Somehow earlier, the site already published the site, where the T28 super-heavy tank was mentioned in passing, but in that publication it was about. However, it is worth noting that there were also not bad projects in the countries that deserve attention. And today we will talk about the monster of tank building, which is deservedly the second largest sample of armored vehicles ever embodied in metal.

The project was supposed to create a squat, reckless tank. At the same time, the 105-mm T5E1 gun was mounted in the front plate with pointing angles along the horizon of 10 °, and declination angles of + 20-5 °. The crew of four was supposed to include the driver and gunner, sitting in front to the left and right of the gun, respectively, the loader - to the rear-left and the commander behind the gunner. The driver and commander had observation towers at their disposal. A turret was mounted around the commander's cupola for a 12.7 mm Browning machine gun. It could only be used by the commander, standing in the hatch, which made it possible to consider the machine gun only as auxiliary weapons, except for the personal weapons of the crew members. The gunner had at his disposal a telescopic sight connected to the gun barrel and a periscope sight mounted on the roof of the fighting compartment.

On February 7, 1945, the head of the armaments department issued a memorandum proposing to change the name from T28 to the "self-propelled" T95, given the lack of a turret and weak auxiliary weapons. Order OSM 26898 dated March 8, 1945, this proposal was approved. However, during the tests, the name changed again. Heavily armored, with powerful weapons, the T95 self-propelled gun did not fit into the concept of armored weapons ground forces USA. So, tanks had to have a turret, and self-propelled guns were usually lightly armored to achieve maximum mobility. T95 did not fit in either there or there. As a result, in June 1946 the name was changed again - the vehicle became the T28 heavy tank. It was considered that powerful weapons and heavy armor were more suitable for a tank.

By the way, it is worth noting that the tank had the same power unit as the M26 “Pershing” tank, despite the fact that the self-propelled guns were twice as heavy. The 500-horsepower engine was clearly not enough, the speed was no higher than 12 km / h. In reality, it was recommended to move at a speed of no more than 10 km / h at 2600 engine revolutions.

Also, due to the huge weight of the machine, it was necessary to somehow solve the problem of high pressure on the ground, and the solution was to install an additional pair of tracks on board. However, if necessary, these external tracks, together with the side 100-mm screen, could be dismantled to move the tank on hard ground. The removed tracks were towed behind the self-propelled gun. Removing the outer tracks reduced the width of the vehicle from 4.56 m to 3.15 m. In Aberdeen, on trials, four crew members removed the outer tracks on the first attempt in 4 hours, the same amount was required for their installation. On the third attempt, both of these operations took 2.5 hours.

The performance characteristics of the American super heavy tank T28:

Length - 11.12 m;

Width - 4.54 m;

Height - 2.86 m;

Weight - 86.3 tons;

Engine - GAF;

Engine power - 500 hp;

Speed ​​- 12.8 km / h;

Power reserve - 160 km;

Crossable moat - 2.9 m;

The thickness of the frontal armor (angle of inclination) - 305 (0) mm;

Side armor thickness - 152 mm;

Roof thickness - 38 mm;

Bottom thickness - 25 mm;

Armament:

Weapon - Т5Е1;

Caliber - 105 mm;

Machine guns - HB M2;

Caliber - 12.7 mm;

Crew - 4 people.

How do you like this tank? Don't forget to express your opinion in the comments! ;)

Popular publications of the site.

Video World guide of Tanks by JMR pro American tank destroyer Level 8 T28. We will learn all the secrets and subtleties of the game on this bird, discuss performance characteristics and compare with classmates.

At the end of 1943, the United States was planning with might and main its direct participation in the liberation of Europe from the German invaders who were losing the war. In particular, to overcome the fortified defensive lines in advance, it was supposed to use a well-armored self-propelled gun. This is how the history of the T28 and T95 began. Characteristic features projected tank was to be a new gun T5E1, which had a high initial speed projectile flight and could effectively hit concrete fortifications, as well as excellent frontal armor.

Since the new self-propelled gun had to fight with stationary fortifications, and not with enemy tanks, she was not required to high speed no good dynamics. The propulsion system of the tank destroyer was almost identical to that installed on the M26 Pershing tank, although it was twice as light. The speed of the new car was not to exceed 10 kilometers per hour. Looking ahead, let's say that this amazing mobility was successfully achieved by the designers, and the World Of Tanks developers quite plausibly conveyed in the game. In the end, it was decided to abandon the production of T28 and T95 due to the decision of the department military policy stop all work in the class of hundred-ton vehicles, which does not prevent us from fully enjoying the game on their tanks.

So after active game on a very mobile T25AT, we get a PT, bio on which it is difficult to call even passive - T28. However, despite the huge contrast compared to its predecessor, American designers and Belarusian programmers managed to take another big step in the same direction and create the T95. It’s easy to call battles on it not only passive ... however, more on that in due time.

You can immediately put an already researched pre-top gun on a newly purchased PT. Of course, 200 millimeters of penetration by an armor-piercing projectile at the eighth level is very small, but these are not catastrophic 170 millimeters of a stock gun. In addition, you will most likely already have researched a very popular among American technology top radio. After researching the second suspension or installing reinforced springs, you start collecting experience for the top gun and engine. The first will allow us to confidently deal damage to any encountered opponents, and the second will at least slightly improve our dull mobility. In principle, you can't go wrong if you spend all the free experience to bring T28 to the top. The game on it is already unlikely to seem easy to you to complicate your life with fights in the stock state.

TTX T28 comparison with classmates

Let's compare this PT with classmates. Its gun has a quite average level of penetration by armor-piercing shells - 248 millimeters, a good damage of 400 units at a time, a rate of fire of 6.5 rounds per minute and is average among the PDM classmates. At the same time, he has a very mediocre accuracy, good aiming speed, and the ammunition load consists of forty shells. Despite a decent mass, the T28 cannot boast of a large stock of health, it has the worst specific engine power at the level, maximum speed, and turning speed. It can tilt the gun down a little better than the SU101, but it is able to shoot high up. What else is average? Oh yes! Horizontal aiming angles and review. At first glance, we have an average car in almost all characteristics, and those indicators that distinguish it are much worse than all the other level eight anti-tank vehicles, unless, of course, we take into account the unique ability to shoot at sparrows. To some extent, these figures are offset by invisibility. Ceteris paribus, this BT will be detected much later than classmates, except for the Soviet SU101. In any case, the performance characteristics of this PT create a very depressing impression. What compensates for the set of these shortcomings on the tracks? Of course, armor.

How to pierce the US T28 tank destroyer - armor tests

By the way, this is one of the very few vehicles that, when shelling from the front, does not have weak zones for shells with a penetration of 112 millimeters. Despite the fact that this is a penetration of the encountered fireflies, in fact, this will mean that at medium and long distances, many guns will have difficulty dealing damage to this vehicle exactly in front and in a diamond. By the way, about the rhombus. The armor of the upper part of the hull is much worse than the lower part, therefore, in a rhombus and from the side, it is better to shoot at the part of this tank that is not protected by tracks. Behind the T28 is defenseless. Even a slightly tilted hull cover can protect against the smallest caliber projectiles, its thickness is only 25 millimeters, and for guns larger than 75 millimeters it will not be able to ricochet. For shells with a penetration of 170 mm, 2 hatches on the roof of the hull become available. True, it is very difficult to target them from afar, and being close in front of a gun capable of delivering 400 damage every 8-9 seconds is not best idea. It is much more profitable to bypass T28. Even in a small diamond, the upper part of the body takes damage well.

And although the gold shells of classmates and armor-piercing top-end guns have the ability to inflict T28 damage in the forehead, here the American anti-tank gun can present surprises in the form of ricochets or non-penetration. Especially if the projectile hit a completely invulnerable gun mask.

Let's look at sample diagram penetration. 200 mm frontal armor cast into the surface complex shape, provide an excellent opportunity to tank damage with chopping. Even despite the invariably low mobility, there is always a chance that a projectile fired at the front of the cabin will not do any harm to the T8.

The hull consists of flat armor plates, so it is somewhat easier to penetrate it. Thus, the reduced armor of the upper frontal part when fired from the front for armor-piercing shells is approximately 225 millimeters. This is the average penetration of heavy tanks of the eighth level. And all the space behind the VLD is occupied by the transmission. In the game, this part of the engine, which has a chance to light up on every fifth hit. In a rhombus, very thin sides of this PT open almost immediately. The thickness of the lower part of the case is 100, and the upper part is 50 millimeters, so their penetration at an angle, and even more so from the side, does not present any difficulties.

I'll just show you the scheme for breaking through the stern. There is nothing to comment here.

As for the T28 gun, it is a sin to complain about it, just like for all other PTs. 258 millimeters of penetration, quite good accuracy, plus a very severe DPM will not allow you to ignore this BT even top tanks at least ignore for a long time. Where penetration will be lacking, the T28 may well gain accuracy. It is enough to hit small penetration zones at medium distances, if, of course, you know them.

T28 Combat Tactics

At the beginning of the battle, do not rush to go somewhere, you still will not have time to go there. Try not to make mistakes in choosing a direction, because you are unlikely to be able to go back. Wait for the departure of the allies. T28 is preferable to guard the weakened flank close to the base. In general, the farther away from the enemy you are, the less opportunity the enemy has to inflict damage on you, even if you are detected. Firstly, it will be more difficult to target you, and secondly, armor-piercing sub-caliber shells lose armor penetration from a distance, which also plays into your hands. Plan routes that will allow you to enjoy without a doubt strengths tanks - camouflage or excellent frontal armor, and will not give the enemy the opportunity to shoot at you from different angles. When there are several enemies in front of you, always kill the faster attacking opponents first, if you give the opportunity to prop you up, then most likely your participation in the battle will end there. As we said, the T28 has a very good camouflage, use it. Keep in mind that camouflage is an extra way to reduce the visibility of a tank without taking up equipment slots and crew skills. If it is possible to purchase it for the time of pumping, it is worth doing. Don't forget the artillery. Any PT is an important target for arta. And such a slow and clumsy as T28 - especially. Be prepared for the fact that the enemy artillery, having found your tank being shot through, will drop all their business and take care of you.

Now let's move on to the configuration. The crew of the T28 primarily learns the sixth sense, repairs and camouflage. As individual skills, the following skills are perfect: for the commander - radio interception, it increases the viewing radius by 3%; we make the gunner a sniper - so we can inflict critical damage more often; we dedicate the driver to virtuosos; and charging in desperate.

Taking into account the possibility of engine damage and fires when hit on the forehead, we leave the equipment as standard: a fire extinguisher, a repair kit and a first aid kit.

The equipment is also worth taking the classic for ranged anti-tank units: a gun destroyer, a camouflage net and a stereo tube. In this way, we will see the enemy much earlier than he can detect us, even when fired. In principle, ventilation is also good for this tank, which can be installed instead of a pipe or mesh - it will slightly improve all the characteristics of the tank, including its terrible mobility. Once you get comfortable with this AT, you may well enjoy it - it's still quite fun to see how almost all the tanks in the game, when they spot us for the first time, stop and try to hide behind cover. At T28 DPM, aiming her when her weapon is looking at you is something for people with either very strong nerves or "playing for fun".

And that's where we ended the video. World overview of Tanks about US tank destroyers T28. We hope you found everything you were looking for.

Today's article was supposed to be V Archer, which is now in the promotional branch, but somehow it didn’t grow together. For PT is still an amateur class. The archer himself is a normal machine, with his own trick, but whatever one may say, the class still forces him to play third roles, shoot from the red line, and so on. Not the best choice when you want to be at the forefront of the attack, to make a game. In general, melancholy is mortal.

And it would seem that what is already there is a voluntary matter, if you want to play on LT, ST, no one forces you to download PT. But for personal combat missions, after all, they give too many goodies, including super-useful female crew members, and I don’t want to refuse them. And here the T110e4 branch comes to the aid of the author, which only formally refers to the PT. And in particular the hero of this article, the author's favorite PT - VIII T28 Prototype.

So, let's move on to TTX. Characteristics are given for 120% crew, with cola.

Equipment for T28 Prototype:

Crew:


DPM;Alpha strike;Breakthrough of BB/BP 3002; 400; BB 248 / BP 297
Strength 1150
Accuracy/Adjustment 0.32; 1.85 c
Scatter coefficients 0.18 / 0.18 / 0.13
Specific power 11.65
Rotation (Ground; towers) °/s 25.89° / 20.86° / 10.91° ; 20.47°
Maximum speed 28/10
Basic overview 380
Camouflage (rest/movement/shot) 28.9 / 18.9 / 5.2
Elevation angles -10 /15

Many players complained about the prot, saying that it was just unplayable. Doesn't drive, doesn't tank. And because of this, I put off the purchase for almost a year. As it turned out, very in vain.

After researching the T28 Prototype to the top configuration, it definitely became a favorite tank in the World of Tanks tank destroyer class.

What we see in the characteristics of the T28 Prototype:

The baking pan is a typical heavy in terms of the style of play, so it would be correct to compare it with them. Most TT8s have 2200 damage per minute. Here we have - fuck them by the leg 3000 ! And all this with excellent penetration both on the BB and on the gold. Let's multiply this by good accuracy.

By gun definitely head and shoulders above its closest competitors i.e. TT. I would even say 3 heads higher, but the pan is still nominal and has a class limitation in the form of the inability to install a vertical stabilizer, which can definitely be called the most powerful and useful equipment in the game.

The main disadvantage compared to TT is low margin of safety. TT 8 have from 1400 (500 100/emil) safety margin and up to 1780 (KV-5), while we have 1150. A few shells were unsuccessfully caught - and that's it, you are a half-corpse, which can be easily taken from a land mine.


As for booking. It is excellent, the main thing is not to forget to turn just a little bit. At first glance, this is a typical T26e4 armor, that is, a strong forehead, holey bots. But in practice, he tanks many times better. The location of the armor, in general, allows you to trade in a turned VLD because of some kind of sloping mound. The same super pershing breaks through with any six into its bucket on the tower, which is also easy to aim and almost never gives ricochets.

At the prot, the turrets are stronger, lower in profile + they catch ricochets. In general, it is 10 times more difficult to break through prot's turrets than the same super perch. All of the above, of course, is true, provided that you are constantly moving and do not allow vulnerable points to be targeted. Any standing tank - does not tank anything, this is the iron rule of WoT.

The main disadvantage of the tank is not the presence of turrets, but the “leaky” cheeks of the turret, which, when penetrating 250+, break through almost stably. That is, any ten can already saw you on the BB, if the driver of the ten knows exactly where to shoot.

Dynamics. According to the numbers in the hangar, this is terrible, but it turned out to be generally tolerable and playable. It is extremely boring at the beginning of the battle .. By the time you get to the enemy’s position, you can fall asleep, but then there are enough dynamics for combat. Apparently the normal resistance to soils, especially hard ones, affects.

The dynamics are most sad at the finishing stage, when you are clearly winning and it remains to get a few living opponents. Here Prot is clearly out of work.

Disguise. We are far from ST or other PTs in this parameter, but in comparison with strands, this parameter is excellent for us. It can and should be used.

Soviet medium tank 4th level, has light armor and heavy dimensions. But thanks to good dynamics and excellent weapons, this is just a magic tank. When using an 85 mm gun, it can serve as a support tank; with the 57 mm ZiS-4, it turns into a universal tank. But still, it’s not worth climbing on the rampage.

The forerunner of the KV-1 heavy tank.

Modules

Lv. gun penetration
(mm)
Damage
(HP)
Rapid fire
(rounds/min)
scatter
(m/100 m)
Mixing
(With)
Weight
(kg)
Price
(|)
II 76 mm KT-28 37/100/38 105/110/164 13.13 0.61 2.29 540 3580
IV 57 mm ZiS-8 75/112/29 75/75/95 21 0.46 2.29 400 22910
III 76 mm L-10 66/100/38 105/110/164 13.13 0.57 2.86 641 10310
IV 76 mm F-32 67/100/38 110/110/156 15.22 0.51 2.86 770 27610
V 57 mm ZiS-4 112/189/29 85/85/95 23.65 0.34 2.29 740 40130
VI 85 mm F-30 120/161/43 160/160/280 11.67 0.42 3.43 1550 41000

Compatible hardware

Compatible Gear

T-28 in the game

Research and leveling

T-28 modules; The initial state of the T-28 tree when all T-46 modules are fully upgraded

T-28 can be researched after T-46 for 3600.

In stock condition, the T-28 is terrible. At the end of 2011, you could often meet people who did not study the heavy tank branch of the USSR precisely because of the T-28, but if you are told that it is better to skip the T-28 on free experience, do not believe it. This tank can be a great desk for learning the basics of the game on heavy tank, since in terms of the ratio of dimensions, maneuverability and weapons it is very similar to it.

For fans of camping, the T-28 will be a dynamic tank destroyer with a rotating turret and a well-aimed and quick-firing hole punch, but in this case, you will have to learn how to play heavy on the KV-1, periodically getting into the "world of pain" to TT IX level.

For most players, the first thing to learn on the T-28 is the F-32 cannon, and then the F-30. The last weapon will significantly increase fighting qualities tank and will allow you to support your older brothers on the KV-1, to which you will often be thrown.

If you prefer not to go in the second line, but shoot enemies from the bushes alone, then the accurate ZiS-4, which, moreover, does not greatly unmask the position, will be in this matter the best assistant than the slowly convergent F-30. In addition, its rate of fire and maneuverability of the tank allows you to defend in close combat if a Tier V CT suddenly moves into your position. True, in the latter case, this is unlikely to help you if there are enough artillery on the map - because of the cardboard armor and large sizes"tram" is one of the priority targets for any artillery guide, and this should be taken into account when choosing a position (for example, a small bush near a boulder is preferable to a large bush).

Next on the research list are the T-28A suspension and the M-17T engine, and then the M-17F. But if you wish, you can skip the suspension, all modules are perfectly placed on the tank, while not exceeding the maximum allowable weight. Then comes the T-28 conical, it adds 30 HP and slightly increases the view.

The 10P radio, as with most other tanks, should be studied last, unless you prefer to "shine".

combat effectiveness

With the characteristics of the T-28, there are only two uses for it: "firefly" and sniper.

The first is theoretically possible due to the relatively high speed and maneuverability (this is one of those cases when the speed is limited not by the engine, but by an outdated undercarriage, so it is easy to type and does not get lost when turning). But large dimensions, thin armor and the lack of a powerful radio greatly interfere with this. Yes, "fireflies" do not live that long, but the T-28 runs the risk of dying without finding anyone.

But the second role is much more preferable. The high damage of the F-30 for its level and the even greater dpm of the ZiS-4 correspond to this. True, the tank often throws itself towards the “big brothers”, where both top-end guns are not so effective, but the T-28 will be able to stand up for itself.

V good hands this tank is a real death machine, leaving only ruins and burning debris in its wake. But most players consider the T-28 to be just a passing tank that unlocks the KV-1. And this is their main mistake.

Combat tactics

Most of the battles the T-28 spends after the KV-1, Churchills and T1 Heavy, but often gets into battles to the 6th and 7th levels, where at the slightest attempt to get ahead it turns out to be a target. In the "top" is now quite rare.

  • Top of the table. Being in the top, do not flatter yourself about appearance this machine. Despite the fact that it looks much more serious than its brothers M3 Lee and Pz III, attempts to play in the style of "I'm heavy - I'm going ahead" usually lead to the senseless death of the car. The armor of the T-28 does not exceed 30mm, and the high profile combined with the straight armor plates on the machine gunner turrets make you an easy target. The main advantage of the T-28 is the F-30 gun. In terms of characteristics, in terms of efficiency, this gun is second only to the rapid-fire M3L / 37 of the M3 Lee, however, the Lee does not have a turret and therefore is much weaker in close and urban combat. The F-30 has maximum penetration and accuracy for its level, which makes the T-28 an ideal sniper and makes it easy to dismantle any tank of level 4 and below at long and medium distances. Moreover, the T-28 in such battles turns out to be one of the few who are able to easily destroy heavily armored French tanks 4 levels of B1 and AMX 40, and one high-explosive projectile from the F-30, upon successful penetration, smashes to pieces any level 3 tank like the BT-7. In close combat, this gun is not as good as the ZiS-4, and the dimensions of the tank make it too easy a target, so try to keep your distance from enemies, hiding behind corpses and other covers.

If the enemy has French AMX 40 or B1 bis tanks, then they should be the main targets, as low level teammates are often helpless against well armored French.

  • Middle of the list. When the T-28 falls into the middle of the list, freedom of action and in general life deteriorates sharply. At such levels, the armor and survivability of the T-28 does not allow him to engage in a more or less serious firefight alone. Any tank of the 5th level will crush the T-28 with two or three shots without suffering significant damage. And here again you have to resort to sniper tactics. Hiding behind the backs of heavy brothers and in shelters, this tank can cause a lot of trouble to the enemy, but beware of detection, it will not be difficult to disassemble you. If you see that a tank that has just been shot down has turned its barrel on you, leave immediately, it is better not to fire for 30-50 seconds than to die and deprive the team of your weapon.
  • Bottom of the list. Everything is much worse here, the relative survivability of the T-28 becomes completely useless. Here the player will have to get used to the role of fire support. your main task medium and light tanks are becoming - by knocking down their tracks and treating them with your gun, you will not only make life easier for your "heavies", but also protect your Art SPGs from fireflies. With proper distribution of fire, you can make a significant contribution to the victory of your team.
Advantages
  • Good top guns.
  • High speed and maneuverability
Flaws
  • Big sizes
  • thin armor
  • Poor fighting qualities in stock condition

Equipment, equipment and ammunition

The main advantages of the tank are its speed, agility and excellent gun F-30. It is also worth noting that this tank is a company tank and is used as a breakthrough tank. And despite its relatively weak armor, speed, maneuverability, and in particular the gun, will do their job. But there is no difference in the configuration of the tank, either in the random house or in the company. Therefore, it is universal:

BB35BP0OF10

For the F-30 cannon, armor-piercing shells should be taken. But don't neglect high-explosive fragmentation, as a situation may arise in which you will have to fight with tanks of level 6 or shoot down the capture of the base. In such cases, the HE shell is indispensable. In the case of the ZiS-4, the situation is clear. Only armor-piercing shells. Complete with a rammer and reinforced aiming drives, this cannon turns into a machine gun.

Known Issues

Inconsistency with the historical prototype:

  • In reality, the tank weighed about 25 tons, in the game - 17 tons.
  • The F-30 gun was mounted on the T-28 tank, but no firing was carried out with it.

Machine evaluation

T-28 rating

  • - For excellent damage and penetration of the F-30 gun.
  • - Per good speed and the ability to have time to bring down the capture, being on the other side of the map.
  • - For accurate and rapid-fire cannon ZiS-4.
  • - For the accuracy of the ZiS-4, but a small one-time damage.
  • - Combined with the F-30's speed and lethality, it won't be difficult to get this medal.
  • Death scythe- lethality of the F-30 cannon will allow you to get this award.
  • - For the phenomenal penetration of the ZiS-4.

T28 prototyre tower brother of T28. We are as slow as the regular T28 (18km/h) and have a mediocre turn-in speed (20˚/s). The main difference (not counting the turret) from the T28 is that we can install all the TOP equipment on the stock chassis. Frontal armor is excellent (hull 203/51/51 mm, turret 203/127/101 mm). The top gun is the same as on the colleague, 120 mm AT Gun T53, level 10. Penetration of the T28 prototype 248 mm and damage 400 HP, minus the turret position of the gun is a decrease in the rate of fire (5.94 rounds / min), an increase in the aiming speed of 2.3 s, and also a slight increase in the spread of the gun 0.39 m / 100 m. If you have already researched all the equipment on the T95, then you just have to “open” only the TOP running gear. The tower allows you to play "swing", it has become more difficult to close us, and we do not need to move and unmask ourselves when turning the gun.

pros

  • Frontal armor is the best at its level
  • Excellent TOP tool
  • UVN at the level of American tanks
  • The presence of the tower

Minuses

  • Bad dynamics
  • Weak booking sides and stern
  • The cabin is open, which means hello "ChUmodans" with full damage
  • Unlike our brother, we have high visibility

Crew and additional skills

In the world of tanks, sprat is a favorite of art. We also have fig dynamics. Well, because we will often play the role of TT, then pump The Brotherhood of War I consider it necessary, but not all at once, it is desirable to download it with the third perk or later, before that there are more necessary skills. Such as the:

  • Commander: "Sixth Chestship", "Eagle Eye"
  • Gunner: Smooth turret turn, "Repair"
  • Driver-mechanic: "Virtuoso", "King of off-road"
  • Loader: Desperate, Repair
  • Radio operator: "Radio interception", "Repair"

Repair is needed, because. we will often be criticized by equipment, for fans of the game in the style of PT, the third perk can be pumped "Disguise"

Additional modules

Unlike T28, the "prototype" can perform not only the role of a defender, but also support the TT attack. Therefore, the choice of equipment depends on your playing style.

To actively support TTs (I’m not talking about STs, you just won’t catch up with them) you will need:

  • Rammer - increase DPM
  • Vertical stabilizer - we will rarely shoot on the go, but we will have to play "swing"
  • Optics - we have a low view and we need to raise it, otherwise we will generally remain blind

If you like to hit the enemy from the second line and stay behind cover, then this will help you:

  • Camouflage net - from the name it is clear why
  • Stereotube - unlike Optics, it gives 25%, but it starts working after 3 seconds, after stopping, but we are going to play while standing in cover
  • The rammer - and where without it

Game tactics

There are two tactics, or we sit on the defensive and shoot the lit up enemies, not forgetting to change positions after the shot, otherwise hello from the artillery will fly. Or we push through the defense together with the TT, trying not to expose the sides and stern.

T28 prototype penetration zones

The T28 prototype tank destroyer has excellent frontal armor, but it does not often save us from level 10 shots. Therefore, I do not recommend climbing on the rampage. Forehead of the hull: to the right of the gun is a mechanical driver, to the left is a radio operator. It's hard to break, but it's possible. The junction of the turret with the hull is well penetrated. The forehead of the turret and the mask of the gun are practically impenetrable: the gunner is to the right of the gun, and the loader is to the left. On the left side, immediately behind the gunner, sits the commander. Any artillery hit on the turret crit one or more crew members. From the starboard side under the tower and in the back of the tower there is an ammunition rack, these places make their way with a bang. Immediately behind the ammo rack are fuel tanks, which also penetrate well. In the stern of the engine.