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These exercises should be done in writing. For each, try to allocate a certain time - 7 minutes, for example.

  • Close your eyes. Think about one of the items in the room. Without opening your eyes, list as many signs of this item as you can. Open your eyes and write down everything you remember, still not looking at the object.
  • Choose a poem that you like. Use its last line as the first line of your own poem.
  • Where do you go when you want to get some rest? Write about this place.
  • Describe the ideal place where you would like to live in 400 words.
  • Write what you would say to an intruder who dropped by at 3 am.
  • Write a story that begins with, “I once had an opportunity ... but I missed it.”
  • A letter to the past. Write a letter to yourself to a 10 year old.
  • Describe your first toy in 200 words.
  • Write about the hardest decision you have ever made.
  • Write about the easiest decision you have ever made.
  • Write a story about an empty glass.
  • Think back to the most boring day of your life. Describe it, but remember that your story shouldn't be as boring.
  • Start a 500-word article like this: "If I could change something, I would change ..."
  • Write an explanation of why you are not improving your writing skills on a daily basis.
  • Write a story about the blue object.
  • Imagine that you are in a room full of people, but you are the only blind person in it. Write down how you see the room and people in your imagination.
  • Make a list of everything you fear. Pick one fear and write about it.
  • Describe a hot day in 200 words.
  • What do you do in bad weather? Write a 250 word story about it.
  • Write about what kind of food you would treat your worst enemy.
  • Think of a person who might be called too proud. Describe this person's behavior.
  • Using 150 words, describe the appearance, occupation, and habits of a person named, say Anatoly Bublikov.
  • List 50 things you will never do.
  • Write a monologue from the perspective of a freshly cut flower.
  • Write a story using the keywords: dog trainer, law, beach, bun.
  • Write a monologue of a clean sock that accidentally ended up in a refrigerator full of food.
  • List 15 reasons to learn a foreign language.
  • Why is the teacher going to change careers? Name at least 10 reasons.
  • List the 7 worst phrases you can say to someone who has just been fired.
  • Write a short, angry speech of 7 paragraphs, beginning each with the phrase "It grows like weed."
  • Write a short story using the words preacher, coin, hairbrush, ladder, well.
  • Write short story with such a plot: the clones of Elvis Presley conquered the world.
  • Think of at least 7 reasons, including the most incredible, why the antique seller left his town.
  • Write a monologue on behalf of the only tree left in the forest after all the other trees have been cut down.
  • List 8 good reasons to justify a liar.
  • Write a short story using the words priest, ring, garden, binoculars.
  • Suggest 5 options for inserting the following request: "Please do not think ___, because (otherwise, otherwise) ___."
  • List 10 things for which you would give the last 500 rubles a week before your paycheck.
  • Compose a story using words: grandfather, photo album, mail, matches.
  • Name 7 things that can cause a playwright to blush.
  • Write a monologue on behalf of the spoon in the dishwasher.
  • You are returning home from the store. List 10 reasons, including the most incredible why Entrance door your apartment is open.
  • Write instructions on how to teach cockroaches to tap.

Psychological games

to develop creativity(creative thinking)

Game "Show the concept"

Theatrical creative play by teams. Here, as in all team games, it is clearly manifested who copes with leadership and creativity, and who is just a performer, and sometimes a ballast for the group. The team is given a concept and task to show it in real time with movement, sound, interaction. Using yourself, your bodies, movements, voice, any props and most importantly - creative possibilities. This should not be just an illustration, but a joint implementation of some team ideas and thoughts. Preparation time 15 min. The demonstration takes about 1 min.

List of concepts:

  • Hive.
  • Clock.
  • Fountain.
  • Battle of Borodino.
  • Samovar.
  • Wedding.
  • Football.
  • Universe.
  • Dinosaur.

General properties search game

Children are offered two words that have little to do with each other.

For example: a dish and a boat, a pencil and charcoal, chalk and flour, a nesting doll and a constructor, a tin can and a cup, etc.

In 10 minutes, the child should write as much as possible common features for these items. If the parents work with the child individually, then they must complete this task, so that they can then discuss the results with the child, i.e. general properties a couple of items they found.

The answers can be standard: in the example "dish and boat" such general properties as "made by man", "have depth" can be named, but it is very important to find as many of these features as possible. Unusual answers are especially valuable, as they allow you to see suggested words in a completely new light.

When working in a group, it is very important to listen to all the children’s answers. The winner in the game is the student who has a larger and longer list of common features. When discussing these signs with children, attention should be paid to the characteristics of these signs, how significant or insignificant they are for these objects, i.e. - secondary. This work is necessary in order for children to learn to reveal the connections between objects, and also to very clearly learn what the essential and insignificant signs of objects are.

Game "Zoo"

Acting game. 7-8 people participate, everyone chooses any animal: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a maral during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the others the characteristic movement of this animal. After that, in turn, you must first show "yourself", and then any other present "animal". This "animal" gets a move, shows itself and then another animal. Etc. Then you can declare a "superzoo". This is when all the animals are shown in the most exaggerated and vivid way!

You can play right through. Wrong in passing the move - dropped out of the game.

Exercise "Rhyming names"

Participants need to compose a couplet in their name, which begins with the words: "My name is ..."

Example:

  • My name is Nikita, mosquitoes love me!
  • My name is Nina, I came from the store!
  • My name is Sasha, my porridge burned out!
  • My name is Nastya, hello from me to everyone!
  • My name is Rita, everything is watered in the garden!

Exercise "Writer"

Target : development of speech, vocabulary of children, thinking and creativity. Can be used as an icebreaker in adult training.

Progress : Given three words. For example, a table, a watermelon, a carriage. It is necessary to come up with as many sentences as possible, in each of which all three words would be used. Words can be changed in any way.

Exercise "Find a Pair"

Target : Development of predictive capabilities and intuition; the formation of an attitude of mutual understanding among the members of the group.

Exercise progress : A piece of paper is attached to each participant with a pin on their back. The name is written on it fairytale hero or a literary / historical character with a mate. Let's say: Crocodile Gena and Cheburashka, Ilf and Petrov, Daedalus and Icarus, etc. Each participant must find his "half" by polling the group. At the same time, it is forbidden to ask direct questions, for example: "What is written on my sheet?" You can only answer the questions with the words "yes" and "no". Participants disperse around the room and talk to each other.

The game "Fortunately ... Unfortunately ..."

Target : development of imagination and creativity.

Time spending: 30 minutes.

Materials (edit) : small ball.

Players will have to compose a story. Each participant comes up with his own proposal, which must necessarily begin with the words "Fortunately" or "Unfortunately" (alternately).

Whoever is ready to be first gets the ball. Having finished the sentence, he passes the ball to another participant, and the story continues.

The length of the story is not predetermined. Any player can decide to finish it if he sees fit.

The game can be played in different ways. You can start it yourself or give the ball to the player who, in your opinion, is ready to take the initiative. If you want to give the group members more confidence, you can ask if they have any topics in mind around which the story could unfold.

Possible options:

  • The group got lost on a desert island.
  • Odysseus finds himself in Red Square.
  • Vasya and Masha open a toy store.
  • The boy fell in love with the girl.
  • Two parents argue over gifts for their son (daughter) for his birthday.

Exercise "Lace"

The group stands in a narrow circle and stretches their arms forward. The trainer ties the laces in random order to the tassels. The task of the group is to unravel. At the same time, you cannot talk. You can invent all sorts of sound signals, gestures.

Verbal communication is prohibited.

After completing the exercise, a discussion is held: each of the group shares his impressions, expresses his opinion about the work of the group, for example, why it was not immediately possible to do something that was successful, etc.

Exercise for managers "The princess and the peasant"

Target : to encourage people to think creatively.

Group size : from 5 to 15 people.

Conditions : cool room. You will need one copy of the story text for each participant.

Procedure:

  1. Tell a story about a princess and a peasant.
  2. Give each participant a copy of the story and allow them to discuss the problem as long as they like - most likely, it will take 5-10 minutes.
  3. Suggest your own answer to the riddle, but if someone else thinks differently, so much the better.

Text:

The peasant wanted to marry the princess. The king, her father, flew into a rage and ordered the peasant's head to be beheaded for insolence.

But the peasant was handsome, and the queen was kind and wished her daughter happiness, so she persuaded the king to put the peasant to the test. It was decided that he should pull out one of the two cards from the drawer and accept what will be written on it as his destiny. One card will say “wedding” and the other will say “death”. If he refuses, he will die. However, the king cheated: he marked both cards with the word "death" and put them in the box.

The queen noticed this and hastened to tell the princess about everything, so that she could warn her beloved about the impossible task and the terrible danger that hung over him. However, when the time of the test came, the peasant was calm. He drew a card, after which he married a princess and lived happily after that. The king became so furious that he died of a blow, and the queen inherited the throne.

How did the peasant escape the trap set by the evil king?

Correct answer: The correct answer says that the peasant pulled out a card and, without looking at it, tore it to shreds, swallowed it and said: “Let the king get another card, and I will know my fate from his hands. If he pulls the "wedding", I will know that my card was "death", and I will accept my fate. But if the king's card is "death", I will understand that the "wedding" was mine, and I will be able to marry the princess. "

Completion : Participants often believe that the king was tricked in one way or another. For example, they will say that the peasant bribed the person who put the cards in the box, or that he asked the princess to replace “wedding” with “death”. One participant suggested that the story was an old French fairy tale and that the queen forced the king to write the letter "c", which would mean "death", and the king was so stupid that he did not remember that "s" also meant "wedding." ...

It really doesn't matter what assumptions people make. The only purpose of the lesson is to shake their brains a little.

Time required: about 20 minutes.

Exercise "Creative insight"

Target : development of creative thinking and ability to focus.

For two minutes, using 14 words (the trainer selects the words in advance, the set of words may change in connection with the goals and objectives of the training), come up with a coherent story. You can put words from the list in any order, as well as add any other words.

Exercise "Development of creativity"

Find the similarities between the objects below. For example: "What do an elephant and a banana have in common?" Possible answers: thick skin, living in hot climates, etc. Three minutes are allotted for each pair.

  1. What do coffee and the people of Lapland have in common?
  2. What do shoe laces and trains have in common?
  3. What do mountain and chocolate have in common?
  4. What do walking and speaking have in common?

The time for conducting and discussing the results is 25-30 minutes.

Capital Letter Exercise

To stimulate the emergence of creative ideas, you need to learn to look for associations in the usual stream of thoughts.

This exercise can be done anywhere, anytime, with any letter!

Let's start with the letter J. For three minutes, write down as many words as possible that begin with the letter J.

Time spending: 10-15 minutes

Exercise "Transformations"

Target : development of creativity.

For the development of technical intelligence, it is very useful to imagine the design of various machines and devices, as well as the principles of their operation. We offer you new and effective exercise... If you do not know what the principle of operation of this or that device is, just come up with it!

  1. Imagine that you are a sheet of paper about to go to the copier. With your eyes closed, imagine the process happening to you in as much detail as possible.
  2. Imagine that you are the gasoline in the gas tank of a car going to the engine. You transform into explosive force and drive the car. With your eyes closed, imagine the process happening to you in as much detail as possible.
  3. Imagine that you are the signal emitted by the transmitter of a local TV station. With your eyes closed, visualize your path from the antenna of the transmitter to the transformation into a picture on the TV screen in as much detail as possible.
  4. Imagine that you have become your own voice and make your way from your telephone receiver through a communications satellite to the telephone receiver of your friend on the opposite side of the planet. With your eyes closed, visualize your journey in as much detail as possible.

Exercise "Tie the lace"

Target : development of creativity.

In two minutes, find as many uses for the shoe lace as you can and write them down.

This is an exercise that develops creative intelligence for consideration, you can take any other object: a paper clip, a toothbrush, a pencil, a match ... etc.

Time for holding and discussing the results - 10 minutes.

Exercise "Read the text"

The smarter a person is, the longer he will be able to read this text, despite the omissions. The context will help him in this.

Exercise "Put the point"

Target : test for the originality of thinking.

Exercise : Here's a piece of paper with a circle drawn on it. Put the point where you want! (and no further comments).

Grade : According to the degree of increase in the originality of thinking, the point is located as follows: in the center of the circle, on the same side of the sheet, but in the center of the circle, on the other side of the sheet, on the cut of the sheet (on its edge).

Exercise "Circles"

Target : measuring the properties of intellectual activity.

Age : preschool, junior school.

Rules of conduct: Children are asked to draw 20 circles in such a way that they get complete images (sun, flower, ball, etc.).

The work is done within 7-10 minutes, depending on age.

Processing of the results: the total number of pictures is counted, the number of themes of the pictures is determined. They are supposed to be 9. This is the universe: the sun, the moon, the planet. Nature: flowers, trees, animals. Science and technology: globe, glasses, car, wheels, etc. Man, the image of parts of his body: head, ears, eyes. Life: food, clothing, household items. Folk art, fabulous images(bun, snow woman, Cheburashka, etc.). Sports, sports equipment: rings, rackets, discs, etc. Economy: coins ... Art, any jewelry: beads, toys, medals, etc.

The flexibility of thinking is determined by the number of drawings, total amount points.

Originality is measured by the sum of the points for the original drawings. Scoring system: 1 point - drawing occurs in half of the children and more often; 2 points - drawing is found in less than half of the group; 3 points - the drawing occurs in the singular.

Exercise "UFO"

Target : development of imagination, activation of attention, thinking and speech.

Age : junior school.

Equipment : paper and colored pencils.

Game progress : - Guys, today you will draw an alien. In order to draw it, first think about how it will be. Turn on all your imagination.

Children are given about 15-20 minutes to draw. After that, each child talks about his character, where he lives, what he eats, how he interacts with others, about his qualities.

This exercise can be used for psychodiagnostic purposes, since when talking about his character, the child projects his qualities and feelings.

Exercise "Talking with hands"

Target : teach to control your actions, the development of imagination.

Age: preschool.

Form of conducting: individual.

Rules of conduct: For a psychologist, trace the silhouette of the palms of a preschooler's child on the sheet. Then invite the child to "revive" the palms - draw their eyes, mouth, hats, hairstyles. You can paint each finger in a certain color. After completing this work, you can start a conversation with your fingers, ask: "What is your name?" (maybe the child will come up with his own names for his fingers), "What do you like to do?", "What do you dislike?", "What are you?" It should be emphasized that the hands are good, they can do a lot (list what), but sometimes they do not obey their master.

Desert Catastrophe Game

Tasks : to work out the skills of behavior in a discussion, the ability to conduct a debate, to be convincing, to study the dynamics of a group dispute on specific material, to discover traditional mistakes made by people in polemics, to train the ability to highlight the main thing and filter out the "husk", see the essential signs of objects, learn to be aware strategic goals and it is to them to subordinate tactical steps, etc.

When discussing the results, the presenter should focus on such aspects as receiving feedback from the participants about each other (due to its emotional saturation, the game allows at least for some time to "turn off" the mechanism of psychological defense and become oneself - that is why it is effective at the first stages of group work).

Time : at least one and a half hours.

Each participant receives a special form (or draws it according to the instructions of the leader).

The facilitator gives the group the following instruction:

From now on, you are all passengers of an airliner flying from Europe to Central Africa... While flying over the Sahara Desert, a fire suddenly broke out on board the aircraft, the engines failed, and the airliner crashed to the ground. You were miraculously saved, but your location is unclear. It is only known that the closest locality is located at a distance of about 300 kilometers from you. Under the wreckage of the plane, you managed to find fifteen objects that remained intact after the crash.

Your task - rank these items according to their importance for your salvation. To do this, you need to put number 1 at the most important subject, number 2 at the second most important, and so on until the fifteenth, the least important for you. Fill in the first column of the form with numbers. Everyone works independently for fifteen minutes.

List of items:

  • Hunting knife.
  • Pocket lantern.
  • Flight map of the surroundings.
  • Polyethylene raincoat.
  • Magnetic compass.
  • The parachute is red and white.
  • A pack of salt.
  • Sunglasses for everyone.
  • A liter of vodka for everyone.
  • Pocket mirror.

After completing the individual ranking, the presenter suggests that the group split into pairs and rank the same items again within ten minutes, together with the partner (while the numbers fill in the second column in the form with a list of items). The next stage of the game is a group discussion with the aim of reaching a common opinion on the order of the objects, for which at least thirty minutes are allocated.

Observing the work of the participants clearly shows the degree of formation of the skills to organize a discussion, plan their activities, make compromises, listen to each other, prove their point of view reasonably, and control themselves. Frequently unfolding heated debates-battles, when no one wants to listen to the opinions of others, clearly demonstrate to the participants themselves their incompetence in the field of communication and the need to change their behavior.

At the end of the discussion, the presenter announces that the game is over, congratulates all the participants on their successful rescue and invites them to discuss the results of the game. The first question that the facilitator asks all participants in the circle to answer is the following: “Are you personally satisfied with the results of the discussion? Explain why".

The answers of the participants are necessarily accompanied by reflection, the purpose of which is to comprehend the processes, methods and results of individual and joint activities... The resulting discussion is fueled by the facilitator asking clarifying questions of something like this:

  • What caused your satisfaction (dissatisfaction)? How do you think your discussion went in the right direction or not?
  • Has a general rescue strategy been developed? What prevented you from taking an active part in the discussion? Do you disagree with the decision made? Why didn't you manage to defend your opinion?
  • Who influenced the outcome of the group decision the most, that is, in fact, turned out to be the leader who managed to lead the group?
  • What was it about the leader's behavior that allowed him to make him listen to himself? At what stage did the leader appear?
  • In what ways did other participants achieve agreement with their views?
  • What behaviors were the least effective?
  • What only interfered with the general work?

How should the discussion be structured in order to reach a common opinion as quickly as possible and not infringe on the rights of all participants?

Discussion of the results of the game should lead the group to independently understand the question of how the best way organize discussions on how to avoid violent confrontations in an argument and get others to accept their opinions. As a rule, in the process of discussion, a very wide range of problems is touched upon: the phases through which almost any discussion passes, the leader and his qualities, the skills of effective communication, the skills of self-presentation, etc.

If necessary, the presenter only helps to more clearly formulate the patterns found by the participants. Participants' introspection of their own behavior is very important, which is enriched by feedback from other members of the group. It is up to the facilitator to ensure that this feedback does not turn into a series of recriminations, but is constructive and accepted by the participants.

Almost always the question arises about the "correct" answer to the problem of discussion. Such an answer is given by the presenter, but with the proviso that this is the opinion of foreign experts, with whom we have the right to disagree, but we have to take into account the importance of choosing a rescue strategy for ranking items: either move through the desert to people, or wait for help from rescuers. If during the discussion in the group the question of strategy was practically not raised, then at this stage it turns out that some of the participants tacitly implied the first option, while the other part had the second in mind. This reveals another reason for mutual misunderstanding.

So the answers are:

Option "Wait for rescuers" (by the way, according to experts, it is preferable).

  • One and a half liters of water for each. In the desert, it is necessary to quench your thirst.
  • Pocket mirror. Important for signaling air rescuers.
  • Light short coat for everyone. It will cover you from the scorching sun during the day and the coolness of the night.
  • Pocket lantern. Also a means of signaling to pilots at night.
  • The parachute is red and white. And a means of shelter from the sun, and a signal to rescuers.
  • Hunting knife. Weapons for obtaining food.
  • Polyethylene raincoat. Means for collecting rainwater and dew.
  • Hunting rifle with ammunition. Can be used for hunting and sound signaling.
  • Sunglasses for everyone. Will help protect your eyes from the shine of sand and sunlight.
  • Portable gas stove with a cylinder. Since you don't have to move, it can be useful for cooking.
  • Magnetic compass. Of great importance does not have, since there is no need to determine the direction of movement.
  • Flight map of the surroundings. Not necessary, since it is much more important to know where the rescuers are than to determine their location.
  • Keys to edible animals and plants. There is not a great variety of flora and fauna in the desert.
  • A liter of vodka for everyone. It is permissible to use as an antiseptic for disinfection for any injuries. In other cases, it is of little value, since ingestion can cause dehydration.
  • A pack of salt. Practically irrelevant.

Option "Move to people". The distribution by importance will have a slightly different form:

  • One and a half liters of water for each.
  • A pack of salt.
  • Magnetic compass.
  • Flight map of the surroundings.
  • Light short coat for everyone.
  • Sunglasses for everyone.
  • A liter of vodka for everyone.
  • Pocket lantern.
  • Polyethylene raincoat.
  • Hunting knife.
  • Hunting rifle with ammunition.
  • Pocket mirror.
  • Keys to edible animals and plants.
  • The parachute is red and white.
  • Portable gas stove with a cylinder.

Sometimes clearing up mutual impressions and open exchange feedback at the first stages of the training is difficult, and although this game remains useful and effective, it is not able to completely remove the psychological defenses of the participants. To relieve tension at this stage, psycho-gymnastic games with a relaxation orientation are used.

Exercise "Silent and Talking Mirror"

The moderator invites a volunteer to come out into the circle, who will “look in the mirror”.

Your task is only by reflection in the "mirror", more precisely in two "mirrors", to determine which of the group members came up behind you. These two "mirrors" will be alive. One will be silent: it will be able to explain to you who is behind your back only with the help of facial expressions and gestures. The second mirror is a talking one. It will explain what kind of person he is, of course without naming him. Choose from the group those two who will become the silent and speaking "mirror".

After the player has made a choice, the presenter gives the "mirrors" more detailed instructions:

"Mirrors" stand next to the wall. The main player is in front of them. All other members of the group are located behind him and one by one silently approach him from behind. Reflection by mirrors occurs in turn. First, a silent "mirror" works. If the main player cannot guess the person standing behind his back, then a "talking mirror" enters and says one phrase. If the player does not guess right again, then again you can do it differently - reflects the silent "mirror" and so on. The player's task is to guess the person behind his back as quickly as possible.

For "mirrors" there is a certain condition - not to focus only on the purely image external features people and even more to emphasize some physical characteristics.

You can discuss the following questions:

  • Which player needed the least amount of mirrored "reflections" to determine who was behind him?
  • What is the secret of such perspicacity?
  • Who of the band members turned out to be the most talented "mirror"? What helped him in this?
  • Which of the participants is surprised at how it was reflected by the "mirrors"?
  • How did you feel when you saw your reflection?

Auto-training "Magic Forest"

Target : creating a positive image of "I", cognition and development of the "I-concept", teaching auto-training as a way to change psychological and emotional states, development of perception and creativity.

Time required: 15-20 minutes.

Procedure.

1. Text of immersion in a state of relaxation... Get into a comfortable position. In this case, it is very important to straighten the spine since it has natural curves. Place your hands loosely on your knees so that your thumbs and forefingers do not touch. Tune in to postpone your emotions and worries for a while. Close your eyes. Leave any judgments, expectations and fantasies about what your auto-training experience will be like. Let it take place. Relax your facial muscles. Adjust your breathing so that it becomes even.

Breathe deeply and evenly. Tell yourself: the word "inhale" - when inhaling, and "exhale" - when exhaling. Accompany each inhalation and exhalation with these words. If you find yourself thinking about something, gently remind yourself of the task at hand and start saying "inhale, exhale" again.

Concentrate all your attention on the breath. Feel the air fill and leave your lungs (focus on breathing for 5 minutes).

Your body begins to gradually relax. You feel the tension in the muscles disappear. With every word spoken, every muscle in the body is more and more filled with a sense of calm and pleasant lethargy. Your breathing is even, calm. Air freely fills the lungs and leaves them easily. The heart beats clearly, rhythmically. Turn your inner gaze to your fingers right hand... The fingertips of the right hand seem to touch the surface of warm water. You feel a pulsation in your fingertips. There is a feeling that the hand is gradually sinking into warm water... This magical water washes your right hand, relaxes it and rises up the arm .. Up to the elbow ... Even higher ... Now your whole hand is immersed in pleasant warmth, relaxes ... Fresh renewed blood runs through the veins and arteries of your right hand, giving it rest ... Breathing is even calm. The heart beats clearly, rhythmically ... And now your inner gaze turns to the fingers of your left hand.

The above text is completely repeated for the left hand. At the end, it is imperative to give an orientation regarding breathing and heart.

Pay your attention to your legs. The feet are relaxed. They feel a pleasant warmth, reminiscent of the warmth from a fire burning in a fireplace. It feels like your feet are on a grate. Kind, tender warmth rises up the legs, giving invigorating relaxation and rest to the muscles ... The tension disappears ... And now the muscles of the legs relax - from the tips of the toes to the thighs ... Breathing is even, calm. The heart beats clearly, rhythmically ...

There is another source of heat in your body. He is in the solar plexus region. As if a little sun impregnates your internal organs and gives them health, helps them function better ... The muscles of the abdomen and chest straighten and relax ... A pleasant relaxing warmth spreads throughout the body, which creates a feeling of peace and relaxation ... The tension in the shoulders, in the cervical region, in the lower part of the back of the head disappears ... the tension accumulated here dissolves and disappears ... Leaves ... Breathing is even, calm. The heart beats clearly, rhythmically ...

Now your inner gaze turns to your face. The muscles of the face relax ... The tension from the cheekbones goes away. From the jaws ... The lips become soft ... The wrinkles on the forehead are smoothed ... The eyelids are closed and motionless ... All facial muscles are relaxed ... A light, cool breeze washes your face ... The air brings you its healing energy ... Breathing is even, calm. The heart beats clearly, rhythmically ...

Your body enjoys complete peace ... The tension subsides, dissolves goes away ... Fatigue disappears ... You are filled with a sweet sensation of rest, relaxation, peace ... Peace that fills you with new strength, fresh and clean energy ...

You are relaxed and free. You can be where you want to be. Where you feel good. For someone, maybe this is his own house, for someone it is a corner of the yard where he liked to hide as a child. And for some it is just a clearing in summer forest, where you can roll in the grass and see the dazzling blue of the sky above you ... Stay a little in this place. Feed in the positive energy of this good place for you ... Your breathing is even and calm.

2. Text AT ... You found yourself in a wonderful, warm forest. He does not scare you, but on the contrary seems welcoming and hospitable. The sun is shining brightly, its warm rays make their way through the foliage of centuries-old giant trees and gently touch your hair and your face. The air is fresh, saturated with various forest scents, try to feel the forest scents (pause). Can you hear the birds singing? Listen, the forest is full of sounds (pause) There is a path in front of you. Follow it. The path is narrow, you walk slowly, enjoy the beauty. Go to any tree, touch its bark, moss on it, lift your head up and look at its crown. The warm wind gently plays with your hair and soothes you, you feel at home in this forest. You continue along the familiar path and enter a clearing surrounded by mighty trees. In the center of the meadow small tree... Apparently it is very old, it is not high, but its trunk is too wide, the crown is spreading, strong branches (pause).

An old sage sits under a tree, he knows the answers to all questions. He does not make you feel fear or fear, on the contrary, respect and trust. Come closer, you see, the wise man is smiling at you. Take a closer look at him, try to remember his appearance, face, eyes. Want to talk to him? You didn't come here in vain, he knows everything. Try to talk to him about yourself. Ask him: "Who am I?" (pause). Continue the conversation with the old man, try to look at him carefully and listen attentively to his words.

It's time for you to get back. You will still come here, to this giant forest.

3. The text of the way out of the relaxation state.

Now I will start counting from seven to one. With each next number, you will begin to come out more and more from the state of relaxation - until the moment when I name the number "one" and you will get up rested, vigorous, full of new strength and energy.

So seven ... you feel how the feeling returns to you own body… Lethargy and apathy recede. You start to return to your normal state. Six ... Your muscles are filled with strength and energy ... You are still motionless, but a few moments will pass, and you can easily get up and start moving ... Five ... The state of calmness remains, but it begins to fill with feelings of strength and the ability to act ... Relaxation is replaced by concentration ... Four ... You feel that you have finally come to your senses and are already ready to be active. Cheerfulness and energy fill you more and more. Three ... Move your feet. You are fully aware of your legs and can easily tense your muscles. Wiggle your fingers. Slowly clench your fingers into a fist Two ... Without opening your eyes, turn your head. You are cheerful, filled with strength and energy. Did you have a good rest. You are calm and confident in yourself. One ... We opened our eyes. We got up. Don't do it too quickly.

Discussion.

How do you feel? (pay attention to everyone who wants to speak, share their impressions, discoveries, emotions).

WITH today we will finish each lesson with auto-training and you will still return to the "wise man", continue the conversation with him.

Surely next time he will tell you a lot more than when you first met.

Game "Developing Observation"

Age : junior school.

The participants in the game are divided into 2 teams.

Terms of play : within 10 minutes, the guys write down as many objects as possible, grouping them by shape, color, starting with one letter, made of the same material, belonging to the same genus, etc.

The following item lists should be compiled:

  1. of red color,
  2. black color,
  3. Green colour,
  4. of blue color,
  5. oval,
  6. square,
  7. wooden,
  8. metal,
  9. stone,
  10. starting with the letter "k",
  11. furniture related
  12. related to dishes, etc.

For the longest list of items, 5 points are awarded for one of the positions.

Exercise Closing the Story

Age : junior school.

Children are invited to start a story. For example: “It was a clear sunny day. A girl walked along the street and led a funny puppy on a leash. Suddenly out of nowhere ... ".

It is necessary to come up with a continuation and ending of the story.

Working time - 10 minutes.

The story can be judged by the following criteria:

  • completeness of the story;
  • brightness and originality of images;
  • unusual twist and plot;
  • unexpected ending.

Exercise "Talking on the Phone"

Goals: the game is aimed at modeling social situations and ways of behavior, developing the ability to listen to another, as well as developing spatial thinking, visual perception; creative imagination, emotional adequacy.

Materials (edit) : playing field: on the top of the sheet of drawing paper, the Cat Leopold, Crocodile Gena, Kolobok, Wolf are depicted (from the cartoon "Well, wait!"); on the lower part - Fox, Hare, Cheburashka, Mouse. The characters are holding telephone tubes, which are connected in pairs (according to the cartoon) by a broken line, forming a kind of labyrinth.

Brief description of the content of the game:

"In two big houses different cartoon characters live. Residents of the same house - Leopold the cat, Gena the Crocodile, Kolobok and the Wolf called their friends. Find who called whom. What were they talking about? "

Before the game, it is recommended that the children read KI Chukovsky's poem "Telephone" followed by a discussion and / or conduct a short conversation about the rules of etiquette for talking on the phone. Remember cartoons, fairy tales with the participation of the above-named characters.

Number of game participants- from 1 to 4 children.


Today at social sphere, economy, education and industry, the most creative and caring people prosper. Logical thinking is necessary, but it alone is no longer enough. Organizations are looking for employees who are able to find non-standard solutions. Fortunately, anyone can develop their creativity. How exactly? Read about it in our newsletter"Flexible mind" ... And now - some tips and exercises from it.

"Free" your thoughts

When solving problems, we rely on past experience, what happened before or with what we once had to deal with. Unconsciously, we ask ourselves: what have I learned in life? Then we take the most promising approach and reject the rest.

Such thinking lacks flexibility, it generates standard and unoriginal ideas. The solutions found with its help are exactly the same as our past experience, or - at least - outwardly similar to it.

At creative approach we do not rush to the problem, armed with past experience, but ask ourselves the question: how many points of view are there, ways to rethink and solve it? The goal is to come up with as many answers as possible, including non-standard ones.

One form of creative thinking - conceptual mixing - allows associations between different themes. Children are real experts in this. Their thoughts are like water: the same pure, fluid and all-encompassing. Everything is mixed and combined, many connections are created. Therefore, children spontaneously create.

In school we are taught to identify, distinguish, divide and categorize. In later life, these categories remain separate and do not touch. The child's “liquid” thinking seems to freeze in an ice cube, where each cell is a category. This is why it is so difficult for many to use their imagination and creativity.

For new opportunities, you need to "release" thoughts. Fortunately, our brains are capable of learning and changing right up to death. This means that we can increase our creativity if we exercise.

Warming up the brain: building associations

Pick four words at random.Come up with a criterion by which one will become superfluous.For example: dog, cloud, water and door.

Criterion 1: The dog, water and door can be in the house, but the cloud is not.

Criterion 2: the words "dog", "water" and "cloud" contain the letter "o", but the word "door" does not. Etc…

Additional techniques:

Pick six words at random and divide them into two groups of three words. Each group should have its own principle of choice.

Make two lists (A and B) of four words each. Come up with a criterion by which a word from list A is associated with a word from list B.

Make a list of five words chosen at random. Pick one of the five words and find principles by which you can relate it to the other four.

- Choose any two words. Use these two words to create a murder scene. Add three more words chosen at random. Each of them must become evidence. With this evidence, come up with the circumstances of the murder and the suspect.

Please select randomly four words. Using these exact words (not derivatives or associations), come up with a newspaper headline. Write a summary of this article.

Formulate the problem

What is the essence of your creative task? Can you describe it in one phrase of six words? “Doing what no one has been able to do”, “Customers who happily use my product”, “Pass all exams in this session”, “Stay happy with a bachelor as long as possible”, etc.

Describing a difficult problem with one six-word phrase stimulates your imagination. The more precise the wording, the easier it is to find a solution. Imagine that creative challenge- this is a drawing on a box, without which it is difficult to assemble a puzzle.

100 ideas

One of the obstacles to creativity: when it occurs to you good idea, it can prevent you from coming up with a better one. Therefore, you need to produce ideas without thinking about whether they are bad or good, whether they can be implemented, whether they will solve the problem.

Give yourself the opportunity to think uncensored. To do this, set a goal for time and number of ideas. Thus, you channel creative energy in the right direction. Innovative companies most often set a rate of 100 ideas per hour. Let's try and we.

Create and write down 100 uses for bricks. You will see that the first 10–20 will be standard, familiar, familiar: fold the wall, climb higher, build a grill, support bookshelves etc. The next 30-50 ideas will be more original. As you approach a hundred, the brain will begin to make extra efforts and produce more creative and non-standard alternatives.

For this process to be most effective, you need to curb your inner critic and start writing down all the ideas, including the most obvious and bad ones. The first third will most likely include old, identical ideas, the second third will contain more interesting ones, and the last third will most likely reveal noteworthy, unexpected and difficult inventions. If we had not set ourselves the goal of producing such a large number of ideas, these last thirty would not see the light

Get rid of the routine

Routine often becomes the enemy of creativity. Make changes to your daily routine. Make a list of the things you do out of habit, always the same. Usually, the activities on this list are performed almost thoughtlessly.

Try changing the way you do them a little over the course of the week, day, or month. For example, go to work or school in a different way, change your sleep and work hours, start reading a different newspaper, meet new people, drink juice instead of tea, go to another restaurant, take a bubble bath instead of a shower, watch a different program on TV, etc. .d.

Technique: Questions

Most have been taught not to question authority, especially at work, school, or family. Because of this, we rarely ask the right questions. To achieve a fresh look and develop curiosity, you need to constantly question everything. Make it part of your daily routine.

Why?This question helps to understand the real state of affairs, to question the generally accepted opinion.

What if?..Helps you explore new opportunities, imagine what will happen to the world if you change something or bring a new idea to life.

Why not?This question will help you understand the constraints and factors that stand in the way of positive change.

If you need to get to the bottom of the problem, use the five why's method:

1. Why do people prefer competing fries over ours? Because it tastes better.

2. Why is it tastier? Because their spices are better than ours.

3. Why are their spices better than ours? Because their chef is better.

4. Why is our chef worse? Because we did not consider it important to change the chef, and for twenty years we have had an incompetent employee.

5. Why haven't we hired a new chef yet? Because no one dared to offer it to the owner.

Mind Maps

Mind maps are one of the simplest and most effective tools for unleashing creativity. They were developed by the British scientist Tony Buzan, inspired by Leonardo da Vinci's notebooks.

Today, mind maps are an integral part of training courses and problem-solving techniques in many companies and institutions. You can use them for personal purposes such as planning a vacation.

This technique allows you to generate many ideas in a short time and present a large amount of information in a limited space. All key concepts related to a specific topic will be organized in such a way as to encourage the search for associations.

It is the search for connections between ideas that makes us more creative.

1. Take a white sheet, the more the better, and five to six markers or colored pencils. Lay the sheet horizontally in front of you. In the center of the sheet, draw as brightly as possible or represent in the form of some symbol the theme of your card. Don't worry about the quality of your drawing. Use different colors.

2. Once you have completed the central image, begin writing down the most revealing ideas along the lines emanating from the center. Then add keywords and concepts to them, like branches of a tree. Create associations freely and try to fill out the sheet as quickly as possible. Create ideas in shape keywords simply.

3. Once you feel that you have gathered enough material through free association, look at the result. All your ideas are laid out on a piece of paper. You will notice connections that help organize and summarize these ideas. If you come across a duplicate word, it might be something important. Connect different parts of the map with arrows, codes and colors. Delete unnecessary parts of the map.

Remember to use images as they serve as anchors for remembering keywords. Try to write one word per line. It trains attention and disciplines. Mental map may be endless. It is completed only when there is enough information to solve the creative problem.

Reading, silence, play

It is well known that in the process of creativity, the greatest activity is shown by right hemisphere... All of these techniques help train the neural networks in this area. And here are a few more ways:

1. Reading stories, short stories and novels. Fiction develops the intellectual abilities necessary to think differently, more creatively.

2. Silence. By engaging in activities that do not require talking, we significantly suppress the activity of the left hemisphere. Thus, we reduce the activity of dominant thinking models in neural networks, as if reducing the volume of our consciousness.

3. Any activity or game that trains the imagination. Puzzles, board games, crosswords, theater, music or dance improvisations and many other activities not only train our ability to generate different ideas, but also allow us to see the entertaining side of the creative process.

If you believe the dictionaries - and if not them,then who can ever believe in thiscountry? - the word "creativity" means the ability of consciousness to create a) something new and b) possessing prices ness. The second part of the definition is very important. Because it's clear that almost anyone can come up with a vinyl tear-breaker or the word "kalyplyuk" - but these new items will not be needed by anyone. In Latin there is a verb creare ("to create, to produce"), but it was applied only to the gods. It was believed that a person does not invent anything himself: poems, the design of a tunic and a drawing of a catapult are whispered to him by spirits, whom the Greeks called demons, and the Romans called geniuses. For the first time, a Polish poet dared to call a "creative" booger by the name of a man in the 17th century Maciej Kazimir Sarbevsky. It was a story - give up and forget. Farther information will go, without which on This textbook cannot be used.

There are many theories today explaining why some smart people can compose jokes, songs and nanorobots, while others cannot. Three of the most famous theorists of creativity - Alex Osborne (creator of the brain assault), Edward de Bono (who invented lateral thinking) and our, despite the surname, compatriot Heinrich Altshuller (author of TRIZ, theory of inventive problem solving). They all wrote about different things and gave rise to a lot of schools in practical psychology, but in general, their thoughts were reduced to about the same thing. We will use de Bono's metaphors.

1. Human thinking can be compared to a sandbox. If you pour water on the sand, then first it will spread over a small area, and then no deepening the fossa and collecting there. It's the same with the head. About problems (and data in general) are water, which leaves traces. The fossa is thought template.

2. Patterns help to recognizesituation and respond quickly to it. It is enough to inject onceo cactus to stop buying them.

3. When the templates come together, they form vertical thinking ("the field of trial and error"). It helps with everyday routine tasks. Getting into the template hole, information flows down, deepening it.

4. Vertical thinking kills creativity. A person who thinks in templates cannot come up with anything new. Because for this you need to go beyond the usual interpretation, break the template, master new data horizons.

All of the above researchers have developed their own methods. development of non-standard, creative thoughts. De Bono taught to let the "water" sideways, hence the name of his method - lateral thinking (from the Latin word "lateral"). Altshuller created 76 protocols for would take thought beyond the limits of common. Osborne relied on collective intelligence, believing that a group of people who shouted all kinds of bullshit ended up being smarter than everyone. one of its members, seriously thinking over the problem.

But enough about that. Prepare your brain, we will stir it up.

Part 2: a lot of practice

And here are the promised exercises. Each of them is directed at oncetwirl of a certain aspect of the mouselaziness. If you read and erase with a pencil not only the article, butand the books indicated in it, you canbecome smarter and even, in particular, onlearn to draw. No kidding.

Picture 1

Aspect 1: no self-criticism

De Bono believed that people get dumber with age. This happens because adults begin to impose restrictions on thought. Many solutions to the problem are brushed aside as "stupid" or "childish." For example, the famous figure test (Fig. 1). When Edward hits shaft to her children and asked them to say that this, any schoolboy called about 40 options: a house without a pipe, a blank for paper airplane, nibbled chocolate bar. Growing up they called a maximum of 10 var antov. They tended to drive themselves into a geometry pattern and describe the figure as a square with a triangle at the top, or truncated right. shank.

Can you imagine? A person is able to cut off three-quarters of the options for solving a problem (and any image is already a task, material for interpretation) simply because they are frivolous and allegedly unworthy thinking man! Adults do not even pronounce these options, cautiously looking around and expecting a staple blow. People criticize themselves in advance! De Bono said that this complex must be disposed of first.

Exercise 1

Try to connect the nine points with four lines (fig. 2). You cannot tear off the pencil from the paper. In this case, the line can pass through each of the points only once.

Exercise 2

But you can do this all your life. Take over the rule is to look at pictures (for example, advertising in a magazine) and come up with one or two options for what is happening in the frame. For example, a woman who had a howling on her face wife letter "T" from pills. Why? Was she trying to hide the bruise from colliding with the cast-iron Home Goods sign? Is she one of the participants (third from the left) of the march “We demand an increase in the gestational age!”? Or maybe ... Write down your three options. Let it be stupid. But your job is to learn to think exactly "stupid", unusual, like a child. And don't feel guilty about it. This is the beginning of creativity.

Picture 2

Aspect 2: entry point shift

Another de Bono test (Fig. 3) looks like this: participants are asked to draw a figure that can be cut into four equal parts in one motion. 35% of participants immediately give up, put forward the idea of ​​a cross, very narrow in the central part, about 3% give a unique result (Edward collects them). On average, 12% of the remaining solve the problem is not prohibitively creative chenny, but that's all in an interesting way - because what fit re from the end. That is, first, four identical pieces are cut out of paper, and then they try to combine them into a shape. This is the entry point shift. Who said that the problem needs to be solved consistently? What if you immediately imagine reresult? Or try to associate it with a random word? Or with a picture?

Exercise # 3

Open www.dzen.yandex.ru. Find the "Find" button. Think of a problem: my husband is playing poker, the skin is torn in stiletto heels, and there are no stories for the corporate calendar. Click on the button. The search engine will give you a random result: a word and a picture. Try to associate it with your problem. How do problems relate to a search result? For example, you have a “steering wheel cover”. Maybe a dangerous hobby of a husband can be replaced with a safe one by giving (or breaking) a car to him? And braid the heels? Etc. Ask Zen-Yandex for advice (just not out loud, so as not to feel like a child at all). The more delusional the answer is, the more it will destroy the thinking pattern. And remember, no self-criticism!

Figure 3

Aspect 3: infinity of questions

Another creative thinking skill that children are better at than adults is fundamentals overthrow. Why does the thunder rumble? Because the clouds are colliding with each other. Why do they collide? Because the wind is blowing overhead. Why can't they leave? The child's task is not so much to tire you (he may not even understand the pleasure of bullying an adult), but to get to the bottom of the template. Children cannot stand answers like "it has always been this way" or "it should be so." "Who needs?" - they continue their interrogation. This allows them to issue a hundred abstract and paradoxical judgments a day, such as "Mom came drunk because she is afraid to ride the elevator." You can do that too.

Exercise 4

A problem for those who know how to play chess - well, or at least knows how the pieces move and that the pawn turns into any piece after reaching the last line. Condition: Black starts and checkmates the White king in one move. The vertical search of moves will not help (fig. 4).

Exercise # 5

You are probably familiar with this game: the presenter tells the situation. For example, a person comes to a bar and asks for a glass of water. The bartender points a gun at him. The man says "thank you" and leaves. Or: a husband and wife stop on a deserted road, the husband goes for gasoline, the wife locks herself up. When her husband returns, she is dead, a stranger is in the car next to her, the doors are closed from the inside. By asking unambiguous questions ("yes" and "no"), the participants in the game must reconstruct the picture of events. There are a lot of these tasks on the Internet - they are called "dunettes". They teach to ask questions to the last, without giving up. If computer game does not carry away, train on real people, until the last discussion of the problem with colleagues or relatives. Refuse to accept “no” and “so accepted” as answers.

Figure 4

And enough about that

While TRIZ, which is mainly suitable for solving engineering tasks, began to be forgotten after the death of its creator, the method of brainstorming was developed. Today, there are many techniques (for example, the Young procedure or the 3-6-5 method - they are on Google) for creative problem solving in a team. De Bono is still alive and continues to write a book a year. His textbooks can be bought at www.debono.ru. Serious Creative Thinking and Out-of-the-Box Thinking are especially good. Self-study guide ".

Before and after

Aspect 4: right-brain interference

This article would be even more incomplete if we didn't mention that some experts associate creativity with the right brain hemisphere. Until the 50s of the XX century, it remained unclear why a person should carry a walnut in his head - and why the brain should not be a perfect ball or cube. The first answers were received by R. Sperry of the California Institute of Technology. As a result of experiments on animals, he found that the hemispheres work independently of each other. Then other scientists pulled up, in particular J. Levy, who worked with epileptics who underwent commissurotomy - an operation to separate the hemispheres. Levy found out that the left hemisphere is verbal, temporary, analytical. The right one is figurative, timeless, synthetic. In hindsight, his work explained the case of Lovis Corinth, a professional artist who forgot how to paint when a tumor grew in his right hemisphere.

But enough of the accompanying theory. Back in the 60s, Professor B. Edwards developed a method of teaching drawing based on right-brain thinking. Her course allows a person to learn how to draw in a couple of months. And also to improve handwriting, learn to enjoy beauty and look at your man with a fresh, unclouded look. And also improve memory and see the connections between phenomena.

If you want to learn how to draw, even as the author of this article, buy the book by Edwards "Discover the artist in you". Fortunately, it was recently re-released, so there is no need to download the old edition from www.booksgid.com.

Exercise 6

You've probably come across pictures-illusions: two faces form a vase (Fig. 5, but there are many more on the Internet). Drawing paradoxes like these can help you connect with your right hemisphere and understand the difference between the two types of thinking. On the left side of the sheet, draw a face, saying parts of it to yourself: forehead, eyes, nose, lips. Connect the extreme points with horizontal lines to the right side of the sheet. And now - attention! You need to paint a mirror image of the face. Now try not to carry on a mental dialogue with yourself, but just slowly draw a line, repeating all the bends in a mirror image. This technique will turn on your right brain.

Picture 5 (1)

Picture 5 (2)

Exercise 7

The easiest way to master right-brain drawing is to copy the contour drawings upside down (play with Figure 6). The problem with people who think they can't draw is that they draw symbols, not images. That is, they use the left hemisphere for drawing (and this is a gross mistake). Sitting down to draw a face, they actually draw a diagram: a circle, two eyes, a stick-nose, a stick-mouth. Therefore, it is impossible to copy pictures in the mode of operation of the left hemisphere: the brain adjusts each line to the finished symbol. But as soon as the drawing is turned over, associations disappear from the brain. The right half turns on - and everything starts to work out. Try it yourself!

Picture 5 (3)

Exercise # 8

Well, if you want to seriously shake up your thinking, improve the exchange of electrical impulses between the hemispheres, try the following trick. Take two pens (preferably one of them is a pencil) in separate hands. Try slowly drawing a triangle with one hand and a circle with the other. The first three minutes you will get rounds or triangular circles, but then your hands will find the right rhythm and will be able to isolate. If at this moment you have a headache, quit this business and return to it after an hour or two or a day. Once you've mastered drawing with both hands, try writing words. They must be different, but contain the same number of letters.

Figure 6

OK it's all over Now. More precisely, everything is just beginning. Disinhibit thinking, do not criticize yourself, move the entry point, draw! We don't know how this will help you be a good accountant or wife - but for some reason, you started reading this article after learning that it increases libido and creativity.

Photo source: Getty Images, press archives


Do you know what creative thinking is? This is a category of thinking that leads to an absolutely non-typical solution to the question (problem). If a person systematizes and analyzes standard information in a new way, then he or she thinks creatively. The earlier the development of creative thinking begins, the easier it is for a person to master new knowledge.

Features of the development of creative thinking

Given the rapid development of technological progress, we can safely say that creative thinking and creativity are methods for solving any problems that differ from those programmed in a computer.

The technique always operates according to the established program (algorithm), and looks for a classic way out of any situation.

Unconventional approach

A creative person knows how to break the established rules.

He needs a flexible non-standard mindset and the courage to be different from everyone else.

Most often, creative thinking goes against the generally known canons.

Ideas that seem crazy at first can lead to ingenious discoveries.

All famous personalities who have made a breakthrough in the world of science - I. Newton, I. Pavlov, M. Lomonosov and others - can boast of such thinking.

Formation of creative thinking

Creative development comes from proper education and training. It cannot be formed without knowledge of the surrounding world. At first, a person gets acquainted with the ordinary disposition of things, phenomena, and only then he can comprehend them in an extraordinary way, “rework” them.

Creative thinking traits:


  1. Consideration of an object from different angles, taking into account its principles and significance.
  2. The desire to create something new, something that did not exist before.
  3. The ability to quickly switch from one thought to another.
  4. Find several ways to solve the problem.

  1. Improvise, look for new ways to solve any everyday problems.
  2. Don't look back at existing traditions.
  3. Broaden your horizons, constantly learn something new. Have learned Spanish language? Begin to master molecular cuisine, conduct chemical experiments, learn sign language.
  4. Travel. New impressions and acquaintances will be needed to develop creative thinking.
  5. Try to do better and more than others.

Methods for developing creative thinking

The human mind is unique, it is able to adapt to any life situations... In an emergency, the brain can quickly put together all the necessary situation and issue an extraordinary solution.

If a person in ordinary life solves problems of creative thinking, nothing will catch him by surprise. He will find the right way out of any, even the most difficult situation, which will also be beneficial.

Methods for the development of creative thinking are based on the fact that any person realizes during his life only a small part of his potential, and it is necessary to find ways to “turn on” all the capabilities of the brain.

There are 2 main methods for the development of creative thinking:

"Brainstorm"

It is based on the concepts of generating ideas and their critical assessment.

The classic brainstorming session consists of 2 teams.

The first team must develop as many ways as possible to solve the issue, no matter how unrealistic and even silly they may seem at first glance.

The second one discusses, develops each proposal, and as a result must stop at any one solution.

Important Features of Brainstorming

  1. clear division of responsibilities;
  2. offer maximum amount ways to resolve the issue;
  3. be able to develop the craziest ideas that have been proposed;
  4. be able to work in a team.

Synectics

Examples of synectics

Synectics is based on the following techniques:

  1. association (search for similar processes, phenomena from a completely different sphere);
  2. poetic symbols, images;
  3. fantastic analogy. Why not suggest a solution based on the example of a fairytale character?

Both of these methods - "brainstorming" and synectics, should destroy the stereotypical perception of the world, and create a completely new, original type of thinking.


Development of creative thinking

Creative thinking is directly related to imagination.

Classic example is excellent developed imagination- children's stories. If a child begins to tell something fantastic, it means that his creative thinking is developing well.

The older a person gets, the more difficult it is for him to fantasize. The social stereotype says that an adult must be serious, strict, and not "fly in the clouds."

It is not right. After all, creative thinking is useful in any profession.

A person who lathers outside the box is able to offer bright ideas for business, to make a new discovery in medicine, chemistry or military affairs, to improve already created drugs, tools or equipment.

5 exercises to develop creative thinking

Selection of words

Choose as many nouns as possible that reflect the essence of the concept. For example, light - life, sun, growth, etc.

  • the fire;
  • evening;
  • water;
  • table;
  • child;
  • old age.

Find the maximum number of similar signs for completely different concepts:

  • well-earth;
  • cloud car;
  • steam locomotive tablet;
  • piano stroller;
  • alarm clock tree.

Predictions

Think about what might happen if:

  • if it rains continuously for 3 days in a row;
  • pets will start talking to their owners;
  • apple juice will pour from the bathroom tap;
  • fairytale characters will walk along the street.

Words with the letter

What is the maximum number of things with the letter K (Z, I, O) that are now in the same room with you?

Item Description

Stop your gaze on any object in the room. For example, on the table. Write 5 adjectives that match the subject (large, wood, comfortable, gray, smooth). Now write 5 adjectives that are completely inappropriate for the subject (sweet, blue, sad, lively, toy).

10 tasks to develop creative thinking

  1. Describe your job (family, girlfriend, favorite TV show) in 100 words.
  2. Take your favorite aphorism and write your own work based on it (it doesn't matter in poetry or prose).
  3. Write a little tale(8-10 sentences) about an empty decanter.
  4. Come up with 20 reasons to learn sign language.
  5. List 5 things on which you do not mind spending the last 1000 rubles.
  6. Give written instructions to your beloved dog (parrot, cat) how to dance the rumba.
  7. You come home from work, the door of your house wide open. Name 20 (including the most incredible) reasons why this happened.