Greetings to fans of the fresh shooter Metro Ray of Hope! In this detailed step by step instructions you will find Full description passing computer game Metro 2033 last light including screenshots.

Passage of the game Metro Last Light

Metro 2033 Last Light. Chapter 1. Sparta

Passing the level in Sparta

Introduction

Shoot the Blacks who turned out to be your friends. You will be awakened by a man named Khan. Listen to him. Exit the room using the left analog to move and the right analog to pan the camera. At the top left, you will see an icon indicating the update of the task. Open the tablet by pressing Back. Press LT to light the lighter or put it out. Press RT to see the task.

Quest Black

Press Back to hide the tablet. By the way, the tablet has a radar that indicates the direction of the assignment. Go further to the armory, take a gas mask, filters, first aid kit, army cartridges. The latter can be used both for shooting and as game currency. Hold Y to open the weapon and ammo menu. Hold down LB to open the equipment menu. Next, the gunsmith will say that you need to select guns. Click on the X at the panel to the right. You need to choose three trunks. Click on A on the first cell, select one of the five weapons - Valve rifle, Kalash assault rifle, Killer shotgun, Bastard handicraft assault rifle or revolver. Press B to exit the selection menu. You can attach scopes to your weapons to improve accuracy.

To the right there is a shooting gallery - shoot where the instructor points. Follow further to the Khan and go through the opened gate. Go to the command center, go through the gate, listening along the way for Khan. Talk to the commander, follow the girl. In front of the elevator with the girl on the right side, you can find a note from the newspaper lying on a chair. Get on the train and go to the right place.

Metro 2033 Last Light. Chapter 2

Train to the past

Hold LB and press Y to turn on the flashlight. Pull the lever to the right of the door. Climb up and open the door. Go right through the tunnel and up the stairs. But first you will need to hold down LB and press X, which will allow you to put on a gas mask. Hold LB and press Y to turn off the flashlight. Press LB periodically to wipe the gas mask glass. Go straight ahead, the Guards will appear. Kill them. Fortunately, a sniper will help you. Now turn left on the road and follow the path until you see Black. He will hide. Go around to the left and see how he jumps into a small hole. Follow him while crouching on B. Hold LB and press A as soon as a message appears stating that you need to change the filter.

Follow Black by jumping onto the ledge on the right. When you finally catch him, you will see a vision. Through the eyes of the Black you will see how the rockets fly.

Passage of Metro Last Light. Chapter 3. Pavel

Enemy of my enemy

Watch the cut-scene. Red will open the garbage chute. When the elevator leaves, follow Red. Follow him in the shadows - do not show yourself in the light! You will automatically help Red to climb up. Climb the lowered ladder, follow Red, crouching on B. Stop when he says "Freeze!". Move on with the command "Otomri!". Go to the guard on the right and when the distant guard turns to the right side, then kill this Reichian, or stun him - a click of the right analog and the X button, respectively. Pull the lever and the ladder will go down. Walk along it, unscrew the light bulb on the right by pressing X. Crawl to the other side when the red turns off the light on the bridge. Stun the enemy by sneaking up from behind and go up the stairs. Immediately turn into the pipe on the right and crawl to its end. Along the way, you can hear that some soldier sold the baby Black to the representative of the Hansa.

Pull the knives from the corpse. You can throw a knife at RB. Opposite the corpse on the box is a note. Go to the passage, stun or kill the enemy and climb higher. Click on the green button on the right and hide. The gateway will open and Red will kill the enemy. Run into the gateway and pull the lever to close it. Go down the corridor, kill all the enemies. When everyone is killed, Red will go down. Pull the lever to the right of the gate, and Red will pull the lever to the left. Go through the gate and escape from the Reich prison.

Metro 2033 Last Light. Chapter 4

Take the note from the table in front. Follow through the crowd of Reichs. When the alarm goes up, run after Paul. jump over when you hear Pavel shout "Jump!". Follow further until you crawl under the gate.

Metro 2033 Last Light. Chapter 5

The escape

Click on B to exit the railcar. Follow Pavel forward and help him up to the chimney. An alarm will rise. Crouch down, turn off the flashlight and hide behind the barrier. When the enemies go into the tunnel, you can follow them and stun them one by one from behind. Clear the work area with the soldiers of the Reich. At the top you can find a note lying on the control panel. At the bottom, go to the other side of the grate through the rooms where there are soldiers. When you find yourself on the other side, then pay attention to the Reichovets, sitting on the right and listening to music. Kill him so that the alarm does not rise. Climb the stairs and stun the surrendering soldier. There is a note on the table on the left. Go forward and climb into the ventilation shaft opposite the glowing lamp. Crawl forward.

Metro 2033 Last Light. Chapter 6

Watch the cut-scene and you will see Pavel. Crawl straight ahead and jump to the left. Move forward, to the right, until two soldiers block the road. One of them says that he hid some kind of weapon in the chest. Wait until one of the soldiers goes to the radio. Wait for it to go back to where you came from. Deal with him there. Kill his interlocutor. There is a ladder to this place - go upstairs and shoot two enemies - first the one that sees the other, and then the last one. Move on top to another staircase, but along the way, it is advisable to lower all the toggle switches to turn off the light. Go downstairs and go through the door indicated by the inscriptions on the wall "EXIT". Kill the soldier who is squatting.

Move forward and make your way through the hole on the left. You will find yourself in a room with withered flowers. Move straight ahead, kill the soldier who has gone deep. On the right there are many Reichs. On the left there is a shield with toggle switches - lower all the toggle switches and turn off the electricity. Move to where the lone soldier went. On the other side, go right, kill the enemy on the chair and put out the lamp. The enemy ahead should move to the right. Walk forward on your haunches and turn left. Go through the door and the task will be updated.

You need to find a switch that turns off the gateway. You can crawl to the right and get supplies from the box. Go down the stairs and straight into the water. Follow the water, turn left to go around the area where the soldiers are standing and the lanterns are shining into the water. On the way in the water, kill the enemy and go up the stairs. Follow to the left and put out the lantern on the box. An enemy will come here - kill him. Go through the room on the left and jump into the ditch to the left. Move to the left, go up the stairs at the end of the ditch and lower the toggle switches on the electrical panel on the left. Kill an enemy. You can go up the stairs on the left and kill another enemy in the room. In general, you need to climb another ladder, which was directly above you when you got out of the last ditch. In the room on the left, where the soldier can go, there is a note on the table. Well, on the right there is a lever that you need. Pull this lever. On the right there is a switch that turns off the light completely - it also does not hurt to turn it.

Go through the opened airlock, turn right, go up the stairs in front and move into the hole on the left. Kill the two enemies hanging Pavel and save Pavel by walking up to him and cutting the rope (automatically). Follow Paul.

Metro 2033 Last Light. Chapter 7. Torch

Metro: Last Light chapter 7 walkthrough video (Torch):

Through the darkness

Move straight, turn on the flashlight, after a few seconds go to the grate and press X to help Pavel open it. Follow Pavel by jumping down. Enter the elevator. Point the light at the spiders to throw them off the elevator. When you arrive, follow Pavel. Jump down, there will be an abyss ahead. Kill a couple of spiders and approach Pavel when he asks for help. Click on X a few times. Click on X while standing near the pole to get to the other side. Pavel will help you to rise and will rise himself. Follow Paul into the light. Wait for him to make a torch. Follow him, straight to the door with an electronic lock. Go right, turn on the flashlight. You need to find a place where the wires go. When you go up the stairs and hit the locked door, then go into the corridors on the right. In the room on the left, overgrown with cobwebs, there is a note on the floor. Get to the panel and click on X to apply power. Return to Paul and he will open the door. Pass through it.

Path through darkness

Take the note from the counter on the left. Take gas masks from the box, follow Pavel down the wing of the plane. When you pass through the turnstiles, then in the room on the right, try to find the filter on the floor. Although, on high level there may or may not be any difficulty. Check out the back room, near the aisle where Pavel is standing. At the end on the table you will find a shotgun. Follow him and open the plane door. Press X several times to open the door together. After the vision, approach Paul. To the left at the feet of the skeleton is a note. Continue on from the plane. Inside the plane, near the right wall, there will be a skeleton with a gas mask - you can pick it up. Move on, kill the guards, then go around the corner to the right and climb inside the building through the hole. Go down the elevator to the door and fight off the last waves of enemies.

Metro 2033 Last Light. Chapter 9

Theater

Follow Paul until he turns to you. Listen to him. Go through the station, pass the market where you can buy ammo and weapons. When you pass it, then right away from the bench on which the person is sitting, pick up a note. This is where Paul comes in. Follow him, sit on the chair on the left when Pavel offers to walk. Listen to him.

Metro 2033 Last Light. Chapter 10. Korbut

Betrayal

After a long cut-scene and a video clip, Lenya, the son of the Secretary General, will free you. Climb into the pipes on the left, move through the ventilation - you can eavesdrop on the conversation between the secretary general and the general. The mission is short. You don't have to do anything - just listen.

Metro 2033 Last Light. Chapter 11

Red line

After picking up the weapon, find the filters in the room. Go through the door, kill the three enemies on the right near the metal detector. Go down the stairs and turn into the room on the left, where you will find a note on the table. Go through the door here and lower the tumblers on the right. You partially turn off the light. Wait for the enemies to disperse, and kill two soldiers without delay. Go to the right of the locomotive, move along the right wall, hiding behind the columns. Turn off the lamp and jump onto the box, from where you will climb into a square pipe that looks like a ventilation shaft. When it breaks, then jump forward towards another pipe. Get out on this pipe to another part of the subway. Go after the two enemies walking forward, turn into the door on the left. Open it, kill or stun the enemies on the right. Move to another part of the tunnel and you will see how the soldier is pulled up. When he is alone, stun him. Turn to the right and find a note on the cabinet with the inscription "ATTENTION".

And on the left you can find a room with a "fireplace". There is also a huge gate and a lever. Lower the lever and go through the gate. Go through them, move along the right wall. There will be an enemy on a loader ahead. Wait until he leaves him and stun him. You need to go through the door with the valve. A guard sits a little further - he will notice you if you do nothing. Throw a knife (RB) at him, or kill him with a silenced pistol.

Go through the door and find yourself in a new room. Move along the wall to the right and lower the toggle switches on the electrical panel. Move further along the wall and climb the stairs up. Move on top to another wall and go down the stairs to the right. There is also a descent down into the ditch. Jump down and move on to the stairs. Climb up, stun the guard on the left, or immediately move forward and right along the wall, ignoring the fact that the enemy is ahead. Stun an enemy against a wall. Move further along the right wall and climb up the stairs. Kill the enemy upstairs, take the note from the table on the left, then lower the lever. The huge valve will stop. Go to it and find a hole on the left. Jump into it and find yourself in a new room.

Walk to the right and go down the stairs. When two enemies disperse, you can finish them off one by one. There is a note on the table they were originally standing next to. Move along the right wall, go up the stairs and follow the top to another wall, extinguishing the lamp along the way. Go down to the right and move along the wall to the door with the inscription "EXIT" on the wall. Go there and open the door with the valve. Move past the enemies along the left wall, turn right and hide to the right of the massive door as armed soldiers walk by. Go through this door, stun or kill the only enemy. Drive straight and turn right. Follow through the ventilation shafts until you find a door. You will meet Andrey Kuznets.

Metro 2033 Last Light. Chapter 12

In hot pursuit

Follow the Blacksmith and after his speech, climb into the car on the Regin rails. Click on A to start the engine. Control the railcar with the left analogue. Click on B to exit. By the way, turn on the light - LB + Y. Get to the door, pull the lever, but nothing will happen. Pay attention to where the wires go from the lever, and go through the door. Move to the end of the corridor and turn on the electricity with your charger. There will be a wagon ahead - push it with a trolley, killing enemies along the way. In the room on the left you can hear the voices of ghosts. In the room on the right, at the very end of the flooded corridor with green tint, lies a corpse, and next to it is a note. Then the car will turn right and crash into a dead end. Ride back behind the arrow, turn it to change the direction of the rail. Move forward to the wooden barrier. Break through barrier after barrier.

Walkthrough Metro Last Light. Chapter 13

Move further on the trolley and meet the RED refugees. They will tell you that there are bandits ahead. Go ahead, kill the bandits. At the end, the road will be blocked. The lever that opens the gate is to the right of them, in the corridor. You can get into this corridor through a passage located 50 meters behind. Thus, move from the closed gate back and turn left. Go to the end of the corridor and lower the lever.

Move through the opened gate, kill two patrolling bandits without making any noise. Move further along the tunnel, turn into the tunnel with the image of the skull. Kill the bandits, move to the end of the corridors and you will find a man tied to a chair - he is dead. There is a note on the table behind him. Open the door and kill the last bandit. Come back. After the first bandits, where a trolley stood on the tracks, you could see a tied bald man to the right of the rail. Now you can untie it. He will move the trolley off the rails. Go back to your trolley and go straight on it. Change the arrow before entering the tunnel with the skull - you need to go to this tunnel. At the end of the tunnel, ram the boards with the dead guard. The rail will break. Go forward and through the passage on the left. Move in reverse side along the carriages and enter the last carriage. Go to the very end of the train, go to the tunnel, flooded with poisonous liquid. Pull the rope to ring the bell. This will call the ferry. While the ferry is moving, kill the guards. As soon as he arrives, then jump on the ferry. Mission completed.

Walkthrough Metro Last Light. Chapter 14

Immediately, as soon as control passes to you, then pick up a note. When you swim in the boat, duck down so that you don't get hit by a log. Shoot back from the mutated shrimps. When one of them jumps into the boat and the ferryman asks for help, press E (not once, but many times until you kill the mutant shrimp), otherwise it will eat you and you will not be able to swim to Venice.

Walkthrough Metro Last Light. Chapter 15. Venice

Move through the station, go along the right wall, climb the steps after the market and listen to the mustachioed man at the table. To his left on cardboard box there is a note. Get down from it and move to the right. Go behind the red curtain where the girls are dancing. Go downstairs and see how Pavel closes the car door. Here on the box is the second note of the level. After the girls leave, go to the door and eavesdrop on Pavel and his friend. Follow them, kill the bandits in the corridor. On the left, you can turn off the light. Go through the door at the end of the corridor and meet Pavel. You have cleared the warehouse that the man who met you at the dock was talking about. He will appear. Pavel disappeared.

Follow the man, he will move a large box hiding the passage. Put on your spacesuit and climb the stairs.

Chapter 16

swamps

Climb down, move through the fence ahead and go forward. Turn left and go around the huge tank trailer on the left side. Examine the canisters inside the ruined building - empty. Move on the radar by pressing Back to call it up. Cross the log and get to the bus, there is another log to the right of it - go over and go inside the plane. At its end, find a can of gasoline. Return back by climbing onto the wing and crossing the river. Fill the generator with fuel. Wait until you see a ferry with a burning lamp on the other side. Click on the button to call the ferry. Survive and get on the ferry, then pull the lever. Mission completed.

Walkthrough Metro Last Light. Chapter 17

Church

Move along the radar, go into the building, go up the elevator and exit to the bridge. Move along the wooden bridge towards the church. Try to walk along the log to the church, as a huge monster will appear. Shoot at him, trying not to get too close. After the victory, the rangers will push the log towards you - go along it to the church. Get inside.

Walkthrough Metro Last Light. Chapter 18

Through Hell

Go ahead, buy supplies and weapons. Approach the door, there will be an explosion, and enemies will appear. Move through the catacombs until you find an elevator. Get on it to go down. Shoot back from the guards, press X several times so as not to fall down. Go through the tunnel, kill the guards. Follow the radar. Turn the wooden valve while holding X to raise the gate. Move on. Pull the suspension platform lever. Climb down, kill the monsters, go up the steps and jump down to the other side. Kill the guards. Approach the wooden elevator and lower the huge log in its left part so that water flows. Defeat the enemies that appear - they will appear again and again, so as soon as possible, run up to the lift and jump on it.

Move on. Here you will find a huge monster. Don't try to kill him. Get behind the columns. Let him run at you and destroy the columns. When he destroys all the columns, he will punch a hole in the wall and hide. Follow and you through this hole in the wall. In another part of the cave, again make the big monster destroy all the columns and obstacles. He will take damage for it. When everything is destroyed, you will have to make several shotgun shots at the monster. Preferably in the stomach.

The room will start to flood - wait for the end of the mission.

Walkthrough Metro Last Light. Chapter 19

Through the fire

Go forward, to the right, follow the stairs further and eavesdrop on the conversation between Lesnitsky and his subordinate. You will also see Anya. Move to the right and you will see the execution. Keep crawling and jump down into the room. Move on and kill the two red ones. Preferably silent. Approach the dying man and listen to something about the Reds. Move along the tunnel, turn off the lamps and kill enemies one by one. Or you can make some noise - it's up to you. You will need to find a hole near the wall and crawl through it. In the new part, go down through the hole on the right under the floor. Move to the other end and get out. You will see how the soldier kills the infected captain. Kill the soldier after that.

Deal with other enemies. There is a narrow staircase leading up to the carriage. At the end, there is a note on the table. Climb up there and go along this car to jump down to the other side of the iron fence, which is indicated by the radar. Move past the burning boxes, go down through the gap in the floor and go down to the end. Climb up.

Let the enemies disperse - one of them will go up the stairs. Kill the one that went up the stairs. Go back downstairs and deal with the rest one by one. Better to stun or kill with a knife. The knife can be thrown from afar at RB. Follow further, wait for the soldiers around the bend to disperse. Kill the first one on the left, go up the stairs and kill the soldier with the book in his hands. Make your way and open the red door. Shoot the enemy holding Anya. Watch the cut-scene.

Walkthrough Metro Last Light. Chapter 20

Epidemic

After the cut-scene, go down, go along the radar, stay in the disinfection chamber with the doctor and the general. Listen to their conversation. Move on to Khan. Follow him, buy supplies, weapons and pick up the filters on the right. Leave the station with Khan.

Walkthrough Metro Last Light. Chapter 21

River of Destiny

Follow Khan, go through the blades while Khan stopped the valve. After Khan opens the door and jumps down, do not rush to follow him, but move to the end of the corridor. There will be a note on the floor. Follow Khan further, kill the guards. When Khan says, press Back and LT to burn the web. Behind the web there will be a grate. Help Khan break it down. Burn the web further, walk on the water. Pick up the phone… Mom? Go forward, stand under the water. Watch the cut-scene. Watch the video, run after Khan. Sit down with him in the railcar. Mission complete.

Walkthrough Metro Last Light. Chapter 22

Train to the future

Shoot the Reds on the railcars. You need to be careful and use first-aid kits on time! Aim more accurately. Once on the train, move forward and kill the enemies. When you are in the second car, which has a roof, then find a note on the box on the right. Move to the end and watch the video.

How to get through episodes 22 and 23:

Walkthrough Metro Last Light. Chapter 23

Child

Take the Black out to the street, a little further there is a corpse with a gas mask - change it if there are holes in it. Follow the radar - kill enemies. Black will show you them (highlight). Go down to the river and turn right. Move on ice. Climb the stairs, enter the building, go to the second floor and open the grate. Rise above and follow to the right. Black will show things. Run straight and fall into the water. Run to the ship on the right, climb up and find a note on the deck near the corpse. Move across the river on the wagons, go around the building and up the stairs.

Walkthrough Metro Last Light. Chapter 24

When you pass through the bridge, killing enemies, then turn into the room on the left. It is lit with green light. There is a note on the table. Get to the stairs in the room on the left and go upstairs. Clear the upper tier and roll forward on the rope. The monster will bite the rope and you will fall down. Follow Black through the room on the right.

Walkthrough Metro Last Light. Chapter 25

The path together

Go forward, enter the building on the right. Bargain if necessary. Move on and go up the stairs. Kill the people ahead. Without raising an alarm, you are unlikely to succeed. Go through the corridor and open the door. Go upstairs, Black will give you a filter. A note is visible behind the bars. Until you get to her. Open the door on the right, clear the corridor ahead and go down the stairs at the end of this corridor. Move along the right wall of the room with very angry bandits. Enter the booth and kill one. Exit at the other end and turn right. Find the door and go through it. Clear another room, go up the stairs and open the door. See Lesnitsky's memoir. Stun him.

Walk along the wagon and jump down to the right. Move forward.

Walkthrough Metro Last Light. Chapter 26

ghost town

Enter the building on the left, go up one flight of stairs and go down the corridor on the right. Open the door and from the cabinet, behind the red table, take the note. Go outside, see how the children play. Drop down and walk forward across the water, then climb up the fallen slab on the right. Enter the building ahead after killing the enemies. Climb the stairs, enter the room on the left and you will see people. Get on the car through the far window. Ahead on the ruined building there is a fire escape - climb it up. If necessary, kill the mutants first.

Go forward along the roof, go inside the building and go down. One floor down in the room you can see a girl on the floor. Go down to the very bottom and see a vision. People in the subway. Run straight, jump down and go towards the light.

Walkthrough Metro Last Light. Chapter 27

Follow Black, stay close to the wall while the wind blows. Follow him around the hole and enter the tunnel with the hands. Follow the Black past the hands, climb the stairs to Lenin's mausoleum. Go down on the other edge, go forward until you hear Paul's voice. Kill enemies. Then shoot Pavel upstairs. Move up the stairs while shooting Pavel. Then decide whether to forgive him or not.

Walkthrough Metro Last Light. Chapter 28

Go straight, to the left and move along the ditch, killing the guards. Turn right, duck down to crawl where the guard ran. When you see a huge monster ahead that leaves, then pick up a note from the corpse on the left. Shoot the monster. Preferably with a shotgun. When you are in slow motion, and there are small creatures on the back of the monster, then shoot at the red dot. When he hides, follow him. Kill three small guards who gnaw on a huge monster, thereby saving him. Go left, go inside the building, where the colonel and Khan are waiting for you. Watch the cut-scene.

Walkthrough Metro Last Light. Chapter 29

Peace enforcement

Go forward, when the bald soldier decides to report something to the colonel, then from the sofa behind him, on the left side, take the note. In the visions, look through each of the doors on the left. Watch the cut-scene.

Walkthrough Metro Last Light. Chapter 30

Last Stand

Kill the Reds until you end up with a tank on the rails. What you need to do to destroy a tank in Last Light Metro: grab a sniper rifle and shoot at the red thing on wheels first. When she flies away, then shoot at two wheels. When both wheels fly off, then shoot at the cannon area, which will be highlighted in red. Kill the second group of enemies. Shoot at the shields, then at the flamethrower. When you win, you will hear that the complex is mined.

bad endingMetro Last Light:

To end the game with a bad ending, kill people, spare no one and be cruel. Most often, gamers who have completed the game see this particular Metro Last Light video final.

Good ending Metro Last Light (in Russian):

To see the video of the positive ending of the game, you need to fulfill a number of conditions and complete more quests without violence, helping other people in this cruel virtual world:

kill as few people as possible throughout the game;

do not kill surrendering soldiers;

save women and children;

listen to the end what people say in metro cities, thereby showing sensitivity and sympathy;

When you save a life or just listen to someone's story, you will see a small flash of white light on the screen. This means that you have done a good deed, which will be credited to you when choosing the final cinematic at the end of the Metro Last Light game.

Don't forget to bookmark this walkthrough for Metro 2033 The Last Beam so you can return to it at any time. We would be grateful if you share a link to this article with your friends in in social networks. Enjoy your travels in the post-nuclear Moscow metro!

Sparta

After a dynamic introductory video, you find yourself in the peaceful environment of the D3 bunker (based on Sparta). After going through several corridors and listening to funny dialogues, you get to the armory, where you are given various consumables, cartridges (local currency) and weapons. There are three "guns" out of six to choose from - choose according to your taste. It's time to go for the first task to Melnik.

Ashes.

When you arrive at your destination, go left. Behind the door is a ladder, climb it, exit to the surface. Anna will offer you to climb even higher, but do not rush - at the end of the tunnel behind the cobweb you will find a corpse with cartridges. Putting on a gas mask and collecting your first loot, go upstairs. Your companion will take a position, and you have to go deep into the location. After killing a few monsters, go along the funnel and straight ahead.

Don't forget to search the corpses! In the nearest you will find a filter to replace the one that is already running out. Keep in mind that the time spent outdoors is limited and directly depends on the number of filters that you have stocked up.

Going a little further ahead, you will meet a small black one. You need to chase him and catch him by finishing the chapter.

Paul.

Now you have to get out of captivity, follow your new "red" friend into the garbage chute. After a couple of turns, after waiting for the elevator to rise, run along the moving shadow to the opposite end of the large room. Put a friend on the stairs - he will lower it for you, follow him. Crawl after the satellite, after which you will need to sneak up on the fascist, located on the right at the control panel. It must be stunned or killed with a knife. Lower the lever and climb up, do not forget to unscrew the light bulbs. Wait for Pavel to turn off the light, do not walk in the illuminated areas. Rise to the next level, along the way, eliminate the next patrolman and climb into the pipe. Making your way through it, do not forget to pull out the throwing knives from the corpse below. Go upstairs again, press the green call security button. Having dealt with the fascist who came, press the lever. Your support and support Paul will throw you a gun. Carefully move forward through the sewers, eliminating small groups of enemies. Help Pavel open the gateway.

Reich.

Mission - escape. All you need to do is run away with Pavel as soon as the crowd of fascists surrounding you finds out about your disappearance. Be careful, you have to make a successful jump.

Parting.

After going a little further along the new tunnel, you will reach a dead end with a pipe sticking out. Get Pavel upstairs, unfortunately they will catch him there. Hide and turn off the flashlight. The fact is that most of the missions where your enemy is people, it is much easier and more efficient to clean up locations quietly. To do this, you need to remember a few simple rules. Firstly, computer opponents see very poorly in the dark, so the main target for your shots is various sources Sveta. Secondly, they do not worry at all about the disappeared comrades, unless of course you knocked them out right in front of them. And thirdly, if between you and the enemy there is no bright light, and he is not facing you, the chance that he will notice how you are getting close to him is negligible.
Using the principles outlined above, clear the building. Your goal is the door at the top, behind which another ventilation awaits you.

Camp.

Crawl back and jump down. Having reached the large room with the Nazis, carefully make your way upstairs and, after waiting for the right moment, turn off the light in the entire room on the terminal on the left. After that, just as carefully clean the room according to the standard scheme. The best way go through this room - on the second floor. From the room with the fascist begging not to touch him (by the way, do not forget to pick up the sniper rifle from him), we crawl through the hole in the wall into the next room. After eliminating a few enemies, we get to the generator room. Here we are waiting for a group of fascists who can call for reinforcements. In order not to be noticed, turn off the light to the left of the entrance to the room. After clearing the generator room, go down the stairs or through the ventilation. There are a few more fascists in the room. Act according to the old principle. A sniper rifle will come in handy here, with which it is very convenient to shoot light bulbs at any distance, creating darkness that is convenient for us. Exit the room, jump down into the water.

At the beginning of this corridor, do not step on the stretch. By the way, they can be neutralized by cutting the rope. Make your way to the place of execution, eliminate the two executioners and cut the rope on which Paul is hanged. Then follow him.

Torch.

Go with Paul, follow his instructions. The main enemies on this level will appear in the elevator - spiders. Kill them by lighting them with a flashlight. Move along the corridor, continue to kill the spiders, they have a weak point - the belly. Pavel will guide you through the tunnels, explaining how to get to one or another section. Then he will make a torch and turn right. Follow him closely, and the spiders will not be able to run up to you. When you hit the door, follow the wires to the right to charge the electric lock. Along the way, danger awaits you in the form of the same spiders. The best tactic is to squeeze into narrow passages, shine a flashlight and finish off in the stomach. After charging the remote control, go a little further and meet your companion again.

Paul leads you again and points out what and where to do. At a certain point, he will send you to look around, and in the next room you will find a shotgun and be attacked by a monster. Return to Paul and follow him again. Open the door to the plane. Studying the plane, look at the splash screen, then help Pavel, who became very sick from this place. There will be another skirmish with a monster on the street, after which Pavel will lead you further. In the buildings you can find filters and other usefulness. A little later, waves with hordes of guardian monsters will begin. They are effective headshots. Climb through the subway window, go down the escalator stairs and shoot back until the gate opens for you.

Korbut.

Look around the city, listen to the dialogues local residents(contributes to a good ending in the game), read the note and go to the store (pay attention to the "tuning" section). You will meet Pavel at the theater, then a long series of plot cutscenes awaits you, as a result of which you will again have to escape from prison. Having gained freedom, climb into the ventilation and crawl through it to the exit.

Revolution.

After getting your weapon back and looking at the rest of the pantry boxes, you again find yourself in a “stealth mission”, where you need to quietly and accurately destroy (or better jam) superior enemy forces. Please note that many premises, especially large ones, can be passed without conflict with the local population at all. If you get lost, look at the compass. When you reach the room where the meeting is taking place, crawl to the right and climb up near the terminal that turns off the lights.

From above, the whole room will be in full view. Also pay attention to the flooded space under the floor, there you will find several filters. Exit from the room upstairs through a non-working fan. You will be taken to warehouse space. It is quite easy to overcome at the cost of eliminating a couple of enemies. After that, you go to the end of the room. From the squad leaving through the gate, you can hide behind the trash in the middle of the corridor. Climb through the passage, overgrown with cobwebs, this chapter ends.

Regina.

In this mission, you have at your disposal a railcar, whose name is Regina. Along the way, you will come across rooms that you don’t have to enter if you have enough supplies. Move forward until you meet an obstacle. Open the gate with the lever. Behind them you will see a road arrow that can be translated. We go left and then right. There will be a difficult battle with a crowd of monsters. They are easiest to kill with a pistol to the head or a shotgun. Push the wagon that is blocking the passage with the help of Regina, move along the rails, shooting back from the wave of mutants. When the car crashes, move the arrow to the left and break through the wooden floors with your trolley.

Bandits.

You will enter a peaceful mini-location with a shop. You will be asked to clear the bandits further down the road. The best way to do this is with a weapon. optical sight. When you meet a tied guy, untie it, he will remove the obstacle and you can continue on your way. Then you will run into a dead end - an outpost of bandits. Clear the building, at the end of the corridor, find the switch that opens the way further. The next fork is another skirmish. Point the railcar to the right, ram the obstacle. Unfortunately, Regina will break down, but you will already be there. Call the boat, but it will have to wait. In the meantime, monsters will climb from everywhere, you won’t be able to kill them from a place, so maneuver. Jump onto the sailed boat, the monsters will no longer catch up with you.

Dark waters. Venice.

The water journey begins with a new wave of monsters, this time shrimp. In general, there should be no problems, although they are tenacious, they “bite” rather weakly. Upon arrival in Venice, head to the brothel to eavesdrop on the conversation. Follow the "reds", make your way through the dark warehouse (almost all the bandits can be bypassed by hiding in the back streets and turning off the lights, but some still have to be eliminated). After the scene, follow the fisherman to the surface.

Sunset.

Having risen to the surface, do not forget about a gas mask, do not climb into the water and make sure not to step on the stretch marks. Make your way to the plane for cans of fuel. You can simply run away from monsters by hiding in the premises. Return to the crossing, change fuel, activate the ferry. While the raft is approaching, run and shoot back, then swim to the other side.

Night.

In the ruins you will find a night vision device, but be careful: there are a lot of trip wires here. When you get to the church, a mini-boss is waiting for you, giant shrimp. Be sure to run from him in a circle, throw grenades and do not spare lead in every possible way. When he is finished with, you will be allowed into the church, where you can replenish supplies.

Catacombs.

After the cutscene, go down into the church catacombs. Make your way through the corridors. Where a flashlight does not work, use a lighter. Kill a wave of monsters and scroll through the wooden lever mechanism. After a couple of corridors and the next portion of monsters, use a new wooden mechanism, but this time you have to wait for activation and survive under a decent wave of mutants. After the elevator, you will find yourself in a room with columns and a monster that is trying to kill you with jerks. It is necessary to make it so that it destroys all destructible objects, which will open a new passage for you. In the next room, do the same, but kill the Rhino at the end. The room will begin to flood and you will be sucked in by the whirlpool.

Infection.

You will have a new "stealth mission", which is carried out according to the old principle - turning off the light and cutting out opponents one at a time. Move along the corridors, do not forget about stretch marks. If you get lost, follow the compass. This mission will not offer you any innovations or unsolvable tasks. The only difference is the fire set by the communists at the station. Keep in mind that fire is a source of light. At the end of the chapter, you have to make a plot choice, which will determine the ending of the game.

Quarantine. Khan. Chase.

Get down from the hospital, move along the corridor (you won't get lost there). Buy everything you need in the store and move forward. Following Khan, jump into the water. Visions will begin - in them we run after black. Then we ride on a handcar with Khan. After the firefight, jump onto the train, move along it, clearing the opponents until you get to the black one.

Crossing.

After leaving with black on the street, follow the compass, keep to the walls, get to the building. Inside, it is better to run through the monsters and kill them from convenient positions, for example, from rooms. Climb into the composition, go through it. Then, after the dragon attack, you will find yourself in the water. Float up, dodge monster attacks, run through the flooded wagons and climb the stairs.

Bridge.

Try to pass the first large zone of this location unnoticed. As soon as this is no longer possible, just run to the escalators - the tangled monsters will fall behind. You should not change tactics for the next zone either - run past the monsters to the stairs, climb it. You won’t be able to run further, you have to move with the help of a cable. Unfortunately, in the middle of the path, a flying monster will attack you, the cable will break, and you will fall down. Pass through the car and follow the rails to the depot.

Depot.

The monsters are behind, and now you have to fight people again. The first room wraps around the outer perimeter with virtually no collisions with opponents. After eliminating a few enemies in rooms resembling a kitchen, you will find yourself in a large dark hall in which it is very difficult to notice you. Go room by room, and after watching another cutscene, you will find yourself on the street again.

Dead city.

Very atmospheric place. Follow the compass, the monsters will practically not attack, go up to the roof. Then, going down the building, you will fall underground, into the catacombs.

Red Square.

After passing several corridors, you will find yourself on Red Square. Go for black. In the large hall, go left along the right wall, you don’t need to go down into the green puddle. We squat through the hands (when you see, you will understand). After the mausoleum you will be surrounded. It is necessary to choose a convenient position, shooting enemies in the windows one at a time. Storm the building. At the end, you will find a screensaver and the choice of the fate of an old acquaintance.

Move into the depths of the garden using the compass. When the fight with the giant bear starts, try to shoot him in the back (other monsters will periodically attack him). When the bear runs into the bushes (it turns out that she is protecting the cubs), the monsters will attack her again, you can save her. We pass along the path into the building.

Final battle. It all starts with a regular firefight, but then the enemy has a tank. To destroy it, it is necessary to demolish the red-painted parts. Mow the next wave with a machine gun (he will be waiting for you behind the fortification). Rows with shields are more efficient to destroy with grenades. There can be two endings in a story - “good” and “bad”, if you want to achieve a “happy ending”, then you need to listen to dialogues, read notes and kill only when absolutely necessary throughout the game.

Prologue

For us there is only

one time is present

and only one place - the subway.

Metro: Last Light begins with a story about blacks who came from the surface to the subway. That they are very terrible and terrible, that everyone is in great trouble and danger. Who played or watched knows who the blacks are and that at the end of the game there were two endings. It all depended on how we would play the game. Main character Artyom either destroyed the black lair, or decided not to do it.

The game begins with a group of people sitting near a fire in the subway and unexpectedly black people attack them, and people catch glitches seeing each other as mutants and start shooting at their own.

Meanwhile, the hero Artyom, already familiar to us, wakes up from the fact that Khan wakes him up and keeps saying that he must make contact with the blacks. While we are exploring the station along the way, it turns out that Artyom was taken to the Order of Sparta and they settled in the secret bunker D6, which they had previously found. Artyom is given a weapon and he goes to Melnik, who called him.

Train to the past

Khan saw one black near botanical garden and therefore Melnik gives Artyom the sniper Anna and gives the task to kill the black one. Khan protests against this and says that they should not be killed, but just need to find contact with them (as I understand it doesn’t smell like a good ending from the first part, and what then missile attack was inflicted on the lair). Of course, Khan is detained, and Artyom goes with Anna to the surface in a scorched hive of blacks.

Artyom found a black cub. He recognized Artyom and was frightened and gave him his visions of the moment when rockets were flying at the hive. Artyom passed out and was taken prisoner, the black cub was put in a cage.

Enemy of my enemy

Artyom wakes up in captivity of the Nazis with other prisoners. He, along with another captured communist, manages to kill the guards. and they, together with him, make their way through the fascist camp filled with prisoners. Having reached the cabin just before the very end of the mission, you can press the lever and release all the prisoners from the cages.

Also, having overheard the conversation of two fascists, he learned that the black one was sold to merchants from the Hansa. Hansa - circle line Moscow metro Union of trading stations.

Reich

Artyom learned that the name of the red prisoner with whom he fled was Pavel. And they, together with him, disguised as the guards of the Reich, went into the very crowd of Nazis, but they were burned. And the two of them start to run away. Artyom catches a bullet and Pavel drags him to the trolley.

Artyom missed the black one and now he needs to get to the headquarters of the Order and report on the failed operation. He also finds out that the Nazis know that Sparta found the secret bunker D6 and they want to smoke them out and take it. Therefore, perhaps soon a war is expected.

The escape

Pavel breaks through the railing with a trolley and it overturns. They are looking for a way further, but when Pavel climbed into the sewer manhole, the Nazis took him and now Artyom alone makes his way through the Nazis.

Friend

Artyom understands that Pasha, a man whom he knows very little, helped him a lot and therefore he is not going to leave him as a prisoner of the Nazis, since death awaits him. So he goes to rescue his new friend. Arriving in time, just in time for the moment when Pasha was hanged and he barely managed to pull him out of the noose alive.

Through the darkness

Artyom freed Pasha and he promised him that he would lead him to his own. And the two of them make their way through dark tunnels teeming with spiders.

Way through the light

Having made their way to the surface through the tunnels, Artyom and Pavel go further to the Theater Station. On the way, they pass a crashed plane, in which Artyom saw a vision of how he got into the very epicenter of a nuclear strike and fell.

After that, as in the classics of the genre, there will be a flying monster - the Devil, and many mutant guardians, almost in front of the entrance to the station, where our heroes barely fight them off and the gates open, just in time for them to escape.

Theater

Our guys got to the Theater Station, from which there was very little left to walk to the Pole, unless, of course, Pasha will lead through his - the posts of the Reds. While Pavel negotiates with his people, Artyom has time to explore the Theater Station. The station where people of art and creativity gather.

After that, Pavel offered Artyom a drink. But it turned out that he got him drunk and, together with his Red friends, took him prisoner and handed him over to his superiors. Our hero did not expect such a betrayal from his new comrade.

Betrayal

Pavel took Artyom to his superiors and he was immediately taken to the interrogation room, where they began to beat information about D6 out of him. Also, at the very beginning of the game with D6, a certain Lesnitsky disappeared. Artyom saw him among the Reds and realized that he was a spy.

Artyom was injected with the truth serum, he switched off and saw an episode from his past, when he was still very young with his friends and went to the surface and they were attacked by monsters. Then one of the Blacks helped them. He also heard a conversation about the Black and knew that Pavel could know where he was.

Artyom, as always, was lucky. The son of General Secretary Moskvin was against this red nonsense and torture, so he frees our hero and he tries to leave through the pipes. He accidentally overheard a conversation between the Secretary General and the head of the State Security, in which he learned that the Reds were planning a special operation to capture D6.

Red line

Now Artem, realizing that he can find out about the whereabouts of Cherny and the plans of the Reds, only from his former "friend" Pavel, goes in search of him, making his way along the Red Line. Looking at the training of the Reds, Artyom understands that they are not preparing for a serious war and it will be quite difficult to recapture D6.

In hot pursuit

Artyom unexpectedly stumbles upon a man, but he was lucky - Andrey Kuznets, already familiar to us, who helped us once. Andrei promised that he would tell Melnik about what happened to Artyom and their mission, and that he continued to search for Cherny. Andrei gives our hero a home-made Regina railway trolley and he sets off further on the road on it. On the way you will meet a train, you need to push it forward with a railcar. we also pierce the passages with a trolley.

Bandits

Pavel's group is moving to Tretyakovskaya, aka Venice, a few hours ahead. While chasing through the tunnels, Artyom suddenly runs into a group of refugees from the Red Line. All the men who could fight moved forward and they were all shot there. The refugees left only a few men, and mostly women and children. And now you can’t go forward there is danger, and behind the Reds who will shoot them. Moving on, Artem runs into bandits, who shot everyone.

dark waters

Artyom, along with a fisherman, makes his way on a ferry through the subway tunnels through a bunch of mutant shrimp, which, as the fisherman puts it, the local fish is very good with beer.

Venice

Having reached Venice with a fisherman, a large den of thieves. Artyom learns from the locals that two Reds have recently arrived at the station. And he is sure that one of them is Pavel. He must catch up with him no matter what. He has two missions connected with Pavel: Find the Black, and find out about the plans of the Reds associated with D6 and the Order.

Finding Pavel in a brothel, he followed him to the warehouse and grabbed him there. Pavel told that Cherny at the October station and the Reds were experimenting with him and his abilities. But Paul managed to escape. And Artyom goes to the surface in the swamps to get to the base of the Order and meet with his own.

Continuation of the passage of Metro Last Light

Begin Metro walkthrough: Last light from watching the introductory video and shooting at the Blacks who attacked people in the tunnel, our character named after Artyom Khan wakes up. After listening to Khan, we get out of bed and go through the corridor to the armory, here you will be given a gas mask, filters, first aid kits and an advance payment. Next, select a weapon and then go to the shooting range. After shooting, we go to the gate from where we are taken to Melnik, and already we will receive a task from him. After talking with the colonel, we get a new task to go to the botanical garden and kill the last Black that Khan saw, we are given a female sniper named Anna as a partner. We pass with Anna to the elevator on which we rise to the monorail, we go into the car and set off to complete the task.

Ashes

Having arrived by train to the station in the secret subway, we turn on the lantern and move after our partner, at the door, after the light turns on, we open the gate with the lever by pressing E. Climbing up the stairs, we open the door leading to the collector, turning right again we run after Anna. Having reached the stairs leading to the surface, we put on a gas mask by pressing G and get out of the collector into the ruined city. Having got to the surface, we move to the main entrance to the Botanical Garden, where Anna will take a convenient position for sniper shooting. After splitting, we go deep into the Botanical Garden, or rather, what is left of it, press G to wipe the glass of the gas mask. Before we find the Black, we will have to face the Guardians, Anna will help you shoot them, in order to use the first-aid kit, press Q. Next, we pass on the left from the funnel. Having noticed the Black, we run after him on the tips of Anna, in order to sit down, press Ctrl. In the end, having caught up with the Black, we watch another video, after which people from the Reich take us prisoner.

When watching a game walkthrough video Metro: Last Light to switch between videos, use the playlist tab ...

Paul

After the scene of interrogation and execution, having knocked out a couple of Nazis and the Reich, together with Pavel from the red line, we jump into the garbage chute. Then, after going through the tunnel, we wait until the elevator leaves, after which we again follow Pavel while trying to stay in the shade because “darkness is a friend of a saboteur”). Having passed to the other side of the well, we help Pavel reach the stairs, after which we ourselves climb up it. Next, crouching while holding Ctrl, we carefully move after Pal, stopping at his command. Having reached the next level, we split up, our task is to kill the right guard, we do this only after Pavel distracts the left. Creeping up from the back, press V to cut the fascist or E to stun him. After Pavle removes the guard on the left, we activate the lever in front of him, highlighted in green, he will lower the stairs along which we can climb to the next level. Having climbed the stairs, before going further we unscrew the light bulb and wait until Pavel turns off the rest of the light, otherwise the guards will notice you and then turn on the gas.

After crossing the bridge to the other side, we remove the next guard and then climb the stairs to the next level of the prison. Further, we crawl through the tube with strange green mushrooms to the next room in which, from the conversation of the guards, we learn that one of the guards sold the Black merchant from the Hansa. After the guards leave, we get out of the pipe and pick up throwing knives from the corpse, in order to throw the knife, press C. After leaving the room to the next tier, we remove the next sentry, after which we climb the stairs up, where we press the green button on the wall, after which we will be opened Gateway. Having eliminated the next guard, we pass through the gateway and then close it with a lever on the left side. Having received from Pavel a revolver with a silencer, we move forward along the tunnel, removing the guards one by one. Having shot all the guards at the end of the tunnel, you need to use the spirit of levers from different sides of the gate to open them together with Pavel, but before that, on the security console, you can use the lever to open the cells in the prison. After passing through the open gate, we finish the passage of this chapter.

Reich

We move further behind Pavel to the escalator on the left, then on the table you can find a note, going up the escalator we see the performance of the “Fuhrer”. We continue to follow Pavel through the crowd of Reich soldiers until our partner starts shooting, then we run after our partner with acceleration until the gate closes. Having climbed onto the railcar, we shoot at the Reich fighters climbing through the opening gates until we rush away from them along the rails into the tunnel.

Parting

After Pavel breaks through the gate with a trolley at a dead end, we get off it by pressing E, then you have to go on foot. Having gone forward along an unfamiliar tunnel at its end, we help Pavel climb into the pipe, where the Reichs will seize him. After the gate opens to your left and two Reich fighters come out from there, letting them go further into the tunnel or eliminating them, we quietly pass through the gate. In the room behind the gate, you can act carefully and quietly, or just shoot everyone. After destroying the enemies, we go up the stairs, after passing through the room with the remote control, we jump down behind the fence from where you can climb the stairs to the locked door by opening which we will meet another Reichian lying on the bed, shooting him and pay attention to the pack of papers lying on the left on the table, here You can also find a box of ammo. After passing into the next room, we climb into the open ventilation shaft on the right side. On this passage of the next chapter will be completed.

Camp

Having reached the bars in the cell with Pavel, we see how he is taken away to be executed. Turning to the right we climb further along the ventilation. After jumping into the room on the left side, going forward and right along the corridor to the next healthy room, it will be full of guards, so if you don’t want to mess with them, you can try to go unnoticed by going up the stairs, at the top left there will be a shield that cuts out the light, well, if you do not want to hide, then you can simply shoot all the enemies. One way or another, after passing through the room, we get into a room similar to a refrigerator, and through it into a room with plants. Going further, we will again stumble upon several fighters of the Reich, if you don’t want to shine, you can bypass them on the left. Having passed right through or through the ventilation, we go down the stairs to the next room with a bunch of guards, if you start shooting there will be even more enemies, so decide for yourself, but you still have to shoot, because at the end of the room there will be closed gates, and the lever on the left that opens them is full protection. After passing through the gate, turning to the right, we jump down and then we go to the stairs on the wall, climbing up which, turning left, we get to the hole in the wall through which we get into the room where the Nazis are going to hang Paul. After shooting the enemies, cut the rope by approaching it and pressing E, after which we run away with Pavel along the tunnel.

Torch

We run after Pavel through the tunnel until the light is turned off and he will begin to explain to you how to deal with spiders. At the end of the briefing, turn on the flashlight by pressing F, but first you need to charge it, and for this you need to hold F and then press LMB. Next, we help Pavel open the hatch in the floor by pressing E several times, after which we jump down. Having reached the shaft with the elevator, we rise on it, during the ascent, we burn the spiders caught on the elevator with the light of a lantern. Coming out of the elevator, we follow Pavel again, burning the spiders until we hit the abyss on the bridge. To get over the cliff, we help Pavel pull out a healthy metal pole by pressing E. After shooting a couple of spiders, we jump over the abyss by pressing E and then climb onto the car. After jumping off the car, we run through the tunnel after Pavel until we get to the door with an electric lock, to open it you need to find a shield and power it charger. We pass along the corridor along the wire to the right of the door, on the way from one of the corpses you can take another folder with notes. Fighting off the spiders (if suddenly the spider jumps, press E) we get to the electrical panel by powering which we can quickly return to Pavel through the passage at the grate on the left. Again we move after Paul through the open door on which the passage of this chapter will be completed.

echoes

Having got out of the hatch, we follow Pavel, on the table on the left you can find another folder with notes. Having put on a gas mask from the table, we go up the stairs from the building to the surface, after going a little to the right we go down the wing from the aircraft. Then we run after Pavel to the entrance to the underground passage, to the right of the exit from the dungeon we check the service room, in it you can find a double-barreled shotgun, which you will immediately have to use by killing the guard. Returning again, we rise to the surface, after waiting for a flock of guards to run past, we follow Pavel to the remains of the aircraft. To get inside, we open one of the doors by pressing E several times. Then we follow Pavel through the cabin of the aircraft, catching glitches, after watching the video with the crash of the liner, we help Pavel put on a gas mask, to the left of him you can pick up another folder with notes. Having got out of the plane, we repel the attack of the demon, I don’t know about you, but he gave me a little ride). Having gone a little forward, we shoot back from the attacking guards, killing everyone from below, shoot the monsters sitting on the roof of the building, and then again we run after Pavel to the entrance to the Teatralnaya. Having climbed into the building, we go down the escalator and then hold the defense until we are launched into the station.

Big

After going to the Teatralnaya station, we follow Pavel to the Red patrol, after which you can walk around the station (shopping and all that). After passing through the curtain on the shelf on the left, you can find another folder with notes, then along the corridor past the cages with pigs and the theater critic asking for alms, we will get to the cafe, after passing through which we will find ourselves in a room with shops. Having passed further, we will get to the entrance to the “theater”, on the bench on the left there will be another folder with notes. After Pavel reappears, we follow him, passing through the concert hall and watching “can can”, we move through the dressing room to the next bar where the reds will tie us up.

Korbut

After the “excursion” around the red station, Artyom will be taken to the “negotiation room” for interrogation, which will be conducted by General Korbut. In the end, the son of the Secretary General will free us. Freed, we climb into the ventilation on the wall on the left side. Moving along the ventilation shaft with strange green mushrooms, you can overhear a couple of conversations, this will complete the passage of this chapter.

Revolution

Having got out of the ventilation, we pick up weapons and equipment, after which we go out into the corridor along which we move to the right. In order to remove several enemy soldiers at once, you can shoot a bomb that one of them is trying to defuse, after which we go down the stairs. In the next room on the table, you can pick up another folder with notes and play the balalaika). Having opened the door, first of all we turn off the light with the help of the switches on the right, after which along the left wall you can quietly get to the ventilation shaft through which we will get into the next part of the tunnel, although of course you can just shoot everyone. Further, straight along the tunnel, you need to get to the door on the left side, through it along the corridor we will get to the Red barracks, on the shelf on the right we select another pack with notes, after which we turn left to the gate that opens with a lever to the right of them. In the next room, turning off the light on the shield right behind the gate, we pass along the right edge of the tunnel to the trolley with a crane. After waiting for the crane operator to go on a smoke break, we pass further to the door on the right side and further along the corridor to the next room.

Having passed to the right wall from the entrance, you can turn off some light on the shield, after which we pass along the left side of the room to the descent into the underground. We make our way under the floor to the right side of the room, from there along the wall we get to the stairs leading to the second tier, there, after neutralizing the guard, we turn off the fan to crawl between its blades. You can also find a folder with notes near the remote control, then we climb through the stopped fan into the next room that looks like a warehouse. Here we will need to get to the exit located in the far right corner, I was noticed at the same time, so I just had to shoot all the enemies, at the beginning going down on the table you can find another pack with notes, and before leaving the room, play the harmonica lying in closet). Having bypassed the next post of the reds, we move along the tunnel to a healthy gate. The gates will open on their own and if you don't want to make a fuss, go ahead and let the red patrol pass. Further along the tunnel, having removed one sentry, we will reach the car from which, turning to the right along the ventilation shaft, we will reach the exit from the red line.

Regina

Having met Andrey Kuznets in the subway who will drive us a vehicle named “Regina”, we go forward through the tunnel, the controls are simple W-S forward-backward, to accelerate Shift, the “space” is to start the engine, and to turn on the light, press the F button. Having reached the tunnel to the locked gate we get off the trolley and go through the door on the right side. Our task is to get to the shield that feeds the lock from the gate in the tunnel and power it, fighting off the spiders, you can navigate by the cables on the wall. Returning to the trolley, we open the gate and drive further wearing a gas mask. Having reached a small trolley, we push it forward, firing back from the attacking guards. On the way, you can stop and go to inspect the premises that come across on the left and right sides. After pushing the trolley onto the sidings on the right, we drive back and turn the arrow to go straight. Moving forward, we break the walls from the boards until you fly out of the trolley from the next blow.

Bandits

Having risen to our feet, we again sit down on the trolley and go to the next wall of boards, breaking which we meet with refugees. Here you can find a couple of shops and get additional task, driving further to find out the fate of the second caravan, which was ambushed by bandits and save whom we can. We sit down on the trolley again and, having driven a little forward, we hear the screams of a woman from the tunnel on the right, if we hurry, the woman can be saved by shooting several bandits. Returning to the trolley, we drive further, stopping near the turn to the right, here we will meet several more bandits, having destroyed them, we need to free one of the surviving refugees. The prisoner freed by us will drive away his trolley and we will be able to drive further. After passing the green radioactive fumes and hearing the voices of the bandits, it is better to dismount and first check the toilet rooms on the right, where you can find another folder with notes. At the technical station, another ambush awaits us, we go ahead, eliminating sentries, the entire station can be easily cleared without making a fuss, half of the bandits will still be sleeping.

After destroying all the bandits, which, judging by the voice, the game developers dragged from S.T.A.L.K.E.R.a, you need to open the gate to drive further. The switch that opens the gate can be found in the room to the right of the gate, to get into it go back a little through the tunnel. Having opened the gate, we return to the railcar and, sitting on it, we move further along the tunnel. After driving a little forward, we get to the base of the bandits, after eliminating the patrol at the entrance, we pass along the rails to the right. After a few tens of meters there will be a room from which you will hear the screams of refugees, go inside and kill all the bandits, thus saving the refugees. Returning to the trolley, we drive on it into the right turn, eventually breaking another wall and rods and boards. This concludes our trolley ride. We get off and go straight and to the left along the old cars, in front there will be a large room from which you can get to Venice, for this you need to call the ferry by pulling the rope. While waiting for the ferry, we take up defense and repel the attacks of the guards.

dark waters

Once in the boat, we move along the tunnel to the Venice station, on the boat you can find a folder with notes, as well as replenish ammunition. After the “shrimps” attack the boat, press E to fight them off, then while moving through the tunnel we shoot the “shrimps” approaching the boat, preventing them from climbing on board and turning the ship over. In the end, giving the boatman a box of explosives from the bow of the boat and throwing it into the water will be able to break away from vile creatures.

Venice

Arriving in Venice, we set off in search of Paul, but before that you can go shopping and complete an additional task. Behind the weapons store you can meet a mother with a child, a toy bear was taken away from a child in a shooting range, in order to return it, go to the shooting range and participate in competitions. At the first attempt, you need to shoot 5 rats, on the second attempt there will already be 10 rats, and on the third 15, having successfully shot the rodents, we will get cartridges and a bear which can be given to the child. Now you can go to a brothel and find Pavel there, as well as order a private dance and smoke dope), you can also find a folder with notes on the aquarium with spiders. Having found Pavel, we follow him from the brothel to the dry warehouse, turning off the lighting on the shield opposite the entrance, you can quietly get past the bandits, passing through the entire warehouse, we will get into a small room where we will meet Pavel. As a result, he will be able to escape, and we will have to dump from Venice through the hatch to the surface having received a suit as a gift.

Sunset

Having got to the surface, we go to the church, for this you need to cross the swamp to the ferry crossing, which still needs to be refueled. Fuel can be taken from the plane or in the cache at the gas station. First of all, we go down from the building down to the garages, go left along the garages, in the guard tower you can find a sniper rifle. Further through the ruined building on the left we pass forward, the places where you can cross the swamp are indicated by poles with red rags. To get to the old gas station, we go around it on the left side, shooting back from swamp creatures and not only, flying demons can also interfere, although sometimes monsters fight with each other). There will be no fuel in the cache at the gas station, but on the table you can find a folder with notes. What remains to go to the plane located to the left of the gas station, in a couple of places through the swamp you can get over the logs. Having taken the fuel from the cache in the plane after the attack of a healthy green monster, we go to the ferry with a winch, for this it is enough to cross the wing to the log along which we will go to land, well, there is a ferry nearby. Having called the ferry, we shoot back from swamp creatures, including a hefty green one. We shoot at the monster until he runs away into the swamp (I don’t know about you, but the demon also helped me). After the arrival of the ferry, we sit on it and sail to the other side by pressing E.

Night

Having moved to the other side of the swamp, we move past the excavator to the dilapidated buildings, firing back from the guards running around. The further path through the swamp will be highlighted with green spots on the ground. Passing forward, we will again stumble upon a healthy green swamp monster, shoot back until it runs away again. Moving further in the indicated direction, we penetrate into a two-story building, having risen to the second floor, we are careful because there are a lot of mine traps around. Having got out of the building through the window we head to the church. At the entrance to the church, we again have to fight the green swamp monster, we run from him in a circle, shooting him until he dies this time. After climbing over the log we go into the church.

Catacombs

Before you go to the exit of the church, you can look into the store for new weapons or improvements. After the attack of the Reds and watching the video, we go to the church catacombs, the entrance to them will be to the left of the exit from the church. Having descended into the catacombs, we move along the dark tunnel (the lantern will be cut down) to the lift on which it will be possible to go down even lower. During the descent, we kill the monsters attacking from different sides, and after we fall out of the basket, we press E several times. Again, we move along the tunnel in the indicated direction, orienting ourselves with the tablet and killing the attacking monsters. Having reached the wooden gates, we open them with the help of the wheel on the right side, but before that we will need to repel the next attack of the mutants. After passing through the gate we will reach the next lift on which we can go down even lower. Having descended into the next tunnel and having killed all the creatures, we move forward through the catacombs to the next lift. To lower the basket down, we use the lever on the left, while the basket is lowered, we shoot back from the monsters attacking from all sides. Having risen upward, we will encounter another healthy monster, we shoot the beast until it runs away, having broken the way for us further. We pass through the tunnel until we again collide with the monster, again we shoot him running away from his attacks until the enemy dies. Immediately after our victory, water will begin to pour from everywhere and our character will be washed away into some kind of sewer).

Infection

Waking up, we go forward along the tunnel to the door leading to the right, after going along the corridor we go up the stairs, where we see the captured Anna. Further along the ventilation shaft we will get out into one of the neighboring rooms, having eliminated a couple of enemy fighters, we move along the corridor to the tunnel through which we will get to the station. Having killed all the opponents on the platform or carefully bypassing and neutralizing them, we pass further along the premises of the station. After going to the locked door and opening it, we put on a gas mask and continue moving in the indicated direction through the station premises, eliminating or bypassing enemies. In the car on the second floor you can find a folder with notes, after which we go down and go along the corridor of burning boxes. Further along the basement along the paths we imperceptibly make our way into a room similar to a greenhouse. Again we climb up the stairs and further down the burning bridge. Further, through the burning rooms, we will make our way to the door with the inscription “Station Border”, opening which we find Anna. After shooting at the enemy, we move along with the girl up the escalator until people from the “Order” find us.

Quarantine

After we are released from quarantine, we go forward along the corridor until we run into a locked door in front of which the doctor and the colonel are talking. After listening to the conversation, we pass through the opened door to the exit from the quarantine. Further along the corridor we will meet Khan who will lead us to the exit from the station.

Khan

We continue to follow Khan to the entrance to the interline tunnel, in the tunnel itself to go through the fans, we wait for Khan to turn them off. After going to the end of the tunnel through the door on the right, we will get into a small room, to go through it, you can follow Khan by going down or go around to the right, picking up another folder with notes in one. Then we continue to follow Khan, shooting back from the monsters, in a room with a web, we burn it with a lighter, and then we help Khan break the grate by pressing E. Continuing to move, we burn the web until we get to the corridor with water, going forward, we answer phone call after which we continue to follow Khan. Entering the water, we first get to the TV tower, and then to the settlement of the Blacks, where we will need to try to catch up with the little black one, as in the chapter “Botanical Garden”. Once on the train, we run after the Black until we find ourselves in the water again, getting out of the water, we follow Khan through post 13 into a tunnel with a trolley, sitting in which we go to intercept the train with the black.

When viewing walkthrough video Metro: Last Light to switch between videos, use the “Playlist” tab ...

Chase

Moving along the tunnel, first of all we shoot railcars with red ones, and then, having caught up with the train, we shoot at the enemy fighters on it. Jumping on the train we move to head part composition killing enemies on its way. On the way, you can find a folder with notes on one of the boxes. After the explosion, after watching a short video, we pull out the little Black from the train.

Crossing

Having got out of the tunnel to the surface, we go down the stairs to the ditch along which we get to the base of the bridge, now with the help of Black we can sometimes see the silhouettes of enemies and monsters. Going down to the river on the ice, we pass under the bridge. Climbing up on the other side on a small platform under the bridge next to the corpse, you can find another folder with notes. Having climbed the stairs, we pass to the lower tier of the bridge, from here we climb the stairs to the bridge. We move along the train cars until, after the attack of the demons, we fall out of the car into the river. Having got out of the water, we run along the ice to the ship, then we pass through the wagons lying in the water onto the ice, along which we will get to land. After going around the bridge on the left, we climb up the stairs.

Bridge

Moving after the little black one, we climb the bridge, move forward, shooting at the attacking monsters. Having reached the room, we climb up the escalator and continue to move forward, killing the attacking monsters. Climbing up the stairs from a small room with corpses, we get to the next level of the bridge. Having passed forward past the radio station, we rise to the platform with a hook on a rope, clinging to which we will cross to the other side of the bridge. After a not too soft landing, we pass through the gap in the wall on the right side and further through the car into the tunnel.

Depot

Coming out of the tunnel, we pass along the rails to the building in front, you can get inside through the extension on the right side. Inside you can find dealers in weapons and ammunition, leaving the wagon with merchants, we go up the stairs. Further, having reached the car, we will see the vision of the Black enemy fighters who ambushed us, here you can try to carefully get past the enemies, stunning those who will interfere, if you don’t want to mess around and get a “good” ending, you can just shoot everyone. Having reached the exit from the room next to the installation supplying the spotlight. Going forward, we go up the stairs to the second floor. Having opened the door, we will stumble upon another patrol of enemy fighters, as before, you can choose to either carefully neutralize them without killing or killing everyone. One way or another, having passed through the entire room, we go down the stairs to the first floor, and there under the stairs there will be an entrance to the basement. We make our way through the basement into the next room where we were again ambushed. Here you can also do without killing if you are careful. After leaving the room through the barred door along the corridor we will get to the next depot workshop. Here you will need to go through the hall to climb the stairs to the room at the top, there, opening the door, we will stumble upon Lesnitsky, with the help of black we will see his memories, then you will need to decide to kill him or just stun him, it's up to you). Leaving the room through a gap in the wall, we go down from the car and leave the depot through the gate.

Dead city

Once in the courtyard, you can inspect a couple of apartments in the entrance on the right side, there you will find a tape recorder with a record, after which, after passing through the courtyard, we go into the building. In the apartment on the ground floor, opening the door, we will stumble upon a room with a red table in the center, here, next to the phone, you can find a folder with documents. Having got out of the apartment through the window we see the courtyard of the house before the war, children playing and green trees, after the end of the conduct we go down into the pit in the middle of the courtyard through which we will get into the basement. After passing through the basement, we get out to the surface, hitting the next courtyard. Next, you need to reach the building opposite the entrance to the courtyard and, entering the entrance, go up to the second floor, there, after looking at the next vision in the apartment, we get out of the building through the window onto the roof of the truck. Passing to the next building, we will again stumble upon guards running past, Black will ask you not to kill them, so if you are trying to get a “good” ending, do not touch these animals. We climb up the stairs to the roof of the building from there we go down the entrance to the basement, having examined one of the apartments along the way. After seeing another vision, we move forward through the basement.

Red Square

Moving forward along the tunnel in the niche on the left, you can find a folder with notes, getting out to the surface, we move in the indicated direction until the storm starts. We hide from the wind in the places shown in black, running from cover to cover at his command. Moving along the ditch behind the Black, we will stumble upon guards, who are not necessary to kill, passing along the corridor from human hands Let's go straight to the mausoleum. After passing through the mausoleum, we again descend into the ditch, along which we will get to the place where we were ambushed by the Reds, led by Pavel. Moving from cover to cover, we shoot snipers who have settled in the windows and then the fighters who have run out into the yard. After the gates open, we go inside and climb the stairs shooting at Pavel. After injuring Pavel on the thief floor and looking with the help of Black, his thoughts, you need to make a choice to save him or not (all this is necessary for different endings in the passage of the game, also for a good ending you need not to kill more than one attacker during the ambush, waiting until everyone goes down then disable the enemies without killing). Having finished with Pavel, we go down from the building through a gap in the wall on the left.

Garden

Having crossed the fence, we move forward, we cross the swamp in places where sticks with red rags are stuck. After crossing the swamp, we move along the ditch, killing the attacking monsters. When you first see a monster that looks like a healthy bear, after it leaves, you can find a folder with notes on the site next to the corpse. Going further, we will again stumble upon this bear, which actually turns out to be a she-bear. Running from the monster, we shoot only when she turns her back to you. After the she-bear runs away, we go after her and kill the guards who attacked the beast, after which we let the she-bear calmly leave, which seems to be also useful for the “good” ending. Then we move along the ditch illuminated by green mushrooms until we meet Melnik and Khan. After watching the next video, we go to Polis.

Policy

After passing through the cleaning room on the couch on the left, you can pick up a pack with notes. Next, we pass into the council room, where Black will show us the thoughts of Moskvin. Once in the corridor, our task is to open the doors by pressing the E button, looking through various situations with Moskvin. Returning back we go to the defense of D6.

D6

Arriving at D6 before the start of the Red attack, you can change weapons for free and replenish ammunition, next to the store on the table there will be a folder with notes. Having taken up the defense, we destroy the attacking enemies, after they begin to drag you to the side, we shoot back. When a tank appears on the far platform, we take a sniper rifle and shoot at the beam highlighted in red between the wheels, then at the wheels, also highlighted in red, and finally at the main gun. Then we take up defense again, at the end of the second wave, several enemies with shields and a flamethrower will appear. The first step is to shoot the shield carriers before they get too close, for this you can use a Gatling machine gun (the one with rotating barrels), although conventional weapons can also be handled. After the train appears, it will remain to watch the video, but how it will envy you, more precisely, on how you went through the game, the fewer people you killed and did more good deeds, the greater the chance of getting a “good” ending, where Artyom will be saved from death Black.

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Chapter 1. Sparta Watching the introductory video. While we were sitting around the fire, from the other end of the tunnel came the voices of the allies who were under attack. Literally through...

Chapter 1. Sparta

Let's watch the introductory video. While we were sitting around the fire, from the other end of the tunnel came the voices of the allies who were under attack. Literally in a few seconds, the Blacks captured our minds, and we were forced to kill all our comrades-in-arms.

Waking up, we communicate with Khan. He reports about the ashes of the Blacks found on the surface. It is necessary to establish contact with them to find out about their intentions. From now on, we are members of the Order and are under the command of the Miller. The Khan went after Melnik. We take away from the table a lighter and a diary. It will record current tasks. The compass will show you the right path to your destination. We leave the room and turn left. We pass to the end along a long corridor and get to the armory. From the counter we select a gas mask and a couple of filters for it. We will also need first-aid kits and army cartridges, which are both live ammunition and local currency. The damage from army cartridges is much more, but on the other hand, you can buy ammunition of any caliber for them at the appropriate rate. From the rack on the right we take any three guns. Even more to the right is a shooting range, on which we will test our trunks. We shoot at the targets that appear. To break through armored targets, you need to shoot them long and hard. Or hit the head with an accurate shot. We replenish our ammunition and move on.

When the gates open, together with Khan and Ulman we enter the lift. Climbing up, moving to the side command center to Melnik. Command believes that the Blacks are a threat to the Order. Khan is of the opposite opinion. Instead, the best sniper of the Order, Anna, will go with us. Follow her to the elevator and go up to the platform. We are waiting for the arrival of the monorail and sit in it.

Chapter 2
Train to the past

“A year ago, standing at the top of the TV tower, I saw how rockets fell on the Botanical Garden, turning all living beings into ashes, melting metal and glass. Nobody and nothing could survive in this hell. But Khan found Black there. Now it is my duty and my mission to find and destroy him. Finish what you started."

We arrive at the Metro-2 station. We disembark, turn on the flashlight and follow Anna. Open the gate by pulling the lever on the right side. We go upstairs, open the door and enter the collector. We turn right and get to the stairs. Before climbing to the surface, we put on a gas mask. The clock will begin counting the time, after which the filter will become unusable. A minute before that, we will hear a signal. Having risen, we follow Anna to the main entrance. We often wipe the glass of the gas mask to improve visibility. Then we will go on our own. We jump down and face the Guardians. We step back and shoot them at the same time. The partner will support fire from a distance. When finished, go forward and turn left. We continue to move until we find the Black cub. We chase him and at the same time try to shoot him. When he falls, we approach and grab him.

Chapter 3. Pavel
Enemy of my enemy

“The creature that I met on the scorched remains of the Botanical Garden looks like Black and was able to penetrate my consciousness, pulling out and shaking out the most secret from me. But it was only a baby. And I'm sure he recognized me. Found out and scared. And he was able to put me out of action for a while. That was enough to be taken prisoner."

Together with us, three fighters from the Red Line were captured. Two of them are killed, and together with the third we manage to deal with the enemies. The door is locked with a remote lock, so we slide down the garbage chute. We follow the ally and wait for the elevator to leave. We move to the other side, being in the shade. The grate cannot be broken, so we approach the partner and plant him. We climb up the descended stairs. We move crouching and, if necessary, freeze in place. We sneak up on the enemy from the right side and kill him. We pull the lever and go up the descended stairs. We unscrew the bulb on the spotlight, which is directed towards the ally. He will do the same, after that we cross the bridge, turn left and climb the stairs. We crawl along the pipe on the right side. Having got out of it, we pull out the knives from the body. They are for throwing only. Let's try them on the next enemy. We go upstairs, press the button on the wall and deal with the arrived enemy. We pass into the gateway and pull the lever.

We get a pistol with a silencer from a partner. An important feature of the watch is the light sensor. If the blue light on them is on, then we are easy to spot. Arriving at the place, we leave the gateway and move on the right side. We hit the enemy on the other side with a well-aimed headshot. We follow the wall so as not to miss the stairs. Climb up and get to the bridge. We are waiting for the enemy to cross it, and, having sneaked up, we will neutralize it. Let's go to the other side. We clean the room from enemies and deal with those who are sitting at the remote control. We pull the lever to release the prisoners. We approach and pull the lever on the right side of the gate. All that was left was to quickly get inside.

Chapter 4

“The escape from the fascist prison was held under the motto “the enemy of my enemy is my friend.” This friend's name is Pavel. He commanded the reconnaissance group of the Reds destroyed by the Nazis. I never had much sympathy for the communists, but Pavel acted like a hero.”

We rise along the escalator and begin to make our way through the crowd of enemies. Soon we will be found out, and the chase will begin. We quickly run after Pavel, jump at his command and manage to pass under the almost closed gate. We use the railcar to finally hide from the Reich. We shoot the enemies that have appeared before the transport drives off to a safe distance.

Chapter 5
The escape

“We have achieved the impossible. Now my job is to warn the Order that the Black is missing. This means - to admit that the task failed. But now that Black is on the subway, I can't find him alone. You need to get to the nearest neutral station. And from there - to Polis, to the headquarters of the Order. Pavel will show the way."

We accelerate and ram the grate. We move through the tunnel on our own two feet. We find a pipe and seat Paul to it. The enemies grabbed a partner and have already sent fighters to our position. We hide behind a concrete slab on the right side and be sure to turn off the flashlight. When the patrols go to the side, we catch up with them and destroy them one by one. We return to the opened gate. We shoot at the light bulb at the top and at the one that constantly rotates. We wait for the loader to leave, go forward, immediately turn left and jump higher. If, nevertheless, one of the enemies approached the gate, then it is advisable to wait for him to leave. Otherwise, the enemy in the upper position will notice the body. We pass to the other side and stand in front of the passage into the building. We shoot at the light bulb and two enemies from the right room will move to the left room. We quickly pass to the stairs and climb up. We go around the cabin with the remote control, move to the other side and jump down. On the left side is a ladder. We rise higher and higher, shooting at the lighting fixtures. We open the door, the enemy did not expect that someone would get here and therefore immediately surrendered. Deal with it or just move on. On the wall on the left there is a ventilation passage through which we need to go.

Chapter 6
Friend

“Pasha is probably waiting for a noose. Who knows what would have happened to me if he hadn't pulled me out? Red, blue, yellow - what's the difference? He risked his life for me. This rarely happens on the subway. I can't leave him here."

We crawl to Pavel's cell and communicate with him. He will be taken to the hanger, and we will turn right and go to the end. We move along the corridor and observe the beating of Red. We turn right, carefully approach the stairs and turn off the lamp. Climb up, turn left. Soon the electrician will leave, and we can follow him. We go on the left side for the patrol. When he crosses to the other side, we overtake the electrician and destroy him. We go down and head straight for the exit. Penetrating into freezer and go to the end. On the wall on the left side there is a gap, through it we move to the next room.

We pass through the flower beds and go to the other side. On the left are enemies, and on the right is an electrical panel. We turn it off and quickly go over the bridge to the right. It will not be difficult to deal with a lone enemy. We go further and penetrate into the ventilation shaft. We get out to the stairs and go down. Do not forget to shoot through lighting fixtures and lamps. There is a passage under the stairs, we go down into the water and move towards the enemy. Just before reaching it, we turn left and go upstairs. We shift to the left, go forward and get to the stairs. We shoot the light bulbs on the ceiling and only then go upstairs. Let's turn right, destroy all the lighting fixtures and pull the lever. Right from here we jump down and go through the opened gate. We turn right and go down even lower. A trap is set here, so we shoot at the canister on the left side. We go up the stairs in the corner. We get out through the gap to Pavel, quickly kill the enemies and approach the gallows. Having freed an ally, we leave this place.

Chapter 7. Torch
Through the darkness

“I pulled the pasha out of the noose, and he promised to take me as close as possible to Polis. Then everything is clear: I will find people from the Order there and inform them of what happened. But the path to the legendary Theater lies through the catacombs. I had never been to these places before, and without my new friend, I think I would probably get lost here. I hope he knows the way."

We follow Pavel through the tunnel. The Reich put out the light, and now we were alone in the dark with the spiders. We constantly use the charger to prevent the flashlight from turning off. We get to the blockage, then by joint efforts we raise the grate. We jump down and continue to move for a partner. Having found the elevator, we go up on it. We are attacked by huge spiders. We shine a flashlight directly on them and thereby burn through the shell. We get out of the cab and help Pavel. We continue to follow him, again find ourselves at the rails and jump down. We destroy the spiders, first burning them with the light of a lantern, and then we shoot the weak spot - the belly. To cross the bridge, we help Pavel pull out a long metal rod. It will help us get to the other side. We approach the car so that the partner puts us on.

We run to the edge of the car and fly to the other side. Let's make a torch and follow Pavel. We get to the locked door. The wire from the electric lock leads to the right. We recharge the flashlight and turn there. The door is locked, so we move on. After passing through the premises, we get into the right room and feed the electrical shield. Now we can return to Pavel along a short path by opening the door.

“There is very little left to the Teatralnaya. The entrance to the metro, apparently, should be somewhere nearby. But no matter how small this distance, we have to go through it on the surface. And at the top, every step and every breath can be the last.

There is a lot of ammunition in this habitable place. We also select a gas mask and filters for it. We rise to the surface and follow the partner. On the wing of the crashed plane we go down and get to the transition. We go inside and, on the advice of Paul, we replace the gas mask with the one that is on the dead body. Having moved to the other side, we turn right to the service room. There is a powerful double-barreled shotgun on the table, as soon as we pick it up, the Guardian will attack us. We kill him and return to Paul.

We go upstairs and wait for the departure of a whole flock of Guardians. We run to the plane, open the door by frequently pressing the button shown on the screen. Dozens of the dead were on board 76715 that day. All of them were returning from vacation. Having followed that fateful day with our own eyes, we help the shell-shocked partner. We get out and shoot the Demon. We continue to follow Pavel and destroy the Guardians. We approach the wall to be thrown up. We go down the escalator and fight off enemies until the doors open.

Chapter 9
Theater

“The short date with the dead Moscow, the ghost of the past, is over. Pavel and I helped each other out again. And back to the subway we go down already soldered tandem. There is no other way to survive in the wastelands. But now ahead is a manned station. Theatrical. From here to Polis is within easy reach. If Pasha can get me through the checkpoints of the Red Line, I will be at my own in an hour.”

We follow Pasha, then he will remain for negotiations, and we will go further through the screen. We get to the entrance to the theater, and soon a partner will come here. Together we pass to the stage (we can watch the performance), then - to the dressing room. At a local restaurant, Pasha invites us to drink and eat. This is where the revelations begin: in fact, it was all a setup. We were put to sleep and seized without noise.

Chapter 10. Korbut
Betrayal

“How stupidly I got caught, I bought into assurances of friendship, into a stupid saying about musketeers ... nothing ... we'll still get even. I wonder why Paul lured me into a trap?

We are taken to the conference room, where we are offered to talk about the telepathic abilities of the Blacks. Arrived Moskvin begins to torture us in the traditional way. His son, Lenya, is the complete opposite of his father. It is he who helps us break free through the pipes in which he himself constantly hid from his father.

Chapter 11
Red line

“Now I am in real spider catacombs ... and general secretary Moskvin does not reach the level of the main spider, clearly inferior to General Korbut ... If only I knew what he had in mind ... What did Lesnitsky deliver to him from D6? What should destroy the enemies of the revolution? So far, only questions... One thing is clear - Pavel has information about Cherny. Now he is my target."

We take away all our equipment from the table and leave the room. We turn right, go around the metal detector on the right side. Then we turn left and wait near the stairs when the enemy goes down. We follow him, we pass into the room on the left side and from there even further. We turn right, turn off the electrical panel and continue to move along the wall to the corner. Extinguish the lamp on the box, follow the wall to the forklift. There is a door next to it. We wait for the departure of the worker on the forklift and go through the door to the next area.

We go to the left, shoot the light bulb over the bunker and deal with the enemy inside the bunker. Now carefully, clinging to the walls of the bunker, we go around it on the right side. The enemy is ahead, he will soon leave, and we can move on and go down under the floor. We move straight to the end, turn left and go upstairs. We go along the dark area on the right side, again we go under the floor and arrive at the fan. We climb the stairs, head to the control room, where the worker is standing. Behind him is a lever. Without touching the worker, we pull the lever and approach the fan. Through a small gap, we pass through the blades. After getting out, we go to the right and go down. We move along the left wall, destroying the lighting fixtures. We pass to the other side, where a door will be slightly to the right, which will lead us to the rails.

We pass to the other side, moving from the left side. When the big gates open, we hide behind the cylinders and wait for the flamethrowers to leave. We pass forward, go around or neutralize a lone enemy and get to a splintered platform. We turn right and move along the ventilation system. As soon as we jump down, we turn around and continue to crawl. Here's a surprise: in the room we meet Andrey Kuznets.

Chapter 12
In hot pursuit

“I managed to send word to the Order. Through his old friend - Andrey Kuznets. At least Melnik will know that I'm alive. That I did not cope with his task, but I did not refuse to fulfill it either.

After talking with Andrei, we follow him to the rails. "Regina" - a railcar assembled from bridge parts. We climb into the transport, start the engine and turn on the light in the same way as we activate the flashlight. We reach the locked gate. We get off the railcar and go right to the electrical panel. The faster we move, the fewer enemies we will meet. We get to the shield, feed it and return to the gate. We pull the lever on the left side, put on a gas mask and continue the trip. There will be a wagon on the way, we push it through and at the same time we shoot the Guards that are creeping up from behind. We try to kill them as quickly as possible, otherwise they will move to the front of the railcar and thus surround us. At the fork, we drive back a little and switch the rails using the mechanism on the right side. We ram through obstacles at speed. We rush down the hill at breakneck speed and lose control of the trolley.

Chapter 13

“Pavel's group is moving to Tretyakovskaya, which is also Venice, several hours ahead. Yes, and they are moving along a habitable tunnel ... But I will catch up with them ... I have no right not to catch up.

Waking up, we climb onto the transport and go further. We ram the barrier several times and immediately run into refugees. They report on the bandits who captured the combat-ready guys who were driving ahead of the group. We drive forward and soon we will hear the voice of a woman calling for help. There will be a passage to the right, go there and turn off the lamp. On the wagons we get to the enemies, deal with them and return to the trolley. We are not in a hurry, because another bandit has arrived here. We kill him and on our own we get to the fork. To begin with, we shoot through the lighting device on the wall on the left side. A little to the right is a lone enemy. We kill him and two more on the right side. We pass to the neighboring rails and get the task - to remove the railcar from the path. We deal with the enemy on a trolley. There are two more ahead, we neutralize the one on the left, then standing with his back to him. Let's leave the hostage for now and move on.

We hide in the toilet on the right side and wait for the bandit. We kill him and follow to the next passage. Two at the fire, when one of them leaves, we deal with the second and follow to the end, where there will be a lever. We deal with everyone who gets in the way. We pull the lever and right from here we go down to the rails. We continue to follow them. Two will go towards, so we hide behind bars on the right side. We deal with them and get to the fork. If you go along the left path, but you can find a lot of ammunition near the trolley. We switch rails and return to the hostage. We release him, after which he will remove the railcar from the path. We go back and on "Regina" we reach the second fork. Since we have already switched the rails, we immediately shift to the right side and ram through the obstacle. Before you do this, you can help the woman and her children. There are few enemies and it is not difficult to bypass them.

The trolley is out of order, so we continue on foot. We turn to the cars on the left side and, turning on the flashlight, we look for an open door. We pass through the cars and get out on the other side. We pull the rynda to call the ferry. We fight off the Guardians until the fisherman arrives. By the way, on top floor you can find a quadruple. We jump onto the raft as soon as possible. We kill a few more pursuers until we sail to a safe distance.

Chapter 14

“The snow above has begun to melt… Now, boats… and fishermen have been added to the traditional railcars. One of them showed up just in time. We will be in Venice soon. Pavel is most likely already there.”

As soon as the "shrimp" attacks us, we quickly and often press the button shown on the screen. Then we help the ally and begin to actively monitor the edges of the raft in order to destroy the hooked enemies in time.

Chapter 15. Venice

“Underground Venice… An island that stands on dark cave rivers. Underground Venice has a bad reputation. They say that all of it is a big thieves' den. I know for sure: Pavel got to Venice, and, no matter how late I am, he is still here. My main task remains to find traces of the Black, but now I must also try to unravel Korbut's plan in order to warn the Order about him ... ".

Having moored, we navigate in Venice with the help of a compass. We get to the "Sex Shop", where we find Pavel. We approach the door and eavesdrop on the conversation. Further, we continue to follow the arrow of the pointer. We arrive at the warehouse and wait for the enemy to come to check the door. We neutralize it and move on the right side. We also kill everyone who gets in the way. Having reached the enemy with a lantern, we bypass it on the left side. Again we pass to the right for the racks. There is another one at the exit, so we shoot the lighting fixtures and quickly break through the door.

We almost captured Pavel, but suddenly an ally appeared and he managed to escape. Before rising to the surface, we put on a suit, located in a locker on the right side, and a gas mask.

Chapter 16
swamps

“If I’m lucky, I’ll have ours waiting for me at the outpost of the Order in an abandoned church. I will tell them everything I know about Pavel. About some terrible experiment that they are going to conduct - and continue on my way to Oktyabrskaya. Black is there.

Water is the most dangerous place in the swamp. We go down and follow the sign to get to the cache. We pass to it along the log and inspect the canisters. We go back, kill the Demon and move to the plane. Red flags indicate a safe path. It is located approximately in the tail section of the aircraft. We pick up the full canister and deliver it to the winch. While the ferry arrives, we fight off enemies. If they understand each other, then we try not to interfere, in order to save ammo.

Chapter 17
Church

“While I was walking through the swamps, I should have been heard well. If there are ours in the church, then soon I will meet them.”

Having landed, we are guided by the green areas and by the sign. We go around the building, we get to the place where a huge "shrimp" will attack us. There is no point in shooting at her, so we quickly run into the building on the other side. We go upstairs, go to the window and hear Ani's voice. On a wooden structure we move to the church, but do not have time to run into it. We use all our weapons to destroy a dangerous enemy. We try not to get close to him, as he can kill with a couple of blows. Having won, we move along the log to the church and go inside.

Chapter 18
Through hell

“For some reason, I was glad to see this evil one - Anya. Maybe it's because she's finally stopped being sarcastic... It looks like she's just embarrassed that she left her partner on the battlefield.

After talking, be sure to buy ammunition. We get to the door, after knocking Lesnitsky, they break inside and take Anya away with them. Waking up, we go forward and go down into the catacombs. When the flashlight turns off, you can use the lighter. We get out to the lift, on which we go down even lower. We shoot clinging enemies, then quickly and often press the button shown so as not to break down. There are many Guardians here, so once again we try not to disturb them. We move on all fours and without the use of a flashlight or a lighter. If possible, it is better to run away. Open the door by turning the mechanism on the right side.

We get to the lift and go down. We jump even lower and quickly head to the next lift. There are even more guards, so we quickly call the lift and run around the territory. Use explosives whenever possible. Having risen up, we are trying to cross the bridge, but a certain creature appears, and together we fall down. We stand in front of the columns and provoke the enemy into rams. Having broken through all the columns, the enemy will leave us. Let's follow him to the next arena. We carry out a similar action until everything here is razed to the ground. We finish off the enemy by shooting at him.

Chapter 19
Through the fire

“All roads lead to Oktyabrskaya. There is Black. Now Anna is there. In the hands of my enemies. In the hands of a traitor - Lesnitsky.

Waking up, we get to the stairs and go up to the ventilation system. We crawl to a room with a large number of corpses. There are two in the next room, it will not be difficult to get around them. We get out to the rails and continue to move. Enemies are engaged in unloading, we go straight and move to the other side. We neutralize everyone who gets in the way. We turn left, we pass into the room, above which is written "Armory". Here we turn right and open the blue door with the image of a skull. We get to the grate using the pointer. We can’t go further, so we turn around and climb the stairs. On the top we can get over to the other side.

We jump down, go to the right and go to the other side through the gap in the floor. We move on all fours to the exit. Basically, the enemies will not notice us, since the premises are smoky. But we will definitely neutralize especially agile ones.

Chapter 20
Epidemic

“Puzzle pieces are coming together. Lined up in a picture - nightmarish and incredible. I tell others about this, but I myself cannot believe it: the Reds infected Oktyabrskaya - a peaceful station, the inhabitants of which did not suspect anything - with an unknown, terrible virus. And then their liquidators entered there under the pretext of saving the station from the epidemic, and methodically destroyed everyone they managed to get to. Women, children, old people… ostensibly in order to avoid the spread of infection… and if all this is true, then Anya and I could become infected. We were rescued - but we don't know if we will survive or not."

After talking with Anya, we get to the laboratory through the chambers. We meet Khan, then we shop in the armory and go to the tunnels.

Chapter 21
River of Destiny

“In another time, in another place, what happened could change our lives, but for us there is only one time - the present, and only one place - the subway. And our duty is to save him at all costs. We need to hurry: I - to catch up with Chernoy, Anya - to inform my father about what Korbut is doing with Moskvin. Everything else is a luxury now unaffordable.

We follow Khan into the interline tunnel. The partner will stop the fans, and we will move on. We continue to follow Khan and fight off the Guardians. We use the lighter to burn through the web. We get out to the water and get to the stream, from where we will move to the tower. It was from here that we launched rockets and destroyed the city of Chernykh. After a while, we leave the tower and start chasing the Black. We get to the place where we almost managed to catch him. We move to the train to continue the chase. We run to the other side and jump down. We are again in real world and we get to the trolley.

Chapter 22
Train to the future

“I didn't believe him. This is unbelievable - but Khan did not deceive me. This strange river took me back to the moment when I sent the signal and destroyed all the Blacks. And then she threw me into a place where I can find the only living one of them - a helpless and harmless cub ... Khan called him the last angel.

We catch up with the train and shoot the enemies on it. As soon as the opportunity arises, we jump over to it. We move forward, destroying enemies, until we get to the cub. We get in contact with him, after which we begin to understand Chernoy. We take him to a safe place.

Chapter 23
Child

“Of course I couldn't kill him. And as long as I myself am alive, as long as my heart beats, I will protect it. Khan says we can somehow use it to stop the war... Yes, it can work miracles, but I don't want to use it. His war ended when I aimed rockets at his house, at his family.”

We deliver Black to the surface and follow him. Be sure to replace the gas mask with the one on the dead man. The cub helps us in the fight against the Guardians. Use the pointer to follow the right path. Once on the fragile ice, we look under our feet and shoot the enemies. We get to the stairs and go up. To do this, we go on the ice around the left side.

Chapter 24
Bridge

“Whatever plans I have for him, little Black follows me everywhere. As if I never wanted his death, as if we were bound by fate ... ".

Walking forward a bit, turn left and go upstairs. Aggressive enemies are highlighted in red. The guards can be bypassed and then you do not have to engage in battle. We move to the other side and go up the escalator. First of all, we destroy those that emit impulses that deafen us. On the other side we pass into a small room and climb the stairs. We get to the cable and cling to the hook. Along the way, we shoot the Demon, but he will still gnaw through the cable, and we will fall down. Black distracts the enemy, thereby helping us.

Chapter 25
The path together

“We are going to Polis. Together. And be what will be. The kid didn't want to leave. Something is holding him close... I can't figure out what yet. However, I am happy with this circumstance - it helps me.

We leave the tunnel and head to the building on the right side, from which light oozes. We pass inside, open the door and find friendly guys. Here we can buy ammunition. We get out on the other side, go upstairs and go through the car. Enemies have appeared, carefully jump down from the right side and move forward, neutralize the enemies. Having passed to the end, we move to the other side to the exit. We go upstairs and wait for Black's help. We open the door, quickly turn into the restroom on the left side. Let's go to the other side. The exit is in a well-lit corridor, so we are waiting for the enemies to simultaneously turn away.

We go down, open the grate and follow the Black. We crawl under the floor, get out from the other side and, having crept up to the enemy, we neutralize it. Another one a little further and to the left. Then we imperceptibly approach the next one, and it is best to shoot him from a distance. From this corner, go to the other side, where there will be a hatch. We go down, deal with enemies and go to the other side. Directly above the stairs is the enemy, shoot him in the head and go upstairs. We shift to the left in order to quietly pick up two opponents and deal with them. We turn left and move through the room. From here it will not be difficult to go to the next territory.

Enemies again, the fear of which Black warns us. We go on the right side to the car. We enter it and deal with the enemy. We leave from the other side and immediately go up the stairs to the left. We pass along the metal structure and jump into the overturned car. Then even lower and get out on the other side. We go up when the enemy leaves. Behind the next door is Lesnitsky. We capture him so that Black can immerse himself in his memories. After that, we make a choice - to kill or stun our victim. We jump down and get out.

Chapter 26
ghost town

“He who sows the wind will reap the whirlwind. Cherny opened Lesnitsky's thoughts for me. I know what he knows. The war is already raging in them. The seeds that Korbut sowed sprouted. A peace conference is being called in Polis... ridiculous and stupid. The war has already begun and will not stop as long as at least someone is alive in the subway. Everyone who tries to stop her is trying to stop the hurricane with their hands. I have to get to Polis. Expose the liars. And face the storm."

We run into the house on the left side. We pass through it and get out of the window to the site. A gap has formed in the center, we jump down and, guided by the sign, we get out from the other side. We pass to the opposite side, simultaneously destroying enemies. We go into the house, go upstairs. In the room, next to the TV, there is an open window. We leave the building through it and get to the next house. We rise to the roof along the stairs, where we encounter the Demon. We kill him or immediately go inside the house and go down to the very bottom. We move further and further, plunging into memories along the way.

Chapter 27

“From here I know only one way to Polis - through Red Square. I'll tell them everything I know. And there already and to the goal - a stone's throw. It'll all be over soon."

Having got out on the surface, we follow the index. We keep near Chernoy and wait out the storm in secluded places. When the souls try to devour us, the little friend will help again. We follow strictly behind him, not overtaking and not lagging behind him. Next, we go up, move to the other side and jump into the ditch. We get to the building, where we fall into a trap. Black will highlight the enemies, and in this short time we try to shoot as many of them as possible. We do not sit up behind one shelter, as the opponents will approach us from all sides. The last target is Pavel. Track him down with a red laser. We enter the building, we clean it and with short sorties from behind the shelter, we shoot Pasha. He will rise higher and higher. In the end, we will overtake him and be able to see all the memories. Then we approach Paul to wrest him from the hands of souls. We get out through the window on the left side.

Chapter 28

“Now just have time ... to Polis for peace talks. There will be no peace... there will be war! The latest! Now I know the answers to all questions. Flank's head is a storehouse of Korbut's criminal plans."

We jump over the wall and, guided by the red flags ahead, we get to the stream. Turn left and go to the end. We destroy the enemies after which, we go already along the next fork. We crawl under the trees and encounter a monster that is actively protecting its cubs. We pass further and jump down. When the mother of the cubs rushes at us, we quickly and often press the button shown. We shoot her until the Guards jump on her back. Time will slow down and we can shoot through the illuminated weak point on the opponent's back. In the area you can find a lot of ammunition near the dead. The mother will run away, we catch up with her and kill the Guardians who attacked her. We turn left and continue moving until we meet with allies. Khan falls into a dream and communicates with Black. After opening the gate, we will see a lot of Blacks hibernating.

Chapter 29
Peace enforcement

“He's not the only one... not the last! I understand his enthusiasm and his desire to get to his own as quickly as possible. Release and awaken them... but... he agreed to wait a little. First he will try to help us. If we make it to the conference in time, Cherny will be able to open for us the thoughts of Moskvin - or Korbut himself! Maybe make them stop this madness! This is our last chance."

We follow Khan and the colonel to the conference. We rise to Moskvin so that Black can see all his memories. We move along a long corridor and open all the doors in a row. Co.