Special operation "Eclipse" of the Warface game: passing the mission on the "Profi" difficulty, Interesting Facts, awards and achievements for completing

Today in MMO shooter warfare an update was released, which included a special operation " Eclipse". The Eclipse is a continuation of Operation Anubis. Many have already managed to play it on PTS and pass it at all difficulty levels, but can you?

Preparation and interesting facts

  • Special Operation "Eclipse" consists of only four cards. At first glance it may seem that this is not enough. By the time of passage, it is not inferior to the special operation "Volcano".
  • Weapons from the series " zombie killer” would be ideal for this special operation. Beat Black Shark on Pro difficulty to get it.
  • Golden and crown weapons have high damage against zombies. That's it, note.
  • It is preferable to go with a team of three attack aircraft, a medic and a sniper. Attack aircraft will shoot zombies, a medic will heal the living and reanimate dead soldiers, a sniper will also shoot zombies, but it will be very useful closer to the middle of the operation - to fight off Blackwood shooters.
  • Some gamers may be indignant that three attack aircraft are not enough, and why do you need a sniper at all ?! If three stormtroopers can't hold back the onslaught of zombies, that's the problem with the stormtroopers themselves. A sniper is needed for long distances.

  • It is desirable for an attack aircraft to equip heavy machine gun with a large supply of cartridges in the clip. Take combat uniforms and gloves for quick reloading of weapons.
  • The Medic needs to focus on improved class equipment - a first aid kit and a defibrillator.
  • A rapid-fire semi-automatic rifle should provide the sniper with good cover both at medium range against zombies and at long range against enemy infantry.

Car

Team warfare appears in the final map of Operation Anubis. Your squad must wait for the evacuation vehicle. Group in one corner to destroy the zombies. Shooting them will not be difficult, as there will be few of them. As soon as you get into the car, it will move.

Don't let the zombies get inside. Should not be underestimated attack aircraft at the top. Spread out inside the car: two fighters behind, two on the sides. Medic in the center or on the entrance steps.

Soon warfare the signal with the headquarters will be lost and the engine will stall. Zombies will start jumping into the vehicle. At first it will be ordinary prototypes, then a portion of screamers will join. Get into crossfire positions so you don't hit each other. After dealing with them, you will find yourself in the desert.

Desert

Get to the bunker, from which the path lies through the village to the ancient ruins. Stick together and make your way to rally points by "making your way" over the light sticks. Intercepting the signal, Oberon rightly says that you should not meddle in the darkness. The life bar will begin to decrease if you go far from the light. Choose the optimal distance from the light stick to darkness and keep it.

Take your time, spread out and shoot the arriving zombies. Don't let the corpses overtake you, keep them at a distance. Precise shooting on the heads will save time and ammo.

After passing several collection points, go up the hill. Attack aircraft, soldiers, grenade launchers and elite Blackwood snipers are already waiting for you. This is where the Sniper class fighter comes in handy. This location has armored vehicles that can be used as cover. Soldiers and stormtroopers deal massive damage, and hits from elite snipers knock them down. Also, enemy fighters can come close to you or throw grenades.

If you're using Combat or Elite gear, sit back after firefights to regenerate your armor and health points.

Go to the bunker entrance gate. Missed by them electricity- try not to lean. Slowly deal with the soldiers remaining near the bunker and go inside.

Bunker

Turrets will appear from places (highlighted with red lights). In parallel with this, partitions for shelter will come out on the sides. Distribute over them. The first wave of turrets consists of moray eels. The second wave is cobras. Eliminate the foot soldiers from behind cover, then deal with the turrets.

Locations where the turrets will spawn

The last, third wave is centipedes. Destroy the far turret to clear cover and shoot back the Blackwoods.

Having coped with the task, hold on to the bunker. Having mastered the first wave of zombies, go to the exit gate and meet the second. As soon as you destroy the next shaft of ghouls, the third one will overtake you at the exit from the gate. Exit through the gate and move towards the hill. Already visible from it laser pointers on enemy weapons. Deal with them and go to the collection point.

Village

The tactics of passing through the village is the same as in the desert. We distribute, shoot zombies, go to the collection point. Blackwood fighters will be added to the zombies. Be careful, "sigmas" and "screamers" are knocked down. After a few collection points on the ground will appear MINES beeps when a player approaches. Entering the location in front of the hill, the whole map will be filled with snipers and attack aircraft, and after them zombies will appear. Climb up the hill. Now zombies appear not only along the way, but also from the rear. Kamikaze will be added to all others. At the entrance to the ancient ruins, you can try to run onto the stairs and from there kill the enemies that appear.

ancient ruins

Destroy the zombies and move deep into the ruins. After the corridor, stormtroopers will appear in the passage. Enter the large open room.

Here he is, the unprecedented "boss" of the special operation - Enigma. This is a modernization of the early developments of cybernetic zombies. Due to the lightweight metal frame Enigma can travel long distances a short time. The design is equipped with a powerful laser weapon that deals great damage at long distances. Vulnerable point- the area of ​​the capsule with the pilot. To kill this creation of Blackwood engineers, you need to quickly work with the whole group in the area of ​​\u200b\u200bthe capsule. If the zombie managed to reach the fighter, then with one blow he will put him on the floor.

If you see that the enemy is running towards you, put your back against the wall. You will not receive less damage from this, but you will not go into a knockdown either.

Now you need to disable zombie production. A hole appears in the floor - jump there. Find a way out and go upstairs. Several fighters must hold back the ghouls emerging from the doors while one activates the panel. By doing this, the wall on the right side will explode. Activate the second door in the same way. Having reached the generator room, block the door on the first floor, on the second - turn off the electricity. During this, zombies will appear from all sides. Proceed to the collection point.

Blackwood Base

Your group appears between the rocks, the passage leads to the Blackwood military base. Proceed carefully, all the way to the base from the start MINED. Right on the course you will be attacked by stormtroopers and arrows.

mined passage

Having reached the open area, wait for the enemy fighters arriving on jetpacks - in the future RR. You do not need to stand close to each other, it is worth spreading around the map. Try to shoot the enemy on the RR until he has landed. After that, a turret will appear in the center of the map " Mammoth". From the aisles on the sides and from the rear will come out shield bearers.

Having understood, get down downward. Now your task is to destroy Rotorcraft Mk.II”, which the players have already met while performing the special operation “Icebreaker”. Tactics: Spread out so that several players destroy the infantry that spawns on the RR. The rest must shoot down the aircraft with the help of rocket-propelled grenade launcher. Do not forget to use the homing function - this will simplify the task.

The final

The airstrip has been destroyed. Last Stand very heavy especially at the highest difficulty level. You need to know the enemy spawn order:

  • After the collection point, one Enigma will appear.
  • Immediately after it, on the same side, there are two cyberzombies.
  • Fighters on the RR.
  • The second wave of opponents on the RR + grenade launchers on the top.
  • Two Enigma.
  • Having reached the control point, shoot the fighters on the top: soldiers, attack aircraft.
  • Two waves of soldiers on the RR.
  • Enigma zombies will appear from the rear, you need to change the location to destroy them.
  • Grenade launchers on top.
  • Step back, Enigma will appear where you are standing.
  • Change positions again, now the zombies will come from the rear.
  • Infantry and saboteurs. These are the last forces of the enemy, destroying them - the operation will be completed.

Greetings! In this guide, we will describe full walkthrough special operations "Eclipse" at the "Pro" difficulty level, as well as highlight the main effective tactics of the battle at each stage.

Preparation

  • In this special operation, players will have to fight with big amount cybernetic zombies, so it is rational to take weapons from the Zombie Killer or Punisher series with you. The weapons of the first series can be obtained by completing the mission " Black Shark» at various levels of difficulty. Various guns of the Punisher series are available for purchase in the game store for warbucks.

Mission Access

  • A gamer will be able to start performing a special operation on the difficulty of "Easy" and "Hard" already at the fifth rank.
  • "Pro" becomes available at the tenth rank and only after the gamer successfully completes the special operation at the previous difficulty level.
  • To access each mission, the user must pay one "access token". Such tokens are issued once a day for free, and if desired, they can be purchased for credits in the game store.

Stormtrooper

  • Weapon: machine gun with a capacious clip; improved class equipment (ammo).
  • Equipment: combat/elite helmet and body armor. Gloves for quick reloading of the main weapon.

Medic

  • Weapon: shotgun with the ability to reload one round at a time; improved class equipment (first aid kit, defibrillator).
  • Equipment: combat/elite body armor. Gloves, boots and helmet of the player's choice.

Engineer

  • Weapon: PP at the discretion of the gamer; additional anti-personnel mine circular lesion; improved class equipment (repair kit).
  • Equipment: combat/elite helmet. Gloves, boots and body armor at the discretion of the gamer.

Sniper

  • Weapon: semi-automatic sniper rifle(MK 14 EBR, Tavor Star NB, AS50 and others) additional circular anti-personnel mine.
  • Equipment: combat/elite helmet and body armor; Equip armor that increases the overall ammo capacity of your primary and secondary weapons (approx. Sniper vest or Body armor "Atlant"). Gloves for quick reloading of the main and secondary weapons.

Compound

  • Three attack aircraft, a sniper, a medic.
  • Four stormtroopers, medic.
  • Two attack aircraft, a medic, an engineer, a sniper.

Start

Mission " Eclipse"is a continuation of the famous special operation" Anubis', where a group of fighters warfare upon completion of the mission must get out of the desert. You are at the last location of the operation " Anubis”, at this stage it is very important to stick together: spread out in the nearest corner in two rows. A medic and a couple of shooters should be in the front row, and a sniper and an attack aircraft should be in the back. Shooters should try to aim at the heads of the zombies, as some of them have very strong armor. Wait for the evacuation car and climb inside. It is better not to risk it - there will not be so many zombies, destroy every single one.

Get into transport. The path will not be very long, but unprepared teams often die at this stage. The bottom line is that the fighters from the roofs of buildings inflict very significant damage, the group’s medic simply will not be able to “lift” everyone, and the timely shooting of enemies is hampered by poor visibility. To avoid this, don't shoot the zombies that are chasing the vehicle. In this case, most of the trip, the fighters on the top will not bother you, but will appear only at the end.

When the car stops, spread out in two corners to the right or left so that you can cross-fire without hitting the nearby fighters. Zombies will start jumping into the back of the transport - destroy them and wait for the evacuation.

Desert

Now you have to fight many waves of various cyberzombies. From this point on, you need to be careful: the success of the passage depends on the coordinated actions of the entire team, as well as the accuracy of the main shooters. Take positions at the car: two attack aircraft at the edges, remaining in the center. After eliminating the first wave, do not rush to run forward, at this difficulty level you will have to destroy two waves from the same position. Destroy enemies from afar, as zombies can kill with just a few hits.

After red light checkers are dropped on the map, it is worth choosing the optimal distance from light to darkness (because after a long stay in darkness, the health level of the fighter will begin to decrease). Pass a few more of these points - the last one will become the most difficult.

The group should be distributed:

  • The Medic and Stormtrooper take cover with their backs to the wrecked pickup truck and shoot the bots from the opposite side.
  • The remaining fighters sit on the edges of the pickup, but facing the other way, so as not to let the zombies in from behind.
  • Shoot for heads and don't run around the location! If the zombies get to the group, the mission will be over!

Climb up the hill and immediately hide behind any iron or stone objects. A Sniper class fighter should be actively working here, since at first all opponents will be very far from you. Because of the complete darkness, even the silhouette of enemies will not be visible - we advise attack aircraft to shoot a little higher than the green laser designators. Thus, there is a chance to help the sniper and destroy a couple of three enemies.

Particularly dangerous at this level are enemies with bright green laser targets - these are the elite Blackwood snipers. Such opponents are knocked down with one hit, and the subsequent shot will be fatal to their target. If several teammates sit behind cover for a long time, then the enemies will start attacking with grenades, which can also lead to the death of the team. Having dealt with all the bots, enter the territory of the bunker. Be careful: the gate is energized, and inside you will find a small but very unexpected group of enemies. Come inside.

Bunker

In this level, you have to defeat a total of six turrets. various types. At first glance it seems that it is simple, but due to the closed space and the huge damage of opponents, the task becomes difficult to complete. The whole stage can be divided into three parts, we will tell you the effective tactics for each:

  • The first two Moray-type turrets appear in random places - to the right or left of the central column. Just before this, the hatches from where they will appear will be highlighted in red, and an iron partition will come out from the opposite side - this is the only shelter that the team will have. Two attack aircraft take positions on the right and left behind the column, the remaining fighters of the group hide behind the above-described partition. Shoot only the foot soldiers, and when they stop spawning, attack the turrets.
  • The second two Cobra-type turrets will spawn from the side where the group was just in cover. Distribute in the same way as on the first wave. Shoot only the infantry, and only then the turrets.

  • The third wave is the most dangerous. Scolopendra-type turrets will now appear in the center of the bunker from opposite sides. In this case, the players will have one more cover, spread out among them: an attack aircraft and a medic on one side, the rest on the other. Destroy only bots, and at the end, eliminate the turrets.

Don't rush to get outside. One player leaves the bunker to activate subsequent waves of zombies and returns. There will be so many bots that it is better to meet them with well-aimed shots right at the exit. Spread out in two rows: it’s better for the fighters on the front row to sit down and not make unnecessary movements, since the teammates from behind can inadvertently kill their comrades. Exit the complex and deal with a few stormtroopers on the hill.

Village

Go straight ahead and activate several waves of cyberzombies. Try to keep your distance and destroy enemies. Special battle tactics are not expected at this stage - slowly move deeper into the village. After the next checkpoint, immediately after leaving the gate, mines will be scattered along the road, you should be extremely careful. Such devices begin to emit a characteristic sound and are highlighted in red when approached.

Climb the hill and follow to the next location. Here the group is waiting for an ambush: attack aircraft, snipers, grenade launchers, saboteurs. They deal very high damage, it is worth taking the right positions to shoot them:

  • Two shooters, including a medic, take cover on the left behind tall crates. These fighters must timely eliminate the arriving enemies on the upper right.
  • The remaining two fighters (preferably an attack aircraft and a sniper) sit down behind cover on the left to destroy enemy manpower from the opposite side.

In the next stage, players will have to destroy great amount ghouls. After exiting the gate, go forward a little and then turn right and take cover behind the hills. This way the zombies won't be able to surprise you and the group will be able to take out the bots from a distance.

Do not scatter in different directions, almost the entire map is mined. As soon as the ghouls stop appearing, all players go to the main road, and one pre-selected fighter activates subsequent waves and returns back. If you did everything right, the entrance to the ruins will be open. Come inside.

Ruin

Do not hurry. Deal with several waves of cybernetic zombies and move forward. Once the group reaches the narrow corridor, destroy a few mines on the ground and then deal with the infantry. You leave into the big open hall and take places in two corners to the left. Here you will find a battle with a new enemy - "Enigma".

This boss has two attack types:

  1. Laser weapons at long distances. A few shots can kill a character with maximum health and armor.
  2. Having chosen a target, the boss begins a quick approach to the fighter. If he reached his opponent, then with one blow he would knock him down.

Put your back against the wall and attack the boss in the pilot pod - this is his most vulnerable spot. Block a few doors and move on. In the next room, one player must activate the closing of the doors, and the rest cover it.

BaseBlackwood

Whole further way to the Blackwood base is mined, and infantrymen of various classes will come out of the side doors. As soon as you reach the checkpoint, take cover on the right and left. Your enemies in this level will be a large number of enemy infantry arriving in jetpacks. The sniper of the group can easily destroy them in the air, the rest finish them off on the ground.

Don't leave cover. As soon as the bots stop appearing in the center of the map, the Mammoth turret will appear, and several shield bearers will blow out of the side doors and rear. Deal with opponents and go to the next location.

At this level, it is worth taking positions on the stairs under the small building on the right, and shooting at the arriving foot soldiers. Since the bots on this level are not infinite - first destroy them, and then one or more fighters must leave cover to deal with aircraft"Rotorcraft Mk.II". Use the missile homing system on the rocket-propelled grenade launcher! Stick to cover: if the group arrives in an open area, the boss will easily destroy every single one. Climb up to the airstrip.

The final

The last battle is very difficult. In order to overpower all twelve waves of various enemies, the fighters must know the order in which they appear. To begin with, destroy the infantry on the top without descending from the airstrip. Then:

  1. Take cover behind the crates at the beginning of the map to shoot the Enigma boss.
  2. Without leaving the shelter, you will have to deal with the two bosses described above. All five fighters must fire at only one of them, and after the destruction, change the target.
  3. After that, saboteurs will arrive in jetpacks.
  4. Another reinforcement of the infantry, as well as grenade launchers on the top. Attack aircraft should not hesitate to eliminate them, as hitting the boxes with a grenade launcher will lead to their destruction. If this is allowed, then the group simply will not have shelters!

  1. Destroy two Enigma cyberzombies.
  2. Following will begin the appearance of foot soldiers on the balconies.
  3. Change positions for crates to opposite side cards. At this stage, a small number of jetpack infantry will arrive.
  4. Get ready to shoot some cyberzombies.

  1. Stormtroopers destroy enemies with grenade launchers on the top right and left.
  2. Change positions back. Now the bosses will arrive from the side of the group.
  3. Run back. Enigma will appear from the rear.
  4. The last wave is the incoming jetpack infantry. After it is destroyed, the mission will be completed. Wait for the evacuation.

Vladislav Shamshurov

Stage Ⅰ

Expect an armored car. Repel all cyberzombie attacks before the rescue transport arrives. All inside, alive! Hold on, fighters, don't let the zombies get to the car. Looks like some kind of engine problem, protect the car. We need to buy time.

Stage Ⅱ

The storm put out of action all communication channels. No one will come to your rescue except Oberon - he is your only chance to survive this night. Nearby there are ancient ruins, where you will find shelter and supplies. Just keep in mind - there is no beaten path there, you have to pave it yourself. Even a small skirmish will not go unnoticed - Blackwood will soon be on the trail. Oberon will guide you through the outpost, but you should only do what he says. Believe me, it's in the public interest now. Don't go into the dark. Who knows what might be lurking in those sands?

This zombie experiment turned out to be very... unsuccessful. But he was necessary. Progress always has its price. Now you need to forget about the mistakes of the past and focus on the future. Get ready… for the meeting. While you can, take a break. Well, now you are locked in a bunker. We'll have to destroy the defense systems to get out of it.

Then your path lies through the local village. Here are the coordinates. The roads are crawling with creatures that will try to kill you. Stay close to the light. For your own good. Here your work is finished, Warface. Follow on.

Stage Ⅲ

The nearby village is full of zombies. I advise you to be on the lookout. Complete chaos! That's what happens when you lose control of a situation. The ancient ruins are near. Stay close to the road - there are even more creatures in the forest.

Congratulations, Warface - you made it to the ruins without much loss. Now we have to figure out what's inside. Find the entrance to the underground base - this is the shelter that you need so much right now. Cope with the last task - you are free, no - you will die. This is one of the new, improved Oberon pets. Alas, this base cannot produce them in the required quantity. Therefore, it will have to be rolled up.

There are two exits from here. If you don't seal them, the zombies will attack again and again. I advise you to start from the west exit, then seal the east exit. Next, go to the main terminal and turn it off to stop zombie production. Finally! You can consider the mission accomplished. Nearby there is a corridor that will take you outside, into the canyon.

Stage Ⅳ

Well, finally, the connection is restored. Blackwood jammed our signal for many hours. Now you have to climb up to the dais so that the turntable can pick you up.

Ahead of the Blackwood military base - we fix increased activity there. I don't know what you've done, but Oberon is clearly not going to let you go so easily. Nothing, we'll get you out - just get to the extraction point. We can't pick you up until you deal with that chopper. Find the RPG and shoot it down.

We've just found the perfect landing spot - there's a helipad not far from you. Get to her as quickly as possible. This is madness! They strike at their own base. There is a fallback next to the hangar - the turntable will land there. Hurry before Oberon blows the hell out of here.

Attention! The enemy throws new forces into battle. God, these creatures are getting uglier! Find cover - this monster is not to be trifled with. Work together. Focus fire on the target when it is vulnerable. We have little time! Blackwood will grind everything to powder here any minute. The last push left, fighters! There are no more monsters in the bins of Blackwood. Deal with these, and the way home is free.

Developers from Crytek recently managed to please Warface fans with a new game level.

A special operation called Eclipse will take you to a place cut off from the world, where in the middle of the night, through sandstorm will need to establish contact with the headquarters. In the performance of this mission, you will be hindered by hordes of zombies, which from the very beginning will begin to pour in crowds on you and your squad.

Walkthrough of the Eclipse with the PROS

There are many ways and tactics of the correct approach to this location. Much, first of all, depends on the skill of the gamer, but the following tips will not be superfluous when playing.

  1. We select a squad that will include at least one medic and a couple of attack aircraft with powerful machine guns, other positions optional.
  2. Armament in this mission plays a special role. It is better to take (if available) an elite / golden weapon, from which zombies get more damage.

The initial level requires you to get to the car through the hordes of the "living dead". For effective shelling of opponents - the most the best option this is the location against the wall right in front of the evacuation point and firing in two directions.

Open spaces require a special tactic, consisting in the fact that the Medic and Engineer are positioned on the flanks, and the attack aircraft lie down in the center and extinguish the zone of the front zone. You can already put a sniper behind them. He will cover the vulnerable positions of the attack with fire. Make active use of cover and firing from there. Moreover, the team should not scatter around the map.

Stick together and change positions often. Beware of mines, which can destroy the entire team due to extra movement. They make a sound, so if you play carefully, you can get around them. In the episode with the helicopter, you immediately need to take a position under the observation tower, from where you will need to destroy all the soldiers and only then deal with the elimination of the Boss.

In the final battle, the best position is behind the boxes located across. From there, you will need to watch the second floor, where you will be guarded by soldiers with RPGs. With a light hand sniper they will need to be removed first. Special attention it is worth giving warning signals that will help you find out about the direction of the next stream of enemies. The most effective action against mini-bosses is headshots. Try to aim at them and keep the Enigma close to you.

A little about the new mission

They will need to be shot from different flanks and even from above. So there is a moment in the level when zombies start jumping into your body right from the roof. For a successful campaign, from the very beginning you need to correctly select weapons and partners. Two medics on the flanks, attack aircraft and a sniper are enough to good luck. Below, in the video review, it is shown, how to get through the Eclipse location to receive a reward for completing. From general changes we can note:

  • increase the speed of loading levels;
  • sound notification when reanimating allies;
  • adding the location "Residence" for clan battles.

By the way, the update also brought with it a new, 85 rank. The rank of lieutenant colonel of the heralds of death squad will be available upon reaching this rank. In addition to the new rank, near your nickname will be a badge with a picture of a Polish hussar - a symbol of courage, devotion and military prowess. In order to try all the innovations of the update, you need to , and if the shooter is already installed, then you need to update the client to latest version. Another walkthrough guide and some secrets of a successful battle are given below in the review.

Walkthrough in 10 minutes

Screenshots from the update



System Requirements Warface 2017
OS: Windows XP and above
RAM: 2 GB
HDD: 6 GB
Video card: 512 MB

The plot continuation of the special operation "Anubis" is available. It turned out that the evacuation was not as successful as expected. A storm arose, and we lost contact with headquarters. Suddenly, the most unexpected person comes to the rescue...

First he (

spoiler - hover to find out

) helped us and provided the code from the server, hacking which we got the coordinates of the main base Blackwood. Now our squad goes step by step through the crowds of enemies, turrets and experimental creatures to the place of evacuation. What his intention was, we never found out. Perhaps he is not such a villain, or this is such an insidious plan. But for now, he's on our side.

Now straight to the point. The special operation has already familiar to all three levels of difficulty. The first two are more for familiarization, but the “pro” mode is for a well-coordinated cooperative game.

Preparation for the passage:

  • To complete the mission, you will definitely need at least 1 medic and 2 attack aircraft. Other classes are optional. Equipment (helmet + armor) must be on regeneration. Gloves for reload speed.
  • It is advisable to have gold or elite weapons in your arsenal - they have increased damage to zombies - and there will be quite a lot of them on our way.
  • Stormtroopers must go exclusively with machine guns. The M60E4 is fine, but the RPK or XM8 LMG will do the job just as well.
  • Improved first aid kits and repair kits will not interfere, but this is already as a cherry on the cake.

About tactics:

  • At the very beginning, you should fight off the crowd of zombies and network into the car. Everything is simple here. It is enough to sit down against the wall on the side of the evacuation and shoot at two streams of fighters in exoskeletons rushing towards you. Further, in the car, we are distributed in the corners and demolish with crossfire everyone who falls into our back.
  • After the car has stalled, we have a long journey to a temporary shelter through pitch darkness, a horde of zombies and soldiers Blackwood. But a mysterious voice from the walkie-talkie will help the players...
  • In open spaces, the whole tactic is that attack aircraft lie down in the center as far as possible from signal lights. Sniper behind them. Medics and engineers on the sides. Their task is to kill everyone who tries to break through from the flank. When everyone is ready, one fighter must run forward and activate the bots. After that, return to your position, and there all together begin to pour lead on the crowd running at you.
  • When you meet LCC fighters, hide behind cover and literally through the pixels try to destroy them. And it's best to stick to cover throughout the game whenever possible.

  • There are two places on the map where mines are placed. Be careful in these areas. One mine can blow up the whole team if stepped on. Such mines are not detected through sapper helmets, special boots will not help either.
  • Places where you need to close doors or activate any generators must be passed as quickly as possible under the cover of comrades.
  • For the entire game, there will be only one Mammoth turret and a couple of ordinary ones that are destroyed due to shelters. And the boss turret dies easily in crossfire. You need to shoot at the balloon in the back of the turret.
  • When you reach the helicopter, then run immediately under the observation tower. First, shoot all the soldiers, and only then deal with the destruction of the boss himself.
  • In the final battle, it is worth taking cover behind the boxes opposite each other. On the second floors on the sides of you there will be soldiers with RPGs. They should be removed first. Watch for warning signs to be aware of where the enemies will attack from. Enigma mini-bosses must be killed exclusively by sitting behind the boxes and shooting only in the head. If they notice you, they will most likely quickly run up and knock you out with one blow. And there they will finish off the whole team.


For passing they give beautiful skins for weapons from the Anubis series.

That's all! Briefing is over, soldier. Read more about the changes in the update.

We went through hell, but we survived. The story is clearly not over, which means we are waiting for a fascinating continuation. Where will they take us next? We will know about it very soon, but for now, good luck to everyone.

P.S. in the city of Moscow on August 27, 2017 a large-scale event will be held. Those who buy tickets will receive gifts in the form of pin codes: various temporary/permanent weapons, festive equipment and unique game achievements: the “Parties are my element” badge, the “Important person” token and the “I can afford” patch.