Can I get in-game gold for free? Without allocating a penny from your budget to buy it? That's right, tanker! Now you can increase the "gold reserve" in the game without special efforts and additional costs with the World of Tanks card * from Alfa-Bank.

Just do your everyday purchases and get a part of the money spent in the form of gold on your game account every month!

* Map available in Of Russia and Belarus.

Detailed information about the World of Tanks map for Belarus can be found, but now we will consider all the details of the map for Russia.

How it works

  1. ... Or to the game account (if ordered directly from Alfa-Bank).
  2. Pay with your card for your usual expenses: shopping in stores, utilities, mobile communication, etc.
  3. At the beginning of each month, get free gold for part of the money spent in the previous month, as well as other bonuses.

What bonuses will I receive?

1. Starting bonus

30 days of premium account you will receive it as a gift along with the first gold refund.

2. Monthly bonus

6 will be returned to your game account for every spent 100 rubles *
* (with a monthly card turnover up to 20,000 rubles).

8.5 will be returned to your game account for every spent 100 rubles *
* (with a monthly turnover of 20,000 rubles inclusive) .

3. Bonus in the Premium Shop

When paying in the Premium Store using the method "Wargaming Card" you will return in the form of gold 5% from the cost of each purchased product. And this is in addition to the monthly gold refund, which also applies to purchases in the Premium Store.

4. Additional bonus

If the turnover on the card in a month is 30,000 rubles or more, in addition to gold, you will also receive:

Order a World of Tanks card - get gold and bonuses!

Details about the conditions for receiving bonuses
Starting bonus (30 days of premium account):
  • is charged once for the entire program on one issued card;
  • accrued at the same time as the first return of gold;
Monthly bonus (gold refund):
  • credited to the account to which the card is linked;
  • is charged for the actual turnover on the card per month at the rate of: 6 for every 100 rubles spent on the card with a monthly card turnover of up to 20,000 rubles or 8.5 for each 100 rubles spent on the card with a monthly turnover of 20,000 rubles inclusive;
  • is charged once a month - at the beginning of the month following the billing;
  • rounded down if a fractional amount is obtained at the end of the billing month;
  • credited for both everyday purchases and purchases in the Premium Store.
Bonus in the Premium Shop (+ 5% of the cost of each purchase):
  • is charged only when using a special method and does not apply to the "Bank card Visa / MasterCard / Maestro" method. The Wargaming Card method can be used by holders of World of Tanks, World of Warships and World of Tanks Blitz cards in any section of the Premium Shop.
  • credited to the project in the section of which the purchase was made.
    Example: you have a World of Tanks map, but you want to make a purchase not in the "tank", but in the "ship" section - to purchase the cruiser "Aurora". For payment, you can use your World of Tanks card, and the bonus 5% will be credited in the form of World of Warships doubloons.
  • credited to the account from which the purchase was made in the Premium Store, and not the one to which the card is linked;
  • accrued once a month - at the same time as the monthly return of gold;
  • cannot be transferred to another account;
  • is not charged for the purchase of packages as a gift to someone;
  • is calculated from the value of purchases converted into gold that were made in the Premium Shop during the billing month.
    Example: an IS-6 package was purchased (a tank with a slot). The cost of a tank in gold is 11 800, a slot is 300. The total cost of the package in gold is 12,100. 5% of this amount will be 605, which will be credited to the account within the specified time frame.
    If the package was purchased with a discount, then 5% will be calculated not from the full cost of the package, but from the discounted price.
Additional bonus (set of personal reserves):
  • accrued only if the turnover on the card for the billing month was from 30,000 rubles inclusive (if in any of the months the turnover is less than 30,000 rubles, the bonus for that month will not be credited);
  • accrued in the same time frame as the monthly gold return;
  • credited to the account to which the card is linked and to which the gold refund was made;
  • cannot be transferred to another account.

Fans of the game World of Tanks often talk about the advantages of a particular technique, comparing its advantages and disadvantages. However, such gurus often forget about the integral part of the game, without which the gameplay and other features are simply impossible. game mechanics... These are locations where hot tank battles take place. Many veterans recall with nostalgia the cards removed by the developers from the game, and newcomers do not even know about their existence. Therefore, we suggest you take a short excursion into the world of nostalgia and again remember some of the playing cards. There are only 12 such locations, let's visit their open spaces again.

Pearl river

The location appeared in the game client April 18, 2013, with the exit patch 8.5... Initially, the passage through the central part of the map was closed: there is a monumental hill. Therefore, the battles took place on the outskirts, where the players of both teams rushed, trying to take strategically important positions. In subsequent updates, through corridors appeared in the structure of the central hill, so the useless embankment turned into a key location point. In addition to the hill, a rivulet flows in the center of the map and there is a small village, but only light tanks dominated here: the weights that had pushed into the center were instantly disassembled, shooting from the side hills. The location was characterized by multi-level terrain, which made life much more difficult for artisans.

The map went to the archive in September 2015, with the release of update 9. 10. The location was frankly unbalanced, so its removal was accepted by many with joy.

Komarin

This is one of the oldest playable locations, nicknamed "Nightmare" by tankers. The name came from the imbalanced respawns, frankly sluggish gameplay. Map entered in October 2010 when the patch came out 0. 5. 5. 1 (just think about this figure!). So, the location represents an average village located in a swampy area. The release of the map was remembered by many: a tank hitting a dog kennel was accompanied by hysterical barking of an angry animal, bases were located on one side, respawns on the other. Therefore, some tankers proudly stood up to capture their own base, indignant that the timer was not running.
Update 6.4 from May 2011 brought some excitement to the map. The central island has acquired houses, the number of green spaces has decreased. Patch 7.4 removes the map from random battles, leaving it available for training only. A year later, in the fall of 2013 (update 8. 8) Komarin returned to random somewhat modified. Subsequent edits were made in patches 9. 2 and 9. 4. The final point was set on May 26, 2015, when, together with the release of patch 9.8, the developers decided to permanently remove the card from the client. The introduced changes could not affect the gameplay, although many fans of "World of Tanks" liked Komarin.

Overlord

Historical map of the Allied landings in Normandy.
In fact, the map turned out to be very colorful, but completely unplayable. The imbalance was that the top respawn team had a clear advantage. The location has appeared April 22, 2015 when it came out update 9.7... The location did not last 12 months and was removed from the game client. Curiously, WG conducted a poll among players in an attempt to identify the worst playing area. The Overlord won by a wide margin.

Port

This map depicts an industrial area lined with threads of railroad tracks.
Location "Port" appeared in the game summer 2012... At this time, the global update 7.5 when players were first introduced to Tier 10 Medium Tanks. The map was a jumble of buildings, pipes, hangars and railway lines. The latter were presented in incredible numbers, so one could get lost among the standing cars. Curiously, the map featured the WORLD of WARPLANES emblems, which was being prepared for release. A sort of hidden advertisement for a new product. The location was excluded from the game in February 2014, with the release of patch 8. 11. It should be noted that the "Port" was temporarily returned when the in-game quest "Races" took place.

Provinces

This area appeared in the game spring 2012: update 7.2... This is a miniature location, 600 * 600 in size. As a result, high-level vehicles exposed the enemy immediately after the command "Into battle", and the bacchanalia began without tactics and strategy.
The map is made in the form of two opposite slopes, where the teams' respawns are located, in the center is an open space. The location cannot boast of shelters, so it was transferred to a "sandbox" so that vehicles up to level 3 inclusive could frolic. This happened three months after the release of the map. Update 9 was released on September 1, 2015, and the map left the game client for good. It should be noted that many remember the dynamic battles on the "Province" map with sadness and affection.

Ruinberg on fire

Not a very successful clone of the Ruinberg card. Why on fire? The developers added a little smoke disturbing everyone and introduced the rain effect, which appeared only at maximum graphics resolutions.
This misunderstanding appeared in the game together with the location of the Winter Himmelsdorf and lasted until Updates 9.5... By the way, snow-covered Khimki is still pleasing to the eyes of the players, and the smoking "Ruins" went into the archive. Many people do not understand such movements of developers, adding modified types of cards, clogging up the game client.

Northwest

A beautiful autumn card that simulates mountainous areas Central America.
The location appeared in October 2013: release update 8.9... Colorful landscapes, intriguing atmosphere and outright imbalance for down-respawn players. The issue was addressed in subsequent updates when new attack vectors emerged. The location was removed in update 9.7, which was released in April 2015. The developers motivated their decision by the corridor map that could not be fixed. In vain, the location was really good.

Severogorsk

A provincial snow-covered town of Soviet times.
The location appeared in patch 8. 7, the release date is summer 2013. It is curious that in one of the hangars a real STURMTIGER is hidden, visible through a click. Unfortunately, this was the only attraction of the map. Limited space, chaotic heap of mountains. In subsequent patches, the developers have tried to fix this problem, but to no avail. In the winter of 2014, the map left the game client.

Hidden village

A tribute to the players of the Asian region, but done in a hurry.
The map appeared from Update 8.10 what happened December 20, 2013... Blooming sakura trees and rounded roofs of houses evoked a Japanese mood, however, beauty did not solve the issue with dull gameplay. Only three vectors of attack were available to the players, and outright despondency reigned on two. The attempts to make corrections were unsuccessful, so the map left the game with the release of Update 9.10.

Stalingrad

Historical map depicting the real quarter of the military Stalingrad.
The location appeared in November 2014, patch 9.4... There were destroyed houses, dug trenches, which impeded the speed of movement of equipment. The map evoked double sensations: some were happy, others were crying. Unfortunately, the developers listened to the latter, and the map was removed from the game in 2015. It was announced that after the fix, "Stalingrad" will return to the game.

Dragon's Ridge

A card based on Chinese motives that makes players hysterical.
The location has appeared spring 2012 and caused frank bewilderment in the gaming community. 10% playability from total area the maps looked like a complete mockery of the tankers who got here. Taking into account the constant changes in the landscape, the owners of slow strands could not leave the respawn at all, but go to brew tea for themselves. Passages in this pile could be remembered only by a person with a phenomenal memory, so moving along the Dragon Ridge resembled Susanin's campaign into the unknown. The card was sent for processing four times (!), But they could not solve the situation. Finally, the developers resigned themselves to defeat, and in update 9. 6 disappeared, causing tears of joy for the vast majority of players.

South coast

The location is dedicated to the battle for Crimean peninsula, therefore, is a seaside resort.
Appeared in patch 7.5. In principle, quite a playable location with several directions of attack. For some unknown reason, the map was removed from the game in 2015, after trying to modify it.

So the cards flashed, which gave the players a lot of joyful and sad minutes. Regardless of playability and gameplay, these locations are worth remembering.

Alfa-Bank card "World of Tanks"

4 (80%) 5 votes

Tank arcade simulator MMOA "World of Tanks" has won many followers all over the world - hundreds of thousands of people simultaneously go online to enjoy the gameplay of their favorite game. World of Tanks has its own game currency - "gold", which must be bought for real money - rubles, dollars, euros, national currencies of the CIS countries.

Where there is a turnover of real money, a structure is needed that is capable of managing this turnover. Some banks became interested in this issue, but only Alfa-Bank managed to solve it, which issued a World of Tanks card with a unique opportunity"Goldback" is the same as the usual Cashback, only the refund is made in the game currency, not in rubles.

What you need to know about the World of Tanks bank card from Alfa-Bank?

Wargaming, together with Alfa-Bank, has created a bonus program, with the help of which a player in the world of tanks is able to replenish his game account without buying game currency directly, but spending money on purchases from a debit account.

There are two bank cards World of Tanks, the differences between which lie in their status - MasterCard Standard and MasterCard Black Edition. In addition, there are cards issued for other Wargaming products - the World of Tanks Blitz card (Blitz is a game of tanks for mobile platforms based on Android and Aple IOS), the World of Warship card. WoT Maps Blitz and WoT Warship, like the World of Tanks map, have the Black Edishen status type.

Attention! World Map of Tanks Blitz has nothing to do with the World of Tanks card - cards do not have a common game account.

Card activation, linking to a game account

The first thing a client should do is order a card from Alfa-Bank. This can be done directly or through. To activate the World of Tanks map, link it to your account. To do this, the 12-digit card number must be entered in the dialog box by.

You can learn more about how to link a card to your account in this video:

Attention! The World of Tanks bank card can be issued only after the service packages have been issued. For MasterCard Standard, these are “Maximum”, “Comfort”, “Optimum”, “Economy”. For MasterCard Black Edition - "Maximum +".

bonus program

After the card is tied, you can feel much more comfortable in tanks - the Goldback program regularly replenishes the game account with gold. The logic of Goldback is identical to the logic of the Cashback program - the difference is that the money is not returned to the main account, but is transformed into the game currency.

A few words about WoT MasterCard Standard and WoT MasterCard Black Edition. When choosing cards, it is important to be aware of the differences that exist between them.

WoT MasterCard StandardWoT MasterCard Black Edition
Android Pay, Aple Pay, and Samsung Pay.
Goldback - from 6 to 8.5 gold for every 100 rubles.8.5 gold for every 100 rubles.
Free SMS-informing.
0% fee for replenishment from cards of other banks.
Payment for transfers from cards of other banks to Alfa-Mobile and Alfa-Click is not charged.
Month of premium.Month of premium.
Batch service fee RUB 490 in year.Package service fee 3990 rubles. in year.
5% discount at Wargaming premium store.5% discount at Wargaming premium store.

This opens access to tanks that regular players cannot buy in the Wargaming premium store.

Premium service with the Maximum + package.

The amount of gold credited under the Goldback program depends on the amount of money spent: if less than 20 thousand rubles were spent, then 6.5 gold will be credited for 100 rubles spent; if more than 20 thousand are spent, then 8.5 gold will be credited for every 100 rubles.

Features of the bonus program

  • A month of premium is given once per card. The premium is credited with the first return of the game currency.
  • All in-game financial transactions take place within one account.
  • A 5% discount in the Wargaming premium store is carried out by crediting the game currency to the player's account. For example, a product costs 1000 gold, a player pays 1000 gold - and 50 gold goes to his account.
  • If spending on the card has exceeded 30 thousand rubles, the player receives a special bonus in the form of 18 game reserves: 9 for experience for vehicles (50%), 9 for crew experience (200%), 9 for free experience (300%).
  • If a player has linked a card to a World of Tanks account, and makes a purchase in the Wargaming premium store in the World of Warship section, then the gold currency will be credited to the general game account.

🔥 Also interesting: 🔥

The World of Tanks is filled with many beautiful and picturesque maps, many of which are prototypes of real places. In those maps that are created from scratch, one way or another, there are elements of the real natural landscape of those places, be it elevation differences, small villages and many other details that add even more realism.

Natural (rocks, trees) and man-made (buildings, walls, buildings) shelters and most of them are destructible, which also allows you to use tactics and strategies to defeat enemies, especially if you play with friends in a platoon.

Maps are square and by default, the size is equal to kilometer per kilometer, but some have smaller dimensions, for example Ensk.

The mini-map is divided into squares, which is why it resembles a sea battle map in a notebook

If you believe the words of the developers in the future there will be more extensive maps for the battle of teams of 30 people, which will allow you to use more sophisticated tactics and strategies. But how many maps are there in World of Tanks in total? According to various sources, the number ranges from 36 to 52, and new cards are constantly being added. Most cards have a level limit, usually 1-3 and 4-11, but some are available at any vehicle tier.

In update 0.7.4, the developers came up with a clever move. Instead of adding new maps, the "Assault" and "Encounter Battle" modes were added, which change the spawn point. For example, in "Assault" the alignment of forces occurs in such a way that one team is in a more advantageous position to defend, while the other must capture the point or destroy the defenders.

Because of this, already boring and boring cards were revealed in a new guise.

Update 0.8.0 introduced a new concept of physics to the game, which forced players to change their attitude towards tactics, strategy and the usual routes along which they could get to strategically important points. This radically changed the style of play for many players, and not for any single card, for all the cards in the game.

Almost every holiday an event is held and very often temporary game modes appear, for which new maps are being developed. It's hard to tell right away how many maps in World of Tanks were created for events, but the details can always be found on the net.

In addition to cards, for events, many players were given event tanks to play on these cards.

For example, to play a kind of football on the Abandoned Stadium map, special tanks, on which it was impossible to travel to the usual battlefield. To get to the event map, you need to select the event tank and start the battle search.

Battles in the World of Tanks unfold on picturesque game locations (maps). All of them are fictional by the developers, but they are based on real types of terrain in different corners Globe... Maps in World of Tanks are squares of kilometer by kilometer, but in the future, according to the developers, it is possible to enter more extensive maps for the game in a 30 by 30 format. Game locations are very rich: elevation differences, alternation of open terrain with buildings, a large number of cover and ambush spots all allow players to use different kinds tactics on the maps in World of Tanks and brings variety to the game. In version 0.7.4, new modes "Assault" and "Encounter Battle" were introduced into the game. A New Look on some maps familiar to the players by transferring the starting positions of the teams. And with update 0.8.0, players had to completely reconsider their vision of tactics at all, without exception, game locations. After all, a new physics model was introduced into the game, opening up new routes, firing positions and tactics on each separate map. In update 1.0, the game switched to the new CORE graphics engine and 29 maps were redesigned with a new visual quality. Developers will still be introducing new and returning old cards. Now there are 40 cards in WoT.

Summer cards

Westfield

A vibrant and lush landscape with many forests and villages spread across the map. A large damaged aqueduct crosses eastern part valleys. Numerous mountain ranges are great places for ambushes, but wide fields make movement between positions dangerous.


Empire border

The first Asian map in the game after update 1.0. Her hallmark is the Great Wall of China, dividing the location into two parts. Different areas of the map suit different classes and playstyles.


Karelia

Swamps, rocks and rocky cliffs divide the map into three main areas of operation. The absence of buildings and a small number of rock shelters favor the actions of artillery. For success, it is necessary to concentrate the forces of the attackers in one of the directions in case of distracting actions or tough containment of the enemy in other sectors.



Lasville

An isolated mountain valley on one flank and city blocks on the other allow you to get close to the enemy at the distance of the final throw. An open lake in the center of the field allows you to provide fire support to your allies at a fairly large distance.


Siegfried Line

The successful combination of open spaces and city blocks is a feature of this map. The winding streets allow you to penetrate into the rear of the enemy, and numerous pillboxes can be used as cover.


Robin

The teams' starting positions are separated by an even, well-shot field. This map in World of Tank is convenient for defending and destroying the enemy with artillery forces. Deep detours using cover - copses, folds of terrain and village houses can decide the outcome of a battle. A well-coordinated attack across the field to high speed, with the support of artillery can also bring success, but rather risky.


Minsk

It is a mixed type card. Two zones with dense urban development, separated by an open section of the Svisloch River embankment. The main collision takes place on opposite sides prospectus. Attempts to quickly break through the defenses in this place are extremely risky. Only by achieving success on the flank can you expect to win.


Monastery

In the center of the map are a large monastery and a city. Three roads lead from north to south. The monastery courtyard is an advantageous firing position. A long hill to the west and a winding ravine to the east provide excellent protection from artillery fire.



Nebelburg

A scenic area with a mixed landscape, divided into 3 main zones: an old castle in the center of the map, a small town and elevation with watchtowers in the northern part, hilly plains in the southern part.


Overlord

Map conveying the atmosphere of the landing of the allied forces in the coastal part of Normandy on June 6, 1944. It is interesting not only for its historical component, but also for its design. This is a whole exhibition hall of samples of German fortifications from all over the Atlantic Wall.


Oryol ledge

Atmospheric map from Belgorod 1943. The map is intended for the general battle. There are several zones: a factory in the center of the map, dense forests in both teams, a church above the plain, a small bridge and a destroyed plane.


Paris

We can safely say that Paris is not only a city of fashion and beauty, love and romance, but also an excellent game location for virtual tank battles. Features of the map open up opportunities for varied and dynamic combat operations. Three playing zones provide freedom of action for all classes of vehicles. There is a place for everyone, the main thing is to decide on your own desires.


Pass

This map is characterized by mountainous terrain, which is characterized by rugged relief. Numerous rocks and stones protect from enemy fire, various hills are great places for ambushes, and winding roads allow you to strike at the enemy base.


Provinces

The hills along the edges of this map are lined with numerous houses. The winding streets allow you to strike unexpectedly. The wasteland lying between the hills is the shortest path to the enemy base.



Prokhorovka

An open hilly area, divided by a railroad embankment. Groups of trees provide excellent cover for anti-tank SPGs. Watch out for the flanks when attacking. While defending, attack the enemy flanks. Artillery has a free hand, but is extremely vulnerable to raids by high-speed light forces.


Redshire

The game location is countryside in Britain. There is a small town in the center of the map. Fields that blend into hills are great places for decisive attacks. The river in the middle of the map does not impede vehicle movement and serves as a good reference point.


Mines

The high hill in the center of the map is the key point of the map. Despite the difficulties in its occupation, it sharply improves the position of the team that took it. The village northeast of the hill and the island west of it, despite a number of advantages, remain vulnerable to fire from the center.


Ruinberg

The concentric system of streets of the city, dense trees and bushes in the park allow making hidden maneuvers and quickly transferring reserves. Artillery operations in the city unit are very difficult, but high degree destruction in the city allows you to provide effective support to your allies.


Fishing bay

This map is a good combination of open space and rugged terrain. The narrow, winding streets of the port city on the flank will help you gain an unexpected advantage. Gentle hills with numerous bushes will allow widespread use of ambush tactics.


Steppe

Open flat terrain. The only shelters were large rocks, folds of the terrain, and a railroad on the embankment to the north. Both bases are connected by a road hidden in the lowlands from what is happening on the flanks.


Studzianki

For a whole week, the village of Studzianki was the site of fierce battles of the Red Army units (including the 1st Tank Brigade of the Polish Army) with the German invaders. In memory of these events that ended great success for the Allied forces, in 1969 the village was renamed Studzianki Pancerne (Studzianki Panzer).


Quiet coast

The land area is limited at the edges by mountain ranges and water space, which occupies a third of the map. A railway runs through the entire territory from north to south. The hilly terrain with dense vegetation on the western flank is ideal for a quick attack. The direct road between the bases passes through a small town where protracted battles can be fought. The bases are protected by hills from direct invasion, but vulnerable from the flanks.


Tundra

The mountain to the east provides a significant combat advantage, while controlling the central part of the map is a tactical advantage. The swamp to the west can be used for reconnaissance and attack from the rear.


Widepark

The map represents a Western European city. It is no coincidence that the working name of the map was "Munich". Factory districts, destroyed houses, freight trains are the features of this location. An embankment with a railroad, dividing the map in half, allows you to concentrate forces for a strike.


Cliff

The teams' bases are separated by rocks and cliffs. The presence of many shelters allows you to concentrate forces in the right direction. The center of the map has some advantage, but neglecting the flanks is fraught with defeat.


Fjords

Huge mountains and narrow valleys allow for a variety of tactical decisions. You can fight a fire duel across the bay or a pistol-range battle in a coastal city, or you can choose a deep detour to capture an enemy base.


Highway

The varied terrain of this map gives it a peculiar charm and makes possible application different tactics. Open spaces are good for wide flanking strikes, and city blocks offer intense close combat. The pre-release name of the map is "Kansas"


Himmelsdorf

A maze of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and bypassing light and medium tanks. Bypass paths - through the hill dominating the area with a castle and along the tracks of the railway station - will help to get out of the resulting positional dead end.


Ensk

The maze of city blocks and the flat field of the suburbs are separated by narrow passages between the station tracks. When concentrating forces, consider the strengths and weak sides combat vehicles in each of their directions: artillery can disrupt a dash across an open field, but is almost helpless against the enemy hiding behind the walls of buildings.


Winter cards

Mannerheim Line

Snowy and rocky terrain with many different obstacles and cover. The winding roads that lead around mountain ranges and along the banks of the river allow you to unexpectedly find yourself in the rear of the advancing enemy, as well as provide many convenient places for ambushes. Former name - "Zapolyarye".


Erlenberg

Divided in half by the river, the map has three possible lines of attack. The central bridge is located among the ruins small town... The area around the north and south bridges, has a small amount of cover. As firing positions, you can use the castle and the line of hills on the opposite side of the map.


Calm

Map in the middle of the snow-capped mountains of Scandinavia in the atmosphere of endless winter. The central part of the map, pierced by fierce winds, provides room for bold reconnaissance maneuvers. The graveyard of ships in a frozen bay is suitable for positional combat. Roads along the mountains will serve as breakthroughs to the enemy base, and fishing villages will become the site of deadly ambushes to repel attacks.


Klondike

Scene - North America... The mine in the north of the map consists of many corridors, buildings and narrow passages. The island in the south is a vast open area, dotted with lonely buildings and dilapidated wooden shacks of diggers and miners. A bridge connects the muddy river banks in the central part of the map. The map has been upgraded and returned to the game in update 1.0.2


Desert maps

Aerodrome

The map represents a British military airfield and the surrounding area. The scene is North Africa. The command bases are located in two small port villages. In the center between them is a rocky hill, which allows you to control the surrounding space and access to the bases. The location is replete with convenient ambush spots and numerous paths for breakthroughs and maneuvers. At the top of the map is the airfield itself with two large aircraft hangars and a runway. The developers paid great attention to the surroundings: in this game location you can find various equipment (aircraft, fuel trucks, ambulances), a radar station, a dining room and a shower room for staff, a mosque with a minaret, ancient ruins, fishing boats, and more.


Sandy river

At first glance, this card seems very open, but it is not. Despite the fact that the clay houses in the villages are easily destroyed, they can be successfully used as a defense. The flanks are well covered by rocky massifs and high dunes, which allows attacking from unexpected directions.


Lost city

A symmetrical mixed card carefully balanced, crafted with input from top players. The discreet color palette and soft daylight are designed to ensure maximum gaming comfort. One of the maps on which battles took place within the Domination game mode.


El Halluf

In the center of the map is a spacious valley filled with rocks and small vegetation. High mountains many firing positions are provided on both sides of the valley. Regardless of the route, the attackers will face a difficult climb towards the enemy camp.


Special cards








Hell

This is how Kharkiv looks like in the world of destroyed equipment, which is at the mercy of Leviathan. The map was created for the Halloween in-game event (October-November 2017).







Cards removed from the game

Windstorm

On the map, there are two main directions along the flanks and the direction of support - through the center. Heated battles for city domination will take place on two bridges connecting a small factory with central square... The team that managed to break through the crossing will have more opportunities for outflanking the enemy and tactical maneuvers. You can go behind enemy lines and support the allies by destroying enemy artillery through the northwest direction at the foot of the mountain. Lots of shelters and small elevation differences along the entire route will allow you to fully realize the potential of fast, maneuverable vehicles. The central diagonal is the shortest route to the enemy base, it provides an opportunity to quickly transfer forces and support the allies on the flanks.


Winterberg

The map is completely identical to the well-known "Ruinberg", differing from it only in the season. The circular square in the western part of the city serves as the site of protracted positional battles. Concentric city streets are suitable for gradually breaking into enemy defenses with heavily armored vehicles, and a long radial street will allow you to fire daggers at the enemy. The eastern area of ​​the map is quite open and quite suitable for medium tank maneuvers, but only if they control a small settlement in the middle of this area.


Pearl river

The rugged landscape offers tremendous opportunities for the use of various battle tactics - ambushes, sudden detours, clashes in small areas. Moving along the riverbed allows you to quickly reach the enemy base and engage in battle. Remember that on this map you must not forget about your rear.


Winter Himmelsdorf

The map is a complete copy of the original Himmelsdorf, with the only exception that it is a winter map. A maze of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and bypassing light and medium tanks. Bypass paths - through the hill dominating the area with a castle and along the tracks of the railway station - will help to get out of the resulting positional dead end.


Komarin

The in-game location consists of two sections of low-lying wetland. They are separated by a river that can be crossed by three bridges. In the center of the map is a small hill with abundant vegetation and several buildings. Players call it "the island", although formally it is a peninsula adjacent to the northern coast. The bases are located in the west and east, but the teams start the battle in the north and south.


Mittengard

Starting positions on rocky slopes do not provide any cover, so the best tactic is to successfully take the city streets. Artillery is located on either side of the city cathedral - breaking into this area will be a significant contribution to victory.


Fiery arc

The Fire Arc map is a copy of the Prokhorovka map, but at this location the lighting, landscape, sound and visual accompaniment during the battle have been changed to convey a greater atmosphere during the battle. The "arc of fire" is a reference to the events of the Great Patriotic War on the Kursk salient, when the largest tank battle in the history of mankind between Germany and the USSR took place in July 1943. An open hilly area, divided by a railroad embankment. Groups of trees provide excellent cover for anti-tank SPGs. Watch out for the flanks when attacking. While defending, attack the enemy flanks. Artillery has a free hand, but is extremely vulnerable to raids by high-speed light forces.



Ruinberg on fire

The map is a complete copy of the Ruinberg map with changed lighting and design. The concentric system of streets of the city, dense trees and bushes in the park allow making hidden maneuvers and quickly transferring reserves. Artillery operations in the city unit are very difficult, but the high degree of destruction in the city allows them to provide effective support to their allies.


Sacred Valley

Most of the area is occupied by a hollow lost in the mountains. The presence of numerous villages, high cliffs, trees and bushes allows you to choose the optimal tactics of warfare.


Northwest

Visually, the landscape and nature of the map resembles the North American region with characteristic vegetation and mountain ranges in the atmosphere. early autumn... The map is replete with buildings, hills, rocky shelters. Most of the buildings are indestructible, there are quite good positions for heavy equipment and places for lightning. At the same time, there are good positions for SPGs, as well as paths and loopholes for medium and light tanks. The map is balanced enough for all types of vehicles and does not have a pronounced imbalance, because has diagonal symmetry.


Severogorsk

The map was added in update 0.8.7, the working title was "Belogorsk 19". The snow-covered Soviet factory town, split in two by an ice-bound rivulet, can be captured from a wide variety of directions, but it has excellent firefighting from the surrounding hills, which offer numerous shelters, firing positions and routes. Removed from the game in update 0.9.5.


Hidden village

The most hidden is the direction at the foot of the mountain, which is great for heavy equipment. Fast and maneuverable vehicles can be used when storming a village, but you should beware of the enemy lurking on the hill. Altitude control provides a tangible tactical advantage.


Stalingrad

The dense urban development in the center of the map allows for a variety of tactics. The open embankment is well suited for fast battles and maneuverable vehicles.