29-06-2016, 17:13

Good day and welcome to the site! Today we have a real giant, a car that inspires fear with its appearance, a Japanese heavy tank of the fifth level - this is the O-IExperimental guide.

Indeed, this giant is the largest and heaviest tank in its tier. The huge size is considered both a disadvantage and an advantage of the Japanese, but first things first, let's look at the O-I Experimental characteristics and everything connected with them.

TTX O-I Experimental

To begin with, about the advantages of large dimensions in this case. This gigantic barn weighs over 100 tons, while we have a very powerful engine at our disposal, and in fact, the O-I Experimental WoT turned out to be very vigorous. We were given a good maximum Horse power it’s enough for a ton, the maneuverability is not bad, and thanks to all this, we are not only able to move normally, but also excellently ram subscribers, demolishing a bunch of strength points for them without harming ourselves.

If you look at the O-I Experimental TTX armor, then everything is weak. Yes, the fourth levels practically do not penetrate us (both in the forehead and in the stern), but even classmates rarely have problems with this. In battles against the sixth, and even more so the seventh levels, the situation deteriorates sharply and large dimensions begin to play against us. By the way, try not to substitute the board at a right angle, this is the most vulnerable spot.

Otherwise, we have at our disposal a sufficient margin of safety and a good basic view of 360 meters, which, if desired, can be well increased.

gun

In terms of weapons, everything is again very worthy. To begin with, I will say that top O-I The Experimental gun has the highest damage among all the guns of its classmates, and in combination with a good rate of fire, we get a decent 1800 damage per minute, excluding equipment and perks.

Add to this good armor penetration and the fact that the gun leans 10 degrees down. Agree, what more could you want. Well, for fights at the bottom of the list with all sorts of unforeseen situations, there are gold shells.

Even in the matter of accuracy, the O-I Exp World of Tanks tank is not so bad. Of course, our dispersion and stabilization are far from perfect, but at the same time, a very decent aiming speed, which can also be improved, allows you to shoot quite effectively and without much discomfort.

Advantages and disadvantages

You have probably already noticed that this Japanese looks very dignified in terms of its characteristics. So it is, we have a really strong and comfortable car in our hands, and in order to understand it better, we will highlight all the strong and weaknesses separately.
Pros:
Excellent alpha strike and damage per minute;
Decent mobility;
Not a bad review;
Comfortable vertical aiming angles.
Minuses:
Weak accuracy and stabilization;
Mediocre booking.

This is how the picture turned out. I would like to say once again about our dimensions, because they can be attributed to both disadvantages and advantages. The rest of the tank is really strong, you just need to learn how to use it, but first things first.

Equipment for O-I Experimental

Installing additional modules on our unit does not present any difficulties. Not only is the choice not great, we just need to strengthen the already not weak qualities cars. Thus, equipment for O-I Experimental is selected as follows:
1. - everything is simple, an increase in damage per minute will never be superfluous;
2. - the accuracy leaves much to be desired, so the accelerated mixing is a great option;
3. - another great choice, because the review in our game decides a lot.

An alternative to the last point is, because with its help we will get a boost the most important characteristics, for example, we will further increase the CSA, review indicators, etc.

Crew training

There is also no need to reinvent the wheel, we act according to the same scenario as in the case of equipment, but do not forget that there are already 6 tankers in the tank, so you still have to break your head. Choosing only the most necessary, on the O-I Experimental crew perks are learned in the following sequence:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for O-I Experimental

In terms of consumables will adhere to a certain standard. If you do not have a large supply of Silver Credits, it is better to carry a gentleman's set of , and . But still, a more reliable option would be to put premium equipment on the O-I Experimental, and if desired, the fire extinguisher can be replaced with .

Game tactics on O-I Experimental

As mentioned earlier, in our hands is very strong machine, playing it is not so difficult, but there are some nuances that are worth remembering. To begin with, I will say that on O-I Experimental, combat tactics depend on whether you are at the top of the list or at the bottom.

When we are talking about the battle in the top, you can go to the first line, where, when placing a tank in a small diamond, it is possible to restrain the enemy and inflict tons of damage. It is important to remember that the heavy tank O-I Exp WoT has loose sides, so it is dangerous to turn the hull too much and in any circumstances try to take a position from which it will be possible to retreat and it will be difficult to throw artillery at you. In the top we feel very comfortable.

If you fight against the sixth and seventh levels, it is better to stick to the second line, since Japanese O-I experimental tank is not able to hold back the shots of high-level machines and the margin of safety in such situations is severely lacking. At the same time, play carefully, because our large dimensions are easy to target even at a distance, while our Japanese has a slanting gun. You need to try to deceive the enemy, roll out, make a shot (preferably waiting for information) and hide again.

Here, perhaps, all the wisdom, O-I Experimental World of Tanks is as simple as five cents. Otherwise, look at the mini-map, learn to analyze the situation in battle and don't let the maneuverable tanks turn you around. Do not forget about your good mobility and monstrous mass, the rams performed by this Japanese plunge the enemy into shock, and you will be given a lot of positive emotions.

O-I is a Tier 6 Japanese heavy tank in World of Tanks.

Review

O-I - mid-tier land dreadnought. The Japanese has everything necessary to confirm this title: excellent armor (frontal armor - 150 mm at level VI!), large caliber guns with excellent penetration and high one-time damage.

Separately, it is worth noting the “stock” gun: in terms of its characteristics, it is in no way inferior to the “top” guns of classmates, so the heavily armored samurai is quite combat-ready even in the basic configuration.

Starting with this combat vehicle, the Japanese heavyweights show through character traits: heavy armor, excellent guns and modest mobility. O-I is a one direction tank.

His the main task- push or hold back a specific section of the map. Therefore, at the beginning of the battle, you should carefully consider your own actions, because this medium-level monster has extremely limited opportunities to influence the development of events on other flanks.

Firepower

The tank has two excellent guns to choose from: 10cm, available as standard, and a top-end 15cm HE.

Note that the machine is quite combat-ready with a “stock” gun, however, only the installation of a “top” barrel makes a steel heavyweight a truly dangerous opponent, capable of knocking out a single-level enemy with one hook.

After all, the damage inflicted when breaking through the armor is comparable to that of the self-propelled guns. Due to the low accuracy of the "top" gun, the O-I will be most effective at medium and close ranges.

Booking

Oddly enough, the Japanese can boast of a really strong rear: the stern reservation, as well as the frontal projection, is 150 millimeters. For a Tier VI tank, this is almost an outrageous value.

Forehead booking
Board booking

Reservation stern

Strength

When booking does not save, durability points come to the rescue. The Japanese has as many as 970 of them - this is the best indicator at his level, not counting the premium tank TOG II *.

Mobility

For its size, the O-I boasts surprisingly good mobility.

At top speed at 30 km / h, the heavyweight is able to quickly gain and maintain 24–26 km / h. It should also be noted that, despite its size, maneuverability is quite good: the chassis turning speed is 22 deg / s.

Excellent review

Without installed additional modules, the view of the tank is 370 meters. This value makes it possible to "shine through" the direction chosen for hostilities.

Dimensions

O-I is a huge tank. Due to its size, it may have difficulty finding suitable hiding places. Standing in the bushes will not work, as the dimensions of the car nullify all efforts to disguise.

However, there are pluses in such megalomania: since the gun is located high, in the clinch, the "Japanese" can fire at the weak points of vehicles with a lower silhouette - for example, on the weakly armored roof of the tower.

Characteristics

Characteristics
gun

Tower
Chassis

Engine
radio station

Crew skills and abilities

Equipment and equipment

How to play

In order to fight on O-I most effectively, you should alternately use high explosives and armor-piercing shells. If you are at the top of the team's roster, the choice of ammo type depends on the opponent within O-I's range.

When firing at long distances, it is better to fire with land mines, since the accuracy of the gun is low and aim vulnerabilities at a distance of more than 200 meters is almost impossible.

In the middle of the list, you should behave a little more cautiously - shoot mainly with land mines, do not attack on your own, stay close to your allies.

In battles against tanks Tier VIII one should adhere to the “hit and run” tactics, that is, “hit and run away” (rather, he tried to escape retribution). Move with groups of allied tanks and try to avoid open spaces.

The O-I armor is able to reflect the shot of some Tier VIII vehicles, but you can't rely on chance. Do not once again expose yourself to enemy fire.

Wait until the big guys are busy shooting each other before dealing damage. This is how you will bring the most value to the team.

History reference

Design over heavy tank was launched after the fighting on Khalkhin Gol Lake in 1939. The machine was intended to be used as a mobile firing point. The tank received the name Mi-To (from Mitsubishi-Tokyo).

One prototype was built from structural steel without a turret. The tests ended in breakdowns of the undercarriage, and at the end of 1944 the tank was dismantled for scrap.








2-07-2016, 01:58

Hello to all fans of World of Tanks, especially those who love heavy tanks. Today we will talk about a real giant, a giant that surpasses all classmates with its dimensions and weight - this is an O-I guide.

All of you know very well that this vehicle is a Tier 6 Japanese heavy tank and have repeatedly heard positive reviews about this heavy tank. Now we will look at the O-I TTX and everyone can decide for themselves whether these rumors are true.

TTX O-I

To begin with, it is worth saying that we have a good margin of safety for our level and a good basic view of 370 meters, which can be overclocked, as shown in the screenshot above.

If we consider O-I characteristics booking, then there are practically no complaints and the armor of the car is very interesting. Our front and rear hulls are equally well armored, due to which we can easily tank most of our classmates and even some tanks of the seventh level. But the sides are loose and they can only be substituted at a very steep angle. When O-I WoT tank falls down the list, the armor stops deciding and huge dimensions only harm us.

Everything is fine with the tower, it is equally well armored in a circle, so there is nothing to talk about.

Regarding mobility, everything is much worse. As you may have noticed, this Japanese man weighs over 150 tons and this indicator only good for ramming. Otherwise, this is a big minus, because mobility suffers greatly due to the huge mass. So O-I World of Tanks picks up its maximum speed very poorly, has disgusting dynamics and frankly poor maneuverability, a real big turtle.

gun

In terms of armament, this unit is very interesting and it is this aspect that is considered its main feature. The thing is that we are given a choice of two guns, each of which has a hollow right to life.

First, let's look at the top O-I gun- This is a high explosive, very similar to the one on the legendary KV-2. This barrel is famous for its huge one-time damage, and you can shoot both BBs and land mines, however, in the second case, you will deal 100% damage to whichever enemy you shoot at.

This gun has poor armor penetration, but its main drawbacks are its terrible accuracy, huge spread, long aiming time and very long reload time. But, having loaded a land mine or even an AP, a heavy O-I tank can take down even a classmate with one shot.

The second option is a stock gun, but do not rush to write it off, because many people prefer it. The fact is that she has a higher armor penetration, which is enough to penetrate all her classmates, and for fights at the bottom of the list, there is a good gold.

The one-shot damage of this barrel is also decent, and a more pleasant reload time allows you to develop more damage per minute than a high-explosive, due to more stable shooting.

At the same time, O-I tank world of Tanks converges faster with this gun, and it has better accuracy and spread.

Another very important and tricky nuance is that we have good vertical aiming angles (-10 degrees down). But do not rush to rejoice, the gun falls worse from the side, and even when “looking” back or forward, large machine-gun turrets prevent it from completely lowering, so far from all planes O-I WoT is able to lower its gun by 10 degrees.

Advantages and disadvantages

So it's time to sum up the first results, because the analysis of the main parameters and characteristics of the guns is left behind. Now we will separately highlight the strengths and weaknesses of this unit, because everything is very ambiguous here. I want to point out right away that grades O-I World of Tanks will be placed based on the fact that we will get into battle at the top or in the middle of the list, since fighting against tanks two levels higher is always not a pleasant pleasure.
Pros:
Good booking;
Powerful and variable weapons;
Not a bad review;
Decent margin of safety.
Minuses:
Disgusting mobility;
Huge dimensions;
Poor accuracy and timing;
Problematic elevation angles.

Equipment for O-I

Of course, when installing additional modules on any tank, you should take care to enhance the existing advantages of the vehicle or neutralize its weaknesses. In a situation with O-I equipment chosen for the same reason:
1. - always set, if there is such an opportunity, because it allows us to increase our DPM.
2. - everything is very clear here, you need to do something with poor accuracy and this is the only good way speed up convergence.
3. - a comprehensive increase in important parameters, it is never superfluous.

As usual, there are several alternatives to the last point, the first of which will be, because with it the tank becomes more sighted. The second variation is , it is placed because the Japanese O-I heavy tank is slow and very large, so the artillery will hit us often.

Crew training

The choice of skills for the crew is at least important point and in our case, everything is again ambiguous, since for some reason a second radio operator was put in the tank. However, you still need to get the most out of everything, and O-I perks learn the following:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for O-I

In terms of the selection of consumables, everything is standard. Suitable for savings the best option will carry , and . If you want reliability and increased survivability, because we will have to tank often, it’s better to take on O-I equipment premium, where the fire extinguisher can be replaced with.

O-I tactics

Last but not least important nuance regarding how to play this giant. Regardless of which weapon you choose, O-I tactics combat comes down to who you have to fight.

If you get into a fight at the top of the list, you can feel like a king. Our harrow is strong, and our place is the first line, where all the fun happens. Of course, the ideal option would be a city map, where you can hide behind the houses and there will be no art before us. At the same time, a heavy tank O-I WoT can tank both frontally, turning the hull quite a bit, and sideways, leaving behind cover in a reverse rhombus, but at a serious angle. In such realities, everyone is afraid of our gun, and the emotions from one-shots (if a high explosive is selected) are indescribable.

As for the fights against the eighth levels, everything is much worse here. The armor no longer seems so good, the safety margin is quickly depleted and huge O-I dimensions World of Tanks are playing against us. In this case, it is better to stay away, try to completely reduce and inflict damage, peeking out from behind covers and the backs of comrades.

In any case, remember, our worst enemy is artillery, so you always need to take a position wisely. In addition, due to limited mobility, heavy O-I the tank can rightly be considered a machine of one direction, choosing which one will have to go to the end. Try to analyze the situation, deceive the enemy, take him to the shot and better not be alone. With an overwhelming number of enemies, we are like a mammoth that has been cornered.

Otherwise, the O-I tank is worth downloading, it is rightfully considered the pearl of its tech tree and brings a lot of fun in every battle in the top, especially if you play with a HE.

How to play and what kind of gun to install, as well as what equipment and perks should the crew download in order to bend in a random house? Also watch the video about crew guide and tank review.

So, dear fans of shooting with land mines, I present to you the excellent Japanese tank O-I Experimental, which will appeal to all lovers of a leisurely game and great damage. The cannon of this Japanese heavy is very excellent and can send tanks of the fifth and fourth levels into the hangar with one shot.

I advise everyone to pump it out, especially after it there is also a rather interesting imbotank called O-I, which is actively used by players when playing in a platoon and on fortifications, you can also read about it on the site by clicking on the active link given earlier. So now it’s not about that, but about the O-I Experimental imbotank and its merits, but the merits are not the same:

Advantages of the tank

  • High speed for such a mega tank and the giant that it is, is it a joke that 105 tons of metal travels at a speed of 40 km. Who else, besides the French branch of strands, can boast of such speed. But the French have almost no armor there and they are like cardboard. And they push this healthy cart a whole herd of horses in the amount of 1100 pieces.
  • The excellent armor protection of the hull in a circle and turrets, as well as small turrets, makes the tank even more attractive for novice users and experienced players.
  • Ammunition of as many as one hundred shells that cannot be used up in a battle, no matter how fast you shoot.
  • The tank turns very quickly and on any soil, which gives it an advantage over other strands.

Tank Disadvantages

  1. Well, there are also enough shortcomings, and the most important of them is its dimensions, they are huge and it glows like a light bulb in the night and represents a very tasty prey for art, because it is impossible not to hit it.
  2. The dispersion of the guns is quite high and it is difficult to hit the enemy from afar, and sometimes it is impossible to hit small tanks.
  3. The reload is pretty fast but not enough and it could be tweaked a bit by the developers.
  4. Otherwise, the imba tank and its shortcomings are more than compensated by the merits, it's not a joke to send the enemy to the hangar with one shot.

Perks for Crew O-I Experimental I advise you to download like this.

For the entire crew, download the disguise with the first perk, and then the commander to change it to a light bulb for sulfur.
The second perk is repair because you need to quickly go into cover after a shot and delay in this matter can be fatal and the art is not dormant.
Third the Brotherhood of War and the fourth perk is to pump out the crew of their direct specialties, but I think if you get to 4 perks, then after so many fights you yourself will be a scientist and put what you need.
Equipment for tank O-I Experimental
Quite ordinary equipment is installed and, based on its spread and visibility, it is necessary to install drives and a mask network, the third equipment can be, in my opinion, pipes in order to expand the view to the maximum and at least notice other tanks at the same time, and not after when you are completely hit with all calibers.

Watch a short video review of the tank where you may find answers to questions that I did not give in the article.

Heavy tank level 5. It has a powerful weapon, huge dimensions and paper armor.

A bit of history

Colonel Hideo Iwakuro (here he is in the photo) really did not like the tank weapons of the Japanese army. Therefore, he gave the idea to develop something terrifying for the enemies. The idea of ​​a heavy tank was adopted in 1939 and developed by Mitsubishi. A tank with a weight of 100 tons was supposed to be equipped with a 150-mm howitzer in the main turret, two 57-mm cannons in turrets in front of the hull and two 7.7-mm machine guns in the turret at the stern. The car was supposed to have the most serious armor by Japanese standards: up to 80 millimeters in the forehead. Soon the project was sent for revision.

First impressions of the tank

The first feeling when playing on this tank is how big I am, and the rest are small. The tank itself is amazing. There is no armor, he is huge, but he has a good weapon and not bad mobility. In the first battle, they threw with small tanks, dealt with them lightly, mainly with one-shots. Problems delivered only art and kv-1.

Upgrading modules

1) Upgrading the top weapon

2) Pumping the chassis

3) We pump the engine to increase dynamics

4) 5) Pumping radio stations

Gun selection

On this tank, we are presented with a choice of three guns:

  • 7.5 cm Tank Gun Type 3- Not bad penetration, but little damage for our tank. Also, not a bad rate of fire.
  • 7.5 cm Tank Gun Type 5- Not bad penetration and damage is slightly higher than that of 7.5 cm Tank Gun Type 3. But still, the gun is not very
  • 10 cm Cannon Type 14-Top howitzer not bad penetration and high damage provide good firepower, but long mixing and rate of fire spoil the impression

I think the most correct thing is to pump a 10cm top gun. The previous hole punchers will not fit our tank precisely because of the low power. Indeed, for such a weakly armored colossus, it is important to have a powerful weapon.

Tactics

  • Everything is quite simple.
  • If you are in the top, then choose the "main force" tactic. The main force tactic implies complete control of the situation in battle. We choose a flank and go along it, destroying enemy units. At the same time, you should not ignore shelters, because you have practically no armor, as well as extra HP. Tanking from the side is not always successful, so it’s worth waiting for the moment when the enemy gets up to reload, rolls out to shoot and stand back in cover to reload. It is very important to have allies at hand, it is thanks to the allies that we have the opportunity to survive until the end of the battle. After all, one in the field is not a warrior, but our Japanese comrade and even more so.
  • If you are in the middle of the list or at the end, then the "support" tactic is just for you. Choose a top ally and cover him. In case of danger, the dynamics of the tank will help us retreat to some kind of cover. It is not worth deploying the tank to retreat, it will take a long time, so just roll back.

Do not use sniper tactics. Get up in the bushes or shine. The tank is practically from the mouse and the tank has no disguise. Therefore, most of the time we suffer open maps, and especially from art. So those who have played on this tank for at least 30 battles would not mind joining the club of anonymous artophobes.