country and colonies, developed systems of trade and diplomacy.

Some resources in Starfederation are more than twenty types, while some of them can be mined on planets, others on asteroids using the mining fleet and drilling rigs, and still others are produced at orbital stations. From the extracted resources, various materials can be made, which are also used in the future for trade or the production of new buildings and ships. There are even three types of fuel in the game - for various kinds technology.

For colonization new planet it is not enough to send a fleet there: it is necessary to create the necessary infrastructure in the metropolis, build special ships and residential modules for settlers, put planets into orbit orbital station for communication and only after that begin the development of a new world.

Another hallmark of the Star Federation is the ship construction system. There are several modules that make up the starship, and you can decide how to arrange them yourself. That is, you can mount any combination of various modules into the ship's hull - guns, shields, mining installations, radars, scanners, and so on and so forth.

The battles themselves are not like what we are used to seeing in DarkOrbit or Battlestar Galactica, they take place in an interesting mode. These are several cycles (from 1 to 30) for several minutes each. At the same time, you can change the positions of ships, choose a target, call reinforcements into battle. That is, the tactical component in the game is present, both large and good. armed fleet won't guarantee victory.

Playing the game Star Federation is incredibly interesting - great amount elaborated details and the need to carefully calculate the consequences of their actions instantly tighten and contribute to immersion in game process. The project turned out to be truly large-scale and deep. A must for all strategy lovers.

Despite the fact that domestic developers have long learned to make high-quality games, good ones, especially browser-based ones, they did not particularly please gamers. At least that's how it was before the release of the Star Federation game. This "", released by the Russian team led by D. Grishin, managed to surprise both Russian-speaking users and foreign gamers. So what is so interesting about this MMO?

What does it represent?

Star Federation- This is a prime example of a high-quality browser-based multiplayer game made in a sci-fi setting. It perfectly combines the military components. Although there are no restrictions on resolving any issues with other users in the game: gamers can fight, trade, make alliances or be in the mode of espionage and sabotage wars among themselves. Fans of science fiction will also be pleased with the well-thought-out setting in which events unfold.

The official launch of the project, which is distributed shareware, took place in May 2014. During this time, the game has been enjoyed by thousands of domestic and foreign gamers. Many publications rightfully still call it one of the best Russian space-themed browsers.

Key Features

In the review of the Star Federation, it is simply necessary to highlight the main features that distinguish this MMO from other similar projects. And here are just a few of those features:

    Huge open world which will take hundreds of hours to study.

    A magnificent symbiosis of economic and military components.

    Eight races (seven of which are playable), each with their own unique history, hallmarks, advantages and disadvantages.

    More than three dozen resources and varieties of materials that will be needed for development.

    A well-thought-out economy that takes into account a variety of aspects and styles of play.

    Nonlinear Solution Approach various tasks. For example, in some cases it is much more profitable to resolve the issue with the help of diplomacy or the formation of an alliance than to engage in battle. Although an open battle is not the only solution, since you can deal with the enemy with the help of a number of sabotage, having previously sent your spies to him.

    Several dozen types spaceships, on the basis of which users will have to make millions of variants of their own starships with unique characteristics.

    Real-time battles, during which gamers have the opportunity to control any part of the space fleet (or all ships) in manual or automatic mode.

    Unlimited development options in the most different directions without a "ceiling" in the form of a certain maximum level. Plus, almost any resource or value in the game can be mined, produced independently, taken away or bought from other players and NPCs.

Verdict

Definitely, the Star Federation game is rightfully considered one of the best Russian games.