It would be superfluous to say that one should behave, in such circumstances, with extreme caution and circumspection.

Any trained unit performing a tactical mission always has priority targets for destruction. Among these targets are grenade launchers, commanders of enemy groups and, of course,. It is the snipers who are tasked with fighting the first two priority targets during the clash. But, since there is an exception to any rule, sometimes snipers play a simple game common name"fishing for live bait".

How does this happen?

Sniper selects an easy target. Usually, this is a simple fighter or a person who in some way proves himself to be a suitable target for bait. After the sniper wounds the first victim, the second phase of the hunt begins. To, allegedly accidentally wounded and still quite alive, his comrades begin to run up to the fighter, in order to help him and, if possible, help him leave firing zone. In these moments sniper the enemy is patiently waiting for other fighters to come running to the wounded comrade to help. And here, if group leader the lurking danger was not noticed in time, the unit, as a result sniper hunting may lose several people.

First of all, it is necessary to clearly understand what is against experienced sniper can only be effective experienced sniper. snipers who started such a hunt, maybe not one or two. Even if you have more powerful weapons, then the options to determine sniper position and hit her, for example, from a grenade launcher or a heavy machine gun, not so simple task. And to reveal and hit the well-camouflaged sniper positions, even professionals will need a lot of time.

What can be done in those conditions that do not allow you to start anti-sniper confrontation and your friend is in mortal danger?

What to do?

On a duplicated command, the entire group should stop all movement and lie down behind cover. If necessary, identify sniper position, the most experienced fighters need to carefully and as discreetly as possible, from the depths of a building or forest, inspect all possible places where they can sit sniper. It should be noted that an experienced commander always provides for such events in the process. operation planning.

Important! In no case do not give in to emotions and do not run up to a wounded fighter. Sniper or his partner still keeps him at gunpoint and will not let him or you leave the area under fire. Therefore, the very first, and perhaps the most effective thing that can be done is to drive up to the wounded on armored vehicles, (if any) and, thereby, cut off any possibility with the armor body sniper influence the situation. After that, if possible, without getting out of the armor, the fighters should drag their comrade inside the car and immediately hide from the place under fire. At the same time, the rest of the detachment needs to be in full readiness and cover the entire surrounding territory.

It is worth noting here that armored vehicles can only be used with confidence that there are no enemy grenade launchers or other heavy weapons capable of hitting an armored vehicle. Also, for the sake of difficulty sniper work you can use army smoke or set fire to tires. Using these simple means, you can quite densely smoke the shelled area and, thereby, make it difficult to work sniper. In this case, you should take into account the direction of the wind in advance and try to ensure that the wall of smoke passes between the wounded soldier and the zone from which the shelling is being carried out. IN last resort, you can make a small fire. For example, set fire to a detached coniferous tree or building.

If everything happens in the city

If sniper began his hunt in a densely built-up area of ​​\u200b\u200bthe city, and a wounded fighter lies on one of the streets, then the following method can be applied:

Take a long rope and tie to it by the upper edges, the sheets, curtains, bedspreads or other wide dense fabrics available in each house. Throwing, quickly transporting by car or simply stretching the rope to a neighboring house, you can block the view sniper and he will not know if there is someone on the other side of the veil or not. All these actions should be carried out with extreme caution and, if possible, in advance, which in the future will allow battle groups to freely overcome open sections of streets and not fall under aimed fire enemy.

Under any, even seemingly favorable circumstances, it is desirable to use the so-called "cat"- a hook, or at least a rope loop, for which a wounded soldier could grab himself or hook it on ammunition. The use of a strong hook on a rope is also good because it can be used without direct contact - from behind cover, for example, from behind the corner of a house, fence or car, without resorting to the use of armored vehicles.

If sniper If you miss shooting at you or hit you lightly, then use every opportunity to leave the place of shelling and find cover: run behind the building, lie under a car, take cover in the folds of the terrain or in the dark. When moving, it is necessary to choose an unpredictable, ragged and winding trajectory of movement in order to sniper could not clearly catch you in the scope. If the incident happened at dusk, you can pretend to be dead and wait until nightfall. However, it must be taken into account that sniper- a professional, patient person and, anticipating your actions, he can wait a few hours or just shoot you again - for control.

Sniper Bait

At a time when one part of the detachment is engaged in extracting the wounded, the second part of the group should also not sit idly by.

In addition to protecting your positions and constantly monitoring the situation, you can make bait for yourself sniper to distract him from your wounded comrade. This is especially effective when there is a specialist in your group who can hunt for enemy snipers.

The bait doll is made from improvised materials using helmets, goggles, balaclava hats, uniforms, equipment and weapons. And for credibility, the bait is, as it were, placed in living environment. In a city building or a dugout, this can be lit cigarettes and smoke from them, loud conversations, the reflection of flashlights, single shooting from a machine gun previously attached to a window or door frame, etc.

The room or room where a distracting performance takes place should, if possible, be cleared of people, since in it, except for sniper bullets, a grenade launcher or a grenade launcher shot may fly.

The more realistic you make noise and false panic in your positions, the more likely it is that sniper he will leave his bait victim and start targeting more promising victims, that is, the bait doll you have already prepared. Here it would not be superfluous to mention that when carrying out this kind of distraction, maximum caution should be exercised!

Sniper Elite 3 is a popular tactical shooter game developed by Rebellion Developments. The game takes place in North Africa during World War II. Here you will play as an agent of the strategic service Karl Fairbairn, whose task is to kill General Franz Valen. He is supposed to be working on secret weapon which cannot be developed.

Features of passing Sniper Elite 3

Before we jump right into the walkthrough itself, it's important to note that this shooter requires you to play inconspicuously. Running into battle at the enemy and using the power style will not work. It is extremely important to choose the right place to shoot. This is generally one of the fundamental factors for the successful elimination of the target. Consider this when passing Sniper Elite 3. We recommend using the walkthrough below only if you are at a dead end and do not know what to do next. Otherwise, there will be little pleasure from the game.

Walkthrough Sniper Elite 3: Part 1

The first chapter is called "The Siege of Tobruk". Actions begin in the city of Tobruk, which is located in northern Africa and is a strategic point. Therefore, there are fights for her. This is where the events of the game begin. First, you are presented with a video clip. After the cutscene, the gameplay begins. You will see a soldier who will ask you to eliminate two snipers. You go outside, sit next to the wall and see two fascists. They will be marked with a special marker. Kill them. Then go down, the shelling will begin. To stop the shelling, you need to find and kill the spotter. He is on the mountain. Kill him, and then the Nazis will not be able to fire mortars at you. After that, a short cutscene will start.

Then you will see an enemy machine gun on the car, which is visible on the horizon. To destroy it, you need to turn on special vision, aim and shoot at the tank. So the explosion will hit all enemies at the same time.

Now we are looking for roadblocks of enemies. We open the map, on which you can approximately see the location of the enemies. We go north, climb the gorge and destroy two German soldiers. We leave the cave and look at the map. 4 checkpoints will appear there, each of which has 3-4 fascists. They need to be killed, but act quietly. Otherwise, you will be killed very easily. When all the fascists are eliminated, you will see a cutscene where you will see how the plane destroys the gorge. This opens the way for you. We move further along it.

Gaberun

The second part of the walkthrough of Sniper Elite 3 involves action in Gaberun. Tobruk has been lost and the action in the Gaberun oasis takes place after the events in Tobruk. It is through Gaberun that enemy scouts make their way.

The game starts. Go through the bushes and kill the Nazi. After that, the entire garrison will be open in front of you. There are 2 options for further development of events: you can either clear the camp completely from a height, or go along the path to the left. So you will find yourself in the very center of the gathering of the Nazis. Kill everyone and inspect the body of the main target - the officer.

Next, you have to kill the next three officers and search their corpses again. Now head towards the river, and then go along. You will see a small gathering of Nazis. You can kill them all at once if you throw a grenade. One of the victims will be an officer, examine his corpse. Now through the ruins and the road we pass to the tents. We go into the very right, wait for the officer and quietly kill him, examine the body. Then we head to the left, towards the garages. Along the way, you need to destroy cars with ammunition. In the distance you will see the temple, in which the last goal is located. Walk along the left side through the ruins and dive into the bushes. Climb through the window of the temple unnoticed, quietly kill the guards and the target itself. This will give you a note. There will be a cutscene next. A fascist convoy is moving in the distance, plant bombs on the road and detonate them when the cars approach. Then we leave the territory through the checkpoint.

Walkthrough Sniper Elite 3: part 3. Halfaya Gorge

We must continue to search for Valen. In order for the Allies to advance, we must destroy anti-tank installations and fascist camps. During this assignment, you need to do just that.

We go to the first point, look through the binoculars and see a red barrel next to the gun. We shoot at her. So the first target will be destroyed. Now we head through the settlement. It is advisable to keep the rocks on the left. When you reach the crossroads, go left, then right along the path and up the hill. A second target will be visible in the hole and another red barrel nearby. As you already understood, we shoot at this barrel and destroy the second gun.

Now we head to the right and stick to the left side of the mountains, climb up, then straight ahead. You will go to the outpost with 4 Germans, they need to be eliminated. We take a rocket launcher, destroy the last target on the list - it is located in a nearby gorge. After the destruction, a cutscene will be shown. Then we go to the exit and see the tank in the city. Go around it and shoot at the middle openings. after four accurate hits tank will be destroyed. Go to the squad. So ends part 3 of the passage of the game Sniper Elite 3.

Fort Rufigio

There are a lot of enemies in this level, so it's best to complete it silently. Ideally, it's best not to kill anyone unless absolutely necessary.

So, we continue our passage of Sniper Elite 3 in Fort Rufigio, where the enemies are holding our partner hostage. The first action is to get to the fort. This is best done by following through the houses directly. Oncoming guards are best killed in close combat. Next, go into the building on the left side, a cutscene will follow. We throw a grenade at the Nazis on the right, go straight and go into the tower. We kill the guard in the right room and search his body. We have to reach the farthest tower. The best way to get to it is without noise. If you are noticed, you will have to shoot very accurately and a lot.

Did you get to the top? Great, go upstairs, open the cage and talk to the prisoner. We escort him to the place where we came from, take up a firing position there and kill opponents so that our comrade can pass.

Walkthrough of Siwa Oasis in Sniper Elite 3

You need to get to an isolated city. Go through the bushes across the clearing. You will find in central area height, from where it is very convenient to watch the Germans. We go down and follow through the labyrinths. There you will find many enemies, but all of them are easy to kill thanks to the abundance of corridors. We climb the stairs up, the video will be played. At this stage in the passage of Siwa Oasis in Sniper Elite 3 officers need to be marked immediately. You will see them after climbing the stairs. Don't kill them right away, watch them with binoculars. When one of them gets the documents, kill him and search the corpse. There you will find a folder, take it. Now the passage of Siva in Sniper Elite 3 again involves the destruction of the tank. After you pick up the folder with documents, go to the right and you will see a tank. Destroy it and unite with your troops. Kill all surviving opponents and leave the city. This completes the passage of the Oasis in Sniper Elite 3.

Kasserine Pass

Here is the secret base of General Franz Valen. We have to get to it and steal important documentation from the general's safe. We go to the gorge after the video, we follow through it directly to the enemy base. On the way, we destroy three points of collection of the Germans. We climb the mountain, shoot at the red barrels, which have the Nazis. Further we follow to the north and we pass to Valen's headquarters. First we look at the documents on the table, but later it turns out that all the important documents are in the safe. We go back, find the officer, kill him and search him. We get the codes, follow back to the headquarters and open the safe. All fascists must first be killed.

Now you need to meet with a partner. We go to the place where the posts were previously destroyed. We watch a video in which our friend is killed. Now we will destroy the tank. Make it easier by moving from one house to another. So you can surround him. After the destruction of the tank, we kill the Nazis, bury a friend.

Pont du Fa airfield

We have the last assault. However, first you need to weaken the enemy, so in this part we will be forced to deprive the Nazis of support. We go down, turn right and follow to the barracks. We quietly pass the corridors, turn left and open the gate to the part of the base, which is located underground. We get into it through some entrance.

Here it is worth killing the soldiers quietly (it is advisable to do this quietly, but you can also shoot, because there will still be no help). We get to the center, free the allies and look at the secret documentation. We return to the place where we started. There we see on the right on the tower a scout and soldiers. We move along the lattice, climb the mountain and look for a profitable firing point. We are watching a video showing the arrival of friendly troops. Enemies will try to destroy them, our task is to kill them. This will be followed by the next video with military support. Now you need to destroy two machine gunners and two tanks. There is a rocket launcher in one of the towers. Use it to destroy tanks. After the victory, we go to the hangar and get into the truck.

Plant "Ratte"

Now we are at the main plant where the "Rat" is being created and General Valen himself is located. We move along the gorge, kill two fascists on the way. Let's go a little further. There are enemies in the room on the left - you need to kill them all, preferably quietly. We pass to the right side and kill the Nazis on two floors. Now it is desirable to clear the hangar, which is located directly in front of us. As you do this, go straight towards him, then right and straight again. We will approach the stairs, follow it down and blow up the electrical block there. Now we kill everyone in the hangar on the right and go along the iron path that lies across the abyss. Continue to the left and then straight ahead. On this road, it is advisable to beware of the Nazis.

As we reach the room with the generator, we throw a grenade inside it and run along the bridge to the left, killing the Nazis along the way. We activate the elevator and see a video with Valen. We go down the elevator and understand that we need to plant 5 bombs to completely destroy this complex. We stick to the left side, quietly plant two bombs. We return to the elevator, kill two guards, go upstairs, kill two more fascists and lay the next two explosives. We go down again, approach the tank on the right, move up the stairs without making noise and bypassing the guards. We lay the last explosive, go down and run to the exit. So we will find ourselves on the street, here we kill the Nazis, climb the mountain and detonate bombs. The last video will be shown. You completed the game.

Finally

It is not necessary to play as described in this walkthrough. Experiment and fantasize. So you enjoy gameplay. Only use this walkthrough when you reach a dead end and can't find your way out. Have a good game.

Siege of Tobruk

And so we start by watching the introductory video, after which our character, having assembled his rifle, moves into position. Having reached the place indicated by the star, we turn on the optical sight and eliminate the enemy spotters in the amount of two pieces also marked with stars, hold E to hold your breath if your pulse does not exceed 80 beats per minute, and use the mouse wheel to zoom in / out.

Having eliminated two spotters, we move to a new position from which we kill the enemy spotter who has settled on a hill and, like the previous ones, and everything in this game is marked with a star. Having changed the position again, we pick up the binoculars and mark by pressing the LMB an enemy truck with anti-aircraft guns, the marked vehicles will display vulnerabilities, in this case the gas tank and the engine. To destroy german truck one shot at the gas tank is enough.

Waking up after the explosion, the first thing we do is learn how to use the menu of weapons and equipment, or rather, by pressing Q, we select a first-aid kit to restore health after being wounded. Next, we head to a new position marked with a star, to climb a small wall, go to it and press the space bar. In addition, you can navigate the terrain using the map that opens with the M button. As a result, having reached the positions of German rocket launchers, we bend down to be less noticeable, as well as to get under an obstacle. Having eliminated a couple of German soldiers, for example, with a knife from the back or with a pistol with a silencer, we search the corpses while holding the Z button, and if desired, the body can be raised while holding the “space” and hidden.

Next, we pass through the positions of the enemy, eliminating German soldiers, our the main task Destroy 4 enemy Nebelwerfers or eliminate their crews. The positions on which the rocket launchers are located will be marked with stars. Additional task there will be the elimination of eight enemies with a knife (silent killings), in addition, it is worth examining boxes, boxes and tables in tents in search of documents, letters and diaries. Having neutralized all the mortars, we set off in the direction marked with a star, to jump over a small gap on the road, press the “spacebar”. Arriving at the place, we watch another video.

When viewing Sniper Elite 3 walkthrough video to switch between videos, use the “Playlist” tab and if the video helped you, do not forget to put “like” 🙂

Gaberun

At the beginning of the passage of this chapter, we move forward and remove the enemy standing with his back to us, after which we eliminate the German officer marked with a star, in order to hide his position, you need to shoot at the moments when an icon appears at the top of the screen showing a loud sound, for example from a broken engine or a thunderstorm. After we eliminate the marked enemy, we go down to his body and search it, the soldiers patrolling around can shoot from the same sniper position or go down and kill them manually.

After examining the body of the killed German officer, a new task will appear to obtain intelligence from three more officers. One of the side tasks will be the elimination of the nearest of the three officers from the sniper position marked on the map. Having reached the indicated place and pressing the "space" to take a position, we eliminate the marked enemy, after which we also pass to the body and inspect it. Having received intelligence from the corpse, we go to the second officer, inspecting houses and tents along the way, collecting diaries, playing cards and documents in them.

The second officer will be located at the crossroads of two paths, having reached the place we will eliminate the enemy in any convenient way, after which it will be necessary to quickly deal with enemy soldiers nearby. After searching the body of the dead and taking the next intelligence, we pass to the left to the tower, which is worth climbing. Having neutralized the sentry on the tower, we will get a convenient position for firing at the third marked officer. Having shot the fascist and searched his body, we will get the next intelligence.

The new task will be the elimination of another officer who can be found to the right of our position. On the way, we will get the side task “Destroy the garage”, namely five marked cars, we do it in any convenient way for one by destroying all the soldiers guarding the cars. As a result, having reached the last officer and liquidating him in any convenient way, as well as clearing the area around the building, we climb inside and inspect the body of the deceased. The last task will be the elimination of the general who is leaving in an armored personnel carrier. As always, there are several options for execution, one of them will be shooting at the engine of an armored car, after two shots the car will explode and the task will be completed.

Halfai Gorge

First of all, at the beginning of the passage of this chapter, we explore the village in the mountains. Having crossed the bridge, we head to the indicated point, you can go both along the road and along a small gorge. Having reached the place, we get a new main task to destroy three anti-aircraft guns Flak 88. The first position with artillery will be located in front on the left, if you navigate on the map, we will go there for a start, having previously cleared the settlement that needed to be explored from enemy soldiers. In one of the buildings on the right side, you can find documents with intelligence that open a side quest to kill a German general, but first you need to find documents specifying the location of the general.

And so, having reached the first cannon, we destroy it by shooting at a projectile lying nearby (explosive objects can be detected using binoculars). One way or another, having destroyed the first weapon, we liquidate the surviving German soldiers, after which we pass in the direction of the two remaining artillery positions. Leaving the cave, we will find ourselves in a small village, having examined the territory with the help of binoculars, we will see the label “Intelligence” on the roof of one of the buildings (next to the antenna), having reached there and having received the documents, we learn that the German general is located on one of the two artillery locations.

Continuing to move in the indicated direction, we will stumble upon a German garage, a small area with two tanks, where we will get a secondary rear “Arrange diversion”. For a successful sabotage, you can climb to the highest building behind the garage (bell tower or chapel), take a sniper position there and shoot at the fuel tank, or rather at the crane sticking out of the tank (it will be highlighted in red with a name). After that, an explosion will occur and the side task of sabotage in the garage will be completed, although it is not necessary to climb into the sniper position, just hit the tank crane from any convenient place.

In addition, in the basement of one of the neighboring buildings, you can find a shield with wires, damaging which, complete the side task “Cut the communications”. As a result, having dealt with all the side tasks, except for killing the general, we go to the remaining artillery positions, in both cases you will have to act from a distance firing at explosive objects near the cannons, also in one of the artillery positions you will find a general who needs to be eliminated to complete the side task .

Having destroyed all three German Flak 88 anti-aircraft guns, we return to the sabotage group with which we arrived here at the beginning of this chapter. On the way back we'll run into german tank Panzer 3 and its elimination will be our main task in the end. The tank has weak spots, grilles on its rear, as well as a viewing slot for the driver in the frontal armor. You can also destroy it, for example, with the help of a Panzerschreck (this is such a grenade launcher), if you have one. Another option is to throw dynamite near the tank and shoot it from a safe distance. One way or another, having destroyed the PzKpfw III, we return to the sabotage group.

Fort Rufigio

We set off to rescue the informant whom the Germans are holding in the fort. First of all, you need to get to the fortress, and along the way, complete a couple of side tasks. The first such task will be “Disable towers with searchlights”, you can do this by visiting each of the two towers, neutralizing the sentries standing on them and turning off the searchlight, or sit down on the leftmost sniper position from which both towers are visible and fire at them from your rifle. In addition, it is worth clearing the entire surrounding area from enemy soldiers (you still have to do this at the end of the task). In general, having dealt with the towers, searchlights and opponents, as well as examining the corpses and tents for trophies, playing cards, documents and the like continue to move towards the fortress.

On the site at the foot of the fortress, under the main entrance, in addition to a pair of Italian soldiers, you can find a document lying on the table, having studied it, having received the second side task. This time we will need to “say hello” to the Italian colonel who will soon arrive at Fort Rufigio. Having taken a position, we are waiting for the truck with the colonel to approach the distance of the shots, our goal will be to sit in the cab in the passenger seat, just as an ambush option can be arranged with explosives or try to shoot the car (a couple of shots into the engine should be enough). In general, having eliminated the colonel, we continue to rise to the fortress.

You can get inside both from the main entrance, and for example from the right side along the scaffolding at the break in the wall. Once inside the fortress, it is worth clearing the courtyard from enemy soldiers, and before releasing the prisoner, inspect all the premises. In one of the rooms we will find a senior officer, by eliminating him we will receive a new main task “Search the senior officer”. Having received the keys from the troupe, we set off to release the captive agent. Having opened the camera and releasing the prisoner, we go outside and shoot the soldiers standing in the courtyard, thus clearing the way for the prisoner to exit the fortress. Further, guided by the marker, we rise to the fortress wall and cover the departure of the agent released by us from there until he is safe.

Siwa Oasis

At the beginning of the passage of this chapter, you need to find a way to get into Old city, for this we go forward, eliminating German soldiers along the way (so as not to attract attention by firing from sniper rifle, fire shots at moments when a plane flies nearby). You can get into the old city through the gate in the center, but there is another way, and maybe not one, but as an option, you can get behind the wall on the right side, through the position of the anti-aircraft gun, for one you will receive a side task to destroy three anti-aircraft guns. The locations of the anti-aircraft guns will be marked with markers, so by blowing up the first of the three we penetrate the territory of the old city (the entrance will be next to the position of the anti-aircraft gun).

The next main task will be “Search Valen's office”, and looking into the room to the right of the entrance to the city, you can get the secondary task “Investigate German warehouses”. And so, first of all, we pass through the territory of the old city, destroying anti-aircraft guns in the indicated places, as well as clearing the territory from enemy soldiers (you can do this from sniper positions, gaining additional experience. As a result, having destroyed all three anti-aircraft guns, we go to Valen's office, where we watch a short video, after which you will need to climb the scaffolding to the shooting position marked with a star.

On the first floor of the building that you need to climb on, you can find a German warehouse by completing the side task “Investigate German warehouses”. Climbing up the scaffolding we will see three German officers, our task is to observe them to mark the right one, and the one with the bandaged hand will be the right one. After the Germans meet and talk, wait until an officer with a bandaged hand takes the reconnoitered in one of the buildings, after which you can safely eliminate him. Another side task will be the elimination of an intelligence officer in such a way that the murder looks like an accident. As a result, having taken intelligence data from the body, we leave the old city, destroying the German tank PzKpfw IV and shooting at the exit of several enemy snipers.

Kasserine Pass

The first task in this chapter of the walkthrough will be to infiltrate Valen's headquarters, move forward bypassing wrecked trucks and tanks, eliminating targets along the way marked by a partner moving along the top. On the way, a side task “Disable two Nebelwerfers” will appear, so if you want to complete it, you will have to postpone the trip to Valen’s headquarters for a while. Nebelwerfers, they are jet mortars or installation salvo fire will be marked with markers in the form of compass arrows, and in order to disable them, it is enough to take a position nearby and shoot at exploding containers that can be detected with binoculars.

After destroying the mortars, it is worth examining all the surroundings in front of Valen's headquarters, clearing them of German soldiers, inspecting sniper positions and searching the buildings for documents. As a result, having reached the headquarters located in a temple carved into the rock (just like in one of the films about Indiana Jones) and destroying all the enemies inside and reading the document on the table, we find out that the combination from the safe located at the headquarters is kept by oberst Johann. Now our task is to find and eliminate the marked target, and then take the combination to the safe from his troupe.

Having received the combination to the safe, we go to the indicated place to meet with Brower, and upon arrival we watch a short video in which Brower dies. Next, you will need to destroy the Tiger tank, for example, using dynamite, throwing it on the road in front of the building in which Brouwer was. Hiding, we wait until the "Tiger" drives up and shoot the dynamite when the tank is nearby. One way or another, having destroyed the tank, we return to the headquarters located in the temple and, having killed all the enemies there, we open the safe. After watching another short video, we set off for Brower's body, several enemy snipers will be waiting for us along the way, so we'll be careful.

Pont du Fa airfield

The first step in the passage of this chapter is to gain access to the complex underground bunkers, for this, having reached the indicated place, we interact with the electrical panel and then set off to look for a map on which the indicated location of the plant for the production of the Rat tank. Side tasks in this chapter will be the elimination of the radio operator in one of the bunkers so that he does not call for reinforcements, the elimination of the radio operators on the control tower, the destruction of stacks of bombs in the amount of three pieces (for this it is enough to shoot at the red barrels next to the bombs.

As a result, having descended into the system of underground tunnels and bunkers, we free the prisoners located there, thus completing another side task, and also pick up a map with the location of the plant. Next, we occupy a sniper position marked with a star to cover the sabotage group. Having taken a position, we shoot at the emerging German soldiers while the saboteurs drive around the airfield by car. After the allies leave, it will be necessary to destroy the arrived German technology, namely a tank and an armored personnel carrier. The last task will be to get to the evacuation point.

Ratte plant

The first thing in this mission is to get to the bridges in the canyon, for this we go down the path, eliminating the German sentries along the way. Once in the right place, we get a new task to destroy two transformers that are located on the left and right sides of the canyon, so eliminating patrolling enemies and inspecting the premises in search of blueprints German weapons(A side quest in this chapter, the blueprints will be on the tables in the rooms next to the transformers on both sides of the canyon, in a small room in the ammunition depot for the “Rat” and in the hangar with the tank itself). After going to the transformers marked with stars and destroying them, the easiest way to do this is to shoot at the red barrels next to the transformers, we go to the ammunition depot for the “Rat”, which we also need to destroy.

Having laid the explosives in the ammunition depot, we go to the elevator, where, after watching a short video, we go down to the bottom of the canyon. Having gone down, we set the charges for a while around the tank, after which we climb onto the “Rat” tank itself and set the charge on the tank turret, having previously destroyed all the German soldiers nearby. After installing the explosives on the tank, it will remain to leave the hangar, destroying all the enemies at the exit and taking another sniper position in the canyon, it will shoot at the crane-beam on which shells for the tank are suspended. After watching final video walkthrough Sniper Elite 3 will be finished.

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Statistics knows everything, about everything and everyone. The same is true with sniping. According to accurate statistics, during the Second World War, the Allies had to spend up to 25,000 rounds of ammunition for each destroyed German, while a trained sniper needed only 1.3 bullets for this purpose.

Even during the First World War, the increased effectiveness of artillery fire and the widespread use of automatic fire led to the widespread use of various types of shelters, field fortifications, etc. by almost all armies of the warring countries to protect personnel. This necessitated the allocation of especially well-aimed shooters - snipers, who could, observing the battlefield and fortified enemy lines, destroy individual enemy soldiers and officers, preventing their observation and movement. However, camouflage in the armies of opponents improved over time, so it was necessary to bring the ability and ability of the shooter to observe the battlefield and measure distances to targets to the degree of art. Due to the fact that it has become increasingly difficult to find camouflaged targets on the battlefield with the naked eye, well-aimed shooters needed special means observations. With snipers began to carry out additional training shooting, equip them with surveillance devices, camouflage suits. Small targets and their remoteness required the creation of special weapons for snipers, adapted for marksmanship. And such a weapon was created. However, not only special weapon determined the success of the sniper, in addition, the ability to shoot accurately was also required, which, in turn, was determined by three main conditions: the ability to correctly aim and shoot; appropriate physical and psychological preparation, as well as the instinct of the shooter.

During the years of the Great Patriotic War the decisive superiority of Soviet snipers over the enemy was revealed. Immediately after the end of the war, the Main Directorate of Combat Training (GUBP) of the ground forces of the Red Army, relying on significant combat experience, took up a radical improvement in the training of infantry, including snipers. At one of the meetings, the experience of combat operations of snipers gained during the war years was analyzed in detail and a number of new proposals were put forward to improve their training.

The experience of the Great Patriotic War showed that targets on the modern battlefield are, as a rule, camouflaged, hidden in various fortifications, and appear only for a very short time. a short time. This is especially true for targets such as officers, observers, snipers, and machine gunners, who are capable of exerting a decisive influence on the success of an attack. That is why they must be hit immediately.

The listed targets could not always be identified by ordinary shooters and machine gunners. This required a fighter of special qualification - a reconnaissance observer, equipped with an appropriate observation device and able to find the most important from the mass of targets. Since the targets appeared for a very short time, then, naturally, their defeat could not be entrusted to ordinary shooters. Consequently, the reconnaissance observer himself had to be able to hit the target instantly, at the moment of its appearance. A sniper became such a fighter, combining a reconnaissance observer and a fighter gunner.

SNIPER OBJECTIVES IN COMBAT

The task of snipers was usually set by the immediate superior. But sometimes, if the situation required it, snipers received instructions from the commander of a company, battalion, and even regiment. The snipers chose firing positions at their own discretion, using the terrain and local objects.
At the front, Soviet snipers were usually assigned the following combat missions. In offensive combat: destroy officers, liaison officers, snipers, enemy tank destroyers and observers, gun crews and anti-tank rifles, and when developing success in the depths of the enemy defense and pursuing the enemy, crews of heavy machine guns, especially flanking and dagger action, officers, snipers, gunners of direct fire guns, observers and spotters of artillery fire; to fire at the embrasures of pillboxes, bunkers, armored caps, at periscopes and stereo tubes; observe the enemy and indicate (with tracer bullets) targets to other fire weapons. IN defensive battle: destroy officers, messengers, snipers, faustpatrons, reconnaissance and observers of the enemy, crews of his machine guns, guns, anti-tank rifles, crews of damaged or set on fire tanks; fire at low-flying aircraft, viewing slots of tanks, armored vehicles, armored personnel carriers; on behalf of the commanders to observe the enemy. In addition, limited tactical tasks were set for snipers in the offensive and defense to protect the flanks and joints from counterattacks and from enemy infiltration.

Basically, these tasks met the provisions of the Infantry Combat Regulations. However, combat practice has shown that either some of the listed tasks are beyond the capabilities of snipers, or their setting is inappropriate. For example, only mass fire, and not individual sniper shot; reliable cover for the flanks could be provided by the allocation of a sufficiently strong guard with anti-tank weapons, and not just snipers; target designation with tracer bullets unmasked the sniper's position and made it impossible for him to remain on it to complete a further task. According to the experience of the war, it was revealed that target designation with tracer bullets from a sniper rifle is inappropriate, since the trace of these bullets is hardly noticeable and does not attract the attention of those receiving target designation.

Preference for target designation was given to a series of bullets (bursts) from an easel (light) machine gun. The use of snipers as observers was allowed only in exceptional cases, since in the end the sniper is primarily a fighter, decisive combat mission fire.

GOALS AND DISTANCES

The main targets for snipers were: in offensive combat - the upper part of the head (15x20 cm), the head (25x20 cm), the head figure (25x30 cm), the observer (20x25cm), the stereo tube (15-18x8 cm ), periscope (20×8 cm), loopholes various types(20 × 25-80 cm), figures running across the passages of the message (50-60-80 × 50 cm), light machine gun in position (40x60 cm), machine gun in position (50 × 80 cm), trench gun (160 × 70 cm); in a defensive battle - a head (25 × 20 cm), a head figure (25 × 30 cm), an observer (20 × 25 cm), a chest figure (50 × 50 cm), a light machine gun (50 × 60 cm), an easel machine gun ( 60×80 cm), running figures (50×150 cm), crawling figures.

Targets for snipers in offensive combat, as a rule, were hidden in trenches and other engineering structures and carefully camouflaged. Moving targets appeared for short periods of time (4-6 seconds) at a speed of 2-3 m per second. The main firing distances in an offensive (when breaking through the defenses) are limited by the distance of friendly troops to the line of the firing shaft or the distance between the two main trenches (i.e., they do not exceed 400 m). When fighting in depth or when attacking on the move, as well as when pursuing, the distances increased to 600 m. Most of the small targets were within 250-300 m.

In defensive combat, the targets that snipers had to hit were larger, mostly open and moving. The smoke in the target areas from explosions of shells and mines and the dust from them made it difficult to observe and fire. In positional defense during the period of lull in combat, the nature of the targets remained the same as in offensive combat. Shooting distances - up to 800 m. Therefore, the maximum shooting distance of a sniper is 800 m. However, most often a sniper fired aimed fire at a distance of up to 600 m.

In offensive combat, as well as in defense, it was also recommended to use snipers best in pairs: one fires, the other observes. To do this, they had to be located at such a distance from each other in order to be able to maintain communication with each other not only visually, but also by voice.

So, in one of the battles, the advance of our rifle subunits was strongly hampered by well-camouflaged flanking enemy machine guns, which fired alternately. The commander of the advancing guards unit ordered snipers to be sent to his right flank with the task of suppressing enemy firing points.

Snipers of the Guard Sergeant Major Budenkov and Guard Sergeant Khandogin crawled forward to the right of their unit and, having settled down 50 meters from each other, began to observe. Soon one of the enemy machine gunners opened fire. Budenkov noticed him - the Germans fired from the ruins of the building. The foreman determined the distance by eye, set the sight, corrected for the side wind and put the gunner out of action with the first shot. A few minutes later, another machine-gun crew and sniper Khandogin destroyed it.

As the unit advanced, both snipers, remaining on the flank, successively changed their firing positions, firing at officers, machine gunners and other important targets. The following data eloquently testify to the effectiveness of their fire: in several days of fighting, Budenkov and Khandogin suppressed 12 German machine guns and destroyed more than 50 Nazis.

Single snipers and sniper groups, consisting of 3-5, and sometimes all snipers of the unit, were also widely used in offensive combat. So, in one of the regiments, the actions of the reconnaissance party were supported by a large sniper group. With concentrated fire, snipers disabled enemy firing points, which prevented the scouts from carrying out their combat missions.

The commander of another unit successfully used a group of snipers to repel a German flank counterattack. To meet the counterattacks, he sent machine gunners and 5 snipers from his reserve. While the submachine gunners were approaching the enemy, the snipers with accurate fire from the spot disabled several officers and non-commissioned officers. The Germans stopped in confusion. At this time, our machine gunners opened fire, having managed to get closer to the distance of the actual fire of their weapons. The enemy, having suffered losses, retreated.

The fact of the Soviet "sniper offensive" is also known. On one of the sectors of the front, several dozen snipers with continuous accurate fire forced the enemy to leave two lines of trenches. One can also give such a typical example of the actions of single snipers in battles for settlements.

Our rifle unit knocked the enemy out of the corner building, from where the square and two streets (one of which led to a bridge over the river) were visible. The unit commander ordered the commander of the machine-gun crew, Sergeant Vatagin, to take a position in the attic and close the enemy's retreat to the opposite bank with fire. Together with the machine gunners, a Belykh sniper was left in the attic.

Vatagin masterfully performed his task. Behind short term he shot several dozen Nazis. However, the position of the machine gun was discovered. From the opposite house, the Germans opened fire from heavy machine gun. The second crew number Boychenko was seriously wounded.

A Belykh sniper shot down an enemy machine gunner with a well-aimed shot from a dormer window. The Germans dragged the machine gun to another apartment and began to install it at the door leading to the balcony. The sniper was ahead of the enemy: with several shots, he destroyed the enemy machine gunners. In the next half hour, Belykh killed several more enemy soldiers and one officer who were trying to disable our firing point. Then the Germans rolled out onto the square anti-tank gun and fired three shots at the attic. Both of our machine gunners were wounded by shell fragments, and Boychenko for the second time. The sniper came to the rescue again. He opened fire through a hole in the roof, killed the gunner and the soldier who replaced him. The surviving German gunners hurried to take cover.

Soon several of our machine gunners came to the aid of the sniper. The enemy did not manage to break through the bridge.

As can be seen from the above examples, lone snipers, sniper pairs and groups acted in combat both independently and in cooperation with rifle subunits, reconnaissance parties, submachine gunners, and individual machine guns. Often, snipers interacted with direct fire guns, as well as with mortars. Interaction most often came down to ensuring the advancement of a rifle unit (reconnaissance party) or to ensuring normal operation firing point, the survivability of which is especially important for the attacking side. In turn, rifle subunits and mortars covered the positions of snipers with fire in order to exclude the possibility of their bypass and capture by the enemy.

SELECTION AND EQUIPMENT OF A FIRMING POSITION

The successful completion of a combat mission by a sniper largely depended on their ability to select a firing position, equip it and disguise it. The experience of the war showed that most of the snipers of the Red Army did this much more skillfully than the enemy. But nevertheless, it was constantly emphasized that the place for firing should be chosen in such a way that it made it possible to clearly view the front line of the enemy’s defense; had a natural masking background (grass, weeds, bushes, etc.), which could hide the actions of a sniper from enemy observation; if there is no such masking background, then it is best to choose a firing position on the ground without landmarks with a monotonous relief that does not attract the attention of the enemy; had on the part of its troops hidden approaches or conditions for creating them.

In conditions of a stable front, when the distance to the enemy did not exceed 400 m, the sniper could equip a firing position in the first trench; if the distance to the enemy exceeded 400 m, then the firing positions should have been moved to the neutral zone. In the latter case, funnels, old trenches and trenches, as well as local objects that did not attract the attention of the enemy, could be used for firing positions. If the situation allowed, sniper firing positions could also be set up behind the first trench - in a bush, on a hill, in a thicket of trees, etc.
Before the start of the offensive, snipers had to equip firing positions only in the initial trench (at the line of attack), and later on, in the depths of the enemy’s defense, use the captured trenches, ruins of buildings, attics, wrecked tanks and vehicles, breaches in the walls, placers of stones (in the wooded - rocky terrain). In the forest, firing positions are best chosen in the depths of the clearing, where the sound of the shot softens. For the same purpose, in open areas, positions should have been chosen in such a way that there was a hollow ahead. To perform a combat mission in defense, it was necessary to equip 3-4 firing positions, including one main and two - three spare ones.

In addition, if the snipers had time, it was advisable to have one or two false positions. The sniper should take up firing positions before dawn, and if there are hidden approaches, at any time. Their equipment and occupation usually went like this: on the first day, the sniper studied the battlefield and marked out the position, and after dark he equipped it and camouflaged it; on the second day, he critically checked the quality of the equipment and camouflage of the firing position and occupied it at night, before dawn; on the third day he performed a combat mission.

Experience has shown that the enemy can detect the position of a sniper after 3-4 shots. Based on this, it was constantly emphasized that it is expedient for snipers to change their position after 3-4 shots.

During offensive battles, fire from distances up to 400 m was the most effective, since under offensive conditions snipers did not have enough time to prepare accurate data for firing. The distance to the target was determined using an optical sight or improvised means. Often snipers also used the visual method - by setting aside segments of the terrain of 100-200 m in depth, as well as by the degree of visibility of the target. The last method was the simplest and at the same time quite accurate.

The experience of numerous battles showed that the enemy made extensive use of his snipers both in front of the front of our advancing troops and in their rear. In both cases, the Nazis pursued one goal - to upset control, weaken the onslaught, inflict as much damage as possible on us in manpower, especially in officers. Sniper pairs were usually deployed to deal with enemy snipers. When detecting the position of one enemy sniper, our snipers tried to find his partner (as a rule, they are located 50-100 m from each other) and neutralize both at the same time. During the battle in settlements the sniper was supposed to have, in addition to the usual stock of cartridges, of which 30-40 percent were cartridges with armor-piercing incendiary bullets, also several hand grenades.

ORGANIZATIONAL MATTERS

At the same time, it was emphasized that existing organizations and the procedure for using snipers in the Red Army did not fully justify itself in the war. For example, a sniper pair operating in a platoon's battle formation is extremely constrained in choosing firing positions by a narrow offensive front and a small defense area. In addition, not receiving specific tasks, snipers were very often forced to perform the functions of ordinary shooters or, at best, act as messengers and observers. Therefore, along with the authorized use of snipers, consolidated teams and groups of various sizes became widespread. Such teams were created mainly during periods of calm - in defense - with formations, units and subunits.

However, experience has shown that the creation of consolidated sniper teams also did not always give the desired results. Therefore, it has been suggested that the most appropriate organization is a permanent sniper team in a rifle company. This group was supposed to include a commander (he is also an instructor) and 8 snipers. The company commander, organizing the fire system of his company, in this case could use snipers most appropriately as part of a group, personally assigning a task to it or assigning separate sniper pairs to platoons. Front width and depth order of battle offensive and defensive companies are sufficient to allow snipers to successfully use the terrain to select firing positions. It was assumed that the combat activities of the group would be conducted under the direct supervision and constant control of its commander.

The experience of the war showed that regardless of organizational structure the main firing unit is a sniper pair (sniper-fighter and sniper-observer). Of course, in some cases, snipers could act alone, for example, in conditions of stable defense, when the parties are in direct contact and there is no need for the sniper to choose a firing position in the neutral zone.

The use of snipers in pairs allowed long and continuous surveillance; find targets faster not to be afraid for the fate of one of the partners, since the sniper-observer can timely warn the sniper-fighter about the danger that threatens him or he himself will destroy the enemy who appeared suddenly; it is better to observe the results of the fire; better prepare a firing position; widely use various methods of deceiving the enemy; give each other moral support; practically teach a young, novice sniper on the experience of a partner.
To solve a specific problem, snipers can be reduced to groups of several pairs. The group use of snipers justifies itself in cases where it is necessary to quickly recapture the fire initiative from the enemy in a particular area leading edge or to hold a critical area where the use of heavy infantry weapons is difficult or completely excluded. The actions of sniper groups are also very successful from ambushes and when repulsing enemy counterattacks aimed at a certain section of the battle formation.

In all cases, without exception, snipers within a group must operate in pairs. A group is a collective, quantitative concept.
As a result of the foregoing, it was concluded that in modern combat, along with mass fire automatic weapons an accurate individual sniper shot is also necessary. At the same time, the actions of snipers can be successful only if they have high combat skills. A sniper is not only a skilled marksman and an excellent observer; he must be able to navigate in the situation and on the ground, to choose the most important from the abundance of various goals. And this must first of all be taken into account when training snipers.

In conclusion, it was proposed that a squad consisting of 8 people (plus a squad leader) should become a permanent organizational unit of snipers in a company, and a sniper pair should be a firing unit. In the process of special training of snipers, serious attention must be paid to the development of combat endurance, the development of visual, auditory and other perceptions, and the development of dexterity and courage.

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We move along the bridge to the central location. On open area the tactic is as follows: they fired from a rifle, and immediately ran into the nearest well, and we sit there until the alarm passes. So you can move for a long time until you come to the central gate. Our main goal is further, in the back of the yard.

We go to the main entrance. Immediately kill the enemy on the left. We go to him, search, and shoot from a silent pistol. After a short sweep, head to the right, towards the sniper position, take it to shoot at the enemies as much as possible, but keep in mind that the enemies will still hear you shot, so be ready to reflect the attacks.

After you have cleared the environment, go towards the star, climb the stairs and enter the room. We watch a video stating that there is a note with classified information, after which we eavesdrop on the conversation of two soldiers. The main thing to pay attention to is the officer we need with a wound in the hand. Now we leave the room, shooting the surrounding Fritz as quietly as possible, and climb to the very top, lie down, take out the binoculars and wait for the three officers to meet, talk and disperse. Look closely at their hands. The officer we need will go to the left. His hand will be rewound, which can only be seen through binoculars. You can't shoot at them. We are waiting for them to disperse, we get down and then we can already knock down one, then another, and bring the main one with a bandaged hand to the end until he comes to the door of the house. After that, it must be searched. You now have Valen's diary.

It remains to break through the fights to the exit. Destroy soldiers and especially snipers, do not leave them behind. Closer to the exit you have to deal with the tank. He will run around in circles. There will be a building in the center. Climb up the stairs to the second floor of this building, there will be a Faustpatron. Take it, go down, go to the rear of the tank and hit from behind or on the side. Try not to hit the caterpillar, but take it higher. Otherwise, you will knock down the caterpillar, and the tower will rotate, and you have one cartridge. So it will be hard for you. If you hit in such a way that the tank turret does not rotate, calmly approach from behind, plant dynamite under the tank, move away and shoot at the dynamite. It explodes, the tank is destroyed.

Then we follow to the exit. We watch a short cutscene, after which we will need to destroy two snipers who crawled out to the right. One is killed almost immediately, but the second will have to tinker. Climb up to the second floor of the building, opposite it, go to the left window and shoot accurately, then move back to the armored car. Everything, the level is passed.