In this review, we will analyze the TOP 10 turn-based strategies with tactical elements.

From other turn-based strategies, this type of game is distinguished by a clear bias towards tactical actions and the almost absence of such traditional things for ordinary strategies as the construction of buildings and the development of the economy.

10 Laser Squad Nemesis

Nemesis is a sequel to the franchise released in 2002. So, we have a classic tactical strategy with a turn-based combat system in which players give orders to their units. Each turn, the player gives an order to his troops, while he can view the expected result of his actions.

Orders from both players are sent to the server and processed simultaneously, and the battle results are sent back to the players.

At the same time, the game has both a single company and other modes. There are also four races in the game, including a race of aliens who rely on their numbers, a race of aliens with expensive weapons, energy weapons and mind control technology. In the last part of the schedule, of course, pulled up. However, one should not expect special beauties. They didn't really care about the plot at all.

9. Incubation: Time is Running Out

]A huge hit and one of the best turn-based strategy games on PC. The original game was released already in 1997, and in Russia - only in 2005 with a good translation and voice acting.

According to the plot, people have mastered interstellar flights and began to explore other planets solar system to build colonies. The main events take place in the Nostalgia colony. We will have to fight not alone, but as a whole detachment. Initially, 3 fighters and 5 cells are available. Soldiers can also interact with objects on the map.

Units have skills such as physical training, light and heavy weapons skills, engineering and medical skills, as well as leadership abilities. The skills of fighters are automatically developed when buying weapons and equipment.

In addition to a great single, Incubation able to captivate and a good multiplayer game. Graphics, sound, as well as AI - did not let us down. The game is a classic and is recommended to anyone who wants to remember the old days.

8 Silent Storm

The game was released by a Russian studio Nival in 2003. Silent Storm- a project in a rare combination of tactics, strategy and RPG. The most striking thing is that all the elements are organically woven into each other and present an organic and inseparable picture.

In the courtyard, 1943 is the height of the Second World War. Allies and countries of Russia organize groups of saboteurs to work behind enemy lines. But in the course of their actions, they find out that there is a third - much more powerful - side in the world. International covert terrorist organization Hammer of Thor. A squad is under the control of the player special purpose, which includes six people. You can choose your own team.

Each side has access to an extensive file cabinet with fighters of six professions - grenadier, soldier, sniper, medic, engineer and scout.

World Silent Storm is divided into three parts - a global map where you need to choose a mission, a base where fussing with ammunition takes place, and the missions themselves, which take place in a step-by-step mode. Moreover, there is an element of non-linearity in the game. From time to time, there are forks in the story, so it will not be possible to probe all the missions in one passage.

The game is a hot example of what our developers can do when they want to. Several awards, including the best strategy of 2002, high press ratings and a small but very dedicated community - the game deserves everything rightfully. Fans of good strategy-tactics with an original plot and a huge variety of ways to pass - please do not pass by.

7. Panzer General

Another turn-based strategy that launched a whole series of turn-based games. All actions of the game take place during the Second World War. The main goal is to capture all points on the map, for example - settlements or airfields. Units in the game are represented by different classes, such as infantry, artillery, tanks, self-propelled guns, air defense, fighter and bomber aircraft and fleet.

All units have unique properties, so the types of units are characterized by impact strength, defense strength, firing range, ammunition, fuel supply, and so on.

All this provides a wide tactical scope for turning sketchy pictures into a real extravaganza of military operations.

6 Front Mission

Exclusive to the Play Station and a really rare guest for consoles. Tactical strategy about the world of walking mechs - Vanzors. They can change spare parts, give different weapons, charge and so on.

Vanzor battles take place on a miniature map, which is conditionally divided by cells. The player can put four characters of his team on the field, and they are also given the right to make the first move.

There are two scenario lines in the game, which are quite significantly different from each other, which allows you to look at the same political events from different angles, revealing the personalities of the characters in different ways. On some maps, we even have to speak for different sides of the barricades. The game is quite old, so you can't play it without an emulator.

5. Jagged Alliance

Tactical Series role playing, the first part of which was released back in 1994. The whole plot revolved around the small island of Metavira, which you had to occupy during the game with mercenary forces. Money for mercenaries had to be obtained by mining and selling medicinal plants growing on the island.

The graphic is a top view of the graphic card. The game captured a lot of characters - each with its own characteristics that can be developed, a wide choice of weapons and tactics when capturing sectors.

The second part raised the bar even higher, becoming a cult among fans of turn-based tactics. She managed to acquire a wide number of mods and is still played with a bang.

4. Demiurges

The only card game in our TOP turn-based strategies.

The entire world of the Demiurges consists of ether. Everything around us is their ether. We ourselves will go from there and go there. Demiurge cards are reminiscent of cards from "Heroes"- towers, forts, mines, laboratories, monster caves, enemy castles, scattered resources, artifacts, global spells and so on.

The enemy, just like you, can strike at your castle, and the castle is your breadwinner, so do not neglect its protection. This is the heart of the game. What could be more exciting than the confrontation between two lords who took command of one of the four races in one of a dozen arenas.

Battles in Demiurges have two phases - attack and defense. When attacking, the player casts spells, gives commands to summoned creatures, and chooses who exactly will attack. The enemy begins to defend himself, casting his spells and sending his creatures to intercept. Then comes his attack phase and the player must defend himself.

Victory can be achieved in a myriad of different ways. As for the economy - a total of 8 are available various kinds resources - they are all used for only one purpose - the further purchase of spells, as well as runes that modify spells.

3X-COM: UFO Defense

The series is known, remembered and loved all over the world. Before us is a classic mixture of turn-based strategy and tactical role-playing game.

The plot is as follows - the unknown are attacking the Earth, they are superior to earthlings in technology and much better organized. A project was created to counter the threat XCOM in which you are called to lead.

Graphics for their ancient times - was just wonderful. Bright world, many details, wonderful art - everything is done with love and pleases the eye to this day.

The battles in the game are turn-based, but the tension in the battle did not let go until the very end. On the tactical map, almost the entire environment can be destroyed to the ground with enough powerful weapon- this is very cool for a modern game, but for the nineties of the last century - it’s something beyond.

In addition to the soldiers themselves, you had to manage the team's network of bases, oversee the development of technical innovations based on the good obtained from the aliens, as well as build relationships with governments and understand statistical reports.

The result is a great game, the place of which is not only on the museum shelf, but also in the heart of the gamer.

2. Worms

Those same worms, which are sometimes referred to as a separate genre of artillery tactical games. The first part appeared in the distant 94th year.

Several generations of the series Worms, offering various combinations of graphical environments and tactical options, have been ported to almost all gaming devices. And there are a lot of mods that expand the possibilities of the game.

In general, worms have become an integral part of the industry for a long time, which is not surprising - seemingly simple gameplay turned into uniform madness, thanks to good humor, high-quality character animation and a spectacular special atmosphere. All this is in Worms.

The game is worth playing again and again, getting a lot of pleasure from hit or miss.

1XCOM: Enemy Unknown

In the 2012 remake, the sophisticated control system of the fighters underwent noticeable simplifications. However, neither tactics nor strategy have gone away, so it captivates no less than before. And the fact that it has become more spectacular, loyal to the player and intuitively understandable has benefited everyone.

Only one thing has changed in the global map - before we could build several bases and purchase several landing ships, and now we have strictly one and only one of both. Instead of bases, there are now orbiting satellites that detect UFOs. By focusing the action within one base, the developers were able to make it more lively, filled with interesting characters who communicate and argue with each other. They even introduced a story company that sets specific tasks for the player and adds tension. For the rest, we have before us a good old tactic, carefully transferred to unreal engine 3, so that the new generation can touch the classics of the genre.

Read more about the latest installment of this legendary series in our XCOM 2 review.

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    Subtitles

general description

Similar to CRPGs, the player controls a group of characters with a set of upgradable stats; he examines game world, completes quests and engages in battles with various kinds of opponents. The battles themselves, however, are more similar to wargames: the characters controlled by the player and their opponents are placed on a certain map with a rectangular, isometric or hexagonal grid, on which they can move in turn order, taking certain actions. Victory in battle is determined by the success of the interaction of the characters and the correctness of the decisions made by the player in planning the battle.

It is important that tactical battles are the main, if not the only, part of the gameplay, and its other components (exploring the world, peaceful interaction with NPCs, shopping in stores) are minimized and serve as additions to the battles - the time spent in them is incomparable with the time, carried out in actual battles. So, almost all quests in tactical role-playing games are resolved by going through a chain of battles and some actions performed in these battles.

Story

Tactics Ogre much more influenced that look tactical RPG, which are recognized by gamers today, games such as Final Fantasy Tactics And Disgaea: Hour of Darkness. Not only did the characters move around the battlefield grid individually, but the view was also isometric, and the turn queue was calculated for each character individually. Although this game set the course for the genre, it is not widely recognized by American gamers as it hit the American public a few years later. Sequel to the original Tactics Ogre - Tactics Ogre: The Knight of Lodis- was later released for the Game Boy Advance.

Generation of games for 32-bit consoles

There were many iconic RPGs in the 32-bit era, such as Vandal Hearts by Konami, Final Fantasy Tactics And Front Mission 3 from Square, and Shining Force 3 from Sega.

Final Fantasy Tactics, though it may be disputed, did the most to get tactical RPGs into the US. [ ] Having been developed by former employees of Quest, the developer responsible for the series Ogre Battle, this game connected many elements of the series Final Fantasy with gameplay style Tactics Ogre.

Tactical RPG on

Although the genre is represented by a significantly smaller number of games than on game consoles, it is not so exotic for this platform. Examples of a TRPG for a personal computer would be a series of games XCOM, Jagged Alliance And Silent Storm. Tactical role-playing games on the PC are characterized by a much smaller role-playing component and a large tactical one.

  • The Rebelstar series (1984-1988) and Laser Squad (1988), developed by game designers the Gollop brothers, were the forerunners of the more popular series XCOM. They were devoid of economic elements and components characteristic of X-COM global strategy.
  • X-COM: UFO Defense (1992), which spawned the eponymous series, combines elements of a global strategy and tactical role-playing game.
  • Jagged Alliance (1994) gained immense popularity and spawned a series of the same name, one of the most significant events of which was Jagged Alliance 2 (1999).
  • Incubation: Time Is Running Out (1997) was one of the first 3D tactical games.
  • Vantage Master (1997), developed by the Japanese company Nihon Falcom, was not released outside of East Asia.
  • Gorky 17 (1999, published in the USA under the title Odium) was developed by the Polish company Metropolis Software and subsequently continued with two third-person shooter games.
  • Fallout Tactics: Brotherhood of Steel (2001) was an unusual spin-off in the Fallout series. Its action took place in the central states of the destroyed nuclear war USA.
  • Shadow Watch (2000), despite an unusual tactical system (action points were obtained by performing the various actions themselves), was a commercial failure.
  • Freedom Force (2002) and its sequel Freedom Force vs. the Third Reich (2005) are about the adventures of a team of superheroes in a world reminiscent of the Marvel universe.
  • Soldiers of Anarchy (2002) is a real-time tactical role-playing game where the player controls a squad of mercenaries.
  • Games from the UFO series - UFO: Aftermath (2003), UFO: Aftershock (2005) and UFO: Afterlight (2007), although they are the ideological heirs of the X-COM series, are practically devoid of strategic and economic components and may well be called tactical role-playing games.
  • Access Code: Paradise (2003) and its sequel Vlast zakon (2005) were developed in Russia. The action in them takes place in the cyberpunk world of the future.
  • Operation Silent Storm (2003), also developed in Russia, and its sequels - Operation Silent Storm: Sentries (2004) and Sickle and hammer (2005) - became prominent representatives tactical role-playing games dedicated to World War II (with some fantastic assumptions).
  • The Battle for Wesnoth (2003) is an open source turn-based strategy game. It contains very significant role-playing elements and, with some reservations, can be called a tactical role-playing game.
  • Metalheart: Rise of the Replicants (2004) is a tactical RPG set in a post-apocalyptic world; it received very low critical ratings.
  • Shadow Vault (2004), developed in Slovakia, was also critically panned in the European and American press.
  • Night Watch (2005) and its sequel Day Watch (2006) are tactical role-playing games set in the fantasy universe of The Watch.
  • Designed Russian company The Apeiron tactical RPGs E5 Brigade: New Alliance (2005) and 7.62 copy the mechanics of the Jagged Alliance series to a certain extent.
  • JAZZ: Job for Hire (2007) was developed as another game in the  Jagged Alliance series, but due to a developer gap with the copyright holder, it was released as a separate game not related to this series.

Comparison with traditional RPGs

Tactical RPGs have several differences from traditional ones.

  • Tactical RPGs tend to present more massive battles than regular RPGs. In a typical computer RPG, the player controls either one character or a party of six or less, fighting against a group of monsters or enemy characters of similar numbers. Tactical RPGs are more open and often feature battles between six heroes and eight or more computer-controlled opponents. In Ogre Battle: March of the Black Queen, the player could control multiple parties, each with up to five characters, thus allowing battles to occur between two armies of 25 or more characters each. Recent games in the Super Robot Wars series introduced a platoon system that allows the player to group units into regiments; V last mission Alpha 2, 76 player units on the map are theoretically possible. RPGs on PC are also varied in this regard. X-COM 3 allows you to divide agents into groups.
  • In a typical console RPG, combat takes place on a static screen and does not allow for maneuvering, repositioning, flanking, etc. tactical RPG combat takes place on a map, usually isometric and divided into squares (and it resembles a chessboard), on which the characters can move. Each cell usually represents some type of terrain and has attributes like relative height, type of magical energy, difficulty of moving through it, etc. Thus, a sheer wall can be difficult to get through, while a castle can have steps. The direction of the attack often affects damage and accuracy (for example, in , an attack from the rear is literally a hundred times stronger). In other words, correct maneuvering is extremely important in tactical RPGs, while the importance of maneuvers in a standard console RPG is often completely absent.
  • Usually, battles in console RPGs, depending on the game, are either turn-based (most Dragon Quests, Final Fantasy X), or in real time (series Tales of …, Star Ocean). Tactical RPGs but mostly turn-based, to allow the player to assess the difficulty and plan their strategies. In some tactical RPG there is an element of real time, like in Ogre Battle: March of the Black Queen.
  • Some mainstream RPGs have taken the focus off the character class ( Final Fantasy IX), and do not allow much flexibility regarding the combat role of each character. Healers will always be healers, fighters will always be fighters, for example. Tactical RPGs on the contrary, they tend to provide a lot more freedom, allowing the player to choose the class of each character, and even provide a system whereby classes change during the course of the game. Several milestone tactical RPG, including Dofus, Hoshigami: Ruining Blue Earth.
  • In both genres, there are typically two phases (or turns) per round: the player's phase (turn) and the enemy's phase (turn). During each of them, the units of one team are able to move and attack the units of the enemy team. The phase ends when all units have taken their action. Final Fantasy Tactics And Shining Force allow you to move only one character at a time, and in Vandal Hearts 2 both phases are performed at the same time.
  • In both genres, units can only move a limited distance and attack enemies within a certain radius.
  • In both genres, units tend to be divided into classes with specific strengths and weaknesses. Exception: Series Front Mission.
  • IN tactical RPG the first three concepts 4X/4P(Expand, Explore, Exploit - Expand, Explore, Develop) are avoided for the sake of more emphasis on battles (i.e. Destroy). Many strategy games have a separate tactical element to determine the outcome of battles, although these are usually on a much larger scale than purely tactical games.
  • System tactical RPG performs character statistics with such parameters as: hit points (hit points, HP), magic points (mana, MP or, in some cases, SP), attack, defense, speed and accuracy, which can vary from character to character. Attacks can also have elemental modifiers that grant strengths and/or weaknesses in areas such as bludgeoning, piercing, or thermal damage.
  • Eastern tactical RPGs tend to use a sword-and-sorcery fantasy or hybrid world that combines fantasy and sci-fi elements, while Western TRPGs tend to have more "realistic", more modern military themes.
  • Most eastern TRPGs were designed for video game consoles, while virtually all existing western TRPGs were designed for .
  • Eastern TRPGs are more often relatively linear and plot-driven, while Western TRPGs are more open-ended and rarely contain rigid storylines.
  • Oriental TRPGs are characterized by the presentation of a plot connecting battles through story scenes and character dialogues, sometimes quite voluminous and lengthy. Western tactical RPGs are more often limited to short briefings between fights.
  • Western TRPGs often have a world map with sectors that can be traveled through in a fairly arbitrary sequence.
  • In Western TRPGs, there are usually significantly more neutral objects on the battlefield (not belonging to either the player or the enemy) that can be interacted with - for example, destroyed.

Tactical games: exercises for the brain and training ingenuity

Tactical games - distant relatives chess games, more spectacular and
removed from mathematics, having a different level of complexity. That is why the players
with different levels of training can master tactical role-playing games, gradually
getting involved in the gameplay and moving to a more difficult level.

Acquaintance with the genre of tactical games can occur at any age, and one can often observe the following picture: a thirty-five-year-old dad organizes the work of a virtual special forces group with no less passion than his eight-year-old son leads through the labyrinth of space soldiers. If there is only one computer in the house, then real “battles” are arranged for it, before moving on to virtual battles!

Tactical warfare battlefield

All tactical games are similar in terms of the characteristics of the heroes, increased on each
the next level - they run faster, aim better, their weapons become more powerful.
The habitat of the heroes also changes according to the principle of complication and an increase in the effectiveness of the picture, and the opponents of the heroes do not make a mistake. In general, the further into the forest, the thicker the partisans!

The similarity with wargames is based on the organization of battles. Virtual "wars"
very popular among fans computer games resting in the web of the Internet from
the monotony of everyday life. Received ammo - and go! Everyone aged 5 to 75 wants to feel like a winner of monsters, space pirates or a gang of terrorists!

A map with a grid, hexagonal, isometric or rectangular, serves as a field for
placement of characters, on which they move in accordance with the established
the rules of the game. Heroes walk, perform various actions. Victory in a virtual battle will always be with the player who correctly organizes the actions of the heroes, plans all the moves and exits (tactical turn-based games).

Tactics and calculation above all

Tactical battles in this type of game not only come to the fore, but surpass in time all other stages combined: purchases in the store, and peaceful actions, and research environment. In general, the virtual battles of tactical games are an activity for training memory, improving logical thinking, and not just “run, shoot”!

To resolve most quests in tactical role-playing games, you need to complete
an interconnected series of fights using various tricks and tricks. if you love
solve various puzzles, calculating everything a few moves ahead, then tactical role-playing games are what you need!

Download tactical games (tactical games) through direct links and at high speed - it's fast, convenient and affordable!

Below I have compiled the best tactical shooters for PC that I have found and are still playable. If there are suggestions for the game, then write the name of the game in the comments and the reasons why the game should be included in this list.

SWAT series

release date: 1987-2006

Genre: First Person Shooter,

A series of games in the genre of tactical first-person shooter in which the player controls the operatives of the SWAT special forces and performs various tasks, such as freeing hostages, neutralizing and capturing criminals, etc. One of the features of the project is that our goal is not to destroy the "bad guys", but to arrest them (for which the operatives have various non-lethal weapons and all sorts of "gadgets" in their arsenal). The killing of suspects, and even more so of hostages, is severely punished.

All games in the series were highly acclaimed by critics and players, who noted high realism and hardcore. In addition, the advantages of the project include the original tactical gameplay, user-friendly interface and high replay value (for example, in the fourth part, opponents and hostages are located on the level randomly, and their number may also vary).

Delta Force Series

release date: 1998-2009

A series of tactical first-person shooters that tells about the hard everyday life of the American special forces "Delta". In various parts of the series, the gameplay changed from completing missions in the open world, to "linear-corridor shoot-outs" with tasks. The essence of most games comes down to the fact that we have a set of tasks, there is a squad for their implementation, which we equip and set up situationally (based on the conditions of the mission) and there is a certain tactical freedom of action (depending on whether the world is open in the game or more corridor).

In some parts, co-op and multiplayer are implemented, and it is also possible to use vehicles. The series is distinguished by high realism (our squad, as well as opponents literally die from one or two shots) and good variability of missions.

Hidden & Dangerous 1 & 2

release date: the first - 1999, the second - 2003

Genre: Third Person Shooter,

Two parts of an excellent tactical shooter about World War II with a third-person view. There are also some elements of the RPG genre in the game, such as inventory, large locations with relatively free gameplay and a free style of passing missions. Great emphasis in the series is placed on realistic gameplay, as well as detailed weapons, vehicles and location design.

The physics of the behavior of objects here is also on the level, for example, bullets can ricochet off a concrete wall, but break through a wooden door or other obstacle. Of course, today you will hardly surprise anyone with this, but at the time of the release of these two games, this was a curiosity. Both games received good reviews and are definitely worth checking out (of course, if you are not put off by the rather outdated graphics by modern standards).

Tom Clancy's Ghost Recon Series

release date: 2001-2017

A series of third-person tactical shooters (with optional first-person aiming) in which we control the operatives of the fictional special forces "Ghosts". The gameplay is reduced to performing a variety of tasks in different parts of the globe, while the player can switch between operatives and give them orders. The games have a realistic damage model. Those. a wound to the hand will impair your aim, and a hit to the head will result in death. Also in the games of the series there are all kinds of real-life equipment and weapons.

The last part of Ghost Recon to date received a complete open world, as well as a cooperative multiplayer mode that allows you to explore the world and complete missions for several players at the same time.

Deadly Dozen Series

release date: 2001-2002

Genre: Tactical shooter, World War II

A series of games in the genre of tactical first-person shooter on the theme of World War II with a clear reference to the Robert Aldrich film "The Dirty Dozen". We manage a squad of prisoners sentenced to death who are given a chance to redeem themselves with blood. Naturally, the "dregs of society" are given the most difficult and deadly tasks, in which it is almost impossible to survive.

Each fighter of our squad has its own unique military specialty (sniper, sapper, grenadier, etc.), while we can take only four people on a mission, choosing the most useful specialists in this case. The missions are varied and take place in both the Pacific and European theaters.

America's Army Series

release date: 2002-2009

Genre: First Person Shooter

A series of free multiplayer tactical shooters developed by the US Army and funded by the US government to promote american army. All versions of the game are based on the Unreal Engine, and PunkBuster is used to counter cheaters.

This game series is highly realistic. Those. death occurs here from one or two hits, the weapon behaves adequately and as close as possible to its real counterparts, etc. Despite the fact that the project, in fact, is the subject of agitation and propaganda, it enjoys a certain popularity in the gaming community, largely due to the very realistic combat simulation.

Vietcong 1 and 2

release date: the first - 2003, the second - 2005

Genre: First Person Shooter

Two parts of the famous tactical first-person shooter dedicated to the events of the Vietnam War. There are many missions in the game, which can be conditionally divided into independent missions (where we complete tasks alone) and joint missions (the whole squad or part of it participates here). Between missions, we can study the details of the upcoming operation. It is also possible to shoot from new weapons at the shooting range.

Traditionally for the genre, our partners are divided into classes. So, for example, we can be accompanied by a fighter, medic, sniper, machine gunner, engineer and radio operator. Each class has its own characteristics and ammunition. It is noteworthy that in the second part of the game you can play not only on the side of the United States, but also on the side of the Viet Cong.

Brother in Arms Series

release date: 2005-2015

Genre: First Person Shooter, Historical

A series of tactical shooters set in World War II, which were created by developers based on real historical facts, documents, archival photographs, memoirs of veterans, etc. At the same time, in the first two parts, in a special section, you can view various historical data found by developers when working on games.

The key features of all games in the series are tactical elements, when the player during the battle, for example, can order his teammates to conduct "suppressive fire". There is even a tactical pause here (except for the third part), which allows you to plan the next actions of the squad. For each new part of the series, the developers tried to improve both the game mechanics and the graphic component, so in some nuances the gameplay may differ from one game to another.

The Regiment

release date: 2006

Genre: First Person Shooter,

A tactical first-person shooter game in which we control soldiers from the legendary British anti-terrorist unit SAS. Veterans of this special service took part in the development of the game, and the plot is based on real events (many missions recreate such events almost completely). The features of the project include a high degree of realism and a good artificial intelligence of opponents.

Pick up modern weapons, learn special skills at the closed British Special Forces training center, become part of a team of professionals and go to the fight against terrorism in this incredibly realistic shooter! Great game for all fans of the genre.

Red Orchestra Series

release date: 2006-2011

Genre: First Person Shooter,

A series of games in the online tactical first-person shooter genre dedicated to significant battles of the Second World War. Players are given the opportunity to take part in the reconstruction of various important battles on the side of one of the warring nations. Each map is the most detailed recreation of a real-life area on which battles take place. In this case, the player can fight both with living allies and opponents, and with bots.

In the games of the series there are classes of soldiers, each of which has its own unique abilities. The series is distinguished by high realism of what is happening, even ballistics is implemented. However, soldiers do not always die with 1-2 bullets. Sometimes, for 5-10 seconds, a wounded soldier can still perform some actions. Also in Red Orchestra games there is a system fighting spirit soldiers, it is possible to control equipment and much more!

Frontlines: Fuel of War

release date: 2008

Genre: First Person Shooter

An online first-person shooter with tactical elements, set in a war for resources set in the not-too-distant future. The gameplay here is based not on battles for control points, but on control over the front line. The winning side gradually shifts the front line forward and thereby forces out the enemy. The game has 6 classes and 4 subclasses of soldiers, each with its own occupation. Each of the conflict zones has its own weapons, equipment, gadgets, etc. Drones are actively used in the game.

The project was generally warmly received by the gaming community, which noted the excellent gameplay, the presence of more than 60 types of military equipment, as well as the partial destructibility of the game space.

point blank

release date: 2008

Genre: First Person Shooter,

A free-to-play massively multiplayer first-person shooter with tactical elements. The game has 8 game modes and 3 types of matches with a variety of battle and victory conditions. It is possible to develop your character by obtaining ranking titles and improving perks. The game also has a well-implemented social component (for example, there are clans with their own hierarchy).

Since 2010, the project has become an esports discipline. In general, the game is very dynamic, but despite the extensive tactical options, variety of weapons and exciting battles, the project also stands out for its high proportion of "frivolity of what is happening." However, he is able to tighten, especially since the threshold for entry is quite low.

Warface EN

release date: 2012

Genre: First Person Shooter, Team Play

A free-to-play multiplayer online first-person shooter with tactical elements. The game has several game modes, both single and multiplayer. A special mention is the "Special Operations" mode, in which teams of up to five people can take part, performing various exciting tasks.

PLAY

The game has a lot of weapons, a wide selection of cards for all types of battles, a clan system, and rating table. Character development is built in such a way that the more experience he gets, the the best equipment is available to him. Despite the fact that the project was originally aimed at the Asian market, it has gained popularity in the ru-region, largely due to dynamic battles and a bias in tactics, when players on the same team must coordinate their actions to achieve victory.

Counter-Strike: Global Offensive

release date: 2012

Genre: First Person Shooter, Multiplayer, Action

An online tactical first-person shooter that tells about the confrontation between terrorists and soldiers of special forces units. The gameplay is based on team-to-team battles in various modes, which can be won only with competent joint play. In addition, the economic component plays a significant role here, because. after the battle, players receive cash reward allowing you to purchase equipment and weapons.

The game is very popular all over the world, and is also one of the most important cyber disciplines. And if you haven't played CS:GO yet, there's only one advice - try it faster, because the Global Elite rank won't take itself!

Arma 3

release date: 2013

Genre: First Person Shooter, RPG,

Tactical shooter with RPG elements, which tells about the confrontation between the US and Iran in the near future. In essence, Arma 3 is an ultra-realistic military simulator that ignores the modern laws of game design and recognizes only realism with all its flaws. Get ready for tiring forced marches, belly-crawling assaults on villages, strained searches for enemies and rare shots in the direction where the enemy theoretically should be.

Of course, the game has a lot of realistic weapons, various equipment and, of course, battle tactics. However, do not forget that 1-2 hits and your entire ten-minute march to the front line will have to start over (well, or from the last save point). In a word, Arma is a game in which you need to be careful, protect your equipment and think about your every action. It is difficult, but when you understand all the subtleties, the feeling is indescribable!

Insurgency

release date: 2014

Genre: First Person Shooter, Action, Co-op,

A tactical multiplayer shooter set during the Iraq War. At the center of the conflict are US private military companies and Iraqi militants (you can play for either side). The game is highly realistic warfare. In addition, each of the players in the battle will perform their own game task, which means that competent interaction between players from the same team will play a very important role in achieving victory.

The features of the project include the presence of a variety of weapons, the absence of crosshairs (for the sake of realism), many maps and game modes, the presence of a cooperative with tasks for several players, the ability to customize your character, and much more.

Verdun

release date: 2015

Genre: First Person Shooter,

A good multiplayer shooter in the entourage of the First World War with high realism of what is happening and a bias in tactics. The gameplay here is as severe as possible - there are no crosshairs in the game (long live realism!), Each weapon behaves in a special way, ballistics are implemented (i.e. when firing at a distance you will have to take into account a number of variables), and when gas attacking the player will have to put on your character's gas mask.

Do not also forget about team game. So, in particular, when choosing one of the parties to the conflict, it should be taken into account that each combat unit has its own task on the battlefield and tactics. Excellent setting, hardcore and incredibly believable atmosphere - these are the main features of this project!

Tom Clancy's Rainbow Six Siege

release date: 2015

Genre: FPS, SWAT, Action, Multiplayer

A bright representative of the modern tactical first-person shooter genre, in the gameplay of which a huge emphasis is placed on the tactical interaction of players and the destructibility of the environment. The main mode here is multiplayer for participation in which the player receives a title. There is also an "Operations" mode, where, using the example of ten single-player missions, learn the basics of the game.

The game has several elite combat units of operatives from different countries, each of which consists of recruits and special soldiers with unique adaptations for attack and defense. The project was warmly received by the gaming community and today is actively supported by developers who constantly release updates and support eSports competitions for their game.

Tom Clancy's The Division

release date: 2016

Genre: First Person Shooter, Action,

A third-person shooter with some tactical elements. In the game, we control one of the many agents of a special "Squad" fighting the manifestation dangerous virus, as well as the force behind its occurrence. We have a large open world (New York City) in which we complete various tasks together with one or more partners. There is a lot of emphasis on the team game, which means that competent interaction with other players will make it easier to move through the story.

It is noteworthy that the project, which initially interested many gamers, began to lose players very quickly after the release. But the developers found out everything that did not suit gamers, worked on the bugs, and with update 1.4 the game was completely redesigned, which even allowed it to win first place in the "Co-op of the Year" nomination and return the players.

Battlefield 1

release date: 2016

Genre: FPS, WW1, historical, co-op

The famous online tactical shooter is now in the setting of the First World War. It has everything we love about this series so much and more! Players are waiting for familiar and new modes, traditionally peppy gameplay using authentic weapons, the opportunity to play for several sides of the conflict (with each nation having its own distinctive features), as well as several classes with their own roles on the battlefield.

An excellent project that managed to transfer all the best gameplay features of the series to the entourage of the First World War. The game was received very positively by both gamers and gaming publications, and the Igromania website gave it first place in the "Graphics of the Year" nomination.

PLAYERUNKNOWN'S BATTLEGROUNDS

release date: 2017

Genre: First Person Shooter, Multiplayer,

Multiplayer online survival simulator with some elements of the tactical shooter genre. The concept of the game is reminiscent of the movie Battle Royale. We have an island where about a hundred people land. The main goal is to get yourself the most useful things and destroy all other players, remaining the only survivor. Dynamics of the game is added by the fact that the zone available to players is gradually decreasing (getting outside of it causes a gradual decrease in health).

Despite the fact that in currently the game is in early access, many game publishers gave it high marks in advance (even despite the presence of bugs). Three days after its release, the project entered the top popular games on the Steam service, leading it, and the number of simultaneous players in the game was more than 60,000!

Hi all! There are a lot of all sorts of hit parades on the Internet, where they consider strategies, including turn-based strategies. We decided to go further, offering you a collection of the best, in our opinion, video games with turn-based battles. We will present it for our convenience and your interest, in the form of TOP-20. We thought for a long time, doubted, rearranged the contestants, deleted and added new games, but in the end we still brought the TOP to its final form. If you enjoy turn-based combat games, we think you'll be interested in what we have prepared for you. If no one is against, we begin.

20th place. Gorky-17.

This was played only by those who are now over 30. Before you, albeit visually outdated, but very interesting role-playing strategy with turn-based, tactical battles, excellent voice acting and a good plot. Who played it in his youth many years ago, now they can easily shed tears of tenderness. No wonder, because there were great monsters, a great atmosphere, interesting characters, and most importantly, the need to think about each new move as if you were playing chess. In general, according to the combination of factors - an unambiguous place in our hit parade.

19th place. Wastelands 2.

This game had huge potential. Many were waiting for it, but in the end, the miracle did not happen, and instead of a masterpiece, we saw just a strong middle peasant with stamped locations, monotonous battles and a lot of conventions such as not a real openness of the world. However, this does not negate the fact that the game still turned out to be quite good. And fans of collective, turn-based battles, where you need to manage a whole combat squad at once, can easily like this.


In Hard West we were offered an explosive mixture of western and diabolical mysticism.

18th place. hard west.

From this game, we personally did not expect anything, but it turned out to be surprisingly high quality. This is one of the most unusual games out there. Agree, the Wild West with its cowboys, saloons and the Gold Rush, where the Devil himself raided, recruiting sectarians, turning people into demons and doing various satanic outrages, looks very unusual. As a result, the already excellent cowboy shootouts, which we have seen better only in XCOM, are accompanied by a demonstration of skills that have little to do with the usual pasta western. Here you have the devouring of corpses, and shooting with silver bullets, turning into a demon and other mystical possibilities. We really enjoyed.

17th place. Darkest Dungeon.

At the time of writing this material, this gothic, dark adventure is the most popular game Steam tagged "Turn based game". This very difficult game, with a touch of rogue-like gameplay, grabbed a lot of prizes in 2015, despite the status of an early version. The game developers offer you to assemble a team of fighters and go on a dangerous adventure through dark dungeons. The nuance is that each fighter has not only strengths, but also weaknesses that affect the outcome of the battle, so the gamer will have to keep in mind many factors, led by the so-called Psychosis System. In general, very unusual and quite interesting.

16th place. Temple of Elemental Evil.

This game is remembered by very few, but it is, in our opinion, one of the best representatives of the adventure in the world of Dungeons & Dragons. The game was remembered for its atmospheric, peremptory step-by-step and high complexity. Gather a squad of five heroes and go on an adventure. In those days, developers did not lead gamers by the hand, and did not tell where to run and what to press at every step, and this gave the game an extra flavor. In general, a well-deserved, step-by-step veteran.

15th place. The Banner Saga.

Soon the second part of this game will arrive in time, and the admiration around the first part still does not subside. The developers of the Saga will offer you to plunge into the world Scandinavian myths with all their Naglfars, Odins and Ragnaroks. Personally, we really like the fact that the game is hand-drawn. This makes her style unique. Well, the fact that getting used to it is as easy as shelling pears does not negate the fact that the battles themselves are quite difficult, and you need to think before each new move. In short, although not a masterpiece, but a very, very high-quality representative of the turn-based genre.

14th place. Revolution Under Siege.

After a bunch of role-playing games, it finally came to strategies. This game is unique in its own way, since its events take place during the period civil war V Russian Empire. Among our gamers, the project is known as Civil Heroes: Reds vs. Whites 1918-1923. The game, to be sure, is completely unknown to the general public, but those who do not mind touching that troubled era will definitely like this strategy. The main thing is not to quit right away, because the rules for a beginner can seem very confusing.

13th place. Europa Universalis IV and Crusader Kings 2.

This is the first and last time we bring two games at once. Honestly, we could not decide which one is better. Here, in our opinion, the classic version with a dispute about palatability plums and apricots. Some people like the early Middle Ages, while others like the later era. Europe 4 is harder. Kings 2 is easier, but the differences don't end there. What unites these turn-based strategies, perhaps, is that before you sit down to play one of them, you really need to study the training materials, because the rules of the games are very confusing, which, of course, does not negate the fact that in its genre it is the best examples.

12th place. Age of Wonders 3.

And again the strategy. We decided to take the latest, the third part, but this does not mean that the previous two were worse. Quite the contrary - many people like them more. Be that as it may, before you is one of the most famous game series, which, if it loses to the leaders of the genre, which we will talk about a little later, then quite a bit. Everything we love is here: pure fantasy, an abundance of skills and abilities, wide tactical options in battles, as well as several unique races. You need to play this for weeks and months, and if there is no time, then it is better not to sit down at all. A definite place in our TOP.


The creators of Arcanum will force players to choose between magic and technology.

11th place. Arcanum: Of Steamworks and Magick Obscura.

We know. We know that this is not a pure turn-based game, but, nevertheless, the ability to fight in turn-based mode is also available here. The world of this game is one of the most unusual, vivid and memorable. Here we have the intricacies of magic and technology, whose representatives are at enmity with each other, and dream of destroying their ideological enemies from the world. Your hero will have to decide which side he will choose, and, of course, solve his important issues. The plot is completely non-linear, equipped with an open world, real, deep dialogues and other old school. In short, a game close to genius.

10th place. Divinity: Original Sin.

This is one of the best games of 2014, and probably the best game in its genre in the same year. To all fans of fantasy with an emphasis on collective battles, when you are provided with a combat squad of mages and warriors, this game is definitely recommended. And if for some reason, being a fan of the genre, you have not yet played it, then be sure to fill this gap before the second part is released by igrodely.

9th place. Pillars of Eternity.

Here, as well as in the next two positions, we will give not quite turn based game. What distinguishes Pillars of Eternity from 100% step-by-step is that the battles here are fought in real time, but there is the possibility of activating a tactical pause, and in fact, the gameplay features, willy-nilly, force the gamer to constantly press the space bar, activating a tactical pause in order to issue new commands to their heroes. Otherwise, the game, although not a masterpiece, is a very solid old-school fantasy style, with a deep storyline and excellent graphics.

8th place. Icewind Dale.

A game similar to the previous one: also in real time, but with a tactical pause. We don't dare to say which part of Icewind Dale is cooler, but definitely, since we already had Divinity and Pillars of Eternity, this game has no right not to be mentioned. A solid masterpiece for decades. Piece material, made with soul. An absolute hit in its genre.

7th place. Baldur's Gate.

With this game, we complete our micro-TOP, consisting of three fantasy RPGs that can technically be classified as turn-based battles. Everything here is the same as in Icewind Valley, only more global and thoughtful. Baldur's Gate is a deeper, more richly made game than the competitors of those years, a game that has become a hit of all times and peoples for a reason. The only thing she might not like is the need to read a lot. Therefore, this RPG, frankly, is not for everyone.

6th place. Disciples 2.

Speaking of games with turn-based battles, it is impossible not to mention this one. Followers started out as a budget parody of a game more widely known to all of us, but in the end, its creators were able to prove their own uniqueness and personal, inimitable atmosphere. In our opinion, the third part did not work out very well, the first part had too simple gameplay, but part number 2 turned out to be the most successful. Excellent, atmospheric fantasy, with a unique visual implementation - a fair participant in our hit parade.

5th place. Sid Meyers Civilization 3 and 5.

From this place we have already gone real heavyweights. In our opinion, it was the third and fifth parts of this turn-based strategy that turned out to be the best. There are no fights as such. Their result is calculated instantly, but this does not negate the fact that Civilization has taken, is taking, and will take weeks and months of life from people. Sleepless nights and unlearned lessons - this is just about her. Nobody has created anything better in this genre and style.


Worms Armageddon is an example of a timeless and timeless classic.

4th place. Worms Armageddon.

Yes Yes. What did you think? Of course, we would not forgive ourselves if we forgot about the legendary Worms. Years have no power over this game. Just put another HD-mod and you can go to battle again. The game is simple in its genius, and at the same time provides players with a huge scope for action. Resourcefulness, an eye, the ability to think tactically and strategically, as well as to make certain mathematical calculations - this is what the gameplay of this masterpiece is based on.

3rd place. XCOM: Enemy Within.

Speaking of tactical, turn-based strategies with a role-playing bias, it would be unfair not to mention this game. We still don't know if XCOM 2 will leave its place in history, but the previous part, along with Enemy Unknown, is an undeniable masterpiece, which are few. Against its background, all competitors, whose gameplay is based on the management of a combat squad in turn-based combat, have a faded appearance. Great and phenomenal!

2nd place. Fallout 2.

This game has been talked about. There is absolutely no one indifferent to her. It is either not understood or considered one of the most ingenious games of all time. The turn-based battles themselves are very interesting and varied, although they have a number of conventions that negatively affect realism. But everything else in the second, and in the first part of Fallout, is at heights inaccessible to the current gaming industry. Technogenic post-apocalypse, open world, complete non-linearity and a great story - the factors, the combination of which should have ensured the game in first place. It should have, if not for one, no less brilliant competitor. We meet!

1 place. Heroes of Might & Magic III.

If I personally needed to take with me on desert island any one game, I would take this one, having previously pumped it up with several hundred fan cards. Many people like the second part, someone the fifth. Some even find interesting, in our opinion, the failed seventh, but the classics remain classics. Everything about Third Heroes is great: sounds, music, maps, story, gameplay depth, amazing replay value, smart opponents, co-op mode, beautiful, timeless graphics, and most importantly - great turn-based combat. In general, the clear winner of our hit parade.

This is the material we got. If you have something to say, if you think that we have forgotten someone, write in the comments. It was the TOP-20 of the best representatives of the gaming industry with turn-based battles. Play only good games. All the best, and see you again.